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![]() Perpdepog wrote:
Do you have their email? ![]()
![]() I think expecting GM core to be a guide to homebrew an entire setting is asking too much. I can't imagine any book dedicated to creating an setting to be very useful. Some GMs just like making worlds, but it's often better for the table if the players have a hand in the creation. So for this game with a small number of gods, I would ask each player to create a god and a hero chosen or representing that God. They would need to work to create non-overlapping gods. Then you create one or more gods to cover everything else. As the players create their characters, they can take any spell that fits their God's theme if you and the other players agree. Only one God can claim each spell. You don't have to sort spells and the players are more invested. Balance is going to be a minor issue, You might be making some classes 10% or 20% stronger/Weaker, but that's normal. Unless you take away or give a key focus spell, like the bard song or champion lay on hands, it'll work out. Actually, with this idea, I might make the PCs dual classed, with one full caster and one class without spell slots. Each would embody their God's casting and martial traditions. ![]()
![]() Sibelius Eos Owm wrote: That said, I dont expect we'll find ethical Necromancy very common (if that's what's happenin). It kind of messes with some of the appeal of playing against type with dark powers if theres no "type" to play against--and if you could do all the things with ethical Necromancy as with classic void-soul-slavery, why would people resort to the latter in the first place? In the USA, any Chocolate product that does not have some kind of "Slavery-free" or "fair trade" label was made by slave children. All major chocolate companies missed the June 2005 date of the Harkin–Engel Protocol. The deadline was repeatedly rolled back. In 2021, The Economist reported that child slave labor in chocolate manufacturing had actually increased due to Covid19. https://www.economist.com/graphic-detail/2021/08/23/the-number-of-child-lab ourers-has-increased-for-the-first-time-in-20-years (I'm a subscriber, I've read the article, and can provide quotes if you wish) When this issue came to attention around 2001-2005, some comopanies tried to get chocolate labeled "Slavery-free" or "fair trade" into stores. The retail locations (Walmart, gas stations) quickly discovered that putting M&Ms next to "Slavery-Free" chocolate just made most customers skip buying anything. According to wikipedia (I know), A Chocolate product needs only 11% of the cocoa to qualify as "fair trade" to use that label on packaging. Kit Kat in 2010 switched to fair trade, and at some point before 2020, quietly switched back. ![]()
![]() graystone wrote:
The Stone of Weight fuses after being carried for one minute. https://2e.aonprd.com/Equipment.aspx?ID=608 ![]()
![]() graystone wrote:
Quote: Many cursed items can’t be discarded. Some use magic to fuse to the wielder, making it impossible to remove the item, while others attune to their owner and return even if discarded. (This section uses the term “fuse” to describe either situation.) If an Eidolon is cursed and dismissed, what happens to the item? graystone wrote:
Alright, how about a ladder? It's equipment, not terrain. https://2e.aonprd.com/Equipment.aspx?ID=2729 So eidolon can carry a ladder, but can it set one up? Or use it? Can it unfold a folding ladder? https://2e.aonprd.com/Equipment.aspx?ID=1396 ![]()
![]() My party regularly uses the eidolon to open doors. Last Saturday, they failed to detect an alarm spell on the door, which raises some weird questions. Can an eidolon open doors? Can it use keys? Can it open a door enchanted by alarm? Can it trigger an alarm? If I replace a regular doorknob with a phantasmal doorknob (TV PG 127), can it open the door? Does matter if it's in encounter mode or combat? Does it matter who knows about the magic item? Loaded dice are nonmagical, but luckless dice are cursed. Luckless dice appear to be loaded. Can an eidolon be subject to a curse? Can it use the cursed item at all? Could a party use their eidolon as a curse detector? If the eidolon becomes cursed, it can't abandon the item casually. What happens if it is unsummoned? ![]()
![]() Ectar wrote:
Gauntlets are part of my heavy armor. We might be asked to turn in weapons, even hand wraps, but no one asks the fighter to start taking off his armor. No silly thievery checks needed, and at high levels, I'm etching basic runes on the inside of the gauntlets. Or maybe my wizard buddy is keeping runic weapon ready. One of my gauntlets is sliver and the other is cold-iron. Someday, I'll remember which is which. ![]()
![]() Sibelius Eos Owm wrote:
I'd like to know more about the creator of the exixir and his deal with Pharasma. Iirc, the queen in Wrath of the Righteous held the record at three doses of Sun Orchid. It makes sense that Pharasma could forgive 4x on a lifespan. But the creator himself has been taking an elixer himself when needed for thousands of years. On the topic of descicrating the dead, I again think this is a silly rule for any universe with common undead. Do we really expect the knights of lastwall to return living members of the whispering way to their church intact? In historical food safety, there's an interesting connection where religious forbidden foods are often ones that were unsafe in that time/region for reasons we now understand. The same thing should apply to undead. On Earth, even ancient rules/honor/codes of warfare say it is best to return bodies to enemies or allow them to collect their dead. In practical terms, this is a way to reduce revenge. In a Universe with spontaneous undead or common undead, it's simply practical to take steps to prevent such return. All cultures should allow hacking off the head and storing it elsewhere, for example, as long as the process is done respectfully. ![]()
![]() Claxon wrote:
If collapsing the universe is "bad," then we're back at Pharasma is better than good. If Pharasma is torturing souls to prolong her life and her families', then we get Pharasma is evil. One of the reasons Im happy alignment is gone is that it allows for both to be true. Quote:
The problem is that all the good-ish deities I know are against the undead or unconcerned. If there was a good god of undeath, I could accept the perspective that Pharasma has biases. But, the original comment that got me invested in this discussion was that stories in Pathfinder seem to end with Pharasma was right. I think either Pharasma is suppressing the knowledge of good undead or the universe justifies Pharasma's opinions. This gets us deep into Descartes' Evil Demon Hypothesis. ![]()
![]() Claxon wrote:
Before I discuss this, Why do you think Pharasma wants to protect the cycle of souls? For herself? For her daughter? Or for future happing by by ![]()
![]() Madhippy3 wrote: I believe the idea behind holy and unholy is the cosmic war of "good" and "evil" which is why it replaced alignments and why Pharasma is still cosmically above it all. Castilliano wrote:
I dislike the idea that "the greater good" is a TN focus. Good should be the "alignment" of any good person. I'll go back to Marvel's first secret wars, where a still-villianous Magneto was sorted with the good guys, because he fights for selfless reasons. As I commented above, It's like Angels and demons are scrambling over crumbs and Pharasma is making sure the next meal (universe) is coming. The Raven Black wrote:
The message I'm getting is that it is impossible for the players to comprehend the mind of a god like Pharasma, but the average dude on Golarion understands the full moral picture of the universe. Pharasma delivers sentences with either no jury, or a jury of psychopomps. She has full knowledge of what happens to souls she sends to Hell. I am reminded of Kant's example of lying to the murderer at the door, in which most people agree you should lie to a known murderer about hiding his target.
You could argue that Pharasma is neutral because her ends justify her means, but I've never liked the logic. We all agree that some ends justify some means. ![]()
![]() The Raven Black wrote:
If you accept this at face value, then Pharasma would seem to be "more good then the good gods." It's like Angels and demons are scrambling over crumbs and Pharasma is making sure the next meal (universe) is coming. This story suggests that Pharasma is focused on delaying and ensuring the next universe. If the side of the Angels were to defeat Hell, the entire universe would decay, right? I hate this idea that the universe requires absolute evil to ensure tomorrow. I'm deeply reminded of "The Ones Who Walk Away from Omelas." Pharasma is willing to torture an unlimited number of people who cannot comprehend their crimes in order to maintain a system that will continue to torture people. ![]()
![]() Let's pin down Phrasma's stance. Archpaladin Zousha wrote: As far as the narrative in Pathfinder is concerned, Pharasma is always right. Is she always on the side of right? Or is she singly focused on ensuring (and maybe delaying) the creation of the next universe and absolutely has the correct knowledge about how to do so? Without alignment, we can really ask these questions. In theory, when alignment was part of the game, Phrasma should have been an opposing force to the party just as much percent of her appearances as Abadar, right? That is, if you took a random 30 appearances of each or their followers across the pre-remaster period, you would find them opposed to the party vs. aligned with the party at the same ratio? I doubt it. The only time I remember her opposing the party is at the beginning of Tyrant's Grasp. In 1e, she allowed NE clerics, but I'm absolutely confused about what they would do. I've been told since 2006 that "Neutral is not Good-lite." I still have the same response that if I'm a Neutral traveler, I would absolutely prefer to sleep at the inn of a Good-aligned innkeeper than an Evil innkeeper. Did a NE cleric of Phrasma ever appear? In 2e, She only allowed GN, TN, LN followers. (Is Phrasma Neutral on Law-Chaos? clearly no) I'm pinning a "good-lite" label on TN Phrasma. QuidEst wrote:
Phrasma allows neither sanctification, however, a list of tasks she might assign her followers includes killing Soul-stealing Fiends, but not Celestials. So Holy could be helpful to her followers. The wiki says "Her followers ... carry tiny vials of holy water" Let's look at the wiki:
Quote: anathema "rob a tomb" is replaced with "take from the dead in bad faith". Her followers can take from the dead in good faith? Or in no faith at all? There are many ways to interpret this. Let's say a rich man is buried with his wealth, and a young Phrasmain cleric vows to keep his tomb sealed. A few years later, a judge rules that his wealth was acquired through fraud. Is breaking the cleric's vow 'Bad faith,' or was the rich man already acting in bad faith because of the fraud? What if he does break the seal, and later finds out the judge was corrupt? I think he's under no obligation to correct his mistake. Is the only way a Phrasmain cleric can be bad is in unlikely hypotheticals? Quote:
So a villainous Midwife is just not doing her job correctly? A villainous mortician can't worship Phrasma and steal from the dead in bad faith. I guess they could overcharge the families for their services? I'm aware of jokes about a Pregnant Woman (sidebar for non-woman who can get pregnant?) using her embryo as a hostage to commit crimes. It absolutely feels like she only allows evil in the silliest situations? Quote:
Do 'Destory undead'and 'Don't create Undead' are at the center of this whole discussion. 'Understand ancient prophecies' is almost certainly not meant to apply to Great One Olds or Outer Gods, so it's not evil. I have a personal bugbear about "desecrating corpses" in settings with undead. There should be agreement that any corpse that might be turned against you can be chopped up or burnt, as long as you do it respectfully. By Earth rules, Lastwall should be making efforts to return bodies of living whispering way followers to Tar-Baphon and/or the church of Urgathoa. You can't just import Earth practices into a fantasy setting. Quote: The Pharasmin Penitence is an extremist sect that views worldly pleasures as going against Pharasma's plans and actively seek out those whom they feel upset their beliefs by making life easier, for instance, arcane casters Alright, that's a villainous group. Phrasma doesn't care about suffering or boredom. Quote: Iomedae still bears a slight grudge against her for not revealing Aroden's impending death This is silly, and the only source seems to be a 2008 book. I really hope this isn't canon, especially as it appears to be only "legends" that Phrasma knew. (there is some Canon dispute on Phrasma's foreknowledge) Quote: The god of accidental death, Zyphus has a fierce rivalry with the Lady of Graves, but it is not altogether clear if this feeling is mutual. Zyphus, 'Most Hated Rival of Pharasma,' 'Most other gods view him as more of an annoyance than an actual threat' I think this guy is a masochist looking to get stepped on by the most powerful woman he can find. Quote: Pharasma's clergy often worked with those of Aesocar, especially those who delivered Azlanti babies This is interesting. Aesocar is labeled as LG, but she was involved in Azlanti "creation of life, creating many lifeforms through magic." I assume Pharasma was aware that the Azlanti were slaves of the Alghollthu, making any lifeform they create also slaves. So maybe Phrasma is ok with the creation of slave races? That's pretty evil. Maybe Pharasma is more evil than I thought. ![]()
![]() James Jacobs wrote: As a general rule, when you see something that has a real-world science based solution, it's usually pretty safe to assume that's the case in Golarion. That's why the planet is the same size as Earth, why it has one moon the same size as our moon, and why its 93 million miles away from the sun which is more or less the same as our sun. There's stuff living on the sun of course, because fantasy, but something like a solar dragon? That'd make sense for it to be able to nest on the sun, but assuming you want them to fight and encounter a PC, they should be able to go other places. Can a Dragon lift itself on the sun? Objects weight 28 times as much on the Sun. Looking at some of the highest Creature level dragons on AoN, they seem to be +10 Str and Gargantuan. Fafnheir,the fabled Father of Linnorms, has +12 Str, so it can hold 17 bulk if it were medium. If I'm reading table 6-19 correctly, it's limit is 8 times that, or 136 Bulk. So Fafnheir could drag 272 Bulk. A Gargantuan creature has minimum bulk of 48, and gets to carry its own bulk for free. Now, "The Bulk value of an item reflects how difficult the item is to handle, representing its size, weight, and general awkwardness." Size and awkwardness are not going to increase. If we treat each each factor here as equal, we get that Bulk should increase 1/3 for every doubling of gravity. So (28-1)x1/3 gives us a nice 9x modifier to bulk. That givens use 432 bulk of extra weight on the Sun for Fanheir. A gargantuan creature would need Str +22 to drag itself across the surface of the Sun. ![]()
![]() Dragonchess Player wrote: I believe the real world reason is that they've been "halflings" since TSR was sued by Tolkien Enterprises for using some Middle Earth names (ents [treants], hobbits [halflings], balrogs [Type VI demons/balors]). There's no point in renaming halflings now. In about 8 and a half years, the original version of 'The Hobbit' will enter the US public domain, and every Fantasy setting will immediately be full of them. This will be followed by the Tolkien estate claiming totally reasonable extrapolation of the first edition's depiction of Hobbits is actually based on later works. (See also: the period where only the first couple Sherlock Holmes books were out of copyright, and the Doyle estate claimed "respecting women" was only a trait you could have stolen out of a later book) zimmerwald1915 wrote:
I'm not a biologist, but I know how to research and remember stuff. Modern Humans do not have the "genotype–phenotype relationships and phenotypic diversity" of Dog Breeds. Calling any Human a cross-breed is explicitly inaccurate. Therefore, it's similar to B$%#@, an insult by comparison to dogs. (Cite: https://evolution-outreach.biomedcentral.com/articles/10.1186/s12052-019-01 09-y) (I like dogs better than humans, so I would use this insult) ![]()
![]() Quote: No way a simple mortal, no matter how gifted, would join the Shining Crusade and within one year become the leader of the Knights of Ozem. It's not impossible that she was 12th level and renowned in some other way, is it? There's no mention of her age. Maybe she had been fighting in some smaller conflict and earned the respect to take over. ![]()
![]() Thanks for the feedback. I'm assuming retraining is pretty easy, so weapon trait specific options aren't traps, but could cost downtime. You're right that swift capacity is too strong. I think I'll move it to a fighter/champion/ranger/barbarian feat at some level. I really want flash grip and swift grip to be available to many classes, but you're right that action compression should be class feats. I want lozenges to be stronger, but I think buffing them directly is a better approach. I'll wait to see the alchemist remaster first, however. I have a lot of hopes riding on that one. ![]()
![]() Elfteiroh wrote: To add to the other posts, the Starstone specifically killed Acavna, the Azlanti goddess of the moon, when she tried stopping it with the moon. Seeing this, Amaznen, the Azlanti god of magic, sacrificed his own life to slow it down enough to not destroy Golarion. So effectively, that stone has two divine kills. And only three God-creations, right? One of whom is the god of lies, and another is not confident in his own godhood, according to the prophecies. Interesting. ![]()
![]() Cole Deschain wrote: Bear in mind, Pathfinder in particular owes a lot of its DNA to 3rd edition D&D... which had a "core" pantheon of (IMO, insanely boring and forgettable) Greyhawk deities... but never used the words "Greyhawk" or "Oerth" anywhere in the text. Vecna is an amazing god, actually. Probably my favorite D&D God in the strictest terms about what a god is. St. Cuthbert demanding good so much he's neutral about it makes him a great antagonist (for the time and place I was, at least) Pholtus also makes clear that Greyhawk good does not equal our good. Wee Jas is one of the better death gods in D&D and has some fantastic imagery. Corellon Larethian is the biggest example of "your good is not our good." He/She was abusive of Lolth and her followers, has next to no regrets about it, but is still CG. ![]()
![]() This entry needed to be about twice as long to have the emotional impact it deserved. All the right pieces are there, but it moved too fast to settle me in one mood before moving to another. I know you have word limits for good reason, but I think this one suffered. Jan Caltrop wrote:
Whoever dies will echo in the setting for a long time. Aroden is still a big deal. Rant about Red Hood Spoiler: Jason should never have come back. Bucky coming back was smart. Captain America has always struggled to maintain a cast dedicated to him. Also, Cap lost dozens of people in the war, so we know his cast isn't invincible. Batman has too many people in his cast, and is too close to invincible. Jason's death was the tragic linchpin holding everything together. ![]()
![]() I'm really bored of taking the same 5 or 6 general feats on each character, so I designed some new ones to diversify. I think these are balanced against the power of Fleet, Shield block, and toughness, but I'd appreciate some feedback. Alchemist’s Friend level 1
Better Backstabber level 15
Better Brace Level 15
Dangerously Deadly level 19
Day Tripper level 1
Expert Study Level 3
Expert Training level 7
Flash Grip Level 11 Free Action
Great Backswing level 3
Great Force level 19
Great Resonance level 19
Hidden Lethality level 1
Legendary Training level 19
Master Study level 11
Master Training level 11
Small Bite level 1
Swift Capacity level 11 Free Action
Swift Grip Level 7 Free Action
Triple Sweep Level 7
Wand Wielder level 15
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![]() Saw this on Reddit and it was an instant buy for me. A PF2e Video game? Finally! It’s clearly worth the $5 price tag, but I’m torn between “leaves you wanting more” and “maybe classes should have more than a single 2nd level feat?” I thought it had good encounter design, but terrible writing. I’d have played more if Champion was an available class. ![]()
![]() I'm no historian, but I was told that a gun wasn't as tiring as a crossbow. A crossbow requires a minute of heavy rotation to wind back the firing mechanism. A gun takes a minute of light activity. The muscle required for the comparative crossbow was a significant cost in both training and calories. A unit of musketeers could practice once every few months, while a unit of crossbowmen would require weekly strength training. ![]()
![]() Calliope5431 wrote:
I don't think it would count as a "frigding," because Shelyn wouldn't be forgotten, we had plenty of time with her, and she had other connections. Like, Desna's hair trigger would be pulled, setting up a great conflict. ![]()
![]() Kittyburger wrote:
does it actually count as Doylist? A deity is a story itself. They literally have meta-narative powers. I'm struck by an image of Razmir as Marvin the depressed Android in starfinder. "Two and a half times as old as Pharasma, and I still haven't become a god." |