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Pathfinder Roleplaying Game Superscriber. Organized Play Member. 317 posts (348 including aliases). 1 review. 1 list. No wishlists. 5 Organized Play characters.


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Pathfinder Roleplaying Game Superscriber
Pheows wrote:
breithauptclan wrote:
I enjoyed Fall of Plaguestone.
Very cool. I appreciate the recommendation. What did you enjoy about?

There's a little murder mystery, it's got a 3 act plot similar to a movie or a play, and it has a little bit of all of the mechanics similar to the beginner box but not quite as on the nose. Pretty good balance between roleplay and combat opportunities.


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Pathfinder Roleplaying Game Superscriber
Kanyath wrote:

Thanks! That makes more sense. Does it relate to party level somehow?

Guntermench wrote:

It's the creature/hazard/encounter level. Encounters also have Trivial/Low/Moderate/Severe/Extreme to denote the danger level of the encounter.

So that's a Low threat level 1 encounter with 4x level -1 creatures and a level 2 hazard.

The level numbers are specific to the hazard/enemy/etc. So the 4 creatures in this encounter will always be Level -1 even when the party is level 20. The threat rating (Low/Moderate/Sever/etc) and xp values are determined by comparing to the party's level and would vary over time.


Pathfinder Roleplaying Game Superscriber
Castilliano wrote:

Sixty Symbols, a physics YouTube channel, ran ChatGPT through some word problems and it failed. On a few it got the math right despite misunderstanding the concepts in question, while in another it got the concept right, but then biffed the math by 10x.

So yeah, pretty straightforward compared to RPGing, yet erroneous.
I wonder if it has something to do with mixing up wording on purpose for original conversation? Some sort of wiggle-factor?

The reason for this is that ChatGPT does not do math. There's a great explanation by Ascalaphus upthread.


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Pathfinder Roleplaying Game Superscriber
graystone wrote:
Guntermench wrote:
That Razing trait going to bring up the "But Strike says you can only attack creatures!" nonsense again.

Again? It never left... It does specifically mention hazards, shields, vehicles and animated objects, all things that actually have ways to attack them in the rules.

Maybe we'll get lucky and here's a sidebar somewhere in there about attacking normal objects.

PS: On runes, coating is a good rune for toxicologists and witches[holds 10 poisons or magic oils and can apply it hands free without an Interact] flurrying lets a monk no waste it's second flurry attack if the enemy dies on the first.

Isn't this all covered by the rules on Item Damage and the Material Statistics table? The item damage rules seem to pretty clearly call out you can attack (Strike) any object you want: "An item can be broken or destroyed if it takes enough damage.... Normally an item takes damage only when a creature is directly attacking it—commonly targeted items include doors and traps."


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Pathfinder Roleplaying Game Superscriber
Sanityfaerie wrote:
Verzen wrote:
Perpdepog wrote:

I'm mildly concerned that we haven't heard any news of elemental eidolons yet; they seem like something that would have been talked about already. The book is still over half a year out though, so I have hope.

There was a goofy water elemental that my party named Squidicus that I'd love to graduate from recurring joke to full character.

Look what I just found...

https://twitter.com/paizo/status/1563640057885765634?lang=en

Yeah... that's explicitly the marketing department saying that they don't know, and trying to build a bit of hype.

Do we have any confirmation (or even strong implication) on the elemental barbs at all, or is that just a "some people really want it"?

I mean, I admit, I'm one of the people who want it. It's just that I'd largely given up on it, and I wanted to know if there was reason to think that was premature.

Elemental Barbs comes from an interview with Paizo posted on a website. Can't remember the name at the moment Wargaming? maybe. That's where the iron druid thing came from too.


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Pathfinder Roleplaying Game Superscriber

I believe the Cayden's Keg discord has 'play by post' offerings as well. They're a welcoming group of people.


Pathfinder Roleplaying Game Superscriber
Leon Aquilla wrote:

Yeah, sure, a location splat with several ancestries, none of which have a flaw just happens to be released a couple months before they announce the change. Pure coincidence.

