Red Dragon

LordeAlvenaharr's page

Organized Play Member. 212 posts. No reviews. 1 list. No wishlists. 4 Organized Play characters.


RSS

1 to 50 of 212 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

I just hope that the Taunt mechanics (was that the name?), were treated with care, at worst, I'll try to work with something similar to Enmity from FF XIV TTRPG, (which I personally found better...), anyway now it's time to wait for the long months to come... When it's not MMOs messing with my anxiety, it's Paizo! I don't know whether to laugh or cry lol!


Oh yeah, I forgot to mention that we play BB and usually APs, which always ends up causing a certain annoyance to the players due to them being deadly.My fear is that this will end up driving away our players' interest in Pathfinder, anyway...


I play exactly this, and recently I had to ask my GM to allow me to change my source of Harm to Heal, because I simply couldn't use any warpriest damage "combo". What I do most is heal and buff, and I still have the Medic archetype (my original idea was to only use Medic to heal). It became really boring and disappointing to play as a warpriest in this adventure, so much so that: A) I can't wait to finish it. B) kill this warpriest. Lol. Of course, in a game where randomness is king, in this scenario it's bad because every round someone needs healing, which ends up "consuming" all my "War" side as the priest...


Personally, I found this decision strange, releasing it before the core book... I really didn't like it.Well, that already discourages me a little, I confess, I'm always negative when something doesn't seem pleasant to me, but anyway, I'll keep an eye out and wait for other releases, if nothing takes my priority until then...


When is it coming out? Just to clarify, I'm not American, so I don't understand when you guys use seasons as a date lol! I'm really looking forward to the release!


0dantas wrote:
Pathfinder feels like it has turned into video game patch notes, but written by game designers who clearly never coordinated with one another.

Personally, I already treat it as an MMO company...mobile to be more exact.


SuperBidi wrote:
Kyrone wrote:
I value offense over defense more overall, I prefer to end the battles earlier than to survive longer.

You are delightfully hilarious, keep it up!


I liked the free runes that I'm earning over time. Since I'm going to run two characters at the same time, and my group needs a tank, I'm thinking about changing my warpriest to this new cleric and a champion of greatness, for a build that I saw on Reddit.


Xenocrat wrote:
I think Horn of Plenty works best if the party is contributing elixirs/potions for you to distribute with efficient action economy, and it’s a better choice as an additional ikon at 8 when it also starts creating two things a day and potions of quickness come on line for freebies.

Oh thanks, I'll look into that then.


Dubious Scholar wrote:
For Energized Spark, Fire is probably the one I'd recommend most there. Spirit damage is basically never resisted, you just run into constructs being immune. But constructs tend to just have hardness instead of resists, so any damage type except spirit will work. And Fire has the most creatures that are weak to it.

Thanks, I'll switch to fire then.


Xenocrat wrote:
LordeAlvenaharr wrote:

I picked Energized Spark Void

Void is generally a bad idea in any AP, since they all have a healthy number of undead, and this AP is set in an area that borders a hostile nation of undead who frequently invade, so the numbers might be higher.

Almost nothing is weak to void, it does very little for you that your base spirit damage doesn't do.

Thanks, I'll follow our friend's advice in the next post and switch to fire then, other than that, what do you think of my build, are the ikons good choices?


Brughs is an orc of a certain age who all his life only cared about taking care of his farm, without a wife or children due to his temperament and bad mood. Brughs has always been a loner. Until the day he saw two gigantic forms fighting in the sky! Brughs didn't pay much attention and became particularly irritated when he was bathed in a red rain! Cursing, the old Orc went to sleep. The next day Brughs felt strange but went to work. At one point, he reached into his grain bag, worn and worn, and found a bottle, drank from it, and felt better. But he hadn't put anything in it! Curious, he looked again, and there was the damn bottle, and again, and again! It must have been his imagination... when he went to work in the field, Brughs felt something different in his pitchfork, and when he used it, it simply tore a tear in the earth! Something really was very strange! Going to the leaders and shamans of the community, Brughs discovered that he had received divine powers! Obviously the old Orc hated the idea, but now he had responsibilities to his people, and his leader made a summons, cursing and swearing, Brughs went. Let's hope he doesn't meet any bunch of idiots...

So, this will be my character in Triumph Of The Tusk, he was born from an image I saw on the internet of an orc with a pitchfork, although Brughs will use a scythe. His Ikons will be: Horn of Plenty, his old grain bag, where he also keeps his drinks; Victor's Wreath, his worn-out farmer's hat, but which gives him an air of authority and inspiration; and finally Noble Branch, his trusted scythe at work. As for feats, I really don't know if I chose the ideal ones, but I picked Energized Spark Void and Vow of Mortal Defiance, since we'll be using FA, I picked Herbalist because I'm always the group's healer, the idea is to be the front line and have some healing for myself and the rest of the group. Suggestions are welcome!


Ravingdork wrote:
Though it's not a formal guide, I recommend checking out some of the Exemplar builds people are coming up with in the Exemplary Exemplar Examples: Extraordinary Builds for Epic Exploration! thread.

This is awesome, I have an idea for a Triumph of the Tusk Exemplar, (tears of joy, my GM released it, you know that Will Smith meme about a moment called happiness? That's me!), and I would like to to know about your options, I will go there now, thanks!


1 person marked this as a favorite.

I left a message of support on Reddit and I strongly echo it here! Keep going! Looking forward to it!


Invictus Fatum wrote:
Tunu40 wrote:
Invictus Fatum wrote:
The downside though, is your primary apparition IS the familiar, so if it dies, you lose a lot until you get it back the next day.

There’s nothing in Shaman practice that actually requires/incentivizes your familiar to be in combat?

Coz if not: Absorb Familiar (and Familiar Satchel) exists! Checkmate Paizo!

I mean, yeah. It is a normal familiar so use it for normal familiar things. Most GMs will even rule they are out of combat if tucked away and don't target them unless you do something to make them viable target in combat, though the Familiar Satchel and Absorb Familiar are also great.

I was just pointing out that it is extra dangerous for them to be in combat, in case anybody was thinking of a witch style of play.

It's on the grid, it's a target.


When I read the Guide a little while ago, I knew this guy was going to be a real riot!!! Seriously, a deity with a cannon as his favored weapon?!?! Yes, please!!!!!


Yes, as others have said, many things. I am currently the healer of my group and I play with a human warpriest of Ragathiel, we use Free Archetype, so that helps, currently level 3. Anyway, as FA for 0 surprise I took Medic, since I use a Bastard sword, I can free one hand to use Battle Medicine, currently with feat to use heavy armor and Fleet so as not to hinder my movement, soon I will have Doctor's Visit, so I have to be able to move to my companions. As Divine Source I took Harm, Ragathiel's divine power must be used to punish transgressors, that is my cleric's mantra, I will go for the Cast Down line, my healing is 99% via Medicine and for pure precaution, I have a single Heal prepared. So, I think you should find a single point, focus on it and follow it! If you want to be the healer you can try cloistered and Medic, now if you want to bring some pain to the enemies, you can try this example I gave or something similar. Although I am on the front line, I leave the pure damage to our rogue, I am the one who puts Band aid on that elven ass occasionally, but I also manage to leave some scars on the unfortunates hehehehe!


1 person marked this as a favorite.

I want to put the Starstone in my gauntlet, throw moons at my enemies and turn them to dust!


Question, can I raise the target to any height, say out of orbit?


I bet on disappointment being success! There is nothing more accurate than expecting something bad, if you do it, the impact will be smaller, or perhaps null.If something good comes along, then it's double the success and you won't lose out!You can criticize my methods, but never my results! Expecting a class to save the system is the same as expecting,(joke about us Brazilians), may Neymar guarantee us a World Cup! (personally I hate football!) But my real advice is this, do not put all the hope of the entire system in one class It is a very risky bet and such a risk is not worth taking.


Well, let's see when the book comes out, or rather, when it comes out in Pathbuilder lol!I had some bad thoughts about the class, (COUGH COUGH Paizo, your fault...), but someone on Reddit pointed out some details that might make me look at it differently, or even choose.Normally every class I like doesn't use the basic attribute to hit, and as I'm not a big fan of spellcasters But I'm going to give Animist a chance, I hope I'm not disappointed (too much...) with the class. Yes, I'm a pessimist, after all, if you expect disappointment, you won't be disappointed when it comes.


