Starfinder Core Rulebook

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Starfinder Core Rulebook

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Shoot for the Stars

Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.

This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!

Inside this book, you'll find:

  • All of the rules you need to play or run a game of Starfinder.
  • Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.
  • Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.
  • An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.
  • Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.
  • Complete rules for starships, including customization and starship combat.
  • Rules and tips on using Pathfinder RPG content with Starfinder.

ISBN-13: 978-1-60125-956-1

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4.60/5 (based on 30 ratings)

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Absolutely love it.

5/5

It's the real deal, this book fulfills the definition of "core" to perfection.
First the only couple of "bad" things: 1) the monsters are missing, and that is surely due to the fact that it's already a huge book, so it's understandable. Besides, you can download "First Contact" for free and use those to start you off, or you can adapt Pathfinder monsters very easily with the guidelines provided in this book.
2) A few corrections were done to the part about starship combat, for which you will have to look-up the errata page online and mark down the modifications (mostly to DCs of actions in space). But to be honest, that doesn't bother me.
Apart from that, this book does a fantastic job explaining the game and quickly teaching you how to play it with lots of examples and pre-made combinations of choices for characters to guide you, should you need it. They managed to cram so much in this book that it's in itself a notable feat, but more than that, every topic is presented with enough depth to not leave you wanting too much.
The section on starships is both bold in scope and very welcome!
The value for your money alone would warrant 5 stars, let alone the fantastic layout, illustration, narration and convincing world-building.
Oh, I almost forgot about the game itself, how shall I put it... it's extraordinarily good! Exciting, fun, easy to play, sufficiently original without being weird, a bold start to a cosmic saga that continues the enormous lore of Pathfinder and opens it up to stellar proportions.
My new favorite tabletop rpg!


Loving the SciFi!

5/5

Been playing RPGs since 1977. Very excited to start playing StarFinder. Great value, 1 book is all a player needs, epic artwork, sturdy construction, the list goes on. Definitely a game produced by gamers, for gamers. I bought the physical book and then, for he first time in my life, the pdf version. If you’ve never bought a pdf before, I highly recommend it, EXCEPTIONAL value.


5/5


Great game!

5/5

Just to put it simply, this is an amazing game, the rules are an improvement over Pathfinder, but nos as simplistic as 5th edition. And the setting is just a great... we are having a blast playing the Dead Suns campaign. So far, it has become my favorite rpg!


Solid game overall

4/5

Starfinder is the latest roleplaying game offering from Paizo. But what is it really? Fans hoping for Spelljammer or fantasy Pathfinder in space with dwarves and elves will be highly disappointed. This is not the book for you. Honestly, you may be better served by looking at Starjammer (d20pfsrd) instead. So what is Starfinder? Let’s take a look.

First off, Starfinder is much more of a hard-core science fiction game with some fantasy elements blended in. Character creation is much like any familiar process with the addition of themes, core aspects of a character’s background and motivations. In addition to reflecting a certain background, a theme provides benefits to an appropriate skill and ability scores.

The races to choose from are all completely new except for human. Androids needs no explanation. Kasatha are a four-armed race from a distant desert world with a highly traditional culture.
(Almost sounds like the Dark Sun Thri-Keen with the serial numbers filed off, doesn’t it?) Lashunta are a charismatic and telepathic race of scholars with 2 subspecies, one tall and lean, the other short and muscular. The Shirren are an insectoid race that broke away from a locustlike hive, community-minded but addicted to individual choice. The Vesk are a warlike reptilian race that recently declared a truce with the rest of the other races – for now. Lastly, you have the Ysoki, also known as the ratfolk, who are short, furry scavengers that make up for their short size with big personalities.

The classes you can pick from provide considerable flavors yet maintain a strong sci-fi feel. The Envoy is your diplomat who is good at a wide range of skills and inspires allies to accomplish great heroic feats. The Mechanic is a master of machine and technology whose tinkering produces a drone companion (Shiny!) or a powerful brain implant. The Mystic is a magic user (yes, magic – I did say there were some fantasy aspects) whose mysterious connection to a powerful force grants him abilities that break the laws of the universe. The Operative is your standard sneaky-type class. The Solarian is a disciplined warrior who mastery of the stars grants him either a weapon or armor made of stellar power. The Soldier is your basic combat party fighter/tank. That role really never changes. Lastly, the Technomancer is a magic user who preternaturally attuned to technology and can use it to unlock powerful effects. (I kept calling this class a Techno-mage in my head 90% of the time.)

Resolve Points are another new addition. Essentially, they are used to activate class features and regain resources. Some abilities require you to spend points but are active only as long as you leave a minimum number of points available to you. For example, an Envoy with at least 1 RP remaining in his pool can use her expertise class feature to roll an extra die on Sense Motive checks without spending the point. Resolve Points can also be used for regaining stamina points (I’ll talk about those in a minute), stabilizing and staying in the fight (healing 1hp to go from unconscious to conscious).

Instead of sticking with the traditional hit point system as a way of tracking wounds and health, Starfinder implements a combination system of stamina points and hit points. Hit Points (HP) serve as a measure of health. Reduction in those points represent physical wounds/damage, illness, or other serous physical impairment. Stamina Points (SP) measure your readiness and energy. They also replenish much faster than hit points. When you take damage from an attack, spell disease, etc. – it reduces your pool of SP first with any damage beyond that extending into your HP. You can of SP like your ability to shake off a hard impact. It’s fairly easy to get up after the first one or two, but eventually they add up and wear you down and start to seriously to hurt you.

Let’s talk about space travel and starships. In the world of Starfinder, travel time between planets within the same solar system using standard thrusters can be measured in days. However, if you want to travel between star systems, it would take decades. It requires a certain technology and navigation of the hyperspace area known as the Drift to make the trip much quicker. (More on the Drift later.)

Starships are a key component to Starfinder. In fact, it fact, it would be hard to run a campaign in Starfinder without starships. Right away, you get in in-depth explanation on how to read a starship stat block. This is followed by rules on how to build a starship. This is a 7-step process consisting of:
1. Conceptualization.
2. Determination of tier and build points.
3. Selecting ship frame.
4. Selecting a power core.
5. Selecting thrusters.
6. Fill out remaining systems.
7. Add remaining details.

If you don’t want to build a starship on your own or lack the time before running a game, several sample starships are provided. The Eoxian ship styles remind me of ships the Chaos faction in Warhammer Gothic. My personal favorite is the Vindicas Tyrant from the Veskarium ship styles. Granted, it’s a tier 16 Colossal dreadnought, but man, can she shell out the damage.

Starship combat takes a bit of getting used to but gets everyone involved which is good. Combat is dependent upon the role that each of the PCs assume when they board ship. These roles determine when the PCs act in combat. Players choose from Captain, Engineer, Gunner, Pilot, and Science Officer.

Starship combat is typically represented on a hex grid with some object used to signify the ship (miniature, pawn, coin, candy, etc.). Each ship occupies 1 hex unless otherwise specified. Combat occurs overs a series of rounds until it reaches conclusion. Each round is divided into 3 phases, resolved in order. Each character aboard a starship typically acts in only one of these phases, dependent upon his role.

1. Engineering – engineers each take an action to repair ship systems or to give them a boost.
2. Helm – each pilot attempts a Piloting check to move the ship. This is repeated each round the Helm phase. Also, during this phase science officers can scan for other vessels or target foes.
3. Gunnery – fire all weapons.

If combat is not resolved, a new round begins, and everything goes back to step 1. A Captain mact during any phase of combat. His options, however, depend on his character level. He may Demand, Encourage, Taunt, Order (6th level), or give a Moving Speech (12th level).

Starfinder contains a chapter on Game Mastering. If you are strictly a player, you can skip or skim the chapter. However, if you plan on running a Starfinder game, I suggest you read it. If you don’t have a lot of experience being a GM, you had better set aside some time to study this chapter! I’ve been a GM for over 30 years and even I found nuggets of good information here.

Now, let’s talk about the actual setting. In Starfinder, characters adventure among the Pact World, a densely inhabited solar system. One of the great mysteries is that all historical records go back a few centuries and then go blank or end. Or become completely contradictory. There is a period of time referred to as the Gap where history is just missing. It was during this time that the planet of Golarion simply vanished. No one knows why. In its place lies a vast space station known as Absalom Station.

The Drift is a hyperspace dimension reachable only via technology and allowing faster travel between stars. One of the problems with how Drift engines work, though, is they bring a chunk of a random plane into the Drift each time a jump is made. The longer the jump, the larger the piece of planar material that gets dragged in and left floating endlessly in the Drift. Sometimes this chunk appears right next to the ship which, if it happens to be a rock from Hell filled with devils, could be big trouble.

