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Organized Play Member. 142 posts. No reviews. 1 list. No wishlists. 4 Organized Play characters.


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I think this is the perfect plan for a Skynet. Dominate/eliminate the nerds, without them it's much easier for humanity to fall... (hell why didn't I think of that before?!?!?), seriously now, like everything that can be computerized, it was just a matter of time ,but I believe that only our children or grandchildren will be able to enjoy an AI GM "as" good as a human being. If I had it today at a fully functional level, and it wasn't a fortune to have, I would use it without any problems...
Just an addendum, I would use it if I didn't have the option of a human GM obviously, I've spent years just looking at books I bought and never played, some on my shelf know only, the shelf. Personally, it's not what I would be completely satisfied with, I like having my friends on my side, so I don't even like playing online, even though I'm playing Agents of Edgewatch with sensational people, it's not the same thing. Nor would I pay for some GM. It would be a last (and desperate) option. A certain Stan once said: "Seeing breasts on a screen is good, but nothing compares to feeling them in your hands..."


gesalt wrote:
LordeAlvenaharr wrote:
Could you give me a quick glimpse of how good an elf would be a thaumaturge with these new rules?

** spoiler omitted **

And so at 1 you have heavy armor, universal knowledge, and 35 base speed. At 4, you have lay on hands and can drain your familiar for a second one (psuedo chalice implement) at 6 you have champion reaction (psuedo amulet implement). At 7 you have base 40 move speed boosted to 50 if you have a longstrider wand. By 9 you have scaling heavy armor and a utility focus spell. The rest is casting, extra reaction and flight.

If your gm lets you use ignore access to asp coil, use that instead, swap adopted ancestry and fleet, and take ageless patience for +2 circumstance bonus to skill checks when time doesn't matter (offsets the diverse lore penalty too).

Sorry to ask this, but I don't understand very well why get Psychic? Would this be a support build? I'm working on it with some changes, for example, scorpion whip instead of flickmace and the talents of human, I also think about using feats of scrolls, and instead of getting Champion, get Sentry, maybe even the Psychic, although this one, I didn't really understand in the build. Psychic with Ancient Elf.


RPgamerous wrote:
LordeAlvenaharr wrote:
Well, I don't know if you have access, but I just looked in Pathbuilder, and in the character options there is this rule choice, my Android version is paid, I think it only appears in this version.

Thanks. I love Pathbuilder (and Wanderer's Guide, too), but unfortunately the majority of my players want to use paper character sheets. You gave me the idea of exporting a Pathbuilder character to pdf to just print it, but unfortunately that doesn't show stamina (just the reduced hp), even though it's all calculated and shown properly in the app. If I export the sheet as a stat block, the stamina is reflected.

Oh well, I guess we'll just have to be messy and write it in the margins or something.

I'm sorry, I'm sorry I couldn't have helped, I just saw the option but I didn't get to create a character to see how the character sheet looked in practice.


Well, I don't know if you have access, but I just looked in Pathbuilder, and in the character options there is this rule choice, my Android version is paid, I think it only appears in this version.


tharian wrote:

I just got the email saying the 4th Printing update to the PDF has been made available. I've been able to download both the Single File and Individual Chapter per File versions.

Thank you for making these available.

is there an option to have all errata in PDF or at least one PDF for each book covered?


Boy, I had forgotten about the Leshys... that's it, one more that enters the "I will be your Thaumaturgo in AoA" arena (thinking about it, it's a funny scene, an arena where an elf, a leshy, a dwarf and a goblin are fighting ...)


PossibleCabbage wrote:

Really, if the rule from the first printing was "there are no innate ancestry ability scores, everybody gets two free boosts" I think that would have always been fine.

There's just something uncomfortable about bonuses and maluses being tied to "who your parents were." You lose a little bit of flavor (e.g. "Leshies are literally empty-headed"), but that's about it. It's very good that it's now painless to make a character in a class that wants two boosts entirely unrelated to what their ancestry got when the thematics of the ancestry might be what made you want to play the character.

