Ranking the Best Multiclass Archetypes (Post‑Psychic Nerf)
With the sudden — and questionably tragic demise of the Psychic archetype as a real powerhouse, I’ve been re‑evaluating which multiclass archetypes now stand at the top. I’m weighting low‑level feats more heavily, since those tend to matter most in actual play.
Below is my current tier list, followed by short explanations for each rating.
Tier List
Low Tier (1–2.5★)
Summoner
Gunslinger
Wizard
Psychic
Mid Tier (3–3.5★)
Fighter
Barbarian
Cleric
Monk
Sorcerer
Magus
Witch
Druid
Animist
Investigator
Inventor
Swashbuckler
Guardian
Oracle
Ranger
High Tier (4★+)
Champion ★4.5
Exemplar ★4.5
Commander
Alchemist
Rogue
Bard
Kineticist
Individual Ratings & Notes
Fighter — ★3
Strong dedication and early access to Reactive Strike. Solid feats overall, but often overshadowed by more specialized combat style archetypes.
Barbarian — ★3
Rage is a powerful feature with drawbacks. Feats are solid but not exceptional.
Champion — ★4.5
One of the strongest dedications in the game. Excellent 4th‑level feats and extremely strong 6th‑level options. A true powerhouse.
Cleric — ★3
Decent dedication, good early feats, and versatile spell and focus access.
Commander — ★4
Great early feats and highly flexible commands.
Exemplar — ★4.5
Overtuned at level 2. Very flexible overall. Not sure it surpasses Champion, but it’s close
Kineticist — ★4
Tree Sentinel alone carries the archetype. The rest is mediocre, but that one option is strong enough to elevate the whole package.
Monk — ★3
Good defensive perks and decent feats. Would have rated higher before the Flurry nerf.
Oracle — ★3.5
Strong revelation spells, good spell access, and a solid dedication.
Psychic — ★2.5
Weak feats, underwhelming dedication, and more limited spell slot access than other caster dedications. Focus spells are fine but not enough to save it.
Ranger — ★3
Great for ranged builds. Solid feats with some early standouts, plus access to focus spells.
Rogue — ★4
Excellent dedication, strong feat access, great skill boosts, and meaningful damage increases.
Sorcerer — ★3
Good spell access and some strong focus spells. Early feats are okay.
Magus — ★3
Powerful for martials but fiddly and risky. Feats are decent.
Summoner — ★2
Personal bias here — I dislike the weakened eidolon and lack of action compression. Probably underrated due to preference.
Alchemist — ★4
Versatile and powerful, especially for utility.
Animist — ★3
Fairly versatile, nothing standout but nothing bad.
Guardian — ★3.5
Similar to Champion but worse. The reaction is once per 10 minutes and weaker overall. Still decent, but lacks a strong focus spell.
Swashbuckler — ★3.5
Versatile and opens up many options. Looks weaker than Rogue/Fighter in their niches, but One for All is great and boosts its rating.
Investigator — ★3
Powerful but gated and sometimes inconvenient to use.
Druid — ★3
Good early feats, focus spells, and spellcasting access.
Wizard — ★2.5
Mediocre feats but strong spell access.
Witch — ★3
Good early feats and spellcasting access.
Inventor — ★3.5
Strong dedication (free +1 AC for medium armor users). Crafting progression is nice. Overdrive access is less impressive due to scaling issues.
Gunslinger — ★2.5
Fairly niche overall.
Bard — ★4
Focus cantrips are excellent, early feats are strong, and the archetype is very flexible.
Would love to hear if you agree, disagree, or think I’ve completely missed the mark — what would you change in this tier list?