Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.
This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!
Inside this book, you'll find:
All of the rules you need to play or run a game of Starfinder.
Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.
Character species both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.
An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.
Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.
Complete rules for starships, including customization and starship combat.
Rules and tips on using Pathfinder RPG content with Starfinder.
I've been playing this set of rules for 2 years now and I will state that it is fantastic!
Be warned that this fantasy setting has both magic and technology. It builds completely on the fantasy genre and adds technology to the mix.
For those looking for hard science-fiction, I'd recommend looking elsewhere. It's hard to run that type of campaign with this ruleset without having to make a ton of changes.
This is currently my favorite futuristic game and I highly recommend it!
Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on.
A well designed system for an underserved sci-fan market.
It's the real deal, this book fulfills the definition of "core" to perfection.
First the only couple of "bad" things: 1) the monsters are missing, and that is surely due to the fact that it's already a huge book, so it's understandable. Besides, you can download "First Contact" for free and use those to start you off, or you can adapt Pathfinder monsters very easily with the guidelines provided in this book.
2) A few corrections were done to the part about starship combat, for which you will have to look-up the errata page online and mark down the modifications (mostly to DCs of actions in space). But to be honest, that doesn't bother me.
Apart from that, this book does a fantastic job explaining the game and quickly teaching you how to play it with lots of examples and pre-made combinations of choices for characters to guide you, should you need it. They managed to cram so much in this book that it's in itself a notable feat, but more than that, every topic is presented with enough depth to not leave you wanting too much.
The section on starships is both bold in scope and very welcome!
The value for your money alone would warrant 5 stars, let alone the fantastic layout, illustration, narration and convincing world-building.
Oh, I almost forgot about the game itself, how shall I put it... it's extraordinarily good! Exciting, fun, easy to play, sufficiently original without being weird, a bold start to a cosmic saga that continues the enormous lore of Pathfinder and opens it up to stellar proportions.
My new favorite tabletop rpg!
I'd love to hear what the Ysoki statblock looks like, fairly interested in making one of those little buggers.
** spoiler omitted **
All of the core races except for the Shirren and the Vesk had Pathfinder counterparts. Pathfinder Kasatha had +2 to Dex and Wis and no penalties, so we already know that there is some difference in Starfinder since the Starfinder version of that race has an as yet unrevealed ability score penalty. Do any of the other races have different ability score adjustments from their Pathfinder counterparts?
All of the core races except for the Shirren and the Vesk had Pathfinder counterparts. Pathfinder Kasatha had +2 to Dex and Wis and no penalties, so we already know that there is some difference in Starfinder since the Starfinder version of that race has an as yet unrevealed ability score penalty. Do any of the other races have different ability score adjustments from their Pathfinder counterparts?
Yes.
Spoiler:
Korasha lashuntas end up with +2 Cha instead of +2 Int.
All of the core races except for the Shirren and the Vesk had Pathfinder counterparts. Pathfinder Kasatha had +2 to Dex and Wis and no penalties, so we already know that there is some difference in Starfinder since the Starfinder version of that race has an as yet unrevealed ability score penalty. Do any of the other races have different ability score adjustments from their Pathfinder counterparts?
Yes.
** spoiler omitted **
Spoiler:
So much for that korasha lashunta mad scientist I was thinking of creating. She was supposed to be a genius with no social skills.
I don't think the spoiler tags are necessary. There isn't a plot, per se, that can be ruined or some kind of M Night Shamalyan twist in the core game book.
I am hoping the GenCon preorder bits go smoothly and I'll have the PDF tomorrow. I'll be in Wisconsin with some time to kill over the weekend, and the CRB would make some good flight reading.
I don't think the spoiler tags are necessary. There isn't a plot, per se, that can be ruined or some kind of M Night Shamalyan twist in the core game book.
Small thought that is probably not big enough for its own thread... Its odd that after all the class reveals, there's not really a Charisma based spell-caster. There's Technomancer for Int, Mystic for Wis... But Charisma?
Granted, there's the Envoy, but they don't seem to be a dedicated spell caster... And if it turns out to tie its combat abilities to skills rather than Charisma itself, then given its Skill Boost abilities, hard to say it needs any more than middling Charisma.
Actually, that's a reasonable question for someone with the book already. Are many of an Envoy's abilities based on her Charisma score? Also can Charisma factor into psychic powers? (Phrenic Adept or the 3 psychic feats?)
Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Loving the design, images, and aesthetic of this book! It's like putting a HUD or digital interface to paper. The borders and separators are nice, love the color choices. Really enjoying the various character images!
I like how the races have a "You likely..." and "Other races probably..." to set the tone, typical treatment by others, etc. Gives a quick glimpse into the typical member of that race or how others typically see them.
What is your favorite technomancer magic hack and why?
Hmm ...
Spoiler:
I was going to say Robot Influence, but upon further examination, it's almost a trap option. Instead, I'll say Spell Grenade, because why just slow someone when you can slow them and blow them up?
Do elves still get a trait like Weapon Familiarity and if so what weapons are included? Is there such a thing as a Elven Rifle or are they still using their classic weapons.
Do elves still get a trait like Weapon Familiarity and if so what weapons are included? Is there such a thing as a Elven Rifle or are they still using their classic weapons.
What's your favourite thing about the Solarion, if I might ask?
There are a bunch of nifty things, but I'm having a hard time finding something that specifically stands out. ** spoiler omitted **
Cool! I dont really know what that means but cool!
Thankies for answering ^w^
It's extra cool. It also means that when the going gets tough and the fight lasts longer than expected, the solarian is really the guy you want. Spellcasters use up their spell slots in those fights and decrease over time, soldiers can stay constant and keep the pressure up, but solarians can multi-zenith and excel.
What's your favourite thing about the Solarion, if I might ask?
There are a bunch of nifty things, but I'm having a hard time finding something that specifically stands out. ** spoiler omitted **
Cool! I dont really know what that means but cool!
Thankies for answering ^w^
It's extra cool. It also means that when the going gets tough and the fight lasts longer than expected, the solarian is really the guy you want. Spellcasters use up their spell slots in those fights and decrease over time, soldiers can stay constant and keep the pressure up, but solarians can multi-zenith and excel.
An image crystalizes... it is... the PDF!
The Orb still needs time look through the book, but feel free to ask some questions so The Orb can be on the lookout for the answers