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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber. Organized Play Member. 273 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Mindslaver Mold -- I would start with a Myceloid and add the Weak template.

Cerebric Fungus -- I would start with a Glimmervine and add the Anguished cry and Aroma from the Ghoran manipulator. Then reskin them to be more in line with the fungus. But those would be level appropriate for the scream and aura that the fungus has.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I'm getting strong Green Knight vibes from a fighter with a Draconic Oath to a Vorpal dragon.

From an art standpoint, the despair dragon has a creepy aspect and a crazy look in their eyes, that really speaks to me.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

There's also the Quick Repair Skill Feat. At Trained, it becomes 1 minute which lets the character fix their shield and make other quick repairs while the healer sews them back together.

At Master, it can be done in 3 actions. Legendary, 1 Action. So to use the Tank bottlenecked at the door, you could have someone behind them who takes 3 actions to fix the shield if that heavy crit comes through. Is it the best strategy all of the time? No, but a single skill feat is a low entry point, if you already plan on taking Crafting. My Inventor (free Archetype Medic) got really good at playing "fix the leak," whether that was the equipment or the person using it.

Desperate Repair is also a nice "oh crap" spell for if you take a hit that wasn't planned on.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I would love to see a Remaster or errata of the Kineticist to allow it to better interact with some other aspects of the game like the Mythic rules.

Kinetic Activation and Voice of the Elements are functions that I really wish were baked into the class chassis. Having a Class feat that gives you the bonuses to Diplomacy with elementals or ways to use your impulses to shape the spells would provide a design space to build from.

Gain the ability to speak the language of one your elements at first level, and each time you reach a Gate's Threshold you can learn one new language of an element that you use. (So if you go dual gate at 1st level, there is a choice of which language you speak and you get the second one at 5th level)


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Thanks for this. I will look at those. The characters are 15th level, so telling them that this will be a Custom level 7 magic item and then they have to go through the steps of finding someone to make it, or reconnecting with the contact that does custom formulae would be an easy narrative element.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

How does the character feel about the others? If the others have all fallen and stabilized, it would be easy to threaten them. The commander orders the invisible PC to lay down their weapons or the others will be killed. Lower level enemies move into position and Ready to stab -- Making it clear that they will kill the rest of the party.

Is the one character enough of a team player to negotiate or will he let the others fall? Now the stakes are quite real and fair, with agency. Maybe the one PC could win, but he has to know that everyone else in the party is dead because of his choice.

Mechanically, all of the party is probably between Wounded 1-2, attacks against the unconscious AC are far more likely to Crit putting them straight to Dying 3 or 4, following round a few more stabs for good measure and the others are dead.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The Party is traveling across planes frequently and one character would like to keep in contact with an NPC. Sending and similar magic that I've seen all appear limited to the planet.

Is there an item that allows for sending mail across the planes to a consistent location, write in one book and it appears in the other, et cetera? If not, what do you think a reasonable item level or cost would be for that? Postal service in Golarion has generally been handwaved, but there are base line items to work from.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

As a GM, I've swallowed a few PCs in my day with Cave Worms. Some strategies they've used:

Air Bubble is great reaction spell that the players learned to keep on hand.

Unfettered Movement as a buff when the recall knowledge says that the monster swallows fighters was also a bonus.

Dual-Handed Assault lets you increase the short sword damage die, Double Slice and similar feats let you add the damage of the strikes together before resistances so I'd say they count as one for the Rupture point.

Also, if a few rounds go by and the party doesn't have the ability to get the fighter out, as the GM, I have had the worm Regurgitate and aim at the wizard or other ranged combatant. This does damage to the target, gets you free, but you take some falling damage and land prone. Then a quick Thrash to keep up the attacks. This gives the party a round to buff before I target someone else to get Swallowed Whole. It's a little bit of failing forward that keeps the pressure on the party.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

To touch on the argument on Buying a Scroll + Paying to copy into the spellbook - Nothing says that you have to have a scroll. That is certainly one way to do it, but you can have access to the spell from other means. Academies, pathfinder lodges, adventurer halls can all be places to trade information. As a GM, characters have spent downtime looking for specific spell knowledge to trade. Their adventures have earned them gold and allowed them to find Uncommon spells that can be bartered with or they just strike up conversations and collaborations. Magical Shorthand is great for this.

--------

One change that I do think could make Wizards more Versatile is if they could Drain Bonded Item for either casting a previously prepared spell without a spell slot (current ability) or to cast any spell in their spellbook using a spell slot even if it was not prepared. Being able to do that once a day as a clutch for when you don't have 10 minutes would provide versatility without stepping on the Sorcerer's toes.

I'd +1 the Focus Spells and Magical Schools being so widely varied that some are awesome and some feel like they need a Dev pass to bring in line with the others.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Tertiary thought -- Functionally, what are the differences between a mindscape and a demiplane? Duration is different, size?

A mindscape sits on the edge of the Astral Plane. A demiplane sits on the edge of the Astral or Ethereal planes. It's tricky to get into either one.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Beyond Rule Zero, there is also a specific call out in the book that allows for Mythic Destinies to be high level archetypes for non-Mythic characters. Just remove the Mythic tag and proficiency.

As a GM, that feels like the easiest solution to me. Or just use the non-mythic version for non-mythic characters.

Timmy the Talented can get a cabal of friends together to create a demiplane for use as their secret base. When a Mythic Max the Miracleworker does it, his is bigger. End of problem.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Have you looked at an Obedience Champion? Here is a simple build that I put together to punish the unholy.

(This is by no means an optimized build, it was simply a thought experiment.)


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

For the GMs, did you make any special player handouts for this AP, specifically book 3? I'm planning on incorporating some of the notes from the openings of each book on the lab tables and library. If I have time over the next few weeks, I'm thinking about trying to do that with some of the points from the sidebar on p 17-18.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Thanks for the clarification.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I have not been able to find any threads on this part of Battle Medicine. Within Battle Medicine, it says "The target is then immune to your Battle Medicine for 1 day."

My understanding has always been that each character gets one Battle Medicine per day, but the "your" in that statement reads that it's not Battle Medicine in general that they are immune to, but rather the Battle Medicine of that specific character.

Could a character therefore, do a quick Battle Medicine on themselves and still have the ability for another character to also Battle Medicine them within the same day?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I would go by the same guidelines as Mythic destiny archetype. While they are intended for Mythic characrs, they can be used as stand-alone high level archetypes. Just remove the Mythic trait, proficiency, and Mythic Points.

From there, if there is a narrative reason for one of those rituals to come into the Campaign, and the characters aren't Mythic, then story wins and it comes into the campaign. If there is a compelling reason to not have it in the campaign, then Rare or Mythic, either way as a GM, I can say "not this time."


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The Library structure in Kingmaker did this on a broader scale.

Effects While in a settlement with a library, you gain a +1 item bonus to Lore checks made to Recall Knowledge while Investigating, as well as to Researching checks, and to Decipher Writing checks.