8 people marked this as a favorite.
Set wrote:
Agonarchy wrote:
Consider this: A kobold nest within an enchanted meadow with a herd of unicorns.

The mental image of Kobolds with wee unicorn horns has sold me on this.

Hell, now I want to make a group of koboldcorns who believe in the power of friendship! After all, friendship is magic!


Well, I'll wait for the final product, personally I have zero hype for the animist and no expectations of being able to play with a exemplar, (unless it's possible to use the mechanics without any hint of "I'm a demigod"), curious, but not eager. The rest of the book arouses my greater interest.


When a dragon uses its breath, say, a form of energy like fire, the moment it sucks air into itself, this air acts as an increase in the thrust that is generated by the dragon itself, it's like when you blow into a small paper box, it's almost like a shock wave, similar to a bomb, even if the explosion, (fire), may not reach you, the shock wave may reach you, like the displacement of the air, more or less. Dragons can use their internal muscles to create a similar effect, the good news is that this effect does not extend much beyond the dragon, (distance in terms of dragon of course...), some achieve such great control over their breaths that they make them "explosive" which ends up giving this effect similar to a "punch" for example.


1 person marked this as a favorite.

Well, I personally can't stand being the healer via Battle Medicine/Medic anymore... I'm always the one who takes on that healer role lol!


1 person marked this as a favorite.

Dude, there are so many "random and bad dice" deaths happening in the real world... if I tell you what happens here in Rio de Janeiro you'll freak out lol! But come on, the villain must kill the hero. It's stupid to see this opportunity arise in the media and not be executed by script and not by the hero's cunning or preparation (hi Batman!) On the contrary, sometimes the hero dies and people (especially RPG players) say: "What a stupid thing!" and point out (correctly) countless ways to get rid of such a fate. Let's delve deeper into the hobby, well, the basis of RPG, and RPGs use dice of various numbers, generally these numbers go from a lower value (which usually means s#$$!), to a higher value (which usually means "suck it GM!"), this randomness must be respected and accepted, the moment you sit down to play or narrate, no crying, or as we call it here in Brazil "whining". Now, getting to the poor Lich, regardless of whether I know or how this magic works (and I really don't), the only thing I'm against is there being no way for the character to escape the death effect. If it deals damage or reduces the damage, and the character still dies, ok, it happens. Now if it's something like, "Look here. You died," then I get irritated. If it's something narrative, the story and the GM must have a way to indicate the path to such an outcome, death, since this is a game and "we're watching from above" what happens, there has to be a way to at least try to get rid of death. Well, I don't know if you understood, there's the translator issue that can complicate things and I don't know if that's exactly what's being discussed, but it's also my fault, I didn't read your entire text, nor the answers from other users. Sorry. Well, that's it.


What I don't like about Thaum (and the others that are also like that...) is not using the key attribute to hit...


Excited about the archetypes, sad about these illustrations...


1 person marked this as a favorite.

This story convinced me, unfortunately the class TAG will never allow me to use it lol, I have my own thoughts on this, but I don't think it's the time to share.In any case, Nahoa's story not only brings the canonical part but also ideas for those lucky enough to use it to create their own stories!Having a god's death scene in your backstory is already worth an entire campaign. I don't know if the mechanics will be as good or round, but the story of its origin is wonderful!


1 person marked this as a favorite.
Ravingdork wrote:

NEW CHARACTER!

Hazel, Witch Hazel Curandero (Female personality leaf leshy curandero witch 7) [Pathbuilder Array]

“Need a remedy for your maladies? Hazel’s here to heal, heart and hand.”

