Starfinder Core Rulebook

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Starfinder Core Rulebook

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Shoot for the Stars

Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.

This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!

Inside this book, you'll find:

  • All of the rules you need to play or run a game of Starfinder.
  • Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.
  • Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.
  • An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.
  • Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.
  • Complete rules for starships, including customization and starship combat.
  • Rules and tips on using Pathfinder RPG content with Starfinder.

ISBN-13: 978-1-60125-956-1

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Space Opera Mixed With Fantasy To Make a Unique Product.

5/5

Many people have already commented on the various changes in the rules, what is different from Pathfinder, what holds the same, and what goes big. The tome is so chock-full of rules that it'd be impossible to go over them all in this review format. So here are the highlights:

- The theme goes big, and succeeds. This is more than just a space opera - it takes all of the homages that Pathfinder used to classic sci-fi (Burroughs, et al.) - and builds functioning space empires off of them. This is not just a retread of tired science-fiction tropes (declining empire, upstart corporations, etc.) - it's a re-imagining of what makes Space Opera work.

- It's a rule-set based on, and almost identical to, Pathfinder. As such, it's easy for anyone who is familiar with Pathfinder to pick up and play. But it is not a re-skin of Pathfinder. They have changed rules, making additions and creating a rule-set better suited to science fiction than fantasy. This is not simply a new source-book for Pathfinder; it's a new rule set that feels like a natural evolution from Pathfinder.

- The merger of magic and technology feels right. Rather than fighting each other, or stepping on the toes to achieve the same thing, they occupy unique and interesting spheres.

All in all, if a Space Opera RPG, tech-fantasy RPG, or Pathfinder-plus RPG appeals to you, this is worth your money.


One Star not Infinite Stars

1/5

This is not really Pathfinder lite in space. Is it familiar? Yes. Does it have differences? Yes. See the other reviews for more on this.

Classes - this is my biggest complaint. All so constraining to what the authors of Starfinder want you to play. The trick attack can't be used with the sniper weapons? Just melee and small arms? Yet part of the class description says 'sniping'? Here is hoping that splat books brings a lot more 'official' specializations too.

Overall the classes just feel like they had a fresh coat of paint slapped on them after adjusting them somewhat to the new rules.


Paizo's Make it or Break it Makes A Splash

5/5

- ratpeople with cheek pouches
- iterative attacks done away with
- civilised evil undead overlords as pillars of solar peace and stability
- no prepared casters
- awww, poor dwarves *kicks a dwarf*
- streamlined math
- KNIGHTS OF CYDO...GOLARION!
- almost half my house rules got printed despite no playtest :P
- Space Fantasy Opera vibe intensifies

First run got sold out, so hopefully this one bumps Paizo back up and paves way to Pathfinder 2.0. The future is bright, and now we can go through The Drift to search for The Gap among The Stars.


5/5


Ring Side Report- RPG Review of Starfinder

5/5

Originally posted at www.throatpunchgames.com, a new idea everyday!

Product- Starfinder Core Rulebook

System-Starfinder

Producer-Paizo

Price- $60.00

TL; DR-DND 3.5 IN SPACE!  94%

Basics-SPACE WIZARDS!  Starfinder joins the Pathfinder universe in the future after a massive, mysterious catastrophe.  Mankind’s homeworld has disappeared, and other races have joined us as we explore the cosmos looking for new peoples, places and our lost world.  Let’s break this down.

Base System- This honestly is Pathfinder 1.5.  It’s a little bit DnD 5e, a little bit DnD 3.5, and oddly enough DnD 4!  The basics don’t change.  Everything is roll a d20, add your ability modifier, then add your ranks in a skill or base attack bonus.  If you want to hop into a Starfinder game but don’t have any experience, you can easily get into this game with about three minutes of reading the rules.

Combat- If you know Pathfinder combat, you know Starfinder combat.  Characters still roll initiative to find who goes first, then when they attack they still have a base attack bonus and add damage based on stats like before.  But there are two major differences, and those deal with hit points and armor.  For hit points, a character now has three pools to draw from:  hit points, stamina points, and resolve points.  Hit points are the same pool of life we all know and love.  They are healed by magic and time.  Stamina points are new, and they represent you getting banged up but not broken.  When you rest, you can spend a resolve points to completely heal up your stamina points.  Resolve points are also spent when a character is knocked out and they want to wake up or stabilize.  However, you can’t regain stamina points through the standard mystic cure (the not cure wounds or cure minor wounds of this edition).  Armor class is also slightly modified.  Now you have two armor classes: elemental armor class (eac) and kinetic armor class (kac).  If the damage has slashing, piercing, or bludgeoning damage types, alongside anything else, the attack goes against kac, otherwise it's against eac.  Done!  It’s just that simple.  This also causes a reduction in rules, as now all combat maneuvers go against kac instead of having to figure out combat maneuver defence, and honestly, it’s a good trade off!

