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Aristophanes's page

Organized Play Member. 649 posts. No reviews. No lists. 2 wishlists. 32 Organized Play characters. 1 alias.


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Grand Lodge

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Teridax wrote:
Riddlyn wrote:
I love how you keep going on about how often the the psychic MCD is something most Magi take? Where are you getting that data from?

From my eyes. Have you literally never read a Magus discussion online or played with one? Because this thread should already give an indication, and the combo is ubiquitous at every table I’ve played that featured a Magus.

gesalt wrote:
Animist is really the exception when it comes to poaching. Witch offers the lesson feats to poach its focus spells, though not its cantrip. Summoner also allows poaching its focus cantrips and spells, with the sole exception of evolution surge. The other casters all make their early focus spells available as do all the martials with focus spells.
As shown by the numerous examples of unpoachable spells you’ve just listed, they’re really not. Many focus spells cannot be poached, so why does it need to be open season for the Psychic’s amps? For that matter, what difference would it make to you if you only take the dedication for the focus point, when you could just pick Blessed One?

I play a lot of PFS.

I have played with dozens of different players over the last 6+ years.
I have seen many Magusi, from level 1-10(so far), and not 1 has Multi-classed into Psychic.
Heck, as far as I can tell, I'm the only player in my circle of PFS that has really read any gaming boards, or at least with any interest in optimization.

Grand Lodge

Will Safe Elements make creatures outside your Aura no longer concealed to your allies inside the Aura?

Grand Lodge

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As a player of multiple Kineticists, I am delighted to have misinterpreted the item description.
Now that I think about it, if my original interpretation was the intent, the sentence "When you invest a gate attenuator, attune it to one element of your choice." would have come before "If you're a kineticist, the attenuator grants you a +1 item bonus to your impulse attack modifier (but not to your impulse DC)."
Cool! now I have more gold to spend on...
Let's see...I've already got Armor covered.
My skill-boosting items are all up to date
AH...Mobility boosters!

Thanks guys!!

Grand Lodge

Just a reminder re: Gate Attenuators- If you are a dual gate Kineticist, and you plan to use your kinetic blast from both elements, you need an attenuator for each element to get the benefits for both.

Grand Lodge

exequiel759 wrote:
Aristophanes wrote:
Trip.H wrote:
exequiel759 wrote:

_____________________

I'm still having to explain here just how bad Gaze really is, because Exemplar's spark mechanics obfuscate that travesty that much more than normal.

Because Gaze is a Trans ability, it triggers the 1 per turn lockout.

If an Exemplar instead spends 1A to Shift the spark back to a weapon, then they could then pop the weapon's Trans ability that same turn, and that Trans itself is a damage boost far more potent than Gaze.

I...

Geez Trip, stop with the wishy-washy ambiguity!

Tell us how you really feel.

Just spitballin' here: What if it were 1d6 per damage die, then at 10th it goes to d8s, and 18th to d10s?

I doubt nerfing it would make it better.

How is 1d6 precision per damage die as opposed to a flat 1d6 for Trans Gaze nerfing?

Grand Lodge

Trip.H wrote:
exequiel759 wrote:

_____________________

I'm still having to explain here just how bad Gaze really is, because Exemplar's spark mechanics obfuscate that travesty that much more than normal.

Because Gaze is a Trans ability, it triggers the 1 per turn lockout.

If an Exemplar instead spends 1A to Shift the spark back to a weapon, then they could then pop the weapon's Trans ability that same turn, and that Trans itself is a damage boost far more potent than Gaze.

I...

Geez Trip, stop with the wishy-washy ambiguity!

Tell us how you really feel.

Just spitballin' here: What if it were 1d6 per damage die, then at 10th it goes to d8s, and 18th to d10s?

Grand Lodge

exequiel759 wrote:
Ryangwy wrote:
exequiel759 wrote:
If you think the current class is fine then that's great, but I think we can agree you are in the minority here when most of the users in the thread seem to agree exemplars tend to rotate between the same two ikons most of the time.
I mean, I think that that's a perfectly fine rotation and I'm not sure what's wrong with that? Sure, if the Exemplar had every ikon active all the time and could Transedence whenever (a bit of a simplification of your idea but still) and they were otherwise unchanged they would be stronger but I don't think they need to be stronger than they are currently... and also yeah, rogue is currently a bit too good because they QOLd every possible sticking point until they don't have a single moment they can't do their thing. A little bit if friction is good! The Exemplar already has a lot of flexibility built in, having to wait one turn isn't the end of the world, especially since the turn you're waiting isn't a dead turn by any standard.

I'll explain my rationale with an example.