More pressing is probably that they should probably look at some of the ancestry basic chassis, since if everybody is Free/Free then a Dwarf is -10 speed, +4 HP, and Darkvision instead of Low-Light versus an Elf.

Dwarf thaumaturges?


gesalt wrote:
LordeAlvenaharr wrote:
Could you give me a quick glimpse of how good an elf would be a thaumaturge with these new rules?

** spoiler omitted **

And so at 1 you have heavy armor, universal knowledge, and 35 base speed. At 4, you have lay on hands and can drain your familiar for a second one (psuedo chalice implement) at 6 you have champion reaction (psuedo amulet implement). At 7 you have base 40 move speed boosted to 50 if you have a longstrider wand. By 9 you have scaling heavy armor and a utility focus spell. The rest is casting, extra reaction and flight.

If your gm lets you use ignore access to asp coil, use that instead, swap adopted ancestry and fleet, and take ageless patience for +2 circumstance bonus to skill checks when time doesn't matter (offsets the diverse lore penalty too).

Wow! I confess that I found the build a bit "messy" and I would have to study each point, not to mention that I would have to find a plausible explanation for the point to convince my GM... I loved it! I don't give up Thaumaturge, but now I can play with several ancestries! Thanks! I can't wait for Pathbuilder to update with the new rules! Can you believe that in over 20 years, I've never played an elf? Ok, I once played drow City of Spider Queen, but we started at a high level...


gesalt wrote:
The Raven Black wrote:
I am amazed that almost nobody mentioned how Adopted (Human) is an even more awesome choice now. Almost all of their feats are available since they have no physical requirements AND you get your non-poachable non-Human Heritage abilities and feats AND you get the same stat boosts.
ancient elf is running around with 50 move speed, +2 to non-combat skill checks and two free multiclass deducations off heritage and poached multitalented. All for the cost of 2hp and a general feat at level 7. Elf is looking like it really came out ahead with this latest balance patch.

Could you give me a quick glimpse of how good an elf would be a thaumaturge with these new rules?


I didn't understand anything that was said here, and I don't want to, please don't try, follow the post, I just want to record that before I had a reasonable problem, after all, which ancestry will fit "perfectly" in the class I already have I decided, and I'm not going to change?!? Now all game ancestry fits!!!! Thank you very much for the "problem" Paizo!!!!
P.S 1 I love Darkvision, this is something I always look for!
P.S 2 I love humans only for Natural Ambition and other feats!
P.S 3 now dwarfs are more attractive to me...
P.S 4 I like +2/+2, but I don't see a problem with +2/+2/-2... too bad my GM wouldn't adopt the latter...


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Natural Ambition in all ancestries already!


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The question about attributes, is it an optional rule like Free Archetype? I liked the rule, (I'll start again, building Thaumaturges...), in the same group, a PC created with the old rules and another with these new ones, imbalance the game?


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Do these and all other changes/errata exist or will they exist in a single file or do we have to keep looking around the site? Personally I prefer everything together in a single file...


Well, I'm level 5, Redeemer Champion of Sarenrae, we play Agent of Edgewatch, I don't feel weak, I'm the group's Medic, and I find it super fun to lift my teammates, after all, that's my dedication, I would feel frustrated if the Archetype I chose in fact, did nothing. From the first level I feel the importance and relevance of my character. Super happy with everything in the game so far!


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James Jacobs wrote:

The more we hear folks want this, the more likely it is that we'll do something.

Being the author of the 1E technology guide, I'd LOVE to see us do a 2E version of it in some way.

Wait, are you really the author of the book?!?! wow!!! Forgive the strangeness, but sometimes I refuse to believe how active you are in the community, (and keep it up, this is wonderfully great, my only contact with an author was when I met Robert J. Schwalb, I got to play an adventure narrated by him here in Rio de Janeiro!), but getting back to the subject, yes it would be great to have material on this topic in our hands! You have my vote!