Hazel started out as just a witch hazel shrub in the magical Verduran Forest. Elara, a kind and wise witch, saw something special in Hazel and brought her to life as a leshy to help with her healing work and to pass on her knowledge. Hazel learned quickly, becoming a trusted companion. When Elara passed away, Hazel was heartbroken but determined to carry on her mentor’s legacy, feeling Elara’s spirit guiding her. On her journey, Hazel met Hamamelis, a wood wisp elemental who became her familiar, taking the form of a fox made of twigs and sticks. Together, they roamed the forest and beyond, offering healing and protection. Hazel is driven by her promise to Elara, aiming to protect the innocent, heal the wounded, and uncover the world’s mysteries, always honoring her mentor with every step.

Tactics: Keep your allies alive by healing them and removing unwanted status conditions. Between familiar of restored spirit, life boost, protection, and sheltering wings, you should be able to keep your allies in the fight for a long time. Any round you don't use life boost or another hex, you can cast an offensive spell or use stoke the heart to boost an ally's damage. If you're not likely to make any direct attacks in the near future, consider using sanctuary to stymy any enemies who might consider you an easy target. You have numerous one action abilities, so mix and match your rounds in order to keep the enemy guessing. Be sure to remind your companions to track your buffs and take advantage of your vital beacon. Be liberal with sharing your potions.

Thanks, I always follow your writings, I think I'll take a look/steal this idea, but. for level 2.


1 person marked this as a favorite.
Trip.H wrote:
LordeAlvenaharr wrote:
Question: Can I be effective throwing bombs as a chirurgeon and dealing damage? How would this be built effectively, and of course, healing as a chirurgeon.

I think the most helpful question for you to consider is how many of your turns do you want to spend attacking, and how many times do you guess you will attack each specific foe. If you really see yourself making an attack every turn, even vs a single boss, then you will need something else besides bombs for that, as you will run out of alchemy. (does not have to be a weapon, could be magic, etc).

For support/healers, you may be tempted to skip attacking every few rounds, and the lower this attack frequency, the less pressure you have to optimize your damage.

If you guesstimate that you'll want to attack each foe once or twice, (and if you take Quick Bomber), I think you can contribute damage quite fine with mostly bombs.

With the way bombs jump a huuuge gap from Lvl 3 --> 11, that Lvl 3 gold price means that you can afford to craft/buy some and keep 1 of each on your belt, in case you don't want to spend VVs in that moment.

The way that persistent damage works is that in exchange for it being delayed *after* the foe gets their actions (so if your attack makes the difference on a KO, then they get 1 more turn), the damage has a very high chance to repeat.

the DC 15 flat check is a 30% to end it.
These are the odds of passing that check at least once after X number of tries:
1: 30% ------- 2: 51% ------- 3: 65.7% -------- 4: 76%

So in general, your persistent damage bombs have the caveats of not stacking (you gain no benefit of applying the same persistent damage twice) and needing time to deal the damage.

In exchange, you get:
Always doing normal 1x damage (0 fail)
Very safe bet that you deal 2x damage (1 fail)
and a coinflip of getting 3x damage (2 fails)

The amount of weapon optimization it takes to exceed that, spending class Feats on Archeytping, etc, is pretty high....

Thanks for the help, I'm diving in as a group healer and I didn't like the cleric for personal reasons, not because of mechanics, I'll definitely take Medic and I've always wanted to be an Alchemist, I saw a lot of use in their elixirs, but really the class itself is giving me a headache, (thanks Paizo, and no, that's not a compliment lol!), I'll read your advice calmly, but thanks!


I'll take a look, thanks


Question: Can I be effective throwing bombs as a chirurgeon and dealing damage? How would this be built effectively, and of course, healing as a chirurgeon.


TheWayofPie wrote:
LordeAlvenaharr wrote:
Hello people, a question, playing with Swash, what should I expect from the class?What would be its cornerstone, what makes it unique? Damage? Support? Maneuver? You know that kind of thing? In a game using FA for example, can I play healer with Swash? Grateful!

Swashbuckler trades the versatility and damage of a rogue for better survivability and being exceptionally good at skills in combat. Any roll with the Bravado trait gets a +1 circumstance bonus. At 9th level it increases to +2.

So first off you need to decide if your Swashbuckler is going to focus on damage or not. If they are you need to decide if you’re going for one bit hit or multiple attacks.

For big hits you want to get the biggest damage die or a trait like deadly or fatal on your weapons. Make sure you apply conditions and get flat footed. Your go to finisher will likely be Bleeding Finisher at 8th level.