Own it. Don't give me this "If you like your core rules, you can keep them" line.

Whether you're right or not it's definitely not as clear as you're making it out to be. Even in the Twitter thread, I assume you're getting that info from, the account clarifies that they are a marketing account, pointing out their observation, and have no idea if that's how future ancestries will be printed.

Regardless of what they print it won't change my enjoyment of the game at all. It's really a non-issue. However, I would prefer most future Ancestries to have 2 boosts, a free, and a flaw. Printing boost/free is pure flavor and not even interesting because the current canon has any Ancestry able to be good at any two things they want (this is a great change) so this text does nothing that can't be covered by the text description of the Ancestry itself. It doesn't lend any fun or thought to character building so I think it's best left off entirely if they go that route.


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Pathfinder Roleplaying Game Superscriber
Master Han Del of the Web wrote:
Storm Dragon wrote:
Eh, at the point you're a millionaire, any further engagement beyond soaking up your passive income is purely by choice, not necessity. The choice he makes to keep working with Wizards will be just that: a choice.

Is he officially a millionaire at this point? Damn, I always forget just how much money CR is printing.

Regardless, I'm definitely not out to defend CR. Between the cultivation and maintenance of some very unhealthy parasocial relationships with their audience and the fumbling a bunch of (rich) white nerds keep doing around issues of race, there's plenty to criticize there. It's just worth understanding the difference between the material and legal conditions of Critical Role the company and the material and legal conditions of Matt Mercer the individual.

The man's not even CEO of the company.

Per the Twitch leaks a couple of years back they were one of if not the highest earning streamers on the platform at over 9 million dollars over 1-2 years. That's only counting donations not sponsorships, merch, or anything else.


Pathfinder Roleplaying Game Superscriber

My group has run Fall of Plaguestone, Age of Ashes, Beginner Box, Troubles in Otari, and working through the rest of Abomination Vaults. I think they were all great in their own way. Don't overlook Age of Ashes or Fall of Plaguestone, they're both really solid, and I think the difficulty has become a bit of a meme at this point. My players had never played TTRPGs and they did fine.


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Pathfinder Roleplaying Game Superscriber
breithauptclan wrote:
nephandys wrote:
For what it's worth I do some work in this field. We're already running studies on providing mental health treatment via machine learning.

Now that's just terrifying.

It is sort of like the problem I have with self-driving cars. Sure it works great when it works. But when it doesn't work, who is at fault? Do we just assume that if an AI car and a human driven car get into an accident, that it must be the human driver's fault because the AI wouldn't make any mistakes?

How about if a mentally ill patient has problems with their therapy? Do all mentally ill patients have the capacity to complain to an actual person if they are having problems? Who is watching over the AI therapist? Do they actually have time to watch over all of the AI therapy sessions? If so, why do we even have AI therapy in the first place?

Test oracle problem: If the human watcher has the time and knowledge to actually verify the work of the AI, why do we need the AI? Just have the human do it and save ourselves the cost of AI development. And if the human watcher doesn't have the time or knowledge to verify the work of the AI, then how do we know that the AI didn't muck things up?

AI as assistants sounds great. AI as replacements for humans doesn't.

I totally agree with you and that's always been our hypothesis. However, there are groups that would say it could increase access, supply, decrease disparity, increase revenue, etc. I find all of those arguments wanting for different reasons but they're hard to refute without data. I don't want to derail the thread. I just wanted to point out that the capability is significantly more sophisticated than you might expect and the stakes are significantly lower for a Game Master than a therapist.


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Pathfinder Roleplaying Game Superscriber

For what it's worth I do some work in this field. We're already running studies on providing mental health treatment via machine learning. Subjects are almost always unaware it's an AI unless given that information. I think some are underestimating what these algorithms are capable of when it comes to running a game.


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Pathfinder Roleplaying Game Superscriber

I don't see folks mention it much, but I was thinking about it the other day. There is a pretty major tonal shift towards horror when entering into AV from BB and/or Troubles. That's the sort of thing my group is into, but it might not be everyone's cup of tea. I could even see Chapter 3 of Troubles crossing into that realm too.


