Someone Living Near Paizo Has the PF2 Books and Is Answering Questions and Posting Photos


Pathfinder Second Edition General Discussion

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Joe Hex wrote:
I guess the big difference between 1e and 2e for the fey bloodline, is the save DCs in 1e vs their enchantment spells were very high. They were on par with enchantment school wizards and mesmerists.

That's still true, isn't it? Unless I'm misinterpreting your meaning. A sorcerer's DCs are exactly as high as a wizard's. The only real difference is you probably can't get higher DCs on specific schools.

Sorcerers also get an additional advantage: high CHA makes them naturally great picks for Demoralize, Feint, or Create a Distraction as your 1st action, softening up enemy's defenses for the 2 action spell in a very fey appropriate manner.


caps wrote:
Grimmzorch wrote:
Bardic Dave wrote:
ikarinokami wrote:
Lanathar wrote:
On elemental bloodline / primal spells - is there any way to play a water power focused caster? Or would their powers be based off of ice like the old elemental bloodline ?
Water is specially the damage type not ice now.
Am I understanding you correctly that water is its own damage type now? Interesting!
So if you are a sorcerer with the elemental bloodline can you use spells from all four elements?

I believe so. However, some of the granted spells (like produce flame or burning hands) are modified to do damage of your element type instead of the type specified in the spell.

But I don't think water is its own damage type. For this effect, water, earth, and air all do bludgeoning damage.

So does burning hands become “soaking hands” and unleash a torrent of water doing bludgeoning damage ?

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Lanathar wrote:
caps wrote:
Grimmzorch wrote:
Bardic Dave wrote:
ikarinokami wrote:
Lanathar wrote:
On elemental bloodline / primal spells - is there any way to play a water power focused caster? Or would their powers be based off of ice like the old elemental bloodline ?
Water is specially the damage type not ice now.
Am I understanding you correctly that water is its own damage type now? Interesting!
So if you are a sorcerer with the elemental bloodline can you use spells from all four elements?

I believe so. However, some of the granted spells (like produce flame or burning hands) are modified to do damage of your element type instead of the type specified in the spell.

But I don't think water is its own damage type. For this effect, water, earth, and air all do bludgeoning damage.

So does burning hands become “soaking hands” and unleash a torrent of water doing bludgeoning damage ?

Yes.

And it gains the Water trait.

The Exchange

Is there any indication what the water trait does?


Pathfinder Lost Omens, Rulebook Subscriber
Eoni wrote:
Is there any indication what the water trait does?

Probably just a tag for weaknesses. Fire elementals in the playtest took extra damage from it for example.


Pathfinder Rulebook Subscriber
Eoni wrote:
Is there any indication what the water trait does?

I don’t have the book, but I imagine it does things like damage fire elementals and put out fires.


Captain Morgan wrote:
Joe Hex wrote:
I guess the big difference between 1e and 2e for the fey bloodline, is the save DCs in 1e vs their enchantment spells were very high. They were on par with enchantment school wizards and mesmerists.

That's still true, isn't it? Unless I'm misinterpreting your meaning. A sorcerer's DCs are exactly as high as a wizard's. The only real difference is you probably can't get higher DCs on specific schools.

Sorcerers also get an additional advantage: high CHA makes them naturally great picks for Demoralize, Feint, or Create a Distraction as your 1st action, softening up enemy's defenses for the 2 action spell in a very fey appropriate manner.

I was referring to the 1e bonus they got to compulsions as part of the bloodline.


Joe Hex wrote:
Captain Morgan wrote:
Joe Hex wrote:
I guess the big difference between 1e and 2e for the fey bloodline, is the save DCs in 1e vs their enchantment spells were very high. They were on par with enchantment school wizards and mesmerists.

That's still true, isn't it? Unless I'm misinterpreting your meaning. A sorcerer's DCs are exactly as high as a wizard's. The only real difference is you probably can't get higher DCs on specific schools.

Sorcerers also get an additional advantage: high CHA makes them naturally great picks for Demoralize, Feint, or Create a Distraction as your 1st action, softening up enemy's defenses for the 2 action spell in a very fey appropriate manner.

I was referring to the 1e bonus they got to compulsions as part of the bloodline.