Ah ok, entendi. De qualquer forma,eu poderia em minha vez de agir trocar o sino pela varinha e usá-la normalmente,estou decidindo se uso varinha+hand crossbow,perdendo o bônus de dano de Regalia mas economizando ações pois não vou precisar ficar andando pelo grid,(em tese...),atrás do meu alvo,ou se vou de ataque natural+varinha,tendo uma mão livre para regalia,mas me expondo mais e ocasionalmente tendo que me mover para ir atrás do alvo,o que custa uma ação,mas causarei mais dano... dúvida cruel...


Just to be clear, and I don't miss the rule, if I have a wand in one hand, a hand crossbow in the other, and a bell around my waist, within range of the bell's reaction, if I am attacked, I can react with the bell ,(exchanging it for the wand), and after the resolution of the reaction, exchange it again for the wand?


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aobst128 wrote:
Another fun one is torch goblin's scalding spit. A shame that it's 9th level. Grab yourself a lantern implement as a torch and go to town as a fire breathing mystic masochist.

That sounds a little sadistic...but deliciously funny!


Xethik wrote:
LordeAlvenaharr wrote:
Would it be interesting a monkey goblin, using wand and then regalia? I know the action economy is tight, but could I (even within reach of a who knows, possible AoO) attack with the tail, attack with the wand and both have the damage bonuses of Regalia?

Sure, I don't see why not. This should work with any unarmed attack that does not require a free hand, whether they be from an ancestry such as the monkey goblin tail or Kashrishi horn, a stance such as stumbling stance or dragon stance, or even another source like an archetype. As mentioned, you can use this with ranged unarmed attacks like foxfire.

Unarmed attacks work great with Flurry of Blows from the Monk archetype for this as well. Even though you only add weakness once with it, you increase the odds of getting at least one hit (and might get two) while still adding the wand damage on as well.

Taking advantage of your answer, Foxfire and Seedpod benefit from Exploit Vulnerability and Implement's Empowerment right?


Would it be interesting a monkey goblin, using wand and then regalia? I know the action economy is tight, but could I (even within reach of a who knows, possible AoO) attack with the tail, attack with the wand and both have the damage bonuses of Regalia?


Hello friends, just out of curiosity, in your view, what would a good Wand Thaumaturge build look like? Just playing around in Pathbuilder I made a human with Wand and using a scorpion whip, the idea is to stay away from the target, but in whip range, and use the wand, that is, after using all my Thaum tricks. But what other ideas would you have? Thanks!


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My God!!! More than 2 months of waiting!!!! I think Paizo should hold their ads with just a few hours to go!!!! (yes I am VERY anxious, especially when we have quality material coming on the horizon!) All kidding aside, it really is a book that I will devour completely!


aobst128 wrote:
LordeAlvenaharr wrote:
aobst128 wrote:
LordeAlvenaharr wrote:
For these monk feats, would it be better to go with a monk multiclass, which asks for 14 Dex 14 Str, or to go as a Martial Artist? Apart from both, is there a better option to focus on attack? I like the idea of Thaumaturge Goblin Monkey! I think it will be better to go with something simpler for the GM's delight!
Grabbing FOB at 10th level is a great boon for any unarmed build. Especially for a class with set up actions like thaumaturge. Probably best to go with 14 dex for monk dedication.
Just checking, FoB says I do two attacks and if they both hit I add the damage for resistance and weakness effects. Does each attack/damage count my damage bonuses via thaumaturge or are the bonuses only counted once in the final damage sum?
Implements empowerment would add twice. Any bonus damage from weaknesses would only apply once.

Thanks! Anyway having empowerment twice is very strong! I was thinking of focusing on Intimidate and Marshal, but the image that comes to mind of a monkey goblin jumping and frantically flapping its tail really is quite amusing!


aobst128 wrote:
LordeAlvenaharr wrote:
For these monk feats, would it be better to go with a monk multiclass, which asks for 14 Dex 14 Str, or to go as a Martial Artist? Apart from both, is there a better option to focus on attack? I like the idea of Thaumaturge Goblin Monkey! I think it will be better to go with something simpler for the GM's delight!
Grabbing FOB at 10th level is a great boon for any unarmed build. Especially for a class with set up actions like thaumaturge. Probably best to go with 14 dex for monk dedication.

Just checking, FoB says I do two attacks and if they both hit I add the damage for resistance and weakness effects. Does each attack/damage count my damage bonuses via thaumaturge or are the bonuses only counted once in the final damage sum?


For these monk feats, would it be better to go with a monk multiclass, which asks for 14 Dex 14 Str, or to go as a Martial Artist? Apart from both, is there a better option to focus on attack? I like the idea of Thaumaturge Goblin Monkey! I think it will be better to go with something simpler for the GM's delight!


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Is it so hard to have a drow as full playable ancestry??????????? I don't want a tailored cave elf, I want a real damn drow!!!!!!!!!!!


Sanityfaerie wrote:

I've made an adjustment to the above, which you can peruse. Monk offers some very nice unarmed attacks, but you have to spend class feats on the archetype and then use your stance, and the Marshal is also stance-dependent. It doesn't make sense to try to take both.

Champion+Rogue is a fine set of fellow characters for Marshal, but Dread Marshal doesn't stack with Regalia basically at all. Inspiring works with Regalia a fair bit better (other than the relatively minor nonstacking bonus to saves against fear), but doesn't have the Intimidate benefits.

Late-hit edit: Tailed Goblin Heritage plus Hard Tail will also permit you a decent hands-free unarmed attack with hands-free trip. Goblins are +Dex/+Cha/+Free/-Wis, which is a lot friendlier for what you're looking for statwise. Also, Goblin!

I mean, Goblin Thaumaturge! Goblin Implements! If you can't get some sort of humor out of that, then you just aren't trying very hard.

Oh how did I miss this?!???!! Yes Yes Yes! I'll be a goblin monkey with its tail for sure! Thank you, even if it's not absurdly powerful, and even fragile, God, it's a goblin!!! What's the best thing about being a goblin?!???!!


Really goblin is one of the characters I have ready in Pathbuilder, focusing on the bite is deliciously hilarious to go goblin! Even because we are going to play Age of Ashes. If I didn't have a Champion I would even go with this multiclass, from what I understand, monk is good for the action economy right? My spirit of going up and hitting hard is bigger in me lol!


Google is wonderful! He translated Athletics as sports, into Portuguese it sounded like it encourages me to play sports (which is not a bad thing!), but anyway, then, I would really just like an unarmed attack to have both the benefits (when available) of Regalia and Tome always active, but I'm open to suggestions. Monk is really good? If so, would any ancestry be better? Yes we will have a champion, (probably a paladin in the group), in addition to a sorcerer and a rogue, is another player not decided yet?


Ah thanks for the help, as for Exploit Vulnerability I'm aware that it doesn't apply, it's just for RK tests... I want to be the guy who "knows everything and is never caught off guard". As for construction, is Sacred Nagaji a solid choice? I want to go Regalia first, focus on Intimidate and get Marshall. Thanks again for your help.


Hello everybody! So, I have some doubts, I think they've already been answered, but I really don't remember... anyway... Does Diverse Lore receive the bonuses granted to RK via Tome? Also, is Adept Benefit's RK roll a free action? And generally speaking, are Tome and Regalia, in fact, strong in a build that has hands free and uses an unarmed strike? In my case I'm thinking about Sacred Nagaji... Thanks for the help!


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keftiu wrote:
LordeAlvenaharr wrote:
I saw somewhere on Reddit, (and I'm too lazy to look...), that showed the attributes of these new ancestries. Does anyone have it on hand?

It was on the product page here, originally.

All five of them are +one stat +Free, with no Flaw; Ghorans and Kashrishis get Con, Nagaji get Str, and Vanaras and Vishkanyas are both Dex.

Thanks!


I saw somewhere on Reddit, (and I'm too lazy to look...), that showed the attributes of these new ancestries. Does anyone have it on hand?


Hello people! Can you help me with some questions? So, I want to play a Thaumaturge, but I would like to know if Acrobat would be a good option, how would they build a character once it was a reasonable striker? At first I'm considering weapon implement as first, human Versatile Heritage for Fleet Martial Disciple (Acrobatics) Natural Ambition for Diverse Lore and Scroll Thaumaturgy, by the way, is Scroll Thaumaturgy worth it? I'm going from human just to have you, (along with Diverse Lore), on the first level, (and Talisman Esoterica on the second...), am I doing okay? By the way, Mirror in my opinion doesn't work very well with Acrobat since if I move, (do a stunt...), my reflection disappears, so starting with Weapon, (I'm going to use a Scorpio Whip), is ideal ? Suggestions are welcome! Thanks! English is not my native language, any mistake is Google's fault!


Well, I agree it's kind of weird that Constitution isn't widely used in the class, just class DC from what I could see, not counting the "basic" uses. But I liked the level 3 Extract Element skill, if I understand correctly you steal the element of an elemental target, and it deals damage, but the interesting thing is that you can now use the target's element to overcome your immunity? Like I caught fire from a red dragon, and now he is no longer immune to my fire attacks, and still loses 1 in AC? That's it? So he and a Thaumaturge in the party are the terror of elemental creatures lol!


Now I run the risk of liking this class and wanting to use it instead of Thaumaturge... That IF my GM allowed to use it in his campaign...


Well, I'll still wait to see exactly what the class asks for, but from what I've read, I'm sure I can only think of Aang, Katara, Toph, Zuko, Korra... I just won't get excited anymore because I don't know if my GM would allow it a test class in your campaign...


As Bender would say: "Oh, now I get it!"


Thanks!


I'm not actually following this event, but what concrete do we have to launch? I mean APs, Hardcover books, Playtest...?


Now, I was watching and Reloading Strike says that you have to use a weapon attack or unarmed attack to be able to reload and use the hand crossbow. So it wouldn't work with the wand? And it has to have Gunslinger Archetype right?


Djinn71 wrote:

Thaumaturge in Free Archetype with Drow Shootist 2/4/6, then Archer Dedication + Crossbow Terror at 8th to amp a simple Hand Crossbow, which is your Weapon implement. Use a Wand implement in your other hand. Reloading Strike means you can make at least one shot a round with the Hand Crossbow using only one action.

Routine with a +1 Striking Flaming Hand Crossbow looks like 2d8+1d6+8 (you get +2 additional per weapon damage die, +2 Circumstance from Crossbow Terror, and +2 additional from weapon specialization) + Exploit Weakness, followed (or preceded) by Fling Magic with a basic save for 5d6+4 and potentially flat-footed, persistent damage, or reduced speed. Then add Energized Cartridge from Talisman Esoterica and you can get some really solid DPR if you ever get the chance to target multiple weaknesses at once.

This build looks interesting to me, I'd like to see it in more detail, (Pathbuilder?), like ancestry, feats... I'd really like to use a ranged wand, I like to deal damage!


Just kidding, but those hair ornaments, which Asian women usually wear, by God, that could be a wand, regalia and gun/dagger! Finally, real-world trickery may not be accepted in Golarion...


I mounted a Thaumaturge Windup Poppet on Pathbuilder, as the first implement I chose a weapon, nothing special, but for the second implement I'm thinking of a chalice, in this case it would be those machine oil containers, it would be difficult to convince others to drink this...


