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Aristophanes's page

Organized Play Member. 291 posts. No reviews. No lists. 2 wishlists. 20 Organized Play characters. 1 alias.


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Grand Lodge

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Lyoto Machida wrote:
PossibleCabbage wrote:
I feel like the effect of one stat bonus is minimal, since it won't let you get your highest stat past 22, it will just let you hit 22 five levels early or hit 22 if you start with a 16.
Why can't you get a stat past 22? Is there a cap spelled out somewhere in the CRB?

I believe 22 is the maximum one can get in Core, without magical help.

If I'm not mistaken, there are very high level magic items that can boost an ability by +2, making the maximum 24.

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Definitely not being sarcastic wrote:
Yes thrive my children! let loose the hounds!

Hounds? Plural?

Can you command all the hounds with one action? Or does each hound require its own action? ;-)

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I love my bard! Always contributing. Over 3 levels, his inspire courage has made the difference between success and failure 13 times, and between success and crit success 5 times!
* Yes, I have been keeping track *

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WatersLethe wrote:

Assurance was one rule I was totally wrong about during the playtest. I thought it was dumb and weak, but it's actually super elegant.

It cleanly and unassumingly sidesteps the whole "can you really take 10/20 here?" discussion and goes right to the heart of what taking 10 or 20 was meant to emulate: performing a task you're sure you can do under normal circumstances.

I wouldn't say you were wrong. The playtest version of assurance was different, and somewhat weaker.

But yeah, Assurance is amazing in PF2!

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Congratulations one and all!!

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Angel Hunter D wrote:
Aristophanes wrote:

O.K. I must be missing something.

Is there a link I'm not seeing?
All I see is the article. Where are people finding specifics like the price of a dueling sword, or which Archetypes are available.
Where in the article is the link?
No links, at the bottom there are arrows to expand on individual books to see errata and sanctioning.

Ah. Thank you. I had hovered, but the cursor didn't change, so I didn't click.

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O.K. I must be missing something.
Is there a link I'm not seeing?
All I see is the article. Where are people finding specifics like the price of a dueling sword, or which Archetypes are available.
Where in the article is the link?

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As many of you will remember, when Goblins were first announced as a core ancestry, there was much gnashing of teeth and rending of garments in protest.
"They don't make sense"!"They'll be disruptive!"
Now that we are 6 months in to the PF2 Era, have anybody's predictions of gloom and doom come to pass? Have any normally non-disruptive players become so when playing a Goblin? Or, did anybody actually just ban them from their game for thematic reasons.
Since I only play PFS2 I haven't encountered any problems.
Can some of you feed my schadenfreude?

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QuidEst wrote:
UnArcaneElection wrote:
Original blog post wrote:

{. . .}

Pillars of Knowledge
{. . .}
Anathema Choose to use old knowledge or tools after they have been improved upon, {. . .}

But . . . but . . . but . . . they keep sending out faulty patches!

You’ll suck it up and submit detailed user error reports to aid the developers, at least if you want more spells tomorrow!

Ah! But no, you see. The gods are testing you! The important phrase is "improved upon". If the patch is faulty, it's not an improvement. But, if you can make it work better, even with a faulty patch, you should.

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Ravingdork wrote:
Zapp wrote:
Ravingdork wrote:
Just as it is obvious that hazards and monster numbers can be raised up or down, or diseases can spread, has always been the intent of the developers and the rules of the game that they designed.

You use the word "obvious" a lot.

Maybe you shouldn't...

Yes, quite right. I'm sure with a little bit more thought, I could come up with a better tool to add to my debate arsenal.

As I participate in numerous threads though, in between my more important day-to-day responsibilities, I don't always have the time to put in as thorough a response as would be ideal. Many are off-the-cuff comments as a result, and probably should be taken/weighted as much.

I'll work on my decorum; at not coming off as so antagonistic/condescending in the future.

I've always liked "Incontheevable"! my self.

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Rugglesby: Male Goblin Bard/Scholar.

1. Very well dressed, fastidiously clean. Teeth are sparklingly white.
2. Speaks with a thick Taldan accent, even when speaking Goblin.
3. Very polite and gregarious.
Bonus: Makes a living(when not adventuring) by giving lectures about Goblinoids.

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Tender Tendrils wrote:
Seisho wrote:

The problem with half giant is largely...uhm...pun not intended... that that's how ogres are made

And lets be honest, ogres are not exactly made in a pc friendly way (even less so then orcs, lizardmen, etc...)

although I don't know what happens if giants try to breed with anything other then humans (maybe that's how wood giants came to be? they have a certain nature affinity and pointy ears)

Honestly, the less we think about giants breeding with medium sized people, and all of its implications, the better.

Maybe Giants are so large because they are...over compensating for other short comings.

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Zapp wrote:
Leahcim wrote:
Any idea when we will be seeing the errata changes in the PDF?
https://paizo.com/threads/rzs42tt7?Errata-Changes-to-the-PDF

They said "in" the pdf, not "to" the pdf.

Grand Lodge

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A -5 also represents a 1 int. I know odd # are uncommon, 19 & 21 are possible, why not 1?

