Feral Halfling

Aristophanes's page

Organized Play Member. 639 posts. No reviews. No lists. 2 wishlists. 32 Organized Play characters. 1 alias.


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Grand Lodge

My Water Kineticist made short work of them. ;-)

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Air Kineticist can get constant flight at 6th level.
Witch can get limited flight at 5th level.

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Am I correct in assuming that a Kineticist without an actual reach weapon in his hands, will not be considered threatening unless he's adjacent to the opponent, even with Weapon infusion?

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Theaitetos wrote:
Tiny Sprites can jump as high as gargantuan Titans.

Diminutive Grasshoppers can jump higher than elephants

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The Contrarian wrote:
How long can a magus sustain that though?

If he's a Gnome with a familiar, 5 times in one combat.

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Claxon wrote:
Squiggit wrote:
I really dislike and vehemently disagree with the suggestion that not having a unique language makes some group culturally stunted or lesser.
The United Kingdom, United States, Australia, Canada, New Zealand (and Others) would probably all agree.

The United States and England: Two countries separated by a common language. ;-)

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graystone wrote:

"You can spend 10 minutes emblazoning a symbol of your deity upon a weapon or shield."

Neither option is unarmed attacks, so no.

Ah yes. Good point. Thanks.

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Can Emblazon Armament be etched into a natural weapon like a horn or a hoof?

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Do Androids dream of electric sheep?

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Yeah...there's a reason the Sunder rules were left out of 2E.

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Am I correct in assuming that Terrakineticists do not gain additional skills from the element they're currently using?
For example, a "normal" air kineticist will add Fly and K:Nature to their list of class skills.

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Are there any items, magical or mundane, that counteract the Dazzled condition?
I want to play a Caligni, but they suffer in direct sunlight. I'll still play it, but, if there are some, I figure the Caligni community would know.

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Ummm...Guys? Everyone knows when a character is dead! Their eyes become Xs
and their tongue sticks out. It's universal!

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Castilliano wrote:

And abilities might later lower or dispel your Resistance, give you a Weakness, or otherwise enhance the effect. So while it may seem meaningless at first there are (contrived) situations where it matters.

But IMO it looks cool. Your enemy's hoping they've inflicted something significant, but you're there burning blissfully. That should increase respect and/or fear (even if there's no mechanic behind it).

Arguably it's a light source too, albeit a poor one.

And if you finish the battle soon enough: marshmallows.

Not just marshmallows...S'mores! *Assuming Golarion has its own version of graham crackers.*

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Sarenrae-Edicts destroy the Spawn of Rovagug, protect allies, provide aid to the sick and wounded, seek and allow redemption

You are deliberately ignoring an important Edict.
What Cleric of Saranrae would do such a thing!

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*BUMP* *BUMP*

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I remember, back in the days of the original PF2 playtest, one of the designers, my fumbling memory says Buhlman, but could be Seifter, explaining the usefulness of the Assurance feat by describing an encounter in which his 2nd level halfling rogue, who was expert in athletics and had assurance for it, was able to use a third action to trip an ogre DC-16.

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*BUMP* *BUMP* *BUMP*

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alsyr wrote:
I hope so! Guardian and Commander turned out great and Runesmith and Necromancer are both promising, so there is clearly still design space and thematic niches left for them to explore. I personally would love to see a Shifter class as I don’t think we quite have anything that covers that fantasy.

I'm sorry. you need to be more specific.

What doesn't the Wildshape Druid have to cover that fantasy.

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What about inter-planar travel?
Do the inner planes only interact with Golarion? Or the Desnan Galaxy or whatever? Or are distances the same regardless of plan?

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Worst Dana Carvey movie ever!

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I've been playing RPGs for 50 years, from D&D to AD&D, 2E, 3E, 3.5, very little 4E since I couldn't find a group, then PF1. I enjoyed all of them. My current favorite d20 game is PF2. I like the action economy, the Skill system, the four levels of success, the Multiclass Dedication system, and the fact that you really have to try to make a character that is not viable.
All that being said, if I found a group of people I enjoyed who played 3.5 or PF1, I'd join in a second. What really matters to me most is the people I play with. I have a group that plays on Thursday evenings that alternates between PFS1 and PFS2. I have a Monday group that has a more eclectic selection. We just finished a Call Of Cthulhu adventure, and now we are trying Runequest.

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And honestly, how many creatures pl 14 - 22 don't have Darkvision, or have easy access to it, or a work around i.e. precise scent, tremorsense sonar, etc.?

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exequiel759 wrote:

The anathema are barely relevant as a mechanic tbh. If you are a cleric or champion from a deity that doesn't like something, its very likely that your character wouldn't be making that thing in the first place anyways. Few deities have anathema that can restrict a character, and in my experience GMs are more likely to handweave it rather than enforce it when most deities aren't as restrictive.

I feel the 10 minute restriction of the guardian is weird because, even while the reaction is certainly really good, I think its on the same level as the champion's or other classes with similar reactions. More so when the commander archetype is way more stacked in comparision.

