Thesing the Vampire

Ched Greyfell's page

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber. Organized Play Member. 536 posts (1,041 including aliases). No reviews. No lists. 1 wishlist. 1 alias.


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They do point out that drow aren't being obliterated. They just are "focusing on other things" going forward. So the already published content (for home games) works just fine. Which is good, since we're starting Second Darkness in a few months.
I think dark elves (minus the term drow) could've been used, personally. They're around in enough other places besides the OGL. But no use complaining about what I can't control.
Also.. who thinks serpentfolk are dweeby? Those things are creepy af. The articles in Serpent's Skull talk about some depraved stuff.

Sky King's Tomb sounds awesome. I can't wait for that one.


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WatersLethe wrote:
I really just don't understand the whole policing free archetype thing. It feels weird and controlling, and the mechanical impact isn't even worth the fuss.

If the impact isn't worth the fuss to allow it, then it isn't worth fussing when it isn't allowed.


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The system is fantastic. And we're all looking forward to the remaster, and going forward from there.


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Kobold Catgirl wrote:
Anyways, we should rename the Fighter to the "swordser".

Swordcerer.


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I promise I'm not being condescending.. this actually came up in another thread from formerly 5e players. Are they adding their level to their proficiency? There was a guy on the boards here a while back who had come from 5e and didn't know that the +2, +4, and so on was plus your level.


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I don't use it unless the campaign calls for it. I'm not giving my players a free feat just because they saw it in the GMG and now they want it.
I'm actually using it for the first time in my next game. I'm running Skull & Shackles using the current rules. So I made a list of archetypes that fit with a pirate theme that they can choose from.
How did they react in prior games? They asked if they could have a free archetype and I said no. That was the end.


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Drow are some of my favorite villains ever. Removing "alignment" doesn't mean removing good and evil. It just means removing it as a rules system. There's still going to be a lot of evil- otherwise, what are heroes railing against?
And drow were perverted by demons down in the Darklands. I don't see them deciding to start skipping and picking daisies, just because of a divorce from the OGL. They'll just possibly need tweaks to keep them strictly Paizo creatures.
Also, when Roll For Combat mentioned drow, Erik got super gleeful and said there were definitely plans in place.


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We have a 65" TV laid on its side with a case built around it. And one of the players runs an hdmi cable out of his laptop. And we put the player view of the digital map from our VTT. Then we make sure the squares are 1 inch. And we put our minis down.


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Fumarole wrote:
Ched Greyfell wrote:
I'll miss the name Gripplis, believe it or not.
C'mon folks, this comment deserves all of the favorites.

It's nice to be recognized.


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I'll miss the name Gripplis, believe it or not.


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Does anybody know of any PF2 Eberron actual play podcasts?


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The only thing I don't like is that we can't make them work 24 hrs a day and weekends to get it out. After watching the videos and reading the blogs, I am super excited.
I've got all the old monsters. Plus I'm getting new ones. The books are being split back up. Errata added. This is gonna be awesome.


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Ched Greyfell wrote:

[

I just went and watched it... Someone asked it in their chat. And he said it's something they would definitely look at.

Oh. I see he came back several minutes later and said they were.

I don't know how I feel about rogues getting all martial.
Not just from a legacy standpoint. But from a standpoint of they're not a brawler class. Fighting is what fighters do. They should get them all. I'd see rogues getting a selection.

But if it's done, it's done.


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WatersLethe wrote:
Ched Greyfell wrote:
Claxon wrote:

Is wizards getting simple weapon proficiency and rogues getting martial weapon proficiency huge?

We know those things are happening.

I didn't see this anywhere. Where is it listed. In the blog?
I think Erik Mona revealed it on his appearance on the Roll for Combat youtube stream, just after the Jason and Logan stream.

I just went and watched it. He did not say that. Someone asked it in their chat. And he said it's something they would definitely look at.


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Claxon wrote:

Is wizards getting simple weapon proficiency and rogues getting martial weapon proficiency huge?

We know those things are happening.

I didn't see this anywhere. Where is it listed. In the blog?


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James Jacobs wrote:
Dire wolves came straight out of the fossil record, so they're pretty well public domain these days.

If it's one thing James the dinosaur king Jacobs knows about, it's fossil records.


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I, for one, am stoked about this whole thing.
Paizo has proved themselves to be a very cagey opponent (for lack of a better word) in this whole thing.
So what, they change magic missile to magic dart. It still plays the same. It's the same game it was, with some tweaks and improvements. And, more importantly, completely divorced from the OGL. Yes, the OGL had its purpose for a while. But they don't need it anymore.
And, for the people who still like alignment, or a creature they had in the old bestiary, that stuff is still 100% valid. So no one loses here.
This is what happens when you have a company run by & for gamers, rather than by businessmen.


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Is Hell going to be called Heck now?

I'm hoping the magic items stay in the GM's book. When Pathfinder released both Player and GM in one book, that put magic items in the "core" book. And when they were in the core book, players started feeling they had a right to them. I like a low magic, high fantasy game. I love to give out fantastic treasure in monster hoards. Not to have players trying to flip thru the book, shopping. So that's my hope!

I'm excited that all this is happening. Hopefully it makes it easier for players to get in, with a smaller book. Go, Paizo!


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Ven wrote:
4) Reliance on technology at the table is a barrier for entry to me

So, you don't want to use free rules by relying on technology. But you also don't want players to have to have books. For the game they're playing.

This entire list sounds like the most nitpicky thing imaginable.


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Their PDF prices recently went up from 10 to 20 dollars. I would imagine it's because a lot of people buy the PDF and just email it to their friends. With it being 20 now, they'll at least get more for it. It also makes the free pdf with subscriptions seem more attractive.


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I had never seen this guy's channel before. Just subscribed to it.
This is a bold move for a guy with 132k viewers. I love it. Great video.


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For people needing tokens for their games. You may or may not know about this app for Windows called Tokentool. Afaik, it's free (although, I'd certainly pay for it).
Not only does it allow you to drag art from your computer over to be put inside all sorts of different borders. But it also lets you open a PDF, and on the side of the program, every piece of art from that page is separated out for you. You just click on it, and it appears inside your token circle. You just move it around. And you can save the token as png, jpg, webp, tiff, or whatever. It's fantastic.


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Hit point disparity will always seem greater at level 1 due to one-time ancestry hit points.


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I'm into it. I see that Chaosium has ready planned a release of their core system to be released under the ORC coming soon. Neat!
Open gaming!


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There are a lot of creatures that you can run basically on the fly, using the level charts in the Gamemastery Guide. Keep their cool abilities. And just use the DCs listed in the GMG. For more unique important monsters, actually building them might be wise.
But converting things to PF2 is insanely easy. Give it a shot. There should be no reason to miss out on your cool adventure.


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Ganigumo wrote:
Touch AC existed in the playtest, but they got rid of it and let casters just use their primary attribute to hit with, but alchemist didn't get the same treatment.

Pretty sure I'm gonna start allowing INT to bomb throwing in my home games. I don't feel alchemists should have a hard time smashing a vial against a creature. They're not having to bypass armor or anything.


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The only reason I feel like the alchemist should have a high proficiency with throwing bombs isn't a power-gamey "all classes should be balanced" reason, it's from the fact that.. in PF1 they threw bombs against Touch AC. Since there is no Touch AC in PF2, they should have a really good proficiency to reflect that all they're doing is smashing a glass vial against something.
Or, at the very least, let them use their INT instead of DEX.


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Update. It finally worked. Downloading it now.


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Can't seem to get the early access version. It just takes me in an endless loop of links that never actually downloads anything.


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I signed up for it in the store. Looks like it might be pretty cool, from the description.


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breithauptclan wrote:
When a point of order on the rules is this hotly contested, it isn't a good idea to post your personal rulings on it as though it was strict RAW.

I got it from the core rulebook, where it was written. Not an interpretation. I just tried to explain in a way the OP might understand better. If you have a better way to explain it, feel free.


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There are two "types" of being stunned.
One is being stunned for a duration (such as being stunned until the end of your next turn).
The other type is basically exactly like being slowed. Except that the stunned number is the number of actions you lose. And your actions that you lose come out of your total at the start of your turn. So, if you become Stunned 2, then you only gain one action at the start of your turn.
If you gain stunned for a set duration (such as until the end of your next turn) then it takes place immediately, and you can't act at all.

It might've been better if they had come up with another name for one of the types of stunned.
But there you have it.


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Oh, I see. So it was like universally retconned.


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Rysky wrote:
There doesn’t need to be an in-setting statement on it since In-setting it never existed in the first place, it’s not-canon.

I mean. It came out in an official publication, in an article about the setting. I didn't just make it up. So, it did exist in the setting.

If it's since been debunked, that's fine. I just wasn't aware that it had been.


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I always assumed page 65 of Adv Path #29 Mother of Flies to be canon, unless I see somewhere that it isn't anymore. There's a whole section on Lawful Good paladins (rarely) serving Asmodeus.


