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I can no longer afford my subscriptions and need to cancel them. Thank you.


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Observation: Despite the attempt, it is quite clear Paizo has made no head way on making the class less contentious.

To those saying these abilities don't make sense for *insert deity*, you are absolutely right. Which is the very reason the class should not be built from the ground up as one alignment. Build it with all alignments so that the feat choices, or even one given, vary based on your alignment. Like how the new cleric's channel is based of deity entry not alignment. By building for one, you automatically make the others more difficult to pursue later. They are removing options this way.

"Would you tell LG only fans to go away", yes because they are telling me to. My version of the paladin includes yours, so we can both be happy, your version shuts out options I want to use, thus shutting me out. One way is all inclusive except for those who are super fanatical about their way only, while another is very exclusive. Guess which is better for newer players, a stated goal of this edition.


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Quandary wrote:
jedi8187 wrote:
Why can only LN, LG, and NG deities have champion warriors of their faith? If you are going to have paladins as champions of the faith they need to be open to all or most deities. If you want them to be the knight in shining armor archetype drop the champion of faith aspect. This is why the War Priest was created in first edition.

Yeah... Bringing up War Priest undermines your conceit. LG Paladin does not imply non-LG champions of faith don't exist. Be that War Priests, or alt-Paladins ala Antipaladin, Tyrants, Liberators, etc. If Paizo tomorrow announces they are releasing all Alignment Extreme Champion classes in Core, nothing about Paladin changed. Nothing they are doing implies anything about future implementation of those concepts.

I think they are great concepts and can do well with own class, even P1e Antipaladin felt a bit strained IMHO (as defacto archetype of Paladin), but that's what you get when taking that approach. IMHO they deserve to be at least as distinct as Druids from Clerics, does even the 'armor' focus (mostly proficiency from what we know) fit a CE Antipaladin psychopath?

War Priest is my conceit so it doesn't undermine it. They had to introduce a new class, or classes if you include anti-paladin, and archetypes to cover these ideas because the base version was too limiting to allow them. That's my whole point.

If they were adding War Priest to core I would be fine. But they aren't at the moment, and since the Paladin is still tied to faith alongside it's alignment I'd wager they aren't planning on doing it soon. So yes I want them to make the base version more open, instead of waiting half a decade to be able to play my CG champion of *insert CG deity*.


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I'm disappointed this is being built from the ground up as the same old same old. It will make it harder to expand if you decide to open it up (which I very much hope you do)

Why can only LN, LG, and NG deities have champion warriors of their faith? If you are going to have paladins as champions of the faith they need to be open to all or most deities. If you want them to be the knight in shining armor archetype drop the champion of faith aspect. This is why the War Priest was created in first edition.

Second edition is a chance to look back and make new decisions where they are needed. This is a case where I think you should go a different direction, because nothing has changed and Paladins will continue to be a divisive topic for the next decade. Which is a shame cause I like the mechanics, but might want to push more neutral or even chaotic good.


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As someone who loves to mix it up in melee this blog makes me so happy. Weapon choice is always so important to my character views, and this means I get to experiment and vary with each new character.


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I should have checked the original poster's name before clicking this thread. Another "it's not what I want, so it's bad" idea.

Alchemist has been said to have been one of the most popular classes in the game. It's also one of the most unique (I don't really count hybrid for this cause those classes are by nature mash ups, despite the outcome). And finally it's the class with the biggest need of a redesign. Not from a power perspective, but the PF1 alchemist is a creation of putting a square peg in a round hole. Making it core gave them a reason to make the hole square.

But maybe it's my player bias, as I like the class. Just like your bias that it shouldn't be core because it isn't "classical" enough.


Alchemist has always been one of my favorite PF classes. I'm disappointed about losing elixirs, but I understand. Maybe there is a way we can still make potion/potion like things. I'm very nervous about mutagen being delayed so long. I prefer melee builds, and loved the idea of the meek scientist turning huge to pound face. Hopefully there is a archetype that pushes mutagen forward in trade for delaying bombs/poisons or something.


In no particular order

Kineticist
Vigilante
Occultist
Spiritualist
Magus
Bloodrager

That's all I can think of for now.