So remember what I said in the beginning of this review about not using Pathfinder races in Starfinder? Well, I kind of lied. The final chapter contains information on how to convert Pathfinder to Starfinder. Paizo warns you up front that such conversions can require a lot of work, but they do give you some tools to work with.

Overall, Starfinder is a very interesting beast of an RPG. While not true hard science fiction like Traveller, it’s not fantasy in space like Spelljammer either. It represents a good blend of both – mostly sci-fi with a touch of fantasy sprinkled in. If you are familiar with how the mechanics of 3rd edition D&D or Pathfinder works, then Starfinder will be a no brainer. If you are coming from a different gaming system, you will find it an easy learning curve. It’s a good game.

Score: 137/150


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Also -- Part 1 of the 1st AP comes out in August, and it will have a few monsters in it.


1 person marked this as a favorite.

Also -- one can play with NPCs as adversaries.

Also -- there's a mini-bestiary to be released in June for Free RPG Day.


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
David knott 242 wrote:

My guesses:

Scientist = science officer role in starship combat

Pilot = pilot role in starship combat

Aristocrat = Envoy core class

Hacker = maxed out Computer skill

No idea about Explorer/Pioneer/Spacer. Maybe an Operative specialization?

You have a point with the Aristocrat and the Envoy. But come on, you can use more imagination than that! The Hacker could be something way more worthwhile than a skill and Scientist could be way more than a role on a starship.

Contributor

Hmm. I could easily imagine a Hacker style class that functions as something like a tech-mesmerist. But Scientist is vague enough to be literally anything. Are we talking a xenobiologist or a geologist here?


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Michelle A.J. wrote:
But Scientist is vague enough to be literally anything. Are we talking a xenobiologist or a geologist here?

Or a thaumatologist, even?


1 person marked this as a favorite.
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Michelle A.J. wrote:
Hmm. I could easily imagine a Hacker style class that functions as something like a tech-mesmerist. But Scientist is vague enough to be literally anything. Are we talking a xenobiologist or a geologist here?

Per my earlier post, I meant a class that has specialties, like bloodlines for sorcerers or spirits for shamans. So, the scientist could be a doctor/xenobiologist, an archaeologist, an astrophysicist, a xenopsychologist, or whatever sciences we think up with uses for in game. Some versions of these are already archetypes for pathfinder classes, like the Bard's Archaeologist or the Alchemist's Vivisectionist, when science is at one of its lowest points. So, why not have scientists as a playable class in a game set when scientific knowledge is supposed to be at it's peak?


well how ever they do this I'm truly excited for this release


KrashKourse wrote:
I see no way to play this game with out monsters. how will monsters be added with out waiting a WHOLE month for them to come out??? are they in the core book? if not im not buying them till both come out and only if the monsters dont suck, other wise I dont think I will buy this from the site, maybe some other cheap download for a dollar because the game is getting released with out monsters.

You have this thing coming out in July


2 people marked this as a favorite.
Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Axial wrote:
KrashKourse wrote:
I see no way to play this game with out monsters. how will monsters be added with out waiting a WHOLE month for them to come out??? are they in the core book? if not im not buying them till both come out and only if the monsters dont suck, other wise I dont think I will buy this from the site, maybe some other cheap download for a dollar because the game is getting released with out monsters.
You have this thing coming out in July

Earlier if you can get the physical copy on Free RPG Day, Saturday, 17 June, 2017.

Shadow Lodge

Okay so it comes out in August, I get that, cool.

Can I just have a copy now though? Thanks in advance, PDF is fine. I can appreciate making full books is tricky.

Dark Archive

So this will be available on the first day of Gencon 2017.

I guess street date will still be august 23rd?


Marco Massoudi wrote:

So this will be available on the first day of Gencon 2017.

I guess street date will still be august 23rd?

Nope, August 17, same as the pdf.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

Dunno if this can even be answered at this stage, but will Starfinder, like Pathfinder, be a 20-level system?


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The Drunken Dragon wrote:
Dunno if this can even be answered at this stage, but will Starfinder, like Pathfinder, be a 20-level system?

Erik confirmed the game will go to twenty levels here.

That was a while ago so I guess things may have changed in development but it read to me like they had settled the issue.