Your point was about putting them in line with mesmerists and enchanters - aren’t they just going to be by default as there are fewer DC bonuses from things like spell focus ? Or are things like that still in?


Lanathar wrote:
Joe Hex wrote:
Captain Morgan wrote:
Joe Hex wrote:
I guess the big difference between 1e and 2e for the fey bloodline, is the save DCs in 1e vs their enchantment spells were very high. They were on par with enchantment school wizards and mesmerists.

That's still true, isn't it? Unless I'm misinterpreting your meaning. A sorcerer's DCs are exactly as high as a wizard's. The only real difference is you probably can't get higher DCs on specific schools.

Sorcerers also get an additional advantage: high CHA makes them naturally great picks for Demoralize, Feint, or Create a Distraction as your 1st action, softening up enemy's defenses for the 2 action spell in a very fey appropriate manner.

I was referring to the 1e bonus they got to compulsions as part of the bloodline.
Your point was about putting them in line with mesmerists and enchanters - aren’t they just going to be by default as there are fewer DC bonuses from things like spell focus ? Or are things like that still in?

I don't have the CRB, but my impression is that numerical bonuses aren't as much of a thing for spell DCs for any class. My point was the 1e fey bloodline was pretty strongly built around having high enchantment DCs, while the switch to primal and the new math of 2e, makes that no longer the case. It makes converting a 1e character over a little more difficult, which is why I was asking.


Question of the day:

Is there a way for a fighter to get a Mature Animal Companion either through general feats or druid/ranger multiclass?


Pathfinder Adventure Path Subscriber

If anyone with an early copy has the time: what do abjuration specialist wizards get?


Mechalibur wrote:
If anyone with an early copy has the time: what do abjuration specialist wizards get?

Also, please list the arcane thesis options :)


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mrspaghetti wrote:
Mechalibur wrote:
If anyone with an early copy has the time: what do abjuration specialist wizards get?
Also, please list the arcane thesis options :)

This one we got the answer from the Paizo countdown stream.

Spoiler:
- Spell Substitution: Can switch one prepared spell for another by spending 10 minutes.
- Familiar: Get familiar and more familiar powers at certain levels.
- Metamagic: Gain one metamagic and after lvl 4 you can another metamagic that you can switch during the daily preparations.
- Spell Blending: During daily preparations you can combine two low levels slots for a higher one or a higher one for two lower, you can do that to prepare two more cantrips as well


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Pathfinder Card Game Subscriber; Pathfinder Roleplaying Game Superscriber
Mellok wrote:

Question of the day:

Is there a way for a fighter to get a Mature Animal Companion either through general feats or druid/ranger multiclass?

There are skill feats in nature for becoming bonded to an animal and training animals to do tricks. Bonded animal doesn't stack with familiars or animal companions.

The Druid Multiclass Archetype lets you pick a dedication such as Animal (The animal companion one) but it doesn't get you the feat. You need the Level 4 multiclass feat Basic Wilding to gain the 1st level Animal Companion feat. At level 8, you can take Advanced Wilding and select the level 4 druid feat 'Mature animal companion'. At 16, you could do that again to take the level 8 feat 'Incredible Companion'

The Ranger multiclass feat at level 4 'Basic Hunter Trick' lets you take the 1st level Ranger feat 'Animal companion.' At level 12, you could take 'Advanced Hunter's Trick' to gain the level 6 ranger feat 'Mature animal companion'.


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Bardic Dave wrote:
Thanks for answering our questions! Here's another one for you: did the spell flame blade make it into the CRB? It wasn't in the Playtest.

Doesn't look like it. No spell by that name and no obvious candidates for a renamed version I can see skimming the Primal spell list.


Kasoh wrote:
Mellok wrote:

Question of the day:

Is there a way for a fighter to get a Mature Animal Companion either through general feats or druid/ranger multiclass?

There are skill feats in nature for becoming bonded to an animal and training animals to do tricks. Bonded animal doesn't stack with familiars or animal companions.

