Background: Acolyte
Strength 17 (15+2 half-orc)
Dexterity 10
Constitution 14 (13+1 half-orc)
Intelligence 8
Wisdom 12
Charisma 14
AC 18
hps 12
Speed 30'
Proficiencies:
Saves: Wisdom +2 Charisma +4
Skills: Intimidate (half-orc), Insight & Religion (acolyte) Athletics & Medicine (paladin)
Languages: Common, Orc, Celestial, Dwarvish.
Equipment:
2xHoly symbol, prayer book, 5 sticks incense, vestments, common clothes, 15 gp. (acolyte)
Explorer's pack: backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50' rope.
Chain mail (AC 16)
Shield (+2 AC)
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10)
5 Javelins (+5 to hit, 1d6+3 damage 30/120)
Special Abilities:
Divine sense (know location of celestials, fiends and undead within 60' and desecrated/consecrated places/objects: 3x/long rest)
Lay on Hands (as an action, heal up to 5 hps damage, or expend 5 hps worth of healing to cure disease/neutralize poison: 5hps/long rest)
Darkvision: 60'
Relentless Endurance: (When reduced to 0 hps, but not killed, drop to 1hp instead. 1x/long rest)
Savage Attacks: When I score a critical hit with a melee weapon attack, roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.