Red Dragon

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Organized Play Member. 167 posts. No reviews. 1 list. No wishlists. 4 Organized Play characters.


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keftiu wrote:
LordeAlvenaharr wrote:
I don't understand, it says she died, but she didn't? This sounds like a meme phrase here in Brazil: "she died but is doing well..."
The Godsrain Prophecies are a collection of false predictions for how the Core 20 gods might die, and what would come after.

Oh I see, so everything that was said could be "false"? Even those who are "safe"?


I don't understand, it says she died, but she didn't? This sounds like a meme phrase here in Brazil: "she died but is doing well..."


A little creative exercise, for those who know the anime/manga Black Clover, which characters would you bring to Pathfinder 2, and what would they be like? Show me your creations and the process behind them! A.k.a I'm out of ideas for characters and I'm definitely going to steal some builds!


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So yeah...


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I still think one of the new classes will be Transformer.


I will give the Tiger Uppercut and Hadoukens dragons.


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Some very different ideas crossed my mind, but I'll probably go with the current one, nothing very different, Magneto from X-Men.


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Well, I'm also fighting because there are so many cool options, and as you read, it's hard to choose one in particular! But there are some things I love that can now be combined: damage and anime/game characters! So I'm thinking about Avatar or The King of Fighters, maybe Kyo Kusanagi!! Mainly because we will be playing Fists of Ruby Phoenix!


But what if instead of directly attacking the Golem, you don't use other tricks to disable it? Shaping earth into a hole, making difficult terrain, I think a little creativity can at least help.It's like saying you can't beat Deadpool just because he regenerates, when you can trap him and leave him in a very isolated place.


so, as a player, at some time in the future, we will play Fists of Ruby Phoenix, so my Toph will always walk around with her aura on. As a GM I would allow it within the obvious and logic, in a medieval fantasy world, and looking at Hollywood here lol, wouldn't see it as a problem as long as they behaved. I remember that a D&D adventure had something about tying a ribbon on the scabbards of the weapons and on the hands of the casters, (just to "make it difficult" to cast...), maybe I would do something similar.


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A kinetic wooden poppet that always dreamed of being a real boy! But he dreamed so much that his father/creator just went crazy and left the doll to fend for himself! His sadness ended up binding him to the plane of the wood and now he went out into the world in search of his father... rumor has it he was swallowed by a dragon...


a simple farmer, a country guy with an annoying wife and annoying children, in his middle age he just discovered that he could for some reason unknown at that time, make trees literally appear out of nowhere and also move stones or even shape them.He simply looked at the horizon and then said he was going to buy cigarettes, despite his wife's screams he just turned and walked away.


wait, are these dices, maps and virtual miniatures for me to use in a face-to-face game?


Hello everyone! Based on what little we have, a kineticist who wanted to hit the front lines hard, would better Sentinel or Champion? Thinking about Dexterity, is it possible to make a frontline that deals damage, as good as the ones mentioned? I was thinking of an armored dwarf using the earth, but the more "agile" characters from The Legend of Aang keep circling in my head...


No excitement, zero hype with this material, I found these new Ancestry a bit forced, centaur, minotaur and even Ariel's cousin still going, but the others... ah kinda meh... anyway, let's see the book to get a more accurate opinion. But today, it would be the Pathfinder book that I wouldn't want to own.


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Caldax the Shadow wrote:

This is a decision I cannot agree with. Drow are second favorite version of elves and to see them just cast aside like this is just WRONG. I've already told people at my table and game groups I'm doing the opposite and will be banning serpentfolk and instead expanding the Drow lore and such even more.

I love Pathfinder, I love the drow, and see them cast aside like this in all honesty almost feels like a good friend being dragged away to never be seen again by another friend who is trying instead to shove what feels like a stranger into the group and acting like nothing has changed.

Exactly what I feel. One of my great characters was drow rogue/assassin Shaal Azzar Levianko, a character I cherish to this day. I imagine that now the cave elf is in fact the "official" drow of Paizo. I know that we as players and GMs don't give a damn because our table, our rules. No lawyer can change that, (go Wizard, send a lawyer here sends him, he goes up the slum and never comes down again! I'm full of friends there!), but I always preferred to have something official, so I hope that Paizo is at least "smart" and creates a talent tree for cave elves, at least as I understand it, this shouldn't hurt any license. Here in Brazil we have a term that translated should be "You can copy, just don't do the same...", which I believe fits well with that. I just hate it now, in case I play it, because A) my GM only thinks about Starfinder and B) I still haven't swallowed this "remastered" version of the game, my thaumaturge will be a cave elf lol! I hope my idea touches the heart from someone at Paizo and they give a "dark" talent tree to the elves and everyone who lives underground. Which before all this fighting, would already be the smartest thing to do...