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worg64 wrote:

Myxih "Femme Fatale" Gnome(Umbral) Rogue(Thief) CN alignment

She is a innocent looking but beautifull female gnome that uses her charms to get her way in life, She acts the weak, whimsical lady in dire need of salvation but under the lovely mask she is a ruthless, uncaring, egoistic b!!@~ that do whatever neccessary to get her goals fullfilled.She has a background as a field medic where she learned the medicine and acted much as the lovely sweet nurse while at the same time she gladly plundered the poor wounded or dead soldiers she come across. Here she also learned the basic of fighting where she also saw the need to take care of her own wounds from bad encounters and hence she wanted to learn the healing craft, not for care of others but because of her own selfish care.
Now she has heard of the goblins very sneak way to sneak around more easily and that is her next goal to learn from any willing goblin to teach her. (at level 3 obtain adopted ancestry goblin)
Her strength is a minus but she uses her dex to deadly effect in battle and her sweet deamenor to make other carry her things in her travels with a carefull eye nothing disappear.

Stats
Str 8 -1
Con 14 +2
Dex 18 +4
Int 10 +2
Wis 14 +2
Cha 14 +2
Skills
Thievery
Stealth
Diplomacy
Deception
Performance
Athletic
Acrobatic
Survival
Arcane
She is to learn society
She will then go expert in thievery and Stealth as well as diplomacy, deception and performance.
She has excellent saves all expert as well as expert perception.
Deadly in combat and a jack of all trade when it comes to skills.
At start she will be using shield, where later on she might instead get the shield cantrip or fighter dual to obtain +2 ac with 1h weapon.

Very cool character!

One thing though. If the above stats are for 1st level, she has 2 too many bonuses. They add up to +11, but should be +9.

Edit: NVM the Int was accidentally given a +2.

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Saros Palanthios wrote:
Sarenrae disapproves of thread necromancy...

I think Pharasma would hate it more.

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Luke Styer wrote:
Cayden Cailean’s anathema includes “own a slave[.]” Would purchasing a slave specifically to manumit him or her violate that anathema?

The only reason I think it might is that you are rewarding slavers by paying for the slave, and thus encouraging them to create more.

(Bonus points for use of the word "Manumit". I had to look it up to make sure it wasn't a mistyped spelling!)

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I ain't sheddin' no tears at the loss of Spell Resistance either!

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So what y'all are saying is that adventuring can be dangerous.

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Great story! Thanks for sharing!
Yes, this edition is much more "GM friendly". It is so easy to create encounters, and even adjust based on the party.
I ran a game for my niece, nephews, and my sister, and we all had a blast!!

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First World Bard wrote:

It's part of the Guide.

Note that right now it's just the CRB + Bestiary. The Connections skill feat isn't legal, the Experienced Smuggler feat has a codified benefit, and everyone has access to Wayfinders. (Since they are uncommon, you'd otherwise need some rules element to provide access to them).

Ah, I missed that.

Thank you!

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Is there an Additional Resource page for PFS2 yet? If not, is it assumed that everything so far published for 2E is PFS2 legal?

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Now that King Kong is in the Bestiary, I want an Archetype that will eventually let me have King Kong as an animal companion. Go from ape to Gorilla, to Mighty Joe Young to King Kong. That would be cool!

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The Bohemian Earspoon. Just for the name.

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Data Lore wrote:

Honestly, the amount of number crunching some players employ really suck me out of the game. It gets worse when the powergamers start trying to advise other folks - sort of backseat driving another player's charop.

I wish folks would just be happy with "effective" without going down the rabbit hole of "optimized." As soon as folks go for optimized, the game changes in a fundamental way that affects others at the table and can be detrimental to the campaign as a whole, IMO.

IMHO, in PF2, It is much harder to make an ineffective character. I mean, you really have to work at it! It takes real system mastery to create a substandard character. Unless the character is being created by committee, like "Dr. Heckle" on the recent "Twitch Stream" game.

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Stone Dog wrote:
Slightly off topic, but what are the best ways for a Champion to get more Focus?

He should adjust the contrast knobs on his TV. (Gods I'm old)

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I like having a form-fillable PDF to create the character, but print it out for the game. I don't own, don't want, and can't afford a "smart phone", but the FFPDF is just so damn convenient for creating and leveling.

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Donovan Du Bois wrote:
Spells have been nerfed across the board and every class lost spell slots. I feels pretty bad. My bard can cast 3 spells per scenario. Why am I a caster again? I could just build a rogue and be better in combat.

So all the scenarios you play happen in 1 day "in game"?

Bards have lots of skills and great cantrips!
The scenario I recently played with mine did only last 1 day in game, but he felt very effective most of the time.
On the other hand, the scenario did have a fair amount of social interaction, but I know he made an effective contribution in combat. But YMMV.

Grand Lodge

Rugglesby: Unbreakable Goblin Scholar Bard

Strength:12
Dexterity:14
Constitution:12
Intelligence:12
Wisdom:10
Charisma:18

Muse:Maestro
Feats:Assurance-Arcana, Goblin Lore, Lingering Composition
Skills: Acrobatics +5, Arcana +4, Diplomacy +7, Academia Lore +4, Goblin Lore +4, Medicine +3, Nature +3, Occultism +4, Performance +7, Society +4, Stealth +5, Survival +3.

