Droogami

thecursor's page

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber. Organized Play Member. 1,057 posts (1,295 including aliases). 2 reviews. No lists. No wishlists. 119 Organized Play characters. 8 aliases.


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Still asking for Uplifted Owl Bears


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Uchuujin wrote:
Wow... Impressive thread necromancy.

I know, right?

Look, we settled this a YEAR ago: Starfinder has a total of eight completed hardcovers and only six of them have actually been released. The game is BARELY two years old. Most of the very minor problems that Starfinder has can be solved with some very slight shifts or at most minor surgery in the form of Starfinder Unchained. Pathfinder Unchained came a little too late in the game's lifecycle to solve the huge problems that releasing fifteen Archetypes every month and a new mechanic every hardcover had caused but it an Unchained book would be great for Starfinder eventually. We wouldn't need that book for at least three more years. Certainly not right now.

Starfinder's issues right now can be solved with, like, a new print run of core and/or some alternate rules for Starships...in a book for Starships that they're totally gonna make anyway at some point.

I do not understand why this thread was necroed or why some people seem honestly to think that creating one Second Edition means we're going to get a new edition for every game system every year.

For god's sake, we're only just now getting prepainted minis for this game and the less said about that the better.


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Not really, I just want everyone to know about this: Feast of Legends is The official Tabletop RPG of Wendy's Restaurants


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Is it weird that I'm way more interested in how a family of Ratfolk scrappers became followers of the Inheritor?


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Devastation Bob wrote:
If someone else already suggested this, then i'm seconding. Skittermander Baby Swarm.

Do you want to get us all killed?


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Crimson Reclaimers sounds like an Scottish Punk band


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Petros Petrosian- Human Ex-Steward turned Mercenary
Zu "The Friendly"- Shirren Retired Assassin
Nate-17- Android Steward Agent
Regina Gauge- Human Ex-Professional Athlete and Corporate Security Officer
Martin the Brokentooth- Ysoki Salvage Agent
Acid Burn- Human Hacktivist
Sir Robert Roland "The Just"- Knight Errant of Golarion
Millionaire- Human Industrial Thief
Tsozok- Vesk Retired Knight of Golarion and Soldier
Rhiannon-79- Augmented Human Astronavigator
He Who is A Seeker- Kasatha Priest of Ibra, Astronomer
Daria Breen- Lashunta Pilot and Part time Shotalashu Breeder
Sara "Queen of Thorns" Gable- Human Bounty Hunter
Riley "Diamond" Reardon- Human Bounty Hunter
Gwendoline Doomfinger- Half Elf Hellknight
Angus "Stonehands" Marbleheart- Dwarf Asteroid Mining Scout
Thog Crowkiller- Half-Orc Mercenary
Simar of the Simar Collective- Human Scientist
Lady Nanith- Elf Heiress and Social Activist
Benson Sackville- Halfling rights activist, locksmith
Harry Hotspur- Fence and Smuggler
Ellyria "Hand of Phrasma"- Human Priestess of Pharasma
Percival the Stag- Human Knight Errant of the Knights of Golarion
Atalanta Attica Attila- Hykli-Human Akitonian Gladiator
The Vaultkeeper- Human Bounty Hunter and priest of Abadar
Hastur's Voice- Half-Elf Priest of the Outer Gods
Penny the Dreadful- Human Gladiator
Captain Stanley Evans- Human Absalom Station Security Officer
The Seventh Sister- Shirren Priestess of Hylax
Jenna Snuggles- Human Disgraced Tv Host, celebrity
Belinda "CrazyB"- Human Cosplayer Artist
Garrison Stark- Half Elf Armor Designer
Larceny Larsdottir- Human Pirate
Arvin Breen- Lashunta Pilot
The Empty Shadow- Human Vigilante
Erasmus Fern- Half-Elf Technomancy Student


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VerBeeker wrote:
CorvusMask wrote:


Like I'm sure if we could see kasatha mouths, some artists would draw them without lips while others would definitely include lips <_<

(I hope we never see picture of kasatha mouths since I prefer them without lips :P)

You are right that they should probably have two sets of pectoral muscles.

Actually since the Shobhads and Kasatha are created from Wytchwyrds, I imagine they have the same mouths.


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BigNorseWolf wrote:
Wait, are living parents SFS legal?

Not without a boon. I assume when they give us her pregen they'll do what they did for the evil Iconics and state that for the purposes of society play, Dr. B has a tragic backstory.