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Steve Geddes wrote:
The Drunken Dragon wrote:
Dunno if this can even be answered at this stage, but will Starfinder, like Pathfinder, be a 20-level system?

Erik confirmed the game will go to twenty levels here.

That was a while ago so I guess things may have changed in development but it read to me like they had settled the issue.

I think the oft-repeated compatibility with Pathfinder monsters means that this will be a 20 level system, as well. Also, part of the reason that Paizo is so careful about releasing information too early is that they don't want to end up in a situation where they wind up contradicting themselves. So, I doubt very much that would have changed the 20 level thing in development after that was made public.


Pathfinder Adventure Path, Companion, Lost Omens, Maps, Starfinder Adventure Path Subscriber

Part of me really wants to get into this, but I think the thing that's keeping me from really diving in, is just the lack of knowledge about how it all works. Is anyone else similarly stuck?


As someone who actually dislikes the 3.X system rules, I can assure you the reason I own everything Paizo has made for Pathfinder was my sheer love of the world treatment and variety within the setting.

That said, I have come to have a tolerance for the 3.X system which allows me to appreciate what Paizo does produce regardless of the system's failings. I have already set myself up to transition from pre-order to subscription solely based on the fact that my prior experience with the company's history of Pathfinder leads me to trust they will provide me an equivalent sci-fi world.

Quite admittedly, if they use Starfinder to change and improve on the 3.X mechanics, I for one will shed no tears. So a lack of "system" info is certainly not one I have any concern about. ;-)

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Dhampir984 wrote:
Part of me really wants to get into this, but I think the thing that's keeping me from really diving in, is just the lack of knowledge about how it all works. Is anyone else similarly stuck?

Remember that the Core Rulebook is still three months from release, so we're really just at the start of the process of revealing the sort of information you're looking for. A *lot* of info will be coming via the Paizo Blog in the coming weeks.

Scarab Sages Developer, Starfinder Team

1 person marked this as a favorite.
Steve Geddes wrote:
The Drunken Dragon wrote:
Dunno if this can even be answered at this stage, but will Starfinder, like Pathfinder, be a 20-level system?

Erik confirmed the game will go to twenty levels here.

That was a while ago so I guess things may have changed in development but it read to me like they had settled the issue.

I think it's safe to reveal we stuck to Erik's 20-level statement in the final version. :)


Hi there,
Can anyone tell me why the core book is so expensive? It's 10 dollars more than the core book for Pathfinder...

Silver Crusade

GRuzom wrote:

Hi there,

Can anyone tell me why the core book is so expensive? It's 10 dollars more than the core book for Pathfinder...

Inflation? It has been 8 years since the Pathfinder CRB was published, after all.

My own question: Will there be a prd with the Starfinder CRB before Gen Con, or will all Starfinder Society tables at Gen Con be played with only pregens, since we won't have the info to make PCs in advance?


3 people marked this as a favorite.
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Smaller print run?

The Pathfinder Core Rulebook has going for it economy of scale (since more volumes are printed for this book than for any other Pathfinder book) and its possible use as a loss leader for a much larger product line.


Pathfinder Rulebook Subscriber
Fromper wrote:
GRuzom wrote:

Hi there,

Can anyone tell me why the core book is so expensive? It's 10 dollars more than the core book for Pathfinder...

Inflation? It has been 8 years since the Pathfinder CRB was published, after all.

My own question: Will there be a prd with the Starfinder CRB before Gen Con, or will all Starfinder Society tables at Gen Con be played with only pregens, since we won't have the info to make PCs in advance?

Seconding this. If you do the conversion, it pretty much accounts for the difference alone.

Plus, the PDF is still a ridiculously low price.

Paizo Employee Chief Technical Officer

4 people marked this as a favorite.

The biggest reason for the increased price compared to the Core Rulebook is indeed that the costs of printing have gone up over the last 8 years. A more appropriate comparison would be the more recent Curse of the Crimson Throne hardcover, which is 480 pages for $59.99. The Starfinder Core Rulebook actually comes out ahead there, with an additional 48 pages for the same price.

As David knott 242 mentioned, print quantity is also a factor in pricing—as a GM-focused book, Crimson Throne has a smaller reach than we expect for the Starfinder Core Rulebook, so our per-copy print costs are higher for that one. And our print runs of the Pathfinder RPG Core Rulebook tend to be bigger still.

