Starfinder Core Rulebook

4.60/5 (based on 30 ratings)
Starfinder Core Rulebook

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Shoot for the Stars

Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.

This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!

Inside this book, you'll find:

  • All of the rules you need to play or run a game of Starfinder.
  • Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.
  • Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.
  • An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.
  • Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.
  • Complete rules for starships, including customization and starship combat.
  • Rules and tips on using Pathfinder RPG content with Starfinder.

ISBN-13: 978-1-60125-956-1

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4.60/5 (based on 30 ratings)

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Absolutely love it.

5/5

It's the real deal, this book fulfills the definition of "core" to perfection.
First the only couple of "bad" things: 1) the monsters are missing, and that is surely due to the fact that it's already a huge book, so it's understandable. Besides, you can download "First Contact" for free and use those to start you off, or you can adapt Pathfinder monsters very easily with the guidelines provided in this book.
2) A few corrections were done to the part about starship combat, for which you will have to look-up the errata page online and mark down the modifications (mostly to DCs of actions in space). But to be honest, that doesn't bother me.
Apart from that, this book does a fantastic job explaining the game and quickly teaching you how to play it with lots of examples and pre-made combinations of choices for characters to guide you, should you need it. They managed to cram so much in this book that it's in itself a notable feat, but more than that, every topic is presented with enough depth to not leave you wanting too much.
The section on starships is both bold in scope and very welcome!
The value for your money alone would warrant 5 stars, let alone the fantastic layout, illustration, narration and convincing world-building.
Oh, I almost forgot about the game itself, how shall I put it... it's extraordinarily good! Exciting, fun, easy to play, sufficiently original without being weird, a bold start to a cosmic saga that continues the enormous lore of Pathfinder and opens it up to stellar proportions.
My new favorite tabletop rpg!


Loving the SciFi!

5/5

Been playing RPGs since 1977. Very excited to start playing StarFinder. Great value, 1 book is all a player needs, epic artwork, sturdy construction, the list goes on. Definitely a game produced by gamers, for gamers. I bought the physical book and then, for he first time in my life, the pdf version. If you’ve never bought a pdf before, I highly recommend it, EXCEPTIONAL value.


5/5


Great game!

5/5

Just to put it simply, this is an amazing game, the rules are an improvement over Pathfinder, but nos as simplistic as 5th edition. And the setting is just a great... we are having a blast playing the Dead Suns campaign. So far, it has become my favorite rpg!


Solid game overall

4/5

Starfinder is the latest roleplaying game offering from Paizo. But what is it really? Fans hoping for Spelljammer or fantasy Pathfinder in space with dwarves and elves will be highly disappointed. This is not the book for you. Honestly, you may be better served by looking at Starjammer (d20pfsrd) instead. So what is Starfinder? Let’s take a look.

First off, Starfinder is much more of a hard-core science fiction game with some fantasy elements blended in. Character creation is much like any familiar process with the addition of themes, core aspects of a character’s background and motivations. In addition to reflecting a certain background, a theme provides benefits to an appropriate skill and ability scores.

The races to choose from are all completely new except for human. Androids needs no explanation. Kasatha are a four-armed race from a distant desert world with a highly traditional culture.
(Almost sounds like the Dark Sun Thri-Keen with the serial numbers filed off, doesn’t it?) Lashunta are a charismatic and telepathic race of scholars with 2 subspecies, one tall and lean, the other short and muscular. The Shirren are an insectoid race that broke away from a locustlike hive, community-minded but addicted to individual choice. The Vesk are a warlike reptilian race that recently declared a truce with the rest of the other races – for now. Lastly, you have the Ysoki, also known as the ratfolk, who are short, furry scavengers that make up for their short size with big personalities.

The classes you can pick from provide considerable flavors yet maintain a strong sci-fi feel. The Envoy is your diplomat who is good at a wide range of skills and inspires allies to accomplish great heroic feats. The Mechanic is a master of machine and technology whose tinkering produces a drone companion (Shiny!) or a powerful brain implant. The Mystic is a magic user (yes, magic – I did say there were some fantasy aspects) whose mysterious connection to a powerful force grants him abilities that break the laws of the universe. The Operative is your standard sneaky-type class. The Solarian is a disciplined warrior who mastery of the stars grants him either a weapon or armor made of stellar power. The Soldier is your basic combat party fighter/tank. That role really never changes. Lastly, the Technomancer is a magic user who preternaturally attuned to technology and can use it to unlock powerful effects. (I kept calling this class a Techno-mage in my head 90% of the time.)

Resolve Points are another new addition. Essentially, they are used to activate class features and regain resources. Some abilities require you to spend points but are active only as long as you leave a minimum number of points available to you. For example, an Envoy with at least 1 RP remaining in his pool can use her expertise class feature to roll an extra die on Sense Motive checks without spending the point. Resolve Points can also be used for regaining stamina points (I’ll talk about those in a minute), stabilizing and staying in the fight (healing 1hp to go from unconscious to conscious).

Instead of sticking with the traditional hit point system as a way of tracking wounds and health, Starfinder implements a combination system of stamina points and hit points. Hit Points (HP) serve as a measure of health. Reduction in those points represent physical wounds/damage, illness, or other serous physical impairment. Stamina Points (SP) measure your readiness and energy. They also replenish much faster than hit points. When you take damage from an attack, spell disease, etc. – it reduces your pool of SP first with any damage beyond that extending into your HP. You can of SP like your ability to shake off a hard impact. It’s fairly easy to get up after the first one or two, but eventually they add up and wear you down and start to seriously to hurt you.

Let’s talk about space travel and starships. In the world of Starfinder, travel time between planets within the same solar system using standard thrusters can be measured in days. However, if you want to travel between star systems, it would take decades. It requires a certain technology and navigation of the hyperspace area known as the Drift to make the trip much quicker. (More on the Drift later.)

Starships are a key component to Starfinder. In fact, it fact, it would be hard to run a campaign in Starfinder without starships. Right away, you get in in-depth explanation on how to read a starship stat block. This is followed by rules on how to build a starship. This is a 7-step process consisting of:
1. Conceptualization.
2. Determination of tier and build points.
3. Selecting ship frame.
4. Selecting a power core.
5. Selecting thrusters.
6. Fill out remaining systems.
7. Add remaining details.

If you don’t want to build a starship on your own or lack the time before running a game, several sample starships are provided. The Eoxian ship styles remind me of ships the Chaos faction in Warhammer Gothic. My personal favorite is the Vindicas Tyrant from the Veskarium ship styles. Granted, it’s a tier 16 Colossal dreadnought, but man, can she shell out the damage.

Starship combat takes a bit of getting used to but gets everyone involved which is good. Combat is dependent upon the role that each of the PCs assume when they board ship. These roles determine when the PCs act in combat. Players choose from Captain, Engineer, Gunner, Pilot, and Science Officer.

Starship combat is typically represented on a hex grid with some object used to signify the ship (miniature, pawn, coin, candy, etc.). Each ship occupies 1 hex unless otherwise specified. Combat occurs overs a series of rounds until it reaches conclusion. Each round is divided into 3 phases, resolved in order. Each character aboard a starship typically acts in only one of these phases, dependent upon his role.

1. Engineering – engineers each take an action to repair ship systems or to give them a boost.
2. Helm – each pilot attempts a Piloting check to move the ship. This is repeated each round the Helm phase. Also, during this phase science officers can scan for other vessels or target foes.
3. Gunnery – fire all weapons.

If combat is not resolved, a new round begins, and everything goes back to step 1. A Captain mact during any phase of combat. His options, however, depend on his character level. He may Demand, Encourage, Taunt, Order (6th level), or give a Moving Speech (12th level).

Starfinder contains a chapter on Game Mastering. If you are strictly a player, you can skip or skim the chapter. However, if you plan on running a Starfinder game, I suggest you read it. If you don’t have a lot of experience being a GM, you had better set aside some time to study this chapter! I’ve been a GM for over 30 years and even I found nuggets of good information here.

Now, let’s talk about the actual setting. In Starfinder, characters adventure among the Pact World, a densely inhabited solar system. One of the great mysteries is that all historical records go back a few centuries and then go blank or end. Or become completely contradictory. There is a period of time referred to as the Gap where history is just missing. It was during this time that the planet of Golarion simply vanished. No one knows why. In its place lies a vast space station known as Absalom Station.

The Drift is a hyperspace dimension reachable only via technology and allowing faster travel between stars. One of the problems with how Drift engines work, though, is they bring a chunk of a random plane into the Drift each time a jump is made. The longer the jump, the larger the piece of planar material that gets dragged in and left floating endlessly in the Drift. Sometimes this chunk appears right next to the ship which, if it happens to be a rock from Hell filled with devils, could be big trouble.

