Someone Living Near Paizo Has the PF2 Books and Is Answering Questions and Posting Photos


Pathfinder Second Edition General Discussion

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Here's another question for Cydeth and ikarinokami: what lvl is the Monk Feat "Stance Savant"? What about "Master of Many Styles"? Thanks so much for all your answers thus far!

RPG Superstar 2012 Top 32

Bardic Dave wrote:

Yup, reading comprehension error on my part!

EDIT: my confusion stemmed from the fact that the bloodline adds the "water" trait to a spell if you change it into a water spell.

Totally understand! Personally, I'm more idly glancing at the book at this point, pondering how I'd make adjustments for my own world. Since I'm running a Mutant Chronicles game instead for the time being, it isn't vital to get through the rules now.


Arachnofiend wrote:
Could we get some insight into how the Intimidate skill uses and feats differ from the playtest? I assume there's been some nerfing since it could be a pretty insane combat skill but I'm interested in how much.

I'm pretty sure the fleeing on a critical success thing is no longer,he default because I saw a skill feat that grants it.

RPG Superstar 2012 Top 32

Bardic Dave wrote:
Here's another question for Cydeth and ikarinokami: what lvl is the Monk Feat "Stance Savant"? What about "Master of Many Styles"? Thanks so much for all your answers thus far!

12 and 16, respectively. I looked past them 3 times. >_<


Cydeth wrote:
Bardic Dave wrote:
Here's another question for Cydeth and ikarinokami: what lvl is the Monk Feat "Stance Savant"? What about "Master of Many Styles"? Thanks so much for all your answers thus far!
12 and 16, respectively. I looked past them 3 times. >_<

Thank you!


If someone can please check what Transmutation cantrips are there (only playtest one was Sigil, which is not that useful), and what is the first level Transmutation power (again, playtest one gives +d4 on Acrobatics, Athletics, or Stealth which is ridiculously weak). :)

Pretty please! :)


NemoNoName wrote:

If someone can please check what Transmutation cantrips are there (only playtest one was Sigil, which is not that useful), and what is the first level Transmutation power (again, playtest one gives +d4 on Acrobatics, Athletics, or Stealth which is ridiculously weak). :)

Pretty please! :)

The only Transmutation cantrip is still Sigil.

As for first level power, it allows you to give a character a +2 status bonus on their next Acrobatics, Athletics, Fortitude, or Reflex rolls.


Samdroid wrote:

The only Transmutation cantrip is still Sigil.

As for first level power, it allows you to give a character a +2 status bonus on their next Acrobatics, Athletics, Fortitude, or Reflex rolls.

Thanks for the quick answer! So a wasted cantrip slot if playing Transmuter.

And power isn't really impressive either... How many actions to activate? And how long does the target have to use it? Playtest was 2 actions and until end of next turn, which was terrible.


NemoNoName wrote:

Thanks for the quick answer! So a wasted cantrip slot if playing Transmuter.

And power isn't really impressive either... How many actions to activate? And how long does the target have to use it? Playtest was 2 actions and until end of next turn, which was terrible.

It's still only until the end of their next turn, but it's now only a single action.


Samdroid wrote:
It's still only until the end of their next turn, but it's now only a single action.

Thanks! :) Hope you are enjoying the books!


Can anyone say how the fey bloodline looks? What direction did they go with the granted spells and focus spell/powers?


NemoNoName wrote:
Samdroid wrote:

The only Transmutation cantrip is still Sigil.

As for first level power, it allows you to give a character a +2 status bonus on their next Acrobatics, Athletics, Fortitude, or Reflex rolls.

Thanks for the quick answer! So a wasted cantrip slot if playing Transmuter.

And power isn't really impressive either... How many actions to activate? And how long does the target have to use it? Playtest was 2 actions and until end of next turn, which was terrible.

I mean, for in combat use it wasn't great (decent if you REALLY need to trip the boss lol), but not every power has to be a combat-specific move. +1d4 to certain skill checks can be really useful outside of combat.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

What are the non-class dedications in the CRB? I know there's supposed to be an Archer


caps wrote:
What are the non-class dedications in the CRB? I know there's supposed to be an Archer

There aren't any. The only archetypes in core are the multiclass ones.


Pathfinder Adventure Path Subscriber

For people with the books- Champions! How do they look? Did new stuff get added to differentiate the different causes? What's the Smite Situation? And most importantly, are there new level 20 feats for them?


2 people marked this as a favorite.

I decided to post some questions for the lucky ones who got the books already (with a secondary purpose of providing myself a link to here since the forum's gone haywire today).

