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![]() Leon Aquilla wrote:
For you, based on your single interaction. I've played campaigns of comparable length and complexity to Paizo APs using Fate and Apocalypse World and Monsterhearts andandand. Don't confuse market dominance for depth of play. Fine to not like it personally but you don't need to diminish its value. ![]()
![]() Xyxox wrote: If Paizo is going the route of its own Open license, I will be a Pathfinder player forever and never again go back to ANY Wizards product. The lesson is "don't rely on any private company to do good long-term, especially in a position of market dominance." The lesson shouldn't be "find a new private company to be loyal to." And there are certainly better and worse ways they could build a license. Build it with community input as an open license that explicitly states no single entity can claim dominance over it? Probably better. Build it with Paizo as the sole caretakers based on the hope that this business will be better? Maybe less good. A lot of Paizo people rule, but businesses gonna business. ![]()
![]() Shisumo wrote:
Even outside Cypher System, there's a whole world of games out there with more permissive licenses. FATE and Powered by the Apocalypse (and many of its own hacks-turned-full-games). Open gaming hasn't ever fully relied on WotC's generosity. Maybe its just time people learned more about the other options out there. All this exist entirely outside the combination of WotC torpedoing their own environment and the games that have grown from its legacy and the lives of the people behind those myriad games being upended. That nonsense (as portrayed thus far) is pointlessly cruel to do in a game (money) they are already winning by a large margin. ![]()
![]() keftiu wrote: Not the most surprising reveal, but exciting nonetheless - this new interview confirms that the Elemental Lords will be getting full deity writeups in the book! The deity write-ups have been some of my favorite PF2 content. ![]()
![]() I don't see the above concept as even a particularly unpleasant person to be around in a moment-to-moment sense. Doesn't need to be bitter or jilted or anything. They just have to be the "Say Yes" friend. Should I date the hot-but-problematic person? Say YES! HE'S HOT! Should I try these potentially problematic intoxicants? Say YES! It is a party and you are too UPTIGHT! Then watch the drama unfold. But never in a way that harms your ability to enjoy the fallout. Maybe not literally the above, but the same vibe. Your cruelty is not in the specific act, but the callous disregard for the consequences to others for your own amusement. ![]()
![]() keftiu wrote:
Maybe a year-long interconnected event ala Drift Crisis? Not literally that, but ya know. Mix of books, APs, standalones, PFS Scenarios. Just go bananas. If we keep doing faction books, a big LO: Pathfinder Society book would be pretty cool and might fit somewhere in there. ![]()
![]() thorindale wrote:
Thanks for the tip! Found the Github Project for the effort. ![]()
![]() Sanityfaerie wrote:
All of this lines up really well with what Michael Sayre tweeted the other day about subtly setting up future stuff. Edit: Tweet ![]()
![]() Yeah. I think d20-based stuff just isn't for you, at least in a way that mass market games are likely to serve. Anyway, to the skill feat topic: I'd love more higher tier feats that do weird things, like the Consult Spirits line. Medicine has some really neat things. I don't know what that'd look like but really anything where you might pause the game and try to figure out how to represent a thing. ![]()
![]() aett wrote:
We have a nagaji heritage with human torso and snek bottom. "Ease of Explanation" is out the window and I love it. ![]()
![]() I'm gonna cheat a bit and give an Ancestry AND a Versatile Heritage. Ancestry: Anadi. I love our spiderfriends and the one I'm playing in SoT is so so much fun. They already have some cool stuff, but I'd like more feats that allow specialization and expansion of their shapeshifting, natural weapons, and spiritual nature. OH! And some stuff to lean into the Grandmother Spider connection. Likewise, there are many many many different types of spiders. That just screams opportunity for Heritages. Versatile Heritage: Changeling I want more of basically everything. More types of Hags represented. Types of changelings that aren't quite so directly related to hags. Types that lean into or push against the Call. Feats, lineages, etc. Whole thing. More more more. A more general desire: Feat lines that build and expand on earlier features, as I mentioned for Anadi. I've complained that a lot of Ancestry-based natural weapons feel underwhelming for, imo, little meaningful balance payoff. So, if we're going to have kind of underwhelming features, let us feat into them. Let's get weird. And crazy. And crazyweird. ![]()
