Here's a good bit done on a MARS character. If it looks good will finish up, neaten everything, make a new Alias and set that up. Still need to spend a little initial gear money as well. Bart Swanson, ex ‘true federation’ scout. Human: Initial edge: Brawny +1 Toughness Iconic framework
Hinderances
1 attribute raise: Agility
Attributes
derived stats
Edges
Gear
MARS fortune and glory roll online:9 Vigorous and tough, +1 Vigor die, Nerves of Steel edge.(ignore 1 point of wound penalties.)
4 x advances
NG-S2 survival pack, Huntsman medium personal armor (+5 armor, +2 Toughness), Wilk’s 320 classic laser pistol (+ 1 shooting!, Range 15/30/60, Damage 3d6, ROF 1, AP 2, Shots 20), Vibro short sword (Damage Str+d8, Mega Damage, AP 8), JA-11 Energy rifle (range 30/60/120, damage 4d6, ROF 1, AP 4m shots 30 Also functions as ion beam (NG-IP7 and hunting rifle) . 2 x clip, e-clip per weapon Purchased equipment: Dosimeter (tomorrow legion book) 200, Infrared distancing binoculars (TL book) 1200, Backpack 50, crowbar 10, flashlight 20, lighter 2, shovel 5, whistle 2 (current total 1489 of 3000) NG-IP7 notes: +2 shooting!, range 20/40/80 damage 1-3d10, ROF 1, Shots 30
Start of a background: Bart was born and raised in the wild and taken in and trained by the ‘true federation’ until he realized he was working for the bad guys. He escaped to Castle Refuge and proved himself to be a valuable and d
The beginnings of a MARS character: Rolls at the end.
Iconic framework
Hinderances
Attributes
Gear
fortune and glory roll: 1d20 ⇒ 9
Thank you for the info. I think i'll start on a boring old MARS character. I've never done one of those in the SW version... I think they get 4.. (or 5, will have to look) advances at character creation. Do the new players get anymore as 'catch up' or make him a 'starting' character per the standard rules. Although my usual Juicer is always tempting... :)
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Jzero Katzu wrote:
Those should stack.
Poor Wandering GM wrote:
That's it. I was viewing wikis and it was hard to tell if that was an 'L' or an 'I'. :) Should have version 1.0 of the character done later toy or tomorrow.
OK. Got started on Valrek, a human fighter originally from Mendev. Had a crappy week and have had family over this weekend so... :) Interlude:
~Downtime. You are studying or working on an object of some sort. What is it? Why is this important?
~Backstory. Tell us about something your hero wants or already has. It might be a material possession, recognition, a political goal, or even a trip they wish to take to some amazing destination.
~Trek. Tell of how you found something that helped you along the way, such as an oasis, minor treasure, food or water, friendly locals, etc.
scranford wrote: Looks like we're heavy on magic and a little light on the martial side of things. Maybe I'll rethink and come up with something with a little more muscle. I can always play Cajuna at a future time. I'm planning on taking something fighter-like if that helps your decision on this. I say play what you want. :)
Perenian "Perry" Ethgarnon wrote: I nominate Saffron for ship's quartermaster and accountant. "Y'all want little old me to do all that? Well, I shall try my best!" I'm starting to think the name I grabbed at random, somehow completely forgetting the character in the show, might have to be changed. :)
Philo Pharynx wrote:
Heh. I actually forgot about that. Just grabbed a 'firefly' sounding name. :)
OK. A lively group here! Been busier than expected the last few days and have a pretty full weekend ahead. Here is version 1.0 of my character. I should have time maybe Sunday to finish up goals and more contacts. Saffron Puckett Originally from Hera in the Georgia system in the border area, Saffron grew up a theater brat. She spent time acting and on the local school shooting team. She grew into an attractive woman who wanted little to do with the farming based lifestyle of most of her community. She was noticed during a performance by a Companion hired to be eye candy for the arm of a local politician who was there only to be seen. After a few discussions Saffron packed her bags and left for training. A few years later, more mature and a little hardened (inside at least) she began her career. Saffron is a petite woman of 5’5”. She has short black hair, pale skin and dark green eyes. When working she usually wears a red wig. Through shenanigans, luck (good or bad, still to be seen) she ended up on a ship full of interesting people… Str d4
Athletics (AG) D4, Common Know (SM) D4, Notice (SM) D4, Persuasion (SP) D8, Stealth (AG) D6, Fighting (AG) D4, Intimidation (SP) D4, Performance (SP) D6, Research (SM) D4, Shooting (AG) D6, Taunt (SM) D4, Thievery (AG) D6 Gear:
Edges:
Hinderances:
Short term goal:
Contacts:
GM Zoomba wrote:
Me! I know I haven't played 4-11 and 5-04. Unsure about the other two, would have to check my spreadsheet at home...
My initial idea about this elf fitting in: He (Or she, not sure yet) is part of an ambassadorial group that recently moved into the capital city, or any large city near where the GM might want to start. This young, in their term, elf is given permission to go out into the lands and see what these humans and others are actually like.
GM Tiger wrote:
Just saw your PM. You keep your seat. You GM a LOT, enjoy the game. :)
Tyranius wrote:
Sounds fun! Unfortunately RPG Chonicles seems to be having an issue now. Will try later..