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Sincerely? Not excited at all, in fact, quite the contrary, sad for having to go against the tide and despite the small talk of "everything is still valid, keep using it...", that sounds like a smile on my face and a blade of treason in hands. I found these edicts and anathemas very vague and poor, I hope it's just a small part of what's to come in the future. Although I look and see a gray cloud on the horizon... I really hate rain...


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Paid out? Ok time to leave the RPG aside and keep waiting Tarisland lol. I stick with Pathbuilder anyway.


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Pathfinder 2 is really fantastic, I just have to thank and praise, we haven't started our face-to-face campaign yet because we're ending Starfinder, but PF 2 will follow! Great report, congratulations! In time, I'm from Rio de Janeiro, Brazil, and we already have many books translated!


Ok,thanks.This reassures me more, especially in relation to our GM...


One question: the classes that weren't mentioned in any book, of this new remastered version, (which I still haven't swallowed, but anyway...), can we consider that they are "perfect" as they are? I don't want to start with a Thaum for example and in a few months have to remake the character because a "remastered Thaum" came out...


Very good, but I keep waiting for drow, not cave elves...


Jacob Jett wrote:
LordeAlvenaharr wrote:
Although it seems a bit off topic, is there a forum with all the announced (or possible) changes? As I'm not a native English speaker, it's easier for me to translate a text than to listen to an interview, which, personally, is extremely boring and tedious to me...
Not yet. I imagine one might get made during or after Paizocon.

Thanks!


Although it seems a bit off topic, is there a forum with all the announced (or possible) changes? As I'm not a native English speaker, it's easier for me to translate a text than to listen to an interview, which, personally, is extremely boring and tedious to me...


Let me get this straight... it's a dragon that spits...hallucinogenic drugs?!?!?? this sounds strange to me...but it also gives me ideas... even stranger...


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I think this is the perfect plan for a Skynet. Dominate/eliminate the nerds, without them it's much easier for humanity to fall... (hell why didn't I think of that before?!?!?), seriously now, like everything that can be computerized, it was just a matter of time ,but I believe that only our children or grandchildren will be able to enjoy an AI GM "as" good as a human being. If I had it today at a fully functional level, and it wasn't a fortune to have, I would use it without any problems...
Just an addendum, I would use it if I didn't have the option of a human GM obviously, I've spent years just looking at books I bought and never played, some on my shelf know only, the shelf. Personally, it's not what I would be completely satisfied with, I like having my friends on my side, so I don't even like playing online, even though I'm playing Agents of Edgewatch with sensational people, it's not the same thing. Nor would I pay for some GM. It would be a last (and desperate) option. A certain Stan once said: "Seeing breasts on a screen is good, but nothing compares to feeling them in your hands..."


gesalt wrote:
LordeAlvenaharr wrote:
Could you give me a quick glimpse of how good an elf would be a thaumaturge with these new rules?

** spoiler omitted **

And so at 1 you have heavy armor, universal knowledge, and 35 base speed. At 4, you have lay on hands and can drain your familiar for a second one (psuedo chalice implement) at 6 you have champion reaction (psuedo amulet implement). At 7 you have base 40 move speed boosted to 50 if you have a longstrider wand. By 9 you have scaling heavy armor and a utility focus spell. The rest is casting, extra reaction and flight.

If your gm lets you use ignore access to asp coil, use that instead, swap adopted ancestry and fleet, and take ageless patience for +2 circumstance bonus to skill checks when time doesn't matter (offsets the diverse lore penalty too).

Sorry to ask this, but I don't understand very well why get Psychic? Would this be a support build? I'm working on it with some changes, for example, scorpion whip instead of flickmace and the talents of human, I also think about using feats of scrolls, and instead of getting Champion, get Sentry, maybe even the Psychic, although this one, I didn't really understand in the build. Psychic with Ancient Elf.


RPgamerous wrote:
LordeAlvenaharr wrote:
Well, I don't know if you have access, but I just looked in Pathbuilder, and in the character options there is this rule choice, my Android version is paid, I think it only appears in this version.

Thanks. I love Pathbuilder (and Wanderer's Guide, too), but unfortunately the majority of my players want to use paper character sheets. You gave me the idea of exporting a Pathbuilder character to pdf to just print it, but unfortunately that doesn't show stamina (just the reduced hp), even though it's all calculated and shown properly in the app. If I export the sheet as a stat block, the stamina is reflected.

Oh well, I guess we'll just have to be messy and write it in the margins or something.

I'm sorry, I'm sorry I couldn't have helped, I just saw the option but I didn't get to create a character to see how the character sheet looked in practice.


Well, I don't know if you have access, but I just looked in Pathbuilder, and in the character options there is this rule choice, my Android version is paid, I think it only appears in this version.


tharian wrote:

I just got the email saying the 4th Printing update to the PDF has been made available. I've been able to download both the Single File and Individual Chapter per File versions.

