
PossibleCabbage |

I have always liked playing a martial with use magic device, and a stockpile of scrolls. I haven't really done anything with the play test. Is this still easy enough to pull off?
I *think* all you'd need is the trick magic item feat, which requires training in the skill associated with the appropriate magical tradition (arcana, religion, occultism, or nature).

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Ozzrit wrote:I *think* all you'd need is the trick magic item feat, which requires training in the skill associated with the appropriate magical tradition (arcana, religion, occultism, or nature).I have always liked playing a martial with use magic device, and a stockpile of scrolls. I haven't really done anything with the play test. Is this still easy enough to pull off?
If they stuck with the version from the playtest, this is correct. One Skill Feat and one to four Skills and you're good to go.

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Any overhauls to the ranger? The playtest version (even the final one), seemed be competing for worst possible class iteration.
Apologies if the ranger has come up before, i missed it if it did.
It's been mentioned that there have been significant changes a few places, but I haven't seen any specifics.

Quandary |
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Oh poo, guess I’ll allow the Playtest Bard player to continue to Shield Block till level 3 and then make him take the Shield Block general feat. It would be weird if he “forgot how to” for a whole level. Punished for starting the campaign with Playtest rules.
Well the player very well may not want to spend a Feat taking it, so you may benefit from taking slightly broader view. With or without the Feat, a character is doing substantially the same thing (raising the Shield), the Feast just grants certain benefits re: DR. But the effect of DR isn't really distinguishable from the enemy happening to roll less damage, so without metagaming about the process of appying DR to "original" damage, there isn't really any overt change to notice. Technically the character might notice they are statistically taking more damage now, but distinguishing that from the normal level increase in enemy damage seems pretty dubious. Stepping away from metagaming player perspective, I don't really see a problem re: character immersion.

singingzombies |
singingzombies wrote:Oh poo, guess I’ll allow the Playtest Bard player to continue to Shield Block till level 3 and then make him take the Shield Block general feat. It would be weird if he “forgot how to” for a whole level. Punished for starting the campaign with Playtest rules.Well the player very well may not want to spend a Feat taking it, so you may benefit from taking slightly broader view. With or without the Feat, a character is doing substantially the same thing (raising the Shield), the Feast just grants certain benefits re: DR. But the effect of DR isn't really distinguishable from the enemy happening to roll less damage, so without metagaming about the process of appying DR to "original" damage, there isn't really any overt change to notice. Technically the character might notice they are statistically taking more damage now, but distinguishing that from the normal level increase in enemy damage seems pretty dubious. Stepping away from metagaming player perspective, I don't really see a problem re: character immersion.
Yeah, I rationalized that shields still function from an immersion-level without shield block but this is slightly different because:
1) The party got a Sturdy Shield magical item as a drop and the only noticeable difference from a normal shield (I haven't seen the final version) is that it absorbs more damage when used to Shield Block
2) the player has been using the ability with the reaction already and enjoyed it. (I also like that shields feel more proactive this version. It's a good change) Bards also don't have consistent use for their reaction compared to other classes as well.
The simplest solution to me is to have the Bard take the feat to keep the build 100% legal and I have a feeling he will be ok with that (We all knew builds would change ultimately when converting over) but in the possibility it isn't. I've been thinking about handing out extra feats as rewards. I'm just heisitant with doing this 1st Campaign since I want to get a sense of how balanced the numbers are RAW.
I'm glad someone answered my question and honestly when I heard Shield Block was being given as a class feature/general feat my immediately thought was Bard is likely a class that wouldn't get it so I was already halfway there with my expectation.

Steve Geddes |
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I'm in the UK (so direct from Paizo is not ideal unfortunately) and I don't like Amazon so I shopped around and got a good deal, don't know if I can say where.
Fwiw, Paizo are fine with that sort of discussion, here. Especially overseas, they appreciate that buying direct can be too expensive.
They want sales through all channels anyhow - if everyone bought direct from them, FLGSes would stop stocking Paizo products and getting them out into stores is still an essential component in reaching new audiences.

caps |
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If you answer this please put it in spoiler tags.
I am going to be running Plaguestone, I would very much appreciate a list of enemies present in the book so I can get started on picking, ordering and painting miniatures. (otherwise I will have to default to pawns, and they lack that wow impact)
If anyone steps up to the challenge you have my gratitude.
I sent you a PM

Captain Morgan |
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Quandary wrote:singingzombies wrote:Oh poo, guess I’ll allow the Playtest Bard player to continue to Shield Block till level 3 and then make him take the Shield Block general feat. It would be weird if he “forgot how to” for a whole level. Punished for starting the campaign with Playtest rules.Well the player very well may not want to spend a Feat taking it, so you may benefit from taking slightly broader view. With or without the Feat, a character is doing substantially the same thing (raising the Shield), the Feast just grants certain benefits re: DR. But the effect of DR isn't really distinguishable from the enemy happening to roll less damage, so without metagaming about the process of appying DR to "original" damage, there isn't really any overt change to notice. Technically the character might notice they are statistically taking more damage now, but distinguishing that from the normal level increase in enemy damage seems pretty dubious. Stepping away from metagaming player perspective, I don't really see a problem re: character immersion.Yeah, I rationalized that shields still function from an immersion-level without shield block but this is slightly different because:
1) The party got a Sturdy Shield magical item as a drop and the only noticeable difference from a normal shield (I haven't seen the final version) is that it absorbs more damage when used to Shield Block
2) the player has been using the ability with the reaction already and enjoyed it. (I also like that shields feel more proactive this version. It's a good change) Bards also don't have consistent use for their reaction compared to other classes as well.
The simplest solution to me is to have the Bard take the feat to keep the build 100% legal and I have a feeling he will be ok with that (We all knew builds would change ultimately when converting over) but in the possibility it isn't. I've been thinking about handing out extra feats as rewards. I'm just heisitant with doing this 1st Campaign since I...
Are they human? Humans can get a general feat with either their heritage or ancestry feat,

Ashanderai |
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Voss wrote:It's been mentioned that there have been significant changes a few places, but I haven't seen any specifics.Any overhauls to the ranger? The playtest version (even the final one), seemed be competing for worst possible class iteration.
Apologies if the ranger has come up before, i missed it if it did.
This is not about Rangers exclusively, but today, on Arcane Mark, it was revealed that Animal Companions can use 2 actions when you use 1 to command them.

singingzombies |
2 people marked this as a favorite. |
singingzombies wrote:...Quandary wrote:singingzombies wrote:Oh poo, guess I’ll allow the Playtest Bard player to continue to Shield Block till level 3 and then make him take the Shield Block general feat. It would be weird if he “forgot how to” for a whole level. Punished for starting the campaign with Playtest rules.Well the player very well may not want to spend a Feat taking it, so you may benefit from taking slightly broader view. With or without the Feat, a character is doing substantially the same thing (raising the Shield), the Feast just grants certain benefits re: DR. But the effect of DR isn't really distinguishable from the enemy happening to roll less damage, so without metagaming about the process of appying DR to "original" damage, there isn't really any overt change to notice. Technically the character might notice they are statistically taking more damage now, but distinguishing that from the normal level increase in enemy damage seems pretty dubious. Stepping away from metagaming player perspective, I don't really see a problem re: character immersion.Yeah, I rationalized that shields still function from an immersion-level without shield block but this is slightly different because:
1) The party got a Sturdy Shield magical item as a drop and the only noticeable difference from a normal shield (I haven't seen the final version) is that it absorbs more damage when used to Shield Block
2) the player has been using the ability with the reaction already and enjoyed it. (I also like that shields feel more proactive this version. It's a good change) Bards also don't have consistent use for their reaction compared to other classes as well.
The simplest solution to me is to have the Bard take the feat to keep the build 100% legal and I have a feeling he will be ok with that (We all knew builds would change ultimately when converting over) but in the possibility it isn't. I've been thinking about handing out extra feats as rewards. I'm just heisitant with
No, he's are playing a Goblin. I was honestly pretty neutral on Goblins as a Core Race, but the glee I saw in his eyes when he found out he could play as a Goblin now was worth it.