Brett Chenault wrote:
Heh that's an amusing show overall. My daughter was the right age to want to watch it and like many cartoons, it has a definite different meaning for the adults. :)
mikeawmids wrote:
Thanks! I'll get a character done ASAP. Was thinking something fighter-ish or Rogue-ish or a mix of the two. I actually did the Pathfinder Savage Worlds kickstarter and have the early PDF. I remember giving it a quick look and that was it. Will take a look at hat again.
About Raman SanjihartnaConditions/Effects: none
TRACKING:
Class Abilities:
Smite :: 1/1 remaining LoH (1d6) :: 4/4 remaining . Ammo/Consumables Used: none . In-game Expenses: none . Scenario Temp Items: none ~ Raman is a striking young Vudrani woman with an intense gaze. The bright painted dots and jewels on her forehead and face—along with the signet ring on her finger—proclaim her station … that of a daughter among the lower ruling caste. Unlike many of her station, however, Raman maintains a utilitarian bearing and keeps her long, black hair in a practical ponytail. Her clothes are similarly simple and practical, and they reflect the style of her people … comfortable, flowing silk pants and shirts of various colors. And while her clothes reflect the sensibilities of the atanaprattas, her well-tended armor and weaponry—especially the recurve horn longbow she keeps at-hand—shows an appreciation for the ways of the padaprajnas. ~ ____________ Raman Sanjihartna (121383-2)
Str 14, Dex 16, Con 12, Int 7, Wis 12, Cha 16 Init +3; Senses Perception +5
____________
hp 18 (2d10 [10,5] + 2 con)
____________
BAB +2; CMB +4 Melee +4
Ranged +5
____________ Special Abilities:
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2. Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used. Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws. Lay On Hands (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability. Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage. Boons:
Explore, Report, Cooperate (Wounded Wisp): You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Prized Find (Wounded Wisp): You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon of your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option). Alkenstar Prototype (Sovereign Court Faction; Segang Expedition): Your contacts in Alkenstar have invited you to test an experimental firearm. You may cross this boon off your Chronicle sheet at the beginning of a scenario to gain a musket or pistol (Pathfinder RPG Ultimate Equipment 45-46) and 20 paper cartridges (Ultimate Equipment 42). you must relinquish this firearm (or whatever fragment of it remains, if destroyed) and any leftover ammunition at the end of the scenario. The firearm is modified by one of the following effects of your choice.
Ragdya’s Blessing (Segang Expedition): Due to the respect you showed to the Vudran god Ragdya’s sacred animal, you have received that deity’s blessing. You may cross this boon off your Chronicle sheet to gain a climb speed of 20 feet for 1d4 rounds. For 1 round after this boon expires, if you would fall due to failing a Climb check, you fall slowly as if affected by feather fall (CL 1st) so long as you remain adjacent to a wall or other solid surface. The Court Grows (Count Falcon Matsanda; Sovereign Court; Segang Expedition): You have impressed an influential aristocrat from Alkenstar and taken a important step in recruiting him into the Sovereign Court. You have received a praise-laden letter of reference from your contact, and if you show this letter to an aristocrat native to the Inner Sea Region, you gain a +2 bonus on any Diplomacy check made to influence him or her. You may also check the box included with this boon to use the letter in requisitioning a valuable tool while in Alkenstar, acquire any one item worth 150p or less (400gp or less if you earned this boon in Subtier 4-5) for free. The item is a gift and has no resale value. The letter of reference provides no further benefits once you have checked the box, but the boon may grant other benefits in future adventures. Feats Point-blank Shot, Precise Shot, Rapid Shot
Skills (6 total = 4 paladin, -2 int, +2 Skilled, +2 favored)
Languages Taldan, Vudrani ____________ Gear:
Worn: Vudrani traveler’s clothes, family signet ring, wooden holy symbol (Gruhastha), mwk chain shirt, mwk buckler, mwk darkwood composite longbow (+2 Str), dagger, scimitar, cold iron morningstar, 2 quivers (arrows x20, blunt arrows x10, cold iron arrows x10), 2 acid flasks, 2 alchemist’s fires
Beltpouch: flint and steel, monies (239g) Masterwork Backpack: wand of cure light wounds (30 charges), soap, waterskin Mule: bedroll, Extra Quivers (43 arrows, 10 blunt arrows, 40 cold iron arrows)
____________ About Raman:
Raman was raised as one of five daughters to a lower member of the Vudrani ruling caste. She was most privileged, and her parents were intentional about teaching her the role of the privileged within a society. Unfortunately, the girls —also due to their position in the world—also got insight into the twisted and destructive ways of the darker side of the nature of power and those who wield it.
Father always wanted a boy, all he got were girls. Raman, his second-to-youngest, grew up athletic, competitive, and in nearly every way a tom-boy … and her father embraced it. He indulged her desires to learn sports and martial pastimes. He also took her on his travels, teaching her the value of understanding someone else’s role and perspective. - continue building out - Venerates Irori and Gruhastha (the Keeper), though she also pays respect to Sarenrae and Suyuddha (The Warrior Queen, Vudrani) Game History & Chronicles:
XP 3
Fame 6 Prestige 4 — Prestige expenses: Wand of CLW (2) _______ Chronicle #1 :: Wounded Wisp (PBP)
Chronicle #2 :: The Segang Expedition (PBP)
Chronicle #3 :: Citadel of Flame (PBP)
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