Harrison |
It would most definitely be my Half-Orc Fighter: Dagiron Bloodwind, who I'm admittedly still playing.
Statistically speaking, he's really not all that spectacular for a Half-Orc or a Fighter, safe maybe for the fact that I don't dump INT, WIS, or CHA like most people (he has a 13 in INT for Combat Expertise, in fact). What really makes Dagiron memorable for me is the amount of character development that has since gone into the character. No joke, over the course of 15 levels and lots of story, he's gone from being Chaotic Neutral to Neutral Good.
At first, he was gruff, abrasive, uncaring and uninterested in anyone or anything besides dragging the party leader (also a half-orc) back to their home tribe. This really wasn't helped by a couple other party members (a couple of whom are still there and continue to be jerks), but through interacting with the other party members, he softened up considerably. When he became True Neutral, he was much nicer to people, but became more-or-less the group's reality anchor. He was snarky and sarcastic, but he was much less focused on himself and doing whatever he wanted and more on doing what was best for his tribe and for the group (which included taking a short break from the action to seek out a lycanthrope potion). He made his shift to Neutral Good after getting exposed to more and more of the mass murders the BBEG was committing, eventually coming to fully invest himself in the party's goals and the desire to protect everyone from evil.
Without a doubt, he's had the most character development throughout the entire campaign and he's an utter blast to play as, to the point where the GM asked if he could add Dagiron to the cannon of his game universe. Lots of fun stuff.
bodrin |
Has to be AD&D 2nd edition Bodrin Barlow male human fighter reached 6th level in total.
Died and resurrected 9 times wih a final Constitution score of 9 from 18.
Modules played Egg of the Phoenix, Assasins knot, Rod of Serillion, Skarda's mirror and Temple of elemental evil.
Bodrin had a phobia of fire and lightning after suffering at the hands of a trigger happy wizard that had the spatial awareness of a blind, deaf, mute 3 toed sloth!
The holy avenger Chrysomer also played a part in Bodrin's demise exacting lawful good vengeance upon his chaotic tendencies, when he tried to use the sword in the midst of combat when the paladin owner was knocked unconscious!
A failed resurrection attempt on percentile dice finally retired this character. :D
Elamdri |
My favorite character ever was an Half-orc cleric of Desna.
He had a 50ft move speed and wielded a greataxe. But since he was a cleric of Desna, the butterfly goddess, my group decided that he had a Mid-drift Mithral Breastplate to show off his Butterfly Tramp Stamp (Which acted as his holy symbol) and he had little butterfly hair clips. It was a hilarious character.
Mogre |
Danar, an Elven Perserver/ Thief from Dark Sun. I'm not a very selfish person, and I'd like to think I have a fair amount of common sense. With Danar I got to be the opposite. His high Intelligence but low Wisdom lead him to believe he was far superior than he was, which lead to a lof of problems. His companion of Poialli, a Halfling Ranger/ Psionicist, who thought everything through, made for great Role Play.
Danar: I'm going to leap off this cliff and stab that giant in the back. He won't know what hit him.
*rolls 1*
After the battle (Danar lived, but was out) Poialli heals him.
Poialli: You missed.
Dakryn Mel'Arys |
This guy.
Played this guy for years starting in 2nd ED DnD in a one-on-one game.
He started at 1st level a wet-behind-the-ears anti-paladin of the god of night and shadows. He started out naive, so when he was ordered to do something for his god, he jsut went and did it. Never questioned why, never wondered how-the-hell he was supposed to pull it off. He fought and worked as if he he had met his god and knew for a fact he would previal. This led to some interesting circumstances.
When he was 2nd or 3rd level he was asked to defile a temple to the god of light (a secondary deity, not THE god of light or anything) because they were 'purging' this city of his followers. Being a Knight of this god, you gained certain tools...glammered armor, a nice katana, and a helm that hid your alignment. He laso had the ability to summon shadow around him in a radius, based on level and faith, as a display of power and effect. Anyway, because his god had told him to, he walked into this temple in the middle of the equivalent of sunday mass, looking as a paladin of this order. He nodded to two of the paladins there, then walked up, grabbed the priest, slammed him on his own altar, and plunged a dagger into his chest and sacrificed him to Dak's god. The altar split, and as the others stood in shock, he lowered the glammer to show himself a paladin of their god's enemy, then summoned enough shadow to descrate the temple, cutting the other paladin's off from the light. He then proceeded to slaughter everyone that did not run, picking off people in the darkness he alone could see through. Temple defiled, mission accomplished. Good times :)
We'd finish a story line, then usually a few months to year later, the friend of mine who was the GM would say "Hey, I've got another idea for a story for Dak, you interested?" Some games would include other players, some were more one-on-one games. Been playing this same character for 10+ years, and only old age has killed him.
He is the one singular character I've ever had, that when he needed the dice to do some big damn 'witness the power of my god' type stuff, they never failed me. He worked his way up the chain, eventually acting as an avatar for his god. He has been reincarnated a few times, his god bringing him back into service. He has since aided the gods themselves from an outside threat (another pantheon of god-like beings) and become a sort of champion for the world and 'universe' he comes from.
Loup Blanc |
Mine would have to be my dwarven monk, whose name I am currently forgetting-- it was something along the lines of Korrimar Ironfist.
He played in one of the many short, one-shot adventures my older brother and I have done on and off over the years when we see each other. This particular adventure was in 3.5, and was a sort of pirate-y adventure. My brother was DMing, and he ran two characters-- a human rogue/fighter who was the captain of the small ship, and a goblin ninja who ended up being quite humorous and effective-- along with a slue of nameless flunkies on the ship.
For the first combat (we were 3rd level), we got involved in some ship-to-ship combat, with each ship slowly moving toward and then apart from one another, at least until boarding planks were thrown down. While other characters prepped for battle with bows, crossbows, and flintlock pistols, the dwarf, who had no such ranged weapons (I mean NONE; I blew my entire salary on bracers of armor or some such item), became impatient and decided to jump the thirty or so feet between ships. This would have been pretty easy with a running jump, but there wasn't enough room on his ship, so he did a standing long jump and I rolled a 20.
So now Korrimar is on the enemy ship, which has some dozen or so pirates on it, by himself. First thing he did was flurry of blows the first enemy he got to (he jumped on the surprise round, essentially, and rolled high init), dropping the sucker. Next round he used sunder to punch through the haft of the next fool's axe.
Then the ships collided with the boards lowered, and the jolt forced Korrimar and the pirate to make Reflex saves to avoid falling. They both failed, and landed in the water, where Korrimar proceeded to use Stunning Fist to KO the pirate, who floated unconscious in the water, then climb up the side of the ship and resume the fight.
All in all he was a very fun character, especially in his interactions with my brother's CN pirate captain (he was LG, but far from Lawful Stupid, haha)
Dakryn Mel'Arys |
Dakryn, that was epic. You said he started out naive. Does that mean as time went on he started to question things more and perhaps slip away from his one God's complete control as Dak grew in power?
He started out naive in the "Well...ok..." kind of way. His god told him to go do soemthing, he did it. It was an almost child-like level of faith that he would not be sent on missions by his god that he could fail. This matured into a "My god has given me the power to do awesome things in his name, to display his power" level of faith. From blind obedience to loyalty and confidence. When he made such a name for himself that he was summoned by the god himself to his own plane to issue orders, that sealed the deal. He began to exemplify his god's laws and honor in everythign that he did, and became an avatar, because he had the god's confidence. In his second life, the god and others called him the god's son, because he spoke with his authority.
He has been hella fun to play over the years! I hope that answered your question :)
martryn |
Tallet, a character I've played in several editions since 3.5.
In 3.5 Tallet was a level 8 Warblade who fought with two bastard swords via Oversized Two-Weapon Fighting.
Most epic moment: Tallet got eaten by a T-Rex, whole. I killed it by punching my way out via the warblade's Insightful Strike.
In 4th edition DnD Tallet ended as a 15th level Ranger/Blade Dancer. Still rocked two bastard swords.
Most epic moment: Geez, with Blade Cascade, there were so many. Tallet killed the big bad at the end of P2 in one round, he cut his way through many walls and roofs, jumped off high things onto the heads of enemies, killed two or three trolls in a single round with all the out-of-turn abilities. Really, Tallet was the best thing about 4th edition.
In Pathfinder I've rolled up Tallet several different ways, but I think it's gonna be fighter with a one level splash into barbarian, wielding two katanas, or maybe two wakizashis. I don't know how I'm gonna manage the need for a high dex, high str, and multiple skills while retaining Tallet's ability to kick butt. I'm gonna have to make a thread asking for help with the conversion the next time I play Tallet, but he might be retired for a while until I find something that satisfies me.
Montyatreus |
I had an old WOD Mage character who was blast to play. He was a Euthanatos with a thing for revolvers. I originally planned on him being a psychopath, but he played out as a really nice guy who fell desperately in love, despite the fact that he spent so much time killing people for the greater good. It helped that the guy running the game was an amazing storyteller.
Kylander |
I've only played a few characters, but my favorite has to either be the edward elric copycat i created for a fight night thing we did (draft level 20 characters and fight for fun), or, the one that is currently my favorite, Haroun, the Aasimar Arcane Duelist. The hilarious thing is that my friend Robby was gm-ing the campaign (it sorta died out sadly and we only got to level 5) and he had come up with the idea for his own world, where there was a complicated day/night cycle, and our party was made up of people who were born on the last day of light before our city became stuck in darkness (due to their being 3 different rotating levels of this world, and our level being blocked from the sun due to rotation being messed up.) I play the character sort of like a paladin not bound by rules, who is more often concerned with the misfortune of others than with his own safety. Partly i just found it amusing that the only time i draft an Aasimar character, it just so happens to be when it is going to be in a campaign against dark creatures that i can blind with my daylight SLA lol.
Icyshadow |
My favourite character that I've gotten to play is Acantha Nagelle, a holstaur (homebrew race) Lawful Neutral Cleric of Zon-Kuthon. She is like most Kuthites in many ways, and is rather gleeful about the joys of pain. However, she doesn't plan to torture her allies unless they actually ask for it, though she did poke them with a sharp nail she had attached to the end of the Cure Light Wounds wand she used (The wand was lost when it was used as a stake to keep a vampire dead). Pain is her gift to enemies, even though sometimes she feels they don't deserve her deity's generous blessings. She also can't bring herself to torturing children or halflings. The game where I played her has been on hold, but my group will probably get back to it and I plan to take the Pain Taster prestige class for her, even if she does lose out on casting.
I also loved the campaign she was in, which had this Planescape-like feel to it since it started in a dungeon between the planes.
We've been jumping from one realm to another in it, though I fail to recall what was the next place our heroes wanted to go to and such since it's been a while.
brad2411 |
My favorite character has to be Nym Everdark, a 14th level drow fighter that was played in 3rd edition. But for Pathfinder it would be a toss up between Beagen Eagerdus (a gnome wizard/rogue/arcane trickster) that loved dusts, Akorian Damascus (Invoker wizard), and Benjamin Harlow barrister extraordinaire (Rogue).
Icyshadow |
My other favourite character was Emilia, a hot-blooded but kind half-elf Cleric of Pelor and the first D&D character I ever played. Sadly, my DM lost the original sheet and I no longer recall if she even got past level 4 (she was a 3.5e character by the way), but I intend to perhaps play her again some day, though I'd need to reflavor her deity depending on the setting. If she existed on Golarion, she'd definitely worship Sarenrae.
Azixirad |
Ashen-Shugar(yes that one) Half-Elf Fighter 9/ Mage 21 started in 1E ended in 2E. Grand Ruler of the Three Towers(We have a houserule that you cannot teleport across vast bodies of water, Ashen Shugar owns 3 floating towers that provide the only access across the oceans and is a firm believer in monopolies)
The coolest thing ever was casting true dweomers from 2E, Even wrote my own up for the towers defense "Penultimate Security System"
Adamantine Dragon |
I've already (last year before the thread was necro'd) mentioned my original 1E magic user who went insane.
I try to make every character I play memorable in every way I can. It's hard to pick a "favorite" and I went with my insane magic user mostly because he was my first ever character and thus the one I first became emotionally invested in.
Most of my fun in playing this game isn't really about building epic characters. In fact in one campaign where the party eventually became de facto superheroes, I eventually became downright bored with the shenanigans they could accomplish without breaking a sweat.
Most of the characters I remember most fondly are not remembered for taking down gods or demons, instead I tend to remember the characters with the most established and consistent personalities who make the game more fun for the rest of the table. The wise-cracking gnome rogue with a mostly ineffective "utility belt" comes to mind. Or the flamboyant "cajun" Machiavellian witch. Or the shy, naive half-dryad archer druid who prefers to sleep in a tree in the rain to staying at the Inn.
Third Mind |
Mentioned this before in another thread a great while back, but he's still my favorite. My favorite character that I've played was a rogue called Guise. He was evil and had a really really good disguise skill.
He referred to his allies as his toys and he didn't like it when people messed with his toys (Thus the reason he wouldn't kill them for no reason). He also would precisely cut the faces off of his enemies and wore them as masks for disguises (something worked out with the DM) and use the Unguent of Timelessness on them so they wouldn't rot. He loved collecting faces. It was hinted at that he might have acquired their voices in his head as well.
So many fond moments of this character. So much fun to role play as well.
Craig Bonham 141 |
Hmmmm....
Greycaul, a "thief", "human", "wererat" in 2nd editions DnD Planescape. Selfish, cowardly and backstabbing. Once sicked the taxmen on a fellow player's bar leading to the refrain "No taxmen in stew."
Oh, turns out he was a belt.
and
Roscoe Axehandle. 3.0 DnD Halfling before weapon size wussed him out. Arrogant, brave and outspoken. Claimed to be umm.."gifted" like a human. Yeah, gifted.
Qorin |
The very first character I ever rolled in 1st ed D&D (the old red box with the erol otus cover) was a thief called Rabscuttle. I had just read a certain book and liked the name. I promptly headed off to the Caves of Chaos (alone) (in 1st edition) (with both my hit points).
My brother DMed.
Heading for the first cave I saw and succeeding in my Hide in Shadows roll, I stealthily advanced... and fell into a pit. Dead.
After throwing a fit (I was 9 or so) I rolled a new character and we recruited some other kids and for three years I played a cleric whose name I forgot. We switched to AD&D at some point and ultimately reached whatever level it is where you get resurrect in AD&D, at which point, I insisted that we go BACK to the caves of chaos, so I could resurrect Rabscuttle. The cleric committed suicide, and I got to play my thief.
Naturally, there was a certain amount of resentment about sacrificing the healer for a thief roughly 14 levels lower than the rest of the party, but we managed.
Lumiere Dawnbringer |
Auren "Rin" Cloudstrider
Female Sylph Weather Gypsy and Street Urchin
a wizard who took roguish skill choices as cross class skills and didn't have a single knowledge skill.
she was a street magician who eventually became a government agent, found the remains of her long dead caravan she sought for decades, and failed to catch up to.
and she eventually defeated the giants that destroyed her long lost caravan, and she eventually became quite wealthy and found a family from her traveling companions.
Petty Alchemy RPG Superstar Season 9 Top 16 |
spalding |
Ralph L'mao
Generalist Wizard coward who was chasing after his lost love.
Quotes:
"Demons, devils, dragons, angels aren't scary... I can handle those. A sword to the gut? That's scary!"
"How much do you weigh?"
"BUBBLE!" (Quicken Resilient Sphere)
"Okay dwarf, go have fun killing the giants, I'm going to wait out here."