Or you can go Normal + Finisher. This DRP focused Swahbuckler highly values an agile weapon and Combination Finisher and Precise Finisher feats.

If you don’t want to focus on damage you can focus on maneuvers and the variety of Bravado actions Swashbucklers gain to debuff their foes. A favorite of mine is taking Goading Feint, Enjoy the Shadow and Antagonize to debuff the hell out of an enemy and force it to come to you. Combine Reactive Strike, Trips, Disarms, and Grapples to turn yourself into a Defender. A Swashbuckler who really wants to forgo damage all together eventually gets Derring-Do to roll twice on their debuffs/control/tanking abilities.

As for a Healer Swash there is no innate synergy besides a Finisher that gives temporary hit points to the party. If you did want to play one you would take Rascal Style to not have to increase Charisma or Strength at all. Just focus on Dex, Wisdom, and Con. Then grab the Medic Archetype, and eventually Blessed One.

Thank you very much for your response and help, I'll take a closer look at Swash!


Hello people, a question, playing with Swash, what should I expect from the class?What would be its cornerstone, what makes it unique? Damage? Support? Maneuver? You know that kind of thing? In a game using FA for example, can I play healer with Swash? Grateful!


The Ronyon wrote:

The strategic lack of specificity on the part of Paizo is staggeringly effective.

Rather than rauling against the company for failing to clarify rules, players do verbal battle in forums across the internet.

This new alchemist has me thinking a new strategy is at play.
One subclass is granted the tools needed to make it play well.
The rest are given crumbs.
The community spends countless hours debating.
Sales are presumably unaffected.

Lately it has been difficult to find people who make intelligent and accurate comments, you my friend, are one of those people. Be proud of it. I have a lot of thoughts about some companies,Paizo is part of the top, but I'm not going to make my colleagues sad lol!


Trip.H wrote:
LordeAlvenaharr wrote:
Man, there's a lot to read, I had a headache and didn't understand anything, I understood that Alchemist is still bad and that Paizo once again didn't get it right, is that it?

If I had to add a bit more nuance in there:

Bomber might have been nerfed a bit in the damage department, but is the most likely Alchemist to benefit from the move to VVs, as now they can potentially make many more Additive enhanced bombs that are exclusive to Quick Alchemy.

Toxicologist was the most extremely altered in both directions at once. They were a type that wanted every item they could daily prep (which is now a small fraction of previous). But they also got the biggest new perk with the new feature to bypass poison immunity outright, and convert to acid if it's better in the moment (likely will never get used, nearly nothing resists poison, lol.)

Mutagenist may be the least affected? Some small buffs here and there, but they generally were the least concerned with total daily items, and still will not feel too pressured by that shrinkage. It mostly depends on what else the Muta was doing with their alch aside from unarmed attacks. Remaster certainly added some new jank (the "buff" to bestial mutagens now blocks runes from working right, rofl), but overall I think it's safe to say Mutagenist will have a smooth transition into the Remaster.

Chiurgeon... got gutted pretty bad. As healers/buffers, they don't care about prep items scaling their DC, they really wanted every prep item they could make even more than Tox, but had no game-changing buff to compensate. Tox can also use VVs to pre-poison weapons via lingering effect before combat, but Chi must use Q-Alch in combat now. This makes every (VV) elixir I use take 2x the actions it used to.
So.... far fewer elixirs total, most will cost 2x the actions to do, the replacement for the Perpetuals is an actual downgrade... it's bad news. Really, really bad news.

I haven't read the formulas yet, but I wanted to have an Alchemist as focused on damage as possible, and a good support/healing (something I would improve with Medic). I've always liked the poison that causes damage every round, in the case of a TTRPG, more precisely getting rid of it with a Fortitude save, but I don't know if that's how poison works in Pathfinder. I would focus on the shortbow (by the way, in that case, do I have to poison every arrow, with every shot?), anyway, I'll see if I can finally read everything and see the best way.