1. Is there any additional RAW method other than the Philosopher's Stone or Timeless Body (if they stayed at all) to gain safe effective immortality?

2. Other than the Wish-esque spells, what and how do the 10th level spells fare for each tradition?

3. How many and what kind of 20+ level foes have stat blocks in the Bestiary?


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Captain Morgan wrote:
caps wrote:
What are the non-class dedications in the CRB? I know there's supposed to be an Archer
There aren't any. The only archetypes in core are the multiclass ones.

This is a pretty big bummer. They must be coming in the first Lost Omens book.


Pathfinder Adventure Path Subscriber
Mellok wrote:
Here is a question. Does Charisma do anything other than modify Deception, Diplomacy, Intimidate and Performance for non Bard/Sorcs/Champion?

Very minor addition, but charisma seems to affect how many free heal/harms a cleric gets.


Tied to the question in charisma - how “key” a stat really is it for scoundrels? Do they get any value boosting it to 16 or 18 since they don’t have spells and don’t attack using charisma ...?

Or should they just get higher than average? Most other classes benefit from pushing up their key stat and can then generally work. The scoundrel will need seemingly at least as nigh numbers in strength and/or Dex unless I misunderstand

Liberty's Edge

Based on the playtest, I'm guessing any Rogue can boost Dex. Scoundrels can just boost Cha instead if they want.


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Deadmanwalking wrote:
Based on the playtest, I'm guessing any Rogue can boost Dex. Scoundrels can just boost Cha instead if they want.

Yes, both Scoundrel and Ruffian "may" use the alternative stat for their key ability score. (Mark read them out on Wednesday's Know Direction and I noticed that.)

Dark Archive

If the skill feats for charisma are anywhere near as good as they were in the play test, I see that as reason enough to improve charisma.


IIRC the base assumption for a scoundrel rogue is a feint build, so 16 dex / 16 cha is probably what you want for them. More important for getting a +2 cha may be the potential to build an Arcane Trickster off of the Scoundrel Rogue chassis using a Sorcerer multiclass or being an ancestry with racial spells.

Silver Crusade

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Arachnofiend wrote:
IIRC the base assumption for a scoundrel rogue is a feint build, so 16 dex / 16 cha is probably what you want for them. More important for getting a +2 cha may be the potential to build an Arcane Trickster off of the Scoundrel Rogue chassis using a Sorcerer multiclass or being an ancestry with racial spells.

Arcane Trickster has so many possible builds now, expect to see loads of them. Your suggestion is very good, that chassis is also ideal for multiclass Bard.

In other news I have finally bought my books! Hooray!

I'm in the UK (so direct from Paizo is not ideal unfortunately) and I don't like Amazon so I shopped around and got a good deal, don't know if I can say where.

And even though I have to play online, I was so excited I bought a bunch of dice too

Dark Archive

Does dual wielding still require two interact action to pull out both weapons?


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
0o0o0 O 0o0o0 wrote:

I'm in the UK (so direct from Paizo is not ideal unfortunately) and I don't like Amazon so I shopped around and got a good deal, don't know if I can say where.

And even though I have to play online, I was so excited I bought a bunch of dice too

The books are under publisher’s embargo until 1 August, so nobody should be getting them in your hands before that date (shipping time variability allows some leeway, and Paizo’s own shipping practice is why some of us have them already). Basically, if someone other than Paizo got the books to you this early, they’ve broken a rule, and Paizo will be obligated to discuss the matter with the distributor and the store.

It’s now between you, your conscience, and Paizo about whether you should reveal your source.

Silver Crusade

3 people marked this as a favorite.
Chemlak wrote:
0o0o0 O 0o0o0 wrote:

I'm in the UK (so direct from Paizo is not ideal unfortunately) and I don't like Amazon so I shopped around and got a good deal, don't know if I can say where.

And even though I have to play online, I was so excited I bought a bunch of dice too

The books are under publisher’s embargo until 1 August, so nobody should be getting them in your hands before that date (shipping time variability allows some leeway, and Paizo’s own shipping practice is why some of us have them already). Basically, if someone other than Paizo got the books to you this early, they’ve broken a rule, and Paizo will be obligated to discuss the matter with the distributor and the store.

It’s now between you, your conscience, and Paizo about whether you should reveal your source.

Whoa there. I have bought them, not recieved them yet, nor do I expect them. The shop is totally legit. Bought and paid and now I can't wait for the postman come August. My dice might come quicker though, something to play with.

My coyness about the store is that Paizo shipping is v expensive outside the US and I'm not sure about advertising other resellers.

