
miteke |

Shadow actually penetrates with this attack
Claw, Bless, BoF: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36, for 1d6 + 11 ⇒ (4) + 11 = 15 Magical Silver damage, +1d6 ⇒ 5 Acid damage, +2d6 ⇒ (5, 2) = 7 Holy damage.
Doing 17 damage.
Gnasher steps closer to the red helmeted brass man to give him room to slash at yellow. He hears a rustling noise over his head accompanied by a familiar whimpering. Seems like he found time to cast fly and get out of the way.
After finishing off yellow with two well placed blows, he makes a final hasted attack on the one with the black helmet.
❖❖❖❖❖❖ Combat Card Round 1,2 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Malgrim Gryh (-0 HP)
❖❖❖ Round 2 ❖❖❖
Urah (-0 HP)
Green Brass Man (-0 HP)
Red Brass Man (-0 HP)
Black Brass Man (-32 HP)
Seif (-0 HP)
Shadow (-48 HP)
Gnasher (-49 HP)

Malgrim Gryh |

Cast Defensively: 1d20 + 17 ⇒ (5) + 17 = 22 Success!
Malgrim summons what little moisture is in the air to himself with the dust to create a whip of Mud that he then lashes out at the Golem closest to Urah. Inside the whip, small pieces of metal form and stick out to rake at the foe!
I can add metals into the whip to get through DR. Silver seems to be blunted so I will randomly add a different metal since I am not sure what gets through. Gather Power, Composite Kinetic Whip attack. No burn gained. Attack Black.
1- Adamantine, 2- Cold Iron: 1d2 ⇒ 1 Adamantine it is.
Mud (Earth/Water) Blast w/Elemental Overflow: 1d20 + 14 + 3 ⇒ (12) + 14 + 3 = 29
Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow: 10d6 + 17 + 6 ⇒ (1, 5, 4, 1, 2, 6, 4, 5, 4, 6) + 17 + 6 = 61
AC 29 vs Black. If that hits I do 61 Magical Bludgeoning Adamantine damage that ignores SR but is affected by DR.

miteke |

Urah is invisible right now. You have no idea where he is. The last time you saw or heard him he was where Gnasher is currently standing so he is obviously not there right now. But later you said you are targeting black so I will assume you target that one.
Adamantine is the right choice. You can tell that Gnasher's blows using an adamantine weapon are cutting right through the armoring.
Will get a combat post up tonight...

miteke |

Malgrim nais it this time and does a lot of damage. It is still up though.
Green sends a line of molten brass through Gnasher, Malgrim, Seif, and Shadow.
damage: 6d6 + 11 ⇒ (3, 6, 2, 5, 1, 1) + 11 = 29
Red sends a line of molten brass through Gnasher, Seif, and Shadow (and through the other molten man but it does not seem to harm it. It seems to like it and has a glow about it).
damage: 6d6 + 11 ⇒ (6, 2, 1, 3, 1, 4) + 11 = 28
Black attacks Malgrim
to hit Malgrim, flank: 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27
to hit Malgrim, flank, iterative: 1d20 + 17 + 2 - 4 ⇒ (19) + 17 + 2 - 4 = 34
Malgrim's armor saves him. Again. Though that second shot got close.
❖❖❖❖❖❖ Combat Card Round 2,3 ❖❖❖❖❖❖
Ongoing effects not mentioned below: The party is blessed
Bold may go.
Malgrim Gryh (-0 HP, 29 fire damage, DC 19 reflex save for half)
Seif (-0 HP, 29 + 28 fire damage, DC 19 reflex saves for half)
Shadow (-48 HP, 29 + 28 fire damage, DC 19 reflex saves for half)
Gnasher (-49 HP, 29 + 28 fire damage, DC 19 reflex saves for half)
❖❖❖ Round 3 ❖❖❖
Urah (-0 HP)
Green Brass Man (-0 HP +9 Temp HP, 1d4 ⇒ 3)
Red Brass Man (-0 HP, 1d4 ⇒ 2)
Black Brass Man (-93 HP)