The Druid Multiclass Archetype lets you pick a dedication such as Animal (The animal companion one) but it doesn't get you the feat. You need the Level 4 multiclass feat Basic Wilding to gain the 1st level Animal Companion feat. At level 8, you can take Advanced Wilding and select the level 4 druid feat 'Mature animal companion'. At 16, you could do that again to take the level 8 feat 'Incredible Companion'

The Ranger multiclass feat at level 4 'Basic Hunter Trick' lets you take the 1st level Ranger feat 'Animal companion.' At level 12, you could take 'Advanced Hunter's Trick' to gain the level 6 ranger feat 'Mature animal companion'.

Thank you Kasoh. Actually a fighter/druid Lancer with Animal companion mount does sound like a pretty interesting character in general.


RicoTheBold wrote:
Bardic Dave wrote:
Thanks for answering our questions! Here's another one for you: did the spell flame blade make it into the CRB? It wasn't in the Playtest.
Doesn't look like it. No spell by that name and no obvious candidates for a renamed version I can see skimming the Primal spell list.

Thanks! Looking at the Playtest rules again, it looks like the cantrip produce flame is the closest analogue, given that it can now be used to make melee attacks. How does that cantrip look in the final version? Does it still only last for one attack? How does heightening it work in the CRB? Thanks again!


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Mellok wrote:

Question of the day:

Is there a way for a fighter to get a Mature Animal Companion either through general feats or druid/ranger multiclass?

Playtest had the cavalier dedication which was a good way to get Animal companion.


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Kasoh wrote:
Mellok wrote:

Question of the day:

Is there a way for a fighter to get a Mature Animal Companion either through general feats or druid/ranger multiclass?

There are skill feats in nature for becoming bonded to an animal and training animals to do tricks. Bonded animal doesn't stack with familiars or animal companions.

The Druid Multiclass Archetype lets you pick a dedication such as Animal (The animal companion one) but it doesn't get you the feat. You need the Level 4 multiclass feat Basic Wilding to gain the 1st level Animal Companion feat. At level 8, you can take Advanced Wilding and select the level 4 druid feat 'Mature animal companion'. At 16, you could do that again to take the level 8 feat 'Incredible Companion'

The Ranger multiclass feat at level 4 'Basic Hunter Trick' lets you take the 1st level Ranger feat 'Animal companion.' At level 12, you could take 'Advanced Hunter's Trick' to gain the level 6 ranger feat 'Mature animal companion'.

Another option is Champion, which is similar to Ranger but takes an extra feat because the companion isn't granted by a Champion class feat.

- Level 2 MultiClass (MC) dedication feat
- Level 4 MC Basic Devotion to take some level 1/2 Champion feat as a prereq for the later ones
- Level 6 MC divine ally feat to get the steed
- Level 12 you take Advanced Devotion, which will let you take the level 6 Champion feat Loyal Warhorse (mature companion)
- Level 20 you can take it again to take the level 10 Champion feat Imposing Destrier (Incredible companion), but no one would ever do this because you're giving up your capstone primary class feat.

Kasoh didn't mention it, but the + MC Ranger also has the option to give up their capstone primary class feat to take the Level 10 incredible Companion.

Notably this does not let you get Specialized Companion through multiclass feats. You have to actually start as a Druid (who can take it at 14), Ranger (16), or Champion (16, plus it can talk) but that's not too bad.

As a reminder, the playtest Cavalier (and other archetypes that aren't just the multiclass ones) did not make the core rule book.


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Joe Hex wrote:
Lanathar wrote:
Joe Hex wrote:
Captain Morgan wrote:
Joe Hex wrote:
I guess the big difference between 1e and 2e for the fey bloodline, is the save DCs in 1e vs their enchantment spells were very high. They were on par with enchantment school wizards and mesmerists.

That's still true, isn't it? Unless I'm misinterpreting your meaning. A sorcerer's DCs are exactly as high as a wizard's. The only real difference is you probably can't get higher DCs on specific schools.

Sorcerers also get an additional advantage: high CHA makes them naturally great picks for Demoralize, Feint, or Create a Distraction as your 1st action, softening up enemy's defenses for the 2 action spell in a very fey appropriate manner.

