Starfinder Core Rulebook

4.60/5 (based on 32 ratings)
Starfinder Core Rulebook

Add Hardcover $59.99

Add PDF $9.99

Facebook Twitter Email

Shoot for the Stars

Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.

This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!

Inside this book, you'll find:

  • All of the rules you need to play or run a game of Starfinder.
  • Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.
  • Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.
  • An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.
  • Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.
  • Complete rules for starships, including customization and starship combat.
  • Rules and tips on using Pathfinder RPG content with Starfinder.

ISBN-13: 978-1-60125-956-1

Downloads

Note: This product is part of the Starfinder Roleplaying Game Subscription.

Product Availability

Hardcover:

Available now

Ships from our warehouse in 1 to 5 business days.

PDF:

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO7101


See Also:

26 to 30 of 33 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Average product rating:

4.60/5 (based on 32 ratings)

Sign in to create or edit a product review.

Not Your Everyday Space Opera RPG

4/5

It takes something special to make me want to convert a character across genres. As in take my all-time favorite converted-up-the-chain and played in Pathfinder since release character and convert said character into the Starfinder rules whole-hog conversion. To never look back, happily bidding a fond adieu to the Pathfinder rules. This hasn't been a serious consideration for me since the 1e AD&D days of Gamma World, Boot Hill and Top Secret.

Of course what would also be a LOT of fun is to use Starfinder's beautiful space opera weaponry against a great wyrm dragon, battling for one's sanity against tentacled eldritch horrors in the Dreamlands or taking down some snooty Runelord with a plasma cannon to the face!

Unlike previous iterations of the hit point/stamina point mechanics, Starfinder's is the best use I've seen of it yet. So long as the characters' stamina holds up, they're good to keep on adventuring for a while longer. When things get serious is when damage starts gnawing on your hit points. Then you need to worry about holing up.

Critical hits don't directly whack your hit points, they still have to chew through your stamina. So long as this mechanic is held sacrosanct we have a winner. Critical hits also aren't a combination of frequency-of-occurrence and damage multiplier. Instead critical hits deal double damage and, depending on the specifics, carry an additional effect that the target can attempt a saving throw to stop - and desired when at high-level play the victim is facing a critical hit that wants to add a 6d6 hp bleed to their woes!

Customization of gear is baked into the system. You have a maximum limit so as to thwart power creep. Other than that, the limit is on what the characters are capable of making via their skills. Not only is your gear easy enough to make to desired standards, but making your gear yourself/as a team is inherently tougher and much easier to repair if/when it is damaged.

Speaking of skills, there are fewer skills and no one is stuck with a base of 2 skill ranks per level. Everyone gets at least 4, which is a Good Thing. This eliminates the necessity for the various solutions to the quantity of skills in 3e and Pathfinder. This is a Very Good Thing.

Feats in general have been vastly overhauled and made more worthwhile. Personal opinion a few of these are unnecessary, but only time will tell if my intuition is correct or not.

My hope is that Starfinder doesn't fall into the Bottomless Pits of Hell that Pathfinder has regarding feats with somewhere north of 1,500 published feats (not counting 3rd-party published feats). Instead, I hope that new feats are rare, worthy of inclusion and held to consistent standards with those established by the SfCRB.

TL;DR: I eagerly await Pathfinder 2.0 using what we've seen here in Starfinder as its chassis. It's time to unleash the void-rifles of war!


Fantasy Blasts into Space

5/5

Hello Paizo, I don’t write many reviews, but since you went to all that effort to bring me Starfinder I thought I would sit down and spend a bit of time. Below is the review I posted on Amazon. Thank you Paizo, thank you Starfinder team, you have made one gamer extremely happy. Keep the Starfinder coming…

The Starfinder Core Rulebook is one big 528 page beautiful book full of science fantasy roleplaying goodness. I have been waiting for this since it was announced. It was a big challenge, how do you bring all that fantasy with its magic and monsters into a science setting and blend it with all that technology, make it playable and most importantly make it fun? Now here I am cracking the book open and flipping through the pages and I find that the Starfinder team have exceeded my expectations. Wow, I’m impressed!

Firstly, it’s beautiful, yeah, I mentioned that before, but it’s worth saying again. In beautiful I don’t just mean the art, which is, well, beautiful. It’s also the layout. This is a rulebook. Foremost it needs to provide the rules in an easy to read and access manner. Well Starfinder does it. Some of those pages have lots of words on them, but they are easy to read. The clear headings, the nice to read font on the white background, the well laid out tables and the simple modern feeling page borders with their red chapter captions do the job nicely. Worthy of mention are the tabs on the right side of most pages. Yeah, they look good, but I found since these tabs list all the chapters, and the current chapter is highlighted in red, you can open the book and then locate the chapter you are after in the tabs and then look on the side of the book to quickly find the chapter you are after and simple open it to those pages. A nice useful touch.

Now onto rules. I was worried that this would be a severely streamlined Pathfinder ruleset. The concern came from the fact that Paizo needed to fit all those science rules in somewhere and the current trend in roleplaying is to make things simpler by just having less rules. I like my rules with a bit of crunch. I find too many rules makes a game unplayable, too little and then many rule decisions need to be made at the game table which makes it difficult to keep the rules consistent and fair. Well, I can happily say Starfinder hits the sweet point for me.

At its core is the Pathfinder ruleset. What the Starfinder team have done is a bit of streamlining and some tweaking that has had a profound impact on how the game plays. A nice example of streamlining is attacks of opportunity. Yes, they are still there, I was worried they would be removed. Instead they have been tweaked and only three conditions now trigger them. Iterative attacks are gone, they are those extra attacks a character gets when their base attack bonus gets high. Nice in concept, but it severely slows down game play at higher levels. In Starfinder, instead of iterative attacks, a character just does more damage per attack as they go up in level. So, in the end they deal the same amount of damage per turn, but with way less dice rolls, speeding up game play.

A massive change is that we now have stamina and resolve points. Massive not in how many new rules we need, but massive in the effect it will have on gameplay. A character takes damage against their stamina points first. Once they run out, it goes against hit points. The thing with stamina points is that you can recover all of them by simply taking a 10-minute rest and using up 1 resolve point. This changes the way the game will play. No longer do you need someone in the party dedicated to healing everyone after every fight. Everyone can just ‘heal’ themselves and keep going. That is of course if they have resolve points left. That brings its own charm, since you can use resolve points not just for restoring stamina points, but for enhancing some of your actions, and they also play an important part in your characters survival once your character reaches 0 hit points. Decisions, decisions, a simple mechanical addition to the game brings so many choices to the players. I big plus in my opinion.

One thing that I wasn’t too keen on was item levels. At first glance, it seems wrong. Why should a level 1 character be restricted to just level 1 to 3 items? Yes, it’s only a guide and nothing in the rules stops a character from using a high-level item, but game balance will be profoundly changed if your level 1 starts toting around a Blue Star plasma cannon dealing 8d10 damage per attack and starts wearing Aegis Series heavy armor. Then I started re-reading the Item Level section on page 167. The last paragraph then clicked and some other ideas began to spawn in my mind. That last paragraph basically says that a character’s level abstracts away the need to have licenses and the need to find contacts to purchase items that are of the appropriate level for that character. I asked myself, “Do I want to track all these licenses in Starfinder?” and the answer was no, especially if many worlds would have their own licensing requirements. So, in the end, I have come around and believe that the item level abstraction does play an important part in the game. It brings simplicity as well as an expected power level for a character, the later important when creating adventures. A quick diversion back to that earlier idea I had as it helped me accept item levels. Since items are restricted, then that could lead to having repossession professionals that collect bounties for retrieving misplayed items. All easy to do since many expensive items in the future will be trackable, not just by imbedded security tags, but just by their composition. So, your level 1 character may be toting around that Blue Star plasma cannon around, but as soon as he visits an establishment that does security sweeps, well they will soon find themselves with a large fine, no plasma cannon and possibly worse.

Ever since I first saw Star Wars back in 1977, I have always had a sweet spot for starships. In Starfinder, it all starts on page 288 and finishes on page 327. In-between those pages are rules covering travel, building a starship, some example starships, combat and finished off with an example of play. Traditionally d20 uses squares for combat, and while working well for personal combat, they would prove awkward when trying to manoeuvre a starship which I feel is all about turning circles. Instead hexes are used for starship combat, which I am happy with. It is also all 2D. A good choice, as in my gaming life I have succumbed from time to time to the idea of 3D combat and on every attempt, have found it rather lacking and less fun then just using simple 2D hexes.

These are not simply just starship rules. They are roleplaying starship rules. By that I mean the rules have gone a long way in making sure that all characters in the party have something to do during starship combat. Starship combat uses five roles, captain, engineer, gunner, pilot and science officer. When the characters board a starship they choose their role, which determines what actions they can perform. The nice twist to all this is that the roles do not rely on some special skills, but on the normal skills the characters already have. For example, a science officer can perform a scan action that consists of a computer check.

When it comes to the starships themselves, well they are awesome! The Omenbringer on page 306 is a good example of something with that wow factor. Its art resembles that of a giant whale skeleton, glowing red on its centre line. Then you read its description and find it is crewed by undead pilots that are able to stay ready at their stations indefinitely, all without life support. I find this well thought out and imaginative. On a final note, the starships are not just there for combat, they also take you from planet to planet using the Drift, basically Starfinder’s version of hyperspace. Starships that can travel using the Drift have a Drift rating. The higher the rating, the less time it takes the starship to travel. The Basic engine has a Drift rating of 1, while the Ultra has a rating of 5. Since you divide the time to travel by this Drift rating, that rating of 5 makes a huge difference. Nice.

Now onto the setting. It all starts on page 422 and finishes on page 497. Take the Pathfinder setting, add a few thousand years, extrapolate technology to take technological advancement into account and you have Starfinder. Gods are still there, some aren’t as prominent as they once were and there are some new ones. Most notable is Triune, the All-Code, and let’s just say Triune had something to do with the Drift. The setting has a bit of a mystery that is called the Gap. A fairly recent period of time where everything was forgotten and Golarion, the Pathfinder setting’s main world, just disappeared.

The setting tends to focus on the Pact Worlds, which was Golarion’s solar system, and describes each of those planets in the solar system with a 2-page spread. This includes Absalom Station, which now orbits the sun in what used to be Golarion’s orbit. The settings chapter also covers some planets that are outside the Pact Worlds solar system in less detail and they each get around a half page write-up. There is a 2-page spread on the Great Beyond, the multiverse that Starfinder is set in. There are also write-ups on several factions and organizations with Abadarcorp and the Hellknights ringing bells of familiarity for anyone acquainted with Pathfinder.

I find that the Starfinder setting feels rich and well thought out and I am certainly going to use it and add my own little touches here and there. The beauty of having a science fantasy setting is that since the galaxy is such a large place, I am free to create solar systems and planets with minimal impact on the published Starfinder setting.

Starfinder is a big book, packed with rules and information, and even though my review is longer than I expected I have only touched on some of the contents. I haven’t talked about races, classes, skills, feats, magic, vehicles, or even the legacy chapter that helps bring Pathfinder to Starfinder and also includes the dwarf and elf races.

I highly recommend Starfinder if you want to tell stories about heroes larger than life. Heroes that exist purely in movies and other fiction, ones that escapes our mundane life, travel on starships and get to see dragons.

To me, Starfinder is heroic roleplaying at its best. I firmly believe it takes d20 roleplaying to new heights and look forward too many years of playing it.


An awesome start!

