Starfinder Core Rulebook

4.60/5 (based on 32 ratings)
Starfinder Core Rulebook

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Shoot for the Stars

Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.

This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!

Inside this book, you'll find:

  • All of the rules you need to play or run a game of Starfinder.
  • Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.
  • Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.
  • An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.
  • Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.
  • Complete rules for starships, including customization and starship combat.
  • Rules and tips on using Pathfinder RPG content with Starfinder.

ISBN-13: 978-1-60125-956-1

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4.60/5 (based on 32 ratings)

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Fantasy in Space

5/5

My title says it all: "Fantasy in Space".

I've been playing this set of rules for 2 years now and I will state that it is fantastic!

Be warned that this fantasy setting has both magic and technology. It builds completely on the fantasy genre and adds technology to the mix.

For those looking for hard science-fiction, I'd recommend looking elsewhere. It's hard to run that type of campaign with this ruleset without having to make a ton of changes.

This is currently my favorite futuristic game and I highly recommend it!


Tells this type of story best.

5/5

Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on.

A well designed system for an underserved sci-fan market.


Absolutely love it.

5/5

It's the real deal, this book fulfills the definition of "core" to perfection.
First the only couple of "bad" things: 1) the monsters are missing, and that is surely due to the fact that it's already a huge book, so it's understandable. Besides, you can download "First Contact" for free and use those to start you off, or you can adapt Pathfinder monsters very easily with the guidelines provided in this book.
2) A few corrections were done to the part about starship combat, for which you will have to look-up the errata page online and mark down the modifications (mostly to DCs of actions in space). But to be honest, that doesn't bother me.
Apart from that, this book does a fantastic job explaining the game and quickly teaching you how to play it with lots of examples and pre-made combinations of choices for characters to guide you, should you need it. They managed to cram so much in this book that it's in itself a notable feat, but more than that, every topic is presented with enough depth to not leave you wanting too much.
The section on starships is both bold in scope and very welcome!
The value for your money alone would warrant 5 stars, let alone the fantastic layout, illustration, narration and convincing world-building.
Oh, I almost forgot about the game itself, how shall I put it... it's extraordinarily good! Exciting, fun, easy to play, sufficiently original without being weird, a bold start to a cosmic saga that continues the enormous lore of Pathfinder and opens it up to stellar proportions.
My new favorite tabletop rpg!


Loving the SciFi!

5/5

Been playing RPGs since 1977. Very excited to start playing StarFinder. Great value, 1 book is all a player needs, epic artwork, sturdy construction, the list goes on. Definitely a game produced by gamers, for gamers. I bought the physical book and then, for he first time in my life, the pdf version. If you’ve never bought a pdf before, I highly recommend it, EXCEPTIONAL value.


5/5


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KingOfAnything wrote:

Oh, it's popular for sure. But, it is a frustrating spell that (when it works) makes combat a slog. I'm very glad it's not included.

I'm not sure where you got the idea that Starfinder was marketed as Pathfinder 2.0. All the interviews I read made pains to point out that it was a brand new game system that shared a setting with Pathfinder.

If you've got links to some of those interviews, I'd like to see them. If it turns out my perception was wrong, I'd like to go back and edit my review to correct that mistake.

As for the slog, I can't say I ever experienced that. Maybe it's because most of my GMs enforced some variant of the 30-Second Turn.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Even with 30-Second Turns, if no one can reach the enemy, the combat drags on and on.

Liberty's Edge

I don't think you can cast a 6th level spell with a 1 level slot.


TriOmegaZero wrote:
Even with 30-Second Turns, if no one can reach the enemy, the combat drags on and on.

That sounds more like an appropriate use problem than a problem with the spell. A confined area is a poor area for a black tentacles placement.


Paladinosaur wrote:
I don't think you can cast a 6th level spell with a 1 level slot.

Some of the spells, like fly, have varying effects based on which spell slot you cast them with. In the original pathfinder, the effects of the fly spell are based on caster level.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Nevertheless, it is a reason many groups do not love it. Kind of how I hate confusion effects.


