N/G Male Elf Cleric/2 | HP: 25/28 | AC 15 | F/R/W: +7/+5/+10 | Init: +8 (Detect Magic Ex Act) | Speed 30 ft | Arc +5, Decep +2, Diplo +6, Med +8, Nat +8, Occ +5, Perc +8, Relig +8, Surv +4 | Active Conditions: None
Achurius has an offer. "Look. I have a spell that destroys things, like this door. If I get lucky it will tear a decent sized hole in it. But if Noggin can slip in through a hole, that sounds like a better and less noisy solution." Then again, we ARE talking about Noggin here. He will probably find a way to make it noisy.
LOL! Seems like you are TRYING to confuse her. But NO! Nikita is the most verbose of you all and the most clear. Well, Ele is almost as verbose, but she just strung a bunch of random words together. Finally geeting the hang of the language Isirah responds. "I eest Isirah Tana. Moost good to meet yoouz. Eeest trravelar froom far planeets. Youz all fruum ziz planeet, no?"
Of course. We will continue from where we left off and use this campaign going forward. Speaking of which, level up everyone. Outpost is a Pathfinder Society (PFS ) convention. One of the things I like about PFS is that it makes it pretty easy to find a game to play in, though 1e games are getting more scarce while the 2e more popular. Here is the Outpost VII Announcement thread. The games are supposed to be done by May 13.
N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90(9/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 23 (21 raging) | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +13, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging
GM Watery Soup wrote: Hancock speeds to the Ascendant's new location, but he can't land a blow. Hancock, I don't see your icon moved, although I'm having trouble refreshing the map, so maybe I'm just on a cached version. [ooc]If I did forget to move him, someone else did and right the spot I intended.
N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism
Ling raises a hand and is about to ask about their contact but Kageryu beats him to it. Which suits Ling just fine. Until he keeps talking. Does the elf know how to wait for an answer? Ling gives does a quelling stare at Kageryu, though the effect is spoiled by the formidable helmet on his head. Then Ling remembers that a mission briefing is not a good place to wear a helmet and removes it leaving a bowl shaped covering of hair matted down over his head and a repeated stare. Though by the time the helmet is removed and the stare redelivered it is a bit too late to be any good.
If the positions as they are on the map now were how they were when the SU ability was done, then we are good! I see what you mean. When you shrunk yourself you shrunk into the furthest corner which would have put you out of range. Glad to see you alive and kicking. Will get a combat post up later tonight when I have time.
Gnasher leaps into action at which point Father Jackal downs a potion and gives a sharp gives a high-pitched call, resembling a whistle but not. From a passage to the southwest you hear something stirring. "Just as well. I still need that scroll." Init(Gnasher): 1d20 + 4 ⇒ (11) + 4 = 15
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Aberation (-0 HP) Round 2
@Gnasher
Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25
Nice work team. I feel like Runt dodged a bullet there. What do we find out about the box? If locked, Runt will cast knock on it.
Actually it is moving towards you, so it is still below the surface at the moment. You will get an AoO on it as it approaches you unless you run onto land, though at reduced damage as per the underwater combat rules. Once it emerges, though, your weapons will do normal damage. Make sense?
Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13
Yea, I really appreciate the work you GMs do.
Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13
day job, Comedy: 1d20 + 25 ⇒ (10) + 25 = 35
How very convenient! You round the corner and are confronted with another door. You listen an hear nothing this time and open the door. This room contains several statues that depict an odd arrangement of characters. The largest stands in one corner of the room and is a man with the face of a spider. His arms are outstretched, palms up, and each hand cradles a spider nearly the size of the hand itself. Prostrate before it are three more statues, these depicting devil-like, winged creatures with horns and tails. In addition to these strange statues, a few crates and chests sit against the edges of the room.
Female Gnome Oracle(Nature)/5 N/N | C-HP: 47/47| M-HP: 43/43 | AC/FF/Tch: C-24/19/18
Yes, if the bless is still active from the preps, Cyclic would have gone into combat with the wand of shield of faith in hand and cast shield of faith on Mange and would still be wielding the wand.
Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13
Kit starts dancing again (inspire +3) and Casts a Good Hope spell to boot.
N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90(9/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 23 (21 raging) | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +13, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging
Hancock's weapon has a Ghost Touch Rune if it matters.
Good question. Fists are normally non-lethal and need a feat to be lethal, but claws are normally lethal and you need a feat to make them nonlethal or do the -4. So, if you want to do non-lethal you should either attack with your fists doing fists damage, or, as you did, take the -4 and use your normal claw attack. Gnasher KO's her and she sags to the ground unconscious. Combat over!
N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90(9/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 23 (21 raging) | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +13, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging
Odd or not, Hancock welcomes the chance for target dummy practice. When he returns to the lodge he fully intends to recommend using animated objects for training. Hancock starts swatting at the broom. If at any time it goes down he will step forward and, if actions permit, continue his assault on the blue suit of armor instead. 4 additional damage with electrical, arcane, and evocation traits on a hit - 4 additional damage with electrical, arcane, and evocation traits on a hit - 4 additional damage with electrical, arcane, and evocation traits on a hit
N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90(9/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 23 (21 raging) | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +13, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging
will save: 1d20 + 9 ⇒ (16) + 9 = 25 Hancock is too enraged to care about some wimpy screamer. Only pansies scream like that during a fight.
N/G Male Elf Cleric/2 | HP: 25/28 | AC 15 | F/R/W: +7/+5/+10 | Init: +8 (Detect Magic Ex Act) | Speed 30 ft | Arc +5, Decep +2, Diplo +6, Med +8, Nat +8, Occ +5, Perc +8, Relig +8, Surv +4 | Active Conditions: None
diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10 "I think you should turn your hand towards magic. I can tell you personally, that magic is the way to go! Just think of all the creative uses, even in boring guard duty, you could find for magic. What fun you could have!" Achurius tries to interest him in magic and it fails abysmally.
Female Gnome Oracle(Nature)/5 N/N | C-HP: 47/47| M-HP: 43/43 | AC/FF/Tch: C-24/19/18
"The thing is, the warden of the fort IS going to send someone out to rescue those captured soldiers. if not us, then someone else will go, and probably fail. Deaths either way, probably. Frankly, I think we stand a better chance of succeeding based on prior performance. And, I like to think we are not the types to stick around and fight a hopeless battle. If we are careful, we might spot the ambush and turn the tables instead of rushing in or beat a cautious retreat. I think it would be wisest if we and the garrison held back, but if someone has to go it might as well be us."
N/G Male Elf Cleric/2 | HP: 25/28 | AC 15 | F/R/W: +7/+5/+10 | Init: +8 (Detect Magic Ex Act) | Speed 30 ft | Arc +5, Decep +2, Diplo +6, Med +8, Nat +8, Occ +5, Perc +8, Relig +8, Surv +4 | Active Conditions: None
Cantrips are like normal spells except:
There are some variations such as focus spells that tweak the rules on them, but your run of the mill cantrip is pretty simple.
N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90(9/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 23 (21 raging) | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +13, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging
As far as Hancock is concerned, the dead should stay dead. That is his plan, and woe to anyone that tries to revive him. What point is there in a glorious death if someone just raises you to life again? ... But what if it is an inglorious death? Now there is a conundrum.
N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90(9/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 23 (21 raging) | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +13, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging
Hancock is not interested in a séance. The idea that the dead might speak to him is disturbing, particularly considering how many he has killed. Instead he goes over to the bar and gives Nordvick a better reason to sit it out, sipping a beer or two and giving the man something to clean up.
Expert Hireling, Skills: Diplomacy, Speech Impediments NPC of Hancock the Angry
Bruce is quite shaken when he learns of his imminent demise; however, when he finds out there is a charlatan in the inn, he feels a sense of relief and a certainty that it must be the fortune teller. "I would keep an eye out for that Dehliana lady. She must be the one that is involved with the frauds." Bruce abandons the group for their séance and seeks out Kellvan as soon as he excuses himself, following him to his room or wherever, offering his services in bringing the woman to justice. So as not to ruin the plot, whatever Bruce does is off-scene so to speak. If he is right, you can have Kellvan ignore him or use him as you see fit without ruining it for the rest of us.
Female Gnome Oracle(Nature)/5 N/N | C-HP: 47/47| M-HP: 43/43 | AC/FF/Tch: C-24/19/18
Well, hot dang. Usually I have these ideas and they fail abysmally. Not only did I assume right, I got the rolls to make them work. I took Decompose Corpse because, though underpowered, it fit the character concept so perfectly. It was so nice to see it actually used effectively.
Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13
With all the drama she can muster Kit sighs and flutters her eyes as she sits up, seemingly raised from the dead. Not her turn so no actions, but she's gotta ham it up.
The somnolent plant is a bit slow and dreamy, making it difficult to get anything concrete out of it, including its origins or anything about Ghorans. It communicates a motherly affection for the surrounding region and the townsfolk of Mercy. It stepped in and saved the inhabitants by producing a transformation in the bodies of their young, making them 'bionic', except with plant augmentations instead of machine. This has been going on for a while with the processing becoming more and more perfected over time and, though not apparent, the adults have already gone through this transformation. Before the Verdant Spark (which is what it calls itself) came to the rescue, the town was doomed. The Spark thinks this transformation is such a great thing that it plans to spread the favor over the whole world once it is fully awoken. Whether or not it could actually do so might be in question, but it seems confident, in spite of the fact that it has absolutely no concept of how big the world is. It has no idea who Robori is (or Amenira or the doll or any particular individual for that matter), but is quite certain that whoever or whatever Robori is, it is not responsible for the thriving life in the area and saving the village. Over time it has learned to influence the surrounding land across several miles and protected the village from numerous natural disasters, including the mana storm. You can quickly deduce that Robori is the villagers attempt at explaining the happenings as best they can, being totally unaware of the Verdant Spark. Suggesting the idea of moving it sends it into panic mode, much like a mother being threated with separation from its children. It would probably be possible, but it would likely fight back. Assuming you leave the creature to protect the town, the return journey to Katapesh is largely uneventful, though if the PCs take Nira with them, the doll attracts strange looks and mutterings from other people who see her. Venture-Captain Roderus requests that the PCs provide him a detailed account of their journeys and discoveries. The venture-captain is disappointed that they did not bring back the Verdant Spark, but when the PCs explain that they left the artifact in place to protect Mercy, he praises them for their prudence in considering when a mission should or should not be completed. Once the PCs have completed their account, Roderus reaches under his desk and withdraws a fat pouch of coins. “I told you I would compensate you for the success of your investigation, and I am a man of my word.” He distributes coins to the PCs. “Well done, Pathfinders. It’s good to know I can rely on you for future missions.” OOC:
Amenira used the enter image spell on the dolls she handed out to spy on the children and witness the transformation. The cloaker, self-styled and quite mad protector of the Verdant Spark, felt like Amenira was getting too close to the truth and stole some of her possessions to lured her to it's lair where it killed her. But Aminira was able to cast her soul into the doll which continued the fight and sent the bewildered cloaker running for safety. Hey, if a doll came to life and attacked me, I would probably get the heck out of there too.
Should have done init up front... Belated rolls. Init(Gnasher): 1d20 + 4 ⇒ (2) + 4 = 6
Malgrims blast bounces off the door she is hiding behind, leaving a hole that will be a pain to fix. The Thug in the middle of the room rushes the door and takes an ineffectual swing at Malgrim, While 8 others rush out of Rayhan's bedroom and the stairs they were on their way up. to hit sap: 1d20 + 3 ⇒ (7) + 3 = 10 I have each of you a bedroom as there is one bed per room, but If you would like to retroactively rearrange your icons and beds that is OK with me. I put you by your beds. You had time to get out of bed when the commotion started, but not enough time to take a full turn. Gnasher and Seif's doors are still closed. Unless you sleep with them open, in which case the thugs will run into your rooms. @Gnasher
Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13
Group A. Breakfast is an important part of the day.
Grilgoth wrote: @Miteke - Is Eredur completely covered by the cloaker? Yes, the description of the ability says it wraps the victim. Eredur:
To add insult to injury, when the cloaker is hit by an attack it is also hitting you. So far the attacks have not hit, and the magic missile is a spell and not an attack (technically) so it hasn't happened yet, but you may want to squeal or something when and if it happens :) Patchouli prepares for the worst, while Baldur has issues connecting with his weapon but does pop an image. Nistivo relies on old faithful and plinks the creature with another magic missile. Though if this battle goes on much longer 'old faithful' won't be anything but a useless stick. A very expensive useless stick. Perhaps he could sell it as a memorabilia if he can get this encounter into the pathfinder chronicles?
Expert Hireling, Skills: Diplomacy, Speech Impediments NPC of Hancock the Angry
Hancock is about to start filling the paperwork out when Bruce snatches it from his hand. "You want them to be able to read this?" Bruce fills it out.
Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4
You guys are having way too much fun with that unfortunate autocorrect :) Vulnerable! I meant vulnerable!
Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4
Correct.
Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4
I would just retcon it yourself. I'm sure he won't mind, particularly when there are no rolls involved and the GM has not integrated your action into the plot yet.
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