Pathfinder Roleplaying Game Superscriber
aecoles wrote:

Hi guys, thanks to Hasbro's greed I am wanting to shift my campaigns over from DND 5th edition to Pathfinder 2nd Edition.

I can find guides to convert from 3.5 to 1st and also from 1st to 2nd, but is there anything to help conversion from DnD 5th to P2?

Thanks in advance.

Regards

Adrian

This question comes up a lot on the PF2e subreddit lately. I think you'll find a lot of resources there. You would also find a lot of help via their Discord too.


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Pathfinder Roleplaying Game Superscriber

Probably a dumb question. But why is FAQ split by printings anyway? Why not a single list of errata that starts from page 1 and goes to the end of the CRB in order regardless of printing? These aren't patch notes so I'm not sure why they're being organized as if they were. I play Warhammer and there are errata/FAQs all the time and they're organized by things like page number, not the date they decided to clarify.

I'm sure someone will be curious about which changes happened when but you could use a superscript number at the end of each change indicating the printing or something.


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Pathfinder Roleplaying Game Superscriber

Love the new option for free/free since it opens up a ton of options. I do agree with others that I'd like to see future ancestries +/+/free/- rather than fixed/free. Fixed/free is sort of a headscratcher on why even call this out when free/free is an option. It doesn't seem meaningful at all.


Pathfinder Roleplaying Game Superscriber
graystone wrote:

Nagaji have some nice feats/abilities:

Hooded Nagaji heritage gets an unarmed ranged attack with persistent damage on a crit and can add dazzled with a feat.

Envenom Strike lets you poison your weapon, your fangs or an ally within 30'.

Serpentcoil Slam makes a melee strike to knock down a flying creature and they can't fly for 1 rnd [1 turn on crit].

Disruptive Stare is a reaction that can disrupt or penalize hit/save DC and uses class DC or spell DC.

Vishkanya, other than poison stuff, Restoring Blood allows 3d6 healing 1/1 min [5d6 at 1+].

Nagaji have a feat to force opponents to waste an action on moving towards you. Sacred Nagaji Heritage get a +2 to Reflex saves vs Trip at level 1 and have 10 HP so they seem like a solid pick for Champions.


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Pathfinder Roleplaying Game Superscriber

Please correct me if I'm wrong but having a Swim Speed lets you Swim without making Athletics checks and there are no physiology requirements for obtaining a swim speed. RAW if you have a swim speed regardless of your physiology you can swim. Is that a correct understanding of the rules?


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Pathfinder Roleplaying Game Superscriber

While I don't have a strong preference for alignment one way or another my wife really likes it. It helps her to conceptualize her character and to decide on their actions in-game. I know that alignment is not meant to determine your actions but it really helps her and adds to her enjoyment. The same goes for alignments and gods it helps her creativity a lot because sometimes it makes her consider a character concept she hadn't before. I think for some people rules and restrictions, like alignment, can help focus their creative process but for others that could feel like a weight holding them down.


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Pathfinder Roleplaying Game Superscriber
John Compton wrote:
That said, these adventures also have some unique challenges, from ensuring the pregenerated characters' abilities and the adventure's obstacles align well to providing material that's narratively deep and sufficiently complex without being difficult to pick up and play in one sitting.

Happily left a review. I wonder if now that one-shots could be disentangled from first-time players/streamers if that would remove some of those concerns. They could be a product for more rather than less experienced players. You could still have lower-level one-shots that are welcoming to new players too. I know this is wishful thinking since the line has been sunsetted but maybe it could make a return in the future. Honestly, I'd be happy even if it wasn't even a dedicated line but every once in a while Paizo was like hey we did this cool one-shot don't know if there are more in the future but we thought you'd enjoy.


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Pathfinder Roleplaying Game Superscriber
Cosmosis wrote:
NECR0G1ANT wrote:
I think the line is discontinued.
Ah, okay then. Bummer. I really dug them. I wonder why they were discontinued? Just not good sales?

