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Interesting. So the other big change is the ability to craft higher level items are going to be prof gated. I can get behind this (of course dependant on if lower level items are not completely power creeped out on higher levels, so those that did a modest investment can still get something small from it. Though I guess if worse came to worse those characters can always retrain the skill.). Overall I like it both from gameplay mechanics, as I can see these restrictions adding balance to what could be an extremely powerful skill (see crafting magic items in PF1), and from a RP/world building as only knowing the basics should only allow the person to craft the basic stuff, while the more advance requires more time effort knowledge and experience in the craft.