Mark Seifter wrote:
only one thing bothers me regarding MC dedications....Rouge gives light armor prof, while fighter does nothing for that matter...considering fighter is the only one besides champion that even has all armors, that feels weird. If rouge ded was too weak without it, you could have given it a single skill increase instead....but more to the point, fighter should have had a choice between shield block or armor proficiency in it's dedication in addition.
Currently, martials can't benefit from fighter dedication whatsoever(just 1 skill)...while fighters can from other martial dedications
if you have cha at least 14, taking sorcerer dedication is much better than taking minor magic....you get extra skills if nothing else
and later you get an option to take basic and advanced magic(advanced magic gets you expert prof in magic attacks and DCs, even for your innate spells)
also, if you take magic sneak attack feat, consider making CHA your main stat....better feints, social skills and better spell attacks...casting non-attack cantrips(lake daze or electric arc or chill touch), doesn't raise your MAP, so combining it with your strike is strong, because both work on full bonus/DC, although you can't sneak attack with those spells...
yeah, it is kinda weird...I was just thinking is there anything better for me to hold than a shield. Also I can scale athletics much better than any other attack that I have, so that can be a viable option in combat for my 3rd action.
Darksol the Painbringer wrote:
why would unconventional weaponry give you whip training? You could say that in your village everybody had whips, but that is a bit of a stretch, don't you think?
Is there anything in the rules preventing characters untrained in certain weapons to still use them without penalty for trips, disarms and shoves?
A 1st level wizard with 16 dex and trained athletics can use a whip for it's reach and finesse and normally trip/disarm with it even if he isn't trained?
yes, but at 9th level...so if it's not too late for OP, it can work
well, not really....but I'll add "IMO" to that. Champions have 1 thing they are best at....AC...only class with heavy armors that get legendary prof with it. It is certainly possible to make a build that uses medium or light armor...same as making a fighter with a simple club as his chosen weapon can be done....but don't call it great
champions just don't have any support in their class abilities or feats to go ranged or finesse...and every point they put in dex is a point less in con, str, cha or wis.
I'm not saying it's total crap or not viable....but it will not be "great"
those 2 classes are not the best fit TBH...
champion works best with dex dump because of heavy armor prof
so either way you will have to put 14 in a score you don't need at all...
if you plan to go unarmored, then go monk first for sure...
also, what rainzax said...
all offensive touchspells have the attack trait
almost like they are preparing for something...
cool work, honestly
Red Griffyn wrote:
Thanks for your help
hmmm....reading it a bit better....RAW would allow giving support bonus on both hunted shot attacks right? It states if on your previous action you moved 10ft....which I did...for both shots...right? because hunted shot(and flurry) should work RAW with this?
it doesn't seem broken...
How powerful is "as a reaction, 25% of critical hits are just regular hits" anyway? It doesn't seem amazing, but I might be underestimating it.
it works better than weakest fortification rune(flat 16 vs flat 17)level 12 rune, only for heavy armors...
but I've never run any math regarding how often can you use it...
John Lynch 106 wrote:
dueling riposte ain't that badass so that we need to worry about balance even if you get it at level 2....you've read it...it's OKishnothing broken for sure
new options that duelist brings are cool...initiative boost + free draw and also that 10 level feat with flat checks vs critical hits
I was looking at a mounted archer(shortbow) with animal companion(goat using pony statistics) for my halfling ranger
so, from second level, i can use support for animal companion(double move + support effect) and shoot 3 arrows at my prey with +2 dmg....all for 3 actions?
Am I reading this right?
John Lynch 106 wrote:
If stunning first is that amazing, is slow fall really in the same league? Seems like a dud feat to me compared to what you could take.
I've already seen few posts that address slow fall and similar monk "skill feats"...and I agree to a degree...monks need those options, but they could have made it stronger or better scaling
looking just for combat those kind of feats almost never make sense....but that's me....IMO you should save your class feats for combat options, and use the rest to flesh out other details of your build...
John Lynch 106 wrote:
stunning fist is by far the best 2nd level martial feat...no action cost and u get a huge benefit(that doesn't work so well against solo bosses, like any "save" spell...so works only on 90% of monster well)....you even have 2 shots at connecting it...put that as a 2nd level feat in any martial class, and all power gamers would take it, even as a single attack(without flurry)
IMO stunning fist is the strongest 2nd level choice compared to other choices for any class printed so far. no brainer really(except some niche flavor builds)
if monk needed that to make a balanced character, they should have made it as a class feature...
and again.....magic warrior sucks :)
Ranger spellcasting from 1st edition is very limited
all together they get 3rd level druid and 2nd level arcane spells(max at 17lvl)
you can literally make the same ranger(regarding abilities and spells) in PF2....the only thing hard to replicate is that random list of monster that 1st ed ranger have dmg bonus against....but precision edge bonus can replace that...
PF2 is so modular in character creation that you can really make any kind of fictional character very easily(aragorn too, although he never casts any real spells)
now...changing one's preference later in life(i doubt that you are a youngster mentioning 1st edition) and accepting change....that is a bit harder than making any kind of character in any system.
am i reading correctly? magic warrior can't increase your focus pool at all?
i'm trying to make any kind of build that would work well with this archetype(mechanically)...and can't find any real reason to take it(beside RP and fluff)
maybe if they made 1 big benefit it could be unique and very cool
"you can cast spells in your battle form of chosen mask animal"
or maybe you don't want all those mask shenanigans
IMO the worst of all regional archetypes
magic warrior...just...just no
druid dedication + wild shape is so much better....and anybody can get wis 14 compared to focus spell prereq of magic warrior and it scales better(+2 status to attack)
those anti divination bonuses are silly....c'mon guys, those spells are story spells for GM....if they need to be there, they'll be there.
if your character is resistant, your other party member wont be...so whatever...the BBEG will get his intel one way or the other...
runescarred works better than multiclass caster in some cases...