I was referring to the 1e bonus they got to compulsions as part of the bloodline.
Your point was about putting them in line with mesmerists and enchanters - aren’t they just going to be by default as there are fewer DC bonuses from things like spell focus ? Or are things like that still in?
I don't have the CRB, but my impression is that numerical bonuses aren't as much of a thing for spell DCs for any class. My point was the 1e fey bloodline was pretty strongly built around having high enchantment DCs, while the switch to primal and the new math of 2e, makes that no longer the case. It makes converting a 1e character over a little more difficult, which is why I was asking.

The key question with any conversion is going to be about concept vs mechanics

If your concept is fey bloodline sorcerer then a conversion is easy

If you picked that concept because of the extra compulsion power then you cannot recreate it in the same way. But in that case is your concept more “compulsion” master. How important was the fey part? To get more compulsion I guess bard is the route perhaps with a fey sorcerer multiclass? As occult is apparently the enhancement focus . And stat sharing helps

Just like how in the short term all day blasting that scales with levels can be achieved by a elemental primal bloodline sorcerer whilst the Kineticist does not exist . The Kineticist fans are the most vocal of the entire fan base and will likely howl with derision but it achieves the concept of Kineticist quite well in the meantime .

Unless the real concept is “I wanted to blast better than a sorcerer and have about double the HP and better AC”. Which in lots of cases I am sure is true but will never be admitted to

So try to establish your concept and recreate that rather than focus on every 1E mechanical boon - because that was lies madness and bad feeling


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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Bardic Dave wrote:
Thanks! Looking at the Playtest rules again, it looks like the cantrip produce flame is the closest analogue, given that it can now be used to make melee attacks. How does that cantrip look in the final version? Does it still only last for one attack? How does heightening it work in the CRB? Thanks again!

It mostly works the same, except for damage and benefits from heightening.

It deals 1d4 (crit: double + 1d4 persistent). Each level of heightening increases both the regular damage by 1d4 and the crit's persistent damage by 1d4.

It's a smaller die than playtest (which was a d6), but every single spell level adds more damage (instead of just at odd spell levels). You don't add your spellcasting ability modifier to damage, but now you use it for the attack role.

So, for instance, heightened to a 5th level spell:
- Final version is 5d4, and on crit doubled +5d4 persistent fire damage
- Playtest was 3d6 + spellcasting ability modifier, and on crit doubled +3d6 persistent fire

I'm too lazy to try to do the math on what the actual difference in expected damage is, but I prefer the simplicity/consistency of the scaling in the final.


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Pathfinder Roleplaying Game Superscriber

That's pretty cool that any class can get nearly-full animal companion progression from three different multiclass options.


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
MaxAstro wrote:
That's pretty cool that any class can get nearly-full animal companion progression from three different multiclass options.

Yeah, and Bonded Animal + Ride make pretty decent substitutes if all you want is a cool/level-appropriate* mount that's trained how you want and doesn't really attack. Ride and the Command an Animal actions were both rewritten in ways that make the mechanics much more clear. I'd definitely recommend against a non-minion mount without Ride because you have to roll to get it to move and it won't act on your turn.

*Assuming you can find something in game, etc. I just meant maybe something tougher than a generic horse.

Extra neat ways to get permanent minions are ritual spells...but they're all Uncommon.


Kasoh wrote:
Bonded animal doesn't stack with familiars or animal companions.

It would be hilarious if it did. You'd have PCs with an entourage of animals...


I've already got plans to convert the playtest Cavalier to PF2. Seems to me like it will mostly stay the same, but I'll adjust Challenge's damage a bit to be in line with the new Smite Evil.


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Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Captain Morgan wrote:
I've already got plans to convert the playtest Cavalier to PF2. Seems to me like it will mostly stay the same, but I'll adjust Challenge's damage a bit to be in line with the new Smite Evil.

At UKGE, I asked Jason when we'd get the final version of the Cavalier. He said "soon", but followed that up with explicitly not defining what "soon" meant. My take is within the first year of the game, but that was neither confirmed nor denied.


RicoTheBold wrote:


So, for instance, heightened to a 5th level spell:
- Final version is 5d4, and on crit doubled +5d4 persistent fire damage
- Playtest was 3d6 + spellcasting ability modifier, and on crit doubled +3d6 persistent fire

I'm too lazy to try to do the math on what the actual difference in expected damage is, but I prefer the simplicity/consistency of the scaling in the final.