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HEY KIDS! IT'S TIME FOR YOUR FAVORITE SCIENTIST, DR. B!

Dr. B! Dr. B! Teaching you science from A to Z!
Dr. B! Dr. B! Best science show on land or sea! Dr. B! Dr. B!
Physics! Cybernetics! Genetics! Advanced Memetics!
Dr. B! Dr. B! Stay tuned now cause there's a lot to see!
Dr. B! Dr. B! She teaches science ex-pert-ly!
DOOOOCTOOOOR BEEEEE!


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"Hi kids, today we're going to talk about mutations. Ordinarily a mutation takes place slowly over the course of thousands of years but thanks to this neat serum I invented we're gonna see what happens when it happens over a couple of minutes!"


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Yeeeeeaaaaah, there is literally no reason to only play one system at a time, nor a reason to write a post where you tell us you're "leaving".


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Playable A.I. races are a big yes please from me.

One thing that I really hope we get in the Ops Manual or in the next Archive is alternate racial feats like the Hykli and Azlanti for humans.


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I'm looking for some feedback on these Homebrew adventures I'm cooking up. I sort of like using the "AP" format but I want to run my own stuff so I sort of imagine what my stories will be like as APs.

These are roughly some of the stuff I'd like to tackle with my homebrew group. Let me know if you've got any advice and ideas that might work in the setting.

Blood and Chrome

Roar of the Wasteland- While attending a Hykli fighting tournament on Akiton, the party find themselves defending the city of Arl from an attack by the Dust Devils, a violent tribe of bikers and mutants who serve a mysterious leader known as the King in the Dust.

The Lost Tribe- After being deputized by the Stewards, the party travels by train to the trench city of Maro where the tribal records of the Shobhad and the Hykli may hold secrets about the King in the Dust.

The Crimson Sea- With a possible location for the King in the Dust’s hideout, the party set off into the unforgiving desert known as the Crimson Sea where Ikeshi tribes rule with an iron fist.

Black Smoke- Upon arriving at the Halls of Reason in Old Ashok, the party discovers a rogue tribe of Shobhad and the Dust Devils are determined to destroy the last refuge of the Contemplatives.

Bleached Bones- With the help of the Contemplatives, the party learns the dark secrets of the native races of Akiton and also the ultimate goal of the King in the Dust: the total destruction of all sentient beings on Akiton.

King in the Dust- The murderous King in the Dust has gathered his forces and prepares to destroy the people of Akiton once and for all. Can the party stop him in time?

Lost Guns

A Bullet for Absalom- While working as security officers for the Holonet awards in orbit around Bretheda, the party discovers an ancient weapon headed straight for Absalom Station.

Dead Worlds- The party rushes towards a distant planet that once fought a centuries old war against the Pact Worlds. But before they can reach their destination, they have to battle a horde of cultists loyal to the Dominion of the Black

The Long Fuse- Arriving on the dead world of Yanik the party discovers that the Vesk colonists who went to war with the Pact Worlds are dead and only their automated defense systems remain.

Vault of Eternity

Nest of Vipers- At a convention for corporate mercenaries, the party is hired by the Abadar Corporation to find a lost Star Vault containing ancient technology.

The Great Library- With their competitors from the Aspis Consortium hot on their trail, The party attempts to find the last known location of the Vault of Eternity by visiting the Archives of a monastery dedicated to the god Ibra.

House of the Pure Ones- After weeks of searching and a final confrontation with Aspis Consortium soldiers, the party discovers that the Vault of Eternity is real...and that it was never abandoned. Heretical priests of Abadar have been living in the Vault for centuries and the Vault of Eternity is not just a treasure warehouse but a full fledged city that the Church of Abadar will want destroyed. Now the party has a difficult decision to make...

The Last Voyage of the Blue Star

Boarding Party- The party has been hired by the Stewards and the Colonial Management Authority to board and salvage the Blue Star, a super colossal ship that was once home to two hundred thousand colonists before it disappeared over a century ago. Now the ship has dropped out of the Drift and is floating in near space…

Rampage on Deck 37- After boarding the Blue Star, the party discovers evidence that the ship is not entirely unoccupied and that someone may be controlling the defense systems. As the vessel’s security robots try to stop them, the party must battle their way out.

All Quiet- While spending a century in the Drift, the Blue Star has picked up a few extra passengers. Garaggakals and other Drift creatures have made their way on board and now they’ve over run the ship’s shopping center and leisure decks. To get to the main bridge, the party has no choice but to sneak through a strange eco-system of alien life forms.

