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Liberty's Edge

So, who's ruling Korvosa?

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Ok, this is a weird one, but let me try to explain:
At least here in Brazil, we grown up kinda of assuming Heaven is somewhere "up" and Hell is "down". We even use the same word for Heaven and Sky. So, would dwarves in Golarion assume that their paradise is "up" or "down"?

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Was drow as a heritage mentioned?
Also, I think it would be cool if there was a high level for dwarves to turn into stone/metal, warcraft style

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I asked a while back for higher level ancestry feats, so I'm really happy for this.

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I'm pretty happy with 1.3. More than the changes themselves, this one shows that Paizo isn't afraid to chance core mechanics of the new game. Now, I really wish for a big update on the Paladin. The comments on the forums have been mostly negative, it seems, but perhaps the surveys are showing something completely different.

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James,
Return of the Runerlords is harvesting plot seeds planted 10 years ago... So, are you planting clues to future APs in it?

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Also, why are the forehead gems gone?

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This one looks like it will be one the the best APS Paizo ever published.
One thing that caught my attention is that

Spoiler:
it seems Sorshen getting somewhat redeemed. I hope this doesn't paralel Nocticula too much.

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Any word on the Bastard Sword being a Piercing only weapon? Amiri's pregen seems to listen it as Slashing versatile P

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So, I really like the design behind the ancestries and ancestry feats. It reminds me of the racial paragon levels back in unearthed arcana, without the disadvantage of hampering your class progression, and I think that once polished, it seems will work really well with Eberron, my favorite setting ever. It will tons of fun to Homebrew!
Now, what I think that CAN be improved, is that unlike racial levels, it doesn't always feel like the choices are making the character elfier/dwarfier etc... I know many people are asking for "meatier" base stats, but I feel like those are fine - perhaps incorporating back some of the more physiological feats in the base ancestry but leaving the cultural ones as feats.
What I think that would really chance the perception that some people have that you're spending 20 levels buying your race back is adding more high level ancestry feats. Right now most are level 1 and are pretty basic (and perhaps could be bundled together?), but if now I could give my dwarf stoneskin as a power, or a gryphon companion or whatever, this would be really cool - I'd feel like I'm becoming a paragon of my ancestry!
Also, I think racial weapons are really neat, and I really liked the new ones. Those should be expanded, and perhaps easier to access - Every dwarf should have a clan dagger, after all.

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Jason Bulmahn wrote:

Hey there all,

I actually made the case early in our design to change to metric, but as you might have guessed, with the vast majority of the audience being based in the US we could not find a way to make it work.

That said.. the game works pretty smoothly if you call 5 feet equal to 2 meters, and then all diagonal moves are 3 meters.

The brazilian 3.5 books went with 5 feet = 1,5 meters.

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I'm all in for this change, but I gotta say, having, for example, both Vampire (Moroi) and Xulgath (Troglodyte) is strange.

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James Jacobs wrote:
PossibleCabbage wrote:
Rysky wrote:
Godclaw, being a bastardized pantheon obsessed on Law, didn’t have Clerics to my knowledge.
Didn't it have Paladins? Back when Paladins didn't need to be devoted to a specific deity. I hope this means we can hurry up and get back rules for Paladins who devote themselves to several gods, or no gods.

It does, but again, remember that the Order of the God Claw is not a deity. It's a group whose members are allowed to be any lawful alignment, be it good, neutral, or evil, and who brings together a small pantheon of lawful deities as their patron philosophy and religion.

A cleric can be in the Order of the God Claw, but does not worship the Order of the God Claw.

Will the God Claw still be around in 2e? I thought that

Spoiler:
It was destroyed in Hell's Vengeance?

Liberty's Edge

James,
Since some of the languages are being changed in the Playtest (like Giants now speaking Jotun and Undead speaking Necril), can I suggest removing Undercommon as a actual language and instead have it work like Common, with each area of the Darklands having its own default language?

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I have similar feelings.
Personaly, I think Smite Evil could be a level 1 power feat. So you could do burst damage and you'd have a good reason to bump your CHA (for more spell points). This would also help with the fact that the paladin has actually very few champion powers.

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Speaking of T-rexes,
How would you surprise the players with a dangerously intelligent dinosaur? Awakened is the obvious answer, but how could you make it creepier/scarier?

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I think the shield takes (8 damage - 5 hardness) = 3 damage. Since it is lower than the harness, it takes no dents. Had the attack dealt 10 damage instead, you and the shield would both take 5 damage, and the shield would receive 1 dent.

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It was a very pleasant surprise to download the Playtest as soon as it was available without any hippcups.

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This kinda reminds me of my uncle that seems to be able do any kind of manual labor.

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Right now you could use your 1st level feat to get a domain with a ofensive power, like Zeal.

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Smite Evil should be a champion power that does burst damage, even if you have to use your 1st level feat for it. Right now there are only Lay on Hands, 3 litanies, Hero's Defiance and Paladin's Sacrifice. Lay on Hands d4's without feat investiment aren't that good, so there is very little reason to focus on CHA.

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Blade of Justice + Raise Shield leaves room for a single attack, if you don't move. You'll have Retributive Strike, Shield Block and Divine Grace competing for your single reaction.
Also, why isn't Smite Evil a champion power? Right now there are only Lay on Hands, 3 litanies, Hero's Defiance and Paladin's Sacrifice. Lay on Hands d4's without feat investiment aren't that good, so there is very little reason to focus on CHA.

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There seems to be no way to learn a ritual.

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From Ezren's character sheet, it seems he is trained in unarmored defense.

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James Jacobs wrote:

This is a correction we're looking to make that is in many ways long overdue to the world.

Ethnically, Chelaxians are identical to Taldans and really always have been; they've been traditionally treated as their own ethnicity mostly due to the fact that their government is diabolic, which is a weird reason to do that. Especially since that didn't hold true for the nation pre-Age of Lost Omens. (Note that they don't even have their own ethnic language.) So with the new edition, we're adjusting that to include them under the umbrella of the Taldan ethnicity.

And the Nidalesse have been the "forgotten" ethnicity for a LONG time. There were people living in Nidal LONG before Cheliax or even Taldor was a thing, and they were not Varisian or Kellid or Shoanti (the other human ethnicities that were widespread in Avistan before Earthfall), nor were they Azlanti/Thassilonian. They were their own ethnicity, but it was never really clear what ethnicity that was—like smaller groups like the Erutaki or Ekujae or Jadwiga, the ethnicity kind of got glossed over. But as time has rolled on, Nidal has become more and more central to stuff we're doing in the setting, and so the edition change felt like a good place to make that official.

Alas, space constraints left us with pretty much ZERO room to talk about this in the playtest itself, and it's a relatively minor thing in the context of playtesting so it sorta fell through the cracks and didn't get explained publicly until here. Sorry for the confusion in any event!

FURTHERMORE: This isn't a rules change, but it IS a playtest change... so just as with the more significant rules changes, please don't hesitate to let us know what you think of the above reasoning.

Thanks again, all!

This is... weird. Aren't Chelaxians supposed to be the result of Azlanti and Ulfen intermingling, while the Taldane had Azlanti and Keleshite blood?

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Qazyr wrote:

Is there really a point to the Basic Arcana and Advanced Arcana feats, if all they do is allow you to pick another feat? Wouldn't it be more efficient to just add a clause to Wizard Dedication

"At level 4 and above, you may take Wizard feats (as a Wizard of half your level) instead of your base class's."
Otherwise, you end up with every class requiring two feats that all follow the same template.

I think these are feats so they count towards the multiple archetype restriction.

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Mark,
can someone with Wizard Dedication add spell to a spellbook the same way a wizard does?

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Vic, at what time on the release day will the pdfs be available? Midnight pacific time?

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Charles Scholz wrote:

Only 1 in 20 in my area liked it.

