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Aristophanes's page

Organized Play Member. 512 posts. No reviews. No lists. 2 wishlists. 29 Organized Play characters. 1 alias.


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Grand Lodge

SuperBidi wrote:
Aristophanes wrote:
No...it doesn't "cripple" you.
20% chance to fail your spells and -1 to all DCs and attack rolls... call that however you want but I think "cripple" will be used by more than just me.

Actually, it's 30% since you're Stupefied 2. But you're still much more likely to succeed.

Also, in most of the longer fights I've experienced, there are multiple opponents, many of which are lower level, so you're more likely to succeed . Just because I can't affect the BBEG, doesn't mean I can't contribute.

Grand Lodge

SuperBidi wrote:

I've played both and Sorcerer wins, hands down.

Psychic is not really powerful, Unleash Psyche really cripples you any time the combat lasts more than a few rounds (which means tough fights).

Sorcerer on the other hand is among the top casters in the game.

No...it doesn't "cripple" you.

I've played my Psychic for 6 levels, unleashed, and had the fight go extra rounds, and only once was I not able to get my spell off, but was still able to move at full speed.
I realize you like to use hyperbole, but you're simply wrong.

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*BUMP!!!!!!!!!!!!!*
Is this thing on?

Grand Lodge

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Bluemagetim wrote:
magnuskn wrote:

Well, what don't I like about PF2E so far? I haven't actually GM'ed it yet and only played until level 2 in PFS, so I'm coming at this more from an intellectual level than play experience. However, I am getting nearer to GM'ing it, since I'm opening up a group on every second Sunday among my friends in about October (due to prep time and a few people, including me, going on vacation in the interim), so I'm getting nearer to being a GM.

But a few things stand out for me:

- Like Lord Fyre, I don't like that Sorcerer bloodlines (and Witch patrons) are fixed to a certain spell list. What about people who want to play an aberration bloodline sorcerer, but would like to use the arcane spell list? That was possible in 1E, now it ain't, for no good reason than a probable "Well, we thought it'd be a neat idea!" from the devs.

- Perception being a static progression which depends on your main class chassis. Also, Sense Motive being tied into Perception, for the same reason. Not only did Monks suddenly become pretty slow in terms of initiative, they also became very credulous towards lies, compared to their 1E counterparts. You can do a bit about the initiative thing, but if you are playing certain classes in PF2E, you are stuck with sucking at your Sense Motive checks, without a remedy.

Both of those these aspects seem to staying the same for Player Core 2 (Perception already was still linked to Sense Motive progression, with no skill feat or the like being there to make Sense Motive better by its own), so yeah, that are things that could be remedied in some way in the future.

Fighter getting expert perception at level 1 was odd to me.

Same for Bard. I love my Bard, but it just doesn't make sense to me thematically.

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Will there be any 9-12 scenarios?
I want to play my 11th level Bard some more!

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How about something similar to Intimidating Prowess, but, use Strength instead of Cha.

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The Raven Black wrote:

For Performance, I love the Orchestral Brooch talisman myself, especially for the simple to crit success effect : "You receive a +1 status bonus to your Performance check. If you roll a success, you get a critical success instead."

There are also effects like the Pocket Library spell that help change a crit fail to simple fail (here for RK checks).

Effects that allow you to reroll, or roll twice and pick the best, are great too,

Ooooo! That's nice!! Thanks!!

Grand Lodge

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Ravingdork wrote:

Congrats on getting to such a high level. I hear that's difficult to do in Society sometimes.

Elixirs and mutagens will sometimes give higher item bonuses than the norm.

If you haven't already, check out the Skills pages of Archives of Nethys. Under each skill there is a set of collapsed menus that show all the skill boosting items for that skill.

For example, a silvertongue mutagen or theatrical mutagen can grant up to a +4 item bonus to Performance checks.

Thanks for this! I had no idea this feature existed!

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Would it make sense for the Guardian to have access to a feat that lets them count as flanking with an adjacent ally? *just spitballin'*

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My first PFS character, a Goblin Bard, Just made 11th level.
Charisma +5
He has Master prof. in Perform.[+17 Proficiency]
He has Virtuosic Performance in Oratory [+2 circumstance]
He has a Maestro's Instrument (Moderate) {+2 item]
He can cast the Musical Accompaniment cantrip [+1 Status}
Total of +27 on performance checks using Oratory.
Make an Impression:+27. Demoralize:+27 Goblin Song: +25

Are there any other skills that consistently benefit this much at this level from Skill feats, Magic items and spells?

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I always pictured the Flick Mace as something akin to a deadly Chinese Yo yo.

