What Ancestries are you still craving?


Pathfinder Second Edition General Discussion

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Pathfinder Lost Omens, Rulebook Subscriber

I'm here because they're snakey, so I was actually eyeing the Vishkanya, the Stheno, and the Nagaji all in the Bestiary 3 and thinking they'd be pretty cool. I def want the Stheno because they've very different and cool, but then between the other two, I'm not sure which I'd prefer and I don't feel like both is good, since that's too many snake people.

Wayang, Locathah, Munavri would be super fun to get as well, since I'm looking through the Bestiary 3. Vanara is also a yes, I had a monkey Hengyokai in 4e, so I think that would be cool.

Adlet are noticeably more powerful so I imagine they aren't an option? If they are an option, they would definitely be pretty cool.

Kovintus I want because they remind me of Firbolg and Ogier, which is an immediate yes for me, although I wish the bestiary art emphasized their non-human features a bit more. Wisdom/Strength Up, with Charisma down sounds good to me, glancing at the monster statblock for them


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I would be a lot more interested in a bunch of new ancestries if they were part of a concerted effort to move away from the idea that this or that sapient species is just inherently evil.

So while algollthu would be pretty silly as a pc ancestry, I would be really interested in what the ugothol would look like if you explored them from the angle of "what happens to a species engineered to be a weapon of intrigue and war when their creators, and their war, disappear?"

The ancestry would need to tone down some of the monster powers, but that would actually make sense if you were looking at communities of ugothol that stopped trying to be algollthu weapons.


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Pathfinder Pawns, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Per Astra wrote:

I would be a lot more interested in a bunch of new ancestries if they were part of a concerted effort to move away from the idea that this or that sapient species is just inherently evil.

So while algollthu would be pretty silly as a pc ancestry...

And I would be a lot more interested in a bunch of new ancestries if they were part of a concerted effort to move away from the idea that this or that sapient species is just inherently silly.

What works for one person might not work for another, and vice versa.


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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

This is my dream line up for a Lost Omens: Darklands Ancestry Guide. I included the Traits for each Ancestry as well. I would expect Chapter 1 to be about four pages per Ancestry, after that each Ancestry gets 10 pages. That puts page count at 180 pages. This feels like it could be possible.

Chapter 1: Familiar Faces
Cavern Elves (Elf Trait, Plus Cavernborn Half-Elf Linage with Half-Elf Trait)
Cave Goblins (Goblin Trait)
Enshrak Orcs (Orc Trait, Plus Gloomkin Half-Orc Linage with Half-Orc Trait)
Grondaksen Dwarves (Dwarf Trait)
Lava Gnomes (Gnome Trait)

Chapter 2: Common Ancestries
Caligni (Caligni Trait: Caller, Creeper, Dancer, and Stalker Heritages)
Drow (Elf Trait and Drow Trait)
Duergar (Dwarf Trait and Duergar Trait)
Morlock (Morlock Trait, Plus Grimlock = Half-Human/Half-Morlock with Grimlock Trait)
Svirfneblin/Deep Gnome (Gnome Trait)
Vegepygmies/moldfolk (Fungus Trait and/or Plant Trait)

Chapter 3: Uncommon Ancestries
Aberration Ancestry (New Ancestry)
Corby (Corby Trait and Tengu Trait)
Fungus Ancestry (New Ancestry)
Mongrelman (Fleshwarp Trait and Mongrelman Trait)
Munavri (Munavri Trait)
Skulk (Skulk Trait)

Chapter 4: Rare Ancestries
Derro (Derro Trait and Pech Trait)
Ooze Ancestry (New Ancestry)
Pech (Pech Trait)
Trox (Trox Trait)


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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

And this is my dream line up for a Lost Omens: Aquatic Ancestry Guide. I included the Traits for each Ancestry as well.
Lost Omens: Ancestries of the Seas
Chapter 1: Familiar Faces
Azarketi/Gillman (Azarketi Trait)
Aquatic Elf (Elf Trait)
Brine May
Seaweed Leshy (Leshy Trait)
Undine

Chapter 2: Common Ancestries
Grindylow (Grindylow Trait)
Locathah (Locathah Trait)
Merfolk (Merfolk Trait, Deep Merfolk Heritage)
Plant Ancestry (New Ancestry)
Selkie (Selkie Trait, Think Kitsune of the Sea)

Chapter 2: Uncommon Ancestries
Adaro (Adaro Trait)
Cecaelia (Cecalia Trait)
Jellyfish Ancestry (New Ancestry)
Murajau (Murajau Trait)
Triton (Triton Trait)

Chapter 3: Rare Ancestries
Ceratioidi (Ceratioidi Trait)
Deep One (Deep One Trait)
Deep One Hybrid Universal Heritage
Ichthyocentaur (Icthyocentaur Trait)
Malenti (Sahuagin Trait)


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Ravingdork wrote:
Per Astra wrote:

I would be a lot more interested in a bunch of new ancestries if they were part of a concerted effort to move away from the idea that this or that sapient species is just inherently evil.

