What do you hope to see?


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Google d&d with giff and you will get some pictures.

Shadow Lodge

Wrist computers/tables, a smart watch, my own personal Cortana, possibly a HUD, and for the Verbal Component of a Dim Door/Travel Domain to be something like "Computer! Body slide by two to HQ."


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Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

This likely won't happen, but I've been wishing for void kineticist bandits who A. can survive in the void of space because of the void kineticist ability no breath and B. launch themselves around space with either gravity blasts or the gravity control wild talent. I'd imagine their ships are essentially open air platforms with hyperspace drives.


I want to see that the technology in the setting includes the best video playback tech ever (and get me a bit more work, when they inevitably need repairs). Long live Betamax!


Pathfinder Starfinder Roleplaying Game Subscriber

A 'strange' society suggestion, perhaps even a derivation of Andoran's philosophy.

Statement 1: Sentients require freedom.

Statement 2: Sentients do not appreciate freedom until shown the alternative.

Statement 3: Sentients put value on things they earn, through whatever means.

Statement 4: A merit-based society one has to earn their way into is stronger than one where everyone inherits.

The Concept:

Young adults past their educational phase are not given any non-basic rights, and while not treated as chattel, are not respected until they earn said rights through service to the community.

A sort of combination society of 'Starship Troopers' by Robert Heinlein (not the movies, though!) and Ender's Game

Once the prospective Citizens have earned their way into the society as a whole, they are now treated equally and fairly like any other Citizen.

Perhaps even an expansion of Galtan philosophy, Andoran liberty, and Chelaxian dominance into a Greater Whole?

EDIT: Depending on how advanced the tech/magic is, perhaps the res/reinstatement/raise dead/reincarnate/etc are relatively 'free' during this service time, but extend the length of service for a given period (to prevent distasteful approaches)?


Simeon wrote:
This likely won't happen, but I've been wishing for void kineticist bandits who A. can survive in the void of space because of the void kineticist ability no breath and B. launch themselves around space with either gravity blasts or the gravity control wild talent. I'd imagine their ships are essentially open air platforms with hyperspace drives.

I will be building an android void kineticist wth this very concept in mind.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Artemis Moonstar wrote:
Simeon wrote:
This likely won't happen, but I've been wishing for void kineticist bandits who A. can survive in the void of space because of the void kineticist ability no breath and B. launch themselves around space with either gravity blasts or the gravity control wild talent. I'd imagine their ships are essentially open air platforms with hyperspace drives.
I will be building an android void kineticist wth this very concept in mind.

Glorious, may the VoidBoyz rob and plunder all the unworthy.


OH geeze, Cyber-Finder at some point.
(wonders at how Topps and Catalyst Game Labs will react to that).


I hope to see a solid framework for me to run epic space operas with.

Silver Crusade

I would love to see the old Star Frontiers PC races as playable races in Starfinder.


Jander Reiss wrote:
I would love to see the old Star Frontiers PC races as playable races in Starfinder.

They're owned by WOTC so it's nigh impossible to happen, but they have 3.X stats in d20 Future if you want to use them with Pathfinder.

The Exchange

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Rules for explosions in which it causes chain reactions. I'd also like to see frap rays, megablaster cannons, HyperFreem(R) stabilizers with electric shockabsorbers, and Death Stars.

And rules for grenades, toxic gases, and gas masks.

And hydrofire spray shooters, and starshields, thermal flatteners with Flamepower(R) technology and XS-1 Energy Snipers with heat vision goggles and automatic pulse rifle tech and 10 different energy ray blasters and (pauses for breath) DSX tech bots and tech classes and...

a lot of other stuff which I can't fit into one post.


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One thing I hope to see is every Absalom Station police detective getting issued an intelligent weapon/sidearm/item for a sidekick (with appropriate investigative powers).

I will be sure to have at least one detective be an android named Daneel Aleph 1-22, who knows this other quirky android with strange ideas named Giskard, who's a high level psychic caster specializing in mind reading...

Speaking of which...could psychohistory and the laws of robotics have a place in Starfinder?

