What do you hope to see?


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Anyone play Grey Goo?

I want a goo race. I wouldn't mind if the race was locked into specific classes or even if the classes were race specific.


Odraude wrote:
I can agree on the megacorps, at least for some nations. I really like transhuman stuff though. I love the idea of uploading consciousnesses and the ramifications of that, especially for what it does to one's soul if they become digitized. I'll admit, it would be a bit of a logistic nightmare if you could implant yourself into another biological body. Do you get the stats of that body? How do you balance it, if even? If the body can cast magic, do you suddenly cast magic? Do you lose some class features, all, or keep them? Maybe for sleeving, it would be confined to being downloaded into robots, androids, and cyborgs.

Have you heard of the spell Reincarnate? :P

Quote:
Anyone play Grey Goo?

That'd be pretty cool. Being able to make yourself count as a Masterwork Tool of "any one skill per round" as a racial ability would be a must.

To be honest, I'm really hoping for non-humanoid HD0 races like Goo's and giant sentient wolfspiders (they're surprisingly easy to make mechanically, they even have handthings that can be changed to hands so they still use all the normal weapons).


Milo v3 wrote:
Odraude wrote:
I can agree on the megacorps, at least for some nations. I really like transhuman stuff though. I love the idea of uploading consciousnesses and the ramifications of that, especially for what it does to one's soul if they become digitized. I'll admit, it would be a bit of a logistic nightmare if you could implant yourself into another biological body. Do you get the stats of that body? How do you balance it, if even? If the body can cast magic, do you suddenly cast magic? Do you lose some class features, all, or keep them? Maybe for sleeving, it would be confined to being downloaded into robots, androids, and cyborgs.
Have you heard of the spell Reincarnate? :P

I think he/she meant doing so in multiple bodies at once, unlike Reincarnate's and Possession's one body at a time.

Silver Crusade

Insane KillMaster wrote:
I think he/she meant doing so in multiple bodies at once, unlike Reincarnate's and Possession's one body at a time.

So like the Dvati from 3.5?


Insane KillMaster wrote:
I think he/she meant doing so in multiple bodies at once, unlike Reincarnate's and Possession's one body at a time.

Yeah.... sleeving is easy.... forking, less so. Probably hand-wave, by making it impossible to truly fork because of only having one soul, so other bodies you fork into might end up being limited in actions or being like simulacrums or something.


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Mostly I just want a ruleset that scales better, so the PC's aren't superheroes by level 12. Mostly.

And I like the idea of some level of magic/mysticism/psionics.

Silver Crusade

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MMCJawa wrote:


I don't want all megacorps all the time but one planet or section of space that was largely run by them would be nice. Basically I want as far as setting design goes, something like the kitchen sink of Golarion, where if you want to run one type of adventure, there is some nation/region well suited for you.

This.

I see the posts of "I want mecha!" And I realize that I really don't want to play in a mecha game, but I don't want to begrudge anyone else their fun. I want the mecha lovers to have a game that makes them happy, and I want a game that makes me happy. I think the kitchen sink approach of Golarion works great for this!


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Take me out, to the black,
Tell them I ain't coming back...


Magog wrote:

Mostly I just want a ruleset that scales better, so the PC's aren't superheroes by level 12. Mostly.

And I like the idea of some level of magic/mysticism/psionics.

Agreed. They should be super heroes by level 5 at the latest!


Fungal body horror brain parasites, and an archetype that uses them instead of enchantments.


Pathfinder Starfinder Roleplaying Game Subscriber

Dark Tapestry stuff is a definite want from me as well.


More sexy pulpy goodness.

Magic items should still be more common on less advanced worlds.

That the planets are the same as described in Distant Worlds.

Bio weapons, bio armor, and living tools/devices.

Some non-humanoid playable races.

Catfolk being/becoming native inhabitants of Castrovel.

The Vercites three paths/ideals is actually a racial option that you choose during character creation.

Liberty's Edge

Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Milo v3 wrote:
Insane KillMaster wrote:
I think he/she meant doing so in multiple bodies at once, unlike Reincarnate's and Possession's one body at a time.
Yeah.... sleeving is easy.... forking, less so. Probably hand-wave, by making it impossible to truly fork because of only having one soul, so other bodies you fork into might end up being limited in actions or being like simulacrums or something.

The Tech Manual already has something like this, and it basically says exactly that - they cannot gain levels or advance in any way without a soul in the body.


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Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I definitely hope that bioengineering and living technology is a core part of things, alongside magitech, pharmaceuticals, AIs, and so on and so forth.

And yeah, I hope it keeps some degree of planetary romance and general pulpy goodness in the setting...it is science fantasy, after all.

The Exchange

Gnomatsu wrote:
There better be Space Gnomes tinkering around the crawltubes in starships with sonic screwdrivers and self sealing stembolts, and blasting space Goblin pirates in giant mech suits.

I'd gladly take some of that...

The Exchange

GherkCukeUs of Bored wrote:
Gnomatsu wrote:
There better be Space Gnomes tinkering around the crawltubes in starships with sonic screwdrivers and self sealing stembolts, and blasting space Goblin pirates in giant mech suits.
Resistance is futile, tinkerfey. Your technologies will assimilated and adapted to serve us. You gnomes yourselves will be marinated, then slow-smoked until pull-apart tender.

So basically domination.

And some of that...

The Exchange

Insane KillMaster wrote:

* Flumph.

* Space Goblins/Orcs/Ogres.
* Space Elves/Dwarves.
* Space Whales.
* Androids that are mechanical...
* Ship battles.
* "Rubber Forehead Aliens".
* "Starfish Aliens".
* Energy/Force Swords / Light Sabers.
* Transforming Mecha, so we can have our Gundam/Macross/etc...

And some of that...

The Exchange

Malwing wrote:

I've been writing a lot about scifi in Pathfinder on my blog in regards to third party material so what I'm hoping to see will be colored by that a bit.

What I want to see:

1) The ability to play nice with the rest of the game. While this is showing up as a separate RPG line I do expect to see the same set-up. All classes have HD, ranks per level, 20 levels, ect. The reason for this is less about mixing some Pathfinder into Starfinder and more about the fact that I've been there and done that and would like to bring classes I'm already using for space campaigns to be a thing. I want to be able to port in my psionic classes, Machinesmith, Anachronistic Classes and so on without too much additional trouble. The Technologist feat will probably be the main barrier between Pathfinder and Starfinder along with different standards of money and equipment. This does include compatibility with the Technology Guide as that has been pretty functional despite the pricing.

2) Streamlined vehicle rules that interact with giant robots. Giant robots are a must.

3) Cheap technology and CR adjustments reflecting it. The biggest obstacle I've found in running a space campaign is that the costs in the Technology guide are too high for normal wealth by level and still having a distinct technological feel at first level. I've had to make price adjustments and CR adjustments to compensate and I hope Starfinder does too. I suspect this is one of the main reasons why this is a separate RPG line, since if the classes have the same power level then cheap technology would significantly boost their strength.

4) Technology to get it as good as magic. Pathfinder is all about the magic and that is probably the worst part of the game as eventually nothing can really get done without it. I don't want technology to mechanically become insignificant to magic at high levels.

5) Pathfinder Unchained material. There's some bits of Pathfinder Unchained that I've tested to be pretty at home in a space campaign of Pathfinder. For...

And some of this...

The Exchange

Lord Mhoram wrote:

Things I want to see...

Some sort of variant paladin that uses energy swords for Jedi expy.
Giant Robots.
Good ship combat - and the ability to handle fleet battles, and well as small fighter combat.

I already have one thing I want, the 3rd party support. So I'd love to see SF versions/variations from Dreamscarred classes.

and this..

The Exchange

Set wrote:

I'd like to see a 'pet' class based on fighting alongside one or more robot companions, like a Hunter or Summoner, that uses a mechanical companion.

Space Marine types, using powered armor and big weapons.

Biotechnology. Perhaps a race entirely focused around bio-tech, with organic armors, organic weapons, organic *ships,* etc. as well as bio-modifications (similar to the stuff the Daelkyr used in Eberron).

Psychic magic as the dominant form of magic? That might be a twist too far, since this seems to be the future of the Golarion-verse, which is rife with arcane and divine magic... It would feel a little more 'sci-fi' to me using just psychic magic options (although, thematically, Old One worshipping divine casters drawing upon the power of malevolent entities to perform 'dark miracles' also could fit thematically), with less arcane and divine magic, but I'll understand if that's not an option.

The 'caster / martial imbalance' issue might be much easier to resolve with high powered weaponry and ultra-tech armor available, to 'balance' out what the casters of the future can accomplish with spells. The old fantasy setting tradition of 'everything was so much more magical in the past!' might also serve as a tool to have the spellcasters and spells of the future setting be *less* powerful than the spellcasters of the standard Golarion setting. (Just as spellcasters of the 'modern' setting seem to be *less* advanced than the Runelords and Azlanti and Old Mage Jatembe, as if 1000s of years of magical research and development seems to inevitably lead to magic being less powerful, via some sort of Vancian 'magic goes away' or 'magic is a vanishing resource' paradigm.) I'm not sure which side of that fence I'd be on. I'd actually like to flip that old trope the bird and have the magic of a future magical setting be *better.* (Perhaps more streamlined, with less rote spells and more freeform on-the-fly magical workings.) In that case, the high-tech weapons and armor would definitely need to...

And this.


Touch AC being kept.

Things that add to touch AC especially vs lasers.

At least 4+Int skill points for every class.

A one use item that lets you learn a single language permanently.

At least one type of fey found in outer space and some alien fey species.

Liberty's Edge

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Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

A system modular enough to easily integrate the various paradigms oft mentioned : technomagic, pure tech, grafts and mutations, non-humanoid species with differing sizes, Dune and Star Wars specificities, Matrix, and all others I'm forgetting


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This is a bit down the road, but...

If Pathfinder has the We Be Goblins line of modules for Free RPG Day, can Starfinder have Kobolds... In... Space! or something similar?

Liberty's Edge

Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Dragon78 wrote:

Touch AC being kept.

Things that add to touch AC especially vs lasers.

You may want to check out scatterlight suits in the Tech Manual.


Humans are the only core race left... becuase they interbred with everything. Previously restricted traits of other Golarion races are now alternate racial traits for humans. Human size can be small or medium with any possible combination of skin tone, hair and eye color due to both absorbing several other species and basic genesplicing.

Genesplicing allows races to take on additional race traits after character creation, possibly with a CON based limit or some such. (I.e. get your eyeballs polished in prison to grant you a gravely voice and Darkvision.)

Guvyers.

Fun ways to use computers and machines for crafting (I.e. find a +1 Laser pistol and let your nano-cycler take it apart leading to your cycler able to produce duplicate +1 laser pistols every time you feed it enough raw materials)

Branch out with tech different than the tech guide, presumably tech artifacts survived while Golarion was going through industrial development and would have massively kick started modernization once areas of higher technology started to become the norm allowing Golarionese to catch up to other high tech societies fairly rapidly and eventually improving on old Androffan designs.

Separate school of technology based on pure tech, magi-tech, alien-tech and bio-tech.


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Gnomish junkyard mecha fighting leagues.

Dwarven settlements in the Diaspora.

Orc bloodlines diluted to the point that they are almost indistinguishable from Pathfinder Half-Orcs, a necessity in their transition to space.

The Tengu-Halfling Allied Commerce Organization.

Drow took over the Moon.


Guyvers would be awesome, they would be non-magical bio-tech artifacts.

I hope to see influences from Farscape, The Fifth Element, Star Wars, Star Trek, Mad Max, John Carter, Alien/Prometheus, The Terminator, The Last Starfighter, Predator, Blade Runner, Matrix, Avatar, The Thing, 2001 Space Odyssey, Old Sci-Fi movies(especially 50's), various Pulp comics, and anime.

Sovereign Court

Pathfinder Pawns Subscriber
Insane KillMaster wrote:
Non humanoid shaped races, including PC ones.

Not feasible: various different classes of starships would be required to accommodate the non-humanoid bathroom configurations.

:P


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Dragon78 wrote:

Guyvers would be awesome, they would be non-magical bio-tech artifacts.

I hope to see influences from Farscape, The Fifth Element, Star Wars, Star Trek, Mad Max, John Carter, Alien/Prometheus, The Terminator, The Last Starfighter, Predator, Blade Runner, Matrix, Avatar, The Thing, 2001 Space Odyssey, Old Sci-Fi movies(especially 50's), various Pulp comics, and anime.

In the case of generic powered armor I'd like to see as items but in the case of Guyver-like armor I'd probably want to see that as a class feature if not a full on class, mainly because the scope of such a concept is a little huge for an item and having it as an artifact would be disappointing because if that's my character concept then I'd want at least a semblance of it at level one. Perhaps some class/archetypes/class feature that slowly advances use of generic powered armor?

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
Dragon78 wrote:

Guyvers would be awesome, they would be non-magical bio-tech artifacts.

I hope to see influences from Farscape, The Fifth Element, Star Wars, Star Trek, Mad Max, John Carter, Alien/Prometheus, The Terminator, The Last Starfighter, Predator, Blade Runner, Matrix, Avatar, The Thing, 2001 Space Odyssey, Old Sci-Fi movies(especially 50's), various Pulp comics, and anime.

Good input for the Appendix N thread ;-)


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Oh, just thought of something. Conjuration devices. Magitech things that conjure temporary objects based on what data card you put in it. For example. Get an axe conjuration gauntlet so you can summon throwing axes.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I'd like to see libraries/data banks that allow untrained characters to use a general research ability (skill, or maybe highest existing Knowledge skill) to make skill checks in Knowledges that they're untrained in, and not be limited to DC 10, even if it takes longer. It would really cover if a party didn't have a particular knowledge skill, but had access to eventually research what they need to know.


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Vrusk

Or the chance for character death during generation.


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Poor Wandering One wrote:
Vrusk

Thri-Kreen are cooler.

Who has four thumbs and eats elves? This guy.


I'd like to see adventures take advantage of the fact that the players will have technology to circumvent what would have been obstacles to fantasy characters. It's a lot like wizards in high levels, only earlier and with everyone. Flashlights and infrared goggles would make darkness useless, jetpacks would help with climbing, search engines for knowledge rolls... I think adventures need to take these things into account and accept them. At least, with being in space, there are super harsh conditions that players still have to survive in inhospitable planets.

Liberty's Edge

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I want space battles. Ship-on-ship space battles. Battles between two ships in atmo, with the winner soaring triumphantly above the cumulonimbus layer and the loser destined to meet the cumulogranite layer.

I want fighters screaming at Mach 9 armed with the rail gun equivalent of the M209 Vulcan. (Because while beam weapons are cool, kinetic energy is STILL the best way to kill somebody, even in the Amazing Year Four Hundred Billion!)

I want dreadnoughts the size of the Burj Khalifah, clad in armor that'd make the tarrasque look thin-skinned, with missiles the size of my house.

I want battleships with massive wave motion guns that take several combat rounds to charge up. (Paizo Legal Department: Are we allowed to call them Yamato Cannons, or is that inviting a lawsuit?)

I want to see ships equipped with fuel scoops flying dangerously close to a system star to ramscoop raw hydrogen.

I want to see the word "uvaser" in a Paizo product. (What the hell is a uvaser, I can hear you ask? If a laser is light amplified by stimulated emissions of radiation, a uvaser is ultraviolet light amplified by stimulated emissions of radiation. It's higher frequency than visible light, resulting in a denser beam/bolt... in theory, anyway.)

I'd like to see the Fast-Play Ship Combat from the Gamemastery Guide adapted and expanded to handle space combat. Hell, I will do it myself if I need to.


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Otyughs in trash compactors.


Steven "Troll" O'Neal wrote:
Otyughs in trash compactors.

Why think small? We could have our own garbage scows, in regular routes right near the major stellar traffic lanes. Before a ship leaves a system, or as the come in, just dock for a bit and empty your holding tanks. While you're waiting, catch up on the latest gossip in the solar system!


Aucturn. That is all.


Xasers are where it's at. :-)


Steven "Troll" O'Neal wrote:
Otyughs in trash compactors.

GLOFFY TRASH... COP... COND... PLACE.


Pathfinder Starfinder Roleplaying Game Subscriber

Either otyughs or gelatinous cubes. I would love to see catfolk as a core race in this.

Sovereign Court

Pathfinder Pawns Subscriber
Kodyax wrote:
Either otyughs or gelatinous cubes. I would love to see catfolk as a core race in this.

Furry races pose a problem for anything requiring a seal, like a breathing mask. That never stopped Chewbacca though... :P


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I would also love to see catfolk as a core race.

Shadow Lodge

Valerian & Laureline

Fifth Element

Autumnlands

Incal

Nemesis the Warlock

But above all: your own, Paizo twist. I'd love to play Time-Spatial agents vs the ghost of Torquemada in a capsizing pleasure cruiser above a burning garden world, but it has to, je ne sais pas...Paizo. You managed to inject Mad Max into a fantasy world and make it work.

That's what I hope to see.


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Master Pugwampi wrote:
I want to see space gremlins!

That's a pretty idea! Then we need either ventilation shafts marked on maps, or some abstraction rules for them. It'll be fun!

PC 1: Who was the idiot who fired the phase cutter? I said no firearms when boarding!
PC 2: Well, I got Weapon Focus (Phase Cutter) and Prolonged Burst feats, and I'm going to use them. My DPR is 2.6 higher, and I bypass 10 points of hardness.
GM: And the cargo manifest said 800 Vexgits. 400 of which have now bypassed their recently ruptured stasis containment cylinders.
PCs 3-5: Abandon ship abandon ship abandon ship!
PC 6: Who the #%!#& ships vexgits?

Slightly related: have you read The Mote in God's Eye?


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Will there be space herpes?

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I would love to see a short section on how the rules are meant to be interpreted.

For example, the Pathfinder Adventure Card Game has a section which says that 'real world logic does not apply' so aquatic creatures can be encountered on land, skeletons can be damaged by caltrops, and ranged weapons can be used to shoot from a mountaintop into an underground dungeon. There is also guidance on order of precedence, precise wording (e.g. "a check" means anyone's check rather than just "your check"), and other minutiae of interpretation.

Having an equivalent set of stated 'base assumptions', though no doubt different than the above, for the Pathfinder RPG could easily eliminate half the rules arguments I see... and the same will likely be true for Starfinder.

Liberty's Edge

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The wound thresholds or some damage rules other than the standard d20 rules as a core option.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I'd like to see some changes in what constitutes a standard and move action. Something where things like an attack or healing or spell/activating and item that does those things (including applying offensive buffs or any debuff) is a standard action. But where a move action now includes activating an item or power that does other things, like increases your defenses or allowing movement.

So instead of using a full attack, you might choose to attack once and activate spider climb, or you could cast an offensive spell, but also turn on a portable force field generator.

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