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I like Sarenrae because.. she's a goddess of redemption, to be sure. And she will give evildoers every chance to come back. But once it's clear they can't (or won't) be redeemed, she will burn them to a crisp.


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I'm actually excited about the prosthetic limbs.
Due to weird bad luck with a particularly brutal d100 crit chart, I had a barbarian lose both feet; one each in separate gaming sessions.
How do you come back from that? So having prosthetics available is nice.


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breithauptclan wrote:

Representation and inclusion. Not an easy thing to do and get right.

We have Iconics that represent several different sexual orientations.

We have Iconics with physical disabilities - Alahazra who is mostly blind due to the Oracle curse, and Droven who has a prosthetic arm.

Do we have any Iconics with mental disabilities though? Any who are openly Autistic, or suffer with PTSD or Depression? ADHD? Schizophrenia? Anything?

Or is that still too much of a hot topic to try and get representation and inclusion for?

That's not really fair, tho. For one thing, to ask of the people who make an effort to be inclusive why they aren't being more inclusive.

And another, wouldn't it seem a little contrived to conveniently have one of every type of disability among all the iconics? "Sure you've got schizophrenia. But what about dimentia?"
I mean, it's okay to have ones without disabilities too.


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Yea. You're making the assumption that casters of 3rd level cleric spells are just hanging out on the street corners, waiting to cure people.
A vast majority of the population are farmers, merchants, peasants, factory workers.
At least a hearing aid could be put on layaway or something.


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graystone wrote:
Yeah, I'm all for it. Heck, I'd even take a 1st or 2nd level feat to do that if they don't want to alter the original proficiencies.

They have a feat like this. It's called Fighter Dedication.


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My group is level 16. Coming toward the end of a year & 1/2 long game.
Our party's wizard is a generalist. In all the big fights, they would have wiped without him.
He puts enemies in a resilient sphere to buy time. He turns into an earth elemental to come up behind foes. He puts up illusions that he can see and cast from. He banishes extraplanar creatures. He puts them in mazes.
Casts fly on the barbarian to send him after airborn enemies. Teleports. Plane shifts. And, yes, throws fireballs.

Arcane casters can change the makeup of the entire battlefield.


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I got the Abomination Vaults for Foundry, and everything looks ready to go. Maybe I need to look at it again, now I'm second guessing myself. Does it not have a grid or something?


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I'm watching a bunch of videos on it. It appears that it's all driven by mods, for the most part. I'm gonna keep playing with it.
Iv3 got the license for both Foundry and FGU, so I can use one and fiddle with the other.


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Grankless wrote:


If you entered your module activation code and it did not activate, contact Foundry support.

I contacted support and they got me fixed up.

The module is loaded. And the "scenes" tab doesn't have any scenes in it.

My main point is, everyone says Foundry is better without question. And I can't figure out how to use it to save my life. It's very complicated.
I wish I could, because it is much cheaper. And Release 19 for FGU was supposed to be out in Feb of 2022. But at least I can run FGU in my sleep. It's pretty simple.


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I find Foundry to be maddeningly difficult to figure out. I purchased a module on there recently, did the activation code, and the module simply isn't there.
Every time they do an update, you have to check to see if your current module also got updated. Otherwise it can cause trouble if it's not one of the "stable" updates.
I just find it to be super hard to use. I use FGU. Even tho it is very slow on updates (the opposite problem). But at least it's easy to figure out.


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Okay, good. It's already marked.
Because, even if it weren't, I wouldn't give an effect on a crit success, no matter what the text said.


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Ohhh. I didn't look at the post date. My bad. I just saw it pop up in the forum.
So this is just where people can put the logo on their games indicating compatibility.


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Is this different from the ORC that was talked about?


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It also includes Strahd von Zarovich,beholders, slaadi, mind flayers, and displacer beasts.
Those have been unusable by 3rd party creators for 23 years. Now they're open.
But I don't think Paizo is short on ideas.


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Verzen wrote:
Tristan d'Ambrosius wrote:
Sooo...you don't actually love PF2E?

You can love a system and still be critical of it.

For example.

If my SO had a drinking problem, I could still love her and be like, "But this drinking issue is a problem.."

This is true. But what if your significant other had a drinking problem, and while you were talking about her drinking problem, you listed 51 other things that bug you about her.

And the example above about needing an 8 to hit (which isn't bad to me...), that's not counting debuffs which folks should absolutely be doing. Making creatures frightened, sickened, etc, is huge.

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