TriOmegaZero wrote:
Nevertheless, it is a reason many groups do not love it. Kind of how I hate confusion effects.

Fair enough.


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
GDNS24 wrote:
Paladinosaur wrote:
I don't think you can cast a 6th level spell with a 1 level slot.
Some of the spells, like fly, have varying effects based on which spell slot you cast them with. In the original pathfinder, the effects of the fly spell are based on caster level.

It's actually the undercasting mechanic from Occult Adventures, found here. They just made it a core premise instead of something they came up with later. I'm not sure why being able to use a fly spell to cast levitate or feather fall with a lower level spell slot is a downgrade, though...it seems like an upgrade to me.

Paizo Employee Customer Service Manager

2 people marked this as a favorite.

Removed posts. Refrain from back and forth bickering.


Luthorne wrote:
GDNS24 wrote:
Paladinosaur wrote:
I don't think you can cast a 6th level spell with a 1 level slot.
Some of the spells, like fly, have varying effects based on which spell slot you cast them with. In the original pathfinder, the effects of the fly spell are based on caster level.
It's actually the undercasting mechanic from Occult Adventures, found here. They just made it a core premise instead of something they came up with later. I'm not sure why being able to use a fly spell to cast levitate or feather fall with a lower level spell slot is a downgrade, though...it seems like an upgrade to me.

In Pathfinder, and many other systems, spellcasting follows a mixed power/skill mechanic. As you level up, you gain more power (more spell slots, power points, whatever) and the spells you can already cast are cast with greater skill (i.e., fireball does more damage as you level up, fly has a longer duration, etc).

An undercasting core mechanic, as implemented in Starfinder, completely strips out the skill half of the equation, and the only thing you are left with is power. You never actually gain any skill, per se; you just gain power (additional spell choices) and a different kind of power (more spell slots). It removes a lot of the growth, and the changing gameplay thereby, that made casters great.

I kind of like the option of using one spell selection to create a multitude of effects, but that doesn't make the core flaws more palatable to me.

The system would be more acceptable to me if it replaced spell slots with power points, ala Ultimate Psionics; it would have the same effect, but with a flexibility that at least partially compensates for the loss of skill. It would also be better in keeping with the fluff descriptions of magic use as less regimented, more encompassing.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Spell slots are power points, just fixed so that you can't spend all your points on your highest spell.

Silver Crusade

5 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Please don't use the word "fluff". Lore, background, setting is all fine, but "fluff" is borderline derogatory.


TriOmegaZero wrote:
Spell slots are power points, just fixed so that you can't spend all your points on your highest spell.

In a system where most of the spells increase in effectiveness without having to spend higher level spell slots to get it, that works out. In a system where most spells are either locked into one level of effectiveness (explosive blast) or have completely different effects based on which slot you use (fly), it's not so good.


Gorbacz wrote:

Please don't use the word "fluff". Lore, background, setting is all fine, but "fluff" is borderline derogatory.

Is that some unique community thing with Paizo?

I don't mean to be rude, but I've been using fluff and crunch for years; you're the first to ever express the viewpoint to me.

Silver Crusade

Pathfinder Adventure Path Subscriber

Dunno if it's unique, but the devs have stated on several occasions that the term "fluff" is perceived as belittling and disdainful.

Sovereign Court

Pathfinder Adventure Path, Card Game, Companion, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
GDNS24 wrote:
TriOmegaZero wrote:
Spell slots are power points, just fixed so that you can't spend all your points on your highest spell.
In a system where most of the spells increase in effectiveness without having to spend higher level spell slots to get it, that works out. In a system where most spells are either locked into one level of effectiveness (explosive blast) or have completely different effects based on which slot you use (fly), it's not so good.

Magic hacks are where some of that scaling by level can be realized. Debug Spell increases your average damage and improves at 11th and 17th.