I think a book doing it for a specific Lore is fine, but I would have it be a 10 minute thing not a 1-action thing. If it was measured in actions, the mechanic would step on class design and some magic items.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Bag of Holding + Portable Hole = Astral rift

https://2e.aonprd.com/Equipment.aspx?ID=2195

The Bag of Holding was remastered into the Spacious Pouch. I would guess that the Portable Hole if it is ever remastered will not have that functionality.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The Daywalker ancestry feat can also do it, if you are in sunlight.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I made a NPC human fighter, rebounding toss, ricochet stance, quick reversal and combat reflexes. All in on Athletics and fun skill feats with same.

Most of the time it was shield tossing, and shoving or disarming folks. Was he the biggest damage dealer around, no. Was he a ton of fun to play for a few sessions without outshining the BDH in the group, definitely.

It gave me some ideas on how I would remake him if I was going to play as a long term character.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
The Gleeful Grognard wrote:

Someone is disarming a trap. An ally is pooling their knowledge on how to disarm traps (aiding them). The person disarming the trap is taking extra effort to be clear and descriptive of what they see and what they are doing to try and help the person who is sharing their knowledge be able to share said knowledge (aiding the person who is aiding them).

Thanks! That helped me see.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Can someone layout an example where that would be feasible?

Other than a double bounce on a trampoline (and even that's not quite there) I am having trouble picturing a scenario where I set you up to help me, and my reaction to help you help me doesn't distract me from the task at hand.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

A scenario that I could see:

Two characters are running from the guards and turn down a dead end alley. Character A gets to the end first and Aids another to boost their friend over the wall. Character B still running, gets to the wall and starts to scramble over it (reaction triggers). When Character B gets to the top, they pivot and reach down to offer their friend a hand up.

One character aided another and was aided on the same task, but they both independently had to complete it.

Could they both have just run, climbed the wall, and kept going? Probably.

Does this route guarantee that both of them get over the wall so the guards don't catch them? Yes.

Feels like a good story, I can see it play out in my mind's eye, doesn't feel cheesy.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Buy 4 - 10 foot poles, 100 feet of rope and a repair kit. Be Trained in Craft.

Frame them into a 5'x5' square, do some lashings, use the wood working tools in the repair kit to trim off the excess lengths. Spread the portable hole over the framing. Positioning one person on each side, you can now stand the hole up, align it on the floor, or with some scaffolding place it on the ceiling to appear through the floor into a room above.

Fun and hijinks ensue, much of which is not outside the realm of other 15th-17th level characters, which is where we would be to have the hole in the first place.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Thanks.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Would they use the character's level or the item level for the heightening?


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Mitoh wrote:
Ed Reppert wrote:

Don't schools teach basic logic any more?

Weren't you reading? They got rid of schools.

I thought the Wizard blurb provided whole new schools of civic wizardry and fire pickles.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I think we just need to polish it up. Clearly the Kineticist's biggest issue is that it keeps moving around. The further it moves, the less energy it has. We can fix this with a little bit of polish and create the truly powerful, Potentialist.

The Potentialist doesn't need to worry about gates or composites. It has untold power, drawing that power from all that passes around it, even vast cosmic forces.

The Potentialist synergizes well with the Inventor, as the Inventor can truly exploit Mechanics to help the Potentialist spring into action. The Potentialist has truly explosive responses when combining with others. With a simple charge, the Potentialist can become electrifying to watch.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

If the class is balanced around the idea that (within limits), the wizard will have the right spells prepared, how big of a change in power would it be to let Drain Bonded Item let you gain the ability to cast one spell that you know, rather than one that you prepared?

It's a once per day effect, you still need to cast it, etc.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

If you are standing in a well lit area, with no cover, then the fighter is going to be more likely to hit. If the enemy is hiding behind cover, the Ranger is more likely to spot them and be able to attack at all.

Also, the fighter spends 2 actions to Double Slice or Power Attack. The Ranger spends 1 action to Hunt Prey, 1 action to Twin Takedown or Hunted Shot. Or the Ranger can give their party all bonuses on hurting the monster.

Level 2 - The fighter gets a new way to hurt people in well lit areas. The Ranger gets a new way to be in the wilderness, ignoring difficult terrain to be able to get away from monsters or close the distance on them while the fighter splashes through the muck.

Fighting on an open battlefield in the morning or in a well-lit tavern, yes the Fighter is going to hit more frequently. Good for them.

Fighting in the outdoors with factors like poor lighting, underbrush, and fog, then the ranger will do better.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
3-Body Problem wrote:
Are you really going to sit here and use an anecdote to excuse the disgusting mess that is an Improve Knockdown Fighter? Show me any single action in the game as efficient as a Fighter knocking a boss flat on their back while dealing damage.

It is 2-actions and requires two feats. There are some other limitations around it as well.

Now, does that feat need to be rebalanced? Possibly.
Is a single edge-case proof that a class is entirely overpowered? No.

Having run games with a fighter and several other characters, the Fighter did not consistently outshine the other characters. Each character had time in the spotlight.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

A bucket of sand is a finite object. A cup of water. Yes, it is made up of smaller parts -- but then again so is the tree. Pathfinder is not designed for us to get into the cellular level. The pedantic answer for measuring gas would be to do a volumetric analysis, understanding partial pressures. This would require some assumptions that Golarion's atmosphere is similar to Earth's.

If it was a sapling, yes, I would say that it probably could be done within the bulk limitations. Just not a tree large enough for a bridge (unless it was a bridge for ants).

Using base kinesis to weed a garden, where the phytokineticist looks at a weed and says "No" and it goes away, would be reasonable.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I would likely say that the Tree is one object, and can't have a portion suppressed. There are plenty of other ways to knock down a tree.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Scott Henry wrote:
keftiu wrote:
The 1e Ninja was basically just a Rogue with a few Monk features; in 2e, a Rogue with a Monk Multiclass Archetype will be the closest thing by far.
Not quite. The ninja could do quite a few things a monk couldn't do and do some of them sooner. Someone said Rogues could turn invisible, yeah at lvl 20, far too late imo. Would I get more traction in the homebrew forum?

I do think you would get more folks who want to homebrew and come up with new things in the Homebrew section of the forum. In the General Discussion, most readers will likely point at how to do it within the current published rules.

I've also found the homebrew forum to be more responsive if you present a draft and ask for feedback, rather than ask for others to come up with the idea whole cloth for you.

Good luck with the conversion


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Hello, there appears to be a minor layout glitch with the interactive map file for Dreamers of the Nameless Spires. The title page on the file that I downloaded from the store last night has the cover art for Dreamers, but the title says "They Watched the Stars"

The maps all align to the adventure for Dreamers, so it's functional. It just looks like the cover page needs an update.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I'm looking at items that can speed up overland travel.

Ring of the Weary Traveler is a 5th level item that temporarily blocks fatigue and has +10' movement for Overland Travel.

Hardy Traveler (9th level racial feat) has a similar +10' and another bonus.

