Someone Living Near Paizo Has the PF2 Books and Is Answering Questions and Posting Photos


Pathfinder Second Edition General Discussion

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Deadmanwalking wrote:


They're associated with Pharasma and the Boneyard, and the proper completion of the cycle of death and souls. They're fairly cool, and it's a real word that describes them pretty well.

So basically Grim Reapers. That's fairly cool.

Does that mean that the Inevitables that came after Liches and those that violated the laws of life are now under this umbrella?


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Midnightoker wrote:
Deadmanwalking wrote:


They're associated with Pharasma and the Boneyard, and the proper completion of the cycle of death and souls. They're fairly cool, and it's a real word that describes them pretty well.

So basically Grim Reapers. That's fairly cool.

Does that mean that the Inevitables that came after Liches and those that violated the laws of life are now under this umbrella?

I don't know about inevitables specifically, but I think there were already some psychopomps that had that as their thing.


Midnightoker wrote:
Does that mean that the Inevitables that came after Liches and those that violated the laws of life are now under this umbrella?

Lots of kinds of people and things work/with for Pharasma, it's just that psychopomps are the ones which are made out of true neutral energy (and are almost always working for Pharasma.) Inevitables, IIRC were forged in Axis, so are made of LN stuff.


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Green Eyed Liar wrote:
Did the hippogriff make it into the bestiary?

Not seeing them.

Dark Archive

Pathfinder Adventure Path Subscriber

Is there catfolk?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Grim reapers have no desire to protect the souls, they come from Abaddon with the Horseman of Death.


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Kevin Mack wrote:
Is there catfolk?

Yep


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Does the bard have any reasonable way of gaining higher proficiency ranks with weapons?

Silver Crusade

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BishopMcQ wrote:
Grim reapers have no desire to protect the souls, they come from Abaddon with the Horseman of Death.

I believe Midnight was talking about the common folkloric Grim Reapers, not the Pathfer specific one.


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FowlJ wrote:
Midnightoker wrote:
Deadmanwalking wrote:


They're associated with Pharasma and the Boneyard, and the proper completion of the cycle of death and souls. They're fairly cool, and it's a real word that describes them pretty well.

So basically Grim Reapers. That's fairly cool.

Does that mean that the Inevitables that came after Liches and those that violated the laws of life are now under this umbrella?

I don't know about inevitables specifically, but I think there were already some psychopomps that had that as their thing.

The Marut was the PF1 creature that did that:

Quote:
Maruts primarily target those mortal souls who have artificially extended their lifespans beyond what is feasible for their race, such as liches and other powerful magic users.

So my question would be, are Marut's Psychopomps or are they still inevitables?

Rysky wrote:
I believe Midnight was talking about the common folkloric Grim Reapers, not the Pathfer specific one.

Precisely.


Is shield proficiency the only combat proficiency that can be gained through a general feat?


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Bardic Dave wrote:
Does the bard have any reasonable way of gaining higher proficiency ranks with weapons?

They get Expert at 11, and a class ability at 13th that scales up to Legendary, so yes it should be doable.


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Maruts are primarily concerned with mortal affairs of cheating death, not so much with the care and protection of departed souls. They aren't even focused on the undead, Sun Elixer users are still on their list, just not a pressing concern.

They might work with psychopomps sometimes, but they shouldn't be the same sort of critter.


BishopMcQ wrote:


...a class ability at 13th that scales up to Legendary....

Oh wow! Can you elaborate? My curiosity is piqued!


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Armor Proficiency and Weapon Proficiency are both General Feats


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Midnightoker wrote:


So my question would be, are Marut's Psychopomps or are they still inevitables?

In addition to difference in their philosophy (the marut is concerned exclusively with mortals circumventing death through any means, the psychopomps are concerned with keeping the whole system operational), the psychopomps already have the Morrigna to fill this role:

Quote:
Morrignas are Purgatory’s investigators, bounty hunters, and assassins, tracking down those who flout the natural cycle of death and judgment ... They ensure the smooth operation of death’s bureaucratic machine by eliminating complications, dedicating their existence to wiping out any forces that circumvent or corrupt the natural cycle of death and judgment.


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Bardic Dave wrote:
BishopMcQ wrote:


...a class ability at 13th that scales up to Legendary....
Oh wow! Can you elaborate? My curiosity is piqued!