KingOfAnything wrote:
Magic hacks are where some of that scaling by level can be realized. Debug Spell increases your average damage and improves at 11th and 17th.

Honestly, most of those seem kind of bad to me; not enough to compensate for what was dropped. A couple of them caught my interest, though (heal grenades, anyone?)

Gorbacz wrote:
Dunno if it's unique, but the devs have stated on several occasions that the term "fluff" is perceived as belittling and disdainful.

Must be a Paizo thing. Regardless, I'll use “Lore” later.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber
GDNS24 wrote:
Must be a Paizo thing. Regardless, I'll use “Lore” later.

Much appreciated mate.


Pathfinder Adventure, Rulebook Subscriber

The book appears to be sold out pretty much everywhere. Any idea when it may be in stock?

Paizo Employee Chief Technical Officer

The reprint should start to reach retail within the next three weeks or so.

Scarab Sages

2 people marked this as a favorite.
Pathfinder Adventure, Companion, Lost Omens, Maps, Rulebook Subscriber; Starfinder Charter Superscriber

Can we please get a pocket edition soon? While I have the Hardcover and PDF, I would really like a pocket-sized one for my downtime at work.

Dark Archive

1 person marked this as a favorite.
Vic Wertz wrote:
The reprint should start to reach retail within the next three weeks or so.

The 2nd printing has arrived in german stores on friday 15th of december.

I bought one for a friend.

Upon having it in hand, i could see immedeately, that the binding was perfect.

In retrospect, i only bought the faulty 1st printing, because i wanted to play the game and all three copies i inspected were of the same bad quality.

I will be buying another copy when either the Pocket Edition or a 3rd printing (with the new starship combat skill DCs) comes out.

Do you expect that to happen in 2018?

Thank you for your great communications skills, "Envoy" Mr. Wertz. ;-)

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber
maldar wrote:
Can we please get a pocket edition soon? While I have the Hardcover and PDF, I would really like a pocket-sized one for my downtime at work.

Oh yes, pretty please!

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.

We don't generally provide advance notice before releasing a reprint that incorporates new errata, as doing so could cause prospective buyers to delay their purchase until we start selling the new version, which would then cause stores to take longer to sell through the previous printing, meaning it could actually delay the release of the reprint.

But since we've only just started shipping the second printing, that should be a pretty good clue that it'll be a while before we need to contemplate a third printing.

There are no current plans for a pocket edition. (Note that the shortest gap between a hardcover release and a pocket edition to date is about two and a half years.)


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I like the pocket editions, and will probably buy them all, in spite of the fact that I find them hard to read even with my reading glasses on. :-(


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

You can also put me down for two or three pocket editions if or when they become available.

Scarab Sages

Pathfinder Adventure, Companion, Lost Omens, Maps, Rulebook Subscriber; Starfinder Charter Superscriber
Vic Wertz wrote:
There are no current plans for a pocket edition. (Note that the shortest gap between a hardcover release and a pocket edition to date is about two and a half years.)

I think that with how popular Starfinder appears to be, you could make that say... 6 months? Just from the few posts after mine, we can see people interested in them. I know I want one for myself and they would make great prizes when I hold drawings at my store.

Dark Archive

1 person marked this as a favorite.
Vic Wertz wrote:

We don't generally provide advance notice before releasing a reprint that incorporates new errata, as doing so could cause prospective buyers to delay their purchase until we start selling the new version, which would then cause stores to take longer to sell through the previous printing, meaning it could actually delay the release of the reprint.

But since we've only just started shipping the second printing, that should be a pretty good clue that it'll be a while before we need to contemplate a third printing.

There are no current plans for a pocket edition. (Note that the shortest gap between a hardcover release and a pocket edition to date is about two and a half years.)

Thank you for as always well thought out answer. :-)

As Starfinder seems to sell much quicker than Pathfinder, which is in part because the print run was lower than the demand, it will be interesting to see how fast the 2nd printing sells, even if it's too early to calculate that now.