12.5 vs 10.5+mod. But that's only at the odd levels; in between it scales much more evenly.

Silver Crusade

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
First World Bard wrote:
Captain Morgan wrote:
I've already got plans to convert the playtest Cavalier to PF2. Seems to me like it will mostly stay the same, but I'll adjust Challenge's damage a bit to be in line with the new Smite Evil.
At UKGE, I asked Jason when we'd get the final version of the Cavalier. He said "soon", but followed that up with explicitly not defining what "soon" meant. My take is within the first year of the game, but that was neither confirmed nor denied.

Both Witch and Oracle were "Sooner rather than later" at Dragoncon :3


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Pathfinder Roleplaying Game Superscriber

Oh man, I'm so hype for what witches will look like with the new rules. Hexes are gonna be awesome with the new action economy; even if they are two actions, being able to Evil Eye and attack in the same round will be great.


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Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Rysky wrote:
First World Bard wrote:
Captain Morgan wrote:
I've already got plans to convert the playtest Cavalier to PF2. Seems to me like it will mostly stay the same, but I'll adjust Challenge's damage a bit to be in line with the new Smite Evil.
At UKGE, I asked Jason when we'd get the final version of the Cavalier. He said "soon", but followed that up with explicitly not defining what "soon" meant. My take is within the first year of the game, but that was neither confirmed nor denied.
Both Witch and Oracle were "Sooner rather than later" at Dragoncon :3

Yeah, I suspect that the GenCon announcement for the RPG line from Paizo will be for the 2E version of the Advanced Player's Guide and/or its playtest. At least, that is my hope.

Silver Crusade

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MaxAstro wrote:
Oh man, I'm so hype for what witches will look like with the new rules. Hexes are gonna be awesome with the new action economy; even if they are two actions, being able to Evil Eye and attack in the same round will be great.

And maybe some more mileage from the Blood Hexes, interesting idea, eh implementation.


I just got mine today. Between this and Shunned by the Moon it's probably the best month for new RPG releases I've been interested in in years.


Where are all the books printed? Iirc the 1st edition ones were printed in China. Is that the case for the 2E books as well?


Tharkun wrote:
Where are all the books printed? Iirc the 1st edition ones were printed in China. Is that the case for the 2E books as well?

These (core and Bestiary) were printed in China.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

I just got my books!

If anyone has questions that haven't been answered or wants a thread just for spoilers without discussion, I've started one here.

Liberty's Edge

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The Raven Black wrote:
Lanathar wrote:
caps wrote:
Grimmzorch wrote:
Bardic Dave wrote:
ikarinokami wrote:
Lanathar wrote:
On elemental bloodline / primal spells - is there any way to play a water power focused caster? Or would their powers be based off of ice like the old elemental bloodline ?
Water is specially the damage type not ice now.
Am I understanding you correctly that water is its own damage type now? Interesting!
So if you are a sorcerer with the elemental bloodline can you use spells from all four elements?

I believe so. However, some of the granted spells (like produce flame or burning hands) are modified to do damage of your element type instead of the type specified in the spell.

But I don't think water is its own damage type. For this effect, water, earth, and air all do bludgeoning damage.

So does burning hands become “soaking hands” and unleash a torrent of water doing bludgeoning damage ?

Yes.

And it gains the Water trait.

Is there a way to give it cold trait and damage? As silly sometimes as water/cold admixture was in days of yore cold sorcerer is kinda of a staple. (Glances around nervously for Disney ip police)


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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
lordredraven wrote:

Is there a way to give it cold trait and damage? As silly sometimes as water/cold admixture was in days of yore cold sorcerer is kinda of a staple. (Glances around nervously for Disney ip police)

I don't think so, but just go ahead and cast Ray of Frost, which now has a range of 120 (!!!) feet, for the clear winner in the cantrip distance challenge.

The Concordance

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AnCap Dawg wrote:
So living near Paizo means the street date doesn't apply to you? I'm confused (and jealous.)

I live on the opposite side of the country and just got my preorder delivered. So I doubt it is proximity based.


I got my Core Rulebook in today's mail. Just started reading chapter 1...