Where do you find GMs that handweave? I've had one or two that can knit, but even then, not while running a game. That must be a sight to see! ;-)

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pauljathome wrote:
I can't help but wonder how people's reaction would have been different if Tumble Through had instead been called Biddlegrowf. Nothing changed except the name.

Nice try.

I happen to know that "Biddlegrowf" is the Varissian Gnomish word for...Tumble Through. But, since Varissian Gmomish has only 27 native speakers, you probably thought you could use it without anybody realizing that. While I may not be fluent in Varissian Gnomish, I do know that word!

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Riddlyn wrote:
Teridax wrote:
Deriven Firelion wrote:
Psychic is much, much higher priority than any tweak on an already amazing druid class.

I'm going to leave the personal attacks to the side, because those do not merit a response. What I will say, however, is that if you believe that the Psychic needs help, then your best move is to advocate for that, not push others down. It is perfectly possible for this thread and that hypothetical Psychic thread to coexist, particularly at a time where there is fairly little forum activity, so there is no need to pretend that one thread needs to be silenced for the other to thrive. Of course, we both know the real issue is that you're not a fan of opinions you disagree with and would see this thread removed if it was in your power, but thankfully you don't, so this thread is here to stay.

Riddlyn wrote:
Not on my side it isn't. With the situation you described here, +2 bonus from untamed form and master strikes you would definitely be striking just as well as a martial.

Okay, let's crack out the math, because this conversation is in dire need of facts.

Let's say you're a 20th-level Untamed Druid with a +6 Strength, and you've used untamed form to enter monstrosity form and use the cave worm form. With fully-upgraded handwraps of mighty blows and master unarmed attack proficiency, your attack modifier is +37, a +1 over, say, a Barbarian. Your most powerful attack deals an average of 39.5 damage, and with a 10% increase from the better accuracy that goes up to 43.45.

Now, let's go back to that Barbarian. You're wielding a greatsword, which at 20th level and with full runes will deal 49.5 damage. Already, we're 14% over the transformed Druid, but we're only just getting started: let's just pick Fury, the most generic and arguably the weakest instinct, which at that level adds a +13 to your damage rolls, bringing your total to 62.5, nearly one and a half times as much damage. Thanks to the devastator

...

Can Druids in "Battle-form" cast spells?

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My 9th level Druid killed an Eshmok Demon by critting it with a cold iron Needle Darts spell. Of course, this was after hitting him and his buddies with a Howling Blizzard.(A very effective spell if you're trying to impede movement!)

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"Operation Hellmouth?
They must be going to Cleveland. The one in Sunnydale has been closed for years!*

*Sorry. Huge BtVS fan. Couldn't resist. ;-)

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Yeah, I flagged a bunch yesterday that were in 19 different threads.
It was slow at work. ;-)

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Are there any rules for a ranged character to use a reaction to shoot an opponent who moves on their turn?

The classic example is a Western gun fight with one shooting from behind a water barrel, and another from behind a water trough. The Barrel guy uses his turn to prepare to shoot the trough guy, who uses his turn to reposition to behind his horse. When trough guy moves, Barrel guy shoots at him.

Would that be worth a feat, or should it just be a rule?

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Since I live in Baltimore, I know there will be plenty of opportunities for SF Society play, so I will definitely be playing both. But, unless there are any scenarios that cross over, I won't be playing combined rules.

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I tend to favor support classes so...
Bard. Lots of fun. 1st round, buff the party and make it last, demoralize an enemy, or debuff them with Bon Mot, and either reposition, recall knowledge, or cast shield.
2nd round, cast a spell to buff my friends or debuff my foes, reposition to flank if necessary, Strike, or use a 1 action cantrip.
3rd round, heal a friend if needed, or start with the clean up with combat cantrips...

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RPG-Geek wrote:
Squiggit wrote:

I can see that. I feel like one of the elevator pitches for PF2's 3-action system is the potential for dynamism by having generic actions with variable lengths instead of discrete action types... but then in actual play it only somewhat shines through and I'm always kind of baffled by how little I see Paizo leaning into those mechanisms.

I keep expecting classes to have these dynamic systems where you juggle unique actions and situationally fit them in to create this semi-complex action puzzle.

But instead it's just like here's a way to spend two actions on your main offense and then one action moving or doing a third backup thing if you don't need to move.

Unironically, D&D 5e does 3 actions better with the 2024 version, ensuring most classes have actions, bonus actions, and movement options. The classes the community has deemed as failures tend to have mandatory feeling bonus actions or poor uses of concentration on spells that don't seem to need it.

I am unfamiliar with the 5E 2024 action economy.

Could you give me an example of how it would work with, say, a fighter and a spellcaster, and what they can do differently.

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Laughing Fit and Roaring Applause are both great as long as the opponent isn't immune to Mental effects.

My Goblin Bard has had some success with Goblin Song, when he follows up with Demoralize, or if there's another caster with Will save spells, or in the second round. if his lingering comp is working.

