Horgus Gwerm

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Organized Play Member. 5,584 posts (30,629 including aliases). No reviews. No lists. 1 wishlist. 28 Organized Play characters. 24 aliases.


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[b]"Well, I was recruited from the material plane when I was young to be a guard here. It was kind of nice, you know? Paid well, had respect, gut then the curse. Everything changed after that. The place has devolved into chaos. Different groups fighting each other fir control over their little corner of hell. Makes no sense to me, but you see where that got me."[/b

Gilbin is able to reequip using gear from the fallen giants in the previous room. Gilbin makes sure each one is dead and carves a G into each one.

The fire giants are part of a group called the Guardians of the Eternal Flame. But nowhere in the books does it explain what that title is about, or what they guard. So I'm going to assume they were hired as guards of this place and got caught in the curse. I'm going to give the book another read through and see if I can find more info.


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Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

"I'm pretty stealthy but not enough to sneak past a dog, whether a monstrous version or not, and really not if I keep my armor on. I'm thinking we just move in fast and furious."


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Turrel finds himself facing a rich spoiled mad who is not all that concerned, though his sister has a pinched look on her face as he contemplates bidding on it anyway.

We had a wind storm and my power is out. I'm trying to do this from my laptop at Panara so bear with me.

Dark Archive

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Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

Reroll, so I guess it would be pointless at this point to use it on Baldrum, so he will use it on Kane.


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Congrats, Navatsiyk. I added a note to the character recording the roll.


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I should and hopefully will roll for the mirror images. If I would have copied your previous stat line over right I would have seen them. The hound attacks are short 10' AoE cone effects so no help from mirror images there.


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@Gnasher
I get 38+9+5 from your first hit and 36+2 from your second hit for a total of 90 damage.

I meant 36+2 from your crit.

@Malgrim
Just to clarify, you used the extended range infusion for one burn, right, but what infusions doubled the dice and added the empower? I need a refresher.

I will post their attacks when I have enough time to post for an army .


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No stranger to combat situations, the group leaps into violent action. Urah does his almost pre-programmed action of casting haste. Seif holds back but sends a buffed Shadow into combat who fells red like a tree. Gnasher does what he always does too and grows to a size compatible with the giants and roars laughs as he charges. Malgrim also manages to hit his target and rocks him back on his slippery heels. The giants are not looking good.

@Seif
Please include all your bonuses in one roll and put the damage rolls on a separate line. With 7 attacks each of which have multiple sets of numbers, the math is problematic. It is easier for me to subtract what is not needed than add all the parts every time. And I just had to do it three times as I realized they were flat-footed and then did a refresh by accident.

@Gnasher
Please include the bane bonuses in the one die roll so I have less math to do. I have labeled the creatures below as outsiders or not. All have the fire/outsider subtype. Do not add frost or bane dice to the crit damage. I get 38+9+5 from your first hit and 36+2 from your second hit for a total of 90 damage.

Before I make my rolls...
@Seif
Did shadow charge and is her AC at 38 now?

❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

giants (monstrous humanoid; red dead; yellow -90 HP and demoralized; black -109 HP)
doggies (-0 HP; outsider)
small guys (-0 HP; outsider)

❖❖❖ Round 2 ❖❖❖

Seif (-0 HP; hasted)
Shadow (-0 HP; hasted; righteous might; divine favor +3)
Malgrim Gryh (-0 HP; hasted)
Gnasher (-0 HP; hasted; 8 mirror images)
Urah (-0 HP; hasted)

Dark Archive

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Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

I think we are leaving it for now and coming back later. It's all your fault for opening the west door so if things go sideways because of it I blame you :)


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Moved from discussion...
You see a large set of armor, like it was made for an ogre, appear on the north side of the rift. When you look into the face, you find there is nothing there.

DC 14 knowledge (religion):
This is a giant phantom armor. This suit of armor moves with a warrior’s deadly skill despite obviously being empty. You know it is an undead creature and may ask one question from this list plus one additional question for every 5 you beat the DC by.

On the other side of the rift you see a hideously malformed, hairless, pustule-covered corpse that moves and snarls more like an undead hound than an undead man.

DC 11 knowledge (religion):
This is a festrog. You know it is an undead creature and may ask one question from this list plus one additional question for every 5 you beat the DC by.

Cayden:
No special attacks for the Guardian Armor. s

Special attacks for the festrog:
Charging Trip (Ex) A festrog that hits with its bite after making a charge attack on all fours can attempt to trip its opponent (+4 bonus). This trip does not provoke attacks of opportunity.

