Favorite Character That you HAVE Played


Pathfinder First Edition General Discussion

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In response to the delightful thread about characters that you never got to play, I thought I would put up your favorite that you have played. Should be fun, and just might inspire someone

My favorite is one of my PFS characters: Marlowe the Dectectimist. He is wildly unoptimized, but manages to be effective usually, the last two mods he has played he has had some serious weaknesses exposed which he now has to deal with.

4 Level Human (Qadiran) Dectectimist (Grenadier Alchemist 2/Dectective Bard 2)
Deity: Irori
Init +3 (4 after Careful Teamwork), Perception +11
AC 17, touch 12, flat-footed 15 (+5 armor, +2 dex)
Hp 27
Fort +5, Ref +9, Will +5 (+4 vs illusion, divination and CL checks, +2 vs mind effecting)
Melee Spiked Gauntlet +2 (1d4, 20) or Sword Cane +2 (1d6)
Ranged Darkwood Crossbow +6 (1d8+4, 19-20) or High Explosive Bomb+7 (1d6+5, 10 ft blast for 4 splash, direct hit burns until put to with DC 14 ref)

Str 11, Dex 14, Con 12, Int 16, Wis 12, Cha 14
Base Atk +2, CMB +2, CMD 14
Traits: Goldfinger, Maestro of the Society
Feats - Point Blank Shot (included in stats above), Precise Shot, Focused Shot, Throw Anything
Discoveries: Precise Bombs, High Explosive Bombs
Abilities - Careful Teamwork, Countersong, Distraction, Fascinate, Mutagen, Alchemical Weapon, Arcane Insight, Eye for Detail (+1 Local or Diplomacy to gather info), Arcane Investigation
Skills (11 Bard level/8Alchemist level) -Acrobatics+6, Appraise+3, Bluff+9, Climb+4, Craft: Alchemy+12, Disable Device+14, Disguise+12, Diplomacy +9, Escape Artist+2, Intimidate+2, Knowledge (Local) +10 , Linguistics +7, Perception+11, Sense Motive +9, Sleight of Hand+7, Spellcraft+10 *****Bonuses from MW tools and Hat of Disguise added

Bard Spells
0 - Light, Resistance, Message, Detect Magic, Prestidigitate
1st (3/day) - Vanish, Timely Inspiration, Timely Inspiration, Cultural Adaptation (Detective Bonus)

Alchemist Formulae
1st (3 per day) Keen Senses, Endure Elements, True Strike, Reduce Person, Expeditious Retreat, Touch of the Sea, Shield, Enlarge Person, Jump, Cure Light Wounds, Bomber's Eye, Invisibility, Protection from Evil

Pertinent Gear: MW Darkwood Crossbow, 20 Bolts, 10 Cold Iron Bolts, Mithril Shirt +1, Cloak of Resistance +1, 6 Alchemist Fires, 4 Holy Water, 2 Acid Flask, Sword Cane, Spiked Gauntlet, Cure Light Wounds Wand (38 Charges), 2 Scrolls of Dispel Magic, Cracked Dusty Rose Ioun Stone (+1 Initiative), Wayfinder, Tome of Calm Reflection (+2 save vs mind effecting), Various MW tools

Overview: In combat he does not cast spells that require saving throws, because of his relatively low stats, rather he uses his spells to buff himself, or assist in his investigations. In combat he relies on Bombs and his crossbow. Often he will on the first round attach an alchemist fire to a crossbow bolt and take a True Strike, then on the next round has almost a guaranteed hit doing 1d8+5+1d6+4. He relies on his bombs to set enemies on fire and they will continue to burn until they take a round to put themselves out.

Out of combat he is talkative, always with a quip and comment, though he does have a bit of a pessimistic streak. He is very effective at gathering information and interrogations. And always is willing to help out his party members, unless of course he has deduced that they are Taldoran.


Dominus!

In the original AD&D back in the early 80s I created my first character. His name was Dominus. His first fight was against an evil Storm Giant (back then I had no idea of what was what). I may not have had much knowledge of what was going on in the game, as far as enemies capabilities, but I knew what Dominus was capable of.
Over the years he had fought Graz'zt, Merlin (why I have no idea), and about half of the Red dragon population. All this before becoming a god. After he became a god he fought Thor and Sif, defeating both of them in one round.

If you want stats on him I will have to look them up, but I can tell you he was a fighter of 32nd level and had a Dragon Horse.


Kronin "Minotaur Slayer" Nimblefingers.

He was a "touched" Kender Rogue in a dragonlance campaign. Over the course of 10 levels he managed to fail to find, and therefore set off himself" about half the traps we encoutered. Traversed teh frozen innards of a white dragon, whose head he later kept in a bag of holding as proof he did in fact meet it. Found and hid from the party with gold paint an entire room full of steel bars. And earned the nickname "minotaur slayer" by trapping an entire regiment of them inder an avalanche.


Witches.


Thats easy. Frezap- male Pixie thief from an old 2nd edition game. With innate abilities and thieving skills, I ran amok in one of the darkest campaigns you can imagine. I have never felt so free and mischievious before or since.
Frezap became an npc because...err, well lets just say he "burned some bridges" as far as the other pcs were concerned. (still was my choice, and he left with most of their loot) The DM asked me if I sure I was retiring him, to which I said yes. He then revealed that something I had pilfered along the way was a minor artifact containing some of the essence of an evil god.

Long story short, over the course of the campaign my former pc became an Avatar of that god and the groups' major nemesis. That campaign came to its conclusion when the group finally faced off against him and saved the campaign world. Not bad for a wee lil pixie, eh?


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In AD&D 1e, it would have to have been my anti-paladin, Schwartz the Lawless (NOT named after "Spaceballs came out. I named him before that movie and because it's from the German word for black). I was big into WASP at the time so it was my tribute to Blackie Lawless. I played him until my DM at the time made him into a demi-god and I retired him. Sadly, I know longer have any of his character sheets, though my DM made me very large water-color portrait of him.

In Mayfair's DC Heroes it's a tossup between a sorcerous character named Stormbringer (yes, he was a complete rip-off of a certain famous albino sorcerer) and one called Diehard. Diehard's whole schtick was that he was indestructible. He had no super strength, speed, vision, anything. He just couldn't be hurt. He once took a punch from Superman and had to take a cab back to the fight.

I played many, many happy hours with those characters.


My favorite D&D character that I ever ran had to be Rex Mon Clamour the Goblin wizard. He was an albino goblin of a clan that served a powerful wizard. Rex was always more intelligent then the other goblins and was shunned for it. When the wizard need a subject for a experiment he was running the clan chief was quick to give away the young goblin. The wizard's familiar, a black cat with strange human eyes saw the potential in the little albino goblin and taught him magic in secret late in the nights. Rex made his escape and joined up with an adventuring party and was a pure and trusted member of the party and a master of the "dark arts". He even became the first goblinoid to join the mage's guild and become an ArchMage. I created him so that I could use spells from my Book of Vile Darkness and I intentionally played him good to prove that using "evil" spells didn't necessarily make the character evil.

My favorite RPG character I ever played was a short lived D&D modern character named Devin Falco a 2nd Lt. leading a squad of soldier in the zombie apocalypse. He was a by-the-books leader and always followed orders, even when he was ordered to take his elite squad of special forces to a cave and destroy a support beam under a factory. Surely taking his life and his teams to complete. Our team fought our way through super soldier/zombies all the way to that support beam. The group had never rolled so many 20s in a single game night it was ridiculous and funny to watch out GM's face as they dropped. Anyways our party finally got over run and I was the last one with any bullets and more then half life. I knew it was going to be our last game in this campaign so I ordered the other players to get out while I covered their exit taking our wounded "heavy gunner" with them. The GM sent his super zombie after me and dual wielding .45s I hit it with 3 critical shots taking it down to 1 life and it retaliated by hitting me with a critical of its own taking me down well past -10. I asked my GM if I had any last action before I died and he humored me. So I hit the detonator to the c4 that we had rigged around the support column. It was the most epic death/ending to a campaign that I have ever played. We still talk about it to this day 10 years later.


In Pathfinder I had 3 favorites...
A fighter names EBB, a knight Templar named Warren Cornelius and a mage named Chellina. One was a full on, in your face kinda guy who knew no bounds when his friends were in trouble (EBB). One was a defender who never gave up ground to anyone of evil intent (Warren). Chellina ...she was a low level mage, but she had smarts and connections. She also had more raw magic than most anyone that she faced.

A very awesome crew!

Outside the realm of fantasy and into the spy games was my character Mac Bolan from my absolute favorite game from Victory Games, James Bond.


Hard call to make, I've got more than a few really memorable characters. I like to play them for different reasons.

But I suppose if I were to be stranded on a desert island with one character sheet and a bunch of D&D geeks, it would have to be my first AD&D wizard. He was "born" with a single hit point and back then you had to randomly roll to get your starting spells and he started with his only offensive spell being "burning hands". He had rather pedestrian starting rolls too, nothing great, nothing terrible. I think his original intelligence score was a 16, which would have been his highest stat.

Keeping him alive for the first three or four levels was a nerve-wracking, white-knuckled dice-rolling experience. But once he hit level 5... man o man what a kick.

That's also about the time he started going insane. Long story, no happy ending. His descent into madness was one of the defining journeys of my role playing career. He was part of a very lethal campaign, and ended up being the only survivor from the original group. He started as lawful good but is now something like chaotic evil, but he still thinks he's lawful good. He just has his own goals and his own ideas about what's best for the world.

He is surprisingly cooperative in a party, so long as the party is pursuing goals that coincide with his own.

Since I rarely play in evil parties he hasn't seen any action in a long, long time. I'd love to get him back in a campaign again. But I'd have to read some Lovecraft or other horror stuff to get back in the groove of playing him.


Easy call for me.

1: Grim Greycastle, in a 3.5 Forgotten Realms game.
A wildly unoptimized knife-fighting Rogue/Druid/Daggerspell Shaper/Master of Many forms. At his heart he was incredibly loyal to his friends, and hated beyond belief the Sunite and Chauntean churches. After an "incident" Deneir went right out the window, thus leaving him to his goddess and friends. Even that was hard, especially since he had to deal with the Shades and they were not nice "people."

2: Alex Dragonbane, a 2e Paladin played in Krynn and Ravenloft. (Yes, I know by the book there were no paladins on Krynn, but we started on Ravenloft, so we improvised). A lot of fun, especially since we worked really hard to make sure he was Lawful Good, not lawful Stupid.

3: Dario "the Damned" Segnistri. Yep, my poor dead Hellbred (former human) Rogue/Sorcerer (going into Arcane Trickster). Council of thieves showed how unlucky I can be with a character. It was great fun, but, boy oh boy was he unlucky.


Pelam the s&*! talking halfling Druid "freedom fighter"(terrorist). Leveled an entire town with lightning arc(go go gadget medieval sewers!). He was such a little a~$&!#%. Lost him in a fight he should not have been in in the first place :(. I plan on bringing him back some day soon.


Nairi, my beloved mystic theurge. So much world-ending power in one little catgirl...

Nairi
Female catfolk druid/sorceress/mystic theurge 6/4/10
(Empyreal wildblooded bloodline, fire domain)

Nairi's spell list was massive, but my favourite thing about her was actually the combination of her rod of quickening with gloves of storing. Quickened teleport before my enemies even knew what was happening got me out of so many rough situations.

Her favourite tactic was to either plane shift enemies to a dead-magic, adamantium-barred prison demiplane of her party's creation, or to teleport them 2000 miles directly upwards and then see how well they could deal with surviving in space (counterspelling any potential breathing spells of course)

...Although come to think of it, my half-elf sorceress 1, Acolate, had such a fun personality to play that she comes close to Nairi's level of favouritism. And Acolate didn't even make it to level 2 before dying, whereas Nairi was well on her way to epic level when we had the finale of the campaign she was in.


