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Umbranus wrote:
The best reason for me to not use a rapier is that I don't like its style. And in the end style > substance.

I agree. I build characters for fun, not for optimization. Honestly though i halfway optimized my lore warden on accident. first character i've ever used. I intended to make him more of a scholar/fighter than fighter all the way, which is why i liked the lore warden idea. He prefers to study his opponents, and use their weakness to his advantage, rather than over power them with brute force. So i built him dex based and gave him agile whips. I dual wield whips and as a lore warden, get an inherent bonus to combat maneuvers. so basically, i'm level 11, and have 6 chances to disarm/trip humanoid opponents, and i'm likely to succeed on at least 2 of them lol. My GM was like, "you're seriously lucky that this campaign has a lot of humanoid enemies. Monsters would eat you." XD


I've only played a few characters, but my favorite has to either be the edward elric copycat i created for a fight night thing we did (draft level 20 characters and fight for fun), or, the one that is currently my favorite, Haroun, the Aasimar Arcane Duelist. The hilarious thing is that my friend Robby was gm-ing the campaign (it sorta died out sadly and we only got to level 5) and he had come up with the idea for his own world, where there was a complicated day/night cycle, and our party was made up of people who were born on the last day of light before our city became stuck in darkness (due to their being 3 different rotating levels of this world, and our level being blocked from the sun due to rotation being messed up.) I play the character sort of like a paladin not bound by rules, who is more often concerned with the misfortune of others than with his own safety. Partly i just found it amusing that the only time i draft an Aasimar character, it just so happens to be when it is going to be in a campaign against dark creatures that i can blind with my daylight SLA lol.


Are you entirely set on Barbarian? There is the Two Handed Fighter archetype for fighters. You'd have higher potential power, but not til level 20 really. but you could then weild a scythe, and once per round, be critting (standard action at -5 attack, if you hit, it's a crit threat, but you have weapon mastery to auto confirm threats) for 5x strength modifier+ 10d4, + power attack (which is stronger than normal for this class). I understand if you want rage for flavor though. Just thought I'd let you know about this other option in case you hadn't considered it.


Honestly in my opinion 3PP stuff generally is either unnecessary for the game to be fun, or it's overpowered. Or it's just flat out lame. There is rarely balance from what i've seen. Even stuff from 'ultimate combat' is entirely overpowered. Gunslingers especially. It's not hard to make a gunslinger that can, 100% of the time, full attack for 8 (or more) attacks, with an average damage around 300per round, where, if he hits you twice with any of those 8 attacks, you fall prone, all against touch AC. You can build a samurai that can, once per day, more or less just will something to die (just about guaranteed decapitation once per day against anything they want that doesn't miss.) And I've seen 3PP stuff that is even more insane than that. So in general, i don't like 3PP, but i wouldn't rule it out entirely.


Personally, i already had the idea to make him in pathfinder. (as a level 20 character for a fight night thing.) I did 2 levels in monk, and 18 as emperyeal sorcerer. That way, wisdom is your primary stat for both classes. you end up with high wisdom (i realize as a sorcerer and at only level 18 you have significantly diminished spellcasting, but you're only going to use transmutation spells anyway for the most part. i made a few exceptions like icy spear, etc. because i figured if it's something flying out of the ground, it can be pulled off as tranmutation) You end up with evasion, high CMD, High AC (i think mine was at least 49, CMD was even higher due to the advanced combat training feat thing that lets you use character level as BAB for CMD) The reason high defenses matter is because Edward elric is very agile, he avoids taking most hits, which is why i built him that way. as far as his automail goes, there is actually a rather expensive item for that. Gauntlet of the weapon master. which can hid weapons inside of it. There is also a weapon that is basically a bracer with a blad coming off of it (in other words, you touch the gauntlet to release the weapon, and it's very similar to edward transmuting his arm to have that curved blade.) as far as spells go, like i said, i went with primarily entirely transmutation. I built him to be accurate to edward elric, not to make him as powerful as possible. but the fun spells are rock to mud and mud to rock, because you quicken the second one and you can trap people in a pretty big area chest deep in the earth if they fail a reflex save lol. Anyway, that's how i built him in a nutshell. Hope it helps.