I think they said something along the lines of the one-shot line being redundant due to the VTT products they're releasing now. The original goal for the one-shots line was for streamers to have a prepackaged product to perform on streams and that doesn't seem as necessary now with the high-production/quality VTT products.

What I thought made the one-shots line unique was they could experiment with any theme, area of the world, subfaction, etc. without requiring you to invest the time into an entire book or books worth of content. They also got better and better with each release. Mark of the Mantis was phenomnenal. I'm super bummed they won't be back.


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Pathfinder Roleplaying Game Superscriber

As a DRG player and backer of the board game Kickstarter I think this is super cool. However, like the decision you've already arrived at, I'd strongly prefer it entirely divorced from the DRG Universe and fully embedded in Golarion. Randomly generating dungeons has been a concept for a while but I like the way you've put the pieces together and arrived at a board game feel. I have friends that I don't think would be interested in Pathfinder but they'll play Descent and similar games so would probably love your idea. In the same vein I don't think any of the current PF board game products capture the flavor of an actual PF game so that may be a gap in the market. Not sure any of this is helpful but I think your idea is awesome and look forward to seeing more.


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Pathfinder Roleplaying Game Superscriber
Errenor wrote:
Unicore wrote:
The thing is, they clearly are an expected part of designed adventures because AP writers keep writing dungeons where encounters are expected to roll into one another.
What do you mean here though? Encounters where there are written mentions and conditions for enemies to go and attack PCs themselves or just relatively close groups of enemies which could be logically assumed by a GM to be very aware and active? Because if it's the latter, I wouldn't agree with your statement. GMs making dungeons more reactive because they like it and AP writers expecting that are two different things.

Going along with this, from those I've read, I've seen more APs and Adventures where they provide explicit, sometimes quite contrived, reasons why the rooms wouldn't collapse on each other rather than providing instructions on how they alert/collapse/etc. A lot of times when an alert does happen it's just 'they're ready and waiting for you' instead of '-2 initiative because they were arguing over a card game' or 'have to spend a round/action arming themselves.'


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Pathfinder Roleplaying Game Superscriber
Deriven Firelion wrote:
Squiggit wrote:
Deriven Firelion wrote:
Resources should be saved for those fights as blowing off your Amped Imaginary Weapon against redshirt guard number 3 makes your amped up powers seem like they are there for casual use

I mean they kind of are. That's why they recharge so fast. Because they're designed to be used fairly frequently.

... NGL though I'm a little skeptical of the idea that using electric arc 20 times in a row because the GM doesn't want me using focus points too "casually" (whatever that means) somehow makes for a better story.

10 minutes isn't fast. Standard encounter fights take about 3 to 4 rounds. You can move between rooms in about the same. You could chain quite a few encounters without a 10 minute rest.

Now I can either look at this as incredibly bad design or I can look at it as designed appropriate so that a player could call on a little extra power with a focus power during a series of fights during a day.

I see the design as the latter. It's extra power throughout the day, but not necessary to make a class work or play well.

You want to use them often, you don't need to use them. Powers that should be used often have far faster recharge times like rage with a 1 minute or unleash psyche with a couple of rounds.

10 minute recharge times are far more like on demand powers to provide an extra boost when needed maybe every 3 to 4 encounters.

The fact that there are entire classes and 'subclasses' designed around using focus points regularly suggests otherwise.


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Pathfinder Roleplaying Game Superscriber
roquepo wrote:

I know that there was an AMA in reddit yesterday, but sadly I joined the party a little bit late. If someone here also has the book, would you mind answering a few questions I've got?

- How do the Student of Perfection new feats look like? Are they many or just a few?
- What is the new archetype main deal?
- I know there are some rules for the mana wastes. Do they seem easy to use in a different setting other than Golarion?

Thanks in advance.

1. There are 5 feats. You get monastic weaponry and resistance to damage/ki spells dependent on the trait of your school of perfection. fire, water, etc. There are 12 Focus spells.

2. You're a member of the shield marshals. It's obviously got a steampunk/western upholder of the law feel to it. The final feat specifically requires a firearm but the rest could apply to any character.

