Shisumo |
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The attack trait is an eligible trait to craft a custom staff, right? It would help out Magus significantly.
It is not explicitly banned, but the trait is not supposed to be "overly broad." I wouldn't get my hopes up about GMs being excited about "attack" as a sufficiently-narrow trait.
roquepo |
roquepo wrote:The attack trait is an eligible trait to craft a custom staff, right? It would help out Magus significantly.It is not explicitly banned, but the trait is not supposed to be "overly broad." I wouldn't get my hopes up about GMs being excited about "attack" as a sufficiently-narrow trait.
Don't know how things have changed with SoM, but right now there are only 11 attack non-cantrip spells (a little bit more if you count some curses that probably will be errata-ed somewhere in the future). The fire trait has 18 and already has a staff.
I think spells that involve aiming are narrow enough.
Shisumo |
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Shisumo wrote:roquepo wrote:The attack trait is an eligible trait to craft a custom staff, right? It would help out Magus significantly.It is not explicitly banned, but the trait is not supposed to be "overly broad." I wouldn't get my hopes up about GMs being excited about "attack" as a sufficiently-narrow trait.Don't know how things have changed with SoM, but right now there are only 11 attack non-cantrip spells (a little bit more if you count some curses that probably will be errata-ed somewhere in the future). The fire trait has 18 and already has a staff.
I think spells that involve aiming are narrow enough.
The existence of already-extant staves should not be taken as making a trait a valid choice. Traits based on schools of magic are explicitly banned, and yet we have the staff of divination and its cousins. (Also, AoN has 14 non-cantrip, non-focus attack spells.)
nephandys |
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roquepo wrote:The existence of already-extant staves should not be taken as making a trait a valid choice. Traits based on schools of magic are explicitly banned, and yet we have the staff of divination and its cousins. (Also, AoN has 14 non-cantrip, non-focus attack spells.)Shisumo wrote:roquepo wrote:The attack trait is an eligible trait to craft a custom staff, right? It would help out Magus significantly.It is not explicitly banned, but the trait is not supposed to be "overly broad." I wouldn't get my hopes up about GMs being excited about "attack" as a sufficiently-narrow trait.Don't know how things have changed with SoM, but right now there are only 11 attack non-cantrip spells (a little bit more if you count some curses that probably will be errata-ed somewhere in the future). The fire trait has 18 and already has a staff.
I think spells that involve aiming are narrow enough.
If you get the chance to read the section on creating a staff in SoM it seems clear that something like 'attack' is broader than they intended. Obviously, it's up to every GM to decide but it's much more in the vein of - Staff of Healing, Staff of Fire/Earth/Wind/Water, Staff of Shadows, Staff of Plants, etc. than it is Staff of Attack Spells. I think thematic is a good descriptor for the intent rather than just based on a trait. That's probably why staves based on a school are banned right off the bat. Since if you had a Staff of Necromancy that could have Heal and Harm on the same staff which doesn't seem to fit their motif.
roquepo |
Shisumo wrote:If you get the chance to read the section on creating a staff in SoM it seems clear that something like 'attack' is broader than they intended. Obviously, it's up to every GM to decide but it's much more in the vein of - Staff of Healing, Staff of Fire/Earth/Wind/Water, Staff of Shadows, Staff of Plants, etc. than it is Staff of Attack Spells. I think thematic is a good descriptor for the intent rather than just based on a trait. That's probably why staves based on a school are banned right off the bat. Since if you had a Staff of Necromancy that could have Heal and Harm on the same staff which doesn't seem to fit their motif.roquepo wrote:The existence of already-extant staves should not be taken as making a trait a valid choice. Traits based on schools of magic are explicitly banned, and yet we have the staff of divination and its cousins. (Also, AoN has 14 non-cantrip, non-focus attack spells.)Shisumo wrote:roquepo wrote:The attack trait is an eligible trait to craft a custom staff, right? It would help out Magus significantly.It is not explicitly banned, but the trait is not supposed to be "overly broad." I wouldn't get my hopes up about GMs being excited about "attack" as a sufficiently-narrow trait.Don't know how things have changed with SoM, but right now there are only 11 attack non-cantrip spells (a little bit more if you count some curses that probably will be errata-ed somewhere in the future). The fire trait has 18 and already has a staff.
