Thesing the Vampire

Ched Greyfell's page

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber. Organized Play Member. 189 posts (418 including aliases). No reviews. No lists. 1 wishlist. 1 alias.


RSS

1 to 50 of 189 << first < prev | 1 | 2 | 3 | 4 | next > last >>

8 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Not everyone's story is the same.
I'm 43. I spent age 30 to 40 in lock-up for a non-violent offense. Pathfinder kept me sane in that awful place. I'm not on Facebook or Tinder or any of those.
When I left, I was young. When I got home, I was middle-aged.
I hear people on TV sometimes talking about being identifying as a non-specific binary gender-neutral unqueer pansexual. Or whatever. I don't know what any of it means. When I left home, there were men and women. I got home and everyone is whatever.
I appreciate the apology, Talonhawke.
I just need to stay out of discussions.


6 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

In fact. I've been excited about this playtest for months. And a few days of being on this board has got me not wanting to participate anymore.
People who had literally had the book a couple hours posted flaming posts about it being the Worst Thing Ever because their previous min-maxing power gaming schemes don't work as well on this new edition. Or mad the PF2 isn't still PF1. Instead of just trying to play it first.
People posting about how Paizo will die out soon because they hate the new game.
And now some sort of binary people wanting me to know how insensitive I am for not knowing what they're talking about. And they prove their point of what a bad person I supposedly am by calling me names and insulting me (except for Hmm).
When I expressed dismay at being insulted, some took that as a reason to call me a jerk some more.

I think I'm just going to wait and see what the book turns out to be next August. I don't need my hobby stressing me out too.
Sorry for whatever it was I did.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I want to know where all these people get all their insider info.
Is there somewhere I can go to see a game totally crushing another game in market share, or one company completely outselling another? I never knew any of it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Not sure whether key class stat for resonance makes sense in game world terms, but... it'd probably make some people happier with it. I love the concept of it, as a game rule.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

It should add "But see Feather Step on pg 166."


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I agree with you on some of the wording on Planar Survival.
But I think the game has needed better first aid rules for a while. If having a cleric is the only way to get by, then I don't see how any real-life adventures on planet Earth ever happened.
It's 1d10 plus wisdom. That doesn't even heal a fighter to full HP. And I'm sure it provokes AoO from creatures that get those.
It doesn't sound like it breaks the game, to me.


4 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I like this thread. It's the first thread I've seen of real, actual constructive criticism (instead of "they nerfed my class, bruh!" or "Fill-in-the-blank is the worst thing I've ever seen!").
I agree all the cross-referencing is confusing. And I'm always not quite sure I made my character correctly. I keep getting feelings that I forgot something, and I go back and reread sections.
It would be super helpful if sections said things at the end like, "Paladin's champion powers are listed on page xx."
Having a class's core abilities listed as a power and slipped in the spell section is super weird and confusing.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

My only issues so far have been with the layout and presentation. I like the mechanics I've seen. It's just that it is difficult for me to make sure I have all the options straight. A lot of page-flipping.
I really like the action economy. The numbers being reined in. Hero points in core. Building block character creation (if I could find all the options). The rarity system. Truly awesome spells being reserved for 10th level spells. Spell heightening. Cantrips.
So much good stuff.
Just... can't find it very quickly.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I'm really liking the concepts and the mechanics so far. My real only vexation is the layout and presentation. Making a character is pretty confusing.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I am still completely confused about building a paladin. I don't know where the champion powers are supposed to be. =/


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Yea. Some demon I saw listed as common. Like.. huh? So a farmer in his fields might see one as he goes to plow the rows of corn or whatever?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I love this thread.
This has been my point in some of my other posts.
I've never told people don't give negative feedback. Negative feedback helps the developers as much as positive feedback does.
But my point was that people had literally had the book a few hours, and already started posting. Fill-in-the-blank sucks, and this or that got nerfed. And almost none of it was constructive.
It seemed like mostly the power gamers were the ones mad and posting.
I am liking most the systems I've seen. My main criticisms are with the layout. For instance, I'm still looking for a list of the paladin's champion powers. It seems as though there is a lot of flipping back and forth to find all the class abilities. And I keep having a sense that I'm forgetting something.
I work a lot, but I'm trying to get with some friends this week to run thru Doomsday. And I'm super excited about it.