So remember what I said in the beginning of this review about not using Pathfinder races in Starfinder? Well, I kind of lied. The final chapter contains information on how to convert Pathfinder to Starfinder. Paizo warns you up front that such conversions can require a lot of work, but they do give you some tools to work with.

Overall, Starfinder is a very interesting beast of an RPG. While not true hard science fiction like Traveller, it’s not fantasy in space like Spelljammer either. It represents a good blend of both – mostly sci-fi with a touch of fantasy sprinkled in. If you are familiar with how the mechanics of 3rd edition D&D or Pathfinder works, then Starfinder will be a no brainer. If you are coming from a different gaming system, you will find it an easy learning curve. It’s a good game.

Score: 137/150


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Dragon78 wrote:
I wonder if the book will have stats for the non-core races as well.

I would be very surprised if they did.


I wonder if we will have to wait for Gencon to find out who all the iconics will be.

Grand Lodge

Pathfinder Starfinder Maps Subscriber

When will there be a PDF preorder?

Hmm


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I don't think (though I may be wrong) that you can ever preorder a Paizo PDF. They go live on street date, and you buy it at your leisure.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yup, you only get the PDF early with subscriptions.

Which we still don't know about. :-)

Creative Director, Starfinder Team

4 people marked this as a favorite.
Thomas LeBlanc wrote:

Will this book contain the rules for traps like the PF CRB? Did they get an update?

Yup!

Sczarni RPG Superstar 2012 Top 32

1 person marked this as a favorite.

I also hope gravity rules will be available. And simple...


I heard this about the lore

Lore:
That using hyperspace damages the fabric of space and time. Isn't hyperspace a big part of having adventures? If the players get smacked for using hyperspace, they are more likely to stay planetside.

Sczarni RPG Superstar 2012 Top 32

MannyGoblin wrote:

I heard this about the lore

** spoiler omitted **

IIRC: Each time hyperspace is used, it grabs a piece of one of the planes and imports it into the hyperspace plane. In the example given, I think they listed two planes from the Outer Sphere and the First World, so I am not sure if Inner Sphere planes are grabbed as well.

I don't recall anything about time being affected though.

The Exchange

So, my only question is:

Do those who pre-order get any added benefits, like a poster or complementary material?

Either way, I'm still buying this.

Get ready for gun-ho mayhem.


Thomas LeBlanc wrote:
MannyGoblin wrote:

I heard this about the lore

** spoiler omitted **

IIRC: Each time hyperspace is used, it grabs a piece of one of the planes and imports it into the hyperspace plane. In the example given, I think they listed two planes from the Outer Sphere and the First World, so I am not sure if Inner Sphere planes are grabbed as well.

I don't recall anything about time being affected though.

Close, from what I have been seeing.

It doesn't automatically grab a piece of a plane, but the longer the trip the more likely.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

First I'm hearing about the planar breach effect of hyperspace... I'm thinking that might make all sorts of extraplanar creatures unhappy with space travel.

The Exchange

1 person marked this as a favorite.
CBDunkerson wrote:
First I'm hearing about the planar breach effect of hyperspace... I'm thinking that might make all sorts of extraplanar creatures unhappy with space travel.

Could be a good plot hook for a planar invasion campaign. :)

Liberty's Edge

6 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber
CBDunkerson wrote:
First I'm hearing about the planar breach effect of hyperspace... I'm thinking that might make all sorts of extraplanar creatures unhappy with space travel.

They've already said this is explicitly the case... I think it might be a clever means for devising "wandering encounters" while in hyperspace.


I wonder how many skills points each class will get.


1 person marked this as a favorite.

All hyped for this game. I do hope that it's not the final cover we see. The painting for the Starfinder Character Folio is more interesting and attractive, while respecting the visual signature of the Pathfinder line.

Not a fan of the orange/blue color for the logo. Maybe these color could be embedded into a metallic version of the logo (overlay/color dodge in Photoshop) would work great for that and be less plastic-ey. But I would be more for a departure from the Orange/Blue Contrast meme, maybe purple and yellow.

Just a thought.

Scarab Sages

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Shisumo wrote:
CBDunkerson wrote:
First I'm hearing about the planar breach effect of hyperspace... I'm thinking that might make all sorts of extraplanar creatures unhappy with space travel.
They've already said this is explicitly the case... I think it might be a clever means for devising "wandering encounters" while in hyperspace.

In David Weber's Honorverse the ships are able to be at station keeping while in hyperspace. This allows pirates to ambush ships along the common routes between star systems.

There could be something similar in Starfinder.

Grand Lodge

6 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Dragon78 wrote:
I wonder how many skills points each class will get.

2+IntMod.

Muah ah ah ah ah!

-Skeld

The Exchange

Nolinquisitor wrote:

All hyped for this game. I do hope that it's not the final cover we see. The painting for the Starfinder Character Folio is more interesting and attractive, while respecting the visual signature of the Pathfinder line.

Not a fan of the orange/blue color for the logo. Maybe these color could be embedded into a metallic version of the logo (overlay/color dodge in Photoshop) would work great for that and be less plastic-ey. But I would be more for a departure from the Orange/Blue Contrast meme, maybe purple and yellow.

Just a thought.

agreed


6+Int skill points or better...Muah ah ah ah ah...


2 people marked this as a favorite.

Who needs skill points, when you've got a hole in the head? USB learnin...


what is the name of the only full spellcaster class in starfinder Owen ?

Contributor

Last I heard, there weren't any core casters that went above 6th level spells.


Andrew Mullen wrote:
Last I heard, there weren't any core casters that went above 6th level spells.

You heard correctly.


1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Well I just gave these people some money and I'm gonna give em even more next paycheck.

Why don't I feel bad about this? Why am I excited to spend money on the chance to play laser sword wielding super psychic with the power of a black hole?


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Gorbacz wrote:
Zaister wrote:
Gorbacz wrote:
[If you're living in the EU, there's no import duties on books from the US. You might be hit by Vat if your order is super expensive, but that happened to me only once.
You seem to be lucky. then. I pay tax ("Einfuhrumsatzsteuer") on each and every package I get form Paizo.
Are you subscribed to anything that isn't a book line?

Yes, I am subscribed to basically everything.

Anyway, I've been using UPS shipping for some months now, which basically guarantees tax handling, but it is much more convenient (and faster!) than to have to drive out to the customs office which is out in the middle of nowhere for every package and wait in line and then wait for a slow customs official to calculate tax on his ancient calculator, especially when I tend to get more than one package per shipment and the customs office can't recognize that they belog together which means I may even have to go there twice a month.


Pathfinder Card Game Subscriber

I am VERY excited for this! By the time this book comes out, the campaign I'm running may actually have some space elements to it. Can't wait!

I was wondering, is there an ETA for when we may start to see full Meet the Iconics write ups for Starfinder? I love those stories and feel that they add a lot of flavor to these books so it'd be nice if at least most of the ones for Starfinder are posted before the book is released. This is of course under the assumption that there will be Meet the Iconics write-ups for Starfinder; please tell me that's a safe assumption....

The Exchange

pluvia33 wrote:

I am VERY excited for this! By the time this book comes out, the campaign I'm running may actually have some space elements to it. Can't wait!

I was wondering, is there an ETA for when we may start to see full Meet the Iconics write ups for Starfinder? I love those stories and feel that they add a lot of flavor to these books so it'd be nice if at least most of the ones for Starfinder are posted before the book is released. This is of course under the assumption that there will be Meet the Iconics write-ups for Starfinder; please tell me that's a safe assumption....

Yeah, there is. I've seen several write-ups already. Just search "Starfinder Interview" and you should be able to find the write-up on a blog-post for the Operative, which I'm too lazy to go and look for right now.


Pathfinder Card Game Subscriber
Theliah Strongarm wrote:
Yeah, there is. I've seen several write-ups already. Just search "Starfinder Interview" and you should be able to find the write-up on a blog-post for the Operative, which I'm too lazy to go and look for right now.

Yes, I've found the interview posts that briefly talked about the Operative and Envoy already, but I'm talking about giving them full Meet the Iconics write-ups like the one for Enora the Arcanist.

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber

Those will probably start up in late summer, when they start really rolling out the preview information for Starfinder, but I admit I am very much looking forward to them.

Creative Director, Starfinder Team

4 people marked this as a favorite.

We will absolutely be doing Meet the Iconics posts, but not until closer to release. Navasi and Iseph got their names announced a little early at the request of Game Informer and Polygon. :)


Just let on of my regular tabletop groups know. Wishing it would show up at Pax East, but love the wait.


Very much looking forward to this. It'll bridge my classic and sci-fi fantasies. I would pre-order, but I prefer by far the idea of a subscription. Going to wait.

The Exchange

Comrade_Jolan wrote:
Very much looking forward to this. It'll bridge my classic and sci-fi fantasies. I would pre-order, but I prefer by far the idea of a subscription. Going to wait.

