What Ancestries are you still craving?


Pathfinder Second Edition General Discussion

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If we do I'm totally playing a mutant fleshwarp who outwardly looks like a totally typical member of their original ancestry.

"I became so mutated that I've mutated back into what I originally was."
"You do know that it doesn't work that way, right?"


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With a recent fleeting mention of some lashunta antagonists, I’m once again dreaming of our psychic pals from Fantasy Venus.

Someday…


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keftiu wrote:

With a recent fleeting mention of some lashunta antagonists, I’m once again dreaming of our psychic pals from Fantasy Venus.

Someday…

Keep the faith.


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Pathfinder Rulebook Subscriber

I really want Wyvarans and Lashunta and ... a lot of other things.

But part of me more than anything else wants Paizo to go back and add more feats to existing ancestries.

A lot of the post core options feel really anemic if you aren't running a versatile heritage to expand your feat pool. The new skeletons have two options per tier except at 1 and 9.

I know it's not the default assumption of the game, but ancestral paragon is an official variant rule (albeit of more middling popularity, from my ancedotal experience) and there are barely enough feats for a lot of the newer ancestries to even pull it off, which can make versatile heritages feel even more necessary (and even then, the versatile heritages aren't really built equally in terms of options and flexibilty either).

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Ghorans are at the top of my list at the moment, but I suspect they'll be included in the upcoming Impossible Lands book so I'm just gonna relax and be patient about them.


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Is there any kind of Giant-kin ancestry in Pathfinder canon?


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keftiu wrote:
Is there any kind of Giant-kin ancestry in Pathfinder canon?

Hmmm, it depends a little on what you are asking? I know that Half-Ogres exist for example, but they're the offsprings of ogres and other giant ancestries, like trolls, hill giants, etc. I'm also pretty sure that giantkin is the umbrella term for giant ancestries in general (titans, ogres, trolls, cyclopes, etc) but I'm guessing you're using it as a correlation to geniekin, right? Correct me if I'm presuming wrong. :B

I'm pretty sure that there was no playable giantkin ancestry in the first edition, at least. The closest that we got were the Trox, I think.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yeah, I haven't ever seen anything like a half-giant or Goliath in Pathfinder either, which is unfortunate. Although there is one thing that already exists that could make an awesome alternative, I think — probably best implemented as a versatile heritage.

Giantslayer Player's Guide wrote:

Giant-Blooded

Your family has always been dogged by rumors that a bit of giant blood got into the family’s veins at some point. Whether this was through alchemical or magical experimentation, or because your great-great-grandfather married a giant, it has made you big for your race, and may have given you other minor cosmetic features of giants, such as flaming red hair, a bluish tinge to your skin, or oversized hands.

Liberty's Edge

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I think a swarm type creature, like Starfinder's Spathinae, would be pretty cool.


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Losonti wrote:
I think a swarm type creature, like Starfinder's Spathinae, would be pretty cool.

Million Ants?


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I do think both are inevitable at some point, but I’m wondering how much Duskwalkers and Fetchlings/Kayal eat up the design space of Samsarans and Wayangs.

Silver Crusade

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Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

The gazeteer for Triaxus has some wonderful hooks for ancestries--"serpentkin with divine power coursing through their veins" etc. I've pondered what sort of design the Triaxians would have to differentiate them and am not certain, but I'd love to see the PF2e take.


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I would be more interested in something less humanoid like centaurs or even flumphs.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

Some of my players would be over the moon if we got centaurs.


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I am in the market for a moth-person ancestry. Not the actual mothman that presages disaster, just a shy fellow or lady who wants some lamp.


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I don't remember who originally suggested it, but someone suggested a beetle-like or scarab-like ancestry and I've been quietly jonesing for one of those ever since.


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Pathfinder Adventure Path Subscriber

One thing I really want to see is a bunch more heritages that really stretch what existing ancestries in the world can be like. Dwarves for example, have gotten so much more interesting and more colorful since just the Mwangi expanse book. Elves too. I love getting new ancestries as well, I just hope that we continue to get old ancestries in new places that are doing totally new and interesting things as we expand through the lost Omens books. Like I love how the sprite can be almost any creature that is fey and small, Fleshwarps and automatons fit this space as well. I hope we get more horizontal growth and not too much here is a new ancestry who just really exist in one small place in the world and can barely be justified as having more than 2 or 3 heritages and we only ever get 5 or 6 ancestry feats for with no future expansion.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

List of a bunch of random ideas/ wants I've had rattling in my head:

Spoiler:

  • "Humanoid" Starfish, complete with regenerative limbs and a large, singular eye. Maybe extraterrestrial aberration?
  • Humanoid Axolotl, small in size, big in cuteness (seen very cute art of these recently, but I've also seen them as a playable option in a Kickstarter of some sort and thought "that is a fantastic idea")
  • Beings of living mana/magic, whose Heritages are tied to the various traditions, practices, and schools of magic
  • Similarly, maybe better suited for Starfinder: Beings of living plasma, formed at the stellar core of stars. Their Patron deity itself being an sentient, living star. (I.E: Novakids from Starbound, essentially)
  • Nymphs. PF2's manner of handling them as a singular family of creatures, further broken into specific examples is very similar to how Sprites have been handled, and feel like a shoe-in as an Ancestry.
  • Arboreal Saplings; medium in size with Feat options that allow them to be large. Heritages based on various roles or trees.
  • Insectoid people reminiscent to various species of beetles. Of all the insects, beetles seem to rarely get used within fantasy, despite being the largest order of insects.
  • Likewise, an Ancestry based on Lepidoptera could be neat. Aside from the obvious moths and butterflies as options, could even include caterpillars as an option; maybe explaining it through fantasy/magical reasons as to why they stay in their larval state. Or even a specific Larvae Heritage that you can switch out at any point to have them grow into a full grown Lepidopteran.
  • Bog Striders also seem like a fantastic insect based Ancestry.
  • An honest to goodness Fungus people. Mushrooms would be the simplest to utilize for this, I think. Could use something existing, like Vegepygmy or Myceloid, but could easily create a more PC friendly option.
  • Golems. Just Golems. With Heritage options based on the various types. Not ALL of the types, cause that would be insane (yet amazing). Iron, Stone, Wood, Flesh, Bone, Straw; as a few examples. Could handle things like Mythril and Adamantine Golems with Feats that can be applied to certain Heritages. Like Iron Golems can take something at certain level that basically makes them an Adamantine Golem, or Bone Golems become Fossil Golems.
  • Aquatic options. Period. Merfolk, Triton, Seaweed Leshy Heritage, Grindylow (Goblin Heritage?), Cecaelia, Locathah, Sahuagin. Nixie, Adaro, and/or Aquatic Elves come to mind.
  • I DESPERATELY want Tanuki as an option. I just fell in love with the art in Fist of the Ruby Phoenix and think they'd be perfect to round out the Tian-Xia Ancestries.
  • An official Draconic Ancestry and/or Heritage. Although, I am content with the BattleZoo additions.
  • Non-genie elemental Ancestries. Azer immediately come to mind, as do Xiomorn, Veela, and Ledalusca.
  • Ennosite related Ancestry/Heritage.
  • Nightshade related Ancestry/Heritage
  • And a slew of existing creatures that have potential or were options in 1e.

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    Ly'ualdre wrote:

    List of a bunch of random ideas/ wants I've had rattling in my head:

    ** spoiler omitted **...

    Since you mentioned Starfinder in your spoiler I don't feel it's too off-topic to point out that a few of those ideas exist in SF already. Not saying they wouldn't be cool in PF2E, just that if you play both games and you're itching to be some of those things they already exist. (I'd post some of them now but it be late and Perp requires sleep.)


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    At this point, my top most-wanted are (in no particular order): Lashunta, Minotaur, Samsarans, Sekmin, and Wyrwoods.


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    Perpdepog wrote:
    Ly'ualdre wrote:

    List of a bunch of random ideas/ wants I've had rattling in my head:

    ** spoiler omitted **...
    Since you mentioned Starfinder in your spoiler I don't feel it's too off-topic to point out that a few of those ideas exist in SF already. Not saying they wouldn't be cool in PF2E, just that if you play both games and you're itching to be some of those things they already exist. (I'd post some of them now but it be late and Perp requires sleep.)

    Indeed. Some exist in Pathfinder in some form or fashion as well. They don't quite fit the ideas I have for them, however. That and, in the case of the Starfinder species, most of them likely exist (at this point in history) solely on their home planets, if they even exist at all.

    Granted, in the grand scheme of things, that could change at any point. After all, several of Starfinders species do exist on Golarion already, so it isn't a stretch to imagine other do as well. And I'm not necessarily opposed to their inclusion if they do; even if they aren't quite what I'm looking for.

    EDIT: Forgot to mention my Illithid-esque Cuttlefish people I've recently dreamt up. Adorable, yet deadly.

    Radiant Oath

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    Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

    It's probably been said earlier in the thread, but I can't wait for drow to become properly playable again, with maybe a half-drow versatile heritage thrown in for good measure. I got sooooo many ridiculous combos I wanna roleplay: tiefling drow! Aasimar drow! Oread drow! Maybe some kind of drorc or a drowarf if a GM is cool with it!

    Liberty's Edge

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    Half-elf, Half-drow FTW.


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    1/2 man, 1/2 bear and 1/2 pig... Man Bear Pig!