Lanathar |

Do the people with the Plaguestone module - does anyone have any broad view (obviously only and approximate) of how many sessions / hours of gaming this may take
Someone on reddit was suggesting it would 6-8 weeks of sessions (I think assuming 3-4 hours). I think this would be too long for my group to engage in anytime soon (and there might still be time to cancel my order in that case)

caps |
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Do the people with the Plaguestone module - does anyone have any broad view (obviously only and approximate) of how many sessions / hours of gaming this may take
Someone on reddit was suggesting it would 6-8 weeks of sessions (I think assuming 3-4 hours). I think this would be too long for my group to engage in anytime soon (and there might still be time to cancel my order in that case)
If you're concerned it would take too long, I think you could cut some "chaff" and focus on the "important" encounters to get through it faster.
Keep in mind that most people find that PF2 combat encounters take less real-life time than PF1 combat encounters.

Lanathar |
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Can anyone say if AoO is now a general feat? Thank you.
I don't know for certain but I think the answer is probably "no"
The ability to get AOO on other classes can be taken via fighter dedication and then a 4th level feat. So I don't see how making it general would make any sense at all
I believe Barbarian and Champion can choose it as a class feat later on

Captain Morgan |
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vyruxx wrote:Can anyone say if AoO is now a general feat? Thank you.I don't know for certain but I think the answer is probably "no"
The ability to get AOO on other classes can be taken via fighter dedication and then a 4th level feat. So I don't see how making it general would make any sense at all
I believe Barbarian and Champion can choose it as a class feat later on
Indeed, and Monks seem to have gotten their own unique version of it that disrupts movement.

PossibleCabbage |

I believe Barbarian and Champion can choose it as a class feat later on
I find it kind of odd if monks can't get easy access to AoOs since, while they don't get a lot of mileage out of reach, if there's one class for the "smack you in the face if you have a momentary lapse" thing it's the monk.

Captain Morgan |
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Lanathar wrote:I believe Barbarian and Champion can choose it as a class feat later onI find it kind of odd if monks can't get easy access to AoOs since, while they don't get a lot of mileage out of reach, if there's one class for the "smack you in the face if you have a momentary lapse" thing it's the monk.
See above. Where AoO disrupts manipulate actions, monks disrupt movement with their AoO equivalent.

caps |
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vyruxx wrote:Can anyone say if AoO is now a general feat? Thank you.I don't know for certain but I think the answer is probably "no"
The ability to get AOO on other classes can be taken via fighter dedication and then a 4th level feat. So I don't see how making it general would make any sense at all
I believe Barbarian and Champion can choose it as a class feat later on
I would say Shield Block is the only major change in term of general feats compared to the playtest. There are some other new or changed ones but none of them are surprising to see after the playtest.
Fighter Dedication can get AoO as a level 4 feat. Barbarian and Champion get it as a level 6 feat, which means if you are using a dedication to one of those you can't pick AoO until level 12. So if you want AoO then Fighter is the cheapest way to get it in terms of feats. I am not sure how badly you'll want it, though... Most martial classes have other cool reactions, and you only get one reaction a round. I think I remember seeing reactions on most of the casters too.
Barbarian looks really really awesome. I've never wanted to play a barbarian so badly.
All of the martials look pretty cool. Obviously I haven't played any of them since the playtest, but I think they will feel a lot more different from each other than they did in PF1, just looking at the class features, not to mention class feats which *really* distinguish them. Each martial class has several very different playstyles inside of it which is cool.
I think it's safe to say the same is true of casters, but I didn't get as good a feel for them (except Bard, which is as diverse as I said the martials were).
Speaking of class features, they are much more numerous than in the playtest, even if most (but definitely not all) of them are the same or similar features coming online at different levels.
Get hyped, folks!

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PossibleCabbage wrote:See above. Where AoO disrupts manipulate actions, monks disrupt movement with their AoO equivalent.Lanathar wrote:I believe Barbarian and Champion can choose it as a class feat later onI find it kind of odd if monks can't get easy access to AoOs since, while they don't get a lot of mileage out of reach, if there's one class for the "smack you in the face if you have a momentary lapse" thing it's the monk.
Attack of Opportunity triggers off of ranged attacks, movement, and manipulation, but only actually disrupting the latter.
How does the utility compare in terms of actual triggers and disruptions?

caps |

is the Orc Ancestry feat "Orc Ferocity" still use a Reaction? In the playtest i had to choose if i AOO or do nothing to keep my reaction for Orc Ferocity. Bad design... Hope they made it a free action.
It is still a reaction, unfortunately.