Horseshoes of Speed are a 14th level item for the +10' version, 7th level for +5'.

If we made a new item say, Horseshoes of the Messenger, that just increase the speed by 10' for overland travel, would it be reasonable to be a 4th or 5th level item? I recognize that tactical movement is worth more than overland movement due to the combat applications.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I would agree with "Lore skill from backgrounds auto scaling like the Additional Lore feat." I think that's a fairly minor change that would likely not impact overall game balance.

I also like the option to have more spells with variable action economy. Having spells with 1/2/3 action variants can take more space in the books, but has a nice flow with the 3-action system. I really like the choices with "do I power this up or should I use my feat to give it reach?" This again is something that I feel can be done without a balance swing for the game designers.

Many of the options feel like "make my favorite class a little cooler."

All of that said, looking at the survey structure disincentivized me from taking the effort to check each box and read through the vast number of options, much less weigh the impact of each change against the others and the overall impact on the game system as a whole.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I would roll my dice and just apply attacks from left to right. As long as you have a consistent routine that doesn't make anyone think that you are cherry-picking specific dice for specific modifiers, it should be fine.

I've also made index cards with my common attack sequences or placed trimmed index cards into a sheet protector designed for baseball cards or similar, then used a wet erase marker to add modifiers.

There are a lot of options. Play around with a few and figure out what works best for you.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Alternately, turn the grid off and break out a tape measure. 1" = 5' move your characters around freely. 5' reach, anything within an inch is a fair target.

Welcome (back) to wargaming, which in many ways is the grandparent of modern roleplaying games. This also allows for actual circles, lines and cones rather than the corner cuts you deal with on a square grid.

Provides for an equal level of tactical simulation to account for abilities that would require a grid.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Can anyone provide context as to what this is supposed to be? I got an email that there is a new download available but it appears to be a separate product that is not an update to the Dark Archive file.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

With the Jistka Imperium, my understanding was that the transfer was a single time and then they stayed within the automaton. Many of them then left Golarion entirely. (Please jump in here if I'm misremembering)

I'm curious about the ability to switch between organic sleeves based on purpose and activities. Especially since the Androffans have shown the ability to create sleeves built for specific purposes -- having neural pathways pre-laid down for combat abilities, language, art, etc, so that the consciousness who joined in would have those basic functions. Similarly, the reincarnate ritual rewrites the ancestry abilities and modifiers.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

While reading about the Androffan foundries, I thought about "sufficiently advanced technology" and the Reincarnate spell.

Reincarnate places an existing soul into a brand new body -- the ritual doesn't really delve into some of the psychosocial changes that could cause for an individual, their self-image vs the reflected image in a mirror, familial relationships, etc.

If the Androffans have the technology to create wholly sentient beings, then the technology likely also exists to create organic shells without a soul. These would be similar to clones or simulacra and serve as a vessel to receive a reincarnated soul or the use of magic jars. We've had spells which could mirror much of this in previous editions, so the Androffan technology feels sufficiently advanced to function as the magic. Having a premade vessel feels like it would be easier to stitch the soul back into, rather than needing the magic to create one fully within the ritual.

Obviously if this was being done to create immortality and prevent the soul from being judged, Pharasma and other powers would likely get involved. But for swapping one organic sleeve for another, how would the lore get impacted? My premise is from empty shells specifically designed for the purpose, not stealing another person's body.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Or it can viewed as the system reinforces the idea of teamwork--there will be some things you cannot handle all by yourself and no one person should be the BDH every encounter.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Gortle wrote:
But what about Androids? Nothing. Do they need to eat? Maybe, maybe not.
Lost Omens Ancestry Guide wrote:
Androids breathe, eat, and sleep like a human, although they're incapable of biological procreation.

That part was clear. I agree that a lot of the rest of this can get murky.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The Game Mechanics and LPJ Design had some for PF1. I haven't seen any for PF2 yet, but it should be a pretty quick adjustment.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Summoner/Wizard was a combination that one of my players had a lot of fun with. He went Conjuration specialist, and it was an Eidolon and some Summon Monsters from the Wizard side or if the eidolon was gone, long lasting summons from the Summoner ability.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I have a set of 12 sided D4s. They roll better.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Thomas Keller wrote:
I don't think a lot of 5e players care about rule design!

Some people like Cookies and Cream, others like Rocky Road, some hate ice cream all together and eat pie. There's plenty of options for the gamers of the world to eat their dessert of choice.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

From the thread for the Product Discussion, it sounds like they were custom maps, not an existing map pack. One of the GMs who ran it previously offered to link a copy of custom minis they made (cardstock print outs) early on release date for other GMs who might want them.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Can we move the subforums for closed Playtest to the bottom of the list? Maybe do this 2-4 weeks after the Playtest finishes if there is still significant traffic into those threads in the immediate debrief period.

Another thought would be to keep the Advice and Rules forums up closer to the top.

Right now, if I come into the PF2 forums there's General Discussion, then Dark Archive Playtest, Dark Archive Playtest General, Psychic, Thaumaturge, then 4 more subforums for Guns and Gear, 4 more for Secrets of Magic, then finally Advice, Rules Discussions, and the products, 3pp, etc.

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Baykok of Honshu Island
(20 posts)
Rafa Dan
Bedouin nomad
(16 posts)
Elephant
Behemoth hippopotamus
(3 posts)
Lucretia Daellum Adella
Bella Donna, vampire
(8 posts)
Drace Krennit
Benjamin Bin Laden
(3 posts)
Counterfeit Mage
Berber tracker
(11 posts)
Werewolf
Big Bad Wolf of Gooseland
(1 post)

The Big Bad Wolf
(0 posts)
Gathuspia
Big Mama Gangoola
(13 posts)
Bat
Big, filthy bat
(2 posts)
Kutholiam Vuere
Bishop Alonso Tostado
(8 posts)
Thevanan Quain
Bishop du Chastelier of Paris
(2 posts)
Hellknight
Bishop Vitelleschi of Recanati
(13 posts)
Jarl of the North Wind
Björnrik Priest of Thor
(1 post)
Black Dragon
Black dragon of Lake Hali
(13 posts)
Proto-Shoggoth
Black pudding
(12 posts)
Verus
Blacksmith Jafar
(3 posts)
Gnoll Mutant
Blood-Lapper gnoll
(31 posts)
Hobgoblin Commander
Bloody Skull hobgoblin raider
(23 posts)
Boar
Boar summon
(1 post)
Lord Almir
Bob Rauh, Kilwin's proprietor
(4 posts)
Hydra
Bog hydra
(11 posts)
Ishani Dhatri
Boga DM bot
(8 posts)
Ancient Vortex Dragon
Boombada the behir
(10 posts)
Skeleton
Bound Bone Devil
(8 posts)
Elvish Fighter
Brutalitops Bin Bayazet
(3 posts)
Fighter
Bugbear watchman
(20 posts)
Arcanaton
Bythos Aeon
(2 posts)
Woman
Cannibal skank
(11 posts)
Akron Erix
Captain Barak of the Alanqilis
(51 posts)
Valeros
Captain Frush O'Suggill
(3 posts)
Boggard
Captain Kermit