Maybe someone will invent psychohistory as a way to scientifically predict the future, while someone else will get the idea to use psychohistory in reverse to fill in the gaps of lost history? The primordial androids of Aballon might have their own latent ethics, while the Golarionese civilization evolves its own philosophy of ethical robotics programming called the three(four)(five) laws of robotics. Asimov's laws were written in a universe where humans and AI were virtually the only forms of sentient life. Starfinder's fake might need to be a little more broad.

As well, we can expect such laws to arise as a consequence of regulating the ethical creation and employment of golems, incorporeal AI's, intelligent magic items, animated objects, and other construct creatures in civilized urban environments. All such entities would fall under the umbrella term 'robot' for legal purposes.

The First Law. A robot must not harm another sentient being, or through voluntary inaction allow another sentient being to come to harm.

The Second Law. A robot must obey any order given to them by its master or authorized representative, except where such order would conflict with the first law.

The Third Law. A robot must protect its own existence as long as protecting its own existence does not conflict with the first or second laws.

The original laws were designed to have a lot of dramatic wiggle room, so Starfinder's ought to be too.


Carefully note that robots are not programmed to obey the traditions and rules of society. This is important for two reasons.

1. This avoids treating robots as legally responsible for their actions. If a robot committed an offense, culpability falls on their 'master or designated representative' (owner or user).

As constructed beings, robots do not need to eat or drink or sleep. They do not suffer from the biological needs that organic creatures have, nor do they generally pursue 'creature comforts'. Robots do not or cannot own property to be punitively confiscated. Because robots are immortal, incarceration does not mean anything either. You cannot torture a being that incapable of feeling pain or deprivation.

Removing legal culpability eliminates the needless condemnation of a robot as defective (because it would have failed to obey its programming). Not holding robots accountable for their own actions avoids the necessity of having to needlessly destroy a robot as punishment for criminal behavior, simply because there are previous few real ways to actually 'punish' a constructed being. Many robots may not have the intelligence or wisdom to understand the nuance of legal obligations and prohibitions, so it would be a mistake to treat them as moral agents.

Of course, some robots may be able to obtain self-ownership. A robot that can demonstrate the ability to obey the law and exist as an equal in society can be granted the right to purchase themselves, or perhaps be emancipated. Expect to see a latent social movement among organics for the mass emancipation of sentient robots.

2. This also prevents someone from mass-producing robotic citizens or voters for purposes of manipulating political or legal government procedures: elections, referenda, the public purse, census-taking, and so on.


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I would like to see a Cyborg Template/Installation System that can be dropped onto playable races, so that one can play as a cyborg without requiring it to lock in/out a particular race or class.

I would like to see a complete overhaul of the stealth system as part of their retooling of the skills.

I would like to see a class, prestige class, or archetype that merges magic and technology in an organic fashion.

I would like to see a fresh new take on Alignment.

I would like to see a new Item Creation system.

I would like to see Starfinder flourish and become my new go-to system.

EDIT: I also REALLY REALLY REALLY want to see playable Artificial Intellegences!!!


Scott Andrews wrote:
I am looking very forward to this. I hope we will see some sort of cyborg option.

or metahumans?


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Random Anomaly generator

Random Planet Generator

Those...I must has...


Metahumans would be cool.


First timer here, although quite familiar with Pathfinder ;)

Races:
That's actually a tricky one. I'd like to see humans and androids, but for the rest? Yikes, good luck with that :P The universe is HUGE, they could make ANY kind of alien races. Just for a comparison, the Star Wars D20 setting had an alien race book... with a whopping 50 races O_O

I... don't see elves, dwarves, halflings, gnomes, half-elves and half-orcs as core races. Yeah, yeah, hate me all you want, but I feel like they could change them for new alien sci-fi races.

Classes:
Fighter and Rogue seem like the easiest to convert. Cleric could be convert into Medic, even then Cleric could remain as is for mystical races and Wizard... could actually work, since even science-fiction had spellcasters, not to mention that there is always the magic-vs-technology aspect. The rest is a case-by-case scenario.
- Barbarian? Mystic aspect
- Bard? Technological variant
- Druid? Mystic aspect
- Monk? Can remain the same
- Paladin? Hmmm... I'd skip it... at best, you're an officer
- Ranger? Bounty Hunter convertion
- Sorcerer? See Wizard

New classes would need to focus on sci-fi elements. A Pilot class, a Mech Warrior class, a Mechanic class and/or a Hacker/Computer Wiz class would be nice to have.

