Old-Mage Jatembe

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Magnificent

5/5

I was so hyped for this manual, after the playtest all I wanted was to see what else they would add beside the 3 new classes, and I am happy to say: it's freaking awesome!
There is a TON of new options, alternatives, archetypes, items, SPELLS (thank you!!), you name it, it's there. They crammed so much useful and interesting stuff into this book that I started to think they must have put an extradimensional pocket for the text.
The new options for space combat were very much needed and much appreciated! I particularly love the open actions that anyone can perform at the start of the round. That's exactly what my players wanted to have, more stuff to do, basically.

Buy this book now, I guarantee you will not regret it!!

P.S.: I still think space combat needs more tweaking on the playability, that's why in my games I let PCs perform minor actions on unused weapons or consoles on top of their normal round action, otherwise they get bored with just 1 and then wait.


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Stunningly great

5/5

It's your tried and true bestiary, with an absolute ton of creatures. What's different? Every little detail!
The monster stats are now more legible, easier to use, shorter and yet incredibly more interesting than before! Almost all of the monsters I've seen have been improved to have fun and intersting new actions and abilities! They are all well described and include interesting sidebar textboxes with lore about them.
I love it!

P.S.: it goes without saying this is an absolute must-have, especially if you homebrew.


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Absolute best Pathfinder edition yet.

5/5

I was not very excited with the state of the rules during the initial state of the playtest. I can now confirm they took all of the feedback to heart, changed what needed changing and came out with an absolutely spectacular final version.
Rules-wise it is far superior to Pathfinder 1: the action is streamlined and simplified (especially on the players part and in the way the book teaches you how to learn and play the game), while not only keeping the depth of the pathfinder game and setting, but even adding to it quite a lot. As an example, classes are now modular, which means you get to choose exactly how you build and progress through them. This brings a mind-blowing amount of customization potential which guarantees an impressive longevity.
Furthermore, the tools in the hands of the GM have been greatly improved, making it easier to tell the story the way you want without sacrificing either roleplay or game mechanics. I like to support storytelling with quick and interesting mechanics, especially around the use of skills, and that's exactly what they have expanded in this edition, among other things. The amount of work and polish that went into this is evident in every paragraph.

In conclusion, I cannot overstate how much I love this edition! In my opinion, this is now the best fantasy roleplaying game out there, and my new standard of reference.


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Love them!

5/5

My girlfriend bought these for me because she knows I like to collect them even though we almost only play via VTT nowadays, for obvious reasons (I don't live in the US). They look amazing, I love the supernova/magical design, it conveys a unique feel of powerful and cryptic alien technology, which is the main focus of the Adventure Path. The crit hit (and maximum number of each die) is a cool stellar explosion. The colour combination is also extremely appealing to me as I like contrasted combinations and I want the results of my rolls to really pop out, not hard to read from across the table.
They seem to be sturdy and they are lightweight. Unfortunately I can't review how well they will withstand the test of time because I don't think I will make an intense use of them, however I can say that Q-Workshop products are good quality, in my experience.


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A great setting book!

5/5

Setting books are absolutely crucial for rpgs, in my opinions, it's what defines exactly why you love what you are playing at. For a sci-fantasy game such as this, a rich setting book is even more essential, as you are breaking new ground, and you need to do it in an epic, memorable way. This books does it in spades. The world building, the player hooks (arguably some of the most valuable content of this book), illustrations, playable options, starship travel and types (oh my the starships are gorgeous!), NPCs, factions, equipment, spells... this book has all you need to make the Pact Worlds your home and make them come to life in your mind. Even if your campaign takes place in the Great Beyond, you will still enjoy this book and find its exciting lore, and beautiful narration very useful. It's true that it might not be as rich as Pathfinder's Inner Sea setting book, but I find this one more than fulfilling. Looking forward to expansions for the Great Beyond or even a deep dive into the Drift!


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Absolutely love it.

5/5

It's the real deal, this book fulfills the definition of "core" to perfection.
First the only couple of "bad" things: 1) the monsters are missing, and that is surely due to the fact that it's already a huge book, so it's understandable. Besides, you can download "First Contact" for free and use those to start you off, or you can adapt Pathfinder monsters very easily with the guidelines provided in this book.
2) A few corrections were done to the part about starship combat, for which you will have to look-up the errata page online and mark down the modifications (mostly to DCs of actions in space). But to be honest, that doesn't bother me.
Apart from that, this book does a fantastic job explaining the game and quickly teaching you how to play it with lots of examples and pre-made combinations of choices for characters to guide you, should you need it. They managed to cram so much in this book that it's in itself a notable feat, but more than that, every topic is presented with enough depth to not leave you wanting too much.
The section on starships is both bold in scope and very welcome!
The value for your money alone would warrant 5 stars, let alone the fantastic layout, illustration, narration and convincing world-building.
Oh, I almost forgot about the game itself, how shall I put it... it's extraordinarily good! Exciting, fun, easy to play, sufficiently original without being weird, a bold start to a cosmic saga that continues the enormous lore of Pathfinder and opens it up to stellar proportions.
My new favorite tabletop rpg!


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Mind blowing!

5/5

A ridiculously huge amount of equipment of all sorts! Very well illustrated and polished. The expansion this book adds to the game is incredible. The Armory is both much needed AND a very welcome addition, as the core rule book had just enough to be acceptable, in this specific regard, I would say. I can find absolutely no reason not to buy this book. This will give you material to chew on for years to come!


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Fantastic!

5/5

Better than Alien Archive in every aspect. Better illustrations, more content (also due to the fact that the monster creation rules were already presented in the previous book) and more polished. The addition of the polymorph spell and mechanics is amazing and super fun. You have bought AA1 because it's good but mostly because you need it... Then, I promise you'll buy this AA2 because you will WANT it!
5 stars!


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Very good essential book

4/5

Beautifully illustrated, rich with monsters and playable races options. The part about how to create monsters is fantastic and absolutely needed. The only reason I didn't give it 5 stars is that I found a few errors (mostly missing stats) which bring down the polish of this product quite a bit. Furthermore, due to the complexity of the equipment side of this game it makes for a decent amount of cross-referencing the core rule book in order to find what you need, and that sucks.
An F.A.Q./errata is needed, please!


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Classically glamorous + mechanically ambitious = good fun!

5/5

This is a classic sci-fi adventure, with a modern twist towards the end, and perfectly crafted. We just started it and I am enjoying preparing it thoroughly as a GM. My players are loving it, will wait to hear their final impressions on it.
Starfinder is looking daaaam good.

P.s.: I've seen a number of low ratings... I don't understand most of them, they seem to have very weird unmet expectations.