Malgrim Gryh |

Reflex DC 19: 1d20 + 17 ⇒ (14) + 17 = 31 I resist Fire 10 currently.
Concentration DC 21: 1d20 + 17 ⇒ (11) + 17 = 28 Success!
Malgrim dodges most of the blast as he reconstitutes the the mud into a Kinetic Blade with fleck of Adamantine and lashes out at Black once more.
Gather Power, Composite Kinetic Adamantine Blade! Last round, I did have to use a point from my Buffer to do the whip over the blade. I can reduce up to 5 Burn, and that cost six with the Whip. I do have one more point in my Buffer, but I am downgrading to the blade so that I do not have to use the Buffer now. Kinetic Blade is a melee attack with 5 ft range so I am fine hitting with it, and the blade disappears as soon as the attack is complete.
Mud (Earth/Water) Blast w/Elemental Overflow: 1d20 + 14 + 3 ⇒ (8) + 14 + 3 = 25
Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow: 10d6 + 17 + 6 ⇒ (1, 1, 4, 6, 3, 6, 5, 1, 5, 6) + 17 + 6 = 61
If AC 25 hits, I do 61 Magical Adamantine Bludgeoning Damage to Black that ignores SR but is affected by DR.
Malgrim steps out of the flank after his attack.
I move to make it more likely to dodge attacks.

Seif-al-Din ibn-Subhi |

Seif: 1d20 + 13 ⇒ (16) + 13 = 29.
Seif: 1d20 + 13 ⇒ (17) + 13 = 30.
Shadow, Evasion: 1d20 + 11 ⇒ (13) + 11 = 24.
Shadow, Evasion: 1d20 + 11 ⇒ (8) + 11 = 19.
Seif-al-Din avoids to the worst of the blasts, whilst Shadow dodges them entirely.
Seif-al-Din steps back, and after casting Bone Fists on Shadow, lets his companion go to town on Green.
Gore, Bless, BF: 1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 27, for 1d6 + 11 + 2 ⇒ (5) + 11 + 2 = 18 Magical Silver damage, +2d6 ⇒ (6, 1) = 7 Holy damage.
Bite, Bless, BF: 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33, for 1d8 + 11 + 2 ⇒ (2) + 11 + 2 = 15 Magical Silver damage, +2d6 ⇒ (2, 6) = 8 Holy damage.
Grab, Bless: 1d20 + 19 + 1 ⇒ (15) + 19 + 1 = 35.
Claw, Bless, BF: 1d20 + 17 + 1 ⇒ (4) + 17 + 1 = 22, for 1d6 + 11 + 2 ⇒ (1) + 11 + 2 = 14 Magical Silver damage, +1d6 ⇒ 4 Acid damage, +2d6 ⇒ (6, 6) = 12 Holy damage.
Grab, Bless: 1d20 + 19 + 1 ⇒ (4) + 19 + 1 = 24.
Claw, Bless, BF: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36, for 1d6 + 11 + 2 ⇒ (1) + 11 + 2 = 14 Magical Silver damage, +1d6 ⇒ 2 Acid damage, +2d6 ⇒ (4, 2) = 6 Holy damage.
Grab, Bless: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36.

miteke |

Sadly Malgrim misses, but on the bright side he evades the majority of the molten brass and seems less affected than most would be. He seems to have all the right defenses for this fight!
Seif is less lucky, but still pretty lucky and takes 28 damage.
Shadow, even more than Malgrim, is better suited to the fight and evades all the damage.
Gnasher's wounds start to heal thanks to his bloodrager abilities.
❖❖❖❖❖❖ Combat Card Round 2,3 ❖❖❖❖❖❖
Ongoing effects not mentioned below: The party is blessed
Bold may go.
Gnasher (-46 HP, 29 + 28 fire damage, DC 19 reflex saves for half)
❖❖❖ Round 3 ❖❖❖
Urah (-0 HP)
Green Brass Man (-0 HP +9 Temp HP, 3)
Red Brass Man (-0 HP, 2)
Black Brass Man (-93 HP)
Malgrim Gryh (-4 HP, 6 burn)
Seif (-28 HP)
Shadow (-48 HP, 29 + 28 fire damage, bone fists)