8 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Yea. It's a playtest. So the devs are looking to see what works great, and what is clunky. So, saying you're quitting the game forever because the first week of a year-long playtest didn't strike your fancy... Did you never eat your wife's cooking again after the first time she made a recipe she was trying out?
Give your feedback and see how the product develops.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I got my book late evening on Wednesday. And I downloaded the PDF bundle Thursday morning. It was a breeze.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Elegos wrote:
I feel like if you want a dragon to have more spells you as the gm make that edit. Most of the time, the dragon really doesnt need a full spellcasting chart. Which dragon is throwing out acid arrow rather then a breath weapon for example? Its a waste of page space.

I read your reply, and you make sense. Upon reflection, I think the author's blurb about spells in the sidebar should be more than sufficient.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I love the stat generation.
Backgrounds.
Skill and proficiency system.
Magic items are wondrous and not common.
Hero points in core.
The math is not crazy out of control.

I am liking a lot so far.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
James Jacobs wrote:


Is that good? Or does having a category of "mythic" attached to some monsters give us more to work with?

This is the point to let us know what you think. We can't really answer questions like "Will mythic come back?" at this point because, in part, we want to know what everyone would prefer first. That's part of the playtest process, which covers more than just "do the numbers work."

I was always a huge fan of epic in 3.0, then mythic in PF1.

I think the idea of, "Yea, you got to 20th and are fighting Karzoug or a huge dragon" is great. But... there's a whole multiverse out there.
I want the option to keep going. Fight demigods. Explore the planes beyond.
Mythic is definitely something I'd want.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
James Jacobs wrote:


AKA: Do not take ANYTHING in the Playtest Bestiary as permanent canon changes to world lore. Instead, look at those changes and then let us know if you think its a good change or a bad one.

Well, I think unique reaper makes sense (as I stated above).

And I think it's weird dragons are not more spellcast-y, and seem more beast-y.
Maybe give them more options like in the blue dragon entry?
Or just more spell-like abilities. I dunno. Just took me off guard.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I love Golarion. But it will be cool to see if Kobold Press adopts PF2 and puts out stuff for Midgard, etc.
Of course, in the back of my mind, I'm wondering how this can all be used in Eberron.


4 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Vic Wertz wrote:

If the overwhelming response from playtesters was that we we needed to rethink the entire action economy, we would. And if it turned out we couldn't make our deadlines because of that, we would delay the launch.

But I'm pretty confident that's not going to happen, as the action economy has met with tremendous praise from nearly everyone who has actually tried it out at GaryCon, PaizoCon, UK Games Expo, Origins Game Faire, and PaizoCon UK, and in other public and private playlists that have happened over the last few months.

So, positive response from people who actually tried it, instead of just flipping thru the book and posting "I got nerfed!"

That is reassuring, at least. I can't wait for my upcoming days off from work, so I can actually try a game with the new rules set.

Thanks, Vic and co., for working on our hobby to keep it fresh and exciting. I'm pumped.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Yea. People posting how "useless" such-and-such is from just flipping thru the book, and they haven't even rolled up the character and played it thru the rules yet.
Jeez, people. TRY it out. Don't read and summarily dismiss. That's not the kind of feedback that is really constructive.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Finally. Someone with something positive to say.
I am 100% on board with you. I am looking forward to playing with the new system. I'm excited the day is finally here to look thru my new books.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

My one main hope here is that the devs pay attention to what people actually say does and doesn't work mechanically and thematically, instead of to the dozens or hundreds of predictable people who already had their hate posts ready before the book was even a few hours old.

I like what I've seen of the new system so far. And I don't want a bunch of whiners ruining it for me (and us).

If something actually doesn't work, then okay. Work to fix it.
But I hope the game isn't being changed or tweaked based off of all the first-person-shooter gamers whining that they got "nerfed."