The Endless Waltz- Parts of the Blue Star are lifeless but not unoccupied. On Deck 20, the undead remains and ghostly manifestations of the ship’s first class passengers are reliving their last night of life at a never ending dinner party. Can the party discover the secret of what happened to the Blue Star?

Ahead Full- After finally arriving on the command deck, the party makes a horrifying discovery: the ship’s occupants and crew are dead but roughly a hundred of their grandchildren have survived. Raised on a ship trapped in the Drift, the “Crew” of the Blue Star are lead by an undead original crew member who has become an emotivore and she doesn’t like visitors...

The Last Command- With the help of the “crew” and the “captain” of the Blue Star, the party are finally able to arrive at the bridge in preparation for the final confrontation with Heavy Blue, the insane AI that killed most of the original crew

Eye of Evil

The Black Pharaoh- On a distant world orbiting a burned out star, two rival factions are attacking a Pact Worlds scientific installation: Axomites who serve the Plane of Order and Proteans from the Realm of Chaos. But there is a greater evil just lying beneath the surface of the conflict.

Eldritch Whispers- The servants of the Black Goat stand revealed! The Mi-Go are punching holes in the fabric of reality in an attempt to grant the Outer Gods more power. As interdimensional horrors spill out across the cosmos, the party must journey into the home dimension of Nylarhothep.

Creeping Evils- In the Dreamlands, the party crosses paths with an Aeon who may help them seal up the damage caused by the Mi-Go. But each passing moment they are exposed to pure chaos, their very bodies are being warped and twisted.

The Starstone Wars

The Wrath of the Shining Ones- A huge armada of mysterious warriors attacks the Veskarium and the Pact Worlds Military answers the call to support their allies. But the invasion is a distraction as the Army of the Shining Ones detonates a drift bomb that leaves the Pact Worlds and the Veskarium navies trapped inside the Drift. With nothing to stop them, the Shining Ones invade and conquer the Pact Worlds and lay siege to Absalom Station.

Escape from Absalom!- As refugees flee the station in terror, the party discovers that the Shining Ones and their leader, the Shining Lord, are only interested in the Starstone and have already begun dismantling the station itself for spare parts. With the help of the other residents of Absalom Station, the party forms a resistance movement to combat the invaders, while also researching the origins of this mysterious army.

The Shining World- While the Resistance fights the Shining Ones on Absalom Station, the party undertakes a perilous journey to the homeworld of the Shining Ones. They discover a technological paradise of perfect human beings who seem obsessed with acquiring wealth and power. But as they dig deeper into the secrets of the Shining World, the party discovers some horrifying news: The Shining Lord is none other than Karzoug, the Runelord of Greed!

The Gathering Storm- With the Shining Ones in control of Absalom Station and Karzoug preparing to undertake the Starstone Test, the party must unite the remaining factions of the Pact Worlds: Knights of Golarion, the Xenowardens, the Hellknights, The Abadar Corporation, The Free Captains, and the Starfinders. Each of these groups must unit in a last ditch effort to save their home system or face destruction.

The Battle of Absalom Station Part 1- With a ragtag armada preparing to fight the Shining Ones, the party travels to Verces where a decommissioned Stewards capital ship sits unused. With the help of a crack squad of engineers, the party must make the ship ready to fly into battle.

The Battle of Absalom Station Part 2- After using the hull of a legendary ship to fight their way through the Shining Armada, the party and their allies arrive at the Starstone just in time for the final confrontation.


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Biggest question on my mind:

What was the thinking behind the design choices for the Swarm Ships? Why aren't they "Buggy-ier"?


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Vanessa Hoskins wrote:
There's going to be so much packed into this book! My prediction is that even with all of the new material added, it's still not going to feel like enough. Starfinder has this sort of curse where the more amazing stuff Paizo releases for it, the more we want.

I concur, actually. I have a strong suspicion of what's going to be in the book (Daimalko is, after all, a shoe in) but it won't be enough. It will never be enough.

Quote:
We hunger... HUNGER!

Yes...the need...it cannot be easily sated. We must feast.


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I am positively ACHING for the Near Space book because it will actually be our first real deep dive into a place beyond the Pact Worlds and the threats that live beyond the system. Yes, Aeon Throne and Signal and Swarm have given us glimpses but we need to see the whole thing.


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Maxilla Dragonspite wrote:
"Kobold Workers Interstellar Unite!"