5/5

Starfinder Core Rulebook is simply great. I can't say it in any other words. The art is beautifully done... Rules are comprehensive and fun to play. A lot of useless rules from Pathfinder was dropped while new ones were introduced.

New races are interesting and you really wish to play them after reading about them. Classes are diverse but they could use a bit more balance (which can happen in the future - we know Paizo) - it isn't gamebreaking though (like some people claim).

Starship rules are nice addition. Complex yet quite easy to understand. I mean some things could be explained a tad bit better but it isn't by far badly written or anything!

Setting is fun to explore too. I might say that some things could deserve a bit more explanation, something is a little bland but then again - there isn't as much space for it.

GM segment of the book is fairly standard. Nothing really new but still well made.

So overall... I would give the book 4,5 stars - not full five. There are some balance issues, some tiny problems but overall? Overall this is one of the best sci-fi RPGs I have seen in a while. So yeah. I would recommend it.


Hello Forever

5/5

This game is gloriously awesome!!! If you don't have it, then what are you waiting for?


The wait was worth it

5/5

First off I never really found a space RPG game that interesting until I got my grubby hands on the Starfinder core rule book.

It was enough to help me decide to become a starfinder charter subscriber.

The wait to actually play starfinder society organized play is almost unbearable. Also I can't wait to start running the AP.

The Artwork is fantastic the book layout is nicely done and I really feel the game is well balanced.

If you haven't bought this yet don't miss out


26 to 30 of 33 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
251 to 300 of 949 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Vic Wertz wrote:
We will offer free PDFs to subscribers to the Starfinder RPG line. Subscribers will also be able to pick up their August shipment at Gen Con. We'll be announcing subscription details soon; the Gen Con pickup option will be turned on shortly after we ship our July releases. You haven't missed anything yet!

I know this has been said before, but want to confirm that those of us who have preordered can switch to subscription without major problems right?


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Yep. You just add a subscription and your preorder is cancelled automatically.


So i was wondering if anyone knew if this product will be compatible with classes,items ect from pathfinder. Silly question sense it is set in the same world but in the future but i figured it was worth checking. I am also sorry if anyone else has asked this before hand i couldn't see any mention of it then again i was just glancing threw.

I am mostly asking sense i am putting a bit of work now on creating my own world with the races and classes as well as some third party stuff and well having this compatible would be a lot of fun.

Even if not it isn't a huge deal sense i love pathfinder and plan to keep playing it and now have a interesting new thing to look forward to!


Fenrirwolflord wrote:

So i was wondering if anyone knew if this product will be compatible with classes,items ect from pathfinder. Silly question sense it is set in the same world but in the future but i figured it was worth checking. I am also sorry if anyone else has asked this before hand i couldn't see any mention of it then again i was just glancing threw.

I am mostly asking sense i am putting a bit of work now on creating my own world with the races and classes as well as some third party stuff and well having this compatible would be a lot of fun.

Even if not it isn't a huge deal sense i love pathfinder and plan to keep playing it and now have a interesting new thing to look forward to!

I've heard they will not be innately compatible, instead some conversion and tweaking will be required. The game is specifically designed to allow for easy conversion of PF monsters to SF monsters though.


There's going to be a full chapter on how to handle conversion.


Plausible Pseudonym wrote:
There's going to be a full chapter on how to handle conversion.

Ah thank you very much for the info. I think it even says it in the books description i just missed it before heh.

Also thank you to Milo v3 for the replay as well.

The Exchange

So is this coming out August or September?


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

August, first day of GenCon. :-)


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
captain yesterday wrote:
August, first day of GenCon. :-)

Or you could just say August 17th, like it does up above in the description. :-)


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

But my way I get to hype GenCon. :-)


captain yesterday wrote:
But my way I get to hype GenCon. :-)

In space, no one can hear you hype...

Silver Crusade

Vic Wertz wrote:
We will offer free PDFs to subscribers to the Starfinder RPG line. Subscribers will also be able to pick up their August shipment at Gen Con. We'll be announcing subscription details soon; the Gen Con pickup option will be turned on shortly after we ship our July releases. You haven't missed anything yet!

That's great to hear! If we sign up for the sub should we assume that our existing pre-orders for the Core will be taken into account for that, we won't end up with 2 copies? Or do we need to have a word with CS?


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
quibblemuch wrote:
captain yesterday wrote:
But my way I get to hype GenCon. :-)
In space, no one can hear you hype...

We aren't in space yet.

So there's still time to grab your towel. :-)

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Dean HS Jones wrote:
Vic Wertz wrote:
We will offer free PDFs to subscribers to the Starfinder RPG line. Subscribers will also be able to pick up their August shipment at Gen Con. We'll be announcing subscription details soon; the Gen Con pickup option will be turned on shortly after we ship our July releases. You haven't missed anything yet!
That's great to hear! If we sign up for the sub should we assume that our existing pre-orders for the Core will be taken into account for that, we won't end up with 2 copies? Or do we need to have a word with CS?

We'll take it into account automatically.

Outreach Coordinator

2 people marked this as a favorite.

Starfinder Subscriptions are now live! Go to http://paizo.com/store/subscriptions#SFRPG. If you have any issues with your existing preorders and starting a new subscription, let customer service know via email, phone or by starting a new thread.

Silver Crusade

Ah cool, this thread in CS was great! Thanks Vic, Dan and Sara Marie!


So, there was word that those going to GenCon could pick up their preorder there. Will it be possible for a person to pick up preorders for *other* people, assuming that was done in advance?


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Derfmancher wrote:
So, there was word that those going to GenCon could pick up their preorder there. Will it be possible for a person to pick up preorders for *other* people, assuming that was done in advance?

No.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Derfmancher wrote:
So, there was word that those going to GenCon could pick up their preorder there. Will it be possible for a person to pick up preorders for *other* people, assuming that was done in advance?

Historically that hasn't been possible. The subscriber has to collect their subscription order in person.

Also, it's usually the case that one can collect subscriptions from GenCon but not preorders. Anyone hoping for a GenCon pickup should ensure they have subscribed to the Starfinder Roleplaying Game line and not just preordered (they also need to do that if they want access to the PDF at no charge).

Grand Lodge

So I have been concerningly seeing mention on Paizo Forums that Starfinder won't have the alignment system... is this true, an exaggeration, a lie? Would Starfinder really depart so heavily from the alignment system?

If so, will those who want to keep the alignment system in their campaign still be able to do so and have it continue to play a role mechanically like in Pathfinder proper?

If not, where are some people getting the idea that Starfinder doesn't have alignment and why are they going around saying that Starfinder does not have the alignment system?


The showed some of the deities recently and they still have alignments.

Scarab Sages Developer, Starfinder Team

Jonathon Wilder wrote:

So I have been concerningly seeing mention on Paizo Forums that Starfinder won't have the alignment system... is this true, an exaggeration, a lie? Would Starfinder really depart so heavily from the alignment system?

If so, will those who want to keep the alignment system in their campaign still be able to do so and have it continue to play a role mechanically like in Pathfinder proper?

If not, where are some people getting the idea that Starfinder doesn't have alignment and why are they going around saying that Starfinder does not have the alignment system?

Starfinder has an alignment system.

Fewer rules interact with in than in Pathfinder, but it's basically the same core system.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Owen K. C. Stephens wrote:
Jonathon Wilder wrote:

So I have been concerningly seeing mention on Paizo Forums that Starfinder won't have the alignment system... is this true, an exaggeration, a lie? Would Starfinder really depart so heavily from the alignment system?

If so, will those who want to keep the alignment system in their campaign still be able to do so and have it continue to play a role mechanically like in Pathfinder proper?

If not, where are some people getting the idea that Starfinder doesn't have alignment and why are they going around saying that Starfinder does not have the alignment system?

Starfinder has an alignment system.

Fewer rules interact with in than in Pathfinder, but it's basically the same core system.

I'm very wary of this...


Rysky wrote:
Owen K. C. Stephens wrote:
Jonathon Wilder wrote:

So I have been concerningly seeing mention on Paizo Forums that Starfinder won't have the alignment system... is this true, an exaggeration, a lie? Would Starfinder really depart so heavily from the alignment system?

If so, will those who want to keep the alignment system in their campaign still be able to do so and have it continue to play a role mechanically like in Pathfinder proper?

If not, where are some people getting the idea that Starfinder doesn't have alignment and why are they going around saying that Starfinder does not have the alignment system?

Starfinder has an alignment system.

Fewer rules interact with in than in Pathfinder, but it's basically the same core system.

I'm very wary of this...

wary that it won't be alignmenty enough or worried that there will still be interaction?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Vidmaster7 wrote:
Rysky wrote:
Owen K. C. Stephens wrote:
Jonathon Wilder wrote:

So I have been concerningly seeing mention on Paizo Forums that Starfinder won't have the alignment system... is this true, an exaggeration, a lie? Would Starfinder really depart so heavily from the alignment system?

If so, will those who want to keep the alignment system in their campaign still be able to do so and have it continue to play a role mechanically like in Pathfinder proper?

If not, where are some people getting the idea that Starfinder doesn't have alignment and why are they going around saying that Starfinder does not have the alignment system?

Starfinder has an alignment system.

Fewer rules interact with in than in Pathfinder, but it's basically the same core system.

I'm very wary of this...
wary that it won't be alignmenty enough or worried that there will still be interaction?

Of less things interacting with the Alignment system.


Rysky wrote:
Vidmaster7 wrote:
Rysky wrote:
Owen K. C. Stephens wrote:
Jonathon Wilder wrote:

So I have been concerningly seeing mention on Paizo Forums that Starfinder won't have the alignment system... is this true, an exaggeration, a lie? Would Starfinder really depart so heavily from the alignment system?

If so, will those who want to keep the alignment system in their campaign still be able to do so and have it continue to play a role mechanically like in Pathfinder proper?

If not, where are some people getting the idea that Starfinder doesn't have alignment and why are they going around saying that Starfinder does not have the alignment system?

Starfinder has an alignment system.

Fewer rules interact with in than in Pathfinder, but it's basically the same core system.

I'm very wary of this...
wary that it won't be alignmenty enough or worried that there will still be interaction?
Of less things interacting with the Alignment system.

My thought process is they probably mean aligned spells primarily. I think their will probably be a lot less of those. probably less equipment that effects specific alignments too (like certain tomes and holy symbols)

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Vidmaster7 wrote:
Rysky wrote:
Vidmaster7 wrote:
Rysky wrote:
Owen K. C. Stephens wrote:
Jonathon Wilder wrote:

So I have been concerningly seeing mention on Paizo Forums that Starfinder won't have the alignment system... is this true, an exaggeration, a lie? Would Starfinder really depart so heavily from the alignment system?

If so, will those who want to keep the alignment system in their campaign still be able to do so and have it continue to play a role mechanically like in Pathfinder proper?

If not, where are some people getting the idea that Starfinder doesn't have alignment and why are they going around saying that Starfinder does not have the alignment system?

Starfinder has an alignment system.

Fewer rules interact with in than in Pathfinder, but it's basically the same core system.

I'm very wary of this...
wary that it won't be alignmenty enough or worried that there will still be interaction?
Of less things interacting with the Alignment system.
My thought process is they probably mean aligned spells primarily. I think their will probably be a lot less of those. probably less equipment that effects specific alignments too (like certain tomes and holy symbols)

I'm going to very disheartened if that's true.


1 person marked this as a favorite.
Rysky wrote:
Vidmaster7 wrote:
Rysky wrote:
Vidmaster7 wrote:
Rysky wrote:
Owen K. C. Stephens wrote:
Jonathon Wilder wrote:

So I have been concerningly seeing mention on Paizo Forums that Starfinder won't have the alignment system... is this true, an exaggeration, a lie? Would Starfinder really depart so heavily from the alignment system?

If so, will those who want to keep the alignment system in their campaign still be able to do so and have it continue to play a role mechanically like in Pathfinder proper?

If not, where are some people getting the idea that Starfinder doesn't have alignment and why are they going around saying that Starfinder does not have the alignment system?

Starfinder has an alignment system.

Fewer rules interact with in than in Pathfinder, but it's basically the same core system.

I'm very wary of this...
wary that it won't be alignmenty enough or worried that there will still be interaction?
Of less things interacting with the Alignment system.
My thought process is they probably mean aligned spells primarily. I think their will probably be a lot less of those. probably less equipment that effects specific alignments too (like certain tomes and holy symbols)
I'm going to hate it if that's true.

That is my guess anyways. makes the most sense from a design stand point especially since it seems there won't necessarily be magic titled divine magic (I think you still can say your magic is divine from what I understand) which most aligned spells seem to come from divine magic.

I don't see why that is a negative. I don't like the feel of prot from evil or power word etc for a space game. It might be possible to still migrate those over if that is what you like rysk but I'm just taking shots in the dark. All just guesses.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The grouping all magic together is something else I'm not a fan of.

*sigh*

I hope I like Starfinder. I really do.


Yeah that made me a little hesitant too, but I'm definitely going to read through it and play with it a bit. Sometimes things taken out of context don't make sense until you apply them to the whole. I do like a lot of what I've seen so far. I'm not expecting perfection but I think it will be solid and fun to play.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Oh yeah, there's definitely been plenty of stuff I've liked, it's just those are far outweighed by the things I'm concerned about.

For good or ill I can't wait to read the Core Rulebook.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I am sad that Paizo didn't deicide to murder the sacred cow of alignment interacting with rules. Oh well, I guess we'll still have "how many castings of death knell on dying space-chickes do I need to break bad?" threads after all.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Gorbacz wrote:
I am sad that Paizo didn't deicide to murder the sacred cow of alignment interacting with rules. Oh well, I guess we'll still have "how many castings of death knell on dying space-chickes do I need to break bad?" threads after all.

Well Pathfinder still exists so you were gonna have those anyway.


Gorbacz wrote:
I am sad that Paizo didn't deicide to murder the sacred cow of alignment interacting with rules. Oh well, I guess we'll still have "how many castings of death knell on dying space-chickes do I need to break bad?" threads after all.

Yeah its a weird thing some people look at alignment as Evil and some as good. I'm frankly TN. I don't think it enhances or detracts from my games I don't give it much attention really.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I was kind of hoping for a game that will be free from links between alignment and rules. I like alignment as a quick and dirty guideline for portraying NPCs and not much else. At least, no Paladins this time round!


Gorbacz wrote:
I was kind of hoping for a game that will be free from links between alignment and rules. I like alignment as a quick and dirty guideline for portraying NPCs and not much else. At least, no Paladins this time round!

I like playing paladins but I don't see a place for them in a future society. Good guys with a code sure but not paladins.

Edit: However maybe some sort of cool slightly altered spacealadin. Favored space bike or favored blaster. some sort of space cop/mounty. yes I could play this.

Grand Lodge

Well I am not so much worried about spells, as I was long ago converted to how amazing Spheres of Power is as a magic system and use it in all my campaigns, but alignment I very much have concern for.

For myself, having the ideas of good, evil, law, and chaos being objective parts of the roleplay setting has I felt allowed for greater focus on the adventure and story.

So often in RL we argue and debate what is good, what is evil, what is moral, and what is right. Whether it be in politics, philosophy, science, or religion and I personally just don't want to deal with that.

At least not to the same extent. To be able to say this god or goddess is good while this one is evil, that this monster is always/at least generally evil while another is good.

Whether demons, devils, or celestials to be able to say with confidence which one we can trust and which one wont stab us in the back. It simplifies a few things in a system that can already be pretty complex.

It helps to define the characters and the setting, and for that I appreciate the alignment system... even if not everyone can agree what just what alignment is and at some tables it has led to the arguments which I have avoided by discussing and defining that with my players or my DM.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

The Space Paladins are coming.

-Skeld

Grand Lodge

1 person marked this as a favorite.
Skeld wrote:

The Space Paladins are coming.

-Skeld

Honestly I hope so, I love the Paladin class.


Jonathon Wilder wrote:
Skeld wrote:

The Space Paladins are coming.

-Skeld

Honestly I hope so, I love the Paladin class.

Soldier with priest theme may have you covered.


1 person marked this as a favorite.

I happen to be in the anti-alignment camp, so I'm pretty thrilled to hear it will have less impact on the Starfinder interpretation of 3.5 rules.

If Paladins do resurface in some capacity, and they aren't tied to alignment restrictions, I'll finally be able play the concept the system has long denied me: the Evil character who is a Lawful Good person on paper but who is really a brilliant manipulator with a terrible, terrible endgame. The alignment system and the Paladin's class requirements means this character can't exist in Pathfinder without heavy homebrewing and handwaving of many mechanics.

The new system of magic would very much lend itself to this concept as no one would be able to gainsay the Evil one's magic when it looks and functions exactly the same as his Paladin brothers and sisters.

I do not have an inherent problem with Mr. Wilder's desire for simplification for the sake of assumptive background when dealing with a gamut of otherworldly beings of terrible power. My dislike has always been the ease things can be broken when this is forcibly applied to every living thing and spells & magic items are falling off trees that manipulate that system.

If a (by-and-large) static alignment applied only to Outsiders and god-like entities while having no enforceable effect on Material Plane (and other non-aligned Planes), that would be the best of both worlds really.


Very much looking forward to this book, I am really loving the art.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

Please keep the product discussion threads focused. Discussion of your expectations for the system as a whole would be better placed in the Starfinder General Discussion forum.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Sorry if this has been asked before (there's a lot to sort through) - if you get the subscription, will you get the PDF August 17th, or do you get it when your physical book ships (I won't be at GenCon to pick it up in person)? I just signed up for the subscription and it says "Will be in your downloads once shipped". I was really hoping to get the PDF as early as possible because I'm going to be running a game (my first time GM-ing ever, too), and if I get the physical book and the PDF at the same time, it seems like not much of a bonus/head start. Any help appreciated, thanks.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

If you are subscribed you get the free PDF when your book ships. August 17 is when the PDF is available for non-subscribers to purchase.

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
doonpook wrote:
Sorry if this has been asked before (there's a lot to sort through) - if you get the subscription, will you get the PDF August 17th, or do you get it when your physical book ships (I won't be at GenCon to pick it up in person)? I just signed up for the subscription and it says "Will be in your downloads once shipped". I was really hoping to get the PDF as early as possible because I'm going to be running a game (my first time GM-ing ever, too), and if I get the physical book and the PDF at the same time, it seems like not much of a bonus/head start. Any help appreciated, thanks.

You receive the pdf when the book is ready to ship your physical copy and your cc is charged. This is generally a few days before the release date.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Thanks, everyone. I was really hoping as sort of a pre-release bonus that we'd get the PDF as soon as it was made available. My group is very anxiously awaiting the game's release (aren't we all??)

Dark Archive

Will Starfinder have an OGL?


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Tabletop Prophet wrote:
Will Starfinder have an OGL?

It is being released under the OGL (the same one that allowed Pathfinder to be published).

There is also. a Starfinder Compatibility License that third party publishers can use to produce OGL content which is compatible with it.

251 to 300 of 949 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Paizo / Product Discussion / Starfinder Core Rulebook All Messageboards

Want to post a reply? Sign in.