Male Grippli (bioengineered) Ranger 9 (71 posts)
Superstitious Mercenary
Captain of the Royal Guard
(14 posts)
Guy in a turban
Caravanserai Innkeeper and Bart
(0 posts)
Lucky Farouq
Cardinal Borgia
(15 posts)
Paracount Julistar
Cardinal D’Sforza
(12 posts)
Rotrovio
Cardinal Lucius GM bot
(8 posts)
Garuda-Blooded Aasimar
Cassiel the Archangel
(8 posts)
Blue Dragon
Ceruleax, young blue dragon
(13 posts)
Aspis Agent
Charles Dubois
(4 posts)
Khonnir
Charles VII, Dauphin of France
(16 posts)
Alastir Wade
Chesterfield the Top Hat

Male Top Hat Intelligent wondrous item (57 posts)
Baby Chimera
Chimera door guardian
(6 posts)
Baby Chimera
Chimerian
(14 posts)
Thin Man
Choker ambusher
(15 posts)
Friendly Fighter
Christopher of Bavaria
(0 posts)
Doriana Irini
Cindy Rauh, Kilwin's proprietor
(5 posts)
Stirge
Clinger, aventurine dragonfly
(46 posts)
The Waiting Beast
Cloaker in the parking garage
(7 posts)
Augmented Gearsman
Clockwork Servant
(24 posts)
Human
Club-wielding cannibal
(43 posts)
Kaleb Hesse
Coal Withers

Male Rakshasa Outsider 10 (30 posts)
Scarecrow
Cobb the Scarecrow
(6 posts)
Khonnir
Commander Gonzalo Cabral
(14 posts)
Red Dragon
Conflagratius, red dragon
(28 posts)
Goriath the Balor
Cornugon Malebranche
(41 posts)
Jess Meeson
Corrine the Pyromancer
(2 posts)
Eagle Knight of Andoran
Cosimo Giovanni de’Medici
(20 posts)
Droogami
Cougar Animal Spirit
(2 posts)
Grau Soldado
Courier Marcell
(1 post)
Wolf
Coyote the Trickster
(5 posts)
Hermit
The Crawler Between Dimensions

Male Phase spider Aberration 5 (8 posts)
Market Patron
Crewman of the Alanqilis
(24 posts)
Boggard Champion
The Croaking Doom

Froghemoth Aberration 13 (2 posts)
Carmilla Caliphvaso
Cthulhu cultist
(52 posts)
Sandpoint Devil
Cthulhu-bred shantak
(14 posts)
Phomandala
Cthulhu-Derrik
(1 post)
Jemet Winderbole
Cutpurse O'Reilly
(30 posts)
Shaija
Cyclops of the Arena of Death
(1 post)
Orc Seeker
Daagnazzta
(2 posts)
Mind Flayer
Daemon-Lord of the Silver Tower

Male Mythic piscodaemon Outsider 11, mythic rank 5 (18 posts)
Almah Rovshki
Daisy Eagle-Feather

Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176 (350 posts)
Alien
Dark Young of Shub-Niggurath
(9 posts)

Dawnsaber, Feykingsword
(2 posts)
Hooded Man
Death Priest of Cthulhu
(10 posts)
Cold Rider
The Deathless Orca of Cthulhu
(1 post)
Rakshasa-Spawn
Deceitful lamia
(6 posts)

Deep One of R'lyeh
(0 posts)
Werecrocodile-Kin
Delilah the Dusky
(3 posts)
Alien
Derghodaemon of the Hall
(2 posts)
Hellknight
Derrik DM substitute
(15 posts)
Zasril
Desert bandersnatch
(53 posts)
Lizardfolk
Desert lizard king raider
(8 posts)
Raistlin
Devil Ray of Cthulhu
(11 posts)
Akaruzug
Diabolical stone golem
(23 posts)
Angvar Thestlecrit
Doktor Johann Faust
(2 posts)
Eldran Tesh
Don Giovanni, vampire
(11 posts)
Lucretia Daellum Adella
Donna Bella, vampiress
(6 posts)
Loremaster
The Dour Dwarf
(3 posts)
Thevanan Quain
Dr Al Hoffmann

Male Human Alchemist 11 (21 posts)
Jakardros Sovark
Dr Hugo Grimm DM substitute
(33 posts)
Kelim Esteban
Dr Yamamoto Hiro, mad scientist

Male Human Alchemist 12/Expert 4 (38 posts)
Tentacled Horror
Dread Cthulhu

Male Great Old One Outsider 31 (aquatic, chaotic, evil, native) (29 posts)
Silas Vekker
Driver Archibald Carter
(11 posts)
Mummy
Drowned pirate
(11 posts)
Verik Vancaskerkin
Drug Lord 'El Grande'
(4 posts)
Theldrat
Drug Lord Hector Beltran Leyva
(6 posts)
Nickold Starweather
Drug Lord Nazario Gonzalez
(5 posts)
Kevoth-Kul
Drug Lord Vincente Fuentes
(6 posts)
Valeros
Duke John Lancaster of Bedford
(11 posts)
Imeckus Stroon
Duke Phillip the Good
(24 posts)
Gibrileth Demon
The Dunwich Horror

Asexual Spawn of Yog-Sothoth Aberration 14/Mythic Rank 5 (7 posts)
Fadil Ibn-Kazar
Dwayne Lee Hooker DM substitute

Male Human Gunslinger 8 (87 posts)
Vsevolod
Earl of Kent Olaf Razoraxe
(5 posts)
Yzahnum
Efreeti Razaad Bin Razaard
(9 posts)
White Dragon
Eisenbacken the White Wyrm
(1 post)
The Scarecrow
Elder earth elemental
(7 posts)
Kaerishiel Neirenar
Elflord Morthoron Caliador
(2 posts)
Adowyn
Elsabeth Bolingbroke
(6 posts)
Farzam Khorsheed
Emir Al’Haaq of Marrakech
(20 posts)
Shema Sarwar
English peasant
(21 posts)
Kutholiam Vuere
Enoch of No-Particular-Deity
(2 posts)
Holy Vindicator
Eustache Blanchet
(1 post)
Gnome
Evita the Seamstress
(2 posts)
Chaos Beast
Faceless Stalker
(35 posts)
Habesuta Hatsue
Fan Kwan AKA Mad Monkey

Male Re-skinned orc ancestry, re-skinned deep orc heritage Monk 2 (1 post)
Rohkar Cindren
Father Abelarde of Reims
(18 posts)
Sun Shaman
Father Malcolm of St Peter
(9 posts)
Truthspeaker Akram
Father Renaud of Notre Dame
(37 posts)
Dr Davaulus
Ferryman Roger
(4 posts)
Artemis Entreri
Filippo Brunelleschi
(5 posts)
White Dragon
Fimbulblizzard
(10 posts)
Clockwork Spy
Firefighter robot
(5 posts)
Jakaw Razorbeak
First Mate Toruko the Tengu
(28 posts)
Robot
Flamel's clockwork doorman
(3 posts)
Amiri
Flick Arcanista
(2 posts)
Ogre
Flotsom 'n Jetsom
(1 post)
Gibbering Mouther
Flying polyp
(6 posts)
Lord-Mayor Haldmeer Grobaras
Francesco Foscari
(2 posts)
Truthspeaker Akram
François Prelati
(1 post)
Holy Vindicator
Friar Marco of the Franciscans
(1 post)
Boggard
Froghemoth of the Hall
(14 posts)
Gargoyle Brute
Gargoyle of Notre Dame
(25 posts)
Jagrin Grath
Gatehouse guard
(42 posts)
Gearsman
Gearsman
(11 posts)
Ameiko
Geisha of Flower Palace
(11 posts)
Grey Maiden
Gendarme Phoebus
(3 posts)
Ghoul Preist
Ghast of the catacombs
(71 posts)
Wil Save
Ghost of Brian Murphy
(2 posts)
Count Lucinean Galdana
Ghost of Doc Holliday
(8 posts)
Bloodless Vessel
Ghost of Garçon Du Berry
(11 posts)
Cleric of Pharasma
Ghost of Geoffrey Chaucer
(11 posts)
Brienna Soldado
Ghost of Harper Murphy
(6 posts)
Dr Davaulus
Ghost of Jan Hus
(4 posts)
Cadimus Adella
Ghost of Jeb
(8 posts)
Iomedae
Ghost of Joan of Arc
(6 posts)
Bloodless Vessel
Ghost of Marco Polo
(2 posts)
Mummy
Ghost of Neferkaptah
(5 posts)
Tikoloshe
Ghoul of the catacombs
(64 posts)
Penanggalen
Ghul of the Silver Tower
(36 posts)
Shalkeshka
Giant black widow spider
(6 posts)
Crab
Giant crab
(13 posts)
Ankheg
Giant desert scorpion
(7 posts)
Ankheg
Giant desert spider
(3 posts)

Gibrilith demon piper
(13 posts)
Shackles Pirate
Gilles de Rais, "Bluebeard"
(2 posts)
Howler
Glabrezu of the Hall
(14 posts)
Hoary Muntjac
Glacial winter wolf
(22 posts)
Dwarf
Gloin Ironbender
(12 posts)
Radi Hamdi
Goat herder
(1 post)
Goblin
Goblin minstrel
(42 posts)
Bugbear Tyrant
Goblinking Hurrkitz Face Peeler
(2 posts)
Forest Drake
Gojira, King of Kaiju
(80 posts)
Pillar
Golgothon, Demonlord of Filth
(2 posts)
Goblin Dog
Grandmother of Wererats
(6 posts)
Lord Soth
Graveknight Sir Grimulf
(8 posts)
Telakin (Doppleganger)
Gray Alchemist Five of Nine
(10 posts)
Orc Ranger
Great Kraken of Cthulhu
(10 posts)
Ninja
The Great Shark

Male Human Ranger 5/Assassin 4 (13 posts)
Kyrisjana
Green hag Crooked Maggie
(15 posts)
Roaghaz
Greenscale kobold
(45 posts)
Varisian Wanderer
Greg Bear-Strong

Male Human (Navajo) Two-weapon warrior 8 (30 posts)
Gremlin, Jinkin
Gremlin of Notre Dame
(37 posts)
Gremlin, Jinkin
Gremlin of the Catacombs
(8 posts)
Ury Sevenskulls
Grendel resurrected
(9 posts)
Sacred Killer
Grenshek the Apprentice
(11 posts)
Linnorm-Slayer
Gretta Olafsdottir
(5 posts)
Nabasu
Grizzlegob, glabrezu ancestor
(6 posts)
Sonthonax
Grossevapour, turquoise dragon
(2 posts)
Agath
Grymalkyn Magus
(16 posts)
Razorhorn
Grünerraver the Green Wyrm
(33 posts)
Dervish
Guard of Marrakech
(30 posts)
Kyuss Spawnling
Guardian in the Depths
(9 posts)
Tiger
Guardian tiger
(24 posts)
Zombie
Guardian zombie
(4 posts)
The Waiting Beast
Gug of Babylon
(2 posts)
The Waiting Beast
Gug of the Green Crystal
(12 posts)
The Waiting Beast
Gug of the Silver Tower
(14 posts)
Nameless Assassin
Gypsey Thief
(13 posts)
Samurai
Hachiman, God of War
(3 posts)
Chain Mauler
Hades, Lord of the Underworld
(2 posts)
Tirana
Half-eaten Roman woman
(2 posts)
Sir Holton
Hamam guard
(2 posts)
Undrella
Harpy of the Mediterranean
(11 posts)
Hooded Man
Hastur, The King in Yellow
(48 posts)
Scarecrow
Haystack the Scarecrow
(5 posts)
Sargava Vignette
Heart of King Solomon Diamond
(1 post)
Goblin Dog
Hell hound of the Cthulhu cult
(8 posts)
Merisiel
Hell-No Kitty

Female Catfolk (bioengineered) Ninja 11 (7 posts)
Kevoth-Kul
Henriett, bodyservant
(1 post)
Fire Giant
Hephaestus, also called Vulcan
(1 post)
Bounty Hunter
Hermes of Olympus
(6 posts)
Demon
Hezrou demon
(34 posts)
Ogre
Hill Giant Grogan
(12 posts)
Market Patron
Hisao of the Lusty Fools
(9 posts)
Hobgoblin Sergeant
Hobgoblin Choirmaster Grimjowls
(1 post)
Ironfang Forest Soldier
Hobgoblin raider
(6 posts)
Valeros
Holy Roman Emperor Sigismund
(7 posts)
Iomedae
Holy Roman Empress Barbara
(2 posts)
Djarrus Gost
Hooty the helicopter pilot
(21 posts)
Orcus
Horned Devil attacking Vatican
(6 posts)
Contract Devil
Horned Devil Ludocorvus
(10 posts)
Cinder Wolf
Hounds of the Wild Hunt
(2 posts)
Yargin
Human crewmate of The Kraken
(73 posts)
Skeleton
Human skeleton
(22 posts)
Alain
Humphrey, Duke of Gloucester
(44 posts)
Taiga Giant
Humpty Dumpty of Gooseland
(3 posts)
Hyena
Hyena of Africa
(21 posts)
Achaekek, The Mantis God
Ice Devil attacking Vatican
(5 posts)
Queen Elvanna
Idol of Astarte stone golem
(21 posts)
Gyneweir
Idol of Chemosh stone golem
(3 posts)
Scanderig
Idol of Moloch stone golem
(3 posts)
Ninja
Iga Clan Shinobi Assassin
(12 posts)
Dax
Imp Nettlewelt
(3 posts)
Duergar Hammer
Indra on his Elephant
(1 post)
Gabe
Infant boy
(6 posts)
Linnorm-Slayer
Inga Tyrsdottir
(2 posts)
Monkey
Initiative Monkey
(601 posts)
Ameiko
Innkeeper at the Jade Dragon
(16 posts)
Intellect Devourer
Intellect Devourer
(77 posts)
Baron Galdur Vendikon
Inventor Nikolai Tesla
(4 posts)
Eligos
Iommi-Tyr DM bot
(12 posts)
Clover
Irish Farewell, cursed cape
(7 posts)
White Dragon
Iskalddød, White Wyrm
(1 post)
Abominable Snowmen
Ithaqua the Wind-Walker