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Just wanted to add that the packaging the book came in was the single best packaging for a book I have ever seen! I've ordered dozens (couple hundred?) of books online. And I use to work in packaging design at a company many years ago. I was impressed when I opened the box. But then I forgot the packaging and started reading. Still- just wanted to add that...


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BadHairDay wrote:
Just wanted to add that the packaging the book came in was the single best packaging for a book I have ever seen! I've ordered dozens (couple hundred?) of books online. And I use to work in packaging design at a company many years ago. I was impressed when I opened the box. But then I forgot the packaging and started reading. Still- just wanted to add that...

The Paizo warehouse crew are amongst the most dedicated, professional and thoughtful of any logistics/operations people anywhere.

They consistently deliver any number of weird combinations of books/accessories/games halfway round the world. I never have any doubt it’ll arrive here safe and sound, no matter what peculiar mix of packages is included.


Todays question, will take more time.
Who can get master and legendary proficiency with weapons and at what level?


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Mellok wrote:

Todays question, will take more time.

Who can get master and legendary proficiency with weapons and at what level?

Only Fighter gets legendary and they do that at lvl 13.

Every other pure martial class gets master at lvl 13.


Is there cool legendary things or is it just the bonus?


IS Str still the primary attribute of the champion or can you go dexterity or...whatever?


Pathfinder Adventure Path, Lost Omens, Maps, Pathfinder Accessories, Rulebook Subscriber

I got my book yesterday. I was sure it would come later as the estimates said 6-36 business days. Turned out to be closer to 6 luckily.

Only negative I have to say so far is that the book was so big it did nothing good for my tendonitis :P


2 people marked this as a favorite.
PocoLoco wrote:

I got my book yesterday. I was sure it would come later as the estimates said 6-36 business days. Turned out to be closer to 6 luckily.

Only negative I have to say so far is that the book was so big it did nothing good for my tendonitis :P

Now that is the kind of complaint I don't mind hearing.


2 people marked this as a favorite.
Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Joe Hex wrote:
Lanathar wrote:
Joe Hex wrote:
Captain Morgan wrote:
Joe Hex wrote:
I guess the big difference between 1e and 2e for the fey bloodline, is the save DCs in 1e vs their enchantment spells were very high. They were on par with enchantment school wizards and mesmerists.

That's still true, isn't it? Unless I'm misinterpreting your meaning. A sorcerer's DCs are exactly as high as a wizard's. The only real difference is you probably can't get higher DCs on specific schools.

Sorcerers also get an additional advantage: high CHA makes them naturally great picks for Demoralize, Feint, or Create a Distraction as your 1st action, softening up enemy's defenses for the 2 action spell in a very fey appropriate manner.

I was referring to the 1e bonus they got to compulsions as part of the bloodline.
Your point was about putting them in line with mesmerists and enchanters - aren’t they just going to be by default as there are fewer DC bonuses from things like spell focus ? Or are things like that still in?
I don't have the CRB, but my impression is that numerical bonuses aren't as much of a thing for spell DCs for any class. My point was the 1e fey bloodline was pretty strongly built around having high enchantment DCs, while the switch to primal and the new math of 2e, makes that no longer the case. It makes converting a 1e character over a little more difficult, which is why I was asking.

The first Fey Bloodline focus power is a single action -2 debuff to perception and will saves that hits a 5' radius and lasts for 1 round. It has a save, but when it hits that should make it a little easier to pull off that big enchantment.


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Vidmaster7 wrote:
PocoLoco wrote:

I got my book yesterday. I was sure it would come later as the estimates said 6-36 business days. Turned out to be closer to 6 luckily.

Only negative I have to say so far is that the book was so big it did nothing good for my tendonitis :P

Now that is the kind of complaint I don't mind hearing.

I dropped mine trying to balance it in one hand and dented the corner a little, but it actually held up super well. At a glance from a couple feet away, there's no obvious indication that a 4.5 pound book fell on a corner, and it doesn't seem to have meaningfully compromised the strength of the back cover.


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Pathfinder Roleplaying Game Superscriber

I got my book! :D

The notice I got said it wasn't going to be here for a while, so I'm just... blown away. :D

I plan to spend today reading it, then I'll try to field questions if people have questions that haven't already been answered.

So much hype... :D

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