Red Griffyn wrote:
YuriP wrote:

Not exactly bombers deals up to the double of its intelligence as splash damage what means that the splash damage can go from 1 to 14 as long a bomber progress while if you put up to 3 energy damage property runes you extra damage can go from the avg 3,5(1d6) (at level 8) up to 10,5 (3x1d6), also if we want to make a fair comparison we need to compare it with a thrown weapon that also adds some Str to damage what usually means that it will get an extra of +3 up to +5 making a thrown weapon give from 3 to 15,5 of "extra" damage.

The main advantage of bombs is that the splash damage does damage even in a failure. This is pretty uniq for a non-ranged non-press Strikes (fighters are able to do some damage in a failure with Certain Strike but it's limited to melee Strikes and you need to be under effect of a MAP due Press trait) and make worth for a bomber to use all its actions to strike specially vs creatures with weakness to some of its bombs.

Bombs also have a pretty high (probably the highest of the game) damage type versatility allowing to easily exploit and test enemy weakness no matter what's its damage type because probably exists a bomb that deals that damage type.

What bombers lose in terms of DPR is that they don't get an extra damage like beyond the values that property runes does like barbarians, inventors, investigators, magus, rogues get nor a +2 proficiency bonus like fighters and gunslinger nor extra weakness like thaumaturges and have a lower hit-rate due their key stat isn't used to hit (yet this happens to inventors, thaumaturges and investigators too).

Poisoners are in a similar situation. You can get some good extra damage bonus from poisons and can add their Str to damage to a weapon with property runes if fight melee or put in a thrown weapon but this costs some extra actions to reapply poisons into your weapon and poison usually requires fortitude checks what's mean that's not always they work

...

Man, there's a lot to read, I had a headache and didn't understand anything, I understood that Alchemist is still bad and that Paizo once again didn't get it right, is that it?


2 people marked this as a favorite.
WWHsmackdown wrote:
Hmmm. Not a fan of that as a GM. I'd end up having all goons clueless as to goings on if I had to worry about PCs bypassing a mystery I had set up

From my own real experience (I didn't want to know the details!), I never let henchmen or subordinates know anything. Just pay the damn guys and have a plan for possible betrayals, but never reveal anything to them!


I really don't know if any developer will read or even respond to what I'm going to post, what I'm sure of is that obviously and as expected, there will be a lot of hate from the community here, normal, but screw it lol, anyway, regarding the Guardian specifically, I think reading the FFXIV TTRPG tank can help a lot, in it I feel the true tank intention, personally I found it infinitely better than Pathfinder.


With everything we already have, (I'm still going to read the book), but what would be my best bet for having a damage/support and/or healing character? Bomber or Toxic? And regardless of which of these, would Medic as an archetype for healing work well?


X-Men's Gambit?


4 people marked this as a favorite.

I didn't read anything, just the title, and my answer is no, definitely not.


I think Taunt should just draw attention to you and if the target ignores you, he would suffer -2 to attack anyone else. Something similar to Bom Mot, but the way I mentioned it. I know it may seem "easy": "Ah, damn it, I'm going to ignore that crazy face with full plate and I'm going to beat up this weak wizard!" So maybe with some error, forcing the target to attack the Guardian... I just think that Paizo overcomplicated something that could have been simple.
As Lord Hunungus would say: "I am very disappointed."


Well, I created a bard with champion multiclass, maestro muse, I hope it works!


keftiu wrote:
LordeAlvenaharr wrote:
I don't understand, it says she died, but she didn't? This sounds like a meme phrase here in Brazil: "she died but is doing well..."
The Godsrain Prophecies are a collection of false predictions for how the Core 20 gods might die, and what would come after.

Oh I see, so everything that was said could be "false"? Even those who are "safe"?


I don't understand, it says she died, but she didn't? This sounds like a meme phrase here in Brazil: "she died but is doing well..."


A little creative exercise, for those who know the anime/manga Black Clover, which characters would you bring to Pathfinder 2, and what would they be like? Show me your creations and the process behind them! A.k.a I'm out of ideas for characters and I'm definitely going to steal some builds!


1 person marked this as a favorite.

So yeah...


1 person marked this as a favorite.

I still think one of the new classes will be Transformer.

1 to 50 of 212 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>