Their demands are as follows:

Death to all the dwarves
Death to all the elves
You can hang them humans too
Death to anyone who isn't a kobold generally
The Paizo developers must finally recognize them as the draconic subtype (it's just so obvious!)
A flamethrower, just one. To be shared.
Fried goblin. Not for eating, they just like it when goblins get fried.
Oh, and dental insurance.


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59. The schematics for an extremely primitive android that is written in Androffan. "Version 0.1" is the label.

60. A list of names that seems to date back to the Vesk Wars, the caption reads "The Red Mist descends."

61. A large video file containing the entire first season of "Red Hearts", Akiton's most popular soap opera.


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Metaphysician wrote:
thecursor wrote:


If you did want to introduce rust monsters to space, I lean towards reworking them into a broader form of "matter eater". Make their consumptive touch able to work on any non-living matter ( thus only rendering rare and fairly obvious gear immune ), but also make it weaker and less save or suck. Perhaps it "merely" does a decent chunk of damage that bypasses hardness, with a saving throw for half damage; magical gear instead takes half or none.

Hmm...I think that could work. Imagine the fluff:

"Sometime after the end of the Gap, a group of well meaning scientists attempted to manage the population of rust monsters that had infested Vercite's waste disposal centers. By using a genetically engineered virus, this group attempted to alter the appetites of these voracious bugs. The procedure worked too well and now these "matter eaters" don't just consume metal, they can degrade and consume almost any non-biological material. While not necessarily evil or vindictive, a Matter Eater will attack anything that disrupts their meal."


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"I love cute things but I am crippled by arachnophobia."


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Vanessa Hoskins wrote:


And spells, and archetypes, and themes. Oh my!

I think that's Developer talk for "Shut up and buy the book because everything is going to be fine."


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FormerFiend wrote:
And I think this next part is very, very not likely to happen, but I want as close to a gith and a mindflayer and a goliath as playable races as Paizo can give me without violating copyright law. I want as close to a draenei & a warcraft style troll as they can give me.

A SFS Draenei or Mindflayer would be awesome. I'm picturing our faux Mindflayers ruling over a dark empire dedicated entirely to the worship of Nidal or Zon-Kuthon and the fake-Draenei running around trying to stop them.


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Archpaladin Zousha wrote:
I feel like a Rust Monster companion would be a pretty serious hazard on anything but a Xenowarden ship...they ARE cute, though...I wonder if they kept that bit of lore from the old 3.5 Pathfinder days where the dwarven word for them originated as a cuss-word!

I know that it could be cheesey but I've wanted a pet rusty ever since I played an "Monster Welfare" druid.


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Well then these guys might give you indigestion:

Starfinder #14: Soldiers of Brass, Pg 58 wrote:

Ability Modifiers +2 Str, +2 Cha, –2 Int

Hit Points 4

Size and Type
Sulis are Medium outsiders with the native subtype.

Darkvision
Sulis have low-light vision.

Elemental Assault
As a swift action, a suli can cause half the damage dealt by a weapon she wields to be acid, cold, electricity, or fire damage for 1 round. A suli can use this ability on her unarmed strikes, causing them to be neither archaic nor nonlethal while the damage alteration persists. She can use this ability a number of times per day equal to her level or CR.

Elemental Resistance
Their elemental nature grants sulis resistance 5 to acid, cold, electricity, and fire.

The female Suli from the example art makes the Suli look like jacked elemental hard cases and they've got the stats to back it up. And to make it more interesting? The fluff specifically says they are the most common of the Planar Scions.


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Alright, my wishlist:

PC Races:

Platyparians
Grippli
Kobolds (there's a whole planet of dragons out there, I mean...c'mon.)
Merfolk
Gill Men
Androffan Humans
Hykli
Planar Scion: Duskwalker
Planar Scion: Aphorite ("Highly Illogical, Captain.")
Planar Scion: Ganzi
More races aligned with the Shadari Confederacy
More "Major Galactic Powers" (Right now we only have four and I'd like some more potential villains and allies in the Vast)

Monsters:

Scarier alien foes
More mounts
More companions
More Kaiju
The Tarrasque IN SPACE!
We can haz Rust Monster companions?
Feather Stalkers
Gugs
Shoggoths
More Fey
More Dragons
More Demons
More Devils (In fact bring back the classic devils and demons)
More Cosmically powerful allies and enemies
More Ship sized enemies


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pithica42 wrote:
... Even though they're broke-tastic cheese-monsters.

I know, right?