Diseased Pustules (Ex) When a festrog takes damage from a piercing or slashing weapon, some of its boils rupture, squirting the attacker with puslike fluids. The noxious secretions carry a potent contact disease that causes those infected to break out into painful necrotic boils.

Necrotic Boils: Disease—contact; save Fort DC 11; onset 1 day; frequency 1/day; effect 1d4 Con; cure 1 save.

Feed (Su) Every time a festrog makes a successful bite attack, it feeds on its opponent’s flesh and gains 5 temporary hit points. The festrog cannot have more than 5 temporary hit points gained by this ability at one time.


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I believe we are going on to the next part soon and we are just waiting for the announcement so all tables start it together.


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Yellow goes down in a heap! It was barely keeping itself in one piece and your little kick took it out. And your icon has been moved.


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Eegru wrote:
If someone could please place Eegru anywhere in the box, I’d appreciate it. Thanks!

Done.

@Omero
You are up. Not rushing, but I thought it might not be obvious because of the layout of the last post.

Grand Lodge

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L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod

I'll miss you guys, and thanks and Kudos for running this DM Carbide. Mrs. Book WILL be continuing deeper. It is her destiny. But with 2 players dropping I think it would be a good idea to recruit at least one more player.


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@Cayden
you are spot on. The swarm is going away.

Comon guys 2 more points of damage on the pod!

Sobek attacks.
Mwk Comp. Longbow (+4 str): 1d20 + 6 ⇒ (10) + 6 = 16
piercing: 1d8 + 4 ⇒ (2) + 4 = 6

Another lackluster attack leaves the pod laughing... on the inside.

Wilbur attacks
to hit scimitar: 1d20 + 6 ⇒ (14) + 6 = 20
damage scimitar: 1d6 + 3 ⇒ (1) + 3 = 4

The swarm dissipates
The druid attacks
to hit Wilbur shillelagh, Weakening Blight, bulls strength: 1d20 + 9 + 1 - 1 + 2 ⇒ (6) + 9 + 1 - 1 + 2 = 17
damage: 2d6 + 2 + 2 ⇒ (4, 1) + 2 + 2 = 9
The vine moves clambers over the log
climb, Weakening Blight: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
reflex, Weakening Blight: 1d20 + 1 - 1 ⇒ (13) + 1 - 1 = 13

❖❖❖❖❖❖ Combat Card Round 7 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Negative energy bogs, Helpful Spirits (see slide 1 and 'portal marks' on map), DC 12 entangle spell on marked area (difficult terrain and 1/2 movement even if save is made, 1/4 movement if save is failed, concentration check needed to cast spells).
Bold may go.

Sobek (-0 HP; greater luck charm; DC 12 reflex if turn ends in spell area or be entangled)
Khargrom (-25 HP; -1 str; -3 dex; DC 12 reflex if turn ends in spell area or be entangled)
Cayden Barleybrew (-12 HP; -3 str; entangled)
Wilbur Faust (-24 HP; entangled)

❖❖❖ Round 8 ❖❖❖

seed pod (-28 HP; hardness 8)
druid (-15 HP; -1 AC, ST, to hit; shillelagh; bull's strength; entangled)
vine plant (-0 HP; -1 AC, ST, to hit)

Horizon Hunters

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N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 23 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat

A fiend, huh?!

Hancock does what Hancock would be expected to do. Please initiate combat.


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This is your level up room. Time to move on to level 12.


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Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

I am unable to move the Bralani if that is what you are talking about. I would like to have it move to a location on the other side of the spiritual squire and fire an arrow at the snake. If you are talking about the squire I am good with where it is.

to hit bow +1, inspired: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
confirm: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
x3 piercing magical damage, inspired: 3d8 + 18 + 6 ⇒ (3, 8, 7) + 18 + 6 = 42

Sheesh, that Bralani has a real mad on for that snake.

Runt looks on in awe as the arrow strikes an eyeball. Unable to attack without swapping weapons, she casts Weapon of Awe on her Mace.

The squire will aid Runt's AC.

aid: 1d20 + 6 + 5 ⇒ (19) + 6 + 5 = 30
AC is temporarily 30.


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Now there's an oversight :)

At present it is not likely to be used as the elder elemental is hella tough to demoralize. And, now that I think about it, you kept killing the lesser ones right as you demoralized them.


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They just passed the token, but to the high level table. Eventually we will get the pleasure!


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Speaking of haste, remember you have the option of picking Urah's spells when he levels up and it could be haste. As a Mystic Theurge he is destined to have a gods-awful amount of spells to cast and would be able to haste everyone in just about every combat if he got the spell.