3. There are environmental hazards and a chance for wild magic. Seem easy to plug and play into any setting.


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Pathfinder Roleplaying Game Superscriber
Ravingdork wrote:

In no particular order...

- Additional support for existing classes.
- A Darklands book.
- Large ancestries such as centaurs.
- Rules check and errata on longstanding problems.

Don't know how I forgot this on my list but Darklands book is a must for me. One of my favorite parts of the setting.


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Pathfinder Roleplaying Game Superscriber

- Inquisitor
- Wrath of the Righteous updated for 2E
- More feats/options for existing ancestries and classes
- Would love some Lost Omens books that revisit Avistan areas. I really love Nidal, Qadira, Taldor, Varisia, Numeria, River Kingdoms, Sarkoris, etc. I know these all had 1e material but given the high quality of 2e material, I'd love to see those areas get that treatment.


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Pathfinder Roleplaying Game Superscriber

Really sad to see this go. IMO the line's not redundant just because they're branching into other VTT options. None of the one-shots would've ever made it as a bounty/scenario and AP's turned VTT are 10x the length. They were able to be thematically cool and experimental in ways none of the other product lines are. I don't expect them to reconsider but super disappointed.


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Pathfinder Roleplaying Game Superscriber

The current model does make subscriptions more attractive considering you get the PDF for free and that discounts the Foundry module as well. I would assume this is intentional with their business model.


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Pathfinder Roleplaying Game Superscriber
Vardoc Bloodstone wrote:
Fumarole wrote:
I feel the same. They are the perfect solution when one of my five players cannot attend a session that it is critical their character be at.

I concur. Do you concur?

I’ve done this twice for my group. Sundered Waves was excellent, but there is no way Lionlodge is a 1-session adventure.

Still planning on trying the other two though.

Yeah Lionlodge took my group like 1.5 sessions.


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Pathfinder Roleplaying Game Superscriber

Would love to see more of these. Each one has been progressively better than the last. The last one with Red Mantis was phenomenal.


Pathfinder Roleplaying Game Superscriber
Kelvorn wrote:
Do we know if this will be something that gets shipped with a Subscription or will I have to choose between physical and PDF? (don't want to have to buy both separately unfortunately)

It is not a part of the subscription and will need to be purchased separately.


Pathfinder Roleplaying Game Superscriber

Personally, I'm all for keeping it, Inquisitor. I just really like the name. Additionally, we've already had them named in 2E. If the name did change, I'd be disappointed, but I'd have the class I want so still a win.

I have to admit I'm not totally clear on the motivation for the change. I think I've seen some people say because it's not an accurate descriptor and others that the name is problematic. Is that a fair assessment? I'd love a further explanation if anyone is willing to provide it.


Pathfinder Roleplaying Game Superscriber

To muddle things even further in the Knights of Lastwall lore sections there are descriptions of using animal companions and maybe familiars as scouts. Obviously, there's a divide between lore and rules, but I thought it was interesting.


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Pathfinder Roleplaying Game Superscriber
Yqatuba wrote:
There are some that have an ability that lets them make multiple attacks for only 2 actions, but says that each attack has to be against a different target. Why? Did they just think it would be too powerful if they could all attack the same person?

The first one that sprang to mind is the Gug and their ability doesn't increase MAP until all four attacks are completed. So 4 Strikes at 0 MAP against one person. Seems like it would be pretty rough.


Pathfinder Roleplaying Game Superscriber
Ascalaphus wrote:

I'd try a spreadsheet, with formulas that include level. Most scores that you'd want to look up are going to be (proficiency bonus + level + ability + item) or something like that. The level goes up by at least 1 for almost everything on your sheet. So upping that each level by hand would be so tedious.

You could do most of the calculation and inputs on one sheet, and have an easy to read summary of it on the next sheet. Then you only have to print the summary sheet.

Just wanted to second this as that's how I do it.


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Pathfinder Roleplaying Game Superscriber
Perpdepog wrote:

So far I've been enjoying our run of Age of Ashes. We're also in a five person group so the rougher combats haven't been quite as rough as I suspect most get. We're currently on book three and just hitting a tough patch where we're suddenly under a perceived time crunch and having to deal with lots of difficult encounters but we're hoping it eases up a little after we're done with that portion.