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    Drelves of the world unite!


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    Archpaladin Zousha wrote:
    It's probably been said earlier in the thread, but I can't wait for drow to become properly playable again, with maybe a half-drow versatile heritage thrown in for good measure. I got sooooo many ridiculous combos I wanna roleplay: tiefling drow! Aasimar drow! Oread drow! Maybe some kind of drorc or a drowarf if a GM is cool with it!

    I know it would drive folks opposed to too much of a "main character" vibe up the wall, but a Drow Half-Orc is just the kind of indulgent fun I crave sometimes, and a Drow Tiefling almost as much. Maybe a Magus, to double down on feeling special?


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    keftiu wrote:
    Archpaladin Zousha wrote:
    It's probably been said earlier in the thread, but I can't wait for drow to become properly playable again, with maybe a half-drow versatile heritage thrown in for good measure. I got sooooo many ridiculous combos I wanna roleplay: tiefling drow! Aasimar drow! Oread drow! Maybe some kind of drorc or a drowarf if a GM is cool with it!
    I know it would drive folks opposed to too much of a "main character" vibe up the wall, but a Drow Half-Orc is just the kind of indulgent fun I crave sometimes, and a Drow Tiefling almost as much. Maybe a Magus, to double down on feeling special?

    *Drow-tiefling magus* Careful Sasuke, you might cut yourself with that much edge.

    But seriously, Drow/Aasimar or Drow/Duskwalker sounds absolutely hilarious given Drow culture, maybe even Drow/Aphorite!


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    I've highly considered using an Elf with a theoretical Half-Drow Heritage to emulate not only the rare occurrence of an Elf transforming into a Drow, but also to serve as an expy of Marvel's Malekith the Accursed. Would be neat to maybe even see a series of Feats (or just an Archetype) based on the Darklantern Vigilante Archetype from 1e, allowing one to shift between the two Ancestries.

    Until then, may use the Ganzi Heritage.


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    As long as the Drow ancestry is rare so I can straight up say "no, in every case, no, never" as a GM, y'all have fun.


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    I doubt it'll be Rare, though Uncommon seems fitting.


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    Perpdepog wrote:
    I doubt it'll be Rare, though Uncommon seems fitting.

    Eh, I’d say there’s a good argument for Rare - they mostly live far away (in the inaccessible Darklands) and were unknown enough to be a legend to most until the events of 1e. That, plus the adversarial dominant culture, means I can see them being as unlikely in the average surface adventuring party as a Shisk or Fleshwarp.


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    You can always make a rarer thing more common in a specific context (like a specific adventure) but the opposite is harder to do.

    "Fleshwarps are common in the Mana Wastes" is just easier to make work than "Gnomes are rare in the Mana Wastes"


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    I have to agree. Most Darklands Ancestries seem largely confined to the depths of Golarion. There are few, if any, examples of surface dwelling Drow, Duergar, or the like. That's even taking into consideration the few instances of Neutral groups or individuals that most PCs are likely to take the role of. They seem way more inclined to be interested in their own place or survival within the gloomy caverns and hidden vaults of their underground realm than they would be in anything going on upon the surface.

    Not to discount the predictable enigmatic, eccentric, erratic, and/or exiled examples common amongst players.
    ----

    As a slight aside, Mark Seifter posted the first of the BattleZoo Year of Monsters product: BattleZoo Ancestries: Doppleganger.


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    PossibleCabbage wrote:

    You can always make a rarer thing more common in a specific context (like a specific adventure) but the opposite is harder to do.

    "Fleshwarps are common in the Mana Wastes" is just easier to make work than "Gnomes are rare in the Mana Wastes"

    The Mwangi book bumped Iruxi, Kobolds, and Orcs up to Common, while shifting Gnomes and Goblins up to Uncommon. It’s a fun tool! I’d like to see more places with local Rarity considerations.

    Radiant Oath

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    Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
    keftiu wrote:
    Archpaladin Zousha wrote:
    It's probably been said earlier in the thread, but I can't wait for drow to become properly playable again, with maybe a half-drow versatile heritage thrown in for good measure. I got sooooo many ridiculous combos I wanna roleplay: tiefling drow! Aasimar drow! Oread drow! Maybe some kind of drorc or a drowarf if a GM is cool with it!
    I know it would drive folks opposed to too much of a "main character" vibe up the wall, but a Drow Half-Orc is just the kind of indulgent fun I crave sometimes, and a Drow Tiefling almost as much. Maybe a Magus, to double down on feeling special?

    Believe it or not, I actually HAVE encountered at least one person with a drow half-orc character that they've got art of! They were even MORE main-character because they were a paladin/warlock multiclass (D&D-based)!