And they only liked it because of the Dragonborn.

Are you sure you're talking about Eberron? Dragonborn don't have a prominent role there.

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Charles Scholz wrote:

Whoever read Eberron anyway?

Lots. It was one of the most asked settings for 5e, alongside Darksun and Planescape.

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The Wayfinder Foundation is older than Pathfinder. It was introduced in the Eberron Campaign Setting, in 2004.

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James,
How would you rate the Jurassic Park films, from best to worst?

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Mark Seifter wrote:
Gorbacz wrote:

Not really without some major conversion work.

I've been running Shattered Star and War for the Crown. It does take some conversion work because I have to convert the NPCs and monsters that aren't in the Playtestiary, but I wouldn't say it's major.

Playtestiary is now my favorite word.

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DeciusNero wrote:

On nice, an article on a demon lord! Looks like a adherent of Urgoatha is involved, too!

The guy in the cover? That's Runerlord Zutha. I don't think he's involved with Urgathoa.

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Here in Brazil Amazon usually says my package will arrive in 1-2 weeks but i get it the next couple days.

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celerity rigging looks awesome.

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VoodooSpecter wrote:

Dear Diary,

It has been but one day since shipping was to start and yet the hour that was foretold in the prophecy has not yet come to pass. My thoughts are with my brothers and sisters in their suffering. I wonder whether any of them have yet been blessed with word of their products shipping? The range of ship dates is great and though I fear it may be the 27th or early august before the glorious documents are revealed to me my faith is strong that some happy news will reach mine browser any day now. My character's shoes and weapons are much worn from an encounter with an Assembly Ooze, and the shipment of goods from the Armory are much needed by all of his comrades. We have made an agreement to remain on this station until the shipment leaves port and we will not fail in our duties. With every passing moment it is harder still to wait knowing our salvation is at hand. May Grandmother Rat have mercy on our souls.

July 17, 1018

PS. I wonder whether yonder Gastronaut has any chicken tenders on their menu?

Blame Aroden!

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So, does the shield take the full damage and you take none, the shield takes full damage and you take damage - shield hardness, or something else?

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wait, isn't Valeros supposed to be charismatic and dumb?

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James Jacobs wrote:
Paladinosaur wrote:
James, what civization lived the area that is now the inner sea?

Lots. Depends on the nation you're asking about. Check out pages 210–213 of the Inner Sea World Guide for more info.

ALTHOUGH now that I look at your question... it seems like you're asking what civilizations lived in the area that became the Inner Sea itself. In that case, the region was mostly nomadic tribes of humans and halflings and goblins and various monster races. There was no large, sprawling empire in the region before Earthfall.

That's exactly what I was asking, sorry If I wasn't clear.

As a follow-up question, what was the extension of the elven lands pre-earthfall? Did they have a single, contiguous kingdom or several small ones?

Liberty's Edge

James, what civization lived the area that is now the inner sea?

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So, I was thinking and maybe undercasting and relearning a spell at a higher level could work for prepared casters too - the explanation would be that you added a few notes and observations to your grimmoire based on your own experiences with the spell.

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Perhaps prepared casters heightening and spontaneous casters undercasting could be a thing?

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I think some of you might be confusing how heightened spells work. You only have to learn them ONCE, at their lowest level, and later can prepare/cast them with higher level slots for additional benefits.

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Are we getting a blog this friday? I think Mark said the whole team is off this week.

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No art in this one? =(
Anyways, neat!

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Ia the warpriest archetype related to Ragatiel?

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I honestly just want Paizo to polish a little more the wording regarding activation and action use of the more complex items. I could see a lot of arguing in the table about how that cloak works.

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The way the cloak of elvenkind works isn't clear at all to me. What does the Focus Activation do? Cast the cantrip? Activate the invisility? Is the Operate Activation used to pull the hood, or that's a different interaction?

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Does the book give any clues about

Spoiler:
Zon-Kuthon's transformation?

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