'Gnasher' Red Claw |

DC 19 reflex saves: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
"Blast!" Cursing as he is unable to dodge the molten brass, Gnasher clicks his heels again, lifting the bardiche he continues chopping at the northern black copper construct, if it falls he will step towards the western green construct and chop at it. Calling to the air, Urah, fire killing Gnasher, Gnasher need healing!"
Haste +1 AR/AC/R, Xtra attack enlarged rage 3/27, - 103 HP (fast healing 3) AC20/T9/FF17, Due to enlarged rage and reckless abandon, 5 ft step Full Attack + 1 keen adamantine bardiche PA/RA,
attack: 1d20 + 20 + 1 ⇒ (1) + 20 + 1 = 22 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (3, 2) + 9 + 3 + 1 + 9 = 27
attack: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (8, 1) + 9 + 3 + 1 + 9 = 31
attack: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (8, 2) + 9 + 3 + 1 + 9 = 32
haste attack: 1d20 + 20 + 1 ⇒ (8) + 20 + 1 = 29 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (5, 4) + 9 + 3 + 1 + 9 = 31

'Gnasher' Red Claw |

Breathing easier, Gnasher nods to Urah, then refocuses back on the copper constructs.
Just a little fluff :)

miteke |

Breathing easier, Gnasher nods to Urah, then refocuses back on the copper constructs.
Just a little fluff :)
I need a second reflex save from you. Did I miss it? We can adjust your HP after you roll it.
The black hatted brass man is obliterated by Gnasher, though it took all of his swings to make that happen.
Urah reveals his location by curing Gnasher, but then floats off to somewhere else.
Green attacks Gnasher
to hit: 1d20 + 16 ⇒ (6) + 16 = 22
damage: 2d8 + 12 ⇒ (6, 4) + 12 = 22
to hit: 1d20 + 16 ⇒ (17) + 16 = 33
damage: 2d8 + 12 ⇒ (6, 2) + 12 = 20
Gnasher takes 44 damage
Red attacks Shadow
to hit: 1d20 + 16 ⇒ (3) + 16 = 19
to hit: 1d20 + 16 ⇒ (20) + 16 = 36
damage: 2d8 + 12 ⇒ (8, 2) + 12 = 22
Shadow takes 22 damage
It is a good round for the brass men as they connect a number of times.
Gnasher heals up a bit courtesy of his bloodraging.
❖❖❖❖❖❖ Combat Card Round 3,4 ❖❖❖❖❖❖
Ongoing effects not mentioned below: The party is blessed
Bold may go.
Gnasher (-90 HP, 29 fire damage, DC 19 reflex save for half) Calcs for his current HP: -49 +3[fast healing last round] -29[molten attack] +26[CSW] +3[fast healing this round] -44[damage this round] = -90, still need to apply second molten brass attack after save is made. Let me know if I got it right.
Malgrim Gryh (-4 HP, 6 burn)
Seif (-28 HP)
Shadow (-70 HP, bone fists)
❖❖❖ Round 4 ❖❖❖
Urah (-0 HP)
Green Brass Man (-0 HP +9 Temp HP, 2)
Red Brass Man (-0 HP, 1)

'Gnasher' Red Claw |

'Gnasher' Red Claw wrote:Just a little fluff :)I need a second reflex save from you. Did I miss it? We can adjust your HP after you roll it.
No, you didn't miss it, I just wasn't sure if it was one or two rolls. I figured you'd let me know if I needed another. I think you had green and red switched :)
DC 19 reflex saves: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Giving a wolfish smile as the black copper construct drops, Gnasher clicks his heels again he steps northwest, lifting the bardiche he turns and chops at the western green copper construct. If it falls he will turn towards the eastern red construct and chop at it. Calling to his friend, Urah, heal Gnasher again?"
Haste +1 AR/AC/R, Xtra attack enlarged rage 4/27, - 130 or so HP (fast healing 3) AC20/T9/FF17, Due to enlarged rage and reckless abandon, 5 ft step Full Attack + 1 keen adamantine bardiche PA/RA,
attack: 1d20 + 20 + 1 ⇒ (18) + 20 + 1 = 39 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (6, 2) + 9 + 3 + 1 + 9 = 30
attack: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 19 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (6, 5) + 9 + 3 + 1 + 9 = 33
attack: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (5, 4) + 9 + 3 + 1 + 9 = 31
haste attack: 1d20 + 20 + 1 ⇒ (5) + 20 + 1 = 26 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (7, 4) + 9 + 3 + 1 + 9 = 33

miteke |

No, you didn't miss it, I just wasn't sure if it was one or two rolls. I figured you'd let me know if I needed another. I think you had green and red switched :)
Good, and yes I got them switched.
Gnasher (-104 HP)
Green takes 30 damage from the first strike but the rest miss.
Green Brass Man (-21 HP, 2)