Languages: Taldane, Goblin, Draconic

Rescued as an infant, by a Sarenraen Paladin, from slaughter, and left in a Shelyn orphanage. Showed unusual gentleness and precociousness, and so was warded to a Taldan Linguistics professor and his family.
His first language was Taldane. He learned Goblin as a second language, and so speaks it with a Taldan accent.
He currently makes his living on the "lecture circuit" giving talks about Goblinoids.

Grand Lodge

Cole Deschain wrote:
Samurai wrote:
Also, I don't see how your barbarian turns into a snake? And why does she have an Anathema?

All but one of the current barbarian totems have anathema.

Well, without getting into too much number crunching and with four characters in one post-

Hek, Rek, and Zek, goblin triplet brothers (recent "graduates" of a Sarenite orphanage, with Zek as the runt of the three, despite having the sharpest teeth), and "Mouse," their human adoptive little sister.

Not a balanced party by any means, but I think I'm gonna keep in my pocket as either handy friendly NPCs or pregens for comedic urban adventure one-offs.

Hek
CN Unbreakable Goblin Barbarian, Warrior Background
** spoiler omitted **

Rek
CG Unbreakable Goblin Rogue, Criminal Background
** spoiler omitted **

Zek
NG Razortooth Goblin Ranger, Tinker Background
** spoiler omitted **...

Rek seems to be missing one ability boost.

Grand Lodge

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It says that Amiri is trained in "Tanning lore". If so, why is she so pale!

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Narxiso wrote:
Could you give a link to the sheets? I’ve been looking for them all day and can only find the play test versions.

https://paizo.com/products/btq01zt5?Community-Use-Package-PF2E-Iconics-Preg enerated-Characters

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What skill would one use to appraise the quality of mundane items.
For example: I have a character who is interested in footwear. Maybe has a cousin who makes shoes, and wants to drum up business for said cousin. Or hats, or barrels, or shovels.
What check could you make?

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Very nice! Thank you Rico!!

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Thanks for this ! I am definitely interested in this project. I'll be sure to check it out when I get home!

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Me too!

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61
Name: Rugglesby
ABC: Goblin Scholar Bard
Weapon: Sword Cane
Catchphrase: "Well struck lad!"

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Unlike most of the sheep on this thread, MY choices are unique:
Witch.
Oracle.
Kineticist. :-P

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My first character, which I created back in September, will be a Goblin Bard named Rugglesby. Rescued from death by a Sarenraen Paladin, and raised by a Taldan Linguistics professor, he is a scholar and an orator, and, when not adventuring, works the "lecture circuit", educating people about Goblins and their kin.

Grand Lodge

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I want to echo my desire for a PF2 version of the 3.5 Binder, something with more flavor than the Medium. I think it would be cool to have a set of "vestiges" based on Golarion Lore, each one with a "level appropriate" suite of abilities. It's a fun class, one of my 2 favorites from 3.5(the other being Warlock). I played one to 35th level in a campaign a few years ago.

Grand Lodge

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j b 200 wrote:
I just really hate that shield though. Like REALLY.

Just wait a while. He'll get a new one after his next battle.

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Maybe the keys are for her gym locker.

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Birmy wrote:
Aristophanes wrote:

Oh, and props to Biagio d'Alessandro for the awesome illo!!

Is Sutter writing prompted by the art in these pieces? The art can't be commissioned for these stories, right?

Ooooh, excellent question! James?

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Lem may be the "Ringo" of the group, but he was channeling Ian Anderson! ;-)

Oh, and props to Biagio d'Alessandro for the awesome illo!!

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Goblin Bard: Rugglesby. Raised by a Taldan Linguistics Professor.
Perform Oratory. Goblin Lore. Works the Lecture Circuit giving talks about Goblins: How to fight them, how to identify the dangerous ones, how to get along with the less hostile ones. Why they behave as they do.

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Does an Ioun Stone continue to circle your head when you earth glide?

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willuwontu wrote:
Talonhawke wrote:
I would say no because Sunder is a melee action, now if you have a melee blast or a way to sunder with ranged attacks sure.

^ This

To expand on it, Kinetic blade and Kinetic Whip infusions would allow you to do so as you're making actual melee attacks.

That makes sense. In world explanation may be that a blast's kinetic energy isn't concentrated enough to damage a specific spot, but the blade or whip could target the right spot. Thanks.

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Can a physical kinetic blast be used to sunder objects? I was thinking specifically of doors, walls, statues, traps, etc.
My Earth kineticist recently acquired the "Rare Metal" infusion, and since I can make adamantine blasts, I thought maybe it could be useful.

Grand Lodge

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I'd like offensive cantrips to have a scaling optionL:
1 action-1dx damage
2 actions- 1dx+mod damage
3 actions- 1dx+mod damage + condition.
MAP applies.
Obviously, everything scaling as they go up in level.

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