TheMaxi |

Maximilien Drouin Royer wrote:is the Orc Ancestry feat "Orc Ferocity" still use a Reaction? In the playtest i had to choose if i AOO or do nothing to keep my reaction for Orc Ferocity. Bad design... Hope they made it a free action.It is still a reaction, unfortunately.
Ah damn. thanks for the reply. It is less usefull for class with reaction ...

Captain Morgan |
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caps wrote:Ah damn. thanks for the reply. It is less usefull for class with reaction ...Maximilien Drouin Royer wrote:is the Orc Ancestry feat "Orc Ferocity" still use a Reaction? In the playtest i had to choose if i AOO or do nothing to keep my reaction for Orc Ferocity. Bad design... Hope they made it a free action.It is still a reaction, unfortunately.
Well, only if you've already spent your reaction that round. There's a pretty good chance your AoO gets triggered early in a fight and enemies avoid it afterwards, and it is (Hopefully) gonna be later in the fight when you need Ferocity.
Now, its not as good on a shield fighter who is hopefully blocking every round, but A) you can just not take it on a shield fighter, B) you can get extra shield block reactions, and C) given my understanding of shield block, you choose to block only once you know how much damage is being dealt. So there's a good chance you can just pick whichever reaction is better in that moment. So if you take a hit that your hardness absorbs, just block. If you take a hit that exceeds the hardness and your current hit points, use orc ferocity.
...Actually when you put it like that it is pretty good for the shield fighter too.

shadram |
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TheMaxi wrote:caps wrote:Ah damn. thanks for the reply. It is less usefull for class with reaction ...Maximilien Drouin Royer wrote:is the Orc Ancestry feat "Orc Ferocity" still use a Reaction? In the playtest i had to choose if i AOO or do nothing to keep my reaction for Orc Ferocity. Bad design... Hope they made it a free action.It is still a reaction, unfortunately.Well, only if you've already spent your reaction that round. There's a pretty good chance your AoO gets triggered early in a fight and enemies avoid it afterwards, and it is (Hopefully) gonna be later in the fight when you need Ferocity.
Now, its not as good on a shield fighter who is hopefully blocking every round, but A) you can just not take it on a shield fighter, B) you can get extra shield block reactions, and C) given my understanding of shield block, you choose to block only once you know how much damage is being dealt. So there's a good chance you can just pick whichever reaction is better in that moment. So if you take a hit that your hardness absorbs, just block. If you take a hit that exceeds the hardness and your current hit points, use orc ferocity.
...Actually when you put it like that it is pretty good for the shield fighter too.
I think I read somewhere that Fighters can get extra reactions at higher levels for AoO or shield actions? In which case, you will likely have a reaction left for Orc Ferocity if needed.
I don't think having it as a reaction is bad design at all. It forces you to make a tough decision when under threat in combat, which is a good thing in my mind.

lordcirth |
I don't think having it as a reaction is bad design at all. It forces you to make a tough decision when under threat in combat, which is a good thing in my mind.
The tactics are one thing; it's the flavor which I find odd. You're a half-orc, so you're hard to kill, but only if you didn't just hit someone? Or, it's more optimal to take a hit on the chin that would down you, then use Ferocity, rather than blocking with a shield and risk going down anyway without being able to use Ferocity. What?

Mechalibur |
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I think Orc Ferocity being a reaction is fine.
There was a Paizocon spoiler of a feat called Victorious Vigor, which required you to spend a reaction after defeating an enemy to gain a very small number of temporary hit point (your con modifier) for a single turn.
Now THAT seems like a waste of a reaction :/

Temperans |
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I think he is questioning why is it that a Half-Orc with Orc Ferocity is hard to kill, but only if he didnt stab the guy shooting in melee. It's as if the mere act of reacting to something suddenly made him not a Half-Orc.
Imagine if a Half-Elf was only immune to Sleep if he didnt use a reaction. But used his reaction against the Mage casting Sleep.

