JoelF847 wrote: First email from Shadows of Paizo just came out. Interesting mechanic, but my first thought is how to handle it on VTT since it sounds like picking dice from a bag with changing probabilities as the game goes on of which kind of die you pick. That sounds exactly like a high school math problem I'd assign.
The Raven Black wrote:
Who can see the brand? If you follow an afterlife of reincarnation, do you know your previous life cast an impossible spell?
Mathmuse wrote:
If the astral or ethereal dimension allows you to experience time forward while traveling backward relative to material plane time, then the astral or ethereal dimension would need to have their own time dimension. It could be completely disconnected from the main time dimension such that it is not a 2nd dimension, but that's still more than one dimension of time. Mathmuse wrote: Time machines that allow conversation while journeying between historic times are assumed to generate their own internal time rather than following a 2nd time dimension. Their own internal time would be a temporary or limited dimension of time, right? So you'd still have more than one dimension of time. If you created time that was not a dimension, that would imply it can't be moved through?
Quote: One of the dimension is Time, Just one dimension of time? That would mean you couldn't experience time while traveling in time, right? Like Dr Who having a conversation in the Tardis while traveling is just something that can't happen in Path/Starfinder unless you have at least two dimensions of time, right?
Unicore wrote: I assume that in universe, people have no idea. The few people who even know about impossible spells probably just know "you only ever get one shot at this" and the people who thought they figured the system out and how to exploit it have not come back around to convince anyone that they were right. Well, I'd hate to dedicate my life to learning an impossible spell only to discover I already did one a dozen reincarnations ago.
Teridax wrote:
I said it was a expectation, not an obligation. Paizo has admitted that AoN put the news out ahead of them. Paizo has 20 years of providing basic support for their games. It would be hugely embarrassing and chaotic if they just suddenly failed to provide a promised service.
I agree with Finoan here.
However, I expect that this point is moot. Paizo advertises the rules are available online for free. That places an expectation (not an obligation) that they will provide said rules. On July 24th or 25th, Paizo will launch their new official rules site, and we will need to evaluate whether it is more or less accurate than AoN.
I'm concerned about the metaphysical implications. Do you know if your soul has used an impossible spell? A Samsaran might have thousands of past lives with the same soul, but limited memories. The same aplies in a planar afterlife. After being judged by Phrasma, the soul loses its memories, but would it know learning an impossible spell is fruitless? If the information is not transferred, it would be hilarious to play a Samsaran Wizard up to high-level, get to the plot-necessary impossible spell, and then discover you can't do it. On the other hand, we've been lead to believe Phrasma has good reason for wiping memories. (see the NecroEthics thread) If binary information can be transferred, is that a risk to the universe?
TheFinish wrote:
Yes, that is where I am at, thank you.
Ravingdork wrote:
That doesn't seem right, because a medium character couldn't treat small creatures that way.
TheFinish wrote:
In the other thread, it seems people agree a large creature just moves slowly through a 5-foot hallway. (https://paizo.com/threads/rzs8dx1k?Large-Creature-Combat-and-Movement) 5x5 is a single square, yes, sorry if that was unclear. I am also concerned about light step with the guardian intercept ability.
One of my PC's is playing a large guardian, and I'm having trouble understanding how he operates in tight quarters. I'm also having difficulty articulating some uncertainties. I'm pretty sure that if he only uses the base form of Intercept Attack, he can't enter anything but a 10x10 clear area. "You fling yourself in the way of oncoming harm to protect an ally. You can Step, but you must end your movement adjacent to the triggering ally." The issue is with the upgraded version used against a taunted opponent. "You can extend this ability to an ally within 15 feet of you if the damage comes from your taunted enemy. If this ally is farther than you can Step to reach, you can Stride instead of Stepping; you still must end the movement adjacent to your ally." As I understand it, he can enter a 5x5 square with his entire character as difficult terrain. Squeezing only applies to a space smaller than that. (https://2e.aonprd.com/Actions.aspx?ID=2372) Can he stop in this difficult terrain? Does he suffer any other penalties for condensing his body into a 5x5 or 10x5? If he can't stop as anything but a 10x10, does a wall between two quarters of his body block him? Essentially, can he stop with his token looking like a clock at 3:15 with the wall as the hands. (The wall is a stone wall inside a building, if that matters) Lastly, is there anything else I should know about large PCs in tight quarters? We are playing season of ghosts, and I warned him that some of the buildings are tiny, but he was still gun-ho on his idea.
itaitai wrote:
Im thinking about having the cleric of phrasma sincerely believe he's an old adventing buddy who just has good luck. I'm more concerned with them asking him for information about the outside world than just following him. Does he know what should be happening outside? Does he lie?
We're not starting for another two weeks, so these concepts might get fleshed out more. My players are Hannagi-- Male Oni (using hungerseed jotun) Guardian. Has lost most of his memories and powers, but loves a good fight and always takes up the side of the little guy. Hoping to join the Ruby Phoenix tournament in three years. Working as a Blacksmith. Baiguo--Male Leshy Swashbuckler bandit. Laying low in town after a crime went bad. Kai Fan --Male-ish Kitsune alchemist. Likes fireworks. New to PF2e. Fujie--Female Kitsune Cleric/Shrine Maiden of Daikitsu.
Champ Kindly wrote:
Thank you!
(Continuing to respond to The Raven Black) Quote:
This part of page 3 is the brothersome part. It implies that the pathfinders can be seen as a lesser threat to Chelax and will use that deception to "deal with threats." That creates a contradiction in the Pathfinder Society's future. The adventure offers no off-ramp for sabotaging the Society's Semi-neutral status. I've played several adventures about fixing the Society's mistakes, and making a new one should be handled with more care. I'm not saying this shouldn't be a topic, just that it needs a careful hand, and this adventure was not careful.
The Raven Black wrote:
I mean, this is why soldiers need to be clearly defined as not adventurers. "Self-Defense" when you enter a hostile country with intent to disrupt its war effort, and have already (probably) killed up to four soldiers? What should Chelixian conscripts do? Ask the Pathfinders politely to leave after breaking and entering, plus probably killing their friends? Again, these guys are NPC core Guards template, no deals with devils. They may have signed onto the local militia to fight the occasional monster. You can't just swap hats into soldiering, just like you couldn't swap hats into policing in Agents of EdgeWatch. Paizo plans at least two years in advance and picks the worst timing. I'm sorry.
keftiu wrote: I'm worried this sounds harsh, but I meant it sincerely: if the current modern illegality of mercenaries is enough to cause distress over embodying them in fiction, I think roleplaying something other than a combat-focused game that's currently telling a war storyline might be the correct choice, rather than demanding that storyline change. No, that's fair. Thank you.
PossibleCabbage wrote: The way an evil person will make "forced labor" for the imprisoned seem not like slavery is by paying them a (very low) wage. And of course, during the course of the imprisonment it would be unfair for the innocent to pay for their food and lodging, so they will need to pay for that somehow... I agree with you, but the adventure does not go into that much detail, and I fear further conversation along this line is why the slavery threads were locked.
The Raven Black wrote:
Just to note, in case you haven't read the adventure, the PCs are coordinating with the eagle knights, and fight next to them (against humans in uniform!) at the final battle. If the Pathfinders did just take advantage of the war to liberate Forced laborers, that would be a complex topic. There are recent historical parallels that are highly controversial. Again, my larger, less emotional, point is that this adventure is hitting controversial topics and is written without a content warning of the complexity. The Raven Black wrote: Forced labor based on abilities (even innate ones) is NOT slavery. It is extremely disgusting, but it is not equivalent to a humanoid/sentient being actually owning another one. I really didn't want to argue this. Can we just agree that this statement is controversial? The circumstances crossed into 'temporary' enslavement for me. If you read the adventure and found it disgusting, but not slavery, that's valid. The Raven Black wrote: Finally, AFAIK the fictional VC has no power to order the PCs around. Your PC can totally refuse the mission. My friend is running this game multiple times at Gen Con and needs to practice it. If I refuse, I go home instead of spending time with my friends. If the adventure had content warnings, I could have refused in advance, and played MTG with different friends instead.