I want alignment neutral paladin/paragon/whatever with abilities tied to their god/code. With LG being one of those options. But I also want to play the divine holy warrior fighting an evil tyranical government without having to stop and debate if breaking the law is a problem or not (imo it shouldn't be, but for some it is). I love the idea of a divine champion of a god or ideal, but find the LG only thing restrictive.
However, if the Paladin is still LG only I'll do what I always do for my group, swap stuff around to make it more open and thematic to different alignments. Cause I don't play PFS, and so no one is making me play only one way. So it's not an issue, even if I think it's a better design to start broad and offer archetypes for narrower ideas.


I'm very excited for alchemist in core.

Since core is settled things I hope to see soon: Magus, Kineticist, Vigilante, and Bloodrager. Also something with the flavor of the warlock, if not the mechanics (since Kineticist kinda covered that)

I would like to see the Paladin take cues from the Warpriest and be more open, with the standard LG variant still achievable as an archetype or such. As well as incorporating other advancements and evolutions of concepts from the core class.


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I like paladins as the ultimate warrior of a god or ideal. So codes like 5E or the diety based ones of PF. Because those concepts (and the LG only paladin could fall into the ultimate warrior of the ideal of good/justice) are too fruitful for ideas to be restricted to one interpretation.
If you want to restrict them more, houserule it in your game. And if they keep the LG only rule: I'll be houseruling it out like I have since 3.5. Once I buy the book it's my game, and my friends and I can play how we want. No one is holding a gun telling me I have to follow the RAW if I don't want to. So the idea of limiting the class to a narrow view baffles me, but I'll do it my way no matter what.


Overall not very, teiflings being the only ones to really show up. Even then rarely. I personally love them, especially the Suli.


Looking forward to this. I love planar stuff


Thanks Skeld!
The flavor of that Spiritualist sounds really fun.


This seems interesting. I have a few questions if someone would be so kind as to answer

What is the Seeker of Enlightenment like?

What does the Totemic Channeler do?

What is the Order of the Monument?

How does the Elemental combat style work?

What are the investigator talents like?

I will also echo the request for more info on the Vigilante talents. THank you in advance.


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I prefer the 5/talent. It encourages some focus, which is what I like about the sphere systems. It discourages exactly what the proponents for it seem to want, grabbing a group of spheres for max skill ranks, instead of making an actual style.


That Sean fellow wrote:
jedi8187 wrote:
Verzen wrote:
I wish there was a rhino aspect that gave 2/4/6 natural enhanvement bonus to AC. Then i could emu late The Rhino from Spiderman!

My favorite animal is the rhino so I fully support this idea.

I wish there were at least one aquatic option for the shifter. With Ruins of Azlant and a general aquatic focus recently it would have been nice to get more than frog.

In general still looking forward to the shifter, since I play at home making the common sense thing to make workable aren't hard. And as the only player in my group with an eye toward optiization having something that's a little lower but still cool story is a good option for me personally. And even if it isn't what I wanted exactly I still see potential in what it is (without having the book).

I'm hoping down the line we get shark and crocodile options for the shifter among others like say.. an armadillo or skunk. Those could be super fun.

I'm fairly certain we will get new foci as more supplements come out. Which reminds me the new animal foci in this book for the shifter, does the Hunter get access to them? Would be easy enough to adapt them for the hunter if not?


Verzen wrote:
I wish there was a rhino aspect that gave 2/4/6 natural enhanvement bonus to AC. Then i could emu late The Rhino from Spiderman!

My favorite animal is the rhino so I fully support this idea.

I wish there were at least one aquatic option for the shifter. With Ruins of Azlant and a general aquatic focus recently it would have been nice to get more than frog.

In general still looking forward to the shifter, since I play at home making the common sense thing to make workable aren't hard. And as the only player in my group with an eye toward optiization having something that's a little lower but still cool story is a good option for me personally. And even if it isn't what I wanted exactly I still see potential in what it is (without having the book).


What we know about the shifter so far:
Full BaB
No Spells
Wild Shape at level 4 but starting at beast shape 2
Animal Aspects, that can be added to wild shaped forms for hybrid things like owl bear. Or Frog Deinychus.
Other woodland themed abilities (woodland stride etc.)

That's all I remeber.


What is the warpriest archetype like?


Can we get a list of archetypes?

From what I've read here I'm even more sold than ever


I was already exited, those archetypes sold me.


One can only hope


What is the hexbreaker magus like?


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This has gone from a meh thing for me, to an awesome one now that details are coming out. So many Hag themed character ideas now.


QuidEst wrote:
jedi8187 wrote:

Do any of the heritages get a strength bonus?

What does the Kineticist archetype do?

** spoiler omitted **

Thanks, it does sound like the Arakineticist may stack with kinetic knight, so that could be a fun character archetype


Do any of the heritages get a strength bonus?

What does the Kineticist archetype do?


This book sounds really fun. Lot of cool things. Hag bloodline bloodrager, the ivetigator archetype and spiritualist archetype seem cool, and I'm always up for more sub races of half humans.

Is the kineticist archetype compatible with kinetic knight by chance?

Also any of the subraces get a strength bonus?


The assumption of transforming into your aspect forms, and adding other aspects to it using the hunter foci has me grinning at the idea of making a literal bull frog.


Bloodrager and Investigator getting some witchy goodness? I'm in.


I'm going to throw my voices in with the crowd saying it's too early. We have what two or three actual reports on playing these classes, two of which said the Solarion worked fine and provided well for the team. Meanwhile the negative comments appear to all be theoretical and basing off playing like Pathfinder. The book isn't even on shelves yet. Let's slow the roll and actually try stuff before screaming the sky is falling. There's a reason we aren't putting together guides yet for how to play each class: we need time to actually test stuff.


What are Foundation of Faith (Cleric) and Earthshadow (Rogue) like


What is the armor storm soldier specialization like? I heard it focuses on power fists or something similar?

I assume archetype remove the specialization/talent like abilities of classes, is this true?

Disappointed that the phrenic adept isn't impressive was looking forward to it.


No new earth spells? Little disappointing. What's the earth shadow rogue and foundation of faith cleric like?


Yeah my group spent a little over a year and only got half way through Hell's Rebels since people were moving. We meet weekly, but can only manage around 2 hour sessions. 2 months a book is fine by me.

In general I get why they are taking it slow, and appreciate it since my wallet is already taxed as is.


Firebrand sounds fun. Energy scienist could be interesting, need to see it in more detail. Flame singer about what i expected


Thanks Dragon, the phantom sounds interesting.
Can someone share more info on the firebrand, fire singer, and energy scientist


So what archetypes are in this? I'm loving the ability to bring more elemental stuff to new classes.

What is the desperation phantom like?


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I like gathering power while moving. There were plenty of time my kinetic knight wanted to gather power and needed just a few feat of movement to get in range to hit with the whip. I would have taken it in a heartbeat.

The rest of the stuff sound cool. I was leaning towards getting this, now I most certainly will.


New classes, new class options, and new archetypes are almost always what I'm most excited about, and this is not really different.


Rysky wrote:
Dragon78 wrote:
It is nice to get a full on martial class, it has been a while. Now all we need is a martial class for the psychic magic/occult class category.

*nods*

Until then we have the Id Rager and Psychometrist archetypes :3

Also Champion based medium and occultists using that one martial focused panoply I forget the name of.


The Mad Comrade wrote:
Could be a full BAB with wild shape starting at 1st, no spells and minor "stuff" over 20 class levels. Just sayin'

We know it's full BAB and no spells. It get's wild shape, but at level 4. It's gets claws, and maybe some minor other shapeshifting things till then.


I've played a bunch, but since I'm bi that's my default. I've played gay, straight, and aesexual as well. Some characters I know as I build, others it's not an issue I think about until it comes up in story.


I'm thinking around 4. It doesn't feel like the type of class that would get 6.


I'm interested. The archetypes announced aren't for classes I care about, but share a theme I'm interested in. So hopefully that same thing will be done for a few classes I like. Plus I just like elemental stuff.


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The Knight is a good archetype, if you can stand to give up range.


This sounds really cool to me. More excited for this. My group is moving more towards homebrew stuff though, so may not get to do it :(.


Might it be possible to get a second mote to have armor and weapons? It's a stretch I know. I can play around with what I want to do.

I now have decisions to make. I love this class. I also really like soldier. Must decide which to play first. This could be fun.


Thanks Luthorne and Quidest! Order of the eel sounds good.


I assume Aquatic Beastmaster is just an aquatic specialist with an aquatic pet?

Any info on the order of the eel and the new eidolon type?

Also Luthorne's description of the Eel style makes me want to use it so much.

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