I think spells that involve aiming are narrow enough.
Hope I get the chance to read it soon :D
Sagiam |
Shisumo wrote:If you get the chance to read the section on creating a staff in SoM it seems clear that something like 'attack' is broader than they intended. Obviously, it's up to every GM to decide but it's much more in the vein of - Staff of Healing, Staff of Fire/Earth/Wind/Water, Staff of Shadows, Staff of Plants, etc. than it is Staff of Attack Spells. I think thematic is a good descriptor for the intent rather than just based on a trait. That's probably why staves based on a school are banned right off the bat. Since if you had a Staff of Necromancy that could have Heal and Harm on the same staff which doesn't seem to fit their motif.roquepo wrote:The existence of already-extant staves should not be taken as making a trait a valid choice. Traits based on schools of magic are explicitly banned, and yet we have the staff of divination and its cousins. (Also, AoN has 14 non-cantrip, non-focus attack spells.)Shisumo wrote:roquepo wrote:The attack trait is an eligible trait to craft a custom staff, right? It would help out Magus significantly.It is not explicitly banned, but the trait is not supposed to be "overly broad." I wouldn't get my hopes up about GMs being excited about "attack" as a sufficiently-narrow trait.Don't know how things have changed with SoM, but right now there are only 11 attack non-cantrip spells (a little bit more if you count some curses that probably will be errata-ed somewhere in the future). The fire trait has 18 and already has a staff.
I think spells that involve aiming are narrow enough.
Interestingly, there is a Fortune cantrip now, Wash Your Luck.
My Lucky Staff Level 5
Fortune Trait
Cantrip Wash Your Luck
1st True Strike, Baby!!
Sagiam |
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what does that cantrip do?
Wash Your Luck
One minute duration. Two action cast.Once during the spell’s duration, before rolling a check,
you can cancel out a misfortune effect on that roll. After canceling out the misfortune effect, the spell ends, and you're immune for 10 minutes.
It's not bad, but you've either gotta know what's coming or be paranoid.
Logan Harper She/Her Customer Service Representative |
Sagiam |
2 people marked this as a favorite. |
I heard there was an archetype that worked well with champions, something about bonded weapons or super saiyen modes? Is that true? Does it give any special Champion only feats or did paizo just think it would be cool for Champions? Is it cool with the champion class?
The Soulforger. Summon a weapon, shield, or armor for one action. Pick a special ability from a list you can use once per day. Most are pretty strong. You pick a tenet, oath, or goal, you have to stick to, or you pick up a penalty based on your special ability. The benefit for the Champion is that your tenet can just be your Champion Tenets.
Paradozen |
nephandys |
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Attack is probably allowed because it's really not going to be strong, a staff full of damaging spells is not a great staff, in fact it's barely better than a wand of the strongest spell.
It does not appear that 'Attack' meets the qualifications. It has nothing to do with strength. The idea behind all of the examples given (deep sea and plants) is a strong theme and spells with the Attack trait wouldn't meet that threshold. Obviously, it's all GM fiat, but the material doesn't really support this staff.
roquepo |
Thunder999 wrote:Attack is probably allowed because it's really not going to be strong, a staff full of damaging spells is not a great staff, in fact it's barely better than a wand of the strongest spell.It does not appear that 'Attack' meets the qualifications. It has nothing to do with strength. The idea behind all of the examples given (deep sea and plants) is a strong theme and spells with the Attack trait wouldn't meet that threshold. Obviously, it's all GM fiat, but the material doesn't really support this staff.
So do they have to share both a theme and a trait or one or the other? For example, do you have to specify that your staff is a staff of communication, can you make your staff one with spells with the liguistic trait or do you have to do them both?
Sagiam |
nephandys wrote:So do they have to share both a theme and a trait or one or the other? For example, do you have to specify that your staff is a staff of communication, can you make your staff one with spells with the liguistic trait or do you have to do them both?Thunder999 wrote:Attack is probably allowed because it's really not going to be strong, a staff full of damaging spells is not a great staff, in fact it's barely better than a wand of the strongest spell.It does not appear that 'Attack' meets the qualifications. It has nothing to do with strength. The idea behind all of the examples given (deep sea and plants) is a strong theme and spells with the Attack trait wouldn't meet that threshold. Obviously, it's all GM fiat, but the material doesn't really support this staff.