So while algollthu would be pretty silly as a pc ancestry...

And I would be a lot more interested in a bunch of new ancestries if they were part of a concerted effort to move away from the idea that this or that sapient species is just inherently silly.

What works for one person might not work for another, and vice versa.

Sorry--I didn't mean for that to step on your, or anyone else's, tail like that; I was a little too flippant. It's just that the agency of an algollthu and a PC seem so very divergent to me that I can't make them overlap in any way that feels coherent. I agree, it's just a "seems to me" thing, and I could have been better articulating that.


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Pathfinder Rulebook Subscriber

It's slightly off-topic, but I really would like to see them expand on and enhance what we have for the Ganzi.

They feel really underwhelming to me, especially when compared to the other alignment based planestouched heritages.

Tiefling, Aasimar, and Duskwalker all have way more options, and even Aphorite feels like the options they have are much more interesting and cohesive. Ganzi are overwhelmingly my favorite heritage in Pathfinder and right now what we have feels like it could be a lot better. Not even a token "now your wings can fly" feat.


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I don’t know which is more likely/realistic. Leshies having more support for the fungus heritage or just having a completely new fungus ancestry.

Anyway, I’d be happy with anything that adds more fungus.


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Pathfinder Pawns, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
yarrchives wrote:
Anyway, I’d be happy with anything that adds more fungus.

Take a few showers while barefoot at the gym and you'll get your wish eventually.


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Does the setting have any equivalent to Goliaths? We could use some more Strength-boosting options, and it's hard to go wrong with sturdy mountain folk.


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Yes, I'm sorely missing "big dudes". Orcs and Lizardfolk are good and you can always flavour a human as big but something like a half-giant, troll or something would hit the spot perfectly for some of the archetypes I love.

Since undead are coming out soon (my absolute favourite), only giantlikes remain. Large ancestry would be the dream but as Logen Ninefingers would say, you have to be realistic about these things, so I would settle with really big medium that got feats that upgrades you to large and simulates being large.


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I am pretty sure we won't get Goliaths, or even any "half-giant" ancestry as multiple people from paizo have implied or stated that they don't want to do that (as they don't want to just copy stuff from D&D anymore). Half-giants and ogrekin also have a ton of unfortunate implications that they are trying to avoid in 2e.

I think some kind of trollkin might be different enough that they do it, and can avoid the implications by being a smaller more intelligent subspecies of troll (as trolls tend to mutate/diverge into subspecies a lot), rather than a result of interspecies dalliances.

I honestly think that all of the half-human ancestries are a bit tired at this point in the life of TTRPGs - I much prefer the wave of unique ancestries paizo have introduced in PF2 (stuff like Conrasu, Goloma, Anadi, etc) to "humans but a bit taller and stronger because their ancestors got it on with giants somehow".

We can get our big strong bois without resorting to human-something hybrids.


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Tender Tendrils wrote:
Half-giants and ogrekin also have a ton of unfortunate implications that they are trying to avoid in 2e.

Reason #234897892374 that always-evil ancestries are probably a relic we should just discard and forget existed.


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Pathfinder Lost Omens, Rulebook Subscriber

I can get behind a big boi ancestry. One of my first characters I ever played when I was a wee tot was a half ogre.

Considering how big a role giants can have in worldbuilding, I don't see why a giant-blooded ancestry couldn't be thrown in. Heck, go all in on Cloud Giants, they're cool, not evil-only, and have interesting story potential.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Tender Tendrils wrote:
Half-giants and ogrekin also have a ton of unfortunate implications that they are trying to avoid in 2e.

What are the issues with half giants? there are any number of giant tribes that have neutral or good base alignments and even among the evil ones many seem that they would be open to alliances and cooperation of conveniance where such couplings may happen. this isn't a coupling where a child would by default be expected to be the result of "R--- and pillage" so im not sure where the problem lies?

or are we just sort of squicked by the implications of couplings of such different size?

edit: in any case my 2 cents is i would prefer a full on "small" giant ancestory who is large size over some half way point, we have so many groups of giants, and while not all of them are culturaly suited to integrate as-is many are and i would love to see these peoples be veiwed through the lense of their huminoid tag more and their giant tag less


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Pathfinder Lost Omens, Rulebook Subscriber

Speaking of a giant kin ancestry, how awesome would it be to play a Heracles style cloud giant kin?

