Where do you think their orders come from?
Maurice the Mimic wrote:
Yeah! I just encountered Biglock in Pathfinder Society Scenario #4-07: A Most Wondrous Exchange! They're a fun character.
I'm in a Thursday night group that plays both PFS1 and PFS2, depending on who's GMing. Right now we are just about to finish the Lissala story, by, hopefully defeating The Waking Runelord.
My Wednesday group meets every other week and plays 5e. I enjoy it well enough, but more because of the companions, rather than the system. The game is winding down, and, depending on who's running, may use a different system like Call of Cthulhu, AD&D2, Star Trek, or DCC.
I'm soon to be starting my first Psychic character: a Fey-touched Gnome Barrister named Basingstoke, with Emotional acceptance and Distant Grasp.
Am I correct in interpretating that the two bursts could be as much as 120' apart? Or do they need to be within 60' of each other?
And another stupid question: Does the total effect of the spell need to be within 60' of the caster, meaning the center of a 5' burst needs to be within 55', or does the center of the burst just need to be within 60', and so the spell can affect a target 65' away?
Range 60 feet; Area: 2 non-overlapping 5-foot bursts
Does this mean that (1) the two 5' bursts can be in non-adjacent squares as long as they are both within 60' of the caster?
I would normally assume 2, but the Cantrip REDISTRIBUTE POTENTIAL specifies Area" 2 adjacent 5' squares.
(1) would make it a lot more versatile, but it seems a little too good for a 1st level cantrip.
Anybody else have any insight?
Whiteroom nonsense! I have played 8+ levels of Bard and 6+ levels of Druid and never felt like a "cheerleader"...well, except the Bard sometimes, 'cuz that's his job, but still made significant contributions to most battles in terms of damage dealt, as well as buffing, de-buffing, healing, and skills.What has your practical experience with casters been that you felt so useless?
Sibelius Eos Owm wrote:
I wonder what percentage of those capable of spellcasting move beyond first level, and how many are non-adventurer types. We know that skills can be increased just by doing (Legendary Chefs, Master Craftsmen). Can proficiency in spellcasting be improved in a similar way, without "adventuring"?
If there is any kind of HP attrition built in to the class, then CON as the main attribute and a d10 hp. If no Attrition, then d8 hp is fine.
spoilers: Saw this elsewhere so thought about to ask it here: so is anybody else confused about this aspect of this year's metaplot?
Ikilwa Underfoot wrote:
Along with child molesters...and people who talk at the theatre.
The punishment for not putting mustard on it would be a slap on the wrist compared to the horrific, but well deserved tortures due, to one who would use ketchup or mayo.
Hobit of Bree wrote:
Lingering performance is your friend here. Yes, the first round you can't reach, but with LP, for the next 2 or 3 rounds, you have a lot more options.
My advice is...play a character that you'll enjoy, and study it so you'll be prepared to play it well. While you're playing, pay attention to how the other characters in your game work. As you go, talk to the other players about the unique mechanics of their characters. Most players I have ever played with are happy to discuss their characters, and if they are more experienced, will gladly pass on their knowledge of the game.
Correction: Warlock was introduced in Complete Arcane.
I think they could make the Kineticist a bit stronger if it's just the cantrips and focus points. No spell slots. I could see them working with the action economy to make the cantrips stronger and more versatile. Also, from what they said after the playtest, the Psychic's cantrips may be in for a power boost .
I largely agree with the OP, but... you guys really need to hire a good proofreader. Especially for your Scenarios and Modules. I understand that your schedules are tight, but a round of proofing could do you a world of good.
I agree. I think that all the scaling, DCs, etc. should stay the same, but based on 14 instead of 18. So, if you have a 14 in the relevant stat, an at level task will be 50/50, and work from there.
This was inspired by the "Greatest itens in the Grand Bazaar" thread.
I guess now we know how CorvusMask eats cookies! ;-)
I add my support for the UPW!
First of all, let me say that I don't have a dog in the hunt. I'm not particularly interested in playing a Magus. But I have read the entire thread, and I have a question for those who think spellstrike should provoke: Do you believe if it didn't, that the Magus would be too strong? Or are you afraid it might set a bad precedent regarding spell casting and AsoO?
I guess I just haven't yet seen a convincing argument in favor of keeping provoking.
Deriven Firelion wrote:
Actually, I believe that PFS will go much higher. I currently have a 9th level Bard. The main reason he isn't 10th yet is that they are just starting season 3, and so haven't released enough higher level scenarios yet. As I understand it, PFS may eventually go up to level 20. It will take some time, but there is no reason they couldn't.