Anyway, roll on August, can't wait. I'll have rolled up 2e's baddest Bard within hours of feverish reading, 640 pages or not


Pathfinder Lost Omens, Rulebook Subscriber

My questions since I started a campaign using the Playtest rules 3 weeks ago (My group couldn't wait) are:

Are Bards able to Shield Block by default since they had Shield Proficiency during the playtest?

Is the Draconic Sorcerer Bloodline Focus Power different from what they had during the playtest, the Draconic Claws Power?


singingzombies wrote:

Are Bards able to Shield Block by default since they had Shield Proficiency during the playtest?

Is the Draconic Sorcerer Bloodline Focus Power different from what they had during the playtest, the Draconic Claws Power?

I'd make the shield question more general:

Which classes get shield block by default? We know the Fighter does, but who else?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
tqomins wrote:
singingzombies wrote:

Are Bards able to Shield Block by default since they had Shield Proficiency during the playtest?

Is the Draconic Sorcerer Bloodline Focus Power different from what they had during the playtest, the Draconic Claws Power?

I'd make the shield question more general:

Which classes get shield block by default? We know the Fighter does, but who else?

I believe everyone can do the Shield Raise to get more AC, but only Fighters start with the option to sacrifice their shield as a form of DR.


Pathfinder Lost Omens, Rulebook Subscriber
Rysky wrote:
tqomins wrote:
singingzombies wrote:

Are Bards able to Shield Block by default since they had Shield Proficiency during the playtest?

Is the Draconic Sorcerer Bloodline Focus Power different from what they had during the playtest, the Draconic Claws Power?

I'd make the shield question more general:

Which classes get shield block by default? We know the Fighter does, but who else?

I believe everyone can do the Shield Raise to get more AC, but only Fighters start with the option to sacrifice their shield as a form of DR.

Thanks for the reply! Does the Shield cantrip let's you Shield Block with the temporary shield created at least by default?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
singingzombies wrote:
Rysky wrote:
tqomins wrote:
singingzombies wrote:

Are Bards able to Shield Block by default since they had Shield Proficiency during the playtest?

Is the Draconic Sorcerer Bloodline Focus Power different from what they had during the playtest, the Draconic Claws Power?

I'd make the shield question more general:

Which classes get shield block by default? We know the Fighter does, but who else?

I believe everyone can do the Shield Raise to get more AC, but only Fighters start with the option to sacrifice their shield as a form of DR.
Thanks for the reply! Does the Shield cantrip let's you Shield Block with the temporary shield created at least by default?

I believed so, but not 100% sure there.


Edge93 wrote:
I mean, for in combat use it wasn't great (decent if you REALLY need to trip the boss lol), but not every power has to be a combat-specific move. +1d4 to certain skill checks can be really useful outside of combat.

Problem is with actions and lenght. Length and inability to cast it over and over means it's not narratively appropriate for any actitives, and 2 actions to cast means it doesn't really fit for really fast, reactionary activity.

To give examples, it's appropriate for trying to jump a small chasm, but not appropriate for scaling cliffs, sneaking (here we also come with a problem that casting it is itself potentially revealing), or for example, using it when you are trying to balance to cross a rope bridge or frozen river.

Similar problem with Sigil. It's simply not useful enough frequently enough. I would actually give it to all wizards automatically for free. Prestidigitation could've easily been Transmutation school and useable enough.


4 people marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Rysky wrote:
tqomins wrote:
singingzombies wrote:

Are Bards able to Shield Block by default since they had Shield Proficiency during the playtest?

Is the Draconic Sorcerer Bloodline Focus Power different from what they had during the playtest, the Draconic Claws Power?

I'd make the shield question more general:

Which classes get shield block by default? We know the Fighter does, but who else?

I believe everyone can do the Shield Raise to get more AC, but only Fighters start with the option to sacrifice their shield as a form of DR.

Champions, warpriest clerics, druids, and fighters all gain the Shield Block general feat as a level 1 class feature.


3 people marked this as a favorite.
Zaister wrote:
Rysky wrote:
tqomins wrote:
singingzombies wrote:

Are Bards able to Shield Block by default since they had Shield Proficiency during the playtest?

Is the Draconic Sorcerer Bloodline Focus Power different from what they had during the playtest, the Draconic Claws Power?

I'd make the shield question more general:

Which classes get shield block by default? We know the Fighter does, but who else?

I believe everyone can do the Shield Raise to get more AC, but only Fighters start with the option to sacrifice their shield as a form of DR.
Champions, warpriest clerics, druids, fighters all gain the Shield Block general feats as a level 1 class feature.

Druids? That seems strange to me


2 people marked this as a favorite.

