but all of them show that without a nation to support or to hide behind pirates are very vulnerable.
Low tech earth pirates confined to certain seas most likely, but that doesn’t apply to space fantasy pirates with various means of movement and engagement and other tricks.
And this is something the Free Captains do not have.
That is an assumption you are having.
And there’s more assumptions, if partial. Yes a lot pirates do so out of necessity, but in a “golden age” on earth a lot equally did so out of romanticism and thrill seeking, just the same in a fantasy. Necessity and thrill seeking and other motives such as revenge can all play a part in being a pirate.
So when you really believe that pirates in Starfinder would work like a paramilitary organization and survive then list what in the setting has so fundamentally changed that the pirates could stop using proven survival tactics and instead adopt a Pirates of the Caribbean organization and not get caught instead of just screaming "Its fantasy!" over and over again.
That’s not my stance, again, I’m not rehashing the arguments in this thread because they’ve already day been made, more eloquently I might add, by others.
You’re the one stating over and over that the pirates can’t function as an organization with not a lot of actual evidence to back up your claim. Simply pointing out other organizations exist isn’t evidence. Not hard coding how every group interacts with other groups isn’t a writing mishap, it’s an intentional boon. It leaves room for GMs to come up with stuff, and for their own writers later if they decide to do an AP there.
One big change is the drift, but as pointed out it makes the job of pirates much harder as they can't stalk known trade lanes any more.
In some aspects, but they can adapt. There’s other targets, they can also go into the drift as well.
Saying since something happened on earth at certain point in time in the past that the same thing has to happen in a futuristic fantasy setting is not logic.
The past influences, it does not predict nor mandate in fantasy. Especially in setting that don’t overlap.
Assumptions and biases are also not logical.
And yet strangely I write extensive responses with factsExtensive yes, but assumptions are not facts. You’re not providing many of those.
while you reply with "They have that" without any argumentBecause everyone else has provided plenty of arguments against your assumptions you’re pushing as fact
as for how and others present their houserules as core even when they flat out contradict the information from the books.They don’t for the most part, there‘a been a few post of people not quite having a 100% grasp of the setting and setting mechanics, but those posts have been few.
If you are not interested in a logically consistent world because your games take a more Diablo style approachAaaaand we’re back to insults and assumptions.
and you are fine with "Jack Sparrow" style pirates its fine.Yes I’m fine with romanticized fantasy pirates in a fantasy setting.
Everyone can play how he wants.Precisely. And how she and they want as well.
But please don't pretend that the Pirates of the Caribbean style Free Captains with their century old space fortress make any sense in consistent world.
Please don’t tout your assumptions and biases with no in setting evidence to back them up as fact.
P.S I don’t play Starfinder, so making assumptions about how I run the setting is an even bigger assumption XD
Except they do have all that.
What I’ve gleamed from this thread is that you don’t like space pirates (cool) but you’re letting your bias warp your responses in order to to try to justify your dislike (not cool) and that isn’t backed up and has been repeatedly countered in this thread.
Your arguments keep circling around “I don’t like space pirates, therefore they shouldn’t exist” when there’s been plenty of reasons and explanations given, and most likely more to come, on how they’re able to exist.
Joe Pasini wrote: