[YFF/SFS/DMK] 6-15 Extraction from Azlanti Space

Game Master Kludde

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RPG Chronicles


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Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Upon landing Maverick dons his Mask of the Mantis. The large sensors on the helmet give it a bug eyed look and the communication antenna rising from the the helmet's forehead also contribute to its insect like appearance.

Over the team's comm channel. "Everybody keep your distance. We aren't here to get caught up in the conflict between the Vesk and the Azlanti. Wait Katrina, come back here. What are you doing!"

Acquisitives

Female Lashunta Icon 13 - EAC27 - KAC27 | SP78/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

Neroo disguise herself as a simple human and have her armor look very basic.

Better if the Aeon's throne doesn't send more trooper here. and we need to help the civilian! says Neroo through telepathy.

She follows Cathrina and tries to defuse the tension between the two groups.

She says in perfect Azlanty and then Vesk Please, there is children and senior citizen here! Keep the peace, please. We just all want to live in peace.

Diplomacy: 1d20 + 24 + 1d6 ⇒ (7) + 24 + (2) = 33


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Katrina gets involved - despite the objections of Maverick. The Azlanti seem to react somewhat well to the interference Finally some decent humans one says, looking at Katrina and... somewhat suspiciously at Neroo.

In that case, can I get a disguise check for Neroo? It actually matters here...

The Vesk leader is still adamant, seeing a reaction to the insult as a matter of pride, and looks to be very displeased by the interference.

Each of you (except Katrina and Neroo, who have already made checks) can attempt one of the following skill to calm the vesk:
- Athletics: Distract the Veskarium troops with talk of physical pursuits, sports, and battle.
- Bluff: try to warn the Veskarium troops of some unforeseen consequence if a fight breaks out.
- Diplomacy: convince the Veskarium troops that it’s more dishonorable to harm bystanders than to back down.
- Intimidate: earn the respect of the Veskarium troops by showing their own strength.
- Sense Motive: by understanding the motivations of the Veskarium soldiers it is easier to make other attempts to talk to them or persuade them. This doesn’t count as a success but grants a +2 circumstance bonus to the next check a PC attempts to calm the Veskarium troops.

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Diplomacy 1d20 + 21 ⇒ (12) + 21 = 33

"No one is 'yielding' to anyone, but this ain't the time and place" Roquefort points around the square "Settling a matter of honour here is going to hit a lot of people who aren't involved. Let's not have any street-beefs crushing businesses and harming bystanders, plenty of space for you to play elsewhere - then play as rough as you like"

in vesk - "And when you do, hit them with the full might of Damaritosh"

Acquisitives

Female Lashunta Icon 13 - EAC27 - KAC27 | SP78/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

Disguise (+ hat of disguise): 1d20 + 10 ⇒ (9) + 10 = 19

if it’s a fail, I can reroll with Desna’s Blessing
Disguise (+ hat of disguise): 1d20 + 10 ⇒ (18) + 10 = 28

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

"I've seen your battlecruiser on the news vids. It must have some serious firepower on it. Have you ever taken it into battle?"

Athletics: 1d20 + 22 ⇒ (18) + 22 = 40


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The moment is tense for a moment, with the muscular vesk leader staring down Maverick and Roquefort. For a moment it looks like he is going to whip out his doshko and go head to head with the Starfinders, but then he breaks into a grin and slap Roquefort on the back Hah! I like this one! And you! he says pointing to Maverick It's a strong ship! We'll meet you in battle one day!

With the tension diffused, the merchants standing around breathe a sigh of relief. Mohaul comes out of hiding You've certainly done us a great favour here, you've earned my thanks for that. You've drawn a lot of attention to yourself, though, you should probably get out before... eh... the fruit spoils.


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At tthe dock, it doesn’t take long to examine the fruit and find a button embedded just under the its artificial shell. Pressing the button causes the fruit to click open, revealing in each fruit an Azlanti Star Empire ID card and Empire-coded credstick with about 1,500 credits on it. One of the fruits has a passcode with a label 'Forlorn Departure'

The Forlorn Departure is a Destined Traveler model, a simple merchant class ship with minimal weapon and defensive systems.