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Re: Energy Aegis-It only lasts until the next time you make your daily preparations. So casting it the night before won't save you a spell slot. I don't know if that will affect its rating or not.

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cmlobue wrote:
One night in Changdo makes a hard man humble.

Not much between despair and ecstasy.

Grand Lodge

Does Gorum have Psychopomps?
What happens to them when he dies?
Can they find another god to serve?
Do they have any power to continue to serve his cause?

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Fun!
But now I wonder what or if Marps excrete.
*Sorry.That's just how my brain works* ;-)

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I hope they chose the one that will make the most interesting, exciting, dramatic, and compelling story.
For me, that would be Saranrae, or Lamashtu.

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The Raven Black wrote:
Why would Nhimbaloth specifically target Gozreh ?

Well, see, when they were in Junior Highschool together, every day before homeroom, Gozzy beat him up and stole his lunch money. That kind of stuff can fester for centuries.

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Would Synesthesia, as written, be too strong as a 6th level spell? 7th? Too weak for 9th?
Genuine question. I don't have a dog in the hunt.

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Really? Seriously? The end of Golarion caused by an overwhelming number of jeans, sweatshirts, and ball caps...with Aroden logos?

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Jonathan Morgantini wrote:
For those who missed Luis hint this week. The next safe deity is a member of the Godclaw (not Aprils Fools)

My guess is Irori. I can't imagine his loss being disruptive enough to carry sufficient dramatic weight. Just my opinion.

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Just out of curiosity, out of the current "20", who 'became' gods after Rovagug was caged?

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Perpdepog wrote:
shepsquared wrote:
Cayden Cailean: The drunken adventurer god that's been around for way more than I ever remember. He's fun but I wish more emphasis was put on his adventures with other gods, whether its Trudd, the Prismatic Ray or someone like Irori. No adventurer is going to last long solo.

I would eat those stories up. CC hasn't really got much of a holy text, IIRC the whole thing is intended to fit on a plaque on a wall and boils down to "Don't be a dick," but if he had any sort of extended canon or a series of parables I could totally see them taking this form, like a cross between scripture, tavern tales, and Pathfinder Chronicles.

shepsquared wrote:
Erastil: God of the Hearth, Home and the Hunt, he mostly loses points for how little emphasis is put on his family. I feel like they should be as important to him as Torag's pantheon is to him.
Wait, has Erastil even got a family? I don't recall one now.

Now I really want a "Buddy Cop" movie with Cayden and Irori.

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The plight of Dou-bral brings to mind Angel after being 'cursed' with a soul.

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Add me to the chorus!
Or, at the very least, it should not cost 40 ACP to replay a Quest.
Make it 10 for 1xp or 20 for 2xp.
But repeatable would be ideal.

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Ridge wrote:

Rydge (The Y makes it more godly)

Category - Newly Risen God
Edicts – Try to suck a little less today than you did yesterday; if you’ve done no harm then you don’t owe people explanations for who or what you are; Events in life are not fair but people should strive to be. Spin worlds of wonder without shame
Anathema – Putting someone else down just so you look taller, Judging another hastily, Refusing to admit you were wrong when you are. No Pineapples on Pizza (I mean it)
Areas of Concern- Imagination, Privacy, trying to be good but reserving the right to #### about it!
Symbol: A stick figure pushing a boulder up a hill!
Follower Alignments – Rydge prefers to hang out with people who are better than he is so mostly good aligned preferred. As they have better options in gods, most of his worshipers are Neutrals TRYING to be better with mixed results anyway
Pantheons – Rydge is leery of joining any pantheon that would want him as a member. He would be alarmed to find out he was also rather redundant even before he arrived by other new gods, but hey, thems the breaks
Devotee Benefits
Divine Ability – Constitution or Wisdom
Divine Font - Heal
Divine Skill - Stealth
Favored Weapon – Halberd
Domains – Dreams, Introspection, Secrecy, Truth
Alternate Domains – Freedom, Magic
Cleric Spells - 1st: Biting Words, 3rd: Non Detection, 6th: Word of Revision

Assuming Rydge is a better god, than Ridge was a mortal, jokes about low bars might be made freely. No doubt he would be utterly confused at first, but then begin granting spells hoping to do SOME good by empowering a few brave souls in need so they could do some good personally before he was inevitably destroyed by pineapple on pizza loving writers for Paizo. Rydge would also develop the unfortunate tendency to speak of himself in the third person, another reason he would be an unpopular god and likely to get the cosmic axe fast!

