About Lubella Heathertoes
Weight: 30 lbs
Other Notes: Speaks with a Kelish accent
Lubella was born into a lower class Halfling family in Katapesh. Her father died of plague when she was 14, and the remaining family was plunged into poverty. Lubella was sent to serve on an estate of the Church of Sarenrae, where her talent was quickly recognized, and she was groomed to enter the Cult of the Dawnflower. Lubella disliked the rules and structure of her training, and began getting into trouble.
After a series of infractions, such as curfew violations, public intoxication and various pranks, a transfer was arranged to the Temple of Sarenrae in Korvosa (sending the problem to someone else). As a junior member of the staff, Lubella became the designated errand-runner and odd job person.
After a year in Korvosa, Lubella was bored with her mundane duties, so she volunteered for a dangerous undercover mission. She is tasked with finding out what happened to Shensen, a leader of the Sarenrite community in Kintargo who went missing during the Night of Ashes. She is also instructed to assess the current political situation, and aid the faithful of Sarenrae as best she can.
Lubella is posing as a Katapeshi merchant establishing trade contacts in Kintargo, and entered the city using forged papers identifying her as a free halfling registered with the Cheliax Government.
-Lubella is outgoing and friendly, but is initially guarded about confiding in others.
-She has matured since her days of youthful indiscretions and is trying to be more responsible. She still likes her wine and can get a bit rowdy when she has over-indulged.
-She is highly altruistic; she will devote considerable energy to helping people she doesn't know. Wealth is unimportant for it's own sake - it only matters as a mean to helping others.
-She will associate with evil creatures if the greater good is served, or if she feels that they could be redeemed.
-Violence is a last resort; diplomacy is her preferred option.
Main Skill Competencies: Bluff*, Diplomacy, Sense Motive*, Stealth
Combat Role: Melee frontliner (moderate damage, strong defenses). Lubella seeks to fight the most dangerous opponent, despite her diminutive stature. She has minor healing abilities (cure light wounds).
Combat Stats with Battle Dance:
Note: Her (double) bardic Inspire Courage bonuses only apply to herself.
Character Development Notes:
Lubella started out as my very first Pathfinder Society character. Although I refined her backstory in the subsequent years, the basics were the same then as now.
When I chose a faction, the Silver Crusade seemed most logical for a Sarenrae worshiper and, over time, I increasingly played her as an almost-paladin*. In addition to playing her in PFS, I brought her in as a replacement character at the end of the 4th installment of Shattered Star.
I've enjoyed playing Lubella so much that I'd like to play her in an adventure path from the beginning (or almost the beginning).
-Negotiating with Wargs (successfully).
*Please note that Lubella bears no resemblance to a "Lawful Stupid" paladin (and she's not even lawful). She is highly altruistic, but has no problem ignoring unjust laws, or breaking the law in service of the greater good. She leads by example and is not a "my way or the highway" type. She will associate with evil creatures if the greater good is being served, or if she thinks they could be redeemed.
10 Minute Background:
Note: Some overlap with Personality section above.
Step 1: Write 5 background and concept elements that you feel are important to your image of the character.
1. Lubella is outgoing and friendly, but is initially guarded about confiding in others.
Step 2: List at least two goals for the character.
1. Send money to her mother in Katapesh to enable her to live comfortably. (character goal)
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
1. Lubella exerimented with Pesh when she was younger. She didn't become seriously addicted, but it still wasn't easy to quit. She saw the effects on people who didn't stop soon enough and has an emnity towards drug dealers.
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
1. Carlotta Jakupi: High Priestess of the Temple of Saranrae in Korvasa. She regards Lubella as a bad influence: irresponisible and too fond of partying. She admits Lubella is talented, but considers that talent wasted. (GM: As far as I know, the leader of the temple in Korvosa is not detailed in the any official material. Feel free to alter the details as you see fit.)
Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.
1. Lubella remembers riding on her father's shoulders at a fair when she was four. She felt safe and happy.
Reason to Protest:
Looking for Your Idol: You gain a +2 bonus on all Perception and Sense Motive checks made during the protest itself.
Lubella is in Kitargo to find out what happened to the Shensen, and is following rumors that she might be at the protest. If the half-elf bard is not there, she might still gather some valuable leads.