'Gnasher' Red Claw |

Thanks, I did forget to confirm my crit (the 18)
attack: confirm drit: 1d20 + 20 + 1 ⇒ (19) + 20 + 1 = 40 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (4, 1) + 9 + 3 + 1 + 9 = 27

Malgrim Gryh |

Concentration DC 21: 1d20 + 17 ⇒ (5) + 17 = 22
Malgrim steps back up and gathers power to himself to create another kinetic blade to strike at one of the remaining constructs.
Gather Power, Empower, 5ft step, cast defensively, and create a composite adamantine kinetic blade. No Burn gained.
Mud (Earth/Water) Blast w/Elemental Overflow, Bless: 1d20 + 14 + 3 + 1 ⇒ (17) + 14 + 3 + 1 = 35
Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow: 10d6 + 17 + 6 ⇒ (4, 5, 4, 5, 2, 1, 5, 3, 6, 4) + 17 + 6 = 62
If AC 35 hits Red, he takes 62 Magical Adamantine Bludgeoning damage that ignores SR but is affected by DR.

miteke |

Thanks, I did forget to confirm my crit (the 18)
Forgot the nasty crit spread on that weapon. Damage updated.
Malgrim also manages to land a blow and both brass men are moderately damaged.
Urah floats back and heals Gnasher.
CSW: 3d8 + 7 ⇒ (8, 8, 2) + 7 = 25
❖❖❖❖❖❖ Combat Card Round 3,4 ❖❖❖❖❖❖
Ongoing effects not mentioned below: The party is blessed
Bold may go.
Seif (-28 HP)
Shadow (-70 HP, bone fists)
❖❖❖ Round 4 ❖❖❖
Urah (-0 HP)
Green Brass Man (-57 HP, 2)
Red Brass Man (-62 HP, 1)
Gnasher (-79 HP)
Malgrim Gryh (-4 HP, 6 burn)

Seif-al-Din ibn-Subhi |

Shadow continues to determinedly scrabble at Green.
Gore, Bless: 1d20 + 17 + 1 ⇒ (4) + 17 + 1 = 22, for 1d6 + 11 + 2 ⇒ (3) + 11 + 2 = 16 Magical Silver damage, +2d6 ⇒ (5, 4) = 9 Holy damage.
Bite, Bless: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23, for 1d8 + 11 + 2 ⇒ (2) + 11 + 2 = 15 Magical Silver damage, +2d6 ⇒ (4, 1) = 5 Holy damage.
Grab, Bless: 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34.
Claw, Bless: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28, for 1d6 + 11 + 2 ⇒ (4) + 11 + 2 = 17 Magical Silver damage, +1d6 ⇒ 1 Acid damage, +2d6 ⇒ (3, 6) = 9 Holy damage.
Grab, Bless: 1d20 + 19 + 1 ⇒ (12) + 19 + 1 = 32.
Claw, Bless: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36, for 1d6 + 11 + 2 ⇒ (4) + 11 + 2 = 17 Magical Silver damage, +1d6 ⇒ 2 Acid damage, +2d6 ⇒ (1, 1) = 2 Holy damage.
Grab, Bless: 1d20 + 19 + 1 ⇒ (15) + 19 + 1 = 35.

miteke |

Shadow manages to land a couple of attacks and does 17 and 11 damage and also grapples it. It does not seem to mind the close quarters and attacks back.
Red attacks Gnasher
to hit: 1d20 + 16 ⇒ (20) + 16 = 36
damage: 2d8 + 12 ⇒ (7, 2) + 12 = 21
confirm: 1d20 + 16 ⇒ (15) + 16 = 31
damage: 2d8 + 12 ⇒ (1, 4) + 12 = 17
to hit: 1d20 + 16 ⇒ (5) + 16 = 21
damage: 2d8 + 12 ⇒ (2, 7) + 12 = 21
Gnasher takes 59 damage.
Green attacks Shadow
to hit: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 2d8 + 12 ⇒ (4, 7) + 12 = 23
Shadow takes 23 damage and collapses.
The construct steps forward and attacks Gnasher
to hit, flank: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35
damage: 2d8 + 12 ⇒ (4, 2) + 12 = 18
And that adds another 18 for Gnasher
Gnasher heals up a bit courtesy of his bloodraging putting his total loss this round to 74, ensuring Urah has a job for a long time. Brutal round!
Seif might want to consider healing. Just saying :)
❖❖❖❖❖❖ Combat Card Round 4,5 ❖❖❖❖❖❖
Ongoing effects not mentioned below: The party is blessed
Bold may go.
Seif (-28 HP)
Shadow (-93 HP, bone fists, unconscious)
Gnasher (-153 HP, barely conscious assuming 168 HP when raging)
Malgrim Gryh (-4 HP, 6 burn)
❖❖❖ Round 5 ❖❖❖
Urah (-0 HP)
Green Brass Man (-95 HP, 1)
Red Brass Man (-62 HP)

'Gnasher' Red Claw |

Spitting blood, Gnasher glares at the construct that struck him last. Stepping back, he clicks his new boots together again, lifting the bardiche he chops at the eastern red copper construct. If it falls he will turn towards the western green construct and chop at it. Calling to his friend, Urah, do not stop now!"
Haste +1 AR/AC/R, Xtra attack enlarged rage 5/27, - 153 HP (fast healing 3) AC20/T9/FF17, Due to enlarged rage and reckless abandon, 5 ft step Full Attack + 1 keen adamantine bardiche PA/RA,
attack: 1d20 + 20 + 1 ⇒ (11) + 20 + 1 = 32 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (1, 7) + 9 + 3 + 1 + 9 = 30
attack: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (6, 7) + 9 + 3 + 1 + 9 = 35
attack: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (7, 4) + 9 + 3 + 1 + 9 = 33
haste attack: 1d20 + 20 + 1 ⇒ (3) + 20 + 1 = 24 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (4, 2) + 9 + 3 + 1 + 9 = 28
those are some terrible rolls

miteke |
1 person marked this as a favorite. |

those are some terrible rolls
And not good timing as he is on the verge of collapsing
Red takes a blow to the arm but is not KOed. Gnasher must be disappointed, even in the midst of a rage.
Red: -94 HP
Urah heals him again.
CSW: 3d8 + 7 ⇒ (8, 6, 6) + 7 = 27
Wow, that boy is really cranking out the healing. Must be the fear motivator.
Gnasher: -126

Malgrim Gryh |

Concentration DC 21: 1d20 + 17 ⇒ (13) + 17 = 30
Malgrim succeeds in forming another kinetic blade laced with Adamantine and lashes out at the golem again!
Gather Power, Composite Kinetic Blade with Adamantine flavoring. Attack!
Mud (Earth/Water) Blast w/Elemental Overflow , Bless: 1d20 + 14 + 1 + 3 ⇒ (11) + 14 + 1 + 3 = 29
Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow: 10d6 + 17 + 6 ⇒ (3, 6, 1, 4, 2, 2, 1, 3, 3, 5) + 17 + 6 = 53
If AC 29 hits Red, I do 53 Magical Adamantine Bludgeoning Damage that ignores SR but is affected by DR.

miteke |

Which is enough to take green down. With Shadow up the remaining golem is in trouble. Of course, being a construct, it does not matter to it. As a farewell present it blasts Gnasher and Malgrim with another line of molten brass.
fire damage: 6d6 + 11 ⇒ (1, 6, 4, 3, 2, 3) + 11 = 30
Gnasher heals up a bit courtesy of his bloodraging.
❖❖❖❖❖❖ Combat Card Round 5,6 ❖❖❖❖❖❖
Ongoing effects not mentioned below: The party is blessed
Bold may go.
Seif (-28 HP)
Shadow (-65 HP, bone fists)
Gnasher (-150 HP, 30 fire damage: DC 19 reflex save for half)
Malgrim Gryh (-4 HP, 6 burn, 30 fire damage: DC 19 reflex save for half)
❖❖❖ Round 6 ❖❖❖
Urah (-0 HP)
Red Brass Man (-62 HP)