Male Great Old One Outsider 30 (24 posts)
Sheriff Belor Hemolock
Jamal Bin Joseph
(1 post)
Kargstaad
Jarl Blodrimblad
(2 posts)
Vhalhisstre Vexidyre
Jewels Angelbaby

Female Orc (bioengineered) Barbarian 10 (32 posts)
Captain Elreth
Johannes Gutenberg of Mainz
(2 posts)
Aspis Agent
John Dunstable
(11 posts)
Clausyre
John Hunyadi of Hungary
(1 post)
Gath Morian
John VIII Palaiologos
(2 posts)
Domovoi
Jolly Duff Greenbreeks
(7 posts)
Habesuta Hatsue
Jorogumo of the Palace Gardens
(20 posts)
Sabriyya Kalmeralm
Jubila the Sweet Balm
(1 post)
Vimanda
Judith the Minx
(1 post)
Werecrocodile-Kin
Kali, Mother Who Devours
(3 posts)
Jess Meeson
Karina the Winsome
(0 posts)
Shel Lupescu
Kate Peace

Female Human Cleric 6 (191 posts)
Owlbear
Kepler DM substitute
(2 posts)
Kevoth-Kul
Kevoth-Kul the Black Sovereign
(4 posts)
Crow
Kiku GM bot
(28 posts)
Hakotep I
King Bogud
(19 posts)
Friendly Fighter
King Eric of Pomerania
(2 posts)
Gabe
King Henry VI of England
(1 post)
Sajan Gadadvara
King Kang of Kukuanaland
(4 posts)
King Ezelgar
The King Under the Mountain
(1 post)
Seoni
Kitty the Lamia
(15 posts)
Reiko
Koga Hexagon Shinobi Assassin
(16 posts)
Reiko
Koga Shinobi Gokei Tanawaka
(22 posts)
Berserker Cannibal
Koran The Hammer DM substitute
(5 posts)
Sajan Gadadvara
Kunari warrior
(1 post)
O-Sayumi
Kwan Yin, goddess of mercy
(4 posts)
Anya Jeggare
Lady Eleanor Cobham
(2 posts)
Osirionologist
Lady Giovanna GM bot
(3 posts)
Monk
The Lady of the Lake
(3 posts)
Belzken Monk
Lakra DM substitute
(5 posts)
Bard
Lamia dancer
(16 posts)
Sylgja
Lamia matriarch
(9 posts)
Lucrecia
Lavinia Whateley

Female Human lich Undead cleric 13 (40 posts)
Hag Eye Ooze
Le Goop
(12 posts)
Wyrm Sniper
Lebaron Davis

Male Human Gunslinger 4 (4 posts)
Abominable Snowmen
Leomund's Hairy Chest

Male Chest Chest hair 5th (36 posts)
Ameiko
Levinson DM substitute
(4 posts)
Chuul
The Lido Beach Horror

Chuul Aberration 7 (9 posts)
Simulacrum of Vraxeris the Illusionist
Loki the Trickster
(8 posts)
Mathezic
Lord Jesus Christ Son of God
(11 posts)
Mutasafen
Lord Mephistopheles
(1 post)
Xokek
Lord Perpireen GM bot
(9 posts)
Valeros
Lynx of Korvosa
(8 posts)
Lady Origena Devy
Madam Du Berry
(3 posts)
Kaptra Dorethain
Madame Potts
(2 posts)
Vanara
Mahari Stubbs, Catfolk Rogue
(1 post)
Elephant
Mahatma the Marble Elephant

Male Marble elephant Figurine of wondrous power (52 posts)
Smaar Janderfut
Malcolm the Distiller
(5 posts)
Yzahnum
Malik Efreeti Guardian
(23 posts)
Valeros
Man-at-arms
(42 posts)
Baphomet
Marchosias the Pit Fiend
(6 posts)
Paracount Julistar
Marcus Greer DM substitute
(1 post)
Sajan Gadadvara
Marduk, god of civilization
(2 posts)
The Fat Woman
Margaretta the Cook
(1 post)
Vailea
Marid harbor master of Anfa
(14 posts)
Vailea
Marid Matron of the Waterfalls
(12 posts)
Anya Jeggare
Marika the Bold
(0 posts)
Sivit
Marilith of the Hall
(12 posts)
Bard
Marisa the Wanton
(9 posts)
Alika Epakena
Mary, Mother of God
(2 posts)
Eldran Tesh
Master Edward Caldwell, vampire
(12 posts)
The Horned Hunter
Master of the Wild Hunt
(2 posts)
Kyrisjana
Mebd, The Fey Lady of Shadow
(1 post)
Medusa
Medusa resurrected
(8 posts)
Palaveen
Mephos, Whisperer of Secrets
(18 posts)
Undrella
Merfolk of Atlantis
(4 posts)
Wizard
Merlin the Wild
(106 posts)

Michael Johnson 379
(2 posts)
Jhofre Vascari
Mikey Jay

Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263 (480 posts)
Dragon
Mirabilistia the Copper Dragon
(19 posts)
Her Excellency Muminfrah of Sothis
Miranda the Muse
(3 posts)
Tamir
Mister Aleister Crowley
(2 posts)
Denizen of Leng
Mister Leng
(16 posts)

Mob of townsfolk
(0 posts)
Monkey
Monkey Dude aka Raja Vanara

Male Vanara (bioengineered) Gunslinger 11 (3 posts)
Theldrat
Monsieur Cogsworth
(2 posts)
General Dakovya
Monsieur Lumiere
(2 posts)
Adaro
Moray of Cthulhu cult
(70 posts)
Red Dragon
Morbenlok, ancient red dragon
(3 posts)
Diabolist
Morgan Le Fey
(8 posts)
Spider Eater
Mosura, also known as Mothra
(50 posts)
Stymphalides
Mother Goose
(1 post)
Eldran Tesh
Mullah Sayed Ahmed Al-Safi
(21 posts)
Revenant
Mummified drider
(16 posts)
Kazaven
Mummy Lord Akenhoten of Set
(12 posts)
Technic League Hireling
Mwikali GM bot
(2 posts)
Seraton
Mythic mummy
(9 posts)
Arazni
Mythic sphinx
(8 posts)
Ghoul
Nacht bot
(2 posts)
Khavith
Naga archon of Yig
(7 posts)
Demon
Nalfeshnee Gravegobbler
(10 posts)
Viggrizzor
Nalfeshnee of the Hall
(9 posts)
Lord Glorio Arkona
Narwhal of Fharlanghn
(3 posts)
Bard
Natalie Quesen
(7 posts)
Vine Wrangler Elf
Nature Boy

