Game Master S's 03-11: Into the Veskarium [Tier 3-6] (Inactive)

Game Master Chris Marsh

TACTICAL MAP | Handouts |
Starfinder Ships | Ship Roles

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Amariel]d20+4[/dice]
[dice=Lexicor]d20+2[/dice]
[dice=Mich]d20+1[/dice]
[dice=RodKin]d20+7[/dice]


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| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Digital Mark Here


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

You each receive a communication from Venture-Captain Naiaj over your ship’s holoscreen. Provide the players with Handout #1 and give them time to read the missive. Naiaj is sending you to Vesk-2 to rendezvous with a local archaeologist and survey Trafodi’s ruins, gathering as much data as possible while there.

After landing on Vesk-2, you navigate to an administrative complex within Command 2. Inside, an ijtikri receptionist asks you to wait while your escort finishes her current meeting. Eventually, Jelbnerjeckti “Jel” Sqidtich emerges from a meeting room, frowning. After signing a multitude of forms at the reception desk, Jel ushers the you outside to her roomy hover vehicle.
As the hovercraft glides over the clear water, the vesk visibly relaxes and finally speaks her mind. “I hate all the bureaucratic garbage they force on me—especially meetings and paperwork. I’d rather be out in the field.” She gestures towards islands in the distance. “Welcome to the real Vesk-2. Beautiful views as far as you can see and a climate perfect for days spent on the beach, rather than in an office. Ruins practically cover the planet, some in better shape than others, and they all hold mysteries of the past.” Jel smiles and looks to the horizon. “I remember once I was surveying on Kilti when—”

Jel curses as the hovercraft bumps against a sandbar just under water’s surface. She refocuses and steers around the obstruction. “Sorry about that. I get to telling stories, and sometimes they get me! So, about the ruins on Trafodi—I’ve spent years exploring them, but there’s so much I haven’t discovered. They’re structurally similar to other sites, but nearby radiation levels are unusually high. I’d love to get my hands on the technology you Starfinders have access to and take another crack at those ruins!” Jel excitedly punches a few buttons to set the hovercraft into autopilot, then turns to fully face her passengers and grins. “Now we can chat without wrecking our ride.”

Based on the result of a Culture check to Recall Knowledge or a Profession (Archaeologist or Farmer), you might now more about Vesk-2 already.

Acquisitives

Male NG ysoki operative (thief) 5 | SP 35/35 HP 21/32 | RP 6/7 | EAC 21; KAC 21 | Fort +5; Ref +9; Will +6 | Init: +7 | Perc: +13, SM: +11 | Speed 40ft | Holographic Clone 1/1 | Debilitating Trick, Evasion, Holographic Distraction, Uncanny Mobility | Active conditions: Wearing Dusk Shades

Culture Check to know more about Vesk-2: 1d20 + 10 ⇒ (10) + 10 = 20

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor finds his android existence does not lend itself to understanding cultures of living organisms, other than in the most academic terms.

Several of these forms were out of date with industrial norms.

He completes the registration process and then indexes the comments made of the mission objectives.

culture: 1d20 + 4 ⇒ (8) + 4 = 12 (assist Rodkin as the more skilled)

It is apparent you have great interest in archaeology of this site. We will provide what assistance we are able. Any additional information you can share will increase our Likelihood of success by a proportional margin.

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich is quite happy to get back into the Veskarium! After gaining much experience with the Society, now, they can help the Empire even more!

As they get on Vesk2, they search in his modified cortex about all the information they could gather about the planet.

Culture (library Chip - take 20): 20 + 7 = 27

Mich is a quite heavy modified blue Skittermander in heavy armor with a big smile and a love to help!

Happy to help! It's so exciting!


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Wait, Lexicor, I thought you dropped! Also, what does RodKin Ratrod's Cousin go by in conversation?

Lexicor:

Vesk-2 is the second planet from its system’s sun, Ghavaniska. It’s a largely oceanic world, and vesk leadership split the planet into 7 administrative zones, including its capital, Command 2.

RodKin Ratrod's Cousin:

Vesk-2 is the second planet from its system’s sun, Ghavaniska. It’s a largely oceanic world, and vesk leadership split the planet into 7 administrative zones, including its capital, Command 2. Command 2 is an equatorial island at the intersection of the Ikzili and Trafodi Oceans, and the capital of Vesk-2. The seat of planetary government and its main base for the Veskarium military are located here. All requests for touring Vesk-2’s ruins must be approved through the city’s bureaucratic channels. The only species more prevalent on Vesk-2 than vesk are squid-like ijtikris. Over time, ijtikris evolved into a harmonious relationship with vesk, and many ijtikris form closer bonds to a vesk than their own parents. Vesk often mentor young ijtikris, sometimes helping them learn a trade skill, as is the case for many ijtikris who become defrex farmers.

RodKin Ratrod's Cousin:

Vesk-2 is the second planet from its system’s sun, Ghavaniska. It’s a largely oceanic world, and vesk leadership split the planet into 7 administrative zones, including its capital, Command 2. Command 2 is an equatorial island at the intersection of the Ikzili and Trafodi Oceans, and the capital of Vesk-2. The seat of planetary government and its main base for the Veskarium military are located here. All requests for touring Vesk-2’s ruins must be approved through the city’s bureaucratic channels. The only species more prevalent on Vesk-2 than vesk are squid-like ijtikris. Over time, ijtikris evolved into a harmonious relationship with vesk, and many ijtikris form closer bonds to a vesk than their own parents. Vesk often mentor young ijtikris, sometimes helping them learn a trade skill, as is the case for many ijtikris who become defrex farmers. The defrex of Vesk-2 are vicious, but farming them is quite popular due to the lucrative market for their hides. Defrex hides are incredibly tough and are commonly used to make armor. Young defrexes’ hides are less thick but possess sharp spines that extend when they’re cornered or threatened.

After a half hour of driving full throttle around a chain of islands, Jel slows the vehicle and parks at a rickety wooden dock. A strip of sandy beach gives way to rolling hills. On the crest of a large hill stands a cottage with fenced fields all around it. A male indigo ijtikri squats in the yard, repairing a gate with synthetic ropes.

As the ijtikri catches sight of Jel, he shouts happily: “Big sis! Thank gods you came— and brought friends! As you can see, my fence is busted. Coral—that’s the little one—charged me this morning at feeding time and broke clean through the gate. I couldn’t run after her and leave the fence like this.” Two of his tentacles gesture to the damage. “One of them getting loose is bad, but the entire herd? I’d never risk it. But now I can’t figure out which way Coral went. Can you help track her down?”

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4
Game Master S wrote:

Wait, Lexicor, I thought you dropped! Also, what does RodKin Ratrod's Cousin go by in conversation?

Sorry - I dropped from Reconciliation, per our PM thread
GM - 'No problem! I also dropped you from the thread so it wouldn't show up. By all means join Veskarium!'
Unless I am in the wrong place again. :P

Seven administrative zones. That organizational breakdown would be more efficient with an even number of zones designed in balanced tree structure. That is all I can offer on this culture.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Nope, just a memory riddled with too much holiday cheese!

Acquisitives

Male NG ysoki operative (thief) 5 | SP 35/35 HP 21/32 | RP 6/7 | EAC 21; KAC 21 | Fort +5; Ref +9; Will +6 | Init: +7 | Perc: +13, SM: +11 | Speed 40ft | Holographic Clone 1/1 | Debilitating Trick, Evasion, Holographic Distraction, Uncanny Mobility | Active conditions: Wearing Dusk Shades

Rodkin Ratrod's Cousin goes by Rodkin in casual conversation.

Command 2 is an equatorial island at the intersection of the Ikzili and Trafodi Oceans, and the capital of Vesk-2. The seat of planetary government and its main base for the Veskarium military are located here. All requests for touring Vesk-2’s ruins must be approved through the city’s bureaucratic channels. The only species more prevalent on Vesk-2 than vesk are squid-like ijtikris. Over time, ijtikris evolved into a harmonious relationship with vesk, and many ijtikris form closer bonds to a vesk than their own parents. Vesk often mentor young ijtikris, sometimes helping them learn a trade skill, as is the case for many ijtikris who become defrex farmers.

Let's see if we can help you find Coral.

Survival to see if he can find Coral's tracks: 1d20 + 9 ⇒ (14) + 9 = 23


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Jel's friend introduces himself as Bozamn Zorbolo. He takes Rodkin's efforts to find tracks as agreement.

Coral escaped hours earlier, and finding her isn’t easy, but Rodkin locates signs of her trail through the field, spots bent blades of grass and flattened vegetation that mark her passing.

Coral’s trail leads through the field to a marshy clearing. The water is 2 feet deep and dotted with small clumps of grass and sediment. Everyone must roll either acrobatics or Athletics to maintain the hunt.

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Athletics: 1d20 + 9 ⇒ (6) + 9 = 15

Despite their heavy armor, Mich is quick. They try to follow the tracks through the shallow waters.

Acquisitives

Male NG ysoki operative (thief) 5 | SP 35/35 HP 21/32 | RP 6/7 | EAC 21; KAC 21 | Fort +5; Ref +9; Will +6 | Init: +7 | Perc: +13, SM: +11 | Speed 40ft | Holographic Clone 1/1 | Debilitating Trick, Evasion, Holographic Distraction, Uncanny Mobility | Active conditions: Wearing Dusk Shades

Rodkin will try to maintain the pace.

Acrobatics to continue: 1d20 + 14 ⇒ (20) + 14 = 34

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor tries to keep up with the hunt…

”I must admit my design specifications were not intended for such pursuits.“

acrobatics : 1d20 - 2 ⇒ (15) - 2 = 13


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Only Rodkin moves with confidence, as Lexicor and Mich struggle. Wait, Amariel hasn't checked in. Will DM.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel's a tall elf with thick black hair, and somehow is greased up on his chest. When I play in person, Amariel is somewhat mush-mouthed, me trying to do my best impression of Sylvester Stallone. He carries a big, big gun.

"Yeah, you know, time to make the donuts," Amariel mumbles, somewhat nonsensically. He pushes forward through the muck.

Athletics: 1d20 + 11 ⇒ (8) + 11 = 19


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Lead by RodKin, the party makes it through. The marsh leads to a dune-covered beach. A set of defrex tracks is clearly visible in the sand, but as you follow them across the beach, the sky darkens as distant sand clouds obscure the late afternoon sun.

Physical Science or Survival check from each!

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

out of his element, Mich tries to help!

Survival: 1d20 + 0 ⇒ (8) + 0 = 8

So beautiful, don't you think?

Acquisitives

Male NG ysoki operative (thief) 5 | SP 35/35 HP 21/32 | RP 6/7 | EAC 21; KAC 21 | Fort +5; Ref +9; Will +6 | Init: +7 | Perc: +13, SM: +11 | Speed 40ft | Holographic Clone 1/1 | Debilitating Trick, Evasion, Holographic Distraction, Uncanny Mobility | Active conditions: Wearing Dusk Shades

Rodkin attempts to read the weather and terrain

Survival check: 1d20 + 9 ⇒ (4) + 9 = 13

And is apparently having trouble reading today

Well, the clouds make it not quite as hot.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"Uuugh, it reminds me of... rain, little one" Amariel appreciates this, like it is a deep thought.

Physical Science: 1d20 + 11 ⇒ (4) + 11 = 15

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor is more at ease with the theory than practical application of science.

Checking data banks...

science: 1d20 + 7 ⇒ (4) + 7 = 11 ooof


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The party sees the storm, but collectively misread the situation. Pushing through is a lot of effort. While no equipment is damaged, the ordeal leaves everyone fatigued.

The grassy marshland recedes as low hillocks rise from the sodden ground, leading to a white sand beach. The dunes covering the beach shift as the wind blows sand into gusts and whirlwinds in the air, creating an ever-changing landscape.

Not long after, you spot Coral, sprawled atop a dune napping in the warm sand!

You've been given a harness to help catch Coral. Grapple once to get ahold of her, grapple check a second time to secure the harness. Let me know how you approach the situation...

Acquisitives

Male NG ysoki operative (thief) 5 | SP 35/35 HP 21/32 | RP 6/7 | EAC 21; KAC 21 | Fort +5; Ref +9; Will +6 | Init: +7 | Perc: +13, SM: +11 | Speed 40ft | Holographic Clone 1/1 | Debilitating Trick, Evasion, Holographic Distraction, Uncanny Mobility | Active conditions: Wearing Dusk Shades

Rodkin will attempt to sneak around to get close to the animal.

Stealth check to get close, perhaps make the animal flat-footed? -1 for fatigued: 1d20 + 16 - 1 ⇒ (7) + 16 - 1 = 22

Then make sure the animal can't escape the rest of the group as they approach.

GM, I can't immediately find whether I can try to make this grapple using my Dex bonus instead of strength. If I can use Dex to grapple, I will try it. If not, I will just try to keep the animal contained.

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich can grapple and help!

I'm not very stealthy but I can grapple Coral if needed.

once Coral is contained, Mich will try to grapple it. They can move quite fast thanks to their hyper ability and 35ft. move.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Unless I'm mistaken, in Starfinder Grappling is a standard action melee attack role with a DC of the target's KAC+8. (This is a weird one where you "crit" at KAC+12.) So, barring a feat/ability, it would have to be strength. Before I resolve the Stealth roll, I'm assuming RodKin is the one with the harness?

Acquisitives

Male NG ysoki operative (thief) 5 | SP 35/35 HP 21/32 | RP 6/7 | EAC 21; KAC 21 | Fort +5; Ref +9; Will +6 | Init: +7 | Perc: +13, SM: +11 | Speed 40ft | Holographic Clone 1/1 | Debilitating Trick, Evasion, Holographic Distraction, Uncanny Mobility | Active conditions: Wearing Dusk Shades

I would not assume Rodkin has the Harness. If he knows he can't grapple (which based on strength, he can't) he would set out to make sure the beast doesn't escape the area. It is more likely that Mich has the harness.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

To put it another way, you don't have to grapple at all if you can get there without waking Coral...

Acquisitives

Male NG ysoki operative (thief) 5 | SP 35/35 HP 21/32 | RP 6/7 | EAC 21; KAC 21 | Fort +5; Ref +9; Will +6 | Init: +7 | Perc: +13, SM: +11 | Speed 40ft | Holographic Clone 1/1 | Debilitating Trick, Evasion, Holographic Distraction, Uncanny Mobility | Active conditions: Wearing Dusk Shades

Rodkin moves across the map, double moving at half speed as he stealthily moves forward.

I guess Rodkin will take the harness. He has a pretty good chance to stealth up.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

Amariel would offer to help, but stealth has never been his thing.

I wish I could help, but uh, I can't.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor moved to assist. Casting invisible on RodKin BEFORE he departs to sneak away.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Invisible, Rodkin slowly and carefully takes the dunes. The sand kicks up once on the approach, but it's not too bad. In a tense moment, the stealthy ysoki manages to get the harness on Coral. With the harness on, anyone can now safely wrangle the defrex!

Back to the ranch?

DM:

1d4 ⇒ 2
1d20 ⇒ 10

Acquisitives

Male NG ysoki operative (thief) 5 | SP 35/35 HP 21/32 | RP 6/7 | EAC 21; KAC 21 | Fort +5; Ref +9; Will +6 | Init: +7 | Perc: +13, SM: +11 | Speed 40ft | Holographic Clone 1/1 | Debilitating Trick, Evasion, Holographic Distraction, Uncanny Mobility | Active conditions: Wearing Dusk Shades

Lexicor, thank you for your assistance. It was an invaluable aid in capturing this animal.

It seems Coral was normally docile, but charged out this morning? Is there any check we can make to try to understand why? Survival perhaps?

Survival check, perhaps out of paranoia: 1d20 + 9 ⇒ (5) + 9 = 14


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Survival can give some insight, and I have prose to help explain once you decide what to do now. As of this moment, Coral is still sleeping. The harness is a solid way of handling the defrex without a check.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Survival can give some insight but the DC is higher than 14, and I have prose to help explain once you decide what to do now. As of this moment, Coral is still sleeping. The harness is a solid way of handling the defrex without a check.

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich come closer and says What do we do? Do we need to wake it up?

Acquisitives

Male NG ysoki operative (thief) 5 | SP 35/35 HP 21/32 | RP 6/7 | EAC 21; KAC 21 | Fort +5; Ref +9; Will +6 | Init: +7 | Perc: +13, SM: +11 | Speed 40ft | Holographic Clone 1/1 | Debilitating Trick, Evasion, Holographic Distraction, Uncanny Mobility | Active conditions: Wearing Dusk Shades

I would like to understand why this creature bolted today. I tried to understand, but did not. Do any of you have any insight? Survival?? Rodkin whispers, keeping a close hold on Coral's harness.

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"Well, there's no need to sit out here in a pasture trying to figure it out. Let's get back to the ranch, where they have the internet. Also, I'm tired out here."

Since the harness doesn't require a check, Amariel will put his hand on the harness and use the other to shake the defrex awake.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

I would take Culture, Life Science, Survival, or a relevant Profession skill. Will give you a chance before returning to the ranch.

Amariel shakes the defrax awake. Immediately Coral thrashes a bit. Thankfully the harness is solidly built, as if prepared for ill-tamed creatures. It seems like you'd be able to easily return it to Bozamn Zorbolo despite the fierce animal's thrashing.

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Culture: 1d20 + 7 ⇒ (17) + 7 = 24

Mich tries to understand what happened with Coral.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Skittermanders know quite well that vesks are rough and tumble things. Defrexes are difficult to tame, although vesk have attempted to do so for centuries. Shortly after vesk first landed on Vesk -2, the defrex captured their imagination and respect as a reflection of vesk virtues of dueling and fearlessness. A defrex mount or pet is a status symbol among vesk. Demand for defrex hide has led to defrex ranches, which are risky enterprises. They are after all, famed for their strength, tough hide, and aggression. In short, no one wants a tame defrex.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

When you return Coral to the ranch alive, Bozamn cheerfully thanks you and promises to "...pass on my sincere gratitude to the governor’s office at Command 2!" He gifts you a picnic lunch of homemade biscuits, fish sausage, and aged defrex cheese. All in all, it's a good afternoon.

Once it's socially acceptable, everyone says their good-byes.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

You return to the ship to see a message from Naiaj awaiting you.

It looks like it's orders to go to Vesk-4, which is going to be tough as the gravity is triple the normal there.

Someone flips the message up on screen.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

After the meal and exchange of farewells , Lexicor opens the com message ”We have new orders… “


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

You take off and have a relaxing and fully restful journey. Even tually you arrive and land in the planet’s capital, Command 4, a bustling industrial city designed with military efficiency. There you board a large, tank-like vehicle transport that carries them through the reinforced Antreway tunnel beneath the Vyskandi mountains and into the barren Lodelands desert.

The Lodelands stretch as far as the eye can see in all directions, a sea of rocky fields broken by occasional crystalline outcroppings. Few landmarks exist to distinguish one location from another in this radioactive quarry. Miners bundled in protective gear gather near a massive drill, suspiciously eyeing the approaching transport. One of them, a young talphi with a sunburst symbol emblazoned on his environmental suit, approaches the vehicle.

“You must be Starfinders,” he says reverently. “I’m Elgr. Kataali is waiting by the terrestrial scanner. Follow me.” Over a rocky ridge, a muscular vesk in armored coveralls stands beside a dark gray pahtra with a cybernetic arm.

“Good, you’re here,” the vesk says. “I’m Kataali, the site supervisor. This is my assistant Elgr, and our chief engineer, Rukka. They’re authorized to act as your liaisons while you’re with our team. Please begin the survey when you’re ready.”

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Hi! I'm Mich, Mich Igan, a Starfinder and happy to help!
Could you explain to us how the scanner works?

Says Mich enthusiastically!

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor will search his memory for the model of scanners.

”Do you have the most current specifications and operating manual and service log for the equipment? Are all software patches applied? No?“

engineering : 1d20 + 9 ⇒ (8) + 9 = 17

Acquisitives

Male Elf Mercenary Mechanic 13 | SP 117/117 HP 82/82 | RP 13/13 | EAC 33; KAC 34 | Fort +11; Ref +14; Will +6 | Init: +6 (Win ties, 1/day reroll) | Perc: +22, SM: +19 | Speed 30ft | Comprehend Languanges 1/1 | Active conditions: none

"Name's Amariel, I'm uh a bonded and licensed craftsman. If its mechanical, I can run 'er, just show us how your equipment works."

Acquisitives

Male NG ysoki operative (thief) 5 | SP 35/35 HP 21/32 | RP 6/7 | EAC 21; KAC 21 | Fort +5; Ref +9; Will +6 | Init: +7 | Perc: +13, SM: +11 | Speed 40ft | Holographic Clone 1/1 | Debilitating Trick, Evasion, Holographic Distraction, Uncanny Mobility | Active conditions: Wearing Dusk Shades

My name is Rodkin, and we're happy to be here to help.

I am a little confused. Did we bring a scanner for this? Or are we supposed to be using one that is already on site? Also would it be useful to do a Culture check on the Sunburst symbol on the talphi's Environmental suit?


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

You're more than welcomed to make a Culture check. The prose below should answer your other questions.

“Use our equipment to perform a geological survey and give us your professional opinion about what’s under our feet. If you find ruins, we pack up and move on. Otherwise we can get back to work," says Elgr.

You're then given specific instructions. "Four terrestrial scanners are set up at various points around the ridge. marked on the map. Each scanner is a bulky computer with three spiderlike legs and a large central needle that drills into the ground. Their readout screens provide accurate information to about a mile beneath the surface. All you need to do is...."Team member Rukka demonstrates how to operate the terrestrial scanners. He’s enthusiastic, but his lessons aren’t particularly beginner-friendly. If someone basses an Engineering check, they can follow the lessons more easily, and explain it to everyone else.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

If Lexicor passed his engineers check, he will demonstrate and explain…

”Fair enough. “


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Good catch. Sorry, yes he does.

Lexicor translates into more natural terms. All PCs using the scanners now do so with a +3 Circumstance bonus.

The vesk miners seems put off by you for some reason, and keep their distance as you work.

Let me know when ready to scan. Just need two votes.

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