Aldori seems cool for human rogues or dex fighters(they get riposte at level 6)...maybe some dex champion build?
red mantis is perfect for flurry human rangers, or human rogues...or even dual wielding fighters but those RP requirements ban them for most PCs
Living monolith looks useful mechanically....I can imagine it with a dwarven monk...or any martial dwarf, but again....RP stuff is getting in the way...damn sphinx and egypt :)
Lastwall seems OK for any non figher that is planning to use a shield...or for anyone in an undead heavy camapaign
Hellknight is also cool...i can see some benefits there for lot's of tanks
student of perfection looks very usable by monks
lion and pathfinder are both...very campaign dependent
magic warrior...very disappointing...almost nonplayable...
Corvo Spiritwind wrote:
if you go that way, then bard or sorc ded for multitalented fot sure...
Corvo Spiritwind wrote:
double slice doesn't work so good with sneak attack(works like a single attack) so wasting 2 feats only on that...dunno...not worth it
ruffian works well with unarmed....str + sneak....both work, but they're not claws...but are d6 if you dip into monk again..also ki strike for that burst when needed...or ki rush...
another option is to go ranger and take twin takedown at 4th level...for that sweet action economy...
Well, not ones that are caster primary. You could go fighter primary, wizard archetype, if you want to be better at the melee half of melee/caster.
I'm mostly concerned about defense...I don't mind that I'll use cantrips for my dmg, with just an occasional sword swing here and there, but is there a way to build any kind of melee wizard?(that doesn't suck ofc)
taking sorcerer and champion dedication is the only build that seems to give you enough defense to be able to be full time frontline...that i can think of...
I would so much like to make a wizard/martial str based melee build...but they don't seem to work...if you go fighter, your AC will suck....you can't go champion because cha14 hurts too much...rouge gives you light armor and could work for dex melee build but deals no dmg...ranger does nothing for fullcaster melee...
monastic weapons can be useful for builds that requires use of weapons...weapon + free hand or 2WF or 2HW
fighters that MC into monk and take monastic weapons+flurry+agile grace+double slice using 2 kama's and wearing fullplate while ki rushing into position and ki striking with those kamas...seems cool
using shurikens gives you str to dmg and is agile...so at shorter ranges works better than longbows for 18 starting str...
for melee wizards there is little hope...to few HP and no combat profs whatsoever...
only thing that could help is champion dedication for that fullplate and dex dump, but its hard to have str16+cha14 while having int18...
sorcerer + champion dedication = AC22 at level 2 w raised shield...as good as it gets...
use melee spells and raise shield or trip/grapple with your gauntlet....tank and protect(with help of mirror image and the like)...or buff...or burn...or control...you can even go primal sorcerer to have also heal spells...countless options
it's easy after you take care of your biggest problem when opting for melee full caster....sustainable defense
Hi everyone, I'm wondering about how you calculate your attack when opting for "your attack bonus +2 status" when using wild shape?
if you have handwraps, do you count them in? also, property runes on your handwraps...can you benefit from them while shaped? it does say that you keep passive bonuses, but can't activate any items...
do we have any devs insight into this?
Armor on a monk is crazy late level when you're trading master/legendary unarmored proficiency for trained/expert in armor.
not if you dump that dex...and want to use a temple sword...
master is at 13, expert heavy is at 14...so you are really behind by 1 which is still ok(but with shield you are +1 and soak some dmg)
it's not better than a "regular" monk in dmg and even worse in mobility, but it's more durable and flurry gives it better action economy than champions or fighters...and trip + stunning makes it a bit different
you can take ki rush, ki strike, lay on hands, champions reaction....it would work...
2nd level take champion ded, and you retrain your mountain stance into monastic weapons. take full plate. 20AC at level 2, 22 with shield raised. you can use your third action to trip with assurance if you are good enough(at lvl 3 you hit DC17 which hits most CR2 and even some cr3 monsters). or you can trip and then flurry while he's down. If you want to dump dex...
monk with temple sword is not a powerful build but it can work and be viable....but yeah....18 16 12 10 12 10 and shield + shield block.
and from that point on stunning fist and flurry of maneuvers...
doesn't 2e basically have a built in autocorrect for "character building challenged" players? Why would anybody deliberately downplay on their class strenght's? If you are a fighter with str 14, you better have dex at least 16 and use a finesse weapon...or you pick another class FFS...
In 1e you had to be really savvy with the rules or get help from someone who is to make a fully functioning character(by everyone's standard)
In 2e you have to deliberately play against that autocorrect....so you must make an effort to be sub optimal.
it's like playing a team sport where 2 of my guys are playing dumb, making it harder for all of us and calling it fun.
I'm a GM that never rolls behind screen and fudge rolls...and i always help "rules light" players to make their character viable in combat and still keep ALL their RP wishes and flair.
I'm sure that I can turn ANY character concept that you can think of into a viable character in 2E(again, by everyone's standard)...hit me with anything...