Yeah, I've already preordered the game, just to see how the game system works, but I'll probably use it for running a Star Wars campaign.


I will wait until June or July, if there is no subscription option by then, then I will pre-order.


I don't see any mention of monsters in the description of this book. Are you squeezing that into each AP?

I'll buy this for sure; curious to see if it's as crunchy as Pathfinder or if you're taking a cue from the 5e rules and roll-out strategy and trying for something that's a little more accessible and non-bloaty. I'm hoping for the latter, just so I can get more people into the game and not feel like I have an IV drawing from my bank account. :)


Coffee Demon wrote:
I don't see any mention of monsters in the description of this book. Are you squeezing that into each AP?

From the Humble Bundle Q&A, signs point to yes on the AP, the First Contact Free RPG Day book, and a future standalone Bestiary:

Quote:

Q: Will the Core Rulebook contain monsters, or will they be in a separate book later?

Jason Keeley: In a separate book later. We will have that First Contact Free RPG Day product available to even before Starfinder comes out, so you'll still have a couple of monsters. And also we know, as Owen mentioned earlier, that there's a philosophy where you can grab the (Pathfinder) Bestiary, plop it open, and run the monster that you find there.

Rob McCreary: The Starfinder Adventure Path, the first volume of which will come out in August at the same time as the Core Rulebook, will also have a Bestiary section just like the Pathfinder Adventure Path does, so right out of month 1 you'll have some new monsters, and every volume of the AP will have a selection of new monsters and new aliens and such.


Thanks!

I just read an interview with one of the designers, and I feel optimistic about what they're probably doing to streamline the rules and ensure that the game doesn't get bloat-y.

You gotta think that if the rulebook is as big as the PF Core book, but also includes ship combat and lore about the universe, they're going to have to trim and polish a fair bit. I'm looking forward to seeing what they come up with!

I'm really curious to see how they make it compatible to BF Bestiaries, but I suppose that's just a matter of making bonuses increase at the same rate, and matching AC and HP.


6 people marked this as a favorite.

Captain's Log - It has now been one week since I preordered the Starfinder Core Rulebook. Gaming supplies are running dangerously low and I've had to read old Traveller hardbacks these past seven days.

I suspect I can no longer trust the remaining members of my regular group. The rigors of anticipating space travel have some how twisted their minds... they've gone crazy... they've got the SPACE MADNESS!

Oh, they think I am crazy, but I know better... It is not I who am crazy-- it is I who am mad! Didn't you hear 'em? Didn't you see the crowds?!

You can't take them from me! I've had these dice since I was a child! People always trying to take them from me! Why won't they leave me alone?!

It's going to be a long six months


Pathfinder Adventure Path Subscriber

Does anyone know if Automatic Bonus Progression, or something like it, will be in the core Starfinder rules?


ericthecleric wrote:
Does anyone know if Automatic Bonus Progression, or something like it, will be in the core Starfinder rules?

I somewhat doubt it. I expect with mundane equipment now having levels that they will be granting most of the bonuses eg. A HUD helmet granting a bonus to reflex saves.


Chris Lambertz wrote:
Now available for preorder! Cover image and description are not final and may vary before release!

Ah, it's too bad Paizo went for the less-exciting cover for the Core Rules book. Why did they change it from the original promo image? Seems like it should be swapped with the Player Character Folio.

Disappointing to say the least!


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

But, that's NOT the final cover.

As said in the post you quoted. :-)


Has it been covered anywhere i haven't seen yet about a Starfinder subscription? I'm willing to give long term commitment a trial basis ;)


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I believe they're still working on the logistics, but do plan to offer subscriptions.

No idea when that'll happen, and I suppose they could change their minds, but I'd be surprised if they did. :-)


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Not having subscriptions would be a sign that Paizo has given up on the Starfinder product line, given how profitable the Pathfinder subscriptions have proven to be.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

I don't think they'd give up on it before it's even published. Just let them work out the details on their own terms.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Exactly. Note that there is a difference between subscriptions not being formally announced yet (our current state) and Paizo either formally announcing that there would be no subscriptions or letting Gencon slip by with no subscription being announced (which would be the "Not having subscriptions" state that I was referencing in my last post). I would be (unpleasantly) shocked if the latter case happened.


They've already said that there will definitely be subscriptions, and that if you pre-order now, they will push the pre-ordered products over into your subscription once they are available so you don't end up doubling up on anything.

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