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    Ly'ualdre wrote:
    As a slight aside, Mark Seifter posted the first of the BattleZoo Year of Monsters product: BattleZoo Ancestries: Doppleganger.

    Where did this get posted?

    Grand Lodge

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    graystone wrote:
    1/2 man, 1/2 bear and 1/2 pig... Man Bear Pig!

    Are you totally serial?


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    Honestly, I would like more goblinoids (chiefly the Bugbear and a Blue heritage for the Goblin Ancestry because I miss my crazy little psychic goblin), and if at all possible can we fast-track Hungerseed? I want my Oni samurai already!


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    Saedar wrote:
    Ly'ualdre wrote:
    As a slight aside, Mark Seifter posted the first of the BattleZoo Year of Monsters product: BattleZoo Ancestries: Doppleganger.
    Where did this get posted?

    Reddit. It is simply an announcement, but Mark did talk a bit about it in the comments.


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    Oh! I forgot one of my more recent obsessions: the Mbaiki! I'm not sure if they'd ever be considered for an Ancestry, but I am thoroughly interested in them! I REALLY want to see more of them as a whole, but would LOVE to play as one!

    They seem to be Humanoid Leopards who have a knack for divination and illusion magic and are maybe capable of taking on a quadrupedal form. Most of it reads as if they are simply quadrupeds altogether. But the appendix does suggest they are "Humanoid", so I'm making some inferences.

    Even then, beings with more than two legs are far and few between, and I for one welcome the idea. We have a few examples in things like the Grig Sprite, Hunter Automaton, and Anadi's true forms. Heck, could make some argument for Fleshwarps with extra legs, or even point towards Conrasu with their apparent lack thereof (they seem to have vines?). So I'd love a strictly four legged option!

    Whichever way they come, I want to see more of them. Playable or otherwise.


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    Wow, super surprised no-one mentioned this yet. But what about an Awakened Creature ancestry?

    With a base like. +2 Str or Dex, +2 Cha, -2 Int. You can choose 25ft of x speed but if you choose other than land, your land speed becomes 5 ft. Low HP.
    Then the ancestries can based on different traits (like aquatic, predator, prey etc).


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    Awakened Animals are interesting, but not my go to sort of character. I'd be open to them though. That and Awakened Plants/Fungus.

    Radiant Oath

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    Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
    Ly'ualdre wrote:
    Awakened Animals are interesting, but not my go to sort of character. I'd be open to them though. That and Awakened Plants/Fungus.

    I dunno, Awakened Plant/Fungus kinda just seems like leshies with extra steps...


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    I mean, if you examine it from the very roots, yes. Same could be said about an Awakened Animal and any animal themed Ancestry, or any Beastkin who was originally an animal.

    Difference would be that Leshy are spirits of nature (Vitae) given physical, while Awakened Plants would be existent life given sentience/sapience.

    As far as steps, I'd actually think it more difficult to bind a Vitae to a Leshy form with enough sentience/sapience to be more than a Familiar than it would to cast an Awaken Animal(or future Awaken Plant) Ritual.

    So, while I am more interested in Ancestries like Catfolk or Leshy, I can see the appeal and story potential of an Awakened Animal/Plant. ^^


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    I'm ready for the rhino people, if only you get our first taste of a psychic ancestry


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    Why not expand on the beastkin? Upon a quick read, changing the natural weapon from jaw to... whatever suitable, and it would allow herbivores :P


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    Beastkin isn't restricted to predatory animals. You can choose from any Creature with the Animal Trait and simply have your natural weapon match one of their attacks. Not only does this mean that the Beastkin is ever expanding with every new Animal we see added; but it also makes for some really interesting character builds story-wise.

    Owlbearkin. Turtlekin. Xotanispawnkin. Dogkin. Megaladonkin. Horsekin. Tyrannosauruskin.

    The list goes on. ^^

    I'd love for them to somehow open up them up to use some Beast Creatures. Had a recent idea for a Unicornkin. But alas, not possible.


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    Pathfinder Rulebook Subscriber

    Beastkin could use some work. There's some mechanical weirdness with how their polymorph ability works.. and the feats/abilities you're allowed to pick up are limited by your choice of animal, which admittedly makes some sense thematically but also encourages players to game the system a bit because certain options are just objectively mechanically inferior.


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    Ly'ualdre wrote:
    Beastkin isn't restricted to predatory animals. You can choose from any Creature with the Animal Trait and simply have your natural weapon match one of their attacks. Not only does this mean that the Beastkin is ever expanding with every new Animal we see added; but it also makes for some really interesting character builds story-wise.

    Kinda a hard sell that my Bullkin (also eligible with Animal Form) has to BITE in hybrid form instead of GORING :P


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    Beastkin needs one of those level 1 feats that grants you an unarmed attack, I feel.

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