The class ability Weapon Specialization gives a damage bonus to weapons and unarmed attacks based on your proficiency level, from Expert to Master to Legendary.

Liberty's Edge

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Skedge wrote:
Crodge wrote:
As someone who lives in the greater Seattle area, housing prices near Paizo, Redmond area if I recall, are fairly high already.
High being an understatement if Zillow can be believe median home value in Redmond is around $830,000.

wow ..my 3 bedroom 2 living room house in irving texas was 148,000 now at 210000

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Midnightoker wrote:
FowlJ wrote:
Midnightoker wrote:
Deadmanwalking wrote:


They're associated with Pharasma and the Boneyard, and the proper completion of the cycle of death and souls. They're fairly cool, and it's a real word that describes them pretty well.

So basically Grim Reapers. That's fairly cool.

Does that mean that the Inevitables that came after Liches and those that violated the laws of life are now under this umbrella?

I don't know about inevitables specifically, but I think there were already some psychopomps that had that as their thing.

The Marut was the PF1 creature that did that:

Quote:
Maruts primarily target those mortal souls who have artificially extended their lifespans beyond what is feasible for their race, such as liches and other powerful magic users.
So my question would be, are Marut's Psychopomps or are they still inevitables?

I would say Aeons (Inevitables). After all, it is much simpler to keep them as they were in PF1


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BishopMcQ wrote:
Bardic Dave wrote:
BishopMcQ wrote:


...a class ability at 13th that scales up to Legendary....
Oh wow! Can you elaborate? My curiosity is piqued!
The class ability Weapon Specialization gives a damage bonus to weapons and unarmed attacks based on your proficiency level, from Expert to Master to Legendary.

That doesn't actually give them legendary weapon proficiency though. I think every class gets that feature and the wording was made to be future proof.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Rather than add to the endless questions about whether monster X is in the Bestiary: Can you name one thing that is in the Bestiary that is so unexpected that none of us would think to ask about it?

For the Core Rulebook: How much information does it give about regions outside of the Inner Sea area?


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Mechalibur wrote:
That doesn't actually give them legendary weapon proficiency though. I think every class gets that feature and the wording was made to be future proof.

My guess is:

1) Everybody gets weapon specialization (like in Starfinder)
2) Weapon specialization works the same for everyone.
3) Weapon specialization scales off proficiency, and since at least one class gets Legendary proficiency, it has an effect at Legendary.


Can anyone confirm the wizard theses and their actual names? I've heard about these:

1. Quick study one that lets you swap out a prepared spell in 10 minutes.
2. Familiar enhancer that gives you a familiar and extra abilities on your buddy.
3. Spell slot adjuster letting you during preparation trade two slots for a higher level spell or trade in a higher level spell for two lower level slots (including trading for extra cantrips prepared).
4. Some sort of floating metamagic ability that can be changed daily.

And how do specialization schools work now? Is anything but bonus preparation still tied to them, e.g. do they have associated focus powers still?


BishopMcQ wrote:
Bardic Dave wrote:
BishopMcQ wrote:


...a class ability at 13th that scales up to Legendary....
Oh wow! Can you elaborate? My curiosity is piqued!
The class ability Weapon Specialization gives a damage bonus to weapons and unarmed attacks based on your proficiency level, from Expert to Master to Legendary.

Yikes! So a Fighter with Legendary proficiency in swords would get +8 damage with Weapon Specialization? BTW, Bishop, thank you for answering all these questions :)

Edit: ah so half the proficiency... still +4 damage is still pretty good! Thanks, Bardic


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Darkwynters wrote:
BishopMcQ wrote:
Bardic Dave wrote:
BishopMcQ wrote:


...a class ability at 13th that scales up to Legendary....
Oh wow! Can you elaborate? My curiosity is piqued!
The class ability Weapon Specialization gives a damage bonus to weapons and unarmed attacks based on your proficiency level, from Expert to Master to Legendary.
Yikes! So a Fighter with Legendary proficiency in swords would get +8 damage with Weapon Specialization? BTW, Bishop, thank you for answering all these questions :)

Not quite. It's +2 at Expert, +3 at Master, +4 at Legendary.