Thank you for making these available.

is there an option to have all errata in PDF or at least one PDF for each book covered?


Boy, I had forgotten about the Leshys... that's it, one more that enters the "I will be your Thaumaturgo in AoA" arena (thinking about it, it's a funny scene, an arena where an elf, a leshy, a dwarf and a goblin are fighting ...)


PossibleCabbage wrote:

Really, if the rule from the first printing was "there are no innate ancestry ability scores, everybody gets two free boosts" I think that would have always been fine.

There's just something uncomfortable about bonuses and maluses being tied to "who your parents were." You lose a little bit of flavor (e.g. "Leshies are literally empty-headed"), but that's about it. It's very good that it's now painless to make a character in a class that wants two boosts entirely unrelated to what their ancestry got when the thematics of the ancestry might be what made you want to play the character.

More pressing is probably that they should probably look at some of the ancestry basic chassis, since if everybody is Free/Free then a Dwarf is -10 speed, +4 HP, and Darkvision instead of Low-Light versus an Elf.

Dwarf thaumaturges?


gesalt wrote:
LordeAlvenaharr wrote:
Could you give me a quick glimpse of how good an elf would be a thaumaturge with these new rules?

** spoiler omitted **

And so at 1 you have heavy armor, universal knowledge, and 35 base speed. At 4, you have lay on hands and can drain your familiar for a second one (psuedo chalice implement) at 6 you have champion reaction (psuedo amulet implement). At 7 you have base 40 move speed boosted to 50 if you have a longstrider wand. By 9 you have scaling heavy armor and a utility focus spell. The rest is casting, extra reaction and flight.

If your gm lets you use ignore access to asp coil, use that instead, swap adopted ancestry and fleet, and take ageless patience for +2 circumstance bonus to skill checks when time doesn't matter (offsets the diverse lore penalty too).

Wow! I confess that I found the build a bit "messy" and I would have to study each point, not to mention that I would have to find a plausible explanation for the point to convince my GM... I loved it! I don't give up Thaumaturge, but now I can play with several ancestries! Thanks! I can't wait for Pathbuilder to update with the new rules! Can you believe that in over 20 years, I've never played an elf? Ok, I once played drow City of Spider Queen, but we started at a high level...


gesalt wrote:
The Raven Black wrote:
I am amazed that almost nobody mentioned how Adopted (Human) is an even more awesome choice now. Almost all of their feats are available since they have no physical requirements AND you get your non-poachable non-Human Heritage abilities and feats AND you get the same stat boosts.
ancient elf is running around with 50 move speed, +2 to non-combat skill checks and two free multiclass deducations off heritage and poached multitalented. All for the cost of 2hp and a general feat at level 7. Elf is looking like it really came out ahead with this latest balance patch.

Could you give me a quick glimpse of how good an elf would be a thaumaturge with these new rules?


I didn't understand anything that was said here, and I don't want to, please don't try, follow the post, I just want to record that before I had a reasonable problem, after all, which ancestry will fit "perfectly" in the class I already have I decided, and I'm not going to change?!? Now all game ancestry fits!!!! Thank you very much for the "problem" Paizo!!!!
P.S 1 I love Darkvision, this is something I always look for!
P.S 2 I love humans only for Natural Ambition and other feats!
P.S 3 now dwarfs are more attractive to me...
P.S 4 I like +2/+2, but I don't see a problem with +2/+2/-2... too bad my GM wouldn't adopt the latter...


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Natural Ambition in all ancestries already!


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The question about attributes, is it an optional rule like Free Archetype? I liked the rule, (I'll start again, building Thaumaturges...), in the same group, a PC created with the old rules and another with these new ones, imbalance the game?


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Do these and all other changes/errata exist or will they exist in a single file or do we have to keep looking around the site? Personally I prefer everything together in a single file...


Well, I'm level 5, Redeemer Champion of Sarenrae, we play Agent of Edgewatch, I don't feel weak, I'm the group's Medic, and I find it super fun to lift my teammates, after all, that's my dedication, I would feel frustrated if the Archetype I chose in fact, did nothing. From the first level I feel the importance and relevance of my character. Super happy with everything in the game so far!


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James Jacobs wrote:

The more we hear folks want this, the more likely it is that we'll do something.

Being the author of the 1E technology guide, I'd LOVE to see us do a 2E version of it in some way.

Wait, are you really the author of the book?!?! wow!!! Forgive the strangeness, but sometimes I refuse to believe how active you are in the community, (and keep it up, this is wonderfully great, my only contact with an author was when I met Robert J. Schwalb, I got to play an adventure narrated by him here in Rio de Janeiro!), but getting back to the subject, yes it would be great to have material on this topic in our hands! You have my vote!


Ah ok, entendi. De qualquer forma,eu poderia em minha vez de agir trocar o sino pela varinha e usá-la normalmente,estou decidindo se uso varinha+hand crossbow,perdendo o bônus de dano de Regalia mas economizando ações pois não vou precisar ficar andando pelo grid,(em tese...),atrás do meu alvo,ou se vou de ataque natural+varinha,tendo uma mão livre para regalia,mas me expondo mais e ocasionalmente tendo que me mover para ir atrás do alvo,o que custa uma ação,mas causarei mais dano... dúvida cruel...


Just to be clear, and I don't miss the rule, if I have a wand in one hand, a hand crossbow in the other, and a bell around my waist, within range of the bell's reaction, if I am attacked, I can react with the bell ,(exchanging it for the wand), and after the resolution of the reaction, exchange it again for the wand?


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aobst128 wrote:
Another fun one is torch goblin's scalding spit. A shame that it's 9th level. Grab yourself a lantern implement as a torch and go to town as a fire breathing mystic masochist.

That sounds a little sadistic...but deliciously funny!


Xethik wrote:
LordeAlvenaharr wrote:
Would it be interesting a monkey goblin, using wand and then regalia? I know the action economy is tight, but could I (even within reach of a who knows, possible AoO) attack with the tail, attack with the wand and both have the damage bonuses of Regalia?

Sure, I don't see why not. This should work with any unarmed attack that does not require a free hand, whether they be from an ancestry such as the monkey goblin tail or Kashrishi horn, a stance such as stumbling stance or dragon stance, or even another source like an archetype. As mentioned, you can use this with ranged unarmed attacks like foxfire.

Unarmed attacks work great with Flurry of Blows from the Monk archetype for this as well. Even though you only add weakness once with it, you increase the odds of getting at least one hit (and might get two) while still adding the wand damage on as well.

Taking advantage of your answer, Foxfire and Seedpod benefit from Exploit Vulnerability and Implement's Empowerment right?


Would it be interesting a monkey goblin, using wand and then regalia? I know the action economy is tight, but could I (even within reach of a who knows, possible AoO) attack with the tail, attack with the wand and both have the damage bonuses of Regalia?


Hello friends, just out of curiosity, in your view, what would a good Wand Thaumaturge build look like? Just playing around in Pathbuilder I made a human with Wand and using a scorpion whip, the idea is to stay away from the target, but in whip range, and use the wand, that is, after using all my Thaum tricks. But what other ideas would you have? Thanks!


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My God!!! More than 2 months of waiting!!!! I think Paizo should hold their ads with just a few hours to go!!!! (yes I am VERY anxious, especially when we have quality material coming on the horizon!) All kidding aside, it really is a book that I will devour completely!


aobst128 wrote:
LordeAlvenaharr wrote:
aobst128 wrote:
LordeAlvenaharr wrote:
For these monk feats, would it be better to go with a monk multiclass, which asks for 14 Dex 14 Str, or to go as a Martial Artist? Apart from both, is there a better option to focus on attack? I like the idea of Thaumaturge Goblin Monkey! I think it will be better to go with something simpler for the GM's delight!
Grabbing FOB at 10th level is a great boon for any unarmed build. Especially for a class with set up actions like thaumaturge. Probably best to go with 14 dex for monk dedication.
Just checking, FoB says I do two attacks and if they both hit I add the damage for resistance and weakness effects. Does each attack/damage count my damage bonuses via thaumaturge or are the bonuses only counted once in the final damage sum?
Implements empowerment would add twice. Any bonus damage from weaknesses would only apply once.

Thanks! Anyway having empowerment twice is very strong! I was thinking of focusing on Intimidate and Marshal, but the image that comes to mind of a monkey goblin jumping and frantically flapping its tail really is quite amusing!


aobst128 wrote:
LordeAlvenaharr wrote:
For these monk feats, would it be better to go with a monk multiclass, which asks for 14 Dex 14 Str, or to go as a Martial Artist? Apart from both, is there a better option to focus on attack? I like the idea of Thaumaturge Goblin Monkey! I think it will be better to go with something simpler for the GM's delight!
Grabbing FOB at 10th level is a great boon for any unarmed build. Especially for a class with set up actions like thaumaturge. Probably best to go with 14 dex for monk dedication.

Just checking, FoB says I do two attacks and if they both hit I add the damage for resistance and weakness effects. Does each attack/damage count my damage bonuses via thaumaturge or are the bonuses only counted once in the final damage sum?


For these monk feats, would it be better to go with a monk multiclass, which asks for 14 Dex 14 Str, or to go as a Martial Artist? Apart from both, is there a better option to focus on attack? I like the idea of Thaumaturge Goblin Monkey! I think it will be better to go with something simpler for the GM's delight!

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