I think someone would have to have thick skin to work in this industry. To work on something earnestly for 2 or 3 years, and have people knock it down within a few hours.
I am sure there are some things I'll run into that I'm not used to. But so far, I'm just excited about all of it.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Cantrips are endless. And they scale up with level. This is a good thing.


11 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

What I am disappointed in is all the people disappointed.
I am just overwhelmed with all the reading of cool stuff. I can't wait to read more and get more used to the new system.
I love the action economy. I love the proficiency system. I love the numbers being dialed down from previous editions, where the math just got crazy. I like that it looks a lot harder to min-max.
I haven't seen anything so far I just straight up don't like.
The book has been out a day, and already people are crying about it. I wish folks were more open-minded.


6 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

My knee-jerk reaction is it all looks really cool, and I can't wait to keep reading to get it all figured out.
I like how the numbers got dialed down a bit. I like how magic items are supposed to be wondrous. I always hated the whole magic wal-mart idea that many players had. "Let's just go into town and trade it all in and buy what we want, using the Core Rulebook as our shopping catalog!"
I can't wait to start building some characters and try it out.
If people are upset that it's not PF1, then go play PF1.

For the guy complaining that you can't make a Dex fighter anymore... it lists STR and DEX as the two possible ability prime scores in the fighter section. So... dunno what the complaint is there.

Mostly, what I see is a lot of people upset that they can't min-max optimize as easily.
This is just the playtest of the core book. I'm sure there will be plenty of supplements coming.


5 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

It seems weird that the dragons' spellcasting has been dialed back. It was always even said that many sorcerors get their spellcasting blood from being descended from dragons. Weren't dragons always supposed to be some of the original bad mofo spell slingers? These seem more like beasts.
At least the blue dragon entry has options for putting spells on them.
I dunno. It just seemed weird to me.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Says reaper is more akin to a force of nature than an individual being. I would assume he would be unique. I always hear "the" grim reaper, as opposed to "a" grim reaper.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

In my experience (and opinion), players who "hate" playing paladins, and hate paladins, are the ones who want all the paladin's awesome abilities, but don't want to be bothered with the alignment restrictions.
They're first-person-shooter power murder-hobo gamers.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

It says if a creature has Grab, it automatically can grab a creature it has just hit. Automatically meaning no roll needed?
So, if a giant octopus (random example) has Grab, and it hits my group's fighter with its last attack, its next action can be used to grab the fighter, with no roll needed?

And, along the same lines, things like Knockdown. Says target is automatically knocked down. So, as long as the triggering attack roll hits, the character is knocked prone.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

For the record, I don't believe DocMcJansen got his books a week ago.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I don't know what VMC means.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Pretty sure it was stated that paladins will be LG for the playtest. And they'll look at other alignments and possibilities once they figure out if the mechanics for the base paladin work.
Why get in a tizzy over a game that's not out yet?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I have absolutely no idea what rule this post is talking about.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

So, bard performances can be dispelled, and don't function in areas of anti-magic.
Bards just lost a lot of their appeal.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Another reason I really like this. Monsters and items. They come in lists because bestiaries and armory books are supposed to be like recipe books for a story. A book of monsters helps the GM when he's populating his plotline. The heroes walk in and see a ____! Or, after searching this room, you uncover a _____, wow!
But since they are books with lists, players don't view them as recipe books. They view them as "this is a list of things that all exist in this world."
Maybe ghorazaghs don't really exist in your story. They are just listed in a book intended to be a toolbox for GMs.

I love these new official tags.


4 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I love this so much. It will help curtail some of the "it's in the book, that means I can have it" attitude.
It lets the GM plan special things for his players. Leaving a book of rare spells in a treasure hoard would be a treat.
These 4 things as actual game terms is one of my favorite things so far.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Also, if you like 1st edition, keep playing it. They've stated that the PDFs will remain available. And the softcovers will remain in print for the foreseeable future.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Kerrilyn wrote:
DM_aka_Dudemeister wrote:
Die Hard would be a very boring movie it John McClane had a wand of Cure Light Wounds.