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David knott 242 wrote:

Rather than add to the endless questions about whether monster X is in the Bestiary: Can you name one thing that is in the Bestiary that is so unexpected that none of us would think to ask about it?

For the Core Rulebook: How much information does it give about regions outside of the Inner Sea area?

Mukradi are screwed up critters that I would never want to stumble across in the dark.

Corebook - Each of the Inner sea Regions gets about a half page blurb, with a half page piece of art. Beyond the Inner Sea gets slightly more than one region.


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David knott 242 wrote:

Rather than add to the endless questions about whether monster X is in the Bestiary: Can you name one thing that is in the Bestiary that is so unexpected that none of us would think to ask about it?

For the Core Rulebook: How much information does it give about regions outside of the Inner Sea area?

OR, that person could be so generous as troubling themselves to type all the creatures avaiable (since, I believe, a pic of ToC from the Bestiary is a no no) but that is just my anxiety and wishfull thinking!

I'm really anxious for more leaks on the DM's side of things.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

What are some of your favourite art pieces?


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In the skills chapter, there's an illustration where Ezren is methodically brewing something with books out. In the foreground, the new goblin alchemist has this huge grin as he appears to be maniacally brewing something as well.

In the Bestiary, the Changeling Exile and Redcap both look fun.


Can general feats upgrade proficiency?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
BishopMcQ wrote:

In the skills chapter, there's an illustration where Ezren is methodically brewing something with books out. In the foreground, the new goblin alchemist has this huge grin as he appears to be maniacally brewing something as well.

In the Bestiary, the Changeling Exile and Redcap both look fun.

Cool!


Do you know if you can wield a Lance with one hand while mounted?


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Gaulin wrote:
Can general feats upgrade proficiency?

Not that I see, though there is a feat to allow you to Take 10 with a skill.

Dante Doom wrote:
Do you know if you can wield a Lance with one hand while mounted?

Yes, they have a special quality "Jousting" to allow 1 handed use while mounted.


On the Character Sheet for Shields, it says Hardness, Max HPs (BT?) and Current HP. What is BT? Bulk something... Block something? Something Threshold?


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Is the Greatsword still just all around worse than the Bastard Sword? In the PT it's only advantage was that it could do slashing or piercing, while the BS was just a, which seems to be a joke compared to the versatility of being both one handed and two handed.

Especially since I will almost certainly allow my players to use slashing and piercing for the Bastard Sword anyways, since it makes no rational sense that it can't.


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Is there a way to build an urban ranger? Like a favored terrain of cityscape instead of a wilderness?


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Stone Dog wrote:
Maruts are primarily concerned with mortal affairs of cheating death, not so much with the care and protection of departed souls. They aren't even focused on the undead

It does specifically call out Liches as one of the things they hunt, but I guess I can see how the two are slightly different.

I just assumed that any means of "cheating the death cycle" would amount to the Psychopomps since that's kind of their domain now.

If Psychopomps are only concerned other-worldly beings interfering then I guess that makes sense, but that's why I asked.

Now I'm imagining some Die Hard BS where Psychompomps and Maruts are arguing over Jurisdiction of cases:

***

Marut 1 to Marut 2: "Oh great, it's the pomps... f***ing hate the pomps..."

Psychopomp: "Who's in charge here?"

Marut 1: "I am"

Psychopomp: "Not anymore."

Marut 2: "This is a G Class violation Article XII Sub Section B for violating negative energy usage. The Lich is in violation and he's our perp."

Psychopomp: "He was yours. Perp went demi as of last decade that I heard, that qualifies him as Ethereal. We're taking jurisdiction on the case."

Marut 1: muttering "You know what they say about assuming..."


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BT on a shield is Broken Threshold. Total HP the shield is destroyed, at BT it is broken and unusable.

Greatsword vs Bastard Sword - I'm not sure. There's a cost and bulk difference. The description text suggests that a bastard sword can be used for Piercing, but it's not listed in the table. Likewise, the greatsword description text has abilities not included in the table.


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BishopMcQ wrote:
Greatsword vs Bastard Sword - I'm not sure. There's a cost and bulk difference. The description text suggests that a bastard sword can be used for Piercing, but it's not listed in the table. Likewise, the greatsword description text has abilities not included in the table.