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A couple of years ago I finally got to play my elderly blind wizard, Tolarias Manaster. He was a character that had been kicking around in my head around since the early days of 3.0 but I could never make him "work" because I kept getting stuck on the idea that I needed to do it through some combination of feats, classes, and spells that exist in the books. The problem was that he needed some way to see so he could target spells, much less find his way down a hallway. I imagined him spending his whole life researching spells and prestige classes that would finally grant him the sight he covets, but nothing ever came up in the books, and why would it? D&D as a game doesn't have drawbacks for characters, so even stuff like Blind Fight is more for characters who find themselves in a dark room.

For a while I toyed with the idea of having him born with Arcane Sight (as per the spell) but no actual vision, so he can "see" magic weapons, spells, creatures, and objects (much like Neo sees the Matrix, but with dark gaps where there is nothing magical).

Finally, I just realized it would be really easy to invent my own cantrip. So when it came time for me to get to play him, our DM agreed (see below). This made for a lot of fun because he would kneel down and carve the eyes out of vanquished foes, storing them in little belt jars full of formaldehyde. He had a special magical staff crafted to have a glass bulb on the end which screwed off, so he could place an eyeball in there, screw it back on, then have it floating around at the top of his staff. This came in particularly handy when we needed to peek around corners or in holes. His blindness never really came up in any dramatic way, unfortunately, and my dream of slaying a beholder so I could carry around all those special eyes never came to pass. But he was tons of fun.

Manaster's Surrogate Eye
School: Necromancy
Level: Sorcerer/Wizard 0
Casting Time: 1 standard action
Components: V, S, M (one eyeball)
Range: Close (10 ft. + 5ft./lvl)
Effect: magical sight
Duration: 1 day
Saving Throw: none; Spell Resistance: no
Description: By casting this spell, you are able to magically see through the eyeballs of another creature. The creature must be dead (not undead) when the spell is cast, and the spell can only be cast on the same eyeball one time. The caster can not see through both his eye and the surrogate eye at the same time, and switching between normal sight at that provided by the surrogate eye causes the caster to be dazzled for 1 round. The eyeball can move under magical propulsion to gaze in any direction. After 24 hours, the eyeball ceases to function and a new eye must be enchanted. Using a creature's eye grants all natural sight-based abilities of the eye, such as darkvision, petrification, etc. as if being used by a creature of your level. Eyeballs have 1 hit point and 0 Toughness and are destroyed instantly by a targeted spell that does damage.


So after casting on an eye it is only good for 24 hours? You say it also has to be dead and not undead, so you can't just pluck an eye from a being that is still alive?

Oh, I see. It being a cantrip would have big limits. Have you thought of creating a higher level version of this spell to do a little more?

Preserve the eye, cast mage armor on it (or stone skin). The ability to use more than one eye at the time (based on Int bonus or something). Lastly the duration...until it is destroyed or given up, maybe even saved for later.

Oh, and a quick idea...you may be able to make a full list of spells to cover it...eye spells...some spells to see what other people have seen....etc.


Like I wrote in another subforum, my favorite was in 3.0
He was a human Bard/ Rogue/ psi warrior multiclass named Leif who, after some time, was well known and had numerous adjectives attached to him. The most common being the splendid.

Most of the time when out of combat he behaved like a nice bard.
In combat he was specialisted in dealing with humanoids but he tried to always have something up his sleeve.

When fighting constructs, undead and such stuff he was nearly useless but still it was great fun playing him.

Especially when combined with our Paladin pc whom Leif talked into a lot of things. Even such ones that were not really lawful. But as the pc always thought he was doing the right thing for the right reasons it had no impact on him.

Example for the above:
For example we once "rescued" a maid in distress from her parents who didn't want her to go to a cloister.
As she was a minor the parents had every right to decide for her what to do with her life. So freeing her and delivering her to the cloister was contrary to the local laws. But as I had told it to the pally in a way that seemed for him we were rescuing her and doing the right thing he was not punished for being unlawful.


My favorite character was a rogue/fighter mutt from 3.5. She got to 15. I don't remember her exact stats (I have the char sheet somewhere but I don't feel like digging it out right now). It's kind of stereotypical in a lot of ways, but I had fun with it.

Liliana, halfling rogue from the Bandit Kingdoms in Living Greyhawk.

CN female rogue 7/fighter 2/invisible blade 5/sorcerer 1
Devout follower of Kuroth, god of greed and treasure

She started as a rogue/fighter thug-type. Very combat oriented with the goal of being able to sneak attack things without needing party support from a flank. Invisible Blade was a prestige class that let you feint as a free action. It got errataed to be only once per round though, so those five levels mostly gave sneak attack dice, full BAB, and some Fort saves.

Around level 12, Liliana became soul-melded to a sorcerer's ghost (by a solar, which was an ... interesting meeting). This required her next level to be sorcerer and gave effective Cha 18 for the purpose of casting spells (or character's own if it was higher, but mine wasn't).

Spells known:
1st
Golem strike (sneak attack constructs, which were immune in 3.5)
Benign transposition (swap positions of yourself and willing ally within 30')

There was also a feat chain that allowed a small character to stand underneath a foe and gain cover against all attacks. Furthermore, if you were fighting defensively or full defensive, all foes attacking you had a 50% chance to hit the creature you were hiding under. They also lost their Dex to AC.

So at level 15, imagine a halfling in light armor pulling two daggers, giggling like a maniac, pop wings out of her bracers and fly 90' (boots of speed) to stand underneath the biggest, baddest monster on the field. When a buddy tries to hit this annoying nuisance, she dodges and you whack your friend instead. Then she proceeds to carve up his ... sensitive areas with two wounding daggers (they used to do 1 Con damage on hit). She can't be grappled (ring of freedom of movement), she's hard to hit (AC 35, 50% chance to hit friend, 20% miss chance from lesser cloak of displacement), and she hits seven times a round for 1d3+7d6+1 + 1 Con.

Two catchphrases:
1) Wide-eyed innocent look "I'm not that kinda rogue". I don't talk pretty to people. I don't disable traps. I don't sneak and scout. I go murder things.
2) Player 1: "So you're a rogue, you find traps!"
Me: "Yep!"
Mod progresses
Me: "Stop! There's a trap!"
Player: "Oh good, we back up and let you disable it"
Me: "Uh, I'm not that kinda rogue. I found it, it's right there. Now what?"
Player: ...


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Dread, the Hands-On Wizard. (I was like 13, I apologize for the name)

Back in the days of 2nd edition we had this wonderful book called the "Complete Book of Humanoids" or something like that. It had a race of dinosaur people called saurians, of which there were a few subspecies.

You also got to sometimes roll for "Monstrous Traits".

One trait literally increased your Strength to max (25 in 2nd ed).

So I rolled stats, got perfect wizard stats, picked the triceratops saurian race, which was a good mental stat race but also big with natural attacks.

So I make this big, triceratops wizard and I roll the monstrous trait for 25 strength.

So here I am, a wizard who is as strong as a titan and I had 5 natural attacks.

I basically ended up picking spells that made me larger and more defensive and then went hand to hand and murdered things.


Mine was one Amantine Truesilver, a Cormyrean noble and Paladin with the Swashbuckler kit, Rapier and Main Gauche. The dexterity based Damsel in Distress saving (and womanizing), high ground morals with a strict sense of justice, trapped in Ravenloft. There were so many times I had to toe the Paladin line with such a character.
Short lived and meeting an end in an ill-fated romp through Feast of Goblyns. 2 out of 6 even turned evil with failed powers checks, one of whom was a Fighter/Mage elf that killed two of us before being discovered. Our female Cleric of Deneir even became a darklord eventually.

Lately, Meraxilar Zoon, a homicidal, Greataxe wielding Cleric of Rovagug in Tark's CoT PbP Campaign (Nobles without a House group).


Fleshgrinder wrote:

Dread, the Hands-On Wizard. (I was like 13, I apologize for the name)

Back in the days of 2nd edition we had this wonderful book called the "Complete Book of Humanoids" or something like that. It had a race of dinosaur people called saurians, of which there were a few subspecies.

You also got to sometimes roll for "Monstrous Traits".

One trait literally increased your Strength to max (25 in 2nd ed).

So I rolled stats, got perfect wizard stats, picked the triceratops saurian race, which was a good mental stat race but also big with natural attacks.

So I make this big, triceratops wizard and I roll the monstrous trait for 25 strength.

So here I am, a wizard who is as strong as a titan and I had 5 natural attacks.

I basically ended up picking spells that made me larger and more defensive and then went hand to hand and murdered things.

Weren't we talking about euphemisms before? lol

Ah yes, this reminds me of my first Magic User, that lived. His name was Randolph Scott. I named him before I knew of the other.

My DM allowed me a magic item to begin with and I was able to buy the rest.

He had a cloak of the bat, a staff of thunder and lightning, and a suit of field plate armor made of glasssteel. The last item was from his mentor, according to the DM. The way I played him people thought I was using a vampire fighter.

Dark Archive

Teifling Magus 10 (bladebound/kensai) high DEX/INT great AC and uses a home brew feat that allows DEX to damage with weapons that can be used with weapon finesse. He has 7 1st level pearls of power and his arcane pool I shocking grasp alot with this guy!!!


Doctor Dimitri Molotov. Male Russian Scientist, a human rogue/wizard/unseen seer/arcane trickster, he was a 3.5 diviner whom had banned enchantment. back when diviners only had to ban one school. he was the closest thing to a schrodingers god wizard i had seen. he replaced several spells with his rogue skills, used acidic splatter as his default attack form, had a Familiar who UMDed a wand of haste and various scrolls. his familiar frequently kept many scrolls of heal to bring downed PCs back into the fight. he frequently used battlefield control, summons, and what utilities his skill couldn't replace to do his job and by 18th level had a caster level of 25th for divination spells. he used technologically (clockwork) fluffed versions of the undead grafts from libris mortis to boost his dexterity and constitution scores and had more HP than the party's primary fighter. his other defenses were on par with a high dexterity 2WF rogue. after the campaign, i was told to take that sheet and burn it. so i did. that character was quite ancient. he was the rogue, the arcanist, and a secondary combatant all in one. when his acidic splatter failed, he would resort to bashing the foe with his construct grafts Edward Elric style and still deal nasty damage via nanite injection (essentially the equivalent to a self replinishing supply of constitution draining poison, a reflavored graft feature.).


The Brothers Faust - twin clerics of Pharasma with the Repose domain and Quicken SLA for the first level domain ability in question. They were "built" to dispatch villains/ foes via tag team. At lower levels this meant a third PC or a well-placed summoned monster to deliver the CDG. Upon getting the feat, they could kill most foes 1/round in melee thanks to trusty enchanted adamantine heavy picks.


As I generally GM I don't have many player-side stories to tell, but here's my most memorable.

Amusing that the name Faust comes up right before I come to post, as one of my favorites had that surname. In my case Lorelei Faust was a warlock on a ship of misfits, partnered with her brother Victor, a Dread Necromancer who served as Ship's Doctor. Sadly the campaign didn't last long enough to get much detail out of her background, but she was immensely fun to play - she would flit via flee the scene or fell flight back and forth between the deck and the Crow's Nest, snipe enemies with eldrich spear, and boasted to the captain that she "never missed". Which in that short-lived campaign, she never did. =)

Secondly would be Shezzarin, a Killoren Archivist in a game that began on Faerun then unceremoniously dropped our VERY out-of-water party - Shez, an Illumian Swordsage, an Elan Soulknife, and the relatively-normal Human Swashbuckler - on Krynn. Somewhat well known for her unusual way of talking (she never used first-person pronouns, instead defaulting to referring to herself as "this one" or occasionally "she"/"her") and her frequent lamentations of "Stupid Healer's Oath!" whenever someone in the party would do something less-than-bright and require her to patch them up... or irritate her and tempt her to wanting to smack them around a little. Also memorable for being able to headbutt Raistlin in the face and live to tell the tale.

The third and final...


You can read about her here. =)


And I suppose this one counts as well, though after her short-lived campaign ended she was recast as an NPC so she might not. Half-Erinyes Priestess of Auril in a Frostburn campaign, part of a party (eventually) intending to bring about eternal winter to the world.

As a PC she carried her kobold sorcerer partner on her shoulder and traded snark with him on a regular basis, used thrown goblin corpses to disarm traps because the later-Arcane Trickster was taking her sweet time picking up Rogue levels, and decapitated a paladin in the first round of combat with a triple-20 roll and an ice axe.

RPG Superstar 2012 Top 32

Rook MacCobrood, 3.5 N elf druid 16. I started him at level 1, when he was so poor at 1st level, he didn't buy a backpack because then he wouldn't have been able to buy anything to put in it! (Shortbows are EXPENSIVE!)

He started out as an archer druid, but expanded on his versatility. He had Point Blank Shot, Rapid Shot (great for produce flame!!!!), Natural Spell (OF COURSE!), Craft Wand, Improved Counterspell, and Empower Spell (Empowered flame strikes are fun!!!). He tanked, faced, blasted, healed, transported, did ranged combat, battlefield control, scouted, and summoned. He once wildshaped into a bird and killed an entire army of giants, ogres, and orcs with flame strikes and call lightnings. He also used move earth to create a maze around the city they were defending.

He only went through 4 animal companions, all dogs: Gorsedd, Spike, Blue, and Betty.

It was a small party: khopesh-wielding fighter and rogue/wizard/fighter/arcane trickster. Eventually joined by an eldritch knight. So everyone filled multiple roles. It was your typical save the world campaign. My druid was a runaway noble from the faerie court, and it turned out he was actually the prince and heir apparent!!!! He dressed kind of like The Crow, but his eye makeup had thorns growing off the vertical bits.

My 2nd favorite PC was Brevity Clove, a 3.5 LG human scout. I initally chose a scout because it was skill monkey with a decent selection of Knowledge skills, but ended up REALLY loving the skirmish mechanic. He switched between longspear, longbow, and handaxe. The rest of the party was pretty much CN, but he was a loyal servant of the king, and therefore acted as the bodyguard for the aristocrat/bard PC. The rest of the party was the aristocrat's gnome cleric/rogue cohort and a wizard/ranger/truespeaker wannabe griffon rider. We were eventually joined by a super duper paladin. The main quest was to re-open the planar locks that prevented extraplanar travel. The aristobard wanted to do it to free a couple angels and let them get back to heaven, but my LG scout was planning on betraying the party if they ever got close to breaking the barriers that kept the planes away because he didn't want it to be overrun with demonic and diabolical forces. Alas, I had to leave that campaign before I could betray them all...lawfully goodly. :-p


Vuvu wrote:
In response to the delightful thread about characters that you never got to play, I thought I would put up your favorite that you have played. Should be fun, and just might inspire someone

As more of a GM than a player, I've only gotten to play four characters ever. There's Marnid the elven rogue/sorcerer(building towards arcane trickster). Then there's Kyra Virosus, vengeance themed witch of the hometown doomed to destruction by her older brother's betrayal. And then there's Alena Promeio, wandering cleric of Desna, who was played for one session before the campaign fell apart due to the person we'd started a new campaign for deciding to move.

And finally is a character I mentioned once before in a thread someone had about roleplaying. I've only gotten to play her once(my roommate is very slow to plan new sessions for his campaign), but by far Lillian Promeio is my favorite. Born into a family of summoners where cousins over the age of fifteen kill each other in order to inherit succession of the family title, she had to grow up quickly. Her oldest sister, Alena, fled at fifteen when she failed to manifest any summoning capability. Alessia, the second sister, was killed a few months after her fifteenth birthday when she went looking for a missing six year old Lillian.

On her fifteenth birthday, Lillian arrived at her party after a trip to town to with a mercenary in tow, and all but openly challenged her cousins to try to kill her. They tried, but preparation and her intelligence network of servants led to her brutal victory in every confrontation, until someone made a mistake and summoned something too powerful to control, which destroyed everyone and everything in its path.

Lillian flees the destruction of her home. Now, trying only to survive and perhaps prosper in a dangerous world, Lillian and the mercenary Belkross traveled forth, seeking resources to help keep them alive. They meet up with Hashkhan, a barbarian(/fighter/sorcerer/dragon disciple eventually) who worships Dahak, but secretly seeks to destroy and consume the power of the dragon god. Shortly after that, they meet up with a monk whose name I can't recall right now.

Since this is about the character and not the campaign, the story of the adventure itself is somewhat immaterial, but Belkross takes the lead as the hardened Tiefling mercenary while Lillian is his easily terrified, combat-fearing sorceress ward and dropper of crossbows when yelled at by Belkross.

In truth, however, Belkross is an eidolon in disguise(slugger type taking evos into hard stats and nat armor when possible, as well as feats that focus on protecting Lillian). Lillian is a summoner(taking Eldritch heritage to further the illusion that she's a sorceress) and is very much in charge, only appearing to be nothing more than a minor threat compared to the large mercenary with the falcata. With her fairly high Int score(14, iirc), she's head and shoulders above the other members of the party in intelligence, and so far has had little trouble keeping them from suspecting her true secret.

Playing their interactions has been a lot of fun.


Vuvu wrote:
In response to the delightful thread about characters that you never got to play, I thought I would put up your favorite that you have played. Should be fun, and just might inspire someone

My Favorite at this moment (because it changes) is Shinayne, The Drow Noble Cleric of Lloth/Wizard I played in 2nd edition Forgotten Realms.

She was the perfect personification of evil, manipulating the rest of the drow (all useless male fighters that were being played as clones of Drizzt) into charging into battle or protecting her. Long story short she survived two party wipes (most memorably to a shadow dragon that she then finished off). She ended up with a lot of magic and gold, and eventually I was the only one having fun. The rest of the group wanted to go back to playing good, I tried to have her undergo an alignment change (helm conveniently placed) and worship Eilistraee (dancing nude drow goddess). It never took and I ended up retiring her.

I enjoyed playing her so much that I ended up naming one of our black cats after her. The other one is named after my drunkard fighter from Krynn, Darnell.

Sczarni

My favorite character so far had been, Vonzara BrightStar. She was a 3.5 D&D cleric. I think I had her to level 6 before I moved last year. I played her sword & board style so I could take a hit and hand them out but as she evolved and learned more spells I started using more of the summoning spells. However, by some random act, she became a corner working harlot of Corllion Larathan. (Guess that's what I get for sitting at a table full of guys :D)


It's tough for me, but I think I would have to say Baern Orcbaneslag, dishonored Dwarven fighter 6/invulnerable rager barbarian 1 in a Legacy of Fire campaign that ended in the middle of it.

At level 3, we infiltrated the town and entered the battle market. *SPOILERS*
We were trying not to seem out of place, so Baern challenged the resident champion, an ogre, to a fight. Baern wields an urgrosh and had been a little hit-and-miss so far in the campaign. Right before heading onto the stage, our party's caster gave me a potion of Bull's Strength and cast Guidance.
Baern won the initiative and charged, urgrosh at the ready. I confirmed on a crit, splitting the ogre open from crotch to the top of his rib cage, one-shotting him off the stage and onto the floor.

Baern gave the [person who runs the battle market] a small bow, then immediately walked off the stage and sat down for a pint.

I've always wanted to bring him back in a different campaign. Haven't done so yet.

RPG Superstar 2012 Top 32

Adam Christman wrote:

It's tough for me, but I think I would have to say Baern Orcbaneslag, dishonored Dwarven fighter 6/invulnerable rager barbarian 1 in a Legacy of Fire campaign that ended in the middle of it.

At level 3, we infiltrated the town and entered the battle market. *SPOILERS*
We were trying not to seem out of place, so Baern challenged the resident champion, an ogre, to a fight. Baern wields an urgrosh and had been a little hit-and-miss so far in the campaign. Right before heading onto the stage, our party's caster gave me a potion of Bull's Strength and cast Guidance.
Baern won the initiative and charged, urgrosh at the ready. I confirmed on a crit, splitting the ogre open from crotch to the top of his rib cage, one-shotting him off the stage and onto the floor.

Baern gave the [person who runs the battle market] a small bow, then immediately walked off the stage and sat down for a pint.

I've always wanted to bring him back in a different campaign. Haven't done so yet.

Dark Archive

My favorite PC was a Nosferatu vampire in a Vampire the Masquerade game. He was inspired by the splatbook concept of a 'Cleopatra,' a formerly beautiful/handsome person who was cursed with the Nosferatu embrace, turned into a twisted monster as some sort of cruel joke or act of punishment. (Definitely a punishment, in Max's case. He used his good looks to con women out of money. The Nosferatu who made him a vampire 'disarmed' him of those looks.)

A decade later, after spending years in alleys and abandoned tenements, with a stray dog as his only friend, he finally mastered the Mask of a Thousand Faces, and could appear as he did in life, all square-jawed and bright-eyed. He had many misadventures, becoming, for a very brief time, the leader of the Toreador in Boston (boy, they were not amused when they found out he wasn't a Toreador...), stealing blood from a pair of Assamites (vampire assassins who kill other vampires and take blood as payment), simultaneously Blood Bonding and becoming Blood Bound to the Gangrel primogen (hilarious, as both players had figured it out, but both *characters* were totally convinced that they were about to 'win' and make the other his huckleberry), and getting up to all sorts of shenanigans.

I've enjoyed all sorts of other characters, D&D, GURPS, Villains & Vigilantes, City of Heroes (yes, we actually role-played in our online games! Heck, we even role-played in Star Fleet Battles, which is less RP-friendly than chess...), but Max is my favorite.


SmiloDan wrote:
Adam Christman wrote:

It's tough for me, but I think I would have to say Baern Orcbaneslag, dishonored Dwarven fighter 6/invulnerable rager barbarian 1 in a Legacy of Fire campaign that ended in the middle of it.

At level 3, we infiltrated the town and entered the battle market. *SPOILERS*
We were trying not to seem out of place, so Baern challenged the resident champion, an ogre, to a fight. Baern wields an urgrosh and had been a little hit-and-miss so far in the campaign. Right before heading onto the stage, our party's caster gave me a potion of Bull's Strength and cast Guidance.
Baern won the initiative and charged, urgrosh at the ready. I confirmed on a crit, splitting the ogre open from crotch to the top of his rib cage, one-shotting him off the stage and onto the floor.

Baern gave the [person who runs the battle market] a small bow, then immediately walked off the stage and sat down for a pint.

I've always wanted to bring him back in a different campaign. Haven't done so yet.

Huh?


Glorivard, dwarven cleric of Grazz't, played till level 18.

I really enjoyed the melee aspect of this character (3 smites a day and huge AC), but at his highest levels his many, many spells were my favorite. He had enough spells in a day to unleash multiple save or dies, a couple plane shifts, a slew of general utility and buffs, and still heal the party without a wand.

RPG Superstar 2012 Top 32

Adam Christman wrote:
SmiloDan wrote:
Adam Christman wrote:

It's tough for me, but I think I would have to say Baern Orcbaneslag, dishonored Dwarven fighter 6/invulnerable rager barbarian 1 in a Legacy of Fire campaign that ended in the middle of it.

At level 3, we infiltrated the town and entered the battle market. *SPOILERS*
We were trying not to seem out of place, so Baern challenged the resident champion, an ogre, to a fight. Baern wields an urgrosh and had been a little hit-and-miss so far in the campaign. Right before heading onto the stage, our party's caster gave me a potion of Bull's Strength and cast Guidance.
Baern won the initiative and charged, urgrosh at the ready. I confirmed on a crit, splitting the ogre open from crotch to the top of his rib cage, one-shotting him off the stage and onto the floor.

Baern gave the [person who runs the battle market] a small bow, then immediately walked off the stage and sat down for a pint.

I've always wanted to bring him back in a different campaign. Haven't done so yet.

Huh?

My computer messed up. Yeah, that's it. That's the ticket.

Anyways, what I meant to say is that your guy sounds like the opposite of my friend's 2nd edition ranger's cohort, Skraan.

He was a well established NPC, a 2-weapon fighting dwarf thief. When the town was attacked, he charged into combat, rolled two natural 1s, and fell flat on his face, threw his weapons in the air, and his dagger hit him in the butt and his axe cut off the tip of his beard!!!


In a campaign that my Dad ran, I was a Warwolf. Basically a werewolf that stayed in wolf form permanently, but was more intelligent and dexterous than werewolf's at the expense of strength. There was also a third type of lycanthrope that was an elite nobility, the nobles ran the show in the lycanthrope nation with the Warwolf's as generals and diplomats, and the werewolf's as foot soldiers and grunts. It was all very political, always trying to advance the politics of the nobility while adventuring. My character was a warrior, then appointed diplomat to the human race colonies. it was also a very visual game where all our characters were drawn by the DM,and some scenes. One of my favorite was a female noble's castle where she basically used werewolf's with collars as slaves for manual labor but the scale and grandeur really made her feel incredibly powerful. That character saved the world a few times and went very high up in level.


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Glenn Keeru, Grippli Crusader/Fighter. Climbed aboard large sized opponents via the giant slayer feat then slashed away with a bastard sword.


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Winnie, Half-Elf Druid (Seasons Subdomain). Found in the woods as a baby, she was raised by druids and animals, so she didn't have the most firm grasp of a lot of social conventions. Converting from Green Faith to Erastil between books 1 and 2 of Kingmaker really just made things weirder.

It was decided early on that she'd be a bad fit for High Priest, so she became the Marshal instead. She roamed the countryside, delivering her own brand of justice. And babies. (Profession: Midwife)


Would have to be my very first D&D character, back in 2nd Edition AD&D, Dantenius, a NG Elf Fighter/Mage/Thief (I would never go through the triple multiclassed layer of hell again though). The party consisted of a LG human bastard sword and shield knightly fighter, a CG human single weapon style longsword fighter, a NG elven longbow archer fighter, a CG NPC human cleric (personality based on Matthew McConaughey), and me (providing all arcane casting and thieving skill needs, in addition to regularly pulling my swords and fighting beside my companions).

When he finally retired he was a level 11/12/13 fighter/mage/thief (in 2nd edition terms, equivalent to about a 17th level single classed character). He is Scout-Master General and leader of the information gathering (re: spy) organization of the nation of Braxton, aptly named.....The Pathfinders (done about 7 years before Paizo ever used that term). We now refer to that campaign simply as "The Epic".


Mine is easy as he is the only one i have played. Im relatively new and ive only gm'd until i got into an online jade regent. Torvald Stoneheart is an earth elementalist wizard that dresses like a miner and is a student of engineering. Most of his spells i selected for their practical use in a dwarven mine such as expeditious excavation and ant haul.

He is accompanied by his familiar Hilda the mountain goat, who isnt much in a fight (except for those couple goblins) but she makes up for it in other ways. Aside from carry a large amount of my basic gear like rope and such, she also carries 2 kegs of fine dwarven ale strapped to either side of her.

With use of mage armor and earth supremacy he has even ventured towards the front line doing fairly well at our low level. Im quite enjoying playing him and i hope he survives for awhile at least.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Hama


It's not Pathfinder or even D&D, but I'm rather fond of Yoshi, Freelance Ninja, a character I made for a rather gonzo one-shot game a friend ran. Imagine Max of "Sam and Max, Freelance Police" fame as a ninja - a three-foot-tall bigmouthed anthopomorphic rabbit with a katana. (He was black, though, not white, thanks to vigorous application of Rustoleum.) In the course of his adventures, he diced up some monsters from Warhammer 40K (And managed to stun their entire hivemind with sheer audacity and a well-placed critical hit on a bite), ticked off the Mob, and got cursed by the other PC. Yoshi was a complete kamikaze dumbass - I have a hard time with my tendency to overthink things, so playing a very reckless character is a good antidote - but a lot of fun.


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Having played D&D almost since the beginning (and our group calls PF D&D still) I've had many enjoyable characters. But most recently, and among my all time favorite, was my gnome druid, Krundalbar Glimberek. I was able to totally immerse myself in the eccentric nature of gnomes, which borders on insanity by the standards of other races.

He rode a giant toad (and had a miniature to match) which he named Hoppiton Webfoot III (since it was the third animal companion he tried to get. The first two were giant frogs and as he explained, one tried to eat him and one tried to drown him... and then eat him.) The gnome would never walk in front of the toad, unless out of reach of his tongue, explaining, "When you're only three feet tall, you can't be too trusting."

The party quickly renamed the toad "Hoppy" and he became a popular member of the party. When Krundalbar would do something really weird, a player would say, "I bet Hoppy is rolling his eyes and shaking his head."

When the adventure path took us on a long overland journey and I suggested leaving Hoppy behind, the party all chipped in and bought a wagon and insisted Hoppy come along.

He always introduced himself with,"I'm Krundalbar Glimberek, of the Sanos Forest Glimbereks."

He wore boots with the toes cut out, "Have you ever been walking along and started to wonder if you still had all your toes? Then you have to sit down, pull off your boots, and count them, or else the doubt will drive you crazy. This way, I can just glance down and save time."

He explained how his father encouraged him to become an adventurer, "My father said, 'Krunbalbar, you should get out and see the world. And you should get out now.'"

He was taught the secrets of druidism by Arkman Elmspirit, a kind and gentle fellow who’s only real drawback was that he was a werewolf. ("It were best to be high in a tree when the moon was full, if you catch my drift. Otherwise, old Arkman was a cheerful old fellow.")

He encountered his first brothel, which he mistook for a tapestry shop, "Everything was only 5 gold, the lady told me. So I said, 'I'll take that tapestry'. The ladies all thought that was funny, for some reason. Anyway, I didn't get my tapestry but I'm going back tomorrow."

Afterwards, he would divide his share of all loot into stacks of 5 gold. Eventually he convinced the party (even the priest) to invest in an upscale "Tapestry Shop", and would hang posters throughout Varisia "Visit Krundalbar's Tapestry Shop, in beautiful Magnimar!" (When the Magnimar book came out, Greg, owner of Comics Emporium, said the first thing the players asked was, "Does it have Krundalbar's Tapestry Shop?")

He also had a caparison made for Hoppy that advertised his shop.

For a time he wore a hollowed out watermelon for a helmet.

He collected buttons and had a vest with four rows of buttons, no two alike. A typical party looting after a battle would go:

Wizard: I cast detect magic on the bodies.

Barbarian: I search them for gold.

Krundalbar: Do they have any buttons?

He bought and took along on adventures anything with moving parts: folding chair, hinged box, astrolabe. He would assemble the astrolabe, take a reading, and then, with all seriousness, declare the party should continue to follow the trail.

His advice on fighting undead was, "First you stake them to the ground, then you fill their mouth with waffles. I read it in a book."

He only learned one phrase in dwarven, "Did you kill those people?" and used it as his opening introduction to every dwarf the party encountered. Even now in another campaign when the GM says something is written or said in dwarven, the players respond, "Did you kill those people?"

The party soon learned not to have him change to an animal and go for help or deliver a message. (He spent three days "hanging out" with the bats in Magnimar when he was supposed to be taking an important message to an npc)

When the party encountered giant tracks, he explained how to tell giants by type, "If they live in the hills, they're hill giants. If they live in the forest they're forest giants. And if they're on fire, they're fire giants. I've never seen a cloud giant, but one time I saw a cloud shaped like a dog. It was probably an omen but I couldn't figure it out."

He was my character though the Rise of the Rune Lords adventure path and I was able to play him so over-the-top that I might never be able to play another gnome just because I'd find myself cloning Krundalbar.


Pathfinder Adventure Path Subscriber

Best (and current) character is Thorngar Halfbeard

From a young age, Thorngar displayed great martial prowess, until he had his first drop of alcohol. That night, he smashed a chair over the clan leader's head and started a drunken brawl, after one drink. He was then exiled from dwarven lands.

Since then, he has been looking in vain for a bar that will not ban him after his first night there. On the road he has had various misadventures due to people taking advantage of his drunken state. One time his hair was shaved into a double-mohawk. He has since decided that it is a dashing fashion. A wizard cursed him to forever more have only half a beard (a very touchy subject for him). He got a tattoo on his forehead in Draconic that he thinks means "brave one", but really translates to "waffle" (he hasn't noticed the rest of the party laughing at it yet). And somehow in this he was married to a mop named Theresa, and he takes his vows very seriously even when sober.

He now follows a gnomish sorcerer who has promised to provide beer (he calls her the "Beer-Bringer", and reveres her like the avatar of a goddess).

His complete social ineptitude has caused him to almost kill the cleric by crushing him with an elevator.

He considers physics to be "dwarven magic", and thus attempts to utilize it to the greatest effect whenever possible. This includes one time when an elevator was broken and rather than waste the pulley system by just climbing to the next floor, he pulled the elevator cab up a floor with the rest of party inside.

He has discovered (through the luck of the dice originally), that he is really good at climbing and being sneaky, and often enjoys hanging onto walls or sneaking up on the cleric.

The party recently traveled back in time, and now he wants to convince all the ancient dwarves that he is "normal" for the future.


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Master Arminas, somes of his tales start on post #7 and they continue on to the end.

Master Arminas


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game, Starfinder Society Subscriber

My all time favorite character was actually a d6 Star Wars character. I played a Psychopathic Rodian Bounty Hunter by the name of Meepo. Usually I over complicate my characters with inate backstories, Meepo was simple. He could do one thing, and one thing very well. Shoot a blaster rifle - usually doing called shots to the head. He also like to solve problems much to everyone's fear, with "make it better pills" which to the rest of the universe, Thermal Detonator. Also, my longest played character. 7 years off and on with two different GMs.

I have had dozens of fun DnD/Pathfinder characters, my current one for a Pathfinder Organized Play game is an Osirian Necromancer, a non-evil wizard who believes that undeath is a natural state of existence.


Dargin, the dwarven barbarian (ex-pirate/viking) with a heart of gold. My first character ever. His greatest exploit (which is still talked about between the people who were there) was when him and the group were imprisoned on a large ship, and my barbarian managed to escape by doing his best to insult/enrage the guards. Once the guards were knocked out and we were free, Dargin decided the best way to get out of a boat is to keep chopping till he got out. Well, we were imprisoned under the water level. My dwarf barbarian sunk a ship by chopping a hole in the side from the inside. Thank goodness I had taken levels in swimming because of my piratey past :P

RPG Superstar 2013 Top 32

Regarding Kantrip's Krundalbar Glimberek - further evidence that gnomes are awesome!


Favorite character was probably a 3.5 Abjurer I played back in the day.
Don't remember his name or his stats or anything specific about him, but I was going for Initiate of the Sevenfold Veil and, before I even got there, I realized I really enjoyed the Abjurer playstyle.

I think he's the one that really made me fall in love with Wizards over any other class honestly, and now I tend to easily get bored with anything that doesn't prepare spells. ^^

Shadow Lodge

i made a master thrower in 3.5. he tossed 18 daggers a round at eveything. it didnt do much damage but the look on my gms face when i said i toss daggers at the enemies flatfooted touch ac (10) with a +15 on my weakest attack. man that character was win, i wish paizo would reprint master thrower and invisible blade.

and the role play when a character walks into town with 50 daggers strapped all around his armor, then walks to the armorer and says "i'd like to comission 500 daggers please."

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