Imagine you go to a restaurant where you must choose three different dishes for them to prepare for you. After a short wait, the dishes arrive and you start eating. The food is great, but you’re already full by the time you reach the third dish, so you leave it untouched. You enjoy the place so much that you keep coming back at least once a week. However, every time you visit, the same thing happens: you can never finish the third dish because you’re always full by then. The restaurant has a policy of throwing away any leftovers, so each visit ends up costing them money since that uneaten dish is wasted every time you go.

With that said, I want to ask; why does the restaurant keep preparing three dishes for every customer if most people only end up eating two?

Umm,,,Why don't you take the uneated dish home and eat it later?

Grand Lodge

I was playing a 12th level Bard a couple of nights ago, and our party was confronted by a Troop of Hell Knights on horseback. The Troop was 8sq x 8sq.
I cast Slither(fka Black Tentacles) on them.
Now this was the first time anybody in the game has dealt with troops, so, for expedience, we kind of had to wing it.
The GM rolled one reflex save and failed, so we treated the damage as aoe.
As I now look at the troop rules, I'm thinking that there should have been a save for each 4x4 troop.
Anybody have experience with these rules, and advise how we should use them in the future?

Grand Lodge

“The best laid schemes o’ mice an’ men. Gang aft a-gley.”

Grand Lodge

Ravingdork wrote:

I'm trying to build a cut-above-the-rest mana waste mutant (mutated fleshwarp exemplar) that wields a two-handed firearm to devastating effect.

However, I'm having trouble deciding on what Exemplar options to take. Does anyone have any advice on how to make an effective ranged Exemplar build?

So...a deformed Chuck Connors. ;-)

Grand Lodge

My Water Kineticist made short work of them. ;-)

Grand Lodge

Air Kineticist can get constant flight at 6th level.
Witch can get limited flight at 5th level.

Grand Lodge

Am I correct in assuming that a Kineticist without an actual reach weapon in his hands, will not be considered threatening unless he's adjacent to the opponent, even with Weapon infusion?

Grand Lodge

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Theaitetos wrote:
Tiny Sprites can jump as high as gargantuan Titans.

Diminutive Grasshoppers can jump higher than elephants

Grand Lodge

The Contrarian wrote:
How long can a magus sustain that though?

If he's a Gnome with a familiar, 5 times in one combat.

Grand Lodge

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Claxon wrote:
Squiggit wrote:
I really dislike and vehemently disagree with the suggestion that not having a unique language makes some group culturally stunted or lesser.
The United Kingdom, United States, Australia, Canada, New Zealand (and Others) would probably all agree.

The United States and England: Two countries separated by a common language. ;-)

Grand Lodge

graystone wrote:

"You can spend 10 minutes emblazoning a symbol of your deity upon a weapon or shield."

Neither option is unarmed attacks, so no.

Ah yes. Good point. Thanks.

Grand Lodge

Can Emblazon Armament be etched into a natural weapon like a horn or a hoof?

Grand Lodge

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Do Androids dream of electric sheep?

Grand Lodge

Yeah...there's a reason the Sunder rules were left out of 2E.

Grand Lodge

Am I correct in assuming that Terrakineticists do not gain additional skills from the element they're currently using?
For example, a "normal" air kineticist will add Fly and K:Nature to their list of class skills.

Grand Lodge

Are there any items, magical or mundane, that counteract the Dazzled condition?
I want to play a Caligni, but they suffer in direct sunlight. I'll still play it, but, if there are some, I figure the Caligni community would know.

Grand Lodge

Ummm...Guys? Everyone knows when a character is dead! Their eyes become Xs
and their tongue sticks out. It's universal!

Grand Lodge

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Castilliano wrote:

And abilities might later lower or dispel your Resistance, give you a Weakness, or otherwise enhance the effect. So while it may seem meaningless at first there are (contrived) situations where it matters.

But IMO it looks cool. Your enemy's hoping they've inflicted something significant, but you're there burning blissfully. That should increase respect and/or fear (even if there's no mechanic behind it).

Arguably it's a light source too, albeit a poor one.

And if you finish the battle soon enough: marshmallows.

Not just marshmallows...S'mores! *Assuming Golarion has its own version of graham crackers.*

Grand Lodge

Sarenrae-Edicts destroy the Spawn of Rovagug, protect allies, provide aid to the sick and wounded, seek and allow redemption

You are deliberately ignoring an important Edict.
What Cleric of Saranrae would do such a thing!

Grand Lodge

*BUMP* *BUMP*

Grand Lodge

I remember, back in the days of the original PF2 playtest, one of the designers, my fumbling memory says Buhlman, but could be Seifter, explaining the usefulness of the Assurance feat by describing an encounter in which his 2nd level halfling rogue, who was expert in athletics and had assurance for it, was able to use a third action to trip an ogre DC-16.