Since "No Pineapples on Pizza (I mean it)" is an Anathema then you insist on all pizza having pineapple...hmmmm even with Anchovies?

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*Bump*

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Kobold Catgirl wrote:
I'm gonna respectfully disagree, actually! It would be terrible for ramming things as big as you, but if you're a dragon, you're probably mostly aiming for littler creatures, and your main problem is going to be aiming that big horn of yours. A long neck gives you more maneuverability.

Although, most creatures with horns don't use them for hunting. They use them for defense and fighting others of their kind for territory and mates.

Grand Lodge

A fun story!
Really looking forward to this book!
I don't remember, but did we know that Centaurs and Minotaurs would be playable ancestries?

Grand Lodge

Kobold Catgirl wrote:
Editor's Note: "it is not and has never been time for the ManBearPig."

Well, if you're totally serial, then how about the dreaded PuppyMonkeyBaby.

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#BUMP#

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Looking at the Brass Bastion, it's good to know that they will still have trouble with a 1st level spell: Grease.

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I just realized that the first Earth Kineticist I ever saw in pop culture was Pigpen from the "Peanuts" comic strip. He was constantly surrounded by dust, but was too young and inexperienced to control it.

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There's a reason PF2 doesn't have Sunder rules.

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I just had to "Favorite" and reply based on the sheer volume of work and dedication this post took...plus it was a fun and informative read!
I sincerely hope at least a couple of your recommendations have made it into Monster Core.

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WWHsmackdown wrote:
I'll eat my hat if they raise the level cap or release monsters above CR 25. I'm fairly certain mythic rules will just be strong thematic archetypes

OK, but no cheating! The hat has to be made of straw or felt. No Tortilla nacho hats!!

Grand Lodge

graystone wrote:
Aristophanes wrote:
Finoan wrote:
Perpdepog wrote:
Correct me if I'm wrong,

You are probably right about what they are intending to ask.

And no, attaching a spellheart to a Thrower's Bandolier, or Gunner's Bandolier would not replicate the spellheart to any of the weapons inside the bandolier.

But to continue taking questions way too literally...

Perpdepog wrote:
but I think they're asking if they could attach spellhearts to each of the weapons in their bandolier.
Certainly. You just have to buy enough spellhearts so that each weapon can have one.
Could I use the cantrip of the Spellheart from the weapon that is in the Bandolier while it's in the Bandolier?
Your best bet would be to attach the spellheart[s] to gauntlet[s] or other free hand weapons instead of trying to find some kind of workaround with the Bandolier. That way you could use the Bandolier to throw weapons while having spellheart[s] active for weapon[s]. If you're looking for man number of spellhearts active at once, go with 2 Hand Crossbows with Bayonets/Reinforced Frames so you can have 4 weapons wielded at once.

Of course! Gauntlets! Thanks!!

Grand Lodge

Finoan wrote:
Perpdepog wrote:
Correct me if I'm wrong,

You are probably right about what they are intending to ask.

And no, attaching a spellheart to a Thrower's Bandolier, or Gunner's Bandolier would not replicate the spellheart to any of the weapons inside the bandolier.

But to continue taking questions way too literally...

Perpdepog wrote:
but I think they're asking if they could attach spellhearts to each of the weapons in their bandolier.
Certainly. You just have to buy enough spellhearts so that each weapon can have one.

Could I use the cantrip of the Spellheart from the weapon that is in the Bandolier while it's in the Bandolier?

Grand Lodge

Ascalaphus wrote:
Secrets of Magic p. 170 wrote:
Spellhearts are permanent items that work similarly to talismans.
GM Core p. 263 wrote:

You must be wielding or wearing an item to activate a

talisman attached to it.
I think the "wearing" is intended to refer to talismans on armor, not to a weapon you're "wearing" in a scabbard. Otherwise you could get a whole lot of lightweight weapons and have as many talismans/spellhearts as you want. The design intent seems to be that you have just a few of them, but could switch them out with 10m of work.

Ah yes, Thanks. I didn't dig deep enough into the talisman rules.

Any thoughts on the Thrower's Bandolier question?

Grand Lodge

If you have a Spellheart affixed to a weapon, do you need to be holding or wielding the weapon to activate the cantrip?
For example, if you have the Warding Statuette affixed to your back up weapon, could you use it to cast the Shield cantrip while it's in its scabbard?

Edit: Another question: Can you benefit from a Spellheart affixed to a thrower's Bandolier?

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"Weapon: The weapon has the disrupting rune while the feather is affixed."

Does this allow for a weapon that already has 2 property runes to benefit from a 3rd (the spellheart)?

