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Fort: 1d20 + 12 ⇒ (4) + 12 = 16
Cascading Rapids hits Red and causes it to see stars. His second blow fails to connect and he raises his shield.
Blue jumps onto Cascading Rapids and tries to attach its teeth to him.
Teeth vs Cascading Rapids AC 24: 1d20 + 9 ⇒ (7) + 9 = 16 for Piercing: 1d4 + 4 ⇒ (1) + 4 = 5
You hear a soft bonk as the creature bounces off Cascading's shield. It tries again...
Teeