What do you hope to see?


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I am looking very forward to this. I hope we will see some sort of cyborg option.


At this point, I'm mostly curious to see what they are going to do with the existing alien races. Many of them were already pretty technologically advanced- like the Sarcesians, the Vercites, etc. Wonder what's become of them in the thousands of years since present-day Golarion?


I'm just hoping the rules and the setting are separate products lines, like they are now for the rpg and Golarian. I never really got into Golarian, so I'm more interested in this as a rules set.


It looks like the core hardcover will include the rules & setting, and the adventure path will launch from there.

As for what I hope to see... Paizo freelancers Robert Brookes and Isabelle Lee worked/are working on the Kickstarted Aethera Campaign Setting. I'm hoping they'll both get tapped for Starfinder, because they both write such awesome stuff.

Silver Crusade

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Pathfinder Adventure Path Subscriber

I hope my wallet survives two sets of subscriptions running concurrently.


I'm torn. I like the idea, but I was hoping to see less of this:

Starfinder page wrote:
Best of all, Starfinder is designed to integrate easily with the Pathfinder roleplaying game

I am reserving any hope for this system pending verification from someone I trust actually reading and reviewing the material, as well as whether there will be organized play. I am looking at Cypher Play coming in the fall and wondering what Starfinder will offer that is unique and different from that.

I have faith in the creative team. It's the design that I'm worried about.

Paizo Employee Chief Technical Officer

Ambrosia Slaad wrote:
It looks like the core hardcover will include the rules & setting, and the adventure path will launch from there.

That's the plan. And where the RPG has adventure material, campaign setting material, and rules expansion happening in separate book lines, we currently intend for the Starfinder Adventure Path volumes to contain all of those things.


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Some very alien alien playable races
Big massive space battles
NOT cowboys n scavengers in Space. Pf rules set is too epic and high powered for that!


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Speaking of art, I wouldn't mind at all seeing some of the artists on Iron Gods working on this line. In particular, I recall that Lucio Parillo and Miguel Regodon Harkness did some great pieces on Lords of Rust.


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I want a big giant hardcover of nothing but alien player races!

OK, that's likely too ambitious. What about a 64 pg sourcebook, 2 or 3 pages each race?


And please no space-goblins, been done elsewhere.


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HEY! {shivs thenovalord}


I do want to see them do stuff with alien races in here. Especially those that could be considered PC friendly. I am also hope for an expansion of PFS or see them create something new for organized play. I prefer humanoid; humanized animals as my race in such games and hope there will be a nice menu to choose from but this is all speculation. Regardless of anything else I will be supporting this line to fuel my own home brew if nothing else. Science Fiction, fantasy and horror mixed together is a mental meal my brain just can't get enough of.


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I want a Starfinder Tales novel line!
Oh yeah and Space Goblins


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* Flumph.
* Space Goblins/Orcs/Ogres.
* Space Elves/Dwarves.
* Space Whales.
* Androids that are mechanical...
* Ship battles.
* "Rubber Forehead Aliens".
* "Starfish Aliens".
* Energy/Force Swords / Light Sabers.
* Transforming Mecha, so we can have our Gundam/Macross/etc...

Liberty's Edge

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Space goblins.
Really advanced lethal weaponry would be a definite plus.


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Hope to see? Class balance.


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I hope to see a plethora of exciting worlds with interesting flora and fauna to inhabit them. I have no worries this will be the case though with James in the role of Creative Director. His Distant Worlds supplement is probably my favorite for all of Pathfinder for exactly those reasons.


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I want to see some rules for firearms/advanced weapons that I can reverse engineer for a modern/recent history homebrew.


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Mechs. Give me Pathfinder with Mechs, and I will sacrifice to Lord Paizo endlessly xD

Silver Crusade

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Pathfinder Adventure Path Subscriber

Yeah, Mecha is pretty much a must. Plain old Mechwarrior-style mecha, transforming Macross-style mecha, biomech Eva-style mecha...

Grand Lodge

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Pathfinder Starfinder Roleplaying Game Subscriber

Unchained's automatic bonus progression made part of the core rules.

Dark Archive

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hmmm Macross in space, with mechs... oh... Robotech type stuff!

sorry, a bit hyped... guess I will watch Firefly, Stargate Universe, Farscape (gotta see that again!) and Babylon 5!


I see nothing here that I disagree with. It's too soon to really speculate but I for one am looking forward to this becoming a reality. I think it's about time this was done but I am also patient as to when it will all go down. There is a lot of potential here.


TheMan72344 wrote:
I'm just hoping the rules and the setting are separate products lines, like they are now for the rpg and Golarian. I never really got into Golarian, so I'm more interested in this as a rules set.

Seconded - from the other side. I'm likely to be more interested in the setting than the rules.


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Raith, Lightlord wrote:
Mechs. Give me Pathfinder with Mechs, and I will sacrifice to Lord Paizo endlessly xD

Dice for the Dice Lord! Hardcovers for the Book Throne!


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There better be Space Gnomes tinkering around the crawltubes in starships with sonic screwdrivers and self sealing stembolts, and blasting space Goblin pirates in giant mech suits.


KM WolfMaw wrote:
Hope to see? Class balance.

LOL

not nice !

class balance doesn't exist
balance only exist when class don't exist


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All playable races are alien races, no core pathfinder races.

Still can use standard pathfinder classes in this setting and vice versa.

Stats for the red skinned humans of Akiton, Vercites, and other 0HD races mentioned in Distant Worlds.

Information about the planets that can used in both the Pathfinder and Starfinder timelines without any changes.


Awesomeness.


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Gnomatsu wrote:
There better be Space Gnomes tinkering around the crawltubes in starships with sonic screwdrivers and self sealing stembolts, and blasting space Goblin pirates in giant mech suits.

Resistance is futile, tinkerfey. Your technologies will assimilated and adapted to serve us. You gnomes yourselves will be marinated, then slow-smoked until pull-apart tender.


I want to see how each of the core races have adapted in terms of technology, and which direction they've taken it. I also want to if/how the gods have changed.


I want to see fun new classes and races.
Also want more than just blaster/magic fights


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A class system more like d20 Modern than D&D 3.5.


Wizjolnir wrote:
KM WolfMaw wrote:
Hope to see? Class balance.

LOL

not nice !

class balance doesn't exist
balance only exist when class don't exist

Which would be great, but we all know they won't do it.


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An exact date in the old Golarion A.R.

A future technological history for each of the core races.

A different look-and-feel for tech from each core race. Like elven phasers are made out of wood, dwarven phasers are made out of stone.....only better than that of course ;)


I want new weird races that are not simply Gnomes in space. Give us genuinely alien looking races that wouldn't seem odd showing up in Star Wars. I would say limit the core races from Pathfinder to Humans and maybe one other race in the setting (elves?)

I want the occult magic system to be the default casting setting

I want a new art style that distinguishes the setting.

A cyborg class

Mechs, robots, genetic engineering, time traveler shenanigans, cyberzombies

A robust system for space combat, so I can fly my fighter craft through the maw of a Dominion of the Black Planet killer.

Future support of new classes and races.

Dark Archive Software Developer

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A clan of asteroid mining dwarves.


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I've been writing a lot about scifi in Pathfinder on my blog in regards to third party material so what I'm hoping to see will be colored by that a bit.

What I want to see:

1) The ability to play nice with the rest of the game. While this is showing up as a separate RPG line I do expect to see the same set-up. All classes have HD, ranks per level, 20 levels, ect. The reason for this is less about mixing some Pathfinder into Starfinder and more about the fact that I've been there and done that and would like to bring classes I'm already using for space campaigns to be a thing. I want to be able to port in my psionic classes, Machinesmith, Anachronistic Classes and so on without too much additional trouble. The Technologist feat will probably be the main barrier between Pathfinder and Starfinder along with different standards of money and equipment. This does include compatibility with the Technology Guide as that has been pretty functional despite the pricing.

2) Streamlined vehicle rules that interact with giant robots. Giant robots are a must.

3) Cheap technology and CR adjustments reflecting it. The biggest obstacle I've found in running a space campaign is that the costs in the Technology guide are too high for normal wealth by level and still having a distinct technological feel at first level. I've had to make price adjustments and CR adjustments to compensate and I hope Starfinder does too. I suspect this is one of the main reasons why this is a separate RPG line, since if the classes have the same power level then cheap technology would significantly boost their strength.

4) Technology to get it as good as magic. Pathfinder is all about the magic and that is probably the worst part of the game as eventually nothing can really get done without it. I don't want technology to mechanically become insignificant to magic at high levels.

