Playwars wrote:
Those too are imo fun rider effects to play with. In the end it's all to deal more damage (or more consistent, etc etc) but in different ways.
gesalt wrote:
It'd give a bit more flexibility, but at the same time smokescreen doing other stuff, or maybe not, hard to tell. I'd argue the magus using Cascading Ray against a secondary target might be an interresting comparaison tool tho. Since it uses the same MAP as the spellstrike (assuming maxxed int, basically a -4 ranged attack)
Interestingly I think the design of how spellstrike works like this is supposed to emulate 1e spell combat being a full round activity of casting spell/spellstriking and doing full attacks. Meaning you couldn't move if you chose to do it. So a magus, like in 1e, can absolutely do it every round of they don't need to move.
That might be a source of the clunkiness of current spellstrike and magus action economy.
Elric200 wrote: Kalaam are you going to post your rework Magus? I would like to see it. I did, it's in the homebrew section and I linked into it i'earlier here. Also Teridax you're right, though I do suggest more than those things.
Also,sorry for my behavior earlier, I wasn't in the right mind space
JiCi wrote:
Done all of those in my own rework and I hope some of those will be implemented. But somehow this never seems to be what people focus on. Too shocked at the idea of not spellstriking focus spells anymore Also yeah Teridax, I repeat myself. Because somehow the point doesn't come accross.
Teridax wrote:
That's just moving the goalpost now. I'm done here. Quote:
Okay I get it, the only way to play is to do big damage. Goodbye.
Generally, though there is outliers like Champion and, formerly, Psychic. As gesalt said, Champion kind of gives a lot of things a lot of classes might want. It's not really a niche. A niche is something like Blessed One that focuses on a single ability (lay on hands), or Medic (being really good at battle medicine).
Your analogy is falacious.
Also Kitusser, I have (again) pointed out why people take that pick before.
I have explained myself countless times for month. I think it's abusing the mechanic because it's litteraly being used (or advertised at least) constantly by the community as a fix on how to play the class. And then any discussion about redesign gets drowned by a shieldwall of people not wanting it to be touched because it's so strong (arguably). Yes, again, it is due to the built in limitation of the class AND the lack of attack spells to use.
I'm saying that focusing on those as the way to "fix" the class issues is a dead end. The class wasn't designed to rely on focus spells for spellstrike, it was a useful option that had solid tradeoff at the time the class was designed (previous refocus rules) but now it's become an actual issue in term of game design imo. Best in slot etc etc etc even if untrue, that's the way the community sees it. I challenge you to check any forum thread of subreddit post asking advice about Magus or even just talking about it and not finding at least one person saying to just pick up a focus spell from a multiclass or archetype 90% of the time.
I haven't said attack spells are ubiquitous, I said the abuse of focus spells for it have become ubiquitous with the class within the discussions of it in the community. And again again again again and again I'm not saying "ban focus spellstrike and that's it" I won't bother repeating my whole argument and proposition again, i'm sick of it.
Teridax wrote: Legendary heavy armor on the Magus is, to my understanding, being suggested by literally no one on this thread. I didn't mean that magus shouldn't get legendary heavy armor. I was answering to the comment above saying that heavy armor isn't a protected niche as an example relative to legendary spell DC. And I aggree, AGAIN, that occasionally matching the DC of a full caster would be good (aka penalty to saves on a spellstrike for example) Regarding focus spells and all, I explained why I think it's "op" over and over again. If not op it's ubiquitous and sidesteps design issues without solving them.
Heavy armor isn't, legendary heavy armor is. A legendary DC magus would only need scrolls, wands or archetypes to use a DC that's often equal too or lower by 1 to a full caster, which being a more power direct damage dealer and having good martial abilities.
That the magus' DC is improved somewhat when they do "their" thing is a good idea to expand the amount of spells they can use with spellstrike for example, but for all their spells to have a legendary DC at the rate of a wizard feels cheap to me.
That's kind of what Force Fang does. Guaranteed damage at the cost of a focus point, and also recharge spellstrike. Alternatively there is Cascading Ray, a ranged spell attack at the same MAP as your spellstrike, but only against a different target. Some variants of that would be nice honestly. Also yeah, when unable to spellstrike the class really loses a lot of its toolkit.
I think that giving up on offering more options because some/a perceived majority/optimal players will always pick the same 3 spells is doing a disservice to the design. Sure, if they do, they will. Nothing will stop them.
Whereas if you only got a focus spell meant for spellstrike, and little support to not use it and do something else, it restrain the player options. Not relying on it will actively gimp your character even more. You can leave the focus spellstrike thing in, and remaster the class as if nobody used that cheese/tech/build option. That way everyone's happy.
A dozen of spells is still ten times more than one focus spell. Plus potential additions from impossible magic, but the lack of attack spells is an issue we agree on.
Teridax wrote:
Because you can then have much more variety in the spell selection, where a focus spell would always be the same and require more investment to get other ones.
I guess so, but they'd still have a total of 8 slots a day at maximum. The same as a multiclassed martial with a caster archetype (without the feat for extra ones) I think it'd be good enough, it still follows the wave casting stipulation and all, just makes it maybe more flexible than it is currently, which has been a pain point for a loooot of people. I remember a lot of people suggesting wave casting to leave 1 slot for the former levels each time, or to abandon it and just have magus and summoner have 2 slots per rank but no rank 10
I think Double Spellstrike would work better if there was font-like slot that guaranteed something like 2 slots for spellstrike per day. And then it makes any other slot you choose to use double its value. Virtually up to 8 spellstrikes, 2 per minute for 1 slot, of your two highest ranks would be decent I believe. Without accounting for any slots you gained from items or multiclass (especially if save spells become better, you would benefit from using lower level slots for it as well! debuffs and other "evergreen" combat control spells that don't need heightening) It does come in too late to be useful for most of the class' career though. As for better proficiency I actually prefer it to be achieved, mathematically, through other means. Like a save penalty on spellstrikes and all. It fits more the fantasy and identity of "when using only magic or weapons it's not as good as a full martial or caster, but when merging both it reaches its full potential"
A lot of those changes would make sense, imo.
You're saying that the class having action economy issues in its design is not a problem because you can archetype out of those problems. It's a big issue since this means, by your logic, that magus is only good with specific build choices. I'm just going to ignore you now. You really don't bring any interresting points to this discussion.
We said "without feats". (also you can edit your posts instead of double or tripple posting fwi) Without feats and especially dedications and multiclassing, magus does have innate access to a bunch of utility and control items that the fighter can't even touch. Any scrolls or wands of wall spells, feet to fins or other buffs to give them an edge. Now is the chassis as it is enough ? No. We already discussed that. My point is that, with cantrip spellstrikes it's fine that those are a bit below a fighter's average damage. Because the magus has other tools and access to magic for stuff other than raw damage. And when it needs to, it can/should outpace the fighter by spending a ressource on spellstrike. It also tends to be higher damage on crits and only needing one good roll. Would be interresting to check the difference in damage between the two if they both get one critical hit on their turn. The class still needs more stuff going in it. But the base concept and most of the chassis is fine damage wise. That's not what the class is lacking. Edit: Misconstrue my point again, gesalt, and I won't bother answering, i'll just signal the message. I am tired of explaining myself over and over the same points. Everyone aggrees the magus' action economy needs fixing. Some even have propositions, which I rarely see from you and some others who keep complaining for complaining's sake.
Given that magus, fearless has access to a lot of tool the fighter doesn't have (namely magic and casting items) to enhance their abilities, or exploit weaknesses, and can overtake them occasionally by spending ressources on spellstrike I think it's fine for it to be slightly below outside of it's big novas.
Technically the magus spends 3 actions on spellstrike, but the 3rd one can be compressed into another (conflux spells) or just paid later. The thing is, mathematically, striking twice and hitting both times does about the same damage or a bit more than spellstriking a cantrip (varies depending on weapon choice and cantrip). The advantage of Spellstrike is that you only need one good roll for that damage instead of two. But it's also less flexible to use. Other martials, fighter in particular, get more ways to enhance their basic strikes with feats, whereas magus can only ever to so by expanding spell slots. A Fighter can, for example, use Certain Strike on their second attack so even if that one miss, they'll still do consistent damage. For 3 actions, a fighter could Strike, then use Vicious Swing and if both hit they likely do more than a magus using a cantrip and recharging in the same round.
Teridax wrote: H Feats can help vary actions, but I don't think can be allowed to close the power gap without making the class too good to archetype into. Having the feats require arcane cascade or to have a specific hybrid study is an easy way to gatekeep them away from being pilfered, given that the dedication doesn't give either.
I think culling focus spellstrike while giving another value to using spellstrikes from other classes on magus would be good, like having any and all focus spells recharge spellstrike.
All of this just points out to me that Magus should get offensive options aside from spellstrike to feel complete. Because if all that's done is give it a focus spell for it, the number 1 complaint within 2 months will be "Magus is boring to play." Also let me go over my actual position so there is no more confusion. Focus Spellstrike is an issue, in my opinion, because of how it warps the class discussion around it. Any talk of rebalance or buffs to it has to take it into account because any change can make it even more powerful and ubiquitous. A few examples: -Give magus more spell slots = still using focus spellstrikes because they are renewable attack spells with damage equal to max rank. -More ways to recharge spellstrike = Less need to spend focus points on conflux spells -> easier to spam focus spellstrike. -More attack spells printed = "But what if i prepare the wrong one/you can only use them once or twice a day" -> focus spells are still easier -Better use of save spells on spellstrike = using other focus spells as well. Etc etc Then the things I actually suggest, which isn't as some put it "have magus only use cantrips for subpar damage": -More ways to recharge spellstrike, through skills or contextual actions for a more dynamic and fluid gameplay, kind of like Gunslinger does which imo is a good example for Magus -Font-like (or Curriculum-like) spell slots that can only be used for spellstrike. Start with 1, get a second one at level 5 when you lose 1st rank spells. A counterpart to Studious Spells. -Expansion on Arcane Cascade, more abilities relying on it, making use of it. Attacks with beneficial effects (penalty to saves to setup your or an ally's next turn?) or a good offensive value. -Smite-like mechanic on basic saves with spellstrike or/and a penalty to the save on a hit with other save spells. Among other ideas, if you're curious you can go read them here (i haven't updated everything in the doc yet, not enought time) It'll probably be easier for paizo to make the changes without accounting for that cheese and, if it proves necessary afterward, remove the synergy with an errata later down the line.
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