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Hmm wrote:

Five? I am going to have to go digging through the backmatter!

5) What other glorious backmatter articles are in this AP?

(This time, I didn't write for it!)

You forgot Suli, everyone does.


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Wei Ji the Learner wrote:


Variant transhuman races who've adapted/evolved to life in various environments!

I deeply bums me out that the Hykli never got any racial variance.


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Rysky the Dark Solarion wrote:
thecursor wrote:
I love how in the SFS document that introduced the Morlamaws they were cute and purple and wearing mumus but then they get into a hardcover and suddenly "Eye is Seriouz player species...see mah armor?"
They can be both.

I haz bucket.


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Now, here's my one concern here: We're getting the Veskarium and then also a selection of Near Space worlds, which could include stuff like Embroi, Orry, Tabrid Minor, Silselrik, Heicoron IV, and Daimalko.

Assuming that they profile even three or four of those planets, plus the Veskarium, and every planet gets two pages of fluff, plus back matter with ships and weapons...will they have enough room? I mean, the Starfinder Hardcovers are pretty small by comparison to Pathfinder.


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I'm okay with the new PC races and I would like more. Alien Archive is supposed to be full of new creatures each time and the universe is a big place so that's fine.

I agree that we need more fluff but Alien Archives aren't really the place for that.

Now the upcoming Near Space book is gonna be just perfect for that. Personally out of all the planets that book might cover, I'm down for more details about Daimalko, or Pacific Rim the Game.


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I love how in the SFS document that introduced the Morlamaws they were cute and purple and wearing mumus but then they get into a hardcover and suddenly "Eye is Seriouz player species...see mah armor?"


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Archpaladin Zousha wrote:
I thought it was supposed to be "Planet Australia?"

It dawns on me now that the Midwest and parts of Australia have a lot in common.


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Kate Baker wrote:
Ha ha, I did write the Forever Reliquary right after running Pathfinder Playtest demos in the Gen Con exhibition hall, so maybe there was some subconscious influence! When those doors open at the start of the day, the people just keep coming and coming and coming!

What solidified this theory for me was reading the Codex entry for Suskillon: You guys described Planet Indiana to a "T".


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What I would really like to see out of a future book on the divine would be an outline about what happened to The Empyreal Lords, The Demon Lords, Infernal Dukes, and lesser Gods like Apsu and Dahak (It's likely if those two still around, they're a big deal on Triaxus).

Still, my Ragthiel worshiping bounty hunter Operative needs some backstory.


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Lord Fyre wrote:
If … more content is needed for a "book" … How about a Ships and Vehicles book?

I think some of us floated the idea of calling a ship book "Starfinder Starship Registry" (Since a "Bestiary" is for beasts and creatures while a "Codex" is a listing of something, it would follow that starships would have a "Registry" of ships and vehicles).

I think "ships" could be suitably broad to include vehicles but I kind of like the idea of keeping large military vehicles in the Armory book because that would be where they would be listed in the Starfinder Universe (I have presented the Starfinder Armory Book as an in game document offered by large corporate retailers in their "Adventure and Explorer" catalog.)

Quote:
Some deck plans would be nice too.

God yes!


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Xenocrat wrote:
Looking forward to the CE devastator mystics worshiping Saranrae as part of that fringe cult.

I mean...yeah, you could do that.


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I think we can all agree that consumption by the Swarm would be a quick, relatively painless death considering that the Swarm consume their meals with a significant alacrity.

Those of us who have stood in the food line or the bathroom line at a gaming convention know that this is a hell that can last forever.

Quote:
Aren't the Swarm in reasonable shape, though?

Like the Swarm, Gen Conners are separated into specialized troopers. The speedy anime fanbois bring down the prey, the LARPers immobilize it, and then the dice chuckers rumble in to consume the genetic material of their unlucky quarry.


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Better art for starships.

Right now there is nothing terribly interesting about the way starships are visualized and nothing about the way they are presented feels epic. Many of the illustrations are flat and the designs are almost bland.

The first time I saw the Starfinder Pegasus and Drake I admired how nice it was that they let a middle schooler design space ships.

The Xenowarden ships look like someone stapled a tree to an aircraft carrier, which could have been a fun design if pulled off correctly.

In Fate of the Fifth, we see a Swarm star ship and after hearing from various sources about how the Swarm grows bio-mechanical vessels that are themselves part of the Swarm...we see a plain old regular starship that in no way looks biological or grown.

