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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() WatersLethe wrote: I really just don't understand the whole policing free archetype thing. It feels weird and controlling, and the mechanical impact isn't even worth the fuss. If the impact isn't worth the fuss to allow it, then it isn't worth fussing when it isn't allowed. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() I promise I'm not being condescending.. this actually came up in another thread from formerly 5e players. Are they adding their level to their proficiency? There was a guy on the boards here a while back who had come from 5e and didn't know that the +2, +4, and so on was plus your level. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() I don't use it unless the campaign calls for it. I'm not giving my players a free feat just because they saw it in the GMG and now they want it.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Drow are some of my favorite villains ever. Removing "alignment" doesn't mean removing good and evil. It just means removing it as a rules system. There's still going to be a lot of evil- otherwise, what are heroes railing against?
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() We have a 65" TV laid on its side with a case built around it. And one of the players runs an hdmi cable out of his laptop. And we put the player view of the digital map from our VTT. Then we make sure the squares are 1 inch. And we put our minis down. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() The only thing I don't like is that we can't make them work 24 hrs a day and weekends to get it out. After watching the videos and reading the blogs, I am super excited.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Ched Greyfell wrote:
Oh. I see he came back several minutes later and said they were. I don't know how I feel about rogues getting all martial.
But if it's done, it's done. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() WatersLethe wrote:
I just went and watched it. He did not say that. Someone asked it in their chat. And he said it's something they would definitely look at. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() James Jacobs wrote: Dire wolves came straight out of the fossil record, so they're pretty well public domain these days. If it's one thing James the dinosaur king Jacobs knows about, it's fossil records. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() I, for one, am stoked about this whole thing.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Is Hell going to be called Heck now? I'm hoping the magic items stay in the GM's book. When Pathfinder released both Player and GM in one book, that put magic items in the "core" book. And when they were in the core book, players started feeling they had a right to them. I like a low magic, high fantasy game. I love to give out fantastic treasure in monster hoards. Not to have players trying to flip thru the book, shopping. So that's my hope! I'm excited that all this is happening. Hopefully it makes it easier for players to get in, with a smaller book. Go, Paizo! ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Ven wrote: 4) Reliance on technology at the table is a barrier for entry to me So, you don't want to use free rules by relying on technology. But you also don't want players to have to have books. For the game they're playing. This entire list sounds like the most nitpicky thing imaginable.![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Their PDF prices recently went up from 10 to 20 dollars. I would imagine it's because a lot of people buy the PDF and just email it to their friends. With it being 20 now, they'll at least get more for it. It also makes the free pdf with subscriptions seem more attractive. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() For people needing tokens for their games. You may or may not know about this app for Windows called Tokentool. Afaik, it's free (although, I'd certainly pay for it).
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() There are a lot of creatures that you can run basically on the fly, using the level charts in the Gamemastery Guide. Keep their cool abilities. And just use the DCs listed in the GMG. For more unique important monsters, actually building them might be wise.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Ganigumo wrote: Touch AC existed in the playtest, but they got rid of it and let casters just use their primary attribute to hit with, but alchemist didn't get the same treatment. Pretty sure I'm gonna start allowing INT to bomb throwing in my home games. I don't feel alchemists should have a hard time smashing a vial against a creature. They're not having to bypass armor or anything. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() The only reason I feel like the alchemist should have a high proficiency with throwing bombs isn't a power-gamey "all classes should be balanced" reason, it's from the fact that.. in PF1 they threw bombs against Touch AC. Since there is no Touch AC in PF2, they should have a really good proficiency to reflect that all they're doing is smashing a glass vial against something.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() breithauptclan wrote: When a point of order on the rules is this hotly contested, it isn't a good idea to post your personal rulings on it as though it was strict RAW. I got it from the core rulebook, where it was written. Not an interpretation. I just tried to explain in a way the OP might understand better. If you have a better way to explain it, feel free. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() There are two "types" of being stunned.
It might've been better if they had come up with another name for one of the types of stunned.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Rysky wrote: There doesn’t need to be an in-setting statement on it since In-setting it never existed in the first place, it’s not-canon. I mean. It came out in an official publication, in an article about the setting. I didn't just make it up. So, it did exist in the setting. If it's since been debunked, that's fine. I just wasn't aware that it had been.![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() I'm actually excited about the prosthetic limbs.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() breithauptclan wrote:
That's not really fair, tho. For one thing, to ask of the people who make an effort to be inclusive why they aren't being more inclusive. And another, wouldn't it seem a little contrived to conveniently have one of every type of disability among all the iconics? "Sure you've got schizophrenia. But what about dimentia?"I mean, it's okay to have ones without disabilities too. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Yea. You're making the assumption that casters of 3rd level cleric spells are just hanging out on the street corners, waiting to cure people.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() My group is level 16. Coming toward the end of a year & 1/2 long game.
Arcane casters can change the makeup of the entire battlefield. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() I'm watching a bunch of videos on it. It appears that it's all driven by mods, for the most part. I'm gonna keep playing with it.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Grankless wrote:
I contacted support and they got me fixed up. The module is loaded. And the "scenes" tab doesn't have any scenes in it.My main point is, everyone says Foundry is better without question. And I can't figure out how to use it to save my life. It's very complicated.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() I find Foundry to be maddeningly difficult to figure out. I purchased a module on there recently, did the activation code, and the module simply isn't there.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() It also includes Strahd von Zarovich,beholders, slaadi, mind flayers, and displacer beasts.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
![]() Verzen wrote:
This is true. But what if your significant other had a drinking problem, and while you were talking about her drinking problem, you listed 51 other things that bug you about her. And the example above about needing an 8 to hit (which isn't bad to me...), that's not counting debuffs which folks should absolutely be doing. Making creatures frightened, sickened, etc, is huge.
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