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And I have a habit of posting and editing a bunch of times, particularly the combat cards as I keep seeing mistakes. Always a good idea to let it rest for a bit and refresh if newer than 10 minutes.


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@Gnasher
'Nudge' Shadow to the place you want her and take up your position and fire away.

As for hitting the back end of something, I rule that if you can trace a line to a part without going through any other part of the thing you can do it. Basically, you need to be 'offset' a bit in order to do this. Unless you are Malgim and have that lob shot feat :)


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Seif-al-Din ibn-Subhi wrote:

Seif-al-Din tugs on the strings of fate, causing the Elder Elemental to suffer from Misfortune.

Basically, I make them re-roll that crit. For ease of continuing, would it be fair to say that their confirmation roll was the 're-roll'?

That would be fair. Shadow gets back 21 damage and is conscious. She can withdraw safely now if you want her to.

Shadow (-60 HP; 30 ER vs. fire, invisible)

'Gnasher' Red Claw wrote:
LOL, I believe all but the crit missed, and it rolled into the concealment.

Undeed (misspelling intentional). That concealment of its is doing quite well.

Malgrim also strikes out. Not looking good!

Want Urah to do anything? Shadow is up and ready now, and Seif, you also have an action.

❖❖❖❖❖❖ Combat Card Round 6 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Elder elemental is using the Wind Stance and has concealment, it apparently also has blind fight.

Bold may go.

Urah (-23 HP; 5 ER vs. fire)
Shadow (-60 HP; 30 ER vs. fire, invisible)
Seif (-0 HP)

❖❖❖ Round 7 ❖❖❖

Huge Blue Elemental (-0 HP)
Huge Yellow Elemental (-0 HP)
Elder elemental (-0 HP; 20% concealment)

Gnasher (-0 HP, 2 images)
Malgrim Gryh (-0 HP)


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Gnasher almost lands a hit on the elder elemental, but it is not where he thought it was and he misses.
concealment: 1d100 ⇒ 11

It has at least a 33 AC, maybe 34. Also, I forgot that elementals are immune to crits so do not bother rolling crits.

Dark Archive

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Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

Grapple check, huh? He do this with all the fair maidens in distress, or just the nasty ones?


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Hopefully. I really dislike GMing tables with less than 4 players.

Silver Crusade

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N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

"Wit magic? Nah, no thanks. Mostly stayin' clear o'dat stuff. Healin magics s'OK, though. An' da stuff as makes weapons an armor better s'OK too... I s'pose it like that, huh? M'be s'OK ifin I take em off." The last is spoken with a soft question mark at the end. You get the impression that Tusk does not trust magic unless it is useful, which tends to land him in many philosophical contradictions and confusion. Whatever roundabout way he has convinced himself, he removes the soggy socks and turns his back as Corba dries them.

Vigilant Seal

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N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +9, Surv +4 | Active Conditions:

Achrius is as bewildered as the dog is. One of those flukes of nature leaves him standing and the dog sprawled at his feet.

"Whaa?"

Dark Archive

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Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

So, leave the dude stuck in his room while we explore more? I like it. Probably a trap anyway :).


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Gnasher is unable to connect, not even once, as the hard hide deflects his ill aimed blows. No limb lopping this time. And that last attack? Let's just say that the stairs were in more danger of collapsing than the creature.


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Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

Runt is leveled up and so are her summons.


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'Gnasher' Red Claw wrote:

I'm planning on using spells from wands to buff gnasher. I hate to admit this, but I use spells and wands so rarely that I always confuse myself. I know the wands were made at the minimum caster level. So any benefit extends to that level.

So Mirror image (which is a 2nd level spell) from the wand would be 1d4+1 (the crafter would have been third level) for three minutes.

Whereas, if Gnasher cast on himself it would be 1d4+3 images for eleven minutes, correct?

Correct, though I would allow you to commission a wand at a higher level. It could not be a 'stall purchase' (venders typically only have the minimum level readily available) or looted item though (as Malgrim noted, loot drops specify the caster level). You would need some downtime in a city to pick it up.


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Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
Forest Hunt‎‎‎er‎‎‎ wrote:
"You, uhh, look... familiar..."

See the icon for this post as to why :) Maybe Konrad should be related!


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Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
Konrad Valdemar wrote:
Konrad will gladly part with 5pp to take the map of Riddleport if that is okay with everyone :)

Fine with me.