As the group moves around the dock, two Aeon Guards approach the ship, guns in hand. “Where do you think you’re going?” one asks rudely.

Acquisitives

m CN halfling (necrograft) Shadow Mystic 13 [Spacefarer] | sp 111/111 | hp 59/80 | rp 9/12 | EAC 28 KAC 29 | F+8 R+10 W+16 [+2 mind effects or +4 vs fear] | resist Sonic 5 Cold 10 | Init +5 [DISADV] | Perc +24 | DV60' | Stealth +25 [+4 in shadow] | Spells L1 6/6 L2 6/6 L3 6/6 L4 2/4 L5 2/3 | Shadow Weaver 12/12 | Concealment 20%

Carlos sighs. During the first tense situation, as soon as everything started, he walked a hundred meters away, sat on the roof of one of the houses, deftly and quickly climbing the wall with the help of tentacles, took out a sniper rifle from a violin case and prepared to cover the group's retreat. This time there was no such option. He just takes a couple of steps back and prepares to destroy the minds of these azlanti with his magic. However, there are negotiators in the team - perhaps they can still cope with this without blood... Or it will be as Roquefort said.

Second Seekers (Luwazi Elsebo)

Female Human Operative (Dare Devil) - 13 | SP:130/130 HP:108/108 RP:15/15 | K:32 E:33 | I:11 | F:10 R:16 W:10 | P:21 | 124312-703 | SS(J)

Katrina produces her ID card.

To our ship she says smoothly.

Acquisitives

Female Lashunta Icon 13 - EAC27 - KAC27 | SP78/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

Back Home! says Neroo with a big smile.

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Maverick hangs back and tries to look as inconspicuous as possible.

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Roquefort also acts casual, checking the interplay, but also keeping an eye out for trouble - could this be an ambush?


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Well, let's see some papers, all of you. And your ship, I will need the registration papers the guard says while the second is impatiently tapping his baton.

DC 24 Sense Motive:
The stern stance of these guards just seems to be a bit of an act - maybe they're just joking with you

Second Seekers (Luwazi Elsebo)

Female Human Operative (Dare Devil) - 13 | SP:130/130 HP:108/108 RP:15/15 | K:32 E:33 | I:11 | F:10 R:16 W:10 | P:21 | 124312-703 | SS(J)

sense motive: 1d20 + 20 ⇒ (20) + 20 = 40

Acquisitives

Female Lashunta Icon 13 - EAC27 - KAC27 | SP78/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

Sense Motive: 1d20 + 18 + 1d6 ⇒ (8) + 18 + (3) = 29

Of course Officer! Duty first, we don't know with all these Vesk what can happen.

Says Neroo giving her papers.


VC - Sydney, Australia

Autopass SM

Second Seekers (Luwazi Elsebo)

Female Human Operative (Dare Devil) - 13 | SP:130/130 HP:108/108 RP:15/15 | K:32 E:33 | I:11 | F:10 R:16 W:10 | P:21 | 124312-703 | SS(J)

Katrina produces hers. Who's got the ship papers?

She pats herself down as if checking.


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After a bit of further harassment, the guards break into a smile and confirm what Roquefort knew all along hah, we're just joking with you, we had you good there, didn't we? In fact, they didn't, not for a second.

Go on, you're cleared to depart! the guards says, much more jovial than before.

On board the ship, the group finds the navigation computer already has coordinates pre-entered for Eronesse on New Thespera.

It's three days of travel deeper into Azlanti territory. New Thespera from orbit is a complicated grid of landmasses, massive structures, and floating vehicles. Warships of various sizes form an intimidating mesh in patches of the planet’s orbit. There’s not much time to absorb the sight of the planet before a gravelly voice flatly intones over the ship’s comms, “State your business and registration number.”

Acquisitives

Female Lashunta Icon 13 - EAC27 - KAC27 | SP78/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

During the travel, Neroo reconfigures her drone to look more like an Azlanti drone rather than a Pact World one. She also connects into the local infosphere to learn the last news and state of fashion of the Empire to make sure to not do any faux-pas and adjusts her disguise.

Once arrived, she lets Maverick do the talking.

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