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Is that possible to have a sword and shield ranger or a blaster cleric with holy magic?
And as a more generic question if these ones are too specific: can a chracter, or even the rogue, have DEX to dammage in close combat, like with starknife or dagger or things like that?
I don't have the book, but since shields are a general Feat, there's a Divine cantrip dealing Alignment damage, and at least some Rogues have been demonstrated to get Dex-to-damage even in the final version (though nobody else seems to).

Debelinho |
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Is that possible to have a sword and shield ranger or a blaster cleric with holy magic?
And as a more generic question if these ones are too specific: can a chracter, or even the rogue, have DEX to dammage in close combat, like with starknife or dagger or things like that?
yes, yes and yes :)
you can use wpn and shield as two wpn fighting(if you put shield spikes on your shield), and still use a raise shield action to defend yourself.
blaster cleric is possible, but i don't think you have a very big choice of blasting spells from cleric list in first few levels....druid list(primal) on the other hand is made for blasting :)
you can pick a rouge technique at 1st lvl which gives you dex to dmg with finesse wpns

SteelGuts |

SteelGuts wrote:Is that possible to have a sword and shield ranger or a blaster cleric with holy magic?
And as a more generic question if these ones are too specific: can a chracter, or even the rogue, have DEX to dammage in close combat, like with starknife or dagger or things like that?
yes, yes and yes :)
you can use wpn and shield as two wpn fighting(if you put shield spikes on your shield), and still use a raise shield action to defend yourself.
blaster cleric is possible, but i don't think you have a very big choice of blasting spells from cleric list in first few levels....druid list(primal) on the other hand is made for blasting :)
you can pick a rouge technique at 1st lvl which gives you dex to dmg with finesse wpns
Thanks! Nice to know for the Druid and the Ranger. Such a shame that we got no dexterity to melee though; it's 2019 already, time to accept that a duelist with a rapier kill at the throat, not by forcing trhough a shield.

Debelinho |

Debelinho wrote:Thanks! Nice to know for the Druid and the Ranger. Such a shame that we got no dexterity to melee though; it's 2019 already, time to accept that a duelist with a rapier kill at the throat, not by forcing trhough a shield.SteelGuts wrote:Is that possible to have a sword and shield ranger or a blaster cleric with holy magic?
And as a more generic question if these ones are too specific: can a chracter, or even the rogue, have DEX to dammage in close combat, like with starknife or dagger or things like that?
yes, yes and yes :)
you can use wpn and shield as two wpn fighting(if you put shield spikes on your shield), and still use a raise shield action to defend yourself.
blaster cleric is possible, but i don't think you have a very big choice of blasting spells from cleric list in first few levels....druid list(primal) on the other hand is made for blasting :)
you can pick a rouge technique at 1st lvl which gives you dex to dmg with finesse wpns
duelist with a rapier is a rouge that MCs to fighter for that dueling parry and AoO...complimented by rouge's array of skills and skill feats for that extra flair that such a character usually has.

MongrelHorde |
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Any overhauls to the ranger? The playtest version (even the final one), seemed be competing for worst possible class iteration.
Apologies if the ranger has come up before, i missed it if it did.
I got my Books on Friday, and spent all weekend running numbers on various builds, and Rangers have one of the strongest DPR buffs in the game.
They're also likely to be one of the highest ranged DPR classes (contested with Fighter).

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That would be accuracy. So dex adding to hit increases their chances of critting so they are more likely to cut someone's throat.
High STR makes you more likely to get crits too (ie cut the throat) AND boosts your damage.
So STR character is actually as precise as DEX character and kills more surely.

Mellok |

Did the lance gain any mounted combat special rules in the full text block, or any other changes to the lance? Is spear crit still weaken 1?
I am interested in a mobility based spear fighter and it looks like using the lance as a 2 handed spear with the option to drop back to a regular spear and shield if defense is needed.
To that end is there a fighter spring attack type feat that would help support the builds mobility and chance to hit?