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Project: J-ko wrote:
I know the metaplot symbol is a siege engine, but I keep looking at it thinking "Ooh, Year of the Biplanes!"

Sopwith Camel time!

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QuidEst wrote:
keftiu wrote:
All this news and still no sign of Outer Dragons? That's heartbreaking :C
We're getting a divine cosmic dragon for Starfinder, and the outer dragons could be material for future primal dragons in the system. (The first one is going to be a host dragon, which I'm very excited to see.)

Oooo, a Host Dragon!

I hope, instead of a "fear" Aura, it has a "Calm" Aura. and encourages you to relax, drink "Sea Breezes" and sing Karaoke!

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Justnobodyfqwl wrote:
WatersLethe wrote:
Zoken44 wrote:
So the basic class feature they have that does magic to technology that they carry around doesn't count because... because.

Real quick wanted to respond to this snarky comment:

"Yeah I'm kind of a tech enthusiast. But only really in one field. Well, one product category. Well... toasters. I am a tech enthusiast for toasters. The kitchen appliance."

When you think about it, pretty much any Turret or Mine Mechanic might be throwing a heavily modified Cinder Dragon 9000 Industrial Kitchen Toaster onto the battlefield.

Make a reflex save against 12d8 of buttery damage, evenly toasted to perfection!

Reflex huh?

In every other instance of "Buttery Damage" I've ever seen, its been Fortitude saves...well, except for that one "Butter Cream" Focus spell that was Will *Which I still contend should have had the incapacitation trait*!

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RE: Errata,
If nobody has done so yet, I would recommend starting an errata thread for each of the classes.

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Isit possible or likely that you'll publish Adventures, modules and/ or APs that start at 11, like "Eyes of the Ten from PFS1, or "Night of the Grey Death" from PF2? Something that would allow the characters to continue into higher levels?

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HammerJack wrote:

One. From the Combination weapon rules:

Quote:
Since a combination weapon is one weapon with two usages, both usages share any fundamental runes. You can put a property rune on a combination weapon as long as it's appropriate for either of the two usages, but if only one of the usages meets the property rune's requirements, the effects of the property rune only apply for that usage. For instance, a vorpal axe musket only applies the vorpal property rune when you're using it as an axe. Due to their complexity, combination weapons can't have another weapon, such as a bayonet or reinforced stock, attached to them.

Thanks Hammer Jack!

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I'm making a 3rd level Thaumaturge with a Strength of -1.
I like the Multipistol because the melee version is finesse.
How many potency runes do I need for it to work for both options?

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I was in an AD&D homebrew game back in '79 or '80.
The party was in a large city and the circus was in town.
Something spooked an elephant, and it Trumpeted, which turned out to be the name of a demon, which appeared for being summoned.
So yes, music can be very powerful. LOl

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Matt Duval wrote:
Space!

...the Final frontier!

... is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.”

This should be fun!

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Squark wrote:

In practice what it amounts to is either

A) saving 2 GP on a chain shirt. If you don't have +1 strength both will penalize your stealth and thievery checks.
B) Higher HP and hardness compared to the similarly priced studded leather, which is very rarely relevant.

Armor specialization doesn't apply to light armor, so a adding a new armor group to lighr armor doesn't actually make a differencedifference.

In practice, it is slightly underpriced, but it's not game breaking. It mostly lets dex-based characters go for a different aesthetic.

Ah, I didn't consider that. So, not great for low str Rogues and Rangers.

But still worth while for my -1 Str Gnome Thaumaturge.

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Kilted Breastplate
Flexible
Source War of Immortals pg. 146
Price 3 gp; AC Bonus +2; Dex Cap +3; Check Penalty -1; Speed Penalty —
Strength +1; Bulk 1; Category Light; Group Plate
This armor consists of a chest plate, typically made out of bronze or other water-resistant alloys, strapped to the body with a leather harness and featuring a skirt of leather pleats reinforced with metal studs to protect the upper legs.
Traits
Flexible:
The armor is pliable and doesn’t hinder most actions. You don’t apply its check penalty to Acrobatics or Athletics checks.

Is there a better armor for a character with proficiency in light and medium armor with +3 dex and +0 str?

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*BUMP*

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My only interaction with a Runelord was way back in PFS1 Season 4 "The Waking Rune". Krune, Runelord of Sloth, couldn't use Evocation himself, but could, and did, summon creatures that had those abilities.
I would say it is only Anathema for the Runelord himself.

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For those in the thread who are unaware of the origin of the tier list:

https://forums.giantitp.com/showthread.php?266559-Tier-System-for-Classes-( Rescued-from-MinMax)

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Is this a Remaster thing?
I thought you were only limited by the number of invested Items you had, and could otherwise use them and wear them as you like.
Wear 3 belts, 2 cloaks, 4 hats... whatever.

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The direct link to the Pathfinder forums isn't working.
You can get to the forums by just clicking "Community",
But the "Community>Forum>Pathfinder>-click on Pathfinder>" link takes you to the

"Not Found - We were unable to find what you're looking for." Page. FYI

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