Nurah Dendiwhar

Lubella Heathertoes's page

2,794 posts. Alias of PCScipio.


Race

AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

About Lubella Heathertoes

Lubella Heathertoes
Female halfling bard (dawnflower dervish) 8 (Pathfinder Campaign Setting: Inner Sea Magic 34)
NG Small humanoid (halfling)
Init +5; Senses Perception +12
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Defense
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AC 22, touch 16, flat-footed 16 (+4 armor, +6 Dex, +1 natural, +1 size)
hp 75 (8d8+32)
Fort +9, Ref +17, Will +9 (+4 vs. charm and compulsion); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear
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Offense
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Speed 30 ft.
Melee dagger +6/+1 (1d3-1/19-20) or
. . mithral scimitar +13/+8 (1d4+5/18-20)
Ranged light crossbow +12 (1d6/19-20) or
. . sling +12 (1d3-1)
Special Attacks bardic performance 21 rounds/day (move action; countersong, distraction, fascinate [DC 17], inspire competence +3, inspire courage +2, suggestion [DC 17]), battle dance: inspire courage
Bard (Dawnflower Dervish) Spells Known (CL 8th; concentration +11)
. . 3rd (3/day)—good hope, haste, see invisibility
. . 2nd (5/day)—alter self, glitterdust (DC 15), heroism, mirror image
. . 1st (5/day)—cure light wounds, expeditious retreat, grease, liberating command[UC], moment of greatness[UC]
. . 0 (at will)—detect magic, light, mage hand, message, prestidigitation, read magic
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Statistics
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Str 8, Dex 20, Con 14, Int 12, Wis 8, Cha 16
Base Atk +6; CMB +4; CMD 19
Feats Additional Traits, Arcane Strike, Dervish Dance[ISWG], Leadership, Persuasive, Toughness
Traits blade of mercy, irrepressible, natural born leader, resilient
Skills Acrobatics +17, Bluff +17, Climb +3, Diplomacy +19, Disable Device +8, Disguise +10, Escape Artist +22, Handle Animal +7, Intimidate +8, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +9, Perception +12, Perform (dance) +17, Perform (sing) +17, Profession (merchant) +3, Sleight of Hand +9, Spellcraft +9, Stealth +25, Swim +4, Use Magic Device +10; Racial Modifiers +2 Perception
Languages Celestial, Common, Elven, Halfling, Infernal, Kelish, Varisian, Varisian
SQ battle dance, mediative whirl, spinning spellcaster, versatile performances (dance, sing)
Combat Gear cold iron crossbow bolts (9), potion of cure light wounds, potion of cure moderate wounds, potion of lesser restoration, scroll of undetectable alignment, silver crossbow bolts, wand of cure light wounds (50 charges), wand of mage armor (43 charges); Other Gear +2 shadow leather armor, chain shirt, dagger, light crossbow, mithral scimitar, sling, sling bullets (6), sling bullets (4), amulet of natural armor +1, circlet of persuasion, cloak of resistance +1, figurine (silver raven), ring of swimming, vest of escape, bedroll, blanket[APG], charcoal stick (worth 0.5 gp) (2), flint and steel, masterwork backpack[APG], paper, rope lengths (worth 1 gp), sack, sewing needle, thread (50 ft.), trade goods (worth 10 gp, 5 lb), trail rations (2), waterskin, wooden holy symbol of Sarenrae, 901 gp, 4 sp, 4 cp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (move action, 21 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +4 (Su) Morale bonus on some saving throws, attack and damage rolls.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Leadership (score 11) You attract loyal companions and devoted followers.
Mediative Whirl (1/day) (Ex) Quicken a cure spell as a move action.
Spinning Spellcaster (Ex) +4 bonus on concentration checks to cast spells defensively.
Versatile Performance (Dance) +17 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Singing) +17 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
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Lubella was born into a lower class Halfling family in Katapesh. Her father died of plague when she was 14, and the remaining family was plunged into poverty. Lubella was sent to serve on an estate of the Church of Sarenrae, where her talent was quickly recognized, and she was groomed to enter the Cult of the Dawnflower. Lubella disliked the rules and structure of her training, and began getting into trouble.

After a series of infractions, such as curfew violations, public intoxication and various pranks, a transfer was arranged to the Temple of Sarenrae in Korvosa (sending the problem to someone else). As a junior member of the staff, Lubella became the designated errand-runner and odd job person.

After a year in Korvosa, Lubella was bored with her mundane duties, so she volunteered for a dangerous undercover mission. She is tasked with finding out what happened to Shensen, a leader of the Sarenrite community in Kintargo who went missing during the Night of Ashes. She is also instructed to assess the current political situation and aid the faithful of Sarenrae as best she can. During her training for the mission, a rebellion broke out in Kintargo.

Lubella is posing as a Katapeshi merchant establishing trade contacts in Kintargo, and entered the city using forged papers identifying her as a free halfling registered with the Cheliax Government.
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Lubella was born into a lower class Halfling family in Katapesh. Her father died of plague when she was 14, and the remaining family was plunged into poverty. Lubella was sent to serve on an estate of the Church of Sarenrae, where her talent was quickly recognized, and she was groomed to enter the Cult of the Dawnflower. Lubella disliked the rules and structure of her training, and began getting into trouble.

After a series of infractions, such as curfew violations, public intoxication and various pranks, a transfer was arranged to the Temple of Sarenrae in Korvosa (sending the problem to someone else). As a junior member of the staff, Lubella became the designated errand-runner and odd job person.

After a year in Korvosa, Lubella was bored with her mundane duties, so she volunteered for a dangerous undercover mission. She is tasked with finding out what happened to Shensen, a leader of the Sarenrite community in Kintargo who went missing during the Night of Ashes. She is also instructed to assess the current political situation and aid the faithful of Sarenrae as best she can. During her training for the mission, a rebellion broke out in Kintargo.

Lubella is posing as a Katapeshi merchant establishing trade contacts in Kintargo, and entered the city using forged papers identifying her as a free halfling registered with the Cheliax Government.
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Description:
Age: 31
Hair: Blonde
Eyes: Blue
Skin: Tanned
Height: 3'0"
Weight: 30 lbs
Other Notes: Speaks with a Kelish accent

Background:
Lubella was born into a lower class Halfling family in Katapesh. Her father died of plague when she was 14, and the remaining family was plunged into poverty. Lubella was sent to serve on an estate of the Church of Sarenrae, where her talent was quickly recognized, and she was groomed to enter the Cult of the Dawnflower. Lubella disliked the rules and structure of her training, and began getting into trouble.

After a series of infractions, such as curfew violations, public intoxication and various pranks, a transfer was arranged to the Temple of Sarenrae in Korvosa (sending the problem to someone else). As a junior member of the staff, Lubella became the designated errand-runner and odd job person.

After a year in Korvosa, Lubella was bored with her mundane duties, so she volunteered for a dangerous undercover mission. She is tasked with finding out what happened to Shensen, a leader of the Sarenrite community in Kintargo who went missing during the Night of Ashes. She is also instructed to assess the current political situation, and aid the faithful of Sarenrae as best she can.

Lubella is posing as a Katapeshi merchant establishing trade contacts in Kintargo, and entered the city using forged papers identifying her as a free halfling registered with the Cheliax Government.

Personality:
-Lubella is outgoing and friendly, but is initially guarded about confiding in others.

-She has matured since her days of youthful indiscretions and is trying to be more responsible. She still likes her wine and can get a bit rowdy when she has over-indulged.

-She is highly altruistic; she will devote considerable energy to helping people she doesn't know. Wealth is unimportant for it's own sake - it only matters as a mean to helping others.

-She will associate with evil creatures if the greater good is served, or if she feels that they could be redeemed.

-Violence is a last resort; diplomacy is her preferred option.


Party Role:
Main Skill Competencies: Bluff*, Diplomacy, Sense Motive*, Stealth
*=2nd level

Combat Role: Melee frontliner (moderate damage, strong defenses). Lubella seeks to fight the most dangerous opponent, despite her diminutive stature. She has minor healing abilities (cure light wounds).

Combat Stats with Battle Dance:

AC: 19
HP: 14
Attack: +7
Damage: 1d4+6

Note: Her (double) bardic Inspire Courage bonuses only apply to herself.


Character Development Notes:
Lubella started out as my very first Pathfinder Society character. Although I refined her backstory in the subsequent years, the basics were the same then as now.
When I chose a faction, the Silver Crusade seemed most logical for a Sarenrae worshiper and, over time, I increasingly played her as an almost-paladin*. In addition to playing her in PFS, I brought her in as a replacement character at the end of the 4th installment of Shattered Star.

I've enjoyed playing Lubella so much that I'd like to play her in an adventure path from the beginning (or almost the beginning).

Favorite moments:

-Negotiating with Wargs (successfully).
-Fighting 1 on 1 with the legendary dragon Cadrilkasta, whose CR was 5 above her level. (After weathering two rounds of full attacks, she was badly wounded and needed to pull back and heal!) Yes, a 3 ft tall, 30 lb halfling CAN take on a gargantuan dragon!

*Please note that Lubella bears no resemblance to a "Lawful Stupid" paladin (and she's not even lawful). She is highly altruistic, but has no problem ignoring unjust laws, or breaking the law in service of the greater good. She leads by example and is not a "my way or the highway" type. She will associate with evil creatures if the greater good is being served, or if she thinks they could be redeemed.


10 Minute Background:
Note: Some overlap with Personality section above.

Step 1: Write 5 background and concept elements that you feel are important to your image of the character.

1. Lubella is outgoing and friendly, but is initially guarded about confiding in others.
2. She is highly altruistic; she will devote considerable energy to helping people she doesn't know. Wealth is unimportant for it's own sake - it only matters as a mean to helping others.
3. She will associate with evil creatures if the greater good is served, or if she feels that they could be redeemed.
4. Violence is a last resort; diplomacy is her preferred option.
5. She aspires to live by the Paladin Code of Sarenrae, athough she sometimes falls short. She is filled with doubts that she doesn't live up to the very high standards of behavior that she sets for herself.
6. She feels responsible for the welfare of people around her. She feels guilty that she hasn't done enough for them.
7. She fears that when confronted by a fiend such as a devil or demon, she will freeze or make the wrong decision, leading to the death of a companion.
8. She has matured since her days of youthful indiscretions and is trying to be more responsible. She still likes her wine and can get a bit rowdy when she has over-indulged.
9. Although she was iniatied into the Cult of the Dawnflower, Lubella identifies more with the Avistan branch of the church of Sarenrae. She regards the Cult of the Dawnflower as overly militaristic, and not focused enough on compassion and redemption.

Step 2: List at least two goals for the character.

1. Send money to her mother in Katapesh to enable her to live comfortably. (character goal)
2. Convince an evil doer to turn away from their destuctive path and towards the light of Sarenrae. (character goal)
3. Defeat a devil in single combat (player goal)

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.

1. Lubella exerimented with Pesh when she was younger. She didn't become seriously addicted, but it still wasn't easy to quit. She saw the effects on people who didn't stop soon enough and has an emnity towards drug dealers.
2. Carlotta Jakupi, the High Priestess of the Temple of Saranrae in Korvasa (see people below), doesn't expect Lubella to return from her mission.

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

1. Carlotta Jakupi: High Priestess of the Temple of Saranrae in Korvasa. She regards Lubella as a bad influence: irresponisible and too fond of partying. She admits Lubella is talented, but considers that talent wasted. (GM: As far as I know, the leader of the temple in Korvosa is not detailed in the any official material. Feel free to alter the details as you see fit.)
2. Petros Lorrimor. Soom after her arrival, on a dare, Lubella broke into the Jeggare Library at the University of Korvaso one night with a couple of new friends. They were discovered by a acedemic reseaworking late, who turned out to be none other than the renowned scholar, Petros Lorrimor. Given her record, Lubella feared she would be suspended at the temple, or worse. Luckily, Professor Lorrimor took a liking to her, and did not report the intrusion, on the condition that he could call on her for a favor in the future.
3. Sandor Ricci: human dockworker in Korvosa. Lubella befriended him soon after she arrived in Korvosa. Sondor was one of the people involved with Lubella in the break in of the Jeggare Library.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

1. Lubella remembers riding on her father's shoulders at a fair when she was four. She felt safe and happy.
2. Lubella remembers her father lying in bed, face pale and gasping for breath, his body ravaged by plague. She felt frightened and helpless, and he died a short time later. She was 14 years old.
3. Lubella speaks in a formal manner with strangers, or when she is nervous.


Reason to Protest:
Looking for Your Idol: You gain a +2 bonus on all Perception and Sense Motive checks made during the protest itself.

Lubella is in Kitargo to find out what happened to the Shensen, and is following rumors that she might be at the protest. If the half-elf bard is not there, she might still gather some valuable leads.