Male Elf Druid 8 (2 posts)
Danse Macabre
Necromancer of Cthulhu
(17 posts)
Revenant
Necromancer's mistress
(7 posts)
Wormcaller
Necrophidius guardian
(7 posts)
Xanderghul
Nero, The Antichrist
(1 post)
Goblin Dog
Nessian war hound
(4 posts)
Sea Dragon
Nessie, The Loch Ness Monster
(12 posts)
Wizard
Niccolò de' Conti of Chioggia
(2 posts)
Member of the Esoteric Order of the Palatine Eye
Nicolas Flamel, alchemist
(45 posts)
Goblin Snake
Night gaunt of Babylon
(4 posts)
Winter-Touched Sprite
Nixie of Solomon's Mines
(6 posts)
Nosferatu
Nosferatu of Paris
(12 posts)
Huldra
Nymph Nessa
(5 posts)

Oberon the Fairy King
(0 posts)
Algon the Ever-Seeking
Odin the Allfather
(3 posts)
Kitsune
Ogon Fox GM bot
(13 posts)
Kuwa
Ogre Mage Oni
(2 posts)
Nuragla, Pit Hag
Ogre Mage Oni Yoshinori
(14 posts)
Guiltgorger Giant
Ogre of the Silver Tower
(6 posts)
Naheeba
Old Mother Hubbard
(2 posts)
Vailea
Oparah the Opal
(3 posts)
Orc
Orcking Jurraug Festering Wound
(2 posts)
Hawk
Orpheus Thrush
(36 posts)
Android
Osmyn Zaidow
(4 posts)
Otyugh
Otyugh of Kilwin's Chocolates
(21 posts)
Otyugh
Otyugh of the catacombs
(8 posts)
Owlbear
Owlbear of the Arena of Death
(1 post)
Bone devil
Ozzy the Bone Devil
(8 posts)
Sandpoint Cleric
Padre Giuseppe Arcangelo
(9 posts)
Knight of Ozem
Paladin of St Peter's Basilica
(8 posts)
Thug
Pandoran Leatherworker
(1 post)
Counterfeit Mage
Pandoran Muckraker
(0 posts)
Braddikar Faje
Paris gendarme
(2 posts)
Ghoul
Parking lot ghoul
(16 posts)
Thug
Parmesan Paolo
(3 posts)
Sandpoint Cleric
Pater Antonio Di Bandini
(1 post)
Ishani Dhatri
Pater Dominico
(16 posts)
Akron Erix
Peasant laborer
(2 posts)
Necromancer
Pierre the Necromancer
(17 posts)
Crow
Pigeon of Saint Peter's Church
(1 post)
Toff Ornelos
Pink Floyd's Roger Waters
(1 post)
Naazza
The Piper in the Hills
(9 posts)
Goriath the Balor
Pit Fiend attacking the Vatican
(4 posts)
Kwava
Plad Rilfindar

Male Elf Magus 4 (26 posts)
Genie
Planetar Guardian of Vatican
(2 posts)
Ninja
Poisonous Performer Ninja
(5 posts)
Cleric of Iomedae
Pope Eugenius IV
(80 posts)
Verrin Tieruk
Pope Francis
(5 posts)
Headmaster Toff Ornels
Poseidon, God of the Sea
(2 posts)
Imeckus Stroon
Prince Henry of Portugal
(39 posts)
Toff Ornelos
Professor Solomon Dirge

Male Human Wizard 11 (31 posts)
Madge Blossomheart
Prue Silversmith DM substitute
(2 posts)
Lini
Queen Semiramis of Assyria
(7 posts)
Feral Hunter
Quinlan GM bot
(42 posts)
Ankheg
Rad's giant ant buddy
(4 posts)
Alastir Wade
Radsworth DM substitute
(18 posts)
Barmaid
Rapunzel of the Tower
(8 posts)
Wings of Protection
Rapunzel’s Weave
(11 posts)
Crow
Raven Animal Spirit
(2 posts)
Selaxasp
Reba the Succubus
(24 posts)
Iggwilv
Rebecca the Soothsayer
(1 post)
Wil Save
Rescued infant
(4 posts)
Cleric of Iomedae
Rev. Canon Grey, Temple Master
(5 posts)
Jakardros Sovark
Robert Large, Sheriff of London
(1 post)
Naazza
Robin Goodfellow “Puck”
(1 post)
Treerazer
Rodan the Pterodactyl-Kaiju
(6 posts)
Master Astrologer
Roger Bolingbroke
(21 posts)
Gibbering Mouther
Roper of the Hall of Trials
(26 posts)
Changeling
Rowena McAnnis

Female Changeling (hulking) Unchained Barbarian 1 (27 posts)
Roy Flaxbeater
Rumplestilskin
(23 posts)
Knifer
Russell "Walrus" Owen

Male Human Wild rager 3 (2 posts)
O-Sayumi
Sacred Sorcerer of Cthulhu
(12 posts)
Female Elf
Sacrificial victim
(10 posts)
Gerlach
Sahuagin of Atlantis
(13 posts)
Monk
Saint Cecilia
(16 posts)
Jira Odan
Saint Mary, Mother of God
(0 posts)
Valeros
Saint Michael the Arcangel
(1 post)
Valeros
Saint Michael the Archangel
(26 posts)
Sosiel Vaenic
Saint Moses the Black
(2 posts)
The Mad Priest
Santa Klaus
(3 posts)
Clanartus Viliras
Satanic assassin
(24 posts)
Clanartus Viliras
Satanic cultist
(36 posts)
Ancient Void Dragon
Sea drake
(14 posts)
Hydra
Sea Serpent of Atlantis
(8 posts)
Scro
Sergeant Gore Illa

Male Orc (bioengineered) Barbarian 11 (9 posts)
Serpentfolk Spy
Serpent folk priest of Yig
(8 posts)
Serpentfolk Spy
Serpentfolk priest
(1 post)
Sandpoint Devil
Set, Jackal-Headed God of Evil
(6 posts)
Ghoul
Shadow guards
(27 posts)
Sky Master of Air
Shell Game Sammo
(1 post)
Winter-Touched Sprite
Shobijin Fairy Lora
(13 posts)
Tyg-Titter-Tut
Shobijin Fairy Moll
(9 posts)
Proto-Shoggoth
Shoggoth of the Green Crystal
(7 posts)
Gibbering Mouther
Shub-Niggurath
(7 posts)
Hayato
Shōgun Ashikaga Yoshinori
(11 posts)
White Estrid
Sif, goddess of battle-skill
(7 posts)
Habesuta Hatsue
Sifu Centipede
(17 posts)
Maedar
Sifu Scorpion
(19 posts)
Catfolk
Signor Pusinboots
(52 posts)
Medical Drone
Silver Turret Chamberlain
(18 posts)
Droogami
Simba the Lion King
(1 post)
Dwiergus, The Chrysalis Prince
Sinspawn
(53 posts)
Baron Hannis Drelev
Sir Godfrey Bullfinch
(13 posts)
Hellknight
Sir Landry of Orleans
(9 posts)
Elf
Sister Maria De La Rosa