![]() keftiu wrote: I wonder if any Azer might sneak into this - they're not technically dwarves, but their Bestiary writeup mentions some having arrived nearby as refugees recently. A timely inclusion with Rage of Elements around the corner! I've always loved Azer! There's something about our stout burny bois that really calls to me. I've been building them as Ifrit-Dwarves, but a bespoke Ancestry/Heritage would be fun. Certainly more cultural information is welcome, too. The LO books have been some of my favorite gaming guides in several years. ![]()
![]() pixierose wrote:
Divine heist sounds like a ton of fun. ![]()
![]() VestOfHolding wrote: ...and they're going on a bit of God of War path with sprinkling some Mythender into things. Ah. A gentleman of culture. /tips-monocle More seriously... :) "WatersLethe wrote: One way to mechanize the narrative powers implied by mythic is having a Mythic currency like hero points that you acquire at a steady rate and spend to let you do something that defies logic from then on. I'm a big fan of metacurrencies to affect narrative, so this sounds pretty great. My Fate RPG background is showing. What you're describing sounds a lot like how Iron Edda and Scion RPGs handle Scale (different specific mechanics, but similar concepts). ![]()
![]() PossibleCabbage wrote:
I dunno. Punch weirdo cultists in Leng on behalf of some other Dark Power (tm)? If we take the CRPG system somewhat literally, "Mythic" in the context of PF2 comes to mean "imbued with power outside of the normal class bounds". So, you can be a wizard AND an angel (or whatever). Could you represent that with Free Archetype and Blessed One with an Aasimar Heritage? Sure. But that's just one mechanical representation of it (see the aforementioned magus <=> fighter w/ wizard archetype). I trust the people who make games rules and write stories for a living to think of a neat way to do that in a bespoke way. Story Idea: Ascendant beings respond to the failing of Rovagug's prison and ultimately become the powers that forge it anew. ![]()
![]() The Raven Black wrote: Considering how few PCs ever reach high-level, I feel Mythic accessible from level 1 has more potential than if it is restricted to level 20+. This feels like less of an issue with Paizo doing 10-20 APs and a number of high-level adventures. They'd just put out "Mythic AP" or "Mythic Standalone". That said: My preference remains a parallel advancement or a more-broad subsystem. ![]()
![]() Fun Mythic Hook: What happens when a goodly god needs something done under the table?! Start with something simple and escalate from espionage to skirmish to taking part in a war between divine (or quasi-divine) powers. No need to fight 1v9001 to feel epic. You just have stakes and challenges that fit whatever. In this hypothetical, Paizo is writing both the mechanics AND the adventure. Tangling with gods (or, more realistically, their high up servitors)? Maybe you need something akin to godly power, whatever that form takes. Like. We have countless non-mythic adventures that can be atomized to "enter dungeon, fight dudes, get the thing" that somehow remain distinctly remembered. Just...think of a "normal" adventure and then raise the stakes to cosmic levels. Another thing I could see as suitably mythic: Kicking in the doors to Zon-Kuthon's mind palace of torture to rescue the fraying remains of Dou-Bral's essence (or whatever). Explore what happened to him and challenge those what did it. ![]()
![]() The APG has the following in the Consult the Spirits Skill feat: APG 204 wrote: Nature allows you to contact the spirits of nature that form leshies, who are born of pure life essence rather than spiritual energy and can answer questions about natural features like the location of nearby water or plant life. Religion reveals the presence of angelic, demonic, or other spirits in service to divine beings, who provide information about sources of powerful positive or negative energy, sacred or profane influences, or the presence of undead. Occultism allows you to contact lingering spirits, psychic echoes of the departed dead, and spirits from beyond reality, who tell you about things like strange auras, effects, or the presence of unnatural occult beings. No Arcane spirits defined. Nature seems to be in the kami/leshy space. Religion seems to imply there are divine servitors around that you can contact. Occult seems to own the space we would conventionally think of a ghost-like things/hauntings and maybe Old Gods. Doesn't do much to make a list so much as gives some descriptive context. ![]()
![]() CorvusMask wrote: Sidenote, not sure how I like nagaji apparently having snake tail ancestry. I think I do like it, but I do kinda feel like its also saying "And we are never having another snek ancestry ever again, see the niche is filled" xP I somehow doubt it is saying that. Maybe not until we get serpentfolk or something, but yeah. Probably gonna depend more on what makes sense for the region. ![]()
![]() Gisher wrote:
All the snek love in Impossible Lands has been great. An incredibly solid book. ![]()
![]() keftiu wrote: I have a certain weakness for LE martial types, folks like Diomazul and General Susumu. I'd kill for the chance to play a very classic Tyrant someday. Diomazul is so fun. "am snek. leave lone. go way. fine. you bugged me. now i will ANNIHILATE YOUR ENTIRE FAMILY LINE AND THE MEMORY OF YOUR NAME WILL BE A CURSE!" EDIT: Your tyrant comment inspired me to spec out a character. Surya grew up an orphan in a monastery to Irori. A ganzi elf, he is an exercise in self-loathing. Rejecting what he sees as his soft features and the chaos inherent to his heritage, he chooses to make it everyone else's problem. Projecting a calm, if stony, exterior, Surya knows that fury lies underneath. He has turned to Diomazul to help him master his rage and the chaos in his soul. ![]()
![]() keftiu wrote:
Haven't always shared your love for the inquisitor but I'm sold now. THE PEOPLE DEMAND THE INQUISITOR! ![]()
![]() keftiu wrote: Do we need a separate lore discussion thread for this, as PDFs begin to hit inboxes, or are folks content here in the product page comments? I imagine I'll have a lot of commentary once my subscriber friend can share :> If the convo is likely to spin away from the product itself, probably a good call for a fresh thread. I'm certainly down to dish when my PDF shows up. ![]()
![]() I mentioned in the god thread that CE stuff tends to strike me as pretty unnuanced. Drow characters could be the window we use to improve that nuance while still being evil. We know that CE entities are capable of forming long-lived societies, even if it is more rare than not. If Drow are venturing topside more, for whatever reason, it would make sense for diplomats or foreign dignitaries to visit other countries or host visitors to the Darklands (cultural exchance, woo!). It might be fun to play one of those diplomats. It isn't uncommon for people in diplomatic positions to also be part of whatever passes for the organization's intelligence service, so it doesn't even have to be altruistic. Just examining potential threats via new avenues that had been previously closed. Separately: I'm a Nocticula obsessive, so she represents a really cool avenue, too. ![]()
![]() Wow. Neat thread. Wish I had found it at the start! I'm going to follow the alignment bucket grouping because easy. LG - I've really liked Falayna a lot. It is really rare to see a character written specifically from the intersection of "warrior values" and "femininity".
LN - Probably Irori? I dunno. I find legalism to be one of the least interesting mindsets and there is just so much legalism in LN.
LE - This is gonna be weird, relative to what I said for LN. The legalism of LE REALLY appeals to me because it is how I see the reality of legalism. It is ultimately selfish. Also... I just really, REALLY like fiends of all kinds. I was a goth kid. Sue me. Asmodeus as the ultimate representation of The Prince, while also being affable in his own way, and I really want to know if/how he leverages what he did with Rovagug to influence the world and other gods into the present. I like Zon-Kuthon because goth kid and cosmic horror. His relationship with Shelyn is fascinating and, again as keftiu said, the spirit wolf father thing is really neat. Achaekek is the last one here because I love assassins and am especially interested in those that are backed by a strict code or belief. His unclear and shifting backstory is also really interesting. I'd love to learn more about him, but I'm not sure we should. I dunno.
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![]() Zaister wrote: It seems the PDF importer is no longer maintained after Frozen Flame 1. And to head off any potential rage... My understanding is that the individual who was maintaining the importer had planned to stop even earlier due to the sheer amount of effort it took as a volunteer. They had continued longer until Paizo could get their modules rolling. I imagine that if someone new wanted to start maintaining a similar project, that'd be fine. ![]()
![]() Saedar wrote:
Follow-up on this. Talked with the player and they didn't notice either. Benefited from Water and Fire crit effects. I suppose this means that I can at least say that I didn't find open access to be unbalancing in the slightest, so much as Dedicated still feeling like it needs something really special. ![]()
![]() Errenor wrote:
I did not, but I don't think it came up except for Earth and Fire (for the Universalist). Player may have caught it even if I didn't. The Earth Kineticist had fun with knocking people down. Errenor wrote:
And that was the player's reasoning. In a normal game I'd have absolutely just allowed it. The thing that gave me pause for the playtest was that all the language around Impulses and such is very "you must have the Element Gathered". Just think it is worth tightening up some of the language around the topic.
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