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So, I'm building a character in Pathbuilder, a fighter with the (FA) Vigilante Archetype.
I've decided on my feats using AoN.
I get to eighth level with intent to pick "Hidden Magic", but it's not listed as an option. It doesn't seem to exist on PB.
It's a fourth level feat. It's in the APG.
Has anybody else had this problem with any expected options?
I mean, it's not a huge deal. When I print out the character sheet, I'll just write it in to that spot. But it is kind of annoying.

Grand Lodge

In two or three weeks I'll be playing in a game that starts at 16th level.
Until now, all of my characters have started at 1st, so they proceeded normally,
But starting at such a high level is a bit overwhelming.
If you have had such an experience, what was your process?
Did you build it one level at a time, or just start filling in the character sheet from 16 at the get go?
Oh yeah, and we also have Free Archetypes.
Thanks in advance for any and all advice!

Grand Lodge

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The Raven Black wrote:

All my PFS casters invest in Silver and Cold Iron gauntlets asap now, thanks to Needle Darts.

And no, they are not damaged in any way by casting the cantrip.

*Face Palm*

Gauntlets! Of course! So much more practical!
Thanks!

Grand Lodge

I have had great success with Needle Darts.
I have a Cold Iron dagger, and a Silver Dagger.
But, for some reason Adamantine confuses me a little, mostly because it is much more expensive.
I guess what I want to know is how much for an Adamantine dagger?
A standard-grade adamantine object; Level 8; Price 350 gp per Bulk.
A dagger is Light. Is it 1/10th the cost plus the cost of a regular dagger?

Help me out oh wise ones.

Grand Lodge

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I just re-read the spell, and it says the tree appears in "an unoccupied square". I guess the question then becomes, what counts as 'occupy'? Every square on the planet is occupied by something. If we assume the statement only counts in encounter mode, does a former Protector Tree 'occupy' the square it's in?
"Is a puzzlement"!

Grand Lodge

...to make a 5' square difficult terrain?
Let's say the party is preparing for a siege, and there is an area that they want to make difficult to slow them down, how many trees would be needed to accomplish the task?

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UnArcaneElection wrote:
CorvusMask wrote:

Anyhoo I'm back now that I've slept and sulking less about feeling being ignored upon x'D

I think one thing 2e goblins could use more of is reminders of their cultural hatred of dogs and fear of horses. Like, since people love dogs and goblins are now supposed to be likable, while dogslicers and horsechoppers are retained, we don't actually get much of references to that anymore. Like we could at least have references to goblins eating dog meat or something.

On the other hand, we've previously had at least 1 example of a Goblin that doesn't hate dogs, and even reads . . . .

My first PFS2 character is a Goblin Bard. He was raised from an infant by a Taldan Linguistics professor. Goblin is his second language, which he speaks with a thick Taldan accent.

As a child, he had a favorite pet sheepdog named Belvedere, and enjoyed riding his pony Dewshine. Nature v. Nurture and all that.

Grand Lodge

I know that we earn replays for playing PFS. I have 2 left.
If I use those up before earning more, is there a system in place where in you can "purchase:" more with Achievement Points? (not including evergreens)

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The Raven Black wrote:
Cyrad wrote:
I'm curious if PFS will let you let you make your own hybrid ancestries or will force you to only use half-elf and half-orc.
Knowing PFS and its usual rulings : the latter.

Probably at the start, but eventually you'll be able to do something with AcP.

Grand Lodge

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ssims2 wrote:

Page 215 (Spellcasting Archetypes):

Expert Spellcasting Feat: Typically taken at 12th level,
these feats make you an expert in spell attack rolls and DCs
of the appropriate magical tradition and grant you a 4th-
rank spell slot. If you have a spell repertoire, you can select
a second spell from your repertoire as a signature spell. At
14th level, they grant you a 5th-rank spell slot, and at 16th
level, they grant you a 6th-rank spell slot. Archetypes refer
to these benefits as the “expert spellcasting benefits.”
Master Spellcasting Feat: Usually found at 18th level,
these feats make you a master in spell attack rolls and DCs
of the appropriate magical tradition and grant you a 7th-
rank spell slot. If you have a spell repertoire, you can select
a third spell from your repertoire as a signature spell. At
20th level, they grant you an 8th-rank spell slot. Archetypes
refer to these benefits as the “master spellcasting benefits.”

The bold sections should be removed, since proficiency in spell attacks / DCs is no longer linked to a specific tradition.

Wouldn't this still apply to someone who takes a spell casting archetype that doesn't start out as a spell caster?