"Haste! Alright I did my part the rest is up to you all." (walks away and sits down in a corner while the party slaughters the enemy)
"NO NO NO NO GET AWAY FROM ME!" (Telekinesis the dwarf in between me and the monster) Got the reply from the dwarf, "AWESOME WIZARD ASSISTED CHARGE!"
Lord Mhoram |
I have two that spring to mind -
Obsidian - AD&D - Drow fighter dual wielding short swords (in 1982) - raised from 2 weeks old by dwarves. Thought of himself as a tall black dwarf. First time he had access to limited wish he wished for a big full beard (in the campaign elves didn't have facial hair).
Rishandella - she started as a challenge to the 3.0 claim that you could have characters of monster races. She was a half dragon half celestial (gold dragon, natch). Paladin. One the rules came up with decent level adjustment and Savage species came around, she was pretty balanced. But it wasn't the power that was fantastic, it was the roleplaying. With LG dragon blood and celestial blood as a paladin, she never ever made the wrong choice. Good vs evil was clear to her, and she never had any problems with her choices - even when the GM (the wife) threw difficult situations her way, she danced through them. And exploring how she didn't understand why others were the same, and the kind of tough choices and temptations people had that she didn't were really fun to play through. Moving her from somewhat lawful arrogant to a truly humble person was an experience I'd not give up.
Vincent Takeda |
Of all the characters I've ever played...
My favorite one?
Is the next one.
[Which makes the one i'm running now my all time favorite so far. Vincent Takeda the stalking bokken wielding evolutionist summoner with the bestow luck feat tree, and his Eidolon Jhdurievdrioshka the 2 claws biped with improved rend tree... ROTRL and Level 13 so far is our 'official mission'.. unofficial mission is ring of continuation with shapechange and form of the dragon iii scrolls and such... through the use of UMD, permanency and greater demiplane scrolls we've already got a plane of our own with a 25 foot deep 30x30 pool with a 15 foot tall waterfall cliff for diving, and a grove of Somei Yoshino trees. Double time, edible foliage, 1 hour of daylight, 4 hours of dawn, 4 hours of dusk, and some imaginative custom looping borders and an occasional simulated thunderstorm... Portable hole and a guyser scroll and we might have ourselves a hot tub. Life is good.]
Kalvit |
One of my favorite characters I've played was actually my first Pathfinder character: Thomas Brewer. Alchemist. Game ended roughly around level 6-7.
By 3rd level in that game, Thomas had driven a boat through the Mwangi Expanse to avoid stampeding dinosaurs and took said boat off a cliff trying to reach a floating city. Nearly made that leap too. Gods of d20s were strong that chase. Then he used beeswax, a tindertwig, and a Stone Fist extract to Shoryuken a Giant Queen Bee in a quasi-boss fight. Ended up the most recent fling of a Half-elf Pirate Queen, who then showed him many technical and alchemical secrets she had. That got him to hit 4th level.
By the time the game ended, Thomas flew out of the way of the aftermath of his brother's efforts in repopulating a monsterous species with a Belt of Gender Change (don't ask) and followed it up with blowing the head off a White Dragon who was diving underground and popping up every round. GM had ruled that if I made a called shot into the mouth of an enemy with my bombs, it was treated as an auto kill.
Warriorking9001 |
Glenn Keeru, Grippli Crusader/Fighter. Climbed aboard large sized opponents via the giant slayer feat then slashed away with a bastard sword.
wonderful to see that that build is actually reasonably possible, I came searching around for grippli fighters and was not disappointed.
And I guess I'll throw in a few of my character designs. Admittedly Never got to play this one (the campaign just started and the gm decided on 4 other people) but I think it's super unique.
It was for a recruitment to a spheres of power PF game set during World War 2 (with a lot of home brewing in it and the idea that magic in the setting was made by Cthulu) and so I designed a concept I names "Seras Victoria"
Seras had no idea exactly what she was getting into joining the RAF. She knew that she'd be fighting in the air, shooting Nazis, bombing cities and the like, but she never exactly expected something like THIS. She only learned about the new 'magic' after a freak crash tore her spitfire in half. She thought it was the end for her, but found that... Something, had protected her. I never got to stat her out but she was going to be a symbiat specialized in fighting with dexterity (using a 'short sword' mechanically or two for melee, and using a heavy pistol at range). I can't say I'm super upset that I didn't get to play her just because I had no idea how to stat out a 7th level character, but I'm proud of my creation.
DeathlessOne |
Ja'lin Silverblade
Half-Elf Archeologist (Bard) 8 / Sleuth (Investigator) 4 / VMC Magus
Nothing really optimized about him but it all seemed to work together. Used a dueling sword (sometimes a whip) + pistol to fight (had amateur swashbuckler, amateur gunslinger, flamboyant arcana, arcane deed). Once I had 3rd level spells (aka, Haste), I had very little reason to remain in bard, so I chose to multiclass out for just 4 levels.
Between uncanny dodge, evasion, luck, grit, panache, arcane pool, archeologist's luck, and a smattering of other abilities, I became the quintessential magic rogue character. Party face, trap finder, flank assistance, decent damage dealer, get-out-of-jail-free-card for potential TPK moments, faux-full BAB class that could react to enemy weaknesses on a whim because I had all the knowledges and could boost them with inspiration.
Also, we played Carrion Crown. The character fit the 'weirdness' factor of Ustalav very well. We dabbled with sanity rules and the GM swapped a few things around to fit our gameplay style, but overall, I had a blast playing a half-elf indiana jones in a world full of actual monsters.
PCScipio |
My favorite character is Lubella Heathertoes, Halfling Dawnflower Dervish Bard. My first PFS character, I'm now playing her in Hell's Rebels.
She aspires to follow the paladin code of Sarenrae, although she sometimes falls short. Originally from Katapesh, she was transferred to the temple in Korvosa after earning a reputation as a troublemaker. After the Night of Ashes, she was sent to Kintargo to investigate Shensen's disappearance — you could say she's on a mission from god. :)
Heather 540 |
I'll be honest, I don't like switching out my characters in a game unless they die and I've only been playing for 2 years. And only one of my characters has died. So out of the two that I've played, I'd have to say that Irlana the Halfling is my favorite. She's level 15 now, I've got a decent enough backstory for her, and I know how she'd react to things.
Plus it's just fun to describe my 2 foot 7 Halfling riding her boar right at an opponent and totally demolishing them.
If I were to pick a favorite out of the characters I've made but haven't played yet, it would have to be a tie. Because the two characters are twins I built to be played together. Fraternal twins who had their home and fortune stolen as children and are determined to steal it back. But with style and class.
Arutema |
Let's see, I have so many, but it's probably a toss-up between:
Annameneliel, a gnome pei-zin practitioner oracle worshiper of Chucaro who's perpetually stoned on her own "herbal remedies".
and
Ragnavald Urgirson, core-only half-orc bard. Part-time singer in the Trollheim Mens Chorus. Frequently mistaken for a barbarian on the battlefield as he cleaves foes apart with his greataxe. Also, total dragon junky. Will be a dragon disciple once he hits 6th level.
Marius Castille |
My favorite character is Calista, a high level, chaotic good AD&D drow fighter/mage. She hits all of the tropes (good drow, fled/exiled from Underdark, power-hungry, aristocratic, confident, ferociously intelligent, beautiful, seductive, sardonic, worships Eilistraee, hunted by Lolth’s agents) but she is a blast to play.
She has spent much time on the surface and while she can easily conceal her presence, she flaunts her heritage to see what kind of reactions she can provoke. She is suspicious of high-level clerics and paladins, as their religious allegiances ultimately dictate their actions (despite any personal feelings) and they can wield powers comparable to her own.
Calista has shown up in different campaigns through the years, tearing into hordes of monsters with sword and spell. She is always on the lookout for Lolth’s agents and relishes the moments when she helps thwart the Spider Queen’s plans.
Reksew_Trebla |
Meepo. Yes, the NPC from that one Module.
I joined late, and the party loved Meepo, so they suggested I play him. I did, and answered the question of why he didn’t remember what had happened already with him having memory issues. He constantly forgot that the gunslinger was apart of the group, worshipped the dwarf in the group, and had a drake companion. Fought with alchemical weapons, until he picked up an enemy weapon, then beat the crap out of everyone.
Saffron Marvelous |
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I'm fond of my setting's prime villain, a single class blaster wizard named Freeden Thrayza. He's got a bunch of backstory, of course, but my guiding principle for him has always been that instead of having some singular evil plan, the thing that makes him a bad guy is that he lives and behaves with the perspective of a PC; that is, that he sees the world and all its people as existing as a backdrop for his good times. He's kind of pointedly a villain-sue in that regard. He's also one of the most important heroes in the setting's history; saved the universe and all that. So when a PC snapped at him for causing the deaths of her parents, he looked her in the eye and told her that every second she'd ever had with her parents was a gift from him in the first place. I try to run with the idea that in his mind, everything he does is justified because there's no way for his life to have been a net-negative when considered on the cosmic scale.
Manipulative in the extreme and highly narcissistic, he likes to find the loose threads in someone's personality and tug on them until they unravel completely. It's a visceral thrill for him. Makes him feel smart.
Originally he was two different characters. The first was someone I'd alluded to in the setting's history who was really bad news. The second was just me wanting to make a really good explosion wizard. In the end, I decided they were the same person. The party had a climatic fight with him in the last campaign I ran, and I think it remains one of the best encounters I've ever run. It was high level and extremely nuclear from both sides.
He suffered defeat there, but he's still around. I'm planning to have my current campaign finish with his final death.
PodTrooper |
One of my favorites (I have many), is a Svirfneblin Arcane Trickster by the name of Trevian.
Pretty much cast out of his home for being somewhat up-beat (deemed insane by Svirfneblin standards), he disguises himself as a gnome while adventuring on the surface.
His defining characteristic, is that he is a consummate schemer.
It's an obsession with him. The problem, is his ideas are (without fail), ridiculously complicated.
He forms 18 part, multidimensional plans, requiring days/weeks, using completely unnecessary levels of resources, and dozens of things to go right at exactly the right time.
What was awesome, was that for most of my adventuring with him, he had his comedic straight-man in the party (a player with a Duergar fighter).
The two of us played off each other hilariously.
(btw: the party members were all outcasts from underdark races, trying to make it on the surface)
Example: In tavern and see someone that we know has a bounty on their head.
In short order, Trevian has this convoluted plan, that includes breaking into a merchant guild house, stealing goods, planting it in a guardhouse, blackmailing a guard with being framed, hiring prostitutes, acquiring materials to disguise a donkey as a hellhound, bribing a town crier to report 3 different stories in 6 different city sectors, arranging for church bells and alarm bells to ring in a specific order at specific times, planning a fake wedding reception (including delivering all the invitations), getting a hold of the personal seal of a local noble, and cornering the market on apples for some reason.
***To which the fighter says, "......orrrrrrrrr... we could just wait outside and hit 'im over th' head, when he goes to use the loo."
At which Trevian lets out a heavy, disappointed sigh; Thoroughly demoralized at his friend's lack of vision.
Soulgear |
Gotta say, my favorite all time character has to be my 3.5, 6/10 LN Cleric/Walker in the Waste, Rhakanishu Chikuk, or Rhak.
We were on a desert world, my cleric was a Bhuka (desert goblinoid species) and one of his primary powers was to "take their water" (desiccation).
A close second is a dwarven battlerager (Complete Book of Dwarves) from AD&D 2nd edition. Max INT and Wis of 6 makes for some very poor choices AND in order to exit the battlerage, you had to make a wisdom check...fail that and you continue to attack the nearest creature. Somehow, I never murdered my entire party and made it to level 9.
Eternal Havok |
My favorite is one I am currently playing in a long running 5e session. Samantha is a half-elf shadow monk (basically 5e's answer to the ninja) who was a part of a summoning ritual gone very very wrong.
Her lover Simon had his sights set on summoning a demon, but messed up and didn't specify any particular demon when he actually did the summon, and the call was answered by a particularly powerful entity (I am currently trying to figure out what, seems to be a fallen planetar). He died, Samanatha watched him die, and her fragile psyche (she is mildly sociopathic) fragmented, and due to the charged magical energy in the area from the ritual, part of Simon's consciousness fused with hers.
She was the first character who I really felt like wrote herself, as I was working on the backstory it just seemed to flow without me even knowing where the story was going. So not only do I love the character for being my favorite character, she also got me into writing things other than character backstories.
quibblemuch |
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One of my favorites is Jerica Gellman. She was a Dark Tapestry oracle with the seeker archetype. She was also a gillman, but a foundling raised by humans. She was dual-cursed, and assumed her freak gills were also part of the general bad luck (haunted/wrecker) that followed her around her whole life. She was terrified of fire (alternate racial trait that made her fire vulnerable) and pretty much everything else. But in a clutch, she was great--the wrecker curse is surprisingly weaponizable. And one of her revelations was Misfortune, so she was always saying "NO!" when the dice rolled badly and giving PCs a second chance (or opponents a second chance to fail). She knew Aboleth (racial language), but I played it as if she had never learned it nor knew what the aboleths were. She just thought she had her own private nonsense language... until we met some skum who understood her...
******
THE GIRL WHO SAID NO
Jerica Gellman, the Girl Who Said No,
got into her boat and started to row
over the waters of a pitch-black bay,
to scavenge old wrecks by the break of day.
The footstretcher groaned and the thole pins creaked
every caulked seam in the hull seemed to leak,
the thwarts were all warped, the gunnels all cracked,
the oars bowed and splintered at every catch,
but Jerica Gellman refused to sink,
and, stubborn, she sculled, till the east turned pink.
Whispers like ghosts whimpered in the still air
and a breeze that was not flicked her brown hair.
Untethered tools scuttled round, fore and aft.
An invisible coxswain guided the craft
to a spot on the bay of no great note
and there unseen hands stopped Jerica's boat.
"Here then?" she asked. There was no one else round.
She nodded and dropped a rope to take sound.
"Ten fathoms," she sighed, "well, so mote it be,"
tied off the line and slipped into the sea.
The water was silent, the bay was still,
the boat floated empty, an hour, until
Jerica burst to the surface and cursed.
"Damn" she said, and "blast and bugger" - and worse.
She tossed an old sack, all slimy with muck,
into the bilge. "Frickin flockin lack of luck!"
The sack burst. Junk flew all over the place.
Jerica bobbed and peeled weeds off her face.
"Anything else?" she asked a passing gull.
Wiping off his reply, she grabbed the scull
to pull herself in with a practiced jerk,
when eight writhing arms reached out of the murk!
Powerful tentacles grappled the girl.
Almost dragged under, not long for the world,
Jerica demanded the squid let go.
She was, after all, the Girl Who Said No.
In a strange language with too many vowels,
Jerica called out, she prayed, and she howled,
and, a miracle to tell! she was saved,
and the foul beast slipped back under the waves.
In the bow of the boat, she piled her wares.
Giving the squid one last threatening glare,
still muttering words in that eldritch tongue,
Jerica turned the boat and rowed back home.
Chromantic Durgon <3 |
I played a blind seer Oracle who started at LV10 hence I chose blind because she just got blind sense.
She played the long suffering wise aunty role. Giving the other advice and reading them bits of future with her spell like ability Augur and stuff like that.
She was also a high priestess of Pharasma and a midwife, when she turned up to towns she’d disappear off do a bit of diplomacy to find out about pregnant ladies in town and then turn up at their houses saying the lady of graves sent her to help the baby along and pretending she had foreseen things.
The group was also prone to pranks which she was never victim to due to blind sense but she also helped people prank eachother in little ways for fun.
My fave thing though was having someone find her breakfast if they were in the wild and then savagely gutting it and reading the entrails for natural divination or having them describe the birds flight to her and then saying vaguely mystic things and hobbling off, for the same reason.