Technology-This is hands down my favorite part of what changed between Pathfinder and Starfinder-ITEMS HAVE LEVELS!  This doesn’t seem like a big deal, but now technology and magic can compete on an equal footing.  In most magic heavy games as soon as the wizard learns fireball, any alchemical/technological items are instantly useless.  Technology in those games seems like a crutch to get to level five and FIREBALL!  Here, you have your fireball, but I have my level 7 grenade.  Its damage values increase and so does the DC to dodge the attack.  Instead of having to guess about what the DC of an item identify check would be, now you can just do extremely simple math on an item's level and have a DC in seconds.  Everything has a level which corresponds to a price, which corresponds to DC and a whole host of other things that make the system work.  Outstanding.

Magic-And here is the low point of the system.  Magic now caps out at level 6.  The save against magic is spell level + ability modifier + 10, so it maxes out at 16+ ability.  The save against character powers is half character level + ability modifier + 10, so it maxes out at 20+ ability.  I’m going to be honest and say this feels wrong somehow.  The system works, but it's different in a way that you might not like on first trying it, akin to a fine wine.  It’s good, but might not necessarily be the tasty thing you hoped for on the first pass.

Spaceship and Vehicle Combat-This is the new, big thing of this system as running around in a vehicle is essential to Sci-fi.  Vehicle combat isn’t hard, but it mostly works by using zones where characters move between using their speed values.  Overall, its an easy system to use.  Spaceships are much more involved, but no less easy to use.  BUT, THIS ASPECT OF THE GAME ADDS FACING TO AN RPG!  That is a sentence the fills me with dread as now I have to spend HOURS fighting over how defenses work on different sides.  However, this system fixes most of that and simplifies it well.  Ships do have facing arcs for weapons and for shields, but it's pretty simple.  Combat rounds are broken down into three steps:  engineering (science scans/moves shields, engineering fixes stuff/supercharges stations), helm (pilots make checks and loser goes first), gunnery (ships shoot at one another).  Honestly, it’s pretty easy to do, and since there are lots of different things to do, EVERYBODY gets to roll dice during a turn from the captain who can yell or ask nicely for another crewmember to do better/get a bonus to gunners lighting up the other ship.

Review Time!

Mechanics or Crunch-Starfinder is a damn good system, but it’s going to suffer a bit because it gets compared to Pathfinder.  If Starfinder came first, then it would not be an issue.  There are things here like the magic DC compared to item and class DCs that are just a half bubble off.  It works, but it's not as clean as Pathfinder.  Magic seems much less powerful as well.  That might be a style choice, but it's a style I don’t enjoy as much right now.  Maybe after playing this game much more, I’ll see the light, but now, I’m having fun but also confused on some choices.  Also, this book needs a solid chapter describing the differences between Pathfinder and Starfinder to get experienced players up and running in minutes.  Small things like shooting into melee doesn't have penalties, but attack of opportunity to shooting in melee still occur are important and need to be explicitly told to the players.   Overall, this is a solid RPG and system, but I want just a bit more in their already massive tome.   4.25/5

Theme or Fluff-PATHFINDER IN SPACE,.... but it’s not!  It would be really easy for this book to phone in dwarves on a mountain planet schtick and call it a day, but this one has races where your puberty now encompases choosing to grow up super smart or super strong, insects who are addicted to individuality as a community, and even a fleet of undead that are disavowed from the other undead because they are too evil.  The book does have your old races, but they take a back seat to new ones who now are exploring the galaxy alongside mankind.  It’s got a mix of old magic from Pathfinder, the technology feel of Star Trek, and its own universe to draw you in. 5/5

Execution-Look, this book was put out by Paizo.  You can say that some of their books might not have been the best, but it's hard to argue that they don’t put out a quality constructed book.  Lots of awesome art, diagrams to walk you through, nice text spacing so I don’t hate it when I read it.  My only problem is I’d like a bit more in the index, but those are only minor concerns on an otherwise great book.  4.9/5

Summary-Starfinder is an awesome book that has a few minor problems.  In terms of execution, it's top notch and a phenomenal resource for how to make other books.  The book tells an amazing story that will draw you into the world and give you ideas on what stories to tell and what characters to put in it.  My one place where I am slightly put off is the mechanics.  This isn’t to say the mechanics are wrong, but they don’t feel completely right.  That’s a minor difference, but it's an important one.  I will happily sit down and play a Starfinder game, but I wouldn’t be surprised if the next major source book they announce is something called Ancient Magic that brings back the nine levels of magic from Pathfinder.  That said, this book is an amazing addition to the Paizo family of products and one I’m glad to get at GenCon.  I can’t wait to have more adventures across the galaxy, stomping space goblin ships and battling reptile wizard people on the moon!  94%


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Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Also -- Part 1 of the 1st AP comes out in August, and it will have a few monsters in it.


1 person marked this as a favorite.

Also -- one can play with NPCs as adversaries.

Also -- there's a mini-bestiary to be released in June for Free RPG Day.


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
David knott 242 wrote:

My guesses:

Scientist = science officer role in starship combat

Pilot = pilot role in starship combat

Aristocrat = Envoy core class

Hacker = maxed out Computer skill

No idea about Explorer/Pioneer/Spacer. Maybe an Operative specialization?

You have a point with the Aristocrat and the Envoy. But come on, you can use more imagination than that! The Hacker could be something way more worthwhile than a skill and Scientist could be way more than a role on a starship.

Contributor

Hmm. I could easily imagine a Hacker style class that functions as something like a tech-mesmerist. But Scientist is vague enough to be literally anything. Are we talking a xenobiologist or a geologist here?


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Michelle A.J. wrote:
But Scientist is vague enough to be literally anything. Are we talking a xenobiologist or a geologist here?

Or a thaumatologist, even?


1 person marked this as a favorite.
Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Michelle A.J. wrote:
Hmm. I could easily imagine a Hacker style class that functions as something like a tech-mesmerist. But Scientist is vague enough to be literally anything. Are we talking a xenobiologist or a geologist here?

Per my earlier post, I meant a class that has specialties, like bloodlines for sorcerers or spirits for shamans. So, the scientist could be a doctor/xenobiologist, an archaeologist, an astrophysicist, a xenopsychologist, or whatever sciences we think up with uses for in game. Some versions of these are already archetypes for pathfinder classes, like the Bard's Archaeologist or the Alchemist's Vivisectionist, when science is at one of its lowest points. So, why not have scientists as a playable class in a game set when scientific knowledge is supposed to be at it's peak?


well how ever they do this I'm truly excited for this release


KrashKourse wrote:
I see no way to play this game with out monsters. how will monsters be added with out waiting a WHOLE month for them to come out??? are they in the core book? if not im not buying them till both come out and only if the monsters dont suck, other wise I dont think I will buy this from the site, maybe some other cheap download for a dollar because the game is getting released with out monsters.

You have this thing coming out in July


2 people marked this as a favorite.
Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Axial wrote:
KrashKourse wrote:
I see no way to play this game with out monsters. how will monsters be added with out waiting a WHOLE month for them to come out??? are they in the core book? if not im not buying them till both come out and only if the monsters dont suck, other wise I dont think I will buy this from the site, maybe some other cheap download for a dollar because the game is getting released with out monsters.
You have this thing coming out in July

Earlier if you can get the physical copy on Free RPG Day, Saturday, 17 June, 2017.

Shadow Lodge

Okay so it comes out in August, I get that, cool.

Can I just have a copy now though? Thanks in advance, PDF is fine. I can appreciate making full books is tricky.

Dark Archive

So this will be available on the first day of Gencon 2017.

I guess street date will still be august 23rd?


Marco Massoudi wrote:

So this will be available on the first day of Gencon 2017.

I guess street date will still be august 23rd?

Nope, August 17, same as the pdf.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

Dunno if this can even be answered at this stage, but will Starfinder, like Pathfinder, be a 20-level system?


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The Drunken Dragon wrote:
Dunno if this can even be answered at this stage, but will Starfinder, like Pathfinder, be a 20-level system?

Erik confirmed the game will go to twenty levels here.

That was a while ago so I guess things may have changed in development but it read to me like they had settled the issue.


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Steve Geddes wrote:
The Drunken Dragon wrote:
Dunno if this can even be answered at this stage, but will Starfinder, like Pathfinder, be a 20-level system?

Erik confirmed the game will go to twenty levels here.

That was a while ago so I guess things may have changed in development but it read to me like they had settled the issue.

I think the oft-repeated compatibility with Pathfinder monsters means that this will be a 20 level system, as well. Also, part of the reason that Paizo is so careful about releasing information too early is that they don't want to end up in a situation where they wind up contradicting themselves. So, I doubt very much that would have changed the 20 level thing in development after that was made public.


Pathfinder Adventure Path, Companion, Lost Omens, Maps, Starfinder Adventure Path Subscriber

Part of me really wants to get into this, but I think the thing that's keeping me from really diving in, is just the lack of knowledge about how it all works. Is anyone else similarly stuck?


As someone who actually dislikes the 3.X system rules, I can assure you the reason I own everything Paizo has made for Pathfinder was my sheer love of the world treatment and variety within the setting.

That said, I have come to have a tolerance for the 3.X system which allows me to appreciate what Paizo does produce regardless of the system's failings. I have already set myself up to transition from pre-order to subscription solely based on the fact that my prior experience with the company's history of Pathfinder leads me to trust they will provide me an equivalent sci-fi world.

Quite admittedly, if they use Starfinder to change and improve on the 3.X mechanics, I for one will shed no tears. So a lack of "system" info is certainly not one I have any concern about. ;-)

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Dhampir984 wrote:
Part of me really wants to get into this, but I think the thing that's keeping me from really diving in, is just the lack of knowledge about how it all works. Is anyone else similarly stuck?

Remember that the Core Rulebook is still three months from release, so we're really just at the start of the process of revealing the sort of information you're looking for. A *lot* of info will be coming via the Paizo Blog in the coming weeks.

Scarab Sages Developer, Starfinder Team

1 person marked this as a favorite.
Steve Geddes wrote:
The Drunken Dragon wrote:
Dunno if this can even be answered at this stage, but will Starfinder, like Pathfinder, be a 20-level system?

Erik confirmed the game will go to twenty levels here.

That was a while ago so I guess things may have changed in development but it read to me like they had settled the issue.

I think it's safe to reveal we stuck to Erik's 20-level statement in the final version. :)


Hi there,
Can anyone tell me why the core book is so expensive? It's 10 dollars more than the core book for Pathfinder...

Silver Crusade

GRuzom wrote:

Hi there,

Can anyone tell me why the core book is so expensive? It's 10 dollars more than the core book for Pathfinder...

Inflation? It has been 8 years since the Pathfinder CRB was published, after all.

My own question: Will there be a prd with the Starfinder CRB before Gen Con, or will all Starfinder Society tables at Gen Con be played with only pregens, since we won't have the info to make PCs in advance?


3 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Smaller print run?

The Pathfinder Core Rulebook has going for it economy of scale (since more volumes are printed for this book than for any other Pathfinder book) and its possible use as a loss leader for a much larger product line.


Fromper wrote:
GRuzom wrote:

Hi there,

Can anyone tell me why the core book is so expensive? It's 10 dollars more than the core book for Pathfinder...

Inflation? It has been 8 years since the Pathfinder CRB was published, after all.

My own question: Will there be a prd with the Starfinder CRB before Gen Con, or will all Starfinder Society tables at Gen Con be played with only pregens, since we won't have the info to make PCs in advance?

Seconding this. If you do the conversion, it pretty much accounts for the difference alone.

Plus, the PDF is still a ridiculously low price.

Paizo Employee Chief Technical Officer

4 people marked this as a favorite.

The biggest reason for the increased price compared to the Core Rulebook is indeed that the costs of printing have gone up over the last 8 years. A more appropriate comparison would be the more recent Curse of the Crimson Throne hardcover, which is 480 pages for $59.99. The Starfinder Core Rulebook actually comes out ahead there, with an additional 48 pages for the same price.

As David knott 242 mentioned, print quantity is also a factor in pricing—as a GM-focused book, Crimson Throne has a smaller reach than we expect for the Starfinder Core Rulebook, so our per-copy print costs are higher for that one. And our print runs of the Pathfinder RPG Core Rulebook tend to be bigger still.

A lesser (but still significant) factor is that it cost us a fair bit more to make this book than it did to make the Pathfinder Core Rulebook. Some of you will remember that the Pathfinder RPG Core Rulebook reused a fair amount of art from our 3.5-era RPG products, but all of the art in the Starfinder Core Rulebook was commissioned specifically for this product. Our editorial costs were also higher.


2 people marked this as a favorite.

I have every confidence my dollars are well placed in this product. Whether each and every piece is more expensive than its Pathfinder counterpart is of no consequence to me as my purchase is made for the sheer enjoyment I know I will get from them.

Ever since Distant Worlds first appeared in my hands, I have been waiting for what is about to be loosed upon us.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I bought it as soon as it was available for preorder and I haven't wavered in the slightest.

waves towel enthusiastically.


Vic Wertz wrote:
The biggest reason for the increased price compared to the Core Rulebook...

Thanks for answering, Vic:-)


Plus, the PDF is still a ridiculously low price.

You're right - that IS cheap! hadn't noticed...


2 people marked this as a favorite.

So when are we going to see the subscription(s) set up for Starfinder?

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

I know this has probably been answered somewhere before, but how easy will it be to convert Pathfinder classes to Starfinder?


Pathfinder Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
The Drunken Dragon wrote:
I know this has probably been answered somewhere before, but how easy will it be to convert Pathfinder classes to Starfinder?

Here are two blog posts about classes in Starfinder

The Envoy
The Operative

Those don't look very easy to convert to Pathfinder classes, which I would imagine is by design. This isn't Pathfinder In Space.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
CrystalSeas wrote:


Here are two blog posts about classes in Starfinder

The Envoy
The Operative

Those don't look very easy to convert to Pathfinder classes, which I would imagine is by design. This isn't Pathfinder In Space.

Oh no, I know that. I was wondering if the reverse was true. For instance, would it be possible to make a Psychic in Starfinder, or perhaps a Summoner, or an Alchemist. There are a bunch of cool classes in Pathfinder that might have a nice spin with the addition of tech, so I was wondering if that was possible, or if it would be impractical.

Silver Crusade

Fromper wrote:
My own question: Will there be a prd with the Starfinder CRB before Gen Con, or will all Starfinder Society tables at Gen Con be played with only pregens, since we won't have the info to make PCs in advance?

This earlier question was ignored. Anyone at Paizo care to weigh in?


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Fromper wrote:
Fromper wrote:
My own question: Will there be a prd with the Starfinder CRB before Gen Con, or will all Starfinder Society tables at Gen Con be played with only pregens, since we won't have the info to make PCs in advance?
This earlier question was ignored. Anyone at Paizo care to weigh in?

All of the Starfinder events listed for PaizoCon have mentioned pregens. I have not seen any Starfinder Society events listed for PaizoCon.


Pathfinder Card Game, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Fromper wrote:
Fromper wrote:
My own question: Will there be a prd with the Starfinder CRB before Gen Con, or will all Starfinder Society tables at Gen Con be played with only pregens, since we won't have the info to make PCs in advance?
This earlier question was ignored. Anyone at Paizo care to weigh in?

It is going to be pregens. I wouldn't expect an online resource from Paizo anytime soon, due to staffing changes a while back the person who was working on the PRD is now flooded with other stuff to do, so the PRD itself has stagnated. As such, unless a "Starfinder Reference Document" was on a priority list, I wouldn't hold my breath to see anything like that from Paizo. I image 3rd party sites will step up to the plate in the months after release.

Paizo Employee Starfinder Society Developer

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Fromper wrote:
Fromper wrote:
My own question: Will there be a prd with the Starfinder CRB before Gen Con, or will all Starfinder Society tables at Gen Con be played with only pregens, since we won't have the info to make PCs in advance?
This earlier question was ignored. Anyone at Paizo care to weigh in?

The question wasn't ignored. In this case, the Starfinder Society team is lining up a lot of things and just don't have an announcement on this front yet. I would expect to see more information about the Starfinder Society's Gen Con launch coming out of PaizoCon, in just about 2 weeks time.

...

Oh gosh, only two weeks!

*gets back to madly working on all the Starfinder Society Roleplaying Guild things*

Paizo Employee Starfinder Society Developer

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skizzerz wrote:
It is going to be pregens.