Oh, or at high-ish levels, you become non-magically Large and the enemy wizard scoffs and tries to dispel the Enlarge Person or Giant's Stature...


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Kekkres wrote:
Tender Tendrils wrote:
Half-giants and ogrekin also have a ton of unfortunate implications that they are trying to avoid in 2e.

What are the issues with half giants? there are any number of giant tribes that have neutral or good base alignments and even among the evil ones many seem that they would be open to alliances and cooperation of conveniance where such couplings may happen. this isn't a coupling where a child would by default be expected to be the result of "R--- and pillage" so im not sure where the problem lies?

or are we just sort of squicked by the implications of couplings of such different size?

edit: in any case my 2 cents is i would prefer a full on "small" giant ancestory who is large size over some half way point, we have so many groups of giants, and while not all of them are culturaly suited to integrate as-is many are and i would love to see these peoples be veiwed through the lense of their huminoid tag more and their giant tag less

Well, one of the unfortunate implications is the anatomical impossibility of it all (both in the initial process and in childbirth, though I don't really want to get into all of that). Other than that, the giants that commonly interact with regular sized people aren't generally the good aligned ones, and most of the neutral/good aligned are either Huge or known for being extremely rare or reclusive.

Also, I don't think we will get a large ancestry, even one that becomes large half-way through. PF2 has so far very conspicuously avoided large ancestries and ancestries with more than 2 usable hands, which makes sense because both of those things break about a hundred different things in the game, ranging from dungeon design to emanation spells to the balance of weapons and shields.


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Pathfinder Lost Omens, Rulebook Subscriber
Tender Tendrils wrote:
Kekkres wrote:
Tender Tendrils wrote:
Half-giants and ogrekin also have a ton of unfortunate implications that they are trying to avoid in 2e.

What are the issues with half giants? there are any number of giant tribes that have neutral or good base alignments and even among the evil ones many seem that they would be open to alliances and cooperation of conveniance where such couplings may happen. this isn't a coupling where a child would by default be expected to be the result of "R--- and pillage" so im not sure where the problem lies?

or are we just sort of squicked by the implications of couplings of such different size?

edit: in any case my 2 cents is i would prefer a full on "small" giant ancestory who is large size over some half way point, we have so many groups of giants, and while not all of them are culturaly suited to integrate as-is many are and i would love to see these peoples be veiwed through the lense of their huminoid tag more and their giant tag less

Well, one of the unfortunate implications is the anatomical impossibility of it all (both in the initial process and in childbirth, though I don't really want to get into all of that). Other than that, the giants that commonly interact with regular sized people aren't generally the good aligned ones, and most of the neutral/good aligned are either Huge or known for being extremely rare or reclusive.

Also, I don't think we will get a large ancestry, even one that becomes large half-way through. PF2 has so far very conspicuously avoided large ancestries and ancestries with more than 2 usable hands, which makes sense because both of those things break about a hundred different things in the game, ranging from dungeon design to emanation spells to the balance of weapons and shields.

I strongly recommend not getting hung up on the physiological details. It can be hand waved by magic, the power of love, a blessing of the gods, whatever.

As for ancestry size, I think we could potentially see an ancestry have access to a large size after a certain level especially if it's paired with an ability to temporarily shrink.


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Pathfinder Adventure, Adventure Path Subscriber
WatersLethe wrote:

Speaking of a giant kin ancestry, how awesome would it be to play a Heracles style cloud giant kin?

Oh, or at high-ish levels, you become non-magically Large and the enemy wizard scoffs and tries to dispel the Enlarge Person or Giant's Stature...

On a similar note, I didn’t fully understand why Nephilim weren’t on the table for this, though I accept that they are not.

Tender Tendrils wrote:
Also, I don't think we will get … one that becomes large half-way through.

We already have two, Automatons and Lizardfolk. Also beastkin, though that’s a heritage.

Edit: I feel that we shouldn’t assume anything regarding what ancestries they eventually put in game. Listen to what they’ve said they’re not interested in, yes, but assuming they won’t do something because they haven’t done it yet might not be accurate. I wouldn’t have thought we’d get undead or constructs as ancestries, but we’ll have both in months.


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Pathfinder Lost Omens, Rulebook Subscriber
AnimatedPaper wrote:

We already have two, Automatons and Lizardfolk. Also beastkin, though that’s a heritage.

How did I not know that!


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AnimatedPaper wrote:
WatersLethe wrote:

Speaking of a giant kin ancestry, how awesome would it be to play a Heracles style cloud giant kin?

Oh, or at high-ish levels, you become non-magically Large and the enemy wizard scoffs and tries to dispel the Enlarge Person or Giant's Stature...

On a similar note, I didn’t fully understand why Nephilim weren’t on the table for this, though I accept that they are not.

Aren't nephilim and aasimar thematically identical? I can see a nephilim feat line for aasimar that makes you a big hulking super-being, Book of Enoch style. I would like a large ancestry in the way of centaur/drider, since they have medium equipment because torso/hand size, that would be a way of not breaking everything!

Silver Crusade

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Nephilim are the spawn of gods I believe, not specifically angelic.

I would love a Giantblooded Versatile heritage.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
WatersLethe wrote:
AnimatedPaper wrote:

We already have two, Automatons and Lizardfolk. Also beastkin, though that’s a heritage.

How did I not know that!

three now, there is an additional option for that in a dedication in monsters of myth


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Pathfinder nephilim are more in keeping with the biblical nephilim - giants resulting from divine beings or angels messing around with mortals. No halos or wings, just... big and possibly immortal.

Aasimar are pretty different to that, leaning into the actual features of celestials rather than randomly being "angels + people makes giants?"


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Pathfinder Adventure, Adventure Path Subscriber
Rysky wrote:

Nephilim are the spawn of gods I believe, not specifically angelic.

I would love a Giantblooded Versatile heritage.

Spawn of demigods, yes (note: Rysky and I are specifically talking about Golarian Nephilim). Their similarity to the mythological origins of giants, who describe themselves as the mortal descendants of Titans, was what caught my eye the last time Keitfu had this topic.


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Pathfinder Adventure, Adventure Path Subscriber
Kekkres wrote:
WatersLethe wrote:
AnimatedPaper wrote:

We already have two, Automatons and Lizardfolk. Also beastkin, though that’s a heritage.

How did I not know that!
three now, there is an additional option for that in a dedication in monsters of myth

Oooh, which ancestry?

I’m a little surprised Gnolls don’t have the option, actually. Hopefully eventually.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
AnimatedPaper wrote:
Kekkres wrote:
WatersLethe wrote:
AnimatedPaper wrote:

We already have two, Automatons and Lizardfolk. Also beastkin, though that’s a heritage.

How did I not know that!
three now, there is an additional option for that in a dedication in monsters of myth

Oooh, which ancestry?

I’m a little surprised Gnolls don’t have the option, actually. Hopefully eventually.

not an ancestory, it has the pactbound dedication, and that archetype has a level 16 feat that makes you permanently large, among other benefits


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Pathfinder Adventure, Adventure Path Subscriber

Oh okay. I was specifically talking about ancestries (and heritages) that allow you to be large size part way through your career, but glad that there's at least one option that would let you do it on any ancestry.


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I'd like to see some new draconic exemplars for kobolds. Crystal, magma and umbral kobolds would be cool.


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I'd like to see Arboreals become an ancestry. They could have heritages for the kinds of tree they are, assuming Arboreals take on the characteristic of trees in their area when they are born, and can also wait to become large later in their lifecycle because, well they grew.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Tender Tendrils wrote:
Well, one of the unfortunate implications is the anatomical impossibility of it all (both in the initial process and in childbirth, though I don't really want to get into all of that). Other than that, the giants that commonly interact with regular sized people aren't generally the good aligned ones, and most of the neutral/good aligned are either Huge or known for being extremely rare or reclusive.

The more I think about giants, I agree with your attitude on Goliaths and half-giants and the like. I'd much prefer to straight-up play as a giant. Maybe there are rare, medium-sized giants that are born among giant communities that live closer to and interact with humanoid societies regularly (without interbreeding, just as a magical happenstance), that in consequence are more likely to become adventurers among humanoid parties, or ambassadors between the two cultures. Or maybe there's another extremely rare family of giants that are a size closer to medium (I'd love to see Firbolgs be playable, but I understand that D&D kind of got there first). Since giants in Pathfinder seem to be most heavily inspired by Norse myths, and in those myths, giants were often human-sized, I don't see why this problem exists that there can't be any PC-friendly giants in Golarion. It'd be fun to play as someone coming out of these secluded, kind of otherworldly places. There's a lot of fun lore to play with that doesn't get enough attention, probably because giants seem close-enough-to-human to be kind of narratively mundane as threats, but not-close-enough that there are many opportunities to interact with them outside of encounters, being reclusive as they are. I'd love to see more player-facing material come out of this part of Pathfinder's world.