"Glass? Who gives a **** about glass?"

>.<

He must have had like three hit points left at the end of that movie.

The hubby insists we watch that every Christmas since it's a "Christmas Movie"....somehow?

Die Hard is a Christmas movie. There was even a big poll about it on NPR, and overwhelmingly it was voted to be a Christmas movie.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Zardnaar, if you're wanting a system that simple to learn and use, you should try Cypher System.
I just want a system that is still robust, while being easy to teach new players.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

No wonder there was a sale on the adventure card games in April. I bought a bunch of them. I guess I can still play them, but I wish I'd have waited now.
Someone said they're gonna have a base set and then have the APs as add-ons? That sounds pretty good.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I wonder if they're going to do like Starfinder and give 4 stat boosts every 5 levels, with 16 and lower giving +2 and 17 and higher giving +1.
That would make it easier to boost Charisma for classes like clerics, monks, and paladins who need multiple good scores (or, at least, used to. Not sure now).
Also, I seem to remember reading cantrips will scale with level too. So casters won't feel useless when they burn thru their highest spells. Could be why the lessened amount of spell slots.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

It sounds good to me. I would say instead of doing away with feat choices a certain levels and instead boosting spell casting DCs, make it an option. I guess GMs could make it a home option if they don't do it in the game. Some players prefer pure support roles and don't do a lot of offensive casting. This would give them more options.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

PF 1st edition wasn't designed with the idea that you were "required" to have every stat boosting item, every ring a +5, every bonus to your armor. It even says so in the conversion guide.
"The Pathfinder RPG changes certain assumptions about purchasing magic items. This is an important change, as it limits the types of items that the PCs can purchase and means that they will use less common items during their adventures. Not every PC should have a ring of protection, cloak of resistance, and belt of giant strength. The game does not assume that every PC has such items, so there is no reason to make them as common as they were in 3.5. The Pathfinder RPG encourages PCs to use some of the more exotic items that they find during their travels, instead of just cashing them in to buy the best item for their character statistically."

The reason people "need" every stat boosting item, is that that's how most people play. They are murder hobos and stat monkeys who take every item they find, cash it out, and go to Fantasy Costco to buy an item that gives a plus. It's a video game on paper to these players. The designers tried to make magic wonderful and awe-inspiring, and the players went, "Nah... I'll just take a +5 ring instead. kk plz thx."


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

4E was terrible. I don't know anyone who liked it. I never played it because I read the rulebooks and they were a huge turnoff. I sat thru some of other people's 4E games and it sounded terrible. Those people quit playing it after a short time because they thought it was terrible.
Pathfinder 2E sounds the opposite of terrible. I'm excited about it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

As there is still no Eberron for 5e, I'd love to try it in PF 2e. Anyone thinking on this? (In addition to Planescape, and other cool earlier campaigns)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Despite some saying the modes of play sound too video gamey in their terminology, I like the concept. Because it lets the GM and players gloss over what needs to be glossed over, and focus on the important stuff. If you're in downtime mode, we don't need to know what happens every day. Also, it lets characters have time to age, instead of being 17 yrs old and 20th level.
I really like this new system of 4 levels of success & failure on saves. Mostly why I like it is for PC spellcasters. You won't have to waste a round on a spell that every NPC resisted. But for GMs too.. finally they can have lots of low-level creatures that mean something. So what if all eleven CR 2 creatures have a DC of 11 on their ability. Even if you save, you're still shaken, or whatever. Love it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I love bards. I would play one in every game, if I could get away with it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I'm sure I'm not alone in being on the fence about a hardcover book with all sorts of new stuff... when a new edition is coming out.
Basically, I guess my question is will non-stat, or fluff, info still be useful (canon) across editions. For instance, can I still consider the massive library of campaign setting material as official as ever, just disregarding stats that (will) no longer apply?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Okay. That sounds helpful. I got MM and WotR and am pretty excited to play, because they look really popular. I'll see what that forum has to offer.

1 to 50 of 189 << first < prev | 1 | 2 | 3 | 4 | next > last >>