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Playing in Pathbuilder, and thinking about unique and strange creations, I rode a Poppet Thaumaturge, for some reason a powerful warrior was cursed and had his soul trapped in a simple toy, he didn't have many memories of his past life but he knew he had been cursed , since then he sought in all kinds of knowledge a way to reverse his condition, and desperate and without resources he began to seek answers in more popular means, one day he came across a story where such curses could be reversed with extreme deeds, such as For example, a frog returning to being a prince after receiving a kiss from a princess, it was decided, the intrepid Buzz Lightsword would go to infinity and beyond in search of the greatest adventure and conquest he could find and thus would go back to being the mighty warrior he once was. ! Armed with all the accumulated knowledge, Buzz collected all sorts of tools that would help him defeat the strongest enemies he encountered in his path!


I believe that if you have an implement that gives a passive bonus, such as Regalia for example, and you switch to another implement, an Amulet for example, the Regalia bonus automatically ends right? That's what makes me want to have a natural attack... although Foxfire is pretty to look at, (at least I think...), "pure" d4 discourages me... but having a weapon that needs reloading consumes my actions, and I really wanted to have weapon damage and wand damage combined. Anyway...


That moment when I would love to be fluent in English to be able to enjoy the event better... in any case, I'll try to adjust the schedules to honor the event!


HenshinFanatic wrote:
LordeAlvenaharr wrote:
The idea came to me of a Thaumaturge goblin, son of an ancient goblin witch highly respected in her community who was unfortunately attacked by a dragon, the only thing left of the old woman was her skull, which her son painted and decorated, like the paintings of the Dia del Muertos,(it would be his Regalia!), his Tome would be an old witch mama's cookbook, he would follow in her footsteps and become a wizard, mysteriously his hair starts to grow and take on a life of its own! Until the moment when his hair becomes more useful and carries his third implement! As a way of punishing his enemies, he would use the biggest and most powerful goblin weapon: his teeth! All the while he talks to his mother who relays her advice through her cookbook, and he also introduces his mother to everyone she knows, and when they disrespect her, she shows in her book how her son can punish the disrespectful! What would be the best first implement, Regalia or Tome? I'm leaning towards Tome as I'm going to get Diverse Lore, but I don't know which third implement to get...
for this concept, I think wand would be fitting, though that generally is better if it's the main implement; otherwise maybe chalice or amulet?

Chalice or Amulet look good to me for their reactions, but I don't know which one I would choose between the two. I was thinking about a wand to start with, but Tome and Regalia's always-on bonuses won me over! But it's a good idea too. But I found the image of a goblin walking around with a skull in one hand and an old witch cookbook in the other and a hair with something hanging down very amusing! It will most likely be my choice! I'm just waiting for the guides to come out to see which line of Thaumaturge's feats to follow.


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The idea came to me of a Thaumaturge goblin, son of an ancient goblin witch highly respected in her community who was unfortunately attacked by a dragon, the only thing left of the old woman was her skull, which her son painted and decorated, like the paintings of the Dia del Muertos,(it would be his Regalia!), his Tome would be an old witch mama's cookbook, he would follow in her footsteps and become a wizard, mysteriously his hair starts to grow and take on a life of its own! Until the moment when his hair becomes more useful and carries his third implement! As a way of punishing his enemies, he would use the biggest and most powerful goblin weapon: his teeth! All the while he talks to his mother who relays her advice through her cookbook, and he also introduces his mother to everyone she knows, and when they disrespect her, she shows in her book how her son can punish the disrespectful! What would be the best first implement, Regalia or Tome? I'm leaning towards Tome as I'm going to get Diverse Lore, but I don't know which third implement to get...


Interesting, I'm working on the idea of ​​something that allows me to have both hands free and hold each one, an implement that gives me its bonuses without having to spend an action, I'm currently between, (in that order): dragon,( I don't know if the GM will release it), goblin, lizardfolk and gnoll. Visually, these are breeds that I find quite acceptable to bite the target. As an implement I don't know what to use first, Tome or Regalia. I still haven't figured out the real use of the Flashlight, (without thinking that it can be a big target in a dark area screaming: "I'm here, kill me!"), but if this witch's hair really can do that, it's perfect because I can carry everything and still attack! Not to mention it's a hilarious image! At that point the goblin would be perfect and comical!

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