I'd be shocked if Champions don't get Shield Block out the box since the dwarf champion was doing it at level 1 in Oblivion Oath. And they are at least as tied to shields as the fighter is.

NemoNoName wrote:
Edge93 wrote:
I mean, for in combat use it wasn't great (decent if you REALLY need to trip the boss lol), but not every power has to be a combat-specific move. +1d4 to certain skill checks can be really useful outside of combat.

Problem is with actions and lenght. Length and inability to cast it over and over means it's not narratively appropriate for any actitives, and 2 actions to cast means it doesn't really fit for really fast, reactionary activity.

To give examples, it's appropriate for trying to jump a small chasm, but not appropriate for scaling cliffs, sneaking (here we also come with a problem that casting it is itself potentially revealing), or for example, using it when you are trying to balance to cross a rope bridge or frozen river.

Similar problem with Sigil. It's simply not useful enough frequently enough. I would actually give it to all wizards automatically for free. Prestidigitation could've easily been Transmutation school and useable enough.

The thing is, the wizard already gets more cantrips out the box than other casters. So they aren't exactly strapped for cantrips. Getting one less than other specialists doesn't really seem like the end of the world, and we will probably get other options to replace it with eventually. It is also prety great thematically for transmutaters to have, given its ties to guys like Karzough who liked to plaster their face on everything. (Also, there's a cleric in my game who has been preparing that on the regular and spamming it left and right just to mark her territory as they take over enemy dungeons.)

That said, moving prestidigitation to transmutation sounds reasonable.

And the new version of the Focus spell seems to be both quicker to cast and renewable, which addresses both complaints. It won't help much on a longer series of checks, but often enough physical skill checks are handled as one roll out of combat. As an example from Doomsday Dawn, giving an ally enough oomph to break down a door on their first try means getting the drop on the boss vs the boss laying an ambush for you.


I think it lines up with any classes that had shield profency before


"Before" being the playtest. Lots of other classes got shield proficiency in PF1.

tqomins wrote:
Zaister wrote:
Rysky wrote:
tqomins wrote:
singingzombies wrote:

Are Bards able to Shield Block by default since they had Shield Proficiency during the playtest?

Is the Draconic Sorcerer Bloodline Focus Power different from what they had during the playtest, the Draconic Claws Power?

I'd make the shield question more general:

Which classes get shield block by default? We know the Fighter does, but who else?

I believe everyone can do the Shield Raise to get more AC, but only Fighters start with the option to sacrifice their shield as a form of DR.
Champions, warpriest clerics, druids, fighters all gain the Shield Block general feats as a level 1 class feature.
Druids? That seems strange to me

Well, they've always had shield proficiency I guess. And they probably are limited to wooden shields, so they aren't as good as the other classes who get it, and between that and their armor limitations might have needed the boost.


Pathfinder Lost Omens, Rulebook Subscriber
tqomins wrote:
Zaister wrote:
Rysky wrote:
tqomins wrote:
singingzombies wrote:

Are Bards able to Shield Block by default since they had Shield Proficiency during the playtest?

Is the Draconic Sorcerer Bloodline Focus Power different from what they had during the playtest, the Draconic Claws Power?

I'd make the shield question more general:

Which classes get shield block by default? We know the Fighter does, but who else?

I believe everyone can do the Shield Raise to get more AC, but only Fighters start with the option to sacrifice their shield as a form of DR.
Champions, warpriest clerics, druids, fighters all gain the Shield Block general feats as a level 1 class feature.
Druids? That seems strange to me

Oh poo, guess I’ll allow the Playtest Bard player to continue to Shield Block till level 3 and then make him take the Shield Block general feat. It would be weird if he “forgot how to” for a whole level. Punished for starting the campaign with Playtest rules.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

I am confused about the number of cantrips the druid can prepare per day. Her Primal Spellcasting class feature says "At 1st level, you can prepare [...] five cantrips each morning", however table 3-11, "Druid Spells per Day", lists only 4 cantrips. The other prepared spellcasters, cleric and wizard, have the same language in their spellcasting class feature, but their tables list 5 cantrips. Is the druid table wrong?


Zaister wrote:
I am confused about the number of cantrips the druid can prepare per day. Her Primal Spellcasting class feature says "At 1st level, you can prepare [...] five cantrips each morning", however table 3-11, "Druid Spells per Day", lists only 4 cantrips. The other prepared spellcasters, cleric and wizard, have the same language in their spellcasting class feature, but their tables list 5 cantrips. Is the druid table wrong?

Probably. Sounds like it leftover from the playtest 1.0.