By RAW, Nephandys is incorrect. By RAW it's a Trait all the spells need to have. That's it.
Nephandys is correct though that it's a Rare process making a Unique item, so "RAW" is on shaky ground already. It's pretty much totally GM fiat, and while "Attack spell" will be good enough for some GM's, (myself included) expect table variation if staff creation is allowed at all.
Kyrone |
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Narxiso wrote:Can you trigger an Arcane Cascade stance from the shield spell, or does the spell have to be offensive?Probably going to be my go-to for getting into stance most of the time, in fact. Shield, stance, 35-foot Stride to get into flank.
Use the Jump spell, 30ft movement, cascade and Strike.
If you get the haste focus spell you can cast it, stance, stride, whack.
Don't work though, the extra action from Quickened only comes on your next turn as you only gain them at the start of your turn.
Kalaam |
Shisumo wrote:Narxiso wrote:Can you trigger an Arcane Cascade stance from the shield spell, or does the spell have to be offensive?Probably going to be my go-to for getting into stance most of the time, in fact. Shield, stance, 35-foot Stride to get into flank.Use the Jump spell, 30ft movement, cascade and Strike.
Bit red mage vibe, front flip over the ennemy and strike.
Your swash buddy will be either jealous or proudGuntermench |
Shisumo wrote:Narxiso wrote:Can you trigger an Arcane Cascade stance from the shield spell, or does the spell have to be offensive?Probably going to be my go-to for getting into stance most of the time, in fact. Shield, stance, 35-foot Stride to get into flank.Use the Jump spell, 30ft movement, cascade and Strike.
Guntermench wrote:If you get the haste focus spell you can cast it, stance, stride, whack.Don't work though, the extra action from Quickened only comes on your next turn as you only gain them at the start of your turn.
Ahhhhh poop.
Shisumo |
Shisumo wrote:Use the Jump spell, 30ft movement, cascade and Strike.Narxiso wrote:Can you trigger an Arcane Cascade stance from the shield spell, or does the spell have to be offensive?Probably going to be my go-to for getting into stance most of the time, in fact. Shield, stance, 35-foot Stride to get into flank.
Great idea if you really need the alpha strike, but that's a spell slot, and those are expensive. Save for bosses.
Ashanderai |
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Kyrone wrote:Great idea if you really need the alpha strike, but that's a spell slot, and those are expensive. Save for bosses.Shisumo wrote:Use the Jump spell, 30ft movement, cascade and Strike.Narxiso wrote:Can you trigger an Arcane Cascade stance from the shield spell, or does the spell have to be offensive?Probably going to be my go-to for getting into stance most of the time, in fact. Shield, stance, 35-foot Stride to get into flank.
Maybe on a staff or scroll, though...
Invictus Fatum |
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Does it bother anybody else that the Beast Eidolon's 7th level ability gives it an AoE demoralize, but neither statblock has ANY bonus to CHA to help it land that demoralize? I mean, both options for stats have on CHA 10 when one of its signature abilities relies on CHA!
This has sapped any excitement I had for making a Beast Eidolon Summoner as it seems it will have a terrible time landing it's 2-action "specialty"
Kyrone |
Does it bother anybody else that the Beast Eidolon's 7th level ability gives it an AoE demoralize, but neither statblock has ANY bonus to CHA to help it land that demoralize? I mean, both options for stats have on CHA 10 when one of its signature abilities relies on CHA!
This has sapped any excitement I had for making a Beast Eidolon Summoner as it seems it will have a terrible time landing it's 2-action "specialty"
At lvl 7:
7 (lvl) + 6 (Master Intimidation) + 1 (charisma) + 1 (item) = +15 check
Martial at lvl 7 to hit a weapon +16
Not horrible the +15, have a decent chance hitting, but yeah, I do wish that could have an option with started with 12 or 14 charisma. I think that Intimidating Prowess might work with the ability if the person picked the lvl 4 evolution feat for skill feats.
Squiggit |
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I had this revelation in the bounded accuracy thread. Does the Expansive Spellstrike feat protect you from the damage of casting spells? Or does it make an AoE spell into a single target spell?
It makes multi target spells single target, but AoEs are still AoEs, they just have to start at the target of your Strike.
There's no special protection though so yeah you can blow yourself up with fireball.