Grand Lodge

*BUMP* *BUMP* *BUMP*

Grand Lodge

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alsyr wrote:
I hope so! Guardian and Commander turned out great and Runesmith and Necromancer are both promising, so there is clearly still design space and thematic niches left for them to explore. I personally would love to see a Shifter class as I don’t think we quite have anything that covers that fantasy.

I'm sorry. you need to be more specific.

What doesn't the Wildshape Druid have to cover that fantasy.

Grand Lodge

What about inter-planar travel?
Do the inner planes only interact with Golarion? Or the Desnan Galaxy or whatever? Or are distances the same regardless of plan?

Grand Lodge

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Worst Dana Carvey movie ever!

Grand Lodge

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I've been playing RPGs for 50 years, from D&D to AD&D, 2E, 3E, 3.5, very little 4E since I couldn't find a group, then PF1. I enjoyed all of them. My current favorite d20 game is PF2. I like the action economy, the Skill system, the four levels of success, the Multiclass Dedication system, and the fact that you really have to try to make a character that is not viable.
All that being said, if I found a group of people I enjoyed who played 3.5 or PF1, I'd join in a second. What really matters to me most is the people I play with. I have a group that plays on Thursday evenings that alternates between PFS1 and PFS2. I have a Monday group that has a more eclectic selection. We just finished a Call Of Cthulhu adventure, and now we are trying Runequest.

Grand Lodge

And honestly, how many creatures pl 14 - 22 don't have Darkvision, or have easy access to it, or a work around i.e. precise scent, tremorsense sonar, etc.?

Grand Lodge

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exequiel759 wrote:

The anathema are barely relevant as a mechanic tbh. If you are a cleric or champion from a deity that doesn't like something, its very likely that your character wouldn't be making that thing in the first place anyways. Few deities have anathema that can restrict a character, and in my experience GMs are more likely to handweave it rather than enforce it when most deities aren't as restrictive.

I feel the 10 minute restriction of the guardian is weird because, even while the reaction is certainly really good, I think its on the same level as the champion's or other classes with similar reactions. More so when the commander archetype is way more stacked in comparision.

Where do you find GMs that handweave? I've had one or two that can knit, but even then, not while running a game. That must be a sight to see! ;-)

Grand Lodge

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pauljathome wrote:
I can't help but wonder how people's reaction would have been different if Tumble Through had instead been called Biddlegrowf. Nothing changed except the name.

Nice try.

I happen to know that "Biddlegrowf" is the Varissian Gnomish word for...Tumble Through. But, since Varissian Gmomish has only 27 native speakers, you probably thought you could use it without anybody realizing that. While I may not be fluent in Varissian Gnomish, I do know that word!

Grand Lodge

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Riddlyn wrote:
Teridax wrote:
Deriven Firelion wrote:
Psychic is much, much higher priority than any tweak on an already amazing druid class.

I'm going to leave the personal attacks to the side, because those do not merit a response. What I will say, however, is that if you believe that the Psychic needs help, then your best move is to advocate for that, not push others down. It is perfectly possible for this thread and that hypothetical Psychic thread to coexist, particularly at a time where there is fairly little forum activity, so there is no need to pretend that one thread needs to be silenced for the other to thrive. Of course, we both know the real issue is that you're not a fan of opinions you disagree with and would see this thread removed if it was in your power, but thankfully you don't, so this thread is here to stay.

Riddlyn wrote:
Not on my side it isn't. With the situation you described here, +2 bonus from untamed form and master strikes you would definitely be striking just as well as a martial.

Okay, let's crack out the math, because this conversation is in dire need of facts.

Let's say you're a 20th-level Untamed Druid with a +6 Strength, and you've used untamed form to enter monstrosity form and use the cave worm form. With fully-upgraded handwraps of mighty blows and master unarmed attack proficiency, your attack modifier is +37, a +1 over, say, a Barbarian. Your most powerful attack deals an average of 39.5 damage, and with a 10% increase from the better accuracy that goes up to 43.45.

Now, let's go back to that Barbarian. You're wielding a greatsword, which at 20th level and with full runes will deal 49.5 damage. Already, we're 14% over the transformed Druid, but we're only just getting started: let's just pick Fury, the most generic and arguably the weakest instinct, which at that level adds a +13 to your damage rolls, bringing your total to 62.5, nearly one and a half times as much damage. Thanks to the devastator

...

Can Druids in "Battle-form" cast spells?

Grand Lodge

My 9th level Druid killed an Eshmok Demon by critting it with a cold iron Needle Darts spell. Of course, this was after hitting him and his buddies with a Howling Blizzard.(A very effective spell if you're trying to impede movement!)

Grand Lodge

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"Operation Hellmouth?
They must be going to Cleveland. The one in Sunnydale has been closed for years!*

*Sorry. Huge BtVS fan. Couldn't resist. ;-)

Grand Lodge

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Yeah, I flagged a bunch yesterday that were in 19 different threads.
It was slow at work. ;-)

Grand Lodge

Are there any rules for a ranged character to use a reaction to shoot an opponent who moves on their turn?