'Gnasher' Red Claw |

Just double checking for records sake. this is Gnasher's sixth round of action correct?
DC 19 reflex saves: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Seeing the western green copper construct fall, Gnasher barely turns in time to see the stream of fire shooting from the red eastern construct. Feeling the hair on his back singe, Gnasher returns his full attention to the eastern red construct tapping his heals together he chops at it repeatedly. Asking to his friend, Does Urah have more healing spell?"
Haste +1 AR/AC/R, Xtra attack enlarged rage 6/27, - 135 HP (fast healing 3) AC20/T9/FF17, Due to enlarged rage and reckless abandon, 5 ft step Full Attack + 1 keen adamantine bardiche PA/RA,
attack: 1d20 + 20 + 1 ⇒ (1) + 20 + 1 = 22 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (7, 8) + 9 + 3 + 1 + 9 = 37
attack: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (1, 7) + 9 + 3 + 1 + 9 = 30
attack: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (4, 3) + 9 + 3 + 1 + 9 = 29
haste attack: 1d20 + 20 + 1 ⇒ (15) + 20 + 1 = 36 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (5, 4) + 9 + 3 + 1 + 9 = 31
unbelievable two ones, maybe he has a death wish

miteke |

Just double checking for records sake. this is Gnasher's sixth round of action correct?
I believe it is his fifth.
Gnasher nearly goes down beneath the wash of fire but manages to stay up, though he seems a bit wobbly. He waves his weapon around erratically many times, nearly decapitating the helpful healer floating near his head, before finally contacting. Naturally, the construct does not go down.
Urah sticks around and heals him again, this time opting for a lesser powered spell, offsetting the scorching he took.
CMW: 2d8 + 7 ⇒ (3, 5) + 7 = 15
❖❖❖❖❖❖ Combat Card Round 5,6 ❖❖❖❖❖❖
Ongoing effects not mentioned below: The party is blessed
Bold may go.
❖❖❖ Round 5 ❖❖❖
Seif (-28 HP)
Shadow (-65 HP, bone fists)
Malgrim Gryh (-4 HP, 6 burn, 30 fire damage: DC 19 reflex save for half)
❖❖❖ Round 6 ❖❖❖
Red Brass Man (-93 HP)
Gnasher (-150 HP, 30 fire damage: DC 19 reflex save for half)
❖❖❖ Round 7 ❖❖❖
Urah (-0 HP)

Malgrim Gryh |

Reflex: 1d20 + 17 ⇒ (6) + 17 = 23
Concentration DC 21: 1d20 + 17 ⇒ (8) + 17 = 25
Malgrim continues for form kinetic blades laced with Adamantine to smack the golem.
Gather Power, create a Composite Adamantine Kinetic Blade. Attack Red again.
Mud (Earth/Water) Blast w/Elemental Overflow , Bless: 1d20 + 14 + 1 + 3 ⇒ (20) + 14 + 1 + 3 = 38
Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow: 10d6 + 17 + 6 ⇒ (1, 1, 2, 5, 2, 1, 3, 4, 3, 3) + 17 + 6 = 48
Critical Confirmation Mud (Earth/Water) Blast w/Elemental Overflow , Bless: 1d20 + 14 + 1 + 3 ⇒ (11) + 14 + 1 + 3 = 29
Critical Confirmation Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow: 10d6 + 17 + 6 ⇒ (5, 1, 1, 5, 1, 6, 3, 5, 2, 6) + 17 + 6 = 58
If AC 29 hits, I confirm the critical strike and do 106 Magical Adamantine Bludgeoning Damage. If the 29 Misses or I cannot crit this golem, I do 48 Magical Bludgeoning Damage.