We have a treasure tracker spreadsheet (see link at top). I am the unofficial treasure enterer and I try to go through the lists of loot Ironperetti posts and add them to the tracker. When you claim an item you add your name to the list and a 0 to the column under your name. You would put a numeric value if you claimed gold or we sold an item and you got your split. Example, see like 118 for an item claimed and line 68 for when we sold something and split the cash. We have a column for group cash that we share and shell out for things like wands of curing that will be used on all of us.

Dark Archive

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Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

And Syllyn drums a companionable rhythm to The Shining Knight's tune on his shield and they not so stealthily continue their exploration.


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They were, but they understand common and can reply in common as well.


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Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

Runt shrugs knowing that it is a dog eat dog world with as much death in it as life, and rarely fair.

"Unlike Forest here, who I agree would make a fine leader" (though it would probably change him and turn him into an a$$h) , I don't really hate the ogres. They are what they are. Cruel, sure, but no more cruel than many a human I have met. And the world could give a crap about who deserves what. Having said that, I would prefer to be the one standing over one of their bodies that them standing over mine. I'd probably taste better though," she ends with a wry grin. Popping a jawbreaker into her mouth she adds, "Much sweeter, and who doesn't like sweets?"

She offers a jawbreaker to Konrad with a raised eyebrow as if asking if he would like one. She has a mighty big bag full of them.

Runt is a small person. Very small. She has dwarfism.

She is about 3' tall, overly muscular, and has a pleasant face though her hair is a mess. Wearing a helmet and camping for days does something really scary to a perm.


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Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

"I think that went very well." Runt says with a smirk.

"You all get your 'steps' in?"

Runt turns to looting.


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32 hit and 28 missed.


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I forgot about that. I did read up on it but promptly forgot the first time it cam into play :(

Fortunately (for me) your misses were over 6 short.


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Only when I GM. Or, erm, get into the role-play to the partie=s detrim


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'Gnasher' Red Claw wrote:
Sorry, which one?

Room one (A1a) a lizard, went through door #4

Room two a salamander (A large harp) went through door #2
Room three a scorpion (a perpetually burning flame) went through door #1
Room four a vulture, went through door # 4
Room five (same as Room three) a scorpion, went through door # 2
right here!
Room six a dragon (genie bottle) went through door # 4
Room seven a jackal (A1g) went through door # 2
Room eight (A1f) a snake (20 + 1 frost arrows) went through door #1
Room nine (A1d)

Scarab Sages

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Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16 +14/5/16 | Init: +1 +1 | Speed 30 ft | Init:+1 | Diplo+21, Heal+11, Kn Arc/His/Nat/Nob/Pln+6, KnRel+16, Ling+6, Perc+12, SMot+21, SCft+7 | Active Conditions: mage armor, hunters blessing (?;?), ant haul

'See' you all later in another game.


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Seif takes the torch and the group moves on through door #1 and ends up in an nearly identical room with a Vulture depicted.

Note: Every room has a scattering of silver, gold, and gems, none of which are magical but amount to a few hundred gp worth of currency. I will assume you collect all the loot as you pass through and give you a total at the end.


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'Gnasher' Red Claw wrote:
those are some terrible rolls

And not good timing as he is on the verge of collapsing

Red takes a blow to the arm but is not KOed. Gnasher must be disappointed, even in the midst of a rage.

Red: -94 HP

Urah heals him again.

CSW: 3d8 + 7 ⇒ (8, 6, 6) + 7 = 27

Wow, that boy is really cranking out the healing. Must be the fear motivator.

Gnasher: -126


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C/N Male Ifrit Sorcerer 4/Oracle(Seeker) 4/Mystic Theurge 4

Urah responds by casting a Cure Serious Wounds. Everyone knows where he is... er, was, as he moved.

healing: 3d8 + 7 ⇒ (7, 7, 5) + 7 = 26


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It can be. And my memory is such that even after a read through I forget things or cannot find them later. On the bright side, we've made it to book 5 which I consider a major accomplishment as a GM.


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'Gnasher' Red Claw wrote:

ok, Gnasher's updated, he purchased 'boots of Speed' and an 'unfettered shirt' to go with the other items he had.

I do have a question on the 'fly' skill. It's not listed as a skill for the bloodrage, but he has learned the spell 'fly.' Does he now get Fly as a class skill?

Edit: Crap, I forgot the 11th lvl feat, he'll take Phalanx Formation (Combat)

Being able to fly, even by spell, allows a character to gain ranks in the fly skill. Until a character can fly they can have no ranks. It does not, however, make it a class skill.

I love a feat that reduces math :)


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bracers of armor +2, +1 flaming burst falchion, ring of protection
+2, ring of the ram (22 charges),

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