Female Human Cleric 11 (8 posts)
Enora
Skakira the Archer
(0 posts)
Skeleton
Skeletal champion guard
(72 posts)
Skeleton
Skeleton crewman
(3 posts)
Ugimmo
Skum
(22 posts)
Aboleth
The Slime-Shrouded Master
(14 posts)
Water Elemental
Small water elemental summons
(2 posts)
Yarzoth
Snake-headed balor of Yig
(6 posts)
Sunlord Thalachos
Solar Guardian of Vatican City
(5 posts)

Spider swarm
(0 posts)
Gadak Simiryin
Spinner Nachtschwartzen
(9 posts)
Harridan
Spirit Naga of Honshu
(5 posts)
Kuwa
Spirit Oni
(11 posts)
Kuo'toa
The Spitter of Nightmares
(13 posts)
Alien
The St Armand's Terror

Gibbering mouther Aberration 5 (12 posts)
Aldern Foxglove
Stable boy
(1 post)
Tentacled Horror
Star Spawn of Cthulhu
(18 posts)
Scyld Hranni
Storm Giant Guardian
(7 posts)
Queen Ileosa Arabasti
Striga Lucrezia
(48 posts)
Vreeg
Subhuman demon worshipper
(17 posts)
Selaxasp
Succubus dancer
(8 posts)
Zadim
Sulayman Hain GM bot
(7 posts)
Lord Raheem Pandisar
Sultan Murad II
(17 posts)
Baboon
Summoned dire ape "Kong"
(2 posts)
Balor
Summoned horn devil
(10 posts)
Black Milk Mother
Summoned hound archon
(1 post)
Vrock
Summoned vrock demon
(3 posts)
Monkey
Sun Wukong, The Monkey King
(33 posts)
Barbarian
Sven Gunnarsson
(4 posts)
Ptemenib
Swami Al-Murq Bin Hasaad
(3 posts)
Seagull
Talking albatross
(4 posts)
Mouse
Talking rat
(34 posts)
Technic League Hireling
Technic League Hireling
(4 posts)
Arcanaton
Tentacled Terror of the ST

Asexual Chernobue qlippoth Outsider #, Mythic rank 6 (16 posts)
Sunlord Thalachos
Tetragammatron
(1 post)
Lady Nightshade
The Thing on the Ceiling
(4 posts)
Lolth
The Thing Under the Balcony

Male Drider Aberration 7 (24 posts)
Fire Giant
Thor's Ghost
(4 posts)
Axe Lord
Thor, God of Thunder
(7 posts)

Thoth, Egyptian god of magic
(1 post)
Tarrasque
Thrasfyr
(3 posts)
Argith
Todd Smith the young man
(4 posts)
Razorhorn
Tortuatl the Dragon Turtle of A
(1 post)
Alain
Town crier
(4 posts)
Artemis Entreri
Trekkert of Fharlaghn
(12 posts)
Local Celebrity
Trey Roboto

Male Human Acrobat 3 (1 post)
Duelist
Tringalath Talianen
(4 posts)
Shalelu Andosana
Tringelda Dame der Greifen
(25 posts)
Priest-Captain Blackarm
Troy of Aragon
(2 posts)
Sky Dragon
Tun Mi Lung, Typhoon Dragon
(9 posts)
Counterfeit Mage
Turkish scout
(4 posts)
Foo Lion
Turuko Dai-Oni, ogre mage
(24 posts)
Priest of Desna
Tyler Greene, former RAF pilot
(5 posts)
Larur Feldin
Udo Bierschlauffer

Male Dwarf Paladin (stone lord) 4 (12 posts)
Mistress Kayltanya
Ulfrid the Valkyrie
(3 posts)
Sky Dragon
Underworld Imperial Dragon
(16 posts)
Shasthaak
Vampire Samurai
(0 posts)
Vampire
Vampire spawn crewmate Kraken
(14 posts)
Ramoska Arkminos
Vampire spawn monk
(34 posts)
Thesing the Vampire
Vampire Wolfhart Von Ulrik

Male Human vampire Sorcerer 8 (12 posts)
Superstitious Mercenary
Vatican guard
(2 posts)
Villedt
Vegepygmy warrior
(39 posts)
Zadim
Vizier Akhbad Bin Jabaar
(13 posts)
Vampire
Vlad II Dracul “The Dragon”
(6 posts)
Shoanti Fighter
Volreg Sundek GM bot
(3 posts)
Werecrocodile-Kin
Voodoo Dancer
(5 posts)
Marnay Zyrvana
Wench Anabelle
(13 posts)
Shoanti Tribeswoman
Wench Bettina
(18 posts)
Falconer
Wench Lizzie
(6 posts)
Bard
Wench Molly
(17 posts)
Jess Meeson
Wench Wendy
(2 posts)
Diseased Rat
Wererat of London
(69 posts)
Wolf
Weresquatch of Ithaqua

Male or female Sasquatch werewolf Humanoid (shapechanger) 14 (46 posts)
Werewolf
Werewolf inn patron
(115 posts)
Girrigz
Werewolf innkeeper Alan
(20 posts)
Wolf
Werewolf of Paris
(8 posts)
Skinwalker
Werewolf serving wench
(11 posts)
Cow
Whelm the War Bull
(1 post)
Mind Flayer
Whisperer in the Well
(11 posts)
Flesh Golem
Wilbur Whateley, flesh golem
(8 posts)
Jadrenka the Mother
The Witch of Eye
(20 posts)
Wolf
Wolf Animal Spirit
(2 posts)
Supreme Hunter
Wong Yu, Hong Kong fisherman
(2 posts)
Red Dragon
Wormwood of Mercury
(81 posts)
Shema Sarwar
Yasmine the Dancer
(1 post)
Viper
Yig, Father of Serpents
(13 posts)
Jakaw Razorbeak
Yingzen DM substitute
(21 posts)
Alien
Yog-Sothoth, Opener of Ways
(5 posts)
Blue Dragon
Young Blue Dragon Ceruleanax
(3 posts)
Zadim
Yousef the shell man
(7 posts)
Corsair
Zagathoth GM bot
(7 posts)
Hobgoblin Battle Priest
Zarzakor, Hittite Warlord
(2 posts)
Sajan Gadadvara
Zatoichi the Blind Swordsman
(11 posts)
Dragonwinged Ram
Zebracorn
(9 posts)
Akron Erix
Zophal, Technic League Captain
(7 posts)
Vrock
“Faithcarcass” the Vrock Demon
(18 posts)