'Gnasher' Red Claw |

Seeing Malgrim bring down the last construct, Gnasher breaths a sigh as he releases the rage "Well done Tribe." Momentarily fatigued, as he pulls out his 'Wand of Infernal Healing' he asks, "Urah, maybe have any more spells to help heal Gnasher more?"
After he taps himself with the wand, he reaches into his pouch and draws out a healing potion, drinking it as well.
uses wand for 10 hp and CMW
CMW: 2d8 + 4 ⇒ (1, 4) + 4 = 9
He'll use the wand and potions more once we see what other healing is available

Urahbot |

Urah lets Seif do the healing while he kicks back, still invisible, at least for a while as the spell has a 7 minute duration. If you want Urah to heal, make the rolls and I'll do the record keeping
Note: Urah has a wand of CLW and a wand of Infernal healing. He also has 8 CLW, 7 CMW, and 3 CSW left in his arsenal of spells. And, if you want him to take infernal healing as his new 1st level sorcerer spell, 8 (or more if you us up a higher level slot) infernal healing. Remember you all have the option to pick a 1st and 3rd level Sorcerer spell and a 1st and 2nd level Oracle spell for him to take. I'll pick them myself if none of you has made a suggestion by Sunday.

Malgrim Gryh |

"So were those the guards, or did we set off some trap that we didn't see?" Malgrim will search the doorways for potential traps.
Take 10 for a 32 to look for traps or other dangers on the four door ways.

'Gnasher' Red Claw |

Shaking his head at Malgrim's question Gnasher uses his wand of 'Infernal Healing' on Magrim once and Seif-al-Din three times, "Gnasher not know but hopefully tribe only find one at a time next time."
As he uses up his wand for the day, Gnasher turns to Urah and asks "Urah have powerful healing spell? or two?"
Gnasher will use the last 4 charges on his wand on Magrim and Seif for 10 and 30, so they should be full, he will use two of URah's CSW. I don't feel I know the spell lists well enough to recommend what spells he should take
CSW: 3d8 + 4 ⇒ (1, 2, 8) + 4 = 15
CmW: 3d8 + 4 ⇒ (1, 5, 6) + 4 = 16

miteke |

Gnasher will use the last 4 charges on his wand on Magrim and Seif for 10 and 30, so they should be full, he will use two of URah's CSW. I don't feel I know the spell lists well enough to recommend what spells he should take
CSW: 3d8 + 4 ⇒ (1, 2, 8) + 4 = 15
CmW: 3d8 + 4 ⇒ (1, 5, 6) + 4 = 16
Current HP totals...
Seif (-0 HP)
Shadow (-15 HP)
Malgrim Gryh (-0 HP, 6 burn)
Gnasher (-0 HP)

Malgrim Gryh |

[b]"I vote for door number 2." Malgrim says.

'Gnasher' Red Claw |

Not having any better clue as to what the riddle means, Ghasher picks up his bardiche, looking towards Seif-al-Din to see if number two is acceptable to the tiger trainer.

miteke |

As you talk thing out you notice that the roof of this room also displays the picture of a lizard.

Malgrim Gryh |

Int: 1d20 + 1 ⇒ (5) + 1 = 6

'Gnasher' Red Claw |

Nodding in agreement with Seif, Gnasher begins to head towards four, "Four it is." He continues as he moves. "Gnasher believe tribe at Bayt al-Bazan — Jhavhul’s Palace. Tribe should explore the palace, find clues to defeat Jhavhul. also Gnasher sense a powerful marid is trapped here. Tribe should free Marid." Once he gets into the hallway he keeps a keen eye out for anything untoward.
Taking 10 (24) on perception

miteke |

You appear in a nearly identical room except with the portals numbered in a different order and a carving of a salamander instead of a lizard. Though the two images do look very similar. A large harp constructed of ivory and copper sits in the northwest corner, its post in the shape of a veiled maiden.

miteke |

Indeed it is magical and determined that it is a harp of charming. Not exactly useful for your group, but a potent item for a bard or street performer.

'Gnasher' Red Claw |

Pleased that Seif-al-Din is able to identify magical items, Gnasher follows the tiger trainer to the second door.

'Gnasher' Red Claw |

Pausing at the doorway, Gnasher looks up at the ceiling. Gesturing that direction with his bardiche, "Scorpion, Gnasher wonders what it mean." Turning towards the others, he asks, "Door one?"
As he inquires he moves towards door '1', pausing at the threshold to look in the room.
Taking 10(24) on perception to look into room '1'

Malgrim Gryh |

Malgrim follows them along through the doors.