The classic example is a Western gun fight with one shooting from behind a water barrel, and another from behind a water trough. The Barrel guy uses his turn to prepare to shoot the trough guy, who uses his turn to reposition to behind his horse. When trough guy moves, Barrel guy shoots at him.

Would that be worth a feat, or should it just be a rule?

Grand Lodge

Since I live in Baltimore, I know there will be plenty of opportunities for SF Society play, so I will definitely be playing both. But, unless there are any scenarios that cross over, I won't be playing combined rules.

Grand Lodge

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I tend to favor support classes so...
Bard. Lots of fun. 1st round, buff the party and make it last, demoralize an enemy, or debuff them with Bon Mot, and either reposition, recall knowledge, or cast shield.
2nd round, cast a spell to buff my friends or debuff my foes, reposition to flank if necessary, Strike, or use a 1 action cantrip.
3rd round, heal a friend if needed, or start with the clean up with combat cantrips...

Grand Lodge

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RPG-Geek wrote:
Squiggit wrote:

I can see that. I feel like one of the elevator pitches for PF2's 3-action system is the potential for dynamism by having generic actions with variable lengths instead of discrete action types... but then in actual play it only somewhat shines through and I'm always kind of baffled by how little I see Paizo leaning into those mechanisms.

I keep expecting classes to have these dynamic systems where you juggle unique actions and situationally fit them in to create this semi-complex action puzzle.

But instead it's just like here's a way to spend two actions on your main offense and then one action moving or doing a third backup thing if you don't need to move.

Unironically, D&D 5e does 3 actions better with the 2024 version, ensuring most classes have actions, bonus actions, and movement options. The classes the community has deemed as failures tend to have mandatory feeling bonus actions or poor uses of concentration on spells that don't seem to need it.

I am unfamiliar with the 5E 2024 action economy.

Could you give me an example of how it would work with, say, a fighter and a spellcaster, and what they can do differently.

Grand Lodge

Laughing Fit and Roaring Applause are both great as long as the opponent isn't immune to Mental effects.

My Goblin Bard has had some success with Goblin Song, when he follows up with Demoralize, or if there's another caster with Will save spells, or in the second round. if his lingering comp is working.

Grand Lodge

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Project: J-ko wrote:
I know the metaplot symbol is a siege engine, but I keep looking at it thinking "Ooh, Year of the Biplanes!"

Sopwith Camel time!

Grand Lodge

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QuidEst wrote:
keftiu wrote:
All this news and still no sign of Outer Dragons? That's heartbreaking :C
We're getting a divine cosmic dragon for Starfinder, and the outer dragons could be material for future primal dragons in the system. (The first one is going to be a host dragon, which I'm very excited to see.)

Oooo, a Host Dragon!

I hope, instead of a "fear" Aura, it has a "Calm" Aura. and encourages you to relax, drink "Sea Breezes" and sing Karaoke!

Grand Lodge

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Justnobodyfqwl wrote:
WatersLethe wrote:
Zoken44 wrote:
So the basic class feature they have that does magic to technology that they carry around doesn't count because... because.

Real quick wanted to respond to this snarky comment:

"Yeah I'm kind of a tech enthusiast. But only really in one field. Well, one product category. Well... toasters. I am a tech enthusiast for toasters. The kitchen appliance."

When you think about it, pretty much any Turret or Mine Mechanic might be throwing a heavily modified Cinder Dragon 9000 Industrial Kitchen Toaster onto the battlefield.

Make a reflex save against 12d8 of buttery damage, evenly toasted to perfection!

Reflex huh?

In every other instance of "Buttery Damage" I've ever seen, its been Fortitude saves...well, except for that one "Butter Cream" Focus spell that was Will *Which I still contend should have had the incapacitation trait*!

Grand Lodge

RE: Errata,
If nobody has done so yet, I would recommend starting an errata thread for each of the classes.

Grand Lodge

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Isit possible or likely that you'll publish Adventures, modules and/ or APs that start at 11, like "Eyes of the Ten from PFS1, or "Night of the Grey Death" from PF2? Something that would allow the characters to continue into higher levels?

Grand Lodge

HammerJack wrote:

One. From the Combination weapon rules:

Quote:
Since a combination weapon is one weapon with two usages, both usages share any fundamental runes. You can put a property rune on a combination weapon as long as it's appropriate for either of the two usages, but if only one of the usages meets the property rune's requirements, the effects of the property rune only apply for that usage. For instance, a vorpal axe musket only applies the vorpal property rune when you're using it as an axe. Due to their complexity, combination weapons can't have another weapon, such as a bayonet or reinforced stock, attached to them.

Thanks Hammer Jack!

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