That being said, the concept of a Pocket Edition is still relatively new and if i remember correctly the 1st print runs of both the Pathfinder CRB and Bestiary sold out very fast.
I think the PE has a higher utility appeal than the hardcover, not only because it is usually half the price, but also because it is handy for transport (and some people even find it cute).

I can easily see myself buying 4 Pocket Editions of the Starfinder Core Rulebook to distribute to the players, even with it being having the same content as the 1st printing, but i will not buy a 2nd printing hardcover for myself before my three 1st. printing ones fall apart and even then i'll probably wait for the 3rd. printing or PE.

In short, while a hardcover and PE certainly have some overlap appeal, it is not 100% the same.
I find the decision to first publish the HC financially logical, even though i could see a Pocket Edition following 6-12 months later.

I also know a lot of people who wouldn't spend the money for a hardcover ($40-$60), but would and have immedeately snagged up the PEs (for $20-$30), even multiple copies.
It seems like an apples & oranges thing.

Just some observations i made.

Have a great x-mas holiday, Vic & all others! :-)


Hey Paizo, why is it that when referring to PCs in this books every descriptor is she, her or hers except the "difficult players" section, where every descriptor is he, him or his? why didn't you just keep the same descriptor throughout the book?


4 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
kirk riley wrote:
Hey Paizo, why is it that when referring to PCs in this books every descriptor is she, her or hers except the "difficult players" section, where every descriptor is he, him or his?

You may want to count more carefully. I'm finding male pronouns alternating with female all through the character creation chapter.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Generally, when talking about class features, Paizo's style is to use the pronoun appropriate that class's iconic character.


Is there any chance we can get a corebook lite, or a player's guide? I have the core book, but it would be handy if I, or my players, could get their hands on some smaller, streamlined versions that are just a compilation of classes, races, themes, feats and augmentations all in one?

I'm looking for a cost effective and space saving way to help my players be able to build characters and do level ups.

President, SmiteWorks

The Fantasy Grounds version is available for $9.99 off if you already own the PDF here at Paizo.com and synced your account.

Starfinder Ruleset and Core Rules for Fantasy Grounds


Is there currently (as of Jan 08, 2019) any substantive difference--or any difference at all--between the contents of the 1st edition hard copy book and the most current version of the PDF?


I hope not, because they're hugely deficient on necessary FAQs, so it would seem like a huge waste of time to have done an edit and new typesetting based on the minimal stuff they've bothered to correct so far.


My point being: if I own a physical copy of the CRB, there's not a compelling reason (aside from the advantages of a digital version) of buying the PDF just yet.

Dark Archive

1 person marked this as a favorite.

The shortest time between the release of a hardcover and a pocket edition will soon be 18 months with the release of "Ultimate Wilderness Pocket Edition" in may 2019 (the hc came out in november 2017).

The Starfinder CRB was released in august 2017, 17 months ago.

I don't know how many copies of the 2nd printing are actually left, but i would rather buy a pocket edition than a 3rd printing.

Dark Archive

1 person marked this as a favorite.

In august 2019 the CRB will be out for two years.
As i don't know how many copies of the second printing are left and those need to sell out first, i won't ask for an ETA of the third printing hardcover.

My question is:
-How are the chances of getting a Starfinder Core Rulebook Pocket Edition in 2020?

This is probably a question for @Vic Wertz or @Erik Mona.

Thank you in advance. :-)

Scarab Sages

Pathfinder Adventure, Companion, Lost Omens, Maps, Rulebook Subscriber; Starfinder Charter Superscriber

I would also like to know when we can expect a Pocket Edition. Personally, once I know when they will be release I will be placing an order for 5 of them at my local game store. One for me and the rest as prizes.

Paizo Employee Chief Technical Officer

We haven't announced one yet. (I'm confident that one will eventually be announced, but I couldn't say when. There are a couple of causality chains that have to work themselves out.)

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