Pathfinder Advanced Player's Guide

4.80/5 (based on 12 ratings)
Pathfinder Advanced Player's Guide
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Ready to go beyond the basics? Expand the limits of what's possible with the Pathfinder Advanced Player's Guide! This 272-page Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! The must-have Advanced Player's Guide also includes exciting new options for all your favorite Core Rulebook classes and tons of new backgrounds, general feats, spells, items, and 40 flexible archetypes to customize your play experience even further!

The Pathfinder Advanced Player's Guide includes:

  • Four new classes: the investigator, oracle, swashbuckler, and witch!
  • Five new ancestries and five heritages for any ancestry: celestial aasimars, curious catfolk, hagspawned changelings, vampiric dhampirs, fate-touched duskwalkers, scaled kobolds, fierce orcs, fiendish tieflings, industrious ratfolk, and feathered tengu!
  • 40 new archetypes including multiclass archetypes for the four new classes, Pathfinder favorites like the cavalier, dragon disciple, shadowdancer, and vigilante, and brand-new archetypes like the familiar master and the shield-bearing iron wall!
  • New class options for all twelve classes from the Pathfinder Core Rulebook including champions of evil, genie and shadow sorcerers, zen archer monks, rogue masterminds, spellcasting rangers, and more!
  • Even more exciting new rules, from rare and unique backgrounds to investigative skill feats, from spells and rituals like reincarnate and create demiplane to new items including special wands with unusual effects and exciting potions worthy of a witch's cauldron.

ISBN-13: 978-1-64078-257-0



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Player's Guide... but ADVANCED

5/5

It gave us four beloved classes (some being reworked as time of writing) with unique flavor and original mechanics, showing what insane feats (pun intended) the system is capable of reaching. Excellent resource for GMs and players alike.


Very good

5/5

Now more or less replaced by Player Core 1 and 2. Was very good though.


4/5


APG meets Expectations as it Concludes the Original Vision of PF2

5/5

The Advanced Player's Guide is the capstone piece to the original vision for Pathfinder Second Edition. The PF2 CRB was a whopping 640 pages and Paizo still had more content ready to go in it that they just could not release due to space issues. Everything that was left out was designated to be released over the next year in either the Lost Omens line of books or in the Advanced Players Guide. Things that were not quite fully fleshed out for the original release were then worked out. Four additional classes were put through a playtest and are featured in the APG; the Investigator, Oracle, Swashbuckler, and Witch. Five new ancestries are in the APG while three more were released in the Lost Omens Character Guide in 2019.

One of the new concepts in PF2 is that of Versatile Heritages. Instead of having separate ancestry categories for Aasimar, Tiefling, Changling, Dhampir, and Duskwalker, they are now what is called a versatile heritage. These modify the ancestry choice the player made for the character via the heritage selection. This is a very interesting concept as it provides many additional options for players. These five are just the first of multiple waves of versatile heritages which will be released over time by Paizo.

For those who have been desiring more options for characters, the APG delivers. The four new classes have their dedications for multiclassing along with 38 new archetypes. In addition, each of the 12 original classes gained some new options to choose from as did each of the original ancestries. Not all of the options are as viable as other options, but much of that will depend on the theme of a campaign and how GMs choose to allow players to select archetypes. I can envision some GMs designating some archetypes as free additional choices for players in that they can take one with no additional feat penalties because they give added depth to the campaign's theme such as the dandy or celebrity. Other GMs could emphasize select archetypes like the gladiator as a free archetype for their campaign's theme. The potential for some very interesting campaign themes definitely exists with these archetypes.

One of the things I was watching for in this book was the dreaded power creep. I do not see it present. None of the archetypes seems to overwhelm any of the original classes in terms of raw power while instead they augment them. This was a goal of Paizo from the beginning and it seems to have been met. The APG does what it was intended to do. It expands the options available to players at the initial creation of their characters and as those characters level up over time. Perhaps the best part of that is the APG continues to expand upon building characters as concepts and not as a collection of soulless numbers. While the numbers are important to determining how well a character can do something, the concept behind the character matters more. PF2 put the role back into roleplaying and the APG continues that vision.

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Can't-miss book for anyone at the table

5/5

Especially, and this is obvious, the Advanced Player's Guide is a terrific resource for players--but that doesn't mean GMs don't have a lot to gain from it!

Just on the strength of classes and ancestries, this book is about 150% the size of the core rulebook. Every existing class gets a major boost of options and feats and the same goes for existing ancestries. Adding in four new classes and five new ancestries on top of that is an amazing boon. True, some get more (or better) options than others, but I would say just on character creation alone, this book well beyond justifies its price point.

And that's just the base.

Add in universal heritages, which seem mechanically reasonable but almost unreasonably bursting with flavor, lore, or character development hooks. Add in the massive chunk of archetypes, which enables so many different nuances of character concepts without always landing on the somewhat clunky multiclassing rules. Add in a shot in the arm to spell lists, item lists, skill and general feat lists, and so on?

I just don't know that more needs to be said. This book is bursting with great content--and it's guaranteed to turn the heads of pretty much any player with at least a couple of its options!


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3 people marked this as a favorite.
RaptorBonz wrote:
I am on fire about the duskwalker, genie bloodline, and Iron wall. Would love to see the Barbarian options (Hoping for a no-magic and a storm style barb, but really I'd be happy just to know XD) I can't even let myself think about the 30-some archetypes!

An anti-magic Barbarian that isn't quite as unfun as the playtest Superstition Barbarian would be a delight.

Daemoro wrote:
Along with others here I'm hoping for a Neutral Champion Order... other than one with "Druish" tendencies I can't think of another neutral champion other than maybe a "Knight of Meh".

One who strives to keep the balance? One who serves an impartial force like nature or death?


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Nine alignments => nine subclasses of champion. IMO. How exactly that should work I dunno. We have the three good alignments. I suppose they want to do the three neutral (on the good-evil axis) ones next, and the three evil ones eventually. Or vice-versa. Or not. I dunno.


1 person marked this as a favorite.
Ed Reppert wrote:
Nine alignments => nine subclasses of champion. IMO. How exactly that should work I dunno. We have the three good alignments. I suppose they want to do the three neutral (on the good-evil axis) ones next, and the three evil ones eventually. Or vice-versa. Or not. I dunno.

Evil are confirmed for this book. People are musing over how to have a champion of neutrality, whether or not they come in the APG or later.


3 people marked this as a favorite.
Daemoro wrote:
Along with others here I'm hoping for a Neutral Champion Order... other than one with "Druish" tendencies I can't think of another neutral champion other than maybe a "Knight of Meh".

Given that far more people play Neutral characters than Evil characters the fact that Paizo is doing Evil Champions first really shows how hard it is to come up with a compelling narrative focus for the Neutrals.

Dark Archive

2 people marked this as a favorite.
Ezekieru wrote:
John R. wrote:
20 of the 40 PF1 classes covered in the first year. Possibly even more through archetypes not mentioned........ XD
Gotta speedrun through the PF1E content to get to the truly original stuff for the next 10 years!

It's just, this book's description alone speaks volumes about the superior quality of PF2's product development over that of the latest edition of a certain other big name RPG. Keep on keeping it real Paizo! Don't sell out and get lazy.

Silver Crusade

6 people marked this as a favorite.

Praise by insulting others and edition warring aren't really productive.

(I'm not even sure what that last part even means)

Silver Crusade

3 people marked this as a favorite.
keftiu wrote:
CorvusMask wrote:
Even more confused now ._.;

It's from Spongebob, an early episode about an urban legend called "The Hash-Slinging Slasher."

Folks, when someone doesn't get a reference, doubling down on being obtuse isn't fun for anyone. C'mon.

My apologies, Corvus.


1 person marked this as a favorite.
Spamotron wrote:
Daemoro wrote:
Along with others here I'm hoping for a Neutral Champion Order... other than one with "Druish" tendencies I can't think of another neutral champion other than maybe a "Knight of Meh".
Given that far more people play Neutral characters than Evil characters the fact that Paizo is doing Evil Champions first really shows how hard it is to come up with a compelling narrative focus for the Neutrals.

We could have a lawful neutral champion of law and a chaotic neutral champion of chaos.

The true neutral champion is the tricky one. Champion of balance maybe? A deliberate balance between law and chaos would be more rational than between good and evil.


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
David knott 242 wrote:
Spamotron wrote:
Daemoro wrote:
Along with others here I'm hoping for a Neutral Champion Order... other than one with "Druish" tendencies I can't think of another neutral champion other than maybe a "Knight of Meh".
Given that far more people play Neutral characters than Evil characters the fact that Paizo is doing Evil Champions first really shows how hard it is to come up with a compelling narrative focus for the Neutrals.

We could have a lawful neutral champion of law and a chaotic neutral champion of chaos.

The true neutral champion is the tricky one. Champion of balance maybe? A deliberate balance between law and chaos would be more rational than between good and evil.

Champion of balance between good and evil would probably be someone who prefers good, but recognises it can’t sustain itself without power and moral compromise. This kind of champion might willfully organize a mercenary raid on a peaceful town with overly lax security, when attempts to compel the town’s leadership to corrective action fail. Or they might come to the aid of a diabolist noble who summons devils but generally does more good than harm to the people around them in their, when they get caught in a dangerous scandal with an Iomedaean church.

Honestly, N Champion concept seems the most interesting to me, because it challenges the biggest typecast about that alignment, which is that it is passive about its beliefs, and prefers reaction to proaction.

Advocates

7 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

So, one thing that's interesting to me is the idea that we could, potentially, have multiple champion causes for any given alignment. There's more than one way to play a given alignment, so why would a given alignment have only one champion type? For a True Neutral champion, I feel the envoy of balance prestige class from PF1 could work as inspiration, as could a character championing a balance between life and death (hi Pharasma!).


7 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Gorbacz wrote:
Kobold vigilantes? Sold.

Black-scaled kobold investigator vigilantes with vestigial wings like a cape...

>.>

<.<

...I'll show myself out. :)

Silver Crusade

4 people marked this as a favorite.
Lindley Court wrote:
So, one thing that's interesting to me is the idea that we could, potentially, have multiple champion causes for any given alignment. There's more than one way to play a given alignment, so why would a given alignment have only one champion type? For a True Neutral champion, I feel the envoy of balance prestige class from PF1 could work as inspiration, as could a character championing a balance between life and death (hi Pharasma!).

*nods*

A Champion of Gorum is different than a Champion of Nocticula is different than a Champion of the Speakers of the Depths.


Lindley Court wrote:
So, one thing that's interesting to me is the idea that we could, potentially, have multiple champion causes for any given alignment. There's more than one way to play a given alignment, so why would a given alignment have only one champion type? For a True Neutral champion, I feel the envoy of balance prestige class from PF1 could work as inspiration, as could a character championing a balance between life and death (hi Pharasma!).

Responding to Feros in another thread, I mentioned how a Tenet of Law might offer home for Lawful Neutral Champion, but also Lawful Good and Lawful Evil Champions... just ones who emphasize Law more than Good or Evil, as Good/Evil Champions mostly do.

I don't think that was so much what you were aiming for, as much as different Causes of same Alignment within the same Tenet stable. Also in that thread, it was discussed how Pharasmin/Soul Cycle Cause doesn't really need differing Alignment than Nature Cause, so those could be examples of identical Alignment Tenet/Cause with differentiated paths. Those are strongly unique (even in Tradition, Divine VS Primal), which I think is good requirement to do that. Otherwise, unique nuances can just hinge on Deity or other particularity, and offer their unique Feats (with distinct particularities already accounted for in Deity Anathema).


Well, we did learn from tonight's Twitch that they didn't create any neutral (neither good nor evil) champions in this book.


1 person marked this as a favorite.

My players are so happy with the new extra stuff as well as what we knew before, and if they are happy and excited then so am I, LOL

Day 1 buy!!

:)

keep it going team!!

Tom


So, spell-casting Rangers are confirmed for this book, but what about spell-casting Champions? Or is the spell-casting the Rangers will newly be able to do the same focus spell-casting the Champion can already do?


1 person marked this as a favorite.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

It seems to me the current paradigm is that Champions (and Rangers?) might have focus spells, but if they want anything close to the kind of spell casting they had in 1st edition, they'll need to take a spellcasting dedication. Note that this gives them more options that 1st edition did (without multiclassing) because they can take a dedication in any of the four traditions.


4 people marked this as a favorite.

The Twitch stream specifically said Ranger spell-casting will be Focus based, which would be similar to Champion or Monk.

Dark Archive

7 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

The most important thing:

This books needs to have the unofficial iconic anti-paladin (the master of kicking pigs and painting signs) be the example build for CE champion variation :D


1 person marked this as a favorite.

I think I'm most excited for the champions of evil, and would love to see if champions of neutrality get added in this book as well. Specifically I just don't like the idea of a LG champion hellknight but would have really loved a LN champion option for a hellknight build. Instead of the LG champion I ended up settling with a LN fighter for my hellknight build.

I'm also really excited some of the archetypes and classes. Interested to see shadowdancer in particular.


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Just dropping a link to this great writeup by DMW on the APG playtest postmortem and content preview from the above mentioned Twitch stream.

https://paizo.com/threads/rzs42vcf?Playtest-Retrospective-Summary


redeux wrote:
I think I'm most excited for the champions of evil, and would love to see if champions of neutrality get added in this book as well.

The Twitch stream specifically stated that there'll be NO neutral champions in this book (unfortunately), but haven't ruled out the possibility for them being in the next rulebook if they come upon a compelling hook for ALL three flavours of neutral...

redeux wrote:
I'm also really excited some of the archetypes and classes. Interested to see shadowdancer in particular.

Hope you're a fan of at least one of the following four classes in the book then:

Investigator; Oracle; Swashbuckler; Witch.

I know I am!
:D

Carry on,

--C.


Daemoro wrote:
Along with others here I'm hoping for a Neutral Champion Order... other than one with "Druish" tendencies I can't think of another neutral champion other than maybe a "Knight of Meh".

I would imagine a neutral champion is someone who embodies balance, but moreso someone whose motto is "I fight so that everyone can find their own place in the world."


Ed Reppert wrote:
Nine alignments => nine subclasses of champion. IMO. How exactly that should work I dunno. We have the three good alignments. I suppose they want to do the three neutral (on the good-evil axis) ones next, and the three evil ones eventually. Or vice-versa. Or not. I dunno.

I am hoping for MORE than one subclass for alignment.


3 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Rulebook Subscriber
Daemoro wrote:
Along with others here I'm hoping for a Neutral Champion Order... other than one with "Druish" tendencies I can't think of another neutral champion other than maybe a "Knight of Meh".

We are no longer the Knights of Meh, we are now the Knights of Ekke Ekke Ekke Ekke Ptang Zoo Boing!


This looks like a great book!

Dark Archive

2 people marked this as a favorite.

Dragon disciple. :)


2 people marked this as a favorite.

July? ... so long T___T


2 people marked this as a favorite.

I too am happy for the dragon disciple.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

this is awesome, can't wait. but why are all the new "core books" coming out at 50 dollars? bleh

Silver Crusade

3 people marked this as a favorite.

P1’s Advanced Player’s Guide was $44.99, prices go up a bit in a decade.


I just hope the pdf is $15.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

It's not so much that prices go up as that the value of a dollar goes down.

The Concordance

2 people marked this as a favorite.

cavalier cavalier cavalier cavalier cavalier cavalier cavalier cavalier cavalier cavalier cavalier cavalier cavalier cavalier cavalier cavalier


1 person marked this as a favorite.

I do like that "familiar master" is one of the listed archetypes. While I would have preferred more familiar interaction inside the witch class, I'm optimistic this will work well enough for my interests.


Xethik wrote:

Just dropping a link to this great writeup by DMW on the APG playtest postmortem and content preview from the above mentioned Twitch stream.

https://paizo.com/threads/rzs42vcf?Playtest-Retrospective-Summary

In the OP of the thread with DMW's breakdown of the Twitch stream, it seems to indicate that the versatile heritages for all ancestries introduced in this book are like the Half-Elf and Half-Orc heritages for Humans. Is that the case? And if so, are they exclusive (i.e., is there no such thing as an Aasimar Half-Orc or a Dhampir Half-Elf)?

Silver Crusade

Tectorman wrote:
Xethik wrote:

Just dropping a link to this great writeup by DMW on the APG playtest postmortem and content preview from the above mentioned Twitch stream.

https://paizo.com/threads/rzs42vcf?Playtest-Retrospective-Summary

In the OP of the thread with DMW's breakdown of the Twitch stream, it seems to indicate that the versatile heritages for all ancestries introduced in this book are like the Half-Elf and Half-Orc heritages for Humans. Is that the case? And if so, are they exclusive (i.e., is there no such thing as an Aasimar Half-Orc or a Dhampir Half-Elf)?

Unless they introduce rules that allow you to take more than one heritage then yes they’re exclusive.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

So this is the Gen Con drop for next year?


Tectorman wrote:
Xethik wrote:

Just dropping a link to this great writeup by DMW on the APG playtest postmortem and content preview from the above mentioned Twitch stream.

https://paizo.com/threads/rzs42vcf?Playtest-Retrospective-Summary

In the OP of the thread with DMW's breakdown of the Twitch stream, it seems to indicate that the versatile heritages for all ancestries introduced in this book are like the Half-Elf and Half-Orc heritages for Humans. Is that the case? And if so, are they exclusive (i.e., is there no such thing as an Aasimar Half-Orc or a Dhampir Half-Elf)?

What an interesting concept. I think I could be accepting of it if that was the case (with the idea being that the asimar or damphir pushes out all but the most superficial visual elements of a half race, E.G. a half elf damphire would be an elf or human damphire. But it will be interesting to see if they have some other solution even if I cannot picture it.

But I imagine they are avoiding looking at thirds races, quarter races and fifths races.

Silver Crusade

Those rules, if they are made, are most likely to show up in the GMG, not here, and will most likely consist of just letting PCs select more than one Heritage.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Rysky wrote:
Those rules, if they are made, are most likely to show up in the GMG, not here, and will most likely consist of just letting PCs select more than one Heritage.

Agreed, and I would be shocked if that isn't one of the more common house rules already.

Liberty's Edge

3 people marked this as a favorite.

It would be easy enough to have a Human Ancestry Feat giving you an extra Heritage. That would neatly allow a Half Elf Dhampir or similar things if someone really wanted one and be consistent with Feats like Elf Atavism.


1 person marked this as a favorite.
Rysky wrote:
Those rules, if they are made, are most likely to show up in the GMG, not here, and will most likely consist of just letting PCs select more than one Heritage.

ManBearPig!

Silver Crusade

5 people marked this as a favorite.
Gisher wrote:
Rysky wrote:
Those rules, if they are made, are most likely to show up in the GMG, not here, and will most likely consist of just letting PCs select more than one Heritage.
ManBearPig!

Mongrelfolk will most likely come in the Broken Lands Hardcover.


Rysky wrote:
Mongrelfolk will most likely come in the Broken Lands Hardcover.

Wait, what? Broken Lands hardcover?!

Silver Crusade

Heine Stick wrote:
Rysky wrote:
Mongrelfolk will most likely come in the Broken Lands Hardcover.
Wait, what? Broken Lands hardcover?!

The hypothetical Broken Lands Hardcover, my apologies.

(should have used "a" instead of "the")


2 people marked this as a favorite.
Rysky wrote:
Heine Stick wrote:
Rysky wrote:
Mongrelfolk will most likely come in the Broken Lands Hardcover.
Wait, what? Broken Lands hardcover?!

The hypothetical Broken Lands Hardcover, my apologies.

(should have used "a" instead of "the")

Fair enough. Got all excited there for a moment. :D

Silver Crusade

1 person marked this as a favorite.
Heine Stick wrote:
Rysky wrote:
Heine Stick wrote:
Rysky wrote:
Mongrelfolk will most likely come in the Broken Lands Hardcover.
Wait, what? Broken Lands hardcover?!

The hypothetical Broken Lands Hardcover, my apologies.

(should have used "a" instead of "the")

Fair enough. Got all excited there for a moment. :D

Hehe same :3


3 people marked this as a favorite.

Just had a chance to look at this. Super excited for the return of classic PF1 prestige classes.

Going to try to build me a Monk with the Shadowdancer prestige class, so I can build a PC which specializes in Shadow Boxing. :p


I like that the dragon disciple is coming back. Very interested to see what they do with vigilante.

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