Alchemist, Gunslinger, Inquisitor, Brawler and Investigator could also work.

Monsters:
Surprisingly enough, the current types fit the sci-fi theme... except Outsider, since we might be focusing on planets than planes, not to say that there can't be any though. But yeah, you can expect a LOT of dierve fauna depending on the planet selected. Robots from Numeria are also ready to be used.

Items:
The Technology Guide has 99% of its content ready to be ported into Starfinder XD I'd like to see more vehicles, armors, weapons, regular items and *crossing fingers* mech suits.

Environments:
Huh... I don't know HOW they'll pull this one off :P Will they present a single planet with multiple continents, or several planet with just one or two major cities each? Same goes with space stations.


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Biological Spaceships that are not Dominion Affiliates
Interdimensional Aliens
and C.J. Cherryh and Arthur C. Clarke Influences

Silver Crusade

JiCi wrote:
Stuff.

Might I direct you to this thread? It has colleced everything we have heard, what has been confirmed, and what is hearsay all in one convenient post. Specifically it mentions classes in there and what the current classes are called and a barebones of what they are supposed to be in-universe. It even has links to sources.


I hope for something that is not a clone of the existing systems. Also: No Steampunk please! A unique universe.
Please NO races based on Animals.

Ready-to-use worlds (planets) and space-stations.

Zero-G-Rules, space-combat in all 3 Dimensions (will be tricky to setup on the table).


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I hope we do see races Based on Animals, we need a Rabbit Race so my friends and I can go full on Starfox. With Kitsune, Tengu, and Grippli Engineer with a Robot, puts us one PC away. Who else is going to tell us to “Do A Barrel Roll!”


We should be playing in our own stories not someone else's.


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Bringer of Stories wrote:

Random Anomaly generator

Random Planet Generator

Those...I must has...

Have you seen R. Pelius Cook's Instant Universe?


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Matthew Shelton wrote:
We should be playing in our own stories not someone else's.

Then we'll have to play in our own setting, not Paizo's. :P


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Matthew Shelton wrote:
We should be playing in our own stories not someone else's.

Considering Starfinder is going to get a lot of its content out via Adventure Paths, that might be a bit tricky. ;)


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Matthew Shelton wrote:
We should be playing in our own stories not someone else's.

Heh. My players wouldn't like that approach. My stories are pretty dull. Happy to hire professionals, personally.


Random alien generator would be cool.


The only 2+ skill class is for dedicated NPCs. All PC classes have actual class gains at each level. Mostly a hope after thinking about the core fighter.


Kobold Cleaver wrote:
Matthew Shelton wrote:
We should be playing in our own stories not someone else's.
Then we'll have to play in our own setting, not Paizo's. :P

Paizo's "setting" is too MMO anyways.


Pathfinder Battles Case Subscriber

I'd like to see a miniatures line with multiple sculpts of the same races so you can build up a decent army. Start with a generic release as the first lot and then each subsequent release themed to a particular race or two.


Space ponies.


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Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Dragon78 wrote:
Space ponies.

Shantak?


Shantak are more like space flying reptiles then ponies.


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Dragon78 wrote:
Shantak are more like space flying reptiles then ponies.

Just because space ponies might look a little different than terrestrial ponies...


I want to see classes such as the thunder scout from the Thunderscape books. I want the freedom to be able to have my own space bike (maybe similar to a hover bike or sparrow from destiny) and treat it similar to my animal companion. After all that is what that entire class is based around.


I'd actually love to see less trepidation about giving players spaceships at level 1. Hell, I'd love to run a game where each player has their own spaceship from the get go. Maybe they could play a band of plucky rebel pilots trying to stop a massive evil empire :)


I want to see nanoprinters. A nanoprinter can craft temporary items out of nannites. Fancier ones can make masterwork items. Nanoprinted items made of nannites preprogrammed to hold a specific shape as long as their internal charge holds out. Nanoprinters can be programmed to produce anything with solid working parts. (No liquids or chemicals.) Special materials that are needed (such as for making battery packs, explosives, or electronics) require separate spools made of such materials, and the nanoprinter must have the correct extruders for those things. Some nanoprinters specialize in certain things like making electronics items, grenades, or firearm ammunition. (Useful for when you need your trace evidence to literally disappear).

Nannites would be incredibly useful but last no more than 1 to 3 days tops (less for complex items with weird shapes and moving parts). The most complex things like a combination lock might last no more than an hour or two before it broke down (unlocking by itself or fusing together before melting, GM call) but you never know when you might need a door to stay shut and STAY SHUT.

Masterwork nannites (single use) might last longer on a charge or let the nanoprinter make something just a little bit more complex, or masterwork quality.

All nanoprinter items start breaking down eventually, becoming fragile or broken, or will simply melt away after enough half-lives have passed.

You should also be able to recycle nano items before they get too decrepit. Recyclers are probably very expensive and there'll always be a loss due to nannites getting damaged or defective through normal wear and tear. The best recyclers can recover a better percentage, the jalopies, 5 or 10% is better than nothing.

Nannite blocks are probably really dense, maybe with an effective density of lead or worse...carrying a lot of spare blocks will take some muscle or a handy bag of holding.

High quality nanoprinters might be rare, and miniaturized ones even rarer. A portable high quality nanoprinter would probably require a license to carry or just be outright illegal to own.

Enterprise level nanoprinters could build whole suits of armor even though you'd need A LOT of nannites to make it. Nannite armor would have to be its own thing, complete with charging packs to keep the nannites alive a little longer.

Forensics tools can in some cases analyze nannite residue and piece together (through sophisticated memory recovery techniques) what the nannites had been used to construct.


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Odraude wrote:
I'd actually love to see less trepidation about giving players spaceships at level 1. Hell, I'd love to run a game where each player has their own spaceship from the get go. Maybe they could play a band of plucky rebel pilots trying to stop a massive evil empire :)

I completely agree with that!


I want to see Some references to classic science fiction tropes. AI uprisings, bio-monsters like the tyranids, etc.


Al'sava wrote:
I want to see Some references to classic science fiction tropes. AI uprisings, bio-monsters like the tyranids, etc.

There is a group of insectoid creatures called the swarm, so wish granted, I suppose.


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One-man ships like the ones from Freelancer would be awesome.

But I can also see "space bikes": a one man ship with no enclosed cockpit, no life support other than hoses that plug right into your suit, and your controls and HUD jack right into your helmet and gloves. Your pilot's seat (make sure you're strapped in) is exposed to hard vacuum whether you're traveling at 10 miles per hour or ten times the speed of light. Keep your deflector shields and inertial dampeners in good working order, unless you enjoy the next/last few hours of life suffering from acute radiation sickness, or getting turned into mush trying to make the jump to lightspeed.


Matthew Shelton wrote:

One-man ships like the ones from Freelancer would be awesome.

But I can also see "space bikes": a one man ship with no enclosed cockpit, no life support other than hoses that plug right into your suit, and your controls and HUD jack right into your helmet and gloves. Your pilot's seat (make sure you're strapped in) is exposed to hard vacuum whether you're traveling at 10 miles per hour or ten times the speed of light. Keep your deflector shields and inertial dampeners in good working order, unless you enjoy the next/last few hours of life suffering from acute radiation sickness, or getting turned into mush trying to make the jump to lightspeed.

I think I just peed a little.


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TheMan72344 wrote:
I'm just hoping the rules and the setting are separate products lines, like they are now for the rpg and Golarian. I never really got into Golarian, so I'm more interested in this as a rules set.

I think you're going to be extremely dissapointed. For my part, I have absolutely no interest in the rules set unless it comes with a good setting, the way Dragonstar did.


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Starfinder Organized Play.

I love PFS, I love it hard.

Now I want PFS and a Raygun.


Matthew Shelton wrote:

One-man ships like the ones from Freelancer would be awesome.

But I can also see "space bikes": a one man ship with no enclosed cockpit, no life support other than hoses that plug right into your suit, and your controls and HUD jack right into your helmet and gloves. Your pilot's seat (make sure you're strapped in) is exposed to hard vacuum whether you're traveling at 10 miles per hour or ten times the speed of light. Keep your deflector shields and inertial dampeners in good working order, unless you enjoy the next/last few hours of life suffering from acute radiation sickness, or getting turned into mush trying to make the jump to lightspeed.

That's a lot to pack into a motorcycle frame... Not even Star Wars or Star Trek tech can manage that.


Matthew Shelton wrote:

I want to see nanoprinters. A nanoprinter can craft temporary items out of nannites. Fancier ones can make masterwork items. Nanoprinted items made of nannites preprogrammed to hold a specific shape as long as their internal charge holds out. Nanoprinters can be programmed to produce anything with solid working parts. (No liquids or chemicals.) Special materials that are needed (such as for making battery packs, explosives, or electronics) require separate spools made of such materials, and the nanoprinter must have the correct extruders for those things. Some nanoprinters specialize in certain things like making electronics items, grenades, or firearm ammunition. (Useful for when you need your trace evidence to literally disappear).

Nannites would be incredibly useful but last no more than 1 to 3 days tops (less for complex items with weird shapes and moving parts). The most complex things like a combination lock might last no more than an hour or two before it broke down (unlocking by itself or fusing together before melting, GM call) but you never know when you might need a door to stay shut and STAY SHUT.

Masterwork nannites (single use) might last longer on a charge or let the nanoprinter make something just a little bit more complex, or masterwork quality.

All nanoprinter items start breaking down eventually, becoming fragile or broken, or will simply melt away after enough half-lives have passed.

You should also be able to recycle nano items before they get too decrepit. Recyclers are probably very expensive and there'll always be a loss due to nannites getting damaged or defective through normal wear and tear. The best recyclers can recover a better percentage, the jalopies, 5 or 10% is better than nothing.

Nannite blocks are probably really dense, maybe with an effective density of lead or worse...carrying a lot of spare blocks will take some muscle or a handy bag of holding.

High quality nanoprinters might be rare, and miniaturized ones even rarer. A portable high quality...

There is such a thing as technology that's too good for an adventure game.


Drahliana Moonrunner wrote:
Matthew Shelton wrote:

One-man ships like the ones from Freelancer would be awesome.

But I can also see "space bikes": a one man ship with no enclosed cockpit, no life support other than hoses that plug right into your suit, and your controls and HUD jack right into your helmet and gloves. Your pilot's seat (make sure you're strapped in) is exposed to hard vacuum whether you're traveling at 10 miles per hour or ten times the speed of light. Keep your deflector shields and inertial dampeners in good working order, unless you enjoy the next/last few hours of life suffering from acute radiation sickness, or getting turned into mush trying to make the jump to lightspeed.

That's a lot to pack into a motorcycle frame... Not even Star Wars or Star Trek tech can manage that.

It's all fiction anyway, why not?

Compare the fastest motorcycles in the world (200-250 mph) to the fastest cars (about 270 mph). Then the fastest land speed record in the world is over 700 mph.

If you're talking open-cockpit aircraft, an autogyro can pass 100 mph while the best aircraft in the world are supersonic (even up to the X-15 at 5000+ mph).

If ships of the line can crank 300 or 400 c, why not imagine there are some small-engine craft that can push a small fraction of that. Escape pods do you no good if you are stuck out in the void and there's nothing within several light-years worth trying to get to. Escape pods might have 'stripped down' stardrives that aren't meant for long-term use. They are built for one or two long trips only, and enough fuel and supplies to get there, and that's it. A slightly better engine might be fitted onto a gunboat, or the equivalent of a deep-space motorboat, just barely good enough to keep you from becoming part of the scenery 'out there'.


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Drahliana Moonrunner wrote:
Matthew Shelton wrote:

One-man ships like the ones from Freelancer would be awesome.

But I can also see "space bikes": a one man ship with no enclosed cockpit, no life support other than hoses that plug right into your suit, and your controls and HUD jack right into your helmet and gloves. Your pilot's seat (make sure you're strapped in) is exposed to hard vacuum whether you're traveling at 10 miles per hour or ten times the speed of light. Keep your deflector shields and inertial dampeners in good working order, unless you enjoy the next/last few hours of life suffering from acute radiation sickness, or getting turned into mush trying to make the jump to lightspeed.

That's a lot to pack into a motorcycle frame... Not even Star Wars or Star Trek tech can manage that.

Red Dwarf did...

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