Kavlor wrote: I'll note my point that I'd prefer the game adhere to a definition of morality and the concept of "war crime" no later than the seventeenth century. Otherwise, fantasy reminiscent of the past simply becomes modernity in a less technologically advanced world. This is important to me because such things represent a problem in that my suspension of disbelief simply ceases to function. Frankly, with many elements of the second edition, I find it difficult to believe that a world built on such principles would work. OK, I'll bite. Which part of the world had a 'definition of morality' that included 'the good gods are in a polyamorous lesbian relationship?' (That was in first edition, right?) The fictional world's morality is what we make it, and if we include Native American, African, and Asian societies in 'pre-17th century morality,' we can probably have a historical basis for almost whatever we want. On reflection, my real point here is that the game provoked an emotional reaction in me that nearly lead to me using the X-card. It is clear that the adventure thought this would be just a fun hop into and out of a war. I want to bring attention that "War" is a serious word, especially between or among human-ish creatures. I have no problem exterminating the undead or Demons. Humans and Kin have an innate right to mercy. On the slavery, it's not an x-card topic for me (at least, in this manner), but I did want to, again, illuminate that this adventure needs a content warning, in my opinion.
AceofMoxen wrote:
Ah. It appears I can vote once a day on each review. As many days as I want, even while logged in. So you can't spam it, but you can vote multiple times. I still think this makes votes on reviews useless.
James Jacobs wrote: Eventually the lack of a core moon deity in the Inner Sea got thematically quantified with the lore addition of Acavna, who sacrificed herself to save Golarion from total destruction during Earthfall. There not being a "replacement" moon deity in the Inner Sea was thematically intended to fit into that theme of loss and sacrifice from her act. I do find this a really interesting and maybe poetic point. We all know "Our God gave their life for us" is a powerful message. It's a shame she's so unknown among the players, a guardian dedicated to her memory would be my kind of character. However, I mostly play society or GM these days, so I'd never have any real engagement with the concept. James Jacobs wrote: All of that informed 2E's version of things. There's still no "moon" deity in the core 20, but frankly I kind of like that—forced symmetry is a design choice I often avoid, since that can so-easily lead down the route of having things define each other by what they're not, or by their opposites, and that always kinda felt lazy to me, personally. This is not a bad thing, but I do feel you (the team) have made asymmetry a theme of pathfinder. I think its a good choice as the elephant often forces symmetry across everything. (paladins are the same mechanics for every alignment now) Was it your intention to convey this as a theme of your work? Or just a preference that repeated itself?
AceofMoxen wrote:
I am no longer encountering this error, so good.
I'm not sure reviews voting is working as intended. I'm logged in to the store. I can vote, reload the page, and vote again, and the counter keeps moving up. I hope this is protected from automation, but it still seems to make voting on reviews pointless if ill-intentioned actors can put dozens of votes on any review.
Defixio wrote: also. how do i remove my name from the post? i do not want my real name on public facing parts of any website. thank you. There's a box to put any name you want. Once a review is submitted, it can't be changed, but you can probably message a staff member to request a takedown and replacement. (I sure hope it doesn't allow trolling by using another real person's name)
Maya Coleman wrote: Hey all! Just jumping in here to say that this doesn't feel like a troll post to me at all. It seems OP has genuine concerns about the depictions in the Society Scenario and is absolutely allowed to express their discomfort around it, especially since it was done in the civil manner we hope to see on our forums! Thank you for this feedback, and I'll pass it along to the team! Thank you, Maya. I feel better knowing that this will be passed along. There are many companies that do not take feedback of this nature, and I will continue to purchase Paizo products because I know they listen.
TheTownsend wrote:
Thank you for your response. You are correct on most accounts, except that my emotional response to war crimes vs. murder is not logical. I don't want to make this about real-world issues, but the past five years and especially last fall have left my stomach churning at the thought of war crimes. I'm convinced we need to hold our fictional heroes to higher standards on this topic. I'm uncomfortable with war crimes because my country is committing them and my allies are dying in them. If I had a traumatic experience of killing in self-defense, I would expect my opinion on fictional murder to change as well. Until then, I'll continue to enjoy slasher movies.
CorvusMask wrote:
I don't want to make this about real-world issues, but the past five years and especially last fall have left my stomach churning at the thought of war crimes. I'm convinced we need to hold our fictional heroes to higher standards on this topic. I'm uncomfortable with war crimes because my country is committing them and my allies are dying in them. If I had a traumatic experience of killing in self-defense, I would expect my opinion on fictional murder to change as well. Until then, I'll continue to enjoy slasher movies.
magnuskn wrote:
This is what I get for putting out a stream of conscious post. Looting is fine when adventurers do it. Soldiers are not adventurers. I'm unhappy that developers think you can just swap hats. And again, a previous adventure in this line had pathfinders against an undead army. No issues there for me. I'm not saying my emotions are logical by any means. I had an upsetting experience at my game night, and wanted to share.
Quote: Desna is worshipped as "Mother Moon" by the matriarchal Nomen centaur tribe. Varnhold vanishing. The inhabitants of the Moon in "the Moonscar" worship Nocticula and were actively furthering her ends. I would be inclined to say that if they live there, they can claim it for her. If any survive, I wonder what they think of Nocticula's change of heart. I would like the "The Goddess of the Moon died to save Golarian, but Desna looks after the Moon for her." However, any connection there seems to be headcanon only. "Nocticula is taking over the moon-watch" would also be nice homebrew material.
Sorry for the downer and if this has been brought up elsewhere. Five years ago Paizo announced the complete removal of slavery from their setting. Slavery would not appear, even as enemy actions. This was discussed to death here: https://paizo.com/threads/rzs43jn5&page=1?The-Slavery-Thing Luis Loza Developer said there Quote:
(emphasis added) This year the adventure, Society Scenario #7-14: Brastlewark at War, Part 2: The Gnome Liberation was released. I played it today, and I was extremely distrubed, almost to the point of using the X-card. I have just purchased the module, so I can confirm its intent without my GM's influence. Quote: (pg 3) Quote:
(pg 3) Ok, that's forced labor, which is another word for slavery when applied to a group of people (gnomes) sorted by race. This is clearly slavery based on ancestry. When did Paizo start allowing villains to enslave people again? It's very hard for me to reconcile Luis Loza's statement of not doing stories about liberating slaves with this adventure's premise. Let's move on to the war crimes. I take serious issue when heroes commit war crimes. Notably, Star Wars characters use false surrender all the time in their cartoon series, and that's ruined a franchise I loved even when it was objectively terrible.
Quote:
First, this story is about adventurers at war. A real war. That has consequences. Notably, you are limited in looting the dead in a war. You can take weapons and food off of fallen foes, but not valuables. Nearly Every Country on Earth holds looting fallen soldiers as unethical. That may be meaningless to characters on Golarian, but it means something to me as a player. There is no warning about this in-game or out-of-game. Quote:
Second, We are not the Red Cross nor other relief, because we carry weapons. We are not uniformed soldiers of the party at war, clearly. As I understand it, the pathfinders here would be unpaid mercenaries. On Earth, Art. 47 of Protocol I deals with Mercenaries. Amended in 1989, the pathfinders meet the new legal standard.
Quote:
Yep. I'm playing a mercenary in this game. Is that ethical? Article 3 Quote: A mercenary, as defined in article 1 of the present Convention, who participates directly in hostilities or in a concerted act of violence, as the case may be, commits an offence for the purposes of the Convention. And yes, most of Earth would consider my character a criminal. This is where I would X-Card. I'm fine with a little murder, but war crimes are not what I want in Pathfinder society. I understand Golarian is different, and I'm fighting the actual forces of hell. This isn't like the Worldwound, with an enemy not of my plane. I'm fighting ordinary Chelixian soldiers. Humans and Kin, not outsiders. (outdated terms, I know) That's the line in the sand where I X-card. To be clear, The soldiers in the adventure were straight from NPC core, no devilish powers or undead. I don't mind fighting as a mercenary against mindless undead. They're a public disease. Fighting my fellow kin, however, holds me to a higher ethical standard. Third, I don't want to detail every war crime a mercenary acting like an adventurer might commit. It's a long list. I want you to know that the role of Adventurer and soldier is not an easy swap. It has consequences. I would like the community's opinions on this topic. Am I being too harsh on the slavery angle? Is there a justification I didn't consider for mercenaries in this war? This was a stream of consciousness essay, so I haven't hardened my opinions by any means.
AFigureOfBlue wrote:
Thank you. Adding to cart was not working.
Spoiler:
Foundry Virtual Tabletop: Version 13 Stable, 13.351
Game System: pf2e, 7.7.4 Active Modules: 1 Performance Mode: High
OS: Windows 19.0.0 x86 (64-bit)
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World Scripts: None I purchased season of Ghosts four volumes for Foundry VTT yesterday. I created a new world, and installed the monster tokens first. The season of ghosts modules are purple and mousing over them gives a message. "Cannot be enabled due to issues in required dependencies" Now other modules with dependencies, I can click on them and get a list of what I need, but season of ghosts doesn't offer that. I have the blood lords modules, and it looks like those are dependent on a 'Basis pack' that doesn't exist for season of ghosts. So I'm stumped. What should I try now?
I'm not disagreeing with you, I'm trying to find a balance here. My initial comment was harsher than I intended. In my experience, an animal companion following the full feat chain can take a hit or two far better than a familiar. In combat, it's much closer to a party member. Druida get a special healing spell just for their companion automatically, and rangers can get the same with a feat. (I think?) A familiar uses the party's healing resources and can die to a single hit. I also think a familiar delivering spells to enemies is far fairer a target than a familiar with an aura of buff or debuff. However, the aura might be more powerful. So, for table expectations, if my rabbit is wandering around the battlefield, giving +1 or -1 AC, are enemies aware it's doing magic? (See arguments about recognize spell) Is it a fair target? Is it much safer as a bird? Or on the shoulder of a Frontline? From the GM side, I might want an easy or average encounter to soften up the party for another fight. With out-of-combat healing so easy as to handwaved, I need to force a consumable, spell slot, or maybe a 1/day item to degrade the party at all. Targeting a familiar is something I have more control over than those. So I see a temptation for GMs to overdo putting the pet in danger, and that's where my harshness comes from. Ive played with good people who would let me rebuild a character into another class in this situation, but would not be able to stop targeting the familiar and let me have my witch fantasy. I see this as different than the old GM-Paladin issues where the GM is acting in bad faith. Here, the GM has a reasonable goal, and the familiar is uniquely vulnerable to it. I wonder if the fact that the familiar comes back each day actually makes it more vulnerable. PF2, as it moves through the middle of its lifespan, is having some identity issues for me. In many ways, the PCs enter each fight as if fully rested, unless they're spellcasters.
Claxon wrote:
That feels like punishing the witch player. What other class's key abilities do you target to remove for the day?
Pieboy wrote:
As mentioned above, Darmok and Jalad is a story that only works once. Stargate SG-1 tried to have translation as a reoccurring issue, and quickly dropped it as boring. Maybe you could build a game where translation is a major, reoccurring challenge, but that's not pathfinder, and I'm skeptical of that game's appeal to a board audience. Also, starting at level 3, casters have increasing options to completely negate the challenge of translation. This turns these encounters into a simple gear check. If your caster is low-charisma, and the translate only affects them, you can have a little fun, but again, that only works once. It's pretty common that the caster has the best Charisma, too. One of the better uses for languages, IMO, is during combat. The Hobgoblin commander shouts orders, and the PCs who understand goblin can know what's happening. |