Dark Archive

2 people marked this as a favorite.
Pathfinder Card Game, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
0o0o0 O 0o0o0 wrote:
Chemlak wrote:
0o0o0 O 0o0o0 wrote:

I'm in the UK (so direct from Paizo is not ideal unfortunately) and I don't like Amazon so I shopped around and got a good deal, don't know if I can say where.

And even though I have to play online, I was so excited I bought a bunch of dice too

The books are under publisher’s embargo until 1 August, so nobody should be getting them in your hands before that date (shipping time variability allows some leeway, and Paizo’s own shipping practice is why some of us have them already). Basically, if someone other than Paizo got the books to you this early, they’ve broken a rule, and Paizo will be obligated to discuss the matter with the distributor and the store.

It’s now between you, your conscience, and Paizo about whether you should reveal your source.

Whoa there. I have bought them, not recieved them yet, nor do I expect them. The shop is totally legit. Bought and paid and now I can't wait for the postman come August. My dice might come quicker though, something to play with.

My coyness about the store is that Paizo shipping is v expensive outside the US and I'm not sure about advertising other resellers.

Anyway, roll on August, can't wait. I'll have rolled up 2e's baddest Bard within hours of feverish reading, 640 pages or not

Paizo’s stance has always been ‘get it where it makes sense for you - it’s great if you get it straight from us as we make the most money, but we make some money wherever you buy it so buying it somewhere else is better than not buying at all’


Pathfinder Adventure Path Subscriber
Derry L. Zimeye wrote:
For people with the books- Champions! How do they look? Did new stuff get added to differentiate the different causes? What's the Smite Situation? And most importantly, are there new level 20 feats for them?

Bumping this question!


singingzombies wrote:
tqomins wrote:
Zaister wrote:
Rysky wrote:
tqomins wrote:
singingzombies wrote:

Are Bards able to Shield Block by default since they had Shield Proficiency during the playtest?

Is the Draconic Sorcerer Bloodline Focus Power different from what they had during the playtest, the Draconic Claws Power?

I'd make the shield question more general:

Which classes get shield block by default? We know the Fighter does, but who else?

I believe everyone can do the Shield Raise to get more AC, but only Fighters start with the option to sacrifice their shield as a form of DR.
Champions, warpriest clerics, druids, fighters all gain the Shield Block general feats as a level 1 class feature.
Druids? That seems strange to me
Oh poo, guess I’ll allow the Playtest Bard player to continue to Shield Block till level 3 and then make him take the Shield Block general feat. It would be weird if he “forgot how to” for a whole level. Punished for starting the campaign with Playtest rules.

You could always give it to the Bard as a reward, based on several interviews. Also, I don't think they need it if they are using the Shield cantrip.


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

They look good to me. Each cause gets their own reaction, and there's a fair number of class feats as you level that are limited by cause. Divine Smites are based on your cause's reaction (Liberator being very different to the others), plus there's the smite evil class feat.

20th level abilities are as per playtest (didn't compare word-for-word, but they've all got the same names).


If you answer this please put it in spoiler tags.

I am going to be running Plaguestone, I would very much appreciate a list of enemies present in the book so I can get started on picking, ordering and painting miniatures. (otherwise I will have to default to pawns, and they lack that wow impact)
If anyone steps up to the challenge you have my gratitude.


The Gleeful Grognard wrote:

If you answer this please put it in spoiler tags.

I am going to be running Plaguestone, I would very much appreciate a list of enemies present in the book so I can get started on picking, ordering and painting miniatures. (otherwise I will have to default to pawns, and they lack that wow impact)
If anyone steps up to the challenge you have my gratitude.

Might be worth asking on that credit thread, he had Plaguestone but not everyone does.

Grand Lodge

I have always liked playing a martial with use magic device, and a stockpile of scrolls. I haven't really done anything with the play test. Is this still easy enough to pull off?


Mellok wrote:
Here is a question. Does Charisma do anything other than modify Deception, Diplomacy, Intimidate and Performance for non Bard/Sorcs/Champion?

Its also the extra heals the Clerics get.


Lucas Yew wrote:

I decided to post some questions for the lucky ones who got the books already (with a secondary purpose of providing myself a link to here since the forum's gone haywire today).

1. Is there any additional RAW method other than the Philosopher's Stone or Timeless Body (if they stayed at all) to gain safe effective immortality?

2. Other than the Wish-esque spells, what and how do the 10th level spells fare for each tradition?

3. How many and what kind of 20+ level foes have stat blocks in the Bestiary?

I would personally very much like to know the answer to the first question. So bump on that! But I should say that in the playtest at least, philosophers stone doesn't get you immortality, it does nothing to 'cure' old age.

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