Modoru Redgrave

Marius Castille's page

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Prestidigitation to change the flavor of a pound of flesh, or a boot, to something nauseous.

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Cast create water again and again. Now you have to look up drowning rules as well. ; )

One level of cleric with the Community domain. Calming touch lets you remove fatigued, shaken, and sickened conditions 3 + Wis mod times per day.

Riffing off something isn't necessarily bad. Made a generic wizard that pulled from Aes Sedai's Three Oaths (no lying; no offensive magic unless my character was specifically in danger---which prompted the habit of getting closer to foes than was generally wise, etc). It was less about the magic and more about adding constraints that developed the character.

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I laughed when GiTP had an imp use "home sweet home" instead of "hell". What in the home sweet home is going on?

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I use 'grok' in everyday speech. Thank you Mr. Heinlein

You could always go Klingon: P'Tok! I'm sure there's a bunch.

Or Pirates of Darkwater: Noy Jitat!

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Compound bows are likely a gnomish prototype. Would say for certain but they aren't steam-powered.

Geas/Quest. I believe it's a holdover from earlier editions (when the spell was called Geas for wizards and Quest to clerics). Just pick one.

The last game ran from 1st to 8th level with four PCs (archer ranger, universalist wizard, nature cleric, hungry ghost monk). Monk died twice (got swarmed in melee). There was a fifth player in the early levels whose bard died.

Ballparking it, one PC death every three levels isn't unheard of in my group. We do mostly homebrew and I'll say that a lot of deaths occur because of a combination of low level (1-5) plus bad luck (crits are a thing) and because WBL and the big 6 items aren't always available. These last two things hurts some classes more than others (like our monk).

Love that they called this out in uMonk's class description. Such a time saver.

Unchained monk. I always wanted to make the core monk work and this finally gives you the tools to make it happen.

Ranger is fun as well, and the one I have the most playtime with. d10, full BAB, skills, bonus feats, even a few spells and an animal companion. If you're not sure what you want to play, it's a class that lets you try out a lot and figure out what you want more of.

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Still playing 1E. I've glanced at 2E and there's enough similarity between it and 1E (for me at least) that it creates cognitive dissonance. Also not particularly motivated to deep dive into it since there's a ton of 1e available.

I pronounce ki like "key" and chi like "cheese". But how do you pronounce Qinggong (like the Qinggong monk archetype)?

I think there are ways to “check out” but still be respectful to the GM and other players. If my PC is turned to stone (and I know that no one can reverse it anytime soon), I might say “hey, I don’t want to metagame, so I’m just going to step away until my PC is restored”. I’ll usually stay within earshot so I can answer questions about my PC or help with the odd rules search but sometimes removing yourself and then playing on your phone is the nicer option.

My favorite character is Calista, a high level, chaotic good AD&D drow fighter/mage. She hits all of the tropes (good drow, fled/exiled from Underdark, power-hungry, aristocratic, confident, ferociously intelligent, beautiful, seductive, sardonic, worships Eilistraee, hunted by Lolth’s agents) but she is a blast to play.

She has spent much time on the surface and while she can easily conceal her presence, she flaunts her heritage to see what kind of reactions she can provoke. She is suspicious of high-level clerics and paladins, as their religious allegiances ultimately dictate their actions (despite any personal feelings) and they can wield powers comparable to her own.

Calista has shown up in different campaigns through the years, tearing into hordes of monsters with sword and spell. She is always on the lookout for Lolth’s agents and relishes the moments when she helps thwart the Spider Queen’s plans.

Ring of Three Wishes / Ring of Telekinesis. Wishes for health and wealth, TK for utility (regen is a close second but TK seems like it would be more fun).

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What level is the character starting at? Assuming 1st level, and since damage isn’t a concern, go wizard (transmuter) with an arcane-bonded longsword (blade adept arcanist also looks good but i haven’t played one). Highest stat in Intelligence, next in Dex, tertiary in Con. I’d avoid armor and arcane training feats (instead rely on high dex, mage armor, shield spell). If wizard, you’ll want Craft Wondrous Item as one of your bonus feats to build protection items for yourself.

As you advance in level, you can use arcane bond to gradually boost your sword—-I can see the character starting off with a dormant moonblade that slowly awakens as they gain power. Feats will be pretty standard initially—-combat casting, item creation. toughness (only if you are starting at really low level and even then, only if you get knocked down repeatedly during fights).

Magic in the hat be free
Let us use the sky as the sea

—-Presto’s spell to turn an ancient galleon into a flying ship

Dungeons & Dragons cartoon, episode 28, “Requiem” (the unproduced script that was eventually turned into a radio play and comic)

good for Overland Flight or something similar

Can a mount take the total defense standard action while its rider makes normal attacks? Or is that a bit cheesy? I’m looking for novel ways to boost a mount’s longevity in combat.

In the surprise round.

I would have asked for the concentration check if the gunnery crews had readied their actions against the PCs (using the Distracting Spellcasters part of Ready) instead of the verbal command. Since the trigger was a verbal command, the crews could roll perception checks to see if they spot who the captain was pointing at. If so, fire at the sorcerer after the spell is cast. If not, fire at a PC but not necessarily who the captain targeted. In this situation, no one had a readied action with the trigger “if she starts casting a spell” so the Distracting Spellcasters section doesn’t apply.

L9 Clustered Shot
L10 Point Blank Master
L11 Snap Shot


L11 Mounted Combat

The best prank I witnessed was when our half-giant secretly nailed our dwarf’s furniture to the ceiling of the dwarf’s home. He then proceeded to get the dwarf blindingly drunk at a local tavern. When the dwarf stumbled home, he was so tired and intoxicated that he kept trying (and failing) to climb into his bed (securely attached to the ceiling). When the party checked on the dwarf the next day, we found him curled into a ball on the floor below his bed.

PCs and important (allies or enemies) have painted minis. Unpainted and plastic minis for other opponents; assorted dice for others. Also a hex mat.

Prior to the meeting, suggest that each side allow one or more armed guards. This way some or all of the warrior types keep their gear.

Yeah, cooshee could be fun, but it’s going to be a big adjustment regardless of your previous race. If you’re unhappy with the results (and don’t want to create a new PC), maybe you can get the druid to, um, try again?

Witch list. People wouldn’t want to get near you, and you have to be close to get use of them.

0. Putrefy Food & Drink
1. Frostbite
2. Skinsend
3. Eruptive Pustules
4. Sleepwalk
5. Suffocation
6. Swarm Skin
7. Primal Regression
8. Prediction of Failure
9. Cursed Earth

alternate divine emissary list:

0. Light
1. Comprehend Languages
2. Calm Emotions
3. Tongues
4. Restoration
5. Raise Dead
6. Heal
7. Regenerate
8. Greater Teleport
9. Miracle

CL 20 SLA. Times per day = 10 - spell level. I can work with that.

It hasn’t been mentioned but I threw a lower-level spell (7th) into a higher level slot (8th).

0. Prestidigitation
1. Comprehend Languages
2. Fox’s Cunning
3. Tongues
4. Stoneskin
5. Telekinesis
6. Heal
7. Greater Teleport
8. Mage’s Magnificent Mansion
9. Time Stop

Not as a rule. My last character who took it was a bard, and him only because it supported his jack of all trades vibe.

This was 2nd Ed (and possibly house-ruled) but my wizard used dispel magic to destroy a group of skeletons by targeting the necromancy that animated them.

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Disintegrate, stone shape, create water and various fire spells to carve out a hot tub on a snow capped mountain.

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from Reddit:

Our Lager,
Which art in barrels
Hallowed be thy drink.
Thy will be drunk,
I will be drunk,
At home as in the tavern.
Give us this day our foamy head
and forgive us our spillages
as we forgive those that spill against us
and lead us not into incarceration.
But deliver us from hang-overs,
for thine is the beer,
The bitter and the lager
forever and ever

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Generally male with a positive charisma modifier (even if the class itself isn’t charisma-based). The character often has some innate magical capacity (e.g. drow, gnome). Usually a prepared caster (I like having options). If an arcane caster, is likely a gish (bard, eldritch knight). If the class has low skill points, the character often has a positive intelligence modifier and uses FCB for extra skills (especially at low levels). Very rarely dumps stats; if I do, I’m probably rolling up a monk or a debuffer witch. If I start lawful good, then I’ll likely slide into something more “practical” unless there’s also a code of conduct to keep me honest.

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Their choices also let them devote more brain power to exploring your city. They won’t have to juggle unusual race/class combos *and* remember details about the campaign.

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I’ll just leave this here.

The Book of Brodin

My group uses traits and hero points. Personally, I like both. Most of my group banks their points to avoid death but the extra standard action option is nice, particularly on casters (like a mini quickened spell). Haven’t seen much combat maneuver use (as others note, it’s often more effective to just attack).

In our home game, our party recently came across the ruins of a gnomish city. When we entered one of the abandoned homes, we discovered an oven that would magically create a warm meal. Upon finishing his meal, the PC discovered that he really wanted to stay there and not leave unless he absolutely had to (such as if another PC were in danger outside). In the way of curses, it’s not the worst I’ve seen but it got me wondering what other players opinions and experiences were?

TL;DR: Have you run into cursed items? How did you deal with them?

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The cat is both there and not there. Schrodinger would be proud.

Multiclass becomes more appealing when you are limited to which sources can be used. For example, we are currently limited to CRB and APG in my home game, so magus is off limits. If I want a non-bardy arcane gish, I'll likely be looking at martial X /arcane Y or martial 1 / arcane X / eldritch knight, depending on which class features look appealing and how much spell power I want to have.

Necroing a Ravenloft thread feels strangely appropriate.

Our current GM requires the PCs to train with higher level NPCs. Once we have enough XP, we travel to the nearest appropriate settlement and spend the next few days to weeks leveling up.

It could be worse. We could also have to pay gold or barter for training (glad that hasn't occurred to him).

Before jumping into paladin, players may want to try a lawful good fighter or wizard. If they can handle that without any major intra-party clashes or alignment changes, then give paladin a whirl. Navigating alignment-based differences between characters is tough enough without the added incentive of losing your powers if stray too far once too often.

Commoner 20. Favored enemy: housecat

I had a 10th level cleric with an extend rod. Used it along with magic vestment and greater magic weapon to keep his armor, shield, and sword boosted most of the day. Could have done this with the feat but would have hated digging into my higher level slots.

I keep thinking "How can my good intentions or concept-based decisions make a weak thing weaker".

1. CRB-only dex monk (no power attack but has agile maneuvers and weapon finesse). The concept is a graceful monk who doesn't rely on Str. I kinda want to try this in a low Op game.
2. CRB-only rogue who forgoes TWF and UMD (only wields a rapier). I may have tried this. Next time I'll add a mwk buckler and max UMD.

I don't think I've seen a Pathfinder game go beyond 14 (lately 10 seems to be my group's cap). We do have a 1E/2E/3E homebrew that's well beyond 20, but it's an ages old campaign that's played maybe once per year.

Metamagic feats on a prepared caster can be nice but aren't really necessary. The broader your spell list, the more likely you'll find something to cast at each spell level.

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Disguise yourself as one of the guards; carry your weapons with you.
Sneak into the area before you actually need to be there and hide a cache of your gear.
Find a hapless guard and take his gear after you knock him out.
Send a bow and quiver of arrows as a gift for someone who will be at the place.
Be part of a hunting party that brings in food. Your bow will likely be confiscated but it will be nearby.
Sneak into the place and keep your stuff with you.

Some of the people could starve to death and return as zombies. Or the starving people could attack the adventurers because hungry = cannibals. Oh wait, is the quest giver's name Negan, because if it is, screw that guy.

/end Walking Dead references

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