A lesser (but still significant) factor is that it cost us a fair bit more to make this book than it did to make the Pathfinder Core Rulebook. Some of you will remember that the Pathfinder RPG Core Rulebook reused a fair amount of art from our 3.5-era RPG products, but all of the art in the Starfinder Core Rulebook was commissioned specifically for this product. Our editorial costs were also higher.


2 people marked this as a favorite.

I have every confidence my dollars are well placed in this product. Whether each and every piece is more expensive than its Pathfinder counterpart is of no consequence to me as my purchase is made for the sheer enjoyment I know I will get from them.

Ever since Distant Worlds first appeared in my hands, I have been waiting for what is about to be loosed upon us.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I bought it as soon as it was available for preorder and I haven't wavered in the slightest.

waves towel enthusiastically.


Vic Wertz wrote:
The biggest reason for the increased price compared to the Core Rulebook...

Thanks for answering, Vic:-)


Plus, the PDF is still a ridiculously low price.

You're right - that IS cheap! hadn't noticed...


2 people marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So when are we going to see the subscription(s) set up for Starfinder?

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

I know this has probably been answered somewhere before, but how easy will it be to convert Pathfinder classes to Starfinder?


Pathfinder Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
The Drunken Dragon wrote:
I know this has probably been answered somewhere before, but how easy will it be to convert Pathfinder classes to Starfinder?

Here are two blog posts about classes in Starfinder

The Envoy
The Operative

Those don't look very easy to convert to Pathfinder classes, which I would imagine is by design. This isn't Pathfinder In Space.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
CrystalSeas wrote:


Here are two blog posts about classes in Starfinder

The Envoy
The Operative

Those don't look very easy to convert to Pathfinder classes, which I would imagine is by design. This isn't Pathfinder In Space.

Oh no, I know that. I was wondering if the reverse was true. For instance, would it be possible to make a Psychic in Starfinder, or perhaps a Summoner, or an Alchemist. There are a bunch of cool classes in Pathfinder that might have a nice spin with the addition of tech, so I was wondering if that was possible, or if it would be impractical.

Silver Crusade

Fromper wrote:
My own question: Will there be a prd with the Starfinder CRB before Gen Con, or will all Starfinder Society tables at Gen Con be played with only pregens, since we won't have the info to make PCs in advance?

This earlier question was ignored. Anyone at Paizo care to weigh in?


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Fromper wrote:
Fromper wrote:
My own question: Will there be a prd with the Starfinder CRB before Gen Con, or will all Starfinder Society tables at Gen Con be played with only pregens, since we won't have the info to make PCs in advance?
This earlier question was ignored. Anyone at Paizo care to weigh in?

All of the Starfinder events listed for PaizoCon have mentioned pregens. I have not seen any Starfinder Society events listed for PaizoCon.


Pathfinder Card Game, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber
Fromper wrote:
Fromper wrote:
My own question: Will there be a prd with the Starfinder CRB before Gen Con, or will all Starfinder Society tables at Gen Con be played with only pregens, since we won't have the info to make PCs in advance?
This earlier question was ignored. Anyone at Paizo care to weigh in?

It is going to be pregens. I wouldn't expect an online resource from Paizo anytime soon, due to staffing changes a while back the person who was working on the PRD is now flooded with other stuff to do, so the PRD itself has stagnated. As such, unless a "Starfinder Reference Document" was on a priority list, I wouldn't hold my breath to see anything like that from Paizo. I image 3rd party sites will step up to the plate in the months after release.

Paizo Employee Starfinder Society Developer

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Fromper wrote:
Fromper wrote:
My own question: Will there be a prd with the Starfinder CRB before Gen Con, or will all Starfinder Society tables at Gen Con be played with only pregens, since we won't have the info to make PCs in advance?
This earlier question was ignored. Anyone at Paizo care to weigh in?

The question wasn't ignored. In this case, the Starfinder Society team is lining up a lot of things and just don't have an announcement on this front yet. I would expect to see more information about the Starfinder Society's Gen Con launch coming out of PaizoCon, in just about 2 weeks time.

...

Oh gosh, only two weeks!

*gets back to madly working on all the Starfinder Society Roleplaying Guild things*

Paizo Employee Starfinder Society Developer

1 person marked this as a favorite.
skizzerz wrote:
It is going to be pregens.

Please don't post speculation as though it were fact. The Starfinder Society team has yet to announce the Starfinder Society Gen Con release strategy yet.

Thanks.


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The Know Direction podcast with the PFS folks mentioned that the Starfinder events on day 1 of Gen Con would all use pregen characters, since nobody would have time to pick up the core rulebook, digest the rules, and create characters in such a short period of time.

From day 2 on would be a different story.


Pathfinder Card Game, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber
Thurston Hillman wrote:
skizzerz wrote:
It is going to be pregens.

Please don't post speculation as though it were fact. The Starfinder Society team has yet to announce the Starfinder Society Gen Con release strategy yet.

Thanks.

I posted fact as if it was fact, I just missed the nuance that the pregens are only for the first day as David knott explained above. For that, I apologize. (Notes from the interview this was taken from.)

Paizo Employee Starfinder Society Developer

skizzerz wrote:
I posted fact as if it was fact, I just missed the nuance that the pregens are only for the first day as David knott explained above. For that, I apologize. (Notes from the interview this was taken from.)

No worries, and as I was one of the people involved in the interview, I'm well aware (OK, mostly aware) of what was said. Given that Gen Con events will be up soon, I'm just trigger-happy on anyone spreading information as fact. Especially if the fact could be misconstrued as "All of Gen Con Starfinder Society will be Pregens", which would doubtless be followed by a torch-bearing mob coming for me!

Of course, this response is itself a bit of a statement... So take this post how you will ;)


I can't wait for this too come out. I would preorder a copy of this for myself but that'll have to wait till I know where it is I am going to be when august rolls around.

Still I love everything shown so far.

Paizo Employee Chief Technical Officer

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The Drunken Dragon wrote:
There are a bunch of cool classes in Pathfinder that might have a nice spin with the addition of tech, so I was wondering if that was possible, or if it would be impractical.

All I can say at this time is that the Starfinder Core Rulebook has a chapter on Pathfinder compatibility.

Silver Crusade

Thurston Hillman wrote:
Fromper wrote:
Fromper wrote:
My own question: Will there be a prd with the Starfinder CRB before Gen Con, or will all Starfinder Society tables at Gen Con be played with only pregens, since we won't have the info to make PCs in advance?
This earlier question was ignored. Anyone at Paizo care to weigh in?

The question wasn't ignored. In this case, the Starfinder Society team is lining up a lot of things and just don't have an announcement on this front yet. I would expect to see more information about the Starfinder Society's Gen Con launch coming out of PaizoCon, in just about 2 weeks time.

...

Oh gosh, only two weeks!

*gets back to madly working on all the Starfinder Society Roleplaying Guild things*

Thanks for responding.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Vic Wertz wrote:
All I can say at this time is that the Starfinder Core Rulebook has a chapter on Pathfinder compatibility.

Nice.

I was expecting something more like the short web PDF for converting v3.5 stuff to Pathfinder. That seemed like plenty.


Pathfinder Roleplaying Game Superscriber

Been looking forward to this for some time. Do we get a PDF copy for preordering this product? Because if not I'll buy it from my LFGS.


Pathfinder Starfinder Roleplaying Game Subscriber
Biztak wrote:
Been looking forward to this for some time. Do we get a PDF copy for preordering this product? Because if not I'll buy it from my LFGS.

I was wondering this too. In the past they said they haven't decided yet so I e-mailed them on Wednesday and they responded but said they still haven't worked out if they will be doing that or not yet.


Axial wrote:
I anticipate a high volume of 3pp to account for the fact that there will be less Starfinder content released over time compared to Pathfinder (with just an AP line instead of AP, setting, and player companions). Plus, there are many, many writers out there who would love to take a crack at writing sci-fi content for Starfinder.

You can also convert any of the pre existing material from the Pathfinder world and throw it into space! (with some modifications of course)


I will be at GenCon, but would like to preorder to insure that I get the books I want. Is there an option to preorder and pick up at GenCon? If so, how do I make this happen?

Paizo Employee Chief Technical Officer

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We will offer free PDFs to subscribers to the Starfinder RPG line. Subscribers will also be able to pick up their August shipment at Gen Con. We'll be announcing subscription details soon; the Gen Con pickup option will be turned on shortly after we ship our July releases. You haven't missed anything yet!

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