Also, a tad off-topic but are you meant to get lots of downtime in AoA? I haven't gotten that impression from the AP so far, but that could be our GM not noticing that section more than anything.

For the most part, you can spend as much downtime as you want between books because there is no pressing danger at that time. Sure as heroes you want to save the world and resolve the conflict but there's no time pressure. There are also some points during books where there isn't necessarily a time crunch - book 1 after you resolve the initial conflict, most of book 2, book 3 is tighter on time, and book 4 has the option for downtime. I haven't played through books 5 or 6 but I have read them but I think time is a little tighter in those.


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Pathfinder Roleplaying Game Superscriber
Nefreet wrote:

Probably why it's PFS Restricted.

That just leaves it to homegame GMs to allow.

The nice thing about the Uncommon/Rare tag is that it would serve the same purpose as PFS Restricted for home games. You don't have to look much further than Hellknight Plate to see a similar concept with a better implementation. It has both the Uncommon Trait and an Access requirement. Not only that I seem to remember the additional benefits of the Armor only apply if you're a Hellknight, but I don't have the chance to check right now so I might be misremembering.


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Pathfinder Roleplaying Game Superscriber

I noticed the Gray Maiden Plate Armor in Shadows at Sundown. It's Full Plate with only 16 Str requirement, 3 Bulk, and costs 35 gp. So -2 Str req and -1 Bulk from Full Plate and it only costs 5 gp more. It's not listed as Uncommon or Rare and has no Access requirement. This seems out of bounds power-wise to me and at a minimum it should have either the Uncommon/Rare tag or need to be a Gray Maiden to Access. It's always possible I'm missing something in my reading. Did anyone else notice this and what do you think?

Gray Maiden Plate


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Pathfinder Roleplaying Game Superscriber
Unicore wrote:
Onkonk wrote:
Nitro~Nina wrote:
Onkonk wrote:

What type of damage is the splash damage from the Scatter trait? Also does it deal damage if you miss?

Splash is only defined really in the splash trait so it can be hard to tell how it is supposed to work outside of it.

Scatter

Scatter wrote:
On a hit, the primary target of attacks with a scatter weapon take the listed damage, and the target and all other creatures within the listed radius around it take 1 point of splash damage per weapon damage die.
Unlike most splash damage, this specifically requires a hit to happen.

My conundrum is this:

Let's take an arbitrary bomb, alchemist's fire, it deals 1d8 damage, 1 persistent damage and 1 splash damage. This is dealt with a Strike, where on Success you deal the damage and on Critical Success you double the damage. So here we already have a "on hit, deal splash damage" in a sense. This is overridden by the Splash trait which says

Quote:
If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. On a failure (but not a critical failure), the target of the attack still takes the splash damage. Add splash damage together with the initial damage against the target before applying the target’s weaknesses or resistances. You don’t multiply splash damage on a critical hit.
However splash damage is not mentioned anywhere in the rules except for this trait so if we are not supposed to use this trait for Scatter then what does splash damage even do? Does it double on a crit? Is it combined with the damage before weaknesses or resistances?

The splash trait as a whole needs to be looked at again. The spell acid splash is in a similarly nebulous boat

It would be great to get the term 'splash damage' defined outside of its usage in the Splash Trait.


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Pathfinder Roleplaying Game Superscriber
Leon Aquilla wrote:
willfromamerica wrote:
It’s also my understanding that 2e doesn’t have any adventure paths widely regarded to be straight-up D-tier the same way 1e did with things like Second Darkness, Serpent’s Skull, or Council of Thieves.

We'll see how Outlaws of Alkenstar ends but the reception so far has not been overwhelmingly positive.

My personal opinion is that the first AP that takes place inside Alkenstar lacks thematic consistency and doesn't know if it wants to be "19th Century London with more gears" or "The American Frontier circa 1870".

Adventure Path Spoilers:

In the beginning you visit and stage a Spaghetti Western-style hold up, and then you're trekking through a zeppelin graveyard.