Please don't post speculation as though it were fact. The Starfinder Society team has yet to announce the Starfinder Society Gen Con release strategy yet.

Thanks.


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The Know Direction podcast with the PFS folks mentioned that the Starfinder events on day 1 of Gen Con would all use pregen characters, since nobody would have time to pick up the core rulebook, digest the rules, and create characters in such a short period of time.

From day 2 on would be a different story.


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Thurston Hillman wrote:
skizzerz wrote:
It is going to be pregens.

Please don't post speculation as though it were fact. The Starfinder Society team has yet to announce the Starfinder Society Gen Con release strategy yet.

Thanks.

I posted fact as if it was fact, I just missed the nuance that the pregens are only for the first day as David knott explained above. For that, I apologize. (Notes from the interview this was taken from.)

Paizo Employee Starfinder Society Developer

skizzerz wrote:
I posted fact as if it was fact, I just missed the nuance that the pregens are only for the first day as David knott explained above. For that, I apologize. (Notes from the interview this was taken from.)

No worries, and as I was one of the people involved in the interview, I'm well aware (OK, mostly aware) of what was said. Given that Gen Con events will be up soon, I'm just trigger-happy on anyone spreading information as fact. Especially if the fact could be misconstrued as "All of Gen Con Starfinder Society will be Pregens", which would doubtless be followed by a torch-bearing mob coming for me!

Of course, this response is itself a bit of a statement... So take this post how you will ;)


I can't wait for this too come out. I would preorder a copy of this for myself but that'll have to wait till I know where it is I am going to be when august rolls around.

Still I love everything shown so far.

Paizo Employee Chief Technical Officer

5 people marked this as a favorite.
The Drunken Dragon wrote:
There are a bunch of cool classes in Pathfinder that might have a nice spin with the addition of tech, so I was wondering if that was possible, or if it would be impractical.

All I can say at this time is that the Starfinder Core Rulebook has a chapter on Pathfinder compatibility.

Silver Crusade

Thurston Hillman wrote:
Fromper wrote:
Fromper wrote:
My own question: Will there be a prd with the Starfinder CRB before Gen Con, or will all Starfinder Society tables at Gen Con be played with only pregens, since we won't have the info to make PCs in advance?
This earlier question was ignored. Anyone at Paizo care to weigh in?

The question wasn't ignored. In this case, the Starfinder Society team is lining up a lot of things and just don't have an announcement on this front yet. I would expect to see more information about the Starfinder Society's Gen Con launch coming out of PaizoCon, in just about 2 weeks time.

...

Oh gosh, only two weeks!

*gets back to madly working on all the Starfinder Society Roleplaying Guild things*

Thanks for responding.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Vic Wertz wrote:
All I can say at this time is that the Starfinder Core Rulebook has a chapter on Pathfinder compatibility.

Nice.

I was expecting something more like the short web PDF for converting v3.5 stuff to Pathfinder. That seemed like plenty.


Pathfinder Roleplaying Game Superscriber

Been looking forward to this for some time. Do we get a PDF copy for preordering this product? Because if not I'll buy it from my LFGS.


Pathfinder Starfinder Roleplaying Game Subscriber
Biztak wrote:
Been looking forward to this for some time. Do we get a PDF copy for preordering this product? Because if not I'll buy it from my LFGS.

I was wondering this too. In the past they said they haven't decided yet so I e-mailed them on Wednesday and they responded but said they still haven't worked out if they will be doing that or not yet.


Axial wrote:
I anticipate a high volume of 3pp to account for the fact that there will be less Starfinder content released over time compared to Pathfinder (with just an AP line instead of AP, setting, and player companions). Plus, there are many, many writers out there who would love to take a crack at writing sci-fi content for Starfinder.

You can also convert any of the pre existing material from the Pathfinder world and throw it into space! (with some modifications of course)


I will be at GenCon, but would like to preorder to insure that I get the books I want. Is there an option to preorder and pick up at GenCon? If so, how do I make this happen?

Paizo Employee Chief Technical Officer

3 people marked this as a favorite.

We will offer free PDFs to subscribers to the Starfinder RPG line. Subscribers will also be able to pick up their August shipment at Gen Con. We'll be announcing subscription details soon; the Gen Con pickup option will be turned on shortly after we ship our July releases. You haven't missed anything yet!

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