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The Absalom book has me craving Minotaurs extra hard.


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Pathfinder Pawns, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
keftiu wrote:
The Absalom book has me craving Minotaurs extra hard.

Ooh. I would LOVE a minotaur ancestry.


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Honestly? Wyvarans with more than just Wyvern traits.

I mean, the Strix used to be a human/raven hybrid, but in P2E, they've made that race into a customizable bird people. For instance, you can have a Strix based on a seagull or hawk, not just a raven.

So if Wyvarans can get in with heritages based on Wyverns, Drakes, Linnorms and actual True Dragons, that would be great.


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Pathfinder Lost Omens, Rulebook Subscriber

I would love a Satyr/Faun or some kind of adjacent ancestry.


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pixierose wrote:
I would love a Satyr/Faun or some kind of adjacent ancestry.

One of my first characters ever was a satyr girl!!


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Malk_Content wrote:
I mean I thought there were dozens I wanted, but then Poppets came out and I realised that I'm set for life.

:)

Liberty's Edge

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keftiu wrote:
pixierose wrote:
I would love a Satyr/Faun or some kind of adjacent ancestry.
One of my first characters ever was a satyr girl!!

I once built a Satyr demonologist for the Agone RPG, as a setting version of John Constantine. Never got to play him though.

I would love to recreate this character in PF2 as a Satyr/Faun Thaumaturge. It might even get me interested in Iblydos.

Until then, I guess I can build him as a Tiefling, though the flavor is significantly dissimilar.


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Pathfinder Lost Omens, Rulebook Subscriber

There are still a few ancestries I would like to see in PF2 but some of the new ancestries that have been teased or mentioned have my interest. I would like to see more information and ancestry entries for the "rhino-headed kashrishis", the Stheno, and the insectile Klinkois.


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Anybody think dark archive will have an ancestry or are new ancestries post apg more firmly a lost omen line thing now? Not a huge deal either way I'm just hoping for a thematic one to pair with the psychic.


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WWHsmackdown wrote:
Anybody think dark archive will have an ancestry or are new ancestries post apg more firmly a lost omen line thing now? Not a huge deal either way I'm just hoping for a thematic one to pair with the psychic.

Basic ancestry is what? 5 pages or so? I could see one maybe appearing. Caligni might be a solid choice with heritages for the different forms.


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Pathfinder Adventure, Adventure Path Subscriber
WWHsmackdown wrote:
Anybody think dark archive will have an ancestry or are new ancestries post apg more firmly a lost omen line thing now? Not a huge deal either way I'm just hoping for a thematic one to pair with the psychic.

We’re getting ancestries in book of the dead, so not strictly.

I do think it makes a lot of sense for them to be mostly Lost Omens.


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If we ever do a Crown of the World book, I'd love to see some new seal-folk ancestry introduced, ideally alongside (powered-down) playable Adlet. The former would be adorable and fitting; the latter have consistently gorgeous art, and really fascinating links lore-wise to kitsune.


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I wonder how much extra room there is for some more versatile heritages. Are there missing concepts? Other than adding "half"(insert ancestry).


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keftiu wrote:
If we ever do a Crown of the World book, I'd love to see some new seal-folk ancestry introduced, ideally alongside (powered-down) playable Adlet. The former would be adorable and fitting; the latter have consistently gorgeous art, and really fascinating links lore-wise to kitsune.

If there's a seal ancestry I want it to have walrus and elephant seal heritages. I want big, ugly goobers waddling into battle.


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aobst128 wrote:
I wonder how much extra room there is for some more versatile heritages. Are there missing concepts? Other than adding "half"(insert ancestry).

There’s room for a First World planetouched option, which I suspect we’ll see from an Arcadia book someday (Luis Loza has an interesting take on this in his homebrew), and one for the Plane of Shadow as well - or if we get extra weird with it, characters tied to stranger planes, like Dream or Time. I’d also welcome a “mutant” option, and an aberration one would be a lot of fun.

You could also do regional ones - what if there’s another place like the Worldwound or the Mana Wastes, with a unique supernatural something that gets into people?

EDIT: And speaking of Luis and his work, he has a Dragonkin versatile heritage on Infinite that’s quite good!


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It's probably obvious that folks want this, but I am curious to see Drow, whenever the team feels up to making them.

Alongside Serpentfolk, in my wildest dreams. A Darklands book could be real fun.


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A friend proposed Bog Striders/Seshes from Bestiary 2 as an Ancestry and I'm kind of obsessed with it.


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half giant/troll/ogre

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