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Maybe I'm getting caught up in the wording. But that's kind of what TTRPG gamers do.
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Finoan wrote:
So, when you're conscious, it's not that you don't have the Dying condition, it's just that your Dying condition is at 0? It's not that you don't have the Frightened condition, you are just at Frightened 0?
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Last game session, and PC who was Wounded 2 got hit with a crit, which would take him to Dying 4.
If this were the case, any PC with a hero point would be nearly unkillable. Thoughts?
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James Jacobs wrote:
See. That's my whole view. I still have 3 bestiaries of great monsters plus the monster core. If a monster got an update (like the ghoul or kobold) I'll use the remastered version. But if there's a qlippoth or some other evil thing I want to use... I've got the book right beside me. I'll just ignore or change things from the OGL like alignment. The OGL police aren't going to jump out and grab me for something I'm not publishing.
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Having read all the opinions (for and against) and respecting all of them for what they are- Personally: I don't like the idea that, as we try to make our own world more accepting and koom-baya, that means our fantasy adventure world also becomes accepting and koom-baya. Our group has been playing mostly PF1 APs that we convert to PF2. PF2 is extremely easy to convert to. And earlier PF1 APs are way more gritty and grisly in certain areas.
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I always found the idea of neutrality meaning championing balance being a little silly. Good is winning, so now you must side with evil?
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I will definitely miss the dark elves. It seems like they could've had villain versions of just about anything. Chaos elves, or corrupted elves. Chaos dwarves. Chaos/corrupted anything.
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I think you mean be conservative with the spoilers? Unless you mean be liberal with tagging things as spoilers, as not to ruin. Exciting looking AP! Was surprised to see a 4-issue one. I really like that y'all are doing them like that. Just whatever length feels good for the adventure.
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John Templeton wrote:
I am super excited by this. I have been wanting to hear a game for PF2 set in Eberron. This is just what I needed.
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Perpdepog wrote:
Thanks!
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My question is about the Dying condition. The Player Core says:
Is this just a rewording of the Core Rulebook? Or is dying more deadly now?
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I had a (former) player who announced before every single room, every single door, that his rogue was opening the door stealthily. After a while, I figured out that it was because he wanted to use Stealth for initiative. That's just one bad example. But mostly I love the idea. I have let PCs use Diplomacy for initiative. I've let a bard use Performance. All while they were doing those activities already, of course. But I think it's super fun.
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Pathfinder 2 is a group game. You absolutely can't succeed indefinitely by playing it like D&D or even PF1. You have to work as a team. Debuff (using things like the Demoralize action). Flank. Aid another.
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KingDingaling wrote: Why are there no real boss mechanics? This could be an interesting scenario. Mechanic (Boston accent): "Dat'll be $233.50 for the cah-buratah, and $45 for the windshield wipe-ahs." Party: "That's highway robbery. We're not paying that!" Boss Mechanic's eyes glow red as he changes into a demon from the lower planes. Roll initiative!
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I'm running Rise of the Runelords for PF2.
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The dice I made only had 4 permanent things on them. A couple good, a couple bad.
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I had my group find a leather bag with a pair of dice in it. Artifact level magic.
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My group has a 50in TV in a wooden case with see thru glass. We turn it on its side on a table. Open up the GM version of your VTT. Then run an HDMI from a player version of the VTT to the TV. Make the squares roughly 1in. Turn off line of sight.
I love this because I can't draw for sh*t. So it lets me use digital maps and real minis, dice, etc.
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My friends and I are gearing up to play Second Darkness. We've had these plans since before the Remaster announcement. It's part of a huge Sekret Projekt that will involve YouTube, Warhammer 40k, live play podcasts for RPGs, and such.
But to the spirit of the thread, I think having a bunch of underground elves who fleshwarped each other into demon worshipping weirdos sounds about right. Every campaign needs that.
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They do point out that drow aren't being obliterated. They just are "focusing on other things" going forward. So the already published content (for home games) works just fine. Which is good, since we're starting Second Darkness in a few months.
Sky King's Tomb sounds awesome. I can't wait for that one.
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WatersLethe wrote: I really just don't understand the whole policing free archetype thing. It feels weird and controlling, and the mechanical impact isn't even worth the fuss. If the impact isn't worth the fuss to allow it, then it isn't worth fussing when it isn't allowed.
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I promise I'm not being condescending.. this actually came up in another thread from formerly 5e players. Are they adding their level to their proficiency? There was a guy on the boards here a while back who had come from 5e and didn't know that the +2, +4, and so on was plus your level.
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I don't use it unless the campaign calls for it. I'm not giving my players a free feat just because they saw it in the GMG and now they want it.
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Drow are some of my favorite villains ever. Removing "alignment" doesn't mean removing good and evil. It just means removing it as a rules system. There's still going to be a lot of evil- otherwise, what are heroes railing against?
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We have a 65" TV laid on its side with a case built around it. And one of the players runs an hdmi cable out of his laptop. And we put the player view of the digital map from our VTT. Then we make sure the squares are 1 inch. And we put our minis down.
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The only thing I don't like is that we can't make them work 24 hrs a day and weekends to get it out. After watching the videos and reading the blogs, I am super excited.
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Ched Greyfell wrote:
Oh. I see he came back several minutes later and said they were. I don't know how I feel about rogues getting all martial.
But if it's done, it's done.
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WatersLethe wrote:
I just went and watched it. He did not say that. Someone asked it in their chat. And he said it's something they would definitely look at.
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James Jacobs wrote: Dire wolves came straight out of the fossil record, so they're pretty well public domain these days. If it's one thing James the dinosaur king Jacobs knows about, it's fossil records.
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I, for one, am stoked about this whole thing.
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