5) Pathfinder Unchained material. There's some bits of Pathfinder Unchained that I've tested to be pretty at home in a space campaign of Pathfinder. For the most part Pathfinder rules are convertable to the Unchained subsystems so I think it's pretty feasible. I hope to seen a more robust Revised Action Economy and simpler monster creation, but what I hope for the most is some kind of change to skills. I've had to make adjustments so that classes have a better handle on skills because in a technological setting I've found that they are way more important for doing anything.

6) Technological 'schools'. If you look Pure Steam you'll see new schools for technology. I'd like to see something like that. Not the same thing mind you, those serve well for dungeonpunk technology but there would need to be something different for Starfinder. Fields of science being mechanically relevant would be great, as opposed to just lopping everything into 'science' and having one roll to make robots, bioweapons, warp engines, AND computers.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dragon78 wrote:
Stats for the red skinned humans of Akiton, Vercites, and other 0HD races mentioned in Distant Worlds.

Humans are humans, by definition. [/pedantic] It might be nice to see some more alternate racial traits specific to certain types of humans, though.

The stats for vercites already exist: skulks.

Many other races have also already been published and just need to be compiled in one place.

Dark Archive

Space goblins
Herolab support
Minis or at least pawns
Q workshop dice

Dark Archive

Oh and a gm screen

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I kinda hope there will be something to make it clear its a possible or alternate future to current Pathfinder .-. Like, if its definite future of the setting... Well, I just like freedom to have alternate futures where the planet doesn't disappear.


Zhayne wrote:
A class system more like d20 Modern than D&D 3.5.

I was going to post that all base classes are 20 level classes, not the generic then specialization classes that D20 Modern/Future had. The whole "skill tree, build your own" aspect of D20 Modern would be welcome though.


Things I want to see...

Some sort of variant paladin that uses energy swords for Jedi expy.
Giant Robots.
Good ship combat - and the ability to handle fleet battles, and well as small fighter combat.

I already have one thing I want, the 3rd party support. So I'd love to see SF versions/variations from Dreamscarred classes.


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Lord Mhoram wrote:
I already have one thing I want, the 3rd party support. So I'd love to see SF versions/variations from Dreamscarred classes.

Like so?


I would love to see the implementation of a spell point system over vancian spell slot system. Like psionics of old.

Dark Archive

I for one am thinging more star frontiers and less mecha/power suit stuff.

Dark Archive

Scro!
They were teh best part of Spelljammer, looks like an opportunity to bring them back. :)

Dark Archive

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I'd like to see a 'pet' class based on fighting alongside one or more robot companions, like a Hunter or Summoner, that uses a mechanical companion.

Space Marine types, using powered armor and big weapons.

Biotechnology. Perhaps a race entirely focused around bio-tech, with organic armors, organic weapons, organic *ships,* etc. as well as bio-modifications (similar to the stuff the Daelkyr used in Eberron).

Psychic magic as the dominant form of magic? That might be a twist too far, since this seems to be the future of the Golarion-verse, which is rife with arcane and divine magic... It would feel a little more 'sci-fi' to me using just psychic magic options (although, thematically, Old One worshipping divine casters drawing upon the power of malevolent entities to perform 'dark miracles' also could fit thematically), with less arcane and divine magic, but I'll understand if that's not an option.

The 'caster / martial imbalance' issue might be much easier to resolve with high powered weaponry and ultra-tech armor available, to 'balance' out what the casters of the future can accomplish with spells. The old fantasy setting tradition of 'everything was so much more magical in the past!' might also serve as a tool to have the spellcasters and spells of the future setting be *less* powerful than the spellcasters of the standard Golarion setting. (Just as spellcasters of the 'modern' setting seem to be *less* advanced than the Runelords and Azlanti and Old Mage Jatembe, as if 1000s of years of magical research and development seems to inevitably lead to magic being less powerful, via some sort of Vancian 'magic goes away' or 'magic is a vanishing resource' paradigm.) I'm not sure which side of that fence I'd be on. I'd actually like to flip that old trope the bird and have the magic of a future magical setting be *better.* (Perhaps more streamlined, with less rote spells and more freeform on-the-fly magical workings.) In that case, the high-tech weapons and armor would definitely need to 'balance' things out so that magical classes don't overpower others, and perhaps some sort of limiting factor would be needed to prevent primary spellcasters from *also* using ultra-tech weapons and armor, and having the best of both worlds...

Eh. I'm glad *I* don't have to make these sorts of setting-design decisions. I'm all over the place. My twin rings of contrariness seem to be acting up again. :)

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