In the middle you pick up a magic artifact that was keeping a freezer going in a warehouse and the handwaving explanation is just "There's some metal bindings around it that keep it from going haywire". Huge missed opportunity for an elaborate Rube Goldberg machine that makes ice/reduces temperature like in Back to the Future Part 3

Some people were also griping about an ambush on a bridge over a river that doesn't exist on the greater map but I just kinda figured that a city like Alkenstar probably has canals for water to reach parts of the city so that didn't bother me too much.

In the last part of Punks in a Powderkeg you visit a:

Private Club for Rodeo Champions

A Re-Agent Vendor

and a Dance Hall/Discothesque.


These are all so wildly thematically different that you get whiplash going through them. I was joking with my group about it after we went through it: Are there lots of cows in Alkenstar? Is it known for its ranches? Do they export a lot of beef? Are there annual cattle drives up the Ustradi river to Nex, braving sandstorms, Gnoll bandits, and mana waste monsters?

Or was it just a leap of logic from "What real life culture is known for guns and stetson hats?" to "Cowboys" to "Rodeos!" ?

And this isn't even getting into...

Yeah I'm seeing a lot of similar feedback online and it looks like it only gets worse as the AP continues.


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Pathfinder Roleplaying Game Superscriber
Saedar wrote:
nephandys wrote:
I don't feel strongly either way if Serpentfolk becomes a playable ancestry. This seems like a weird hill to die on considering all the other possible ancestries that haven't hit the game yet and don't carry the same baggage.
No one is "dying on this hill". No one has said they won't play PF2 going forward if they don't get Serpentfolk. Come on.

There are definitely people dying on a hill in this thread. As in there is nothing that will sway them from their position. That statement has nothing to do with quitting PF2e.


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Pathfinder Roleplaying Game Superscriber

Have to say I'm hyped for this book. One of the biggest issues for my players and myself are the non-scaling nature of magical items and the gaps in items available. I was hoping Grand Bazaar was going to fix that and was disappointed. Happy to see this need being filled with Treasure Vault.

Edit: wanted to throw out my disappointment with Grand Bazaar had little to do with the actual content and more with my incorrect expectations.


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Pathfinder Roleplaying Game Superscriber

I don't feel strongly either way if Serpentfolk becomes a playable ancestry. This seems like a weird hill to die on considering all the other possible ancestries that haven't hit the game yet and don't carry the same baggage.


Pathfinder Roleplaying Game Superscriber

It might be worth checking out this existing one: Tome of Infinite Shops


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Pathfinder Roleplaying Game Superscriber
keftiu wrote:
I mean, the Ancestry Guide was nothing but a big bomb of new Ancestries, and it was incredibly well received. A sequel sounds plenty reasonable to me, and gets Ancestries people want to them sooner than they can expect a book on Vudra, Arcadia, or the Darklands. We’d still be waiting for Androids otherwise.

I can't site this for you right now but after the release of the Ancestry guide I remember the lead saying the book was all hands on deck for rules and lore and that it was unlikely such a book would be created again.


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Pathfinder Roleplaying Game Superscriber

I think you're really overvaluing the brand of Might and Magic in the year 2022.


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Pathfinder Roleplaying Game Superscriber

The more I hear people describe wanting a class that delivers on drawing on the last of your strength to increase your power level the more I'd like to see that delivered as well. Whether or not that's in the form of the Kineticist doesn't matter so much to me.


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Pathfinder Roleplaying Game Superscriber

Can you share more about why the monk doesn't deliver on what you're looking for? They have the movement and action economy built into their chassis to do what you're describing.


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Pathfinder Roleplaying Game Superscriber
Gaulin wrote:
It wouldn't surprise me if the increasing amount of lore or even adventures in rulebooks is to get buyers something more than they would get just from looking at AoN. Just speculation, could definitely be wrong.

Pretty sure Paizo has said before that customers prefer the combo over each in isolation but there are so many things I've seen in different places I might be wrong.


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Pathfinder Roleplaying Game Superscriber

I like that warpriest didn't show up in anyone's tier list XD

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