That's odd. Perhaps it implies that there may end up being feats included later on that adjust the things that you can do with the weapons in-game.

My problem is that half my typical party are also members of a local HEMA club and sometimes get "testy" when you are arbitrarily not allowed to do things with a sword (or any other weapon) that you couldn't do in real life.

I use the word "testy" with all the love in my heart.

In this case however, I was the one who was a little bent out of shape over the Greatsword and Bastard Sword. Just because I was hoping a huge weapon like the Greatsword would have some advantage over a regular sized sword.


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I'm pretty sure the benefit of the greatsword is that it's the largest damage dice a martial weapon can have (tied with the maul)?


In the Playtest, both Greatsword and Bastard sword did 1d12 damage two-handed. I have two characters with level 17 magical bastard swords, so I hope greatsword has been improved as well. LOL


Ah, I see. I didn't pay too much attention to the swords because in my short playtest experience I was trying real damn hard to play with literally any other weapon (I have gotten so tired of swords...). If the bastard sword and greatsword are both martial weapons, then one getting an open hand option and the other getting piercing damage is "fair" in the "all traits are equal" balancing of the playtest; obviously if you give the bastard sword piercing damage then it's just going to be better than the greatsword.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Yes, the Bastard Sword does 1d12 when wielded with 2 hands. I think adding a trait such as Forceful, Sweep or Backswing would allow it to standout.

Greataxe, Greatsword, and Maul all do 1d12 base.


Darkwynters wrote:
In the Playtest, both Greatsword and Bastard sword did 1d12 damage two-handed. I have two characters with level 17 magical bastard swords, so I hope greatsword has been improved as well. LOL

It might matter for abilities like brutal shove that requires a two handed weapon if they differentiate between that and a weapon wielded in two hands.


What is an "Entity" in the Bestiary?

Shadow Lodge

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I really expected Bastard Sword to get pushed into Advanced weapons with the Dwarven Waraxe. That would have solved the issue without changing anything. Wouldn't shock me if they errata it in there later. That or they declare the d12 to be a typo and it should be d10. Either would work.

graystone wrote:
Darkwynters wrote:
In the Playtest, both Greatsword and Bastard sword did 1d12 damage two-handed. I have two characters with level 17 magical bastard swords, so I hope greatsword has been improved as well. LOL
It might matter for abilities like brutal shove that requires a two handed weapon if they differentiate between that and a weapon wielded in two hands.

I would guess that if an ability requires a 2H weapon, the Bastard Sword will not work for it, as it is explicitly listed as a 1H in the table. The 2H d12 is in the Weapon Traits section, and no reason the believe that actually makes it a 2H weapon.


Ahhh, Illrig, good call! That would make greatsword more beneficial to a two-handed warrior.

Edit: Hmmm, playtest gives Bastard sword the Two-handed trait... is it still there?

Paizo Employee Designer

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Illrigger wrote:


I would guess that if an ability requires a 2H weapon, the Bastard Sword will not work for it, as it is explicitly listed as a 1H in the table. The 2H d12 is in the Weapon Traits section, and no reason the believe that actually makes it a 2H weapon.

Two-handed weapon vs weapon in two hands was very confusing in PF1 (I still think one of the FAQs about that in general contradicts another FAQ about lances); we don't have both of those in PF2. If you are using it two hands, you are using it in two hands. If you are using it in one hand, you are using it in one hand. That is the thing we will check.

As to bastard vs greatsword, hand swapping is a bigger difference more often than damage type swapping, but it also has an action cost that can get significant if you're tight on actions. Dwarven waraxe is advanced because it has the best of both worlds.


Neato! We drew Mark into the conversation :) Wait, so switching hands is an Interact action?


Playtest CRB page 174, states, "A character typically has two hands, allowing her to hold an item in each hand or a single two-handed item using both hands. Drawing or changing how you’re carrying an item
usually requires an Interact action (dropping items instead
uses the Drop action)."

Great Maker! Mark is right (I mean that makes cents since he designed the rules)

So as long as this is similar to official 2e rules, it takes a Interact action to remove shield and another Interact action to put Bastard sword into two hands. A Greatsword can be drawn with one Interact action.

Now we will see if my players want to continue using their Bastard swords...

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