The art in Armory was great, I mean there was a squid that looked like it fired it's own teeth for bullets and a space suit that LOOKED LIKE SOMEONE PEELED A CENOBITE TO MAKE IT. Fantastic.

So why can't the star ships look that good?


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Glade wrote:


The way I'm imagining it is that 80% of the Starfinder's resources are now suddenly locked in the Scoured Stars - field agents, officers, spaceships and all. However, for an organization spanning the Pact worlds and beyond, and they are described as still having a presence most places, I'd think that they would still be numbering in the thousands at the very least. Drawing an analogy from modern day armed forces you'd still have lots of people working in the Lorespire complex with logistics, support, planning and other administrative stuff - The operational capacity has been severely compromised however, so new field agents are desperately needed.
You could also imagine that capable venture-captains would no longer have teams to organize, and therefore be instructed to form field-teams to bolster the remaining Starfinders capacity. (As a clear parallel to what often happens in real life corporations of some size in a downsizing process)

I'm also thinking that an organization like this would normally have an ongoing recruitment and vetting process. Applicants would be screened for suitability, then put through a program best described as a mix of college and navy SEAL training. That would also mean that at the time of the Scoured Stars incident there were quite a few starfinders-in-training. Perhaps these half-trained cadets were put through an accelerated program as the incident occured and have now been comissioned as field agents, but still the Starfinders would aggressively recruit to fill these gaps.

This would leave the Lorespire complex feeling too spacious for the remaining regular Starfinder personnel, but the training facilities would be brimming with activity. Perhaps like a...

That's close to how I've pictured it as well, along with HMMM's rough head canon but I also scaled up the Society's membership prior to the Scoured Stars: about a 100,000 members prior to the incident, with only a half of a quarter of that "surviving".


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Ahem, I pitched this already to Owen KC Stephens and now the rest of you should hear it:

Uplifted Owl Bears.


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Nerdy Canuck wrote:
Archpaladin Zousha wrote:
Wait, does that mean the gods listed in the Connections entries for the Mystic are "more guidelines than actual rules" to quote those pirate movies (I hate having to do this, it's a good quote but Johnny Depp is a Terrible Person(tm), yanno?)? You can pick a connection even if your god of choice isn't on its list?

You do not, as a Mystic, require a god at all, and there are absolutely no rules around gods and Mystics. So, yes, they're really just guidelines.

The closest thing to a rule on this is that deities "rarely" grant connections that don't fit their ethos, but you don't even need to get your connection from a deity in the first place. The book example is that as the god of freedom, Weydan is unlikely to look kindly on Overlords - but there's really no reason for that god to take issue with a Star Shaman.

This is my take as well: since there is no one step alignment rule to BE a Mystic your powers come from within and from all around you, not just a deity. The one step rule only comes when you declare an allegiance to that deity but you still don't lose your powers if you fail to live up to your pact and your powers are not necessarily bound to that master.


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New year, new book, new thread.

We can has Platyparians?


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I think that while I would love this book, it could be better served as a chapter in a book about magic and mysticism in Starfinder. Would I love to see a whole book about this? Yeah, but we don't really need it because Starfinder isn't Pathfinder, the Gods are separated from their followers and their followers aren't chained to their service to gain power.


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I just finished reading Fate of the Fifth and, no spoilers, I think the guys who wrote it...might be sick of going to Gen Con.

Hear me out!

The AP is set on Suskillon, a rural industrial farming community with a large megapolis. The Planet's most interesting feature is it's extremely hot summers and cold winters (*cough* INDIANA).

A rampaging horde of weird alien creatures who cannot be reasoned with and have bizarre, hard to understand motives but are prone to rage filled fights and have ravenous appetites descend on this community.

I formally request we change the name of this AP to "The Bugs that Ate Indianapolis."


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Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
John Lynch 106 wrote:
The Gleeful Grognard wrote:
My three are all good atm. I did follow book care procedures though.
Are you suggesting the OP is at fault for not following proper book care procedure?

...I literally just got it. I've opened it exactly twice.


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Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Vlorax wrote:


Why would Barnes and Noble change anything about the book? They aren't binding their own versions.

They don't, I just noticed with Starfinder that the ones I got early from Paizo were janky, while the ones that came off the shelf at Barnes and Noble were not. I assume BaN just have tighter quality control


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Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

sigh, as I thought. Softcover would’ve been fine, paizo. I probably won’t bother with customer service because I bought the Starfinder CRB from the website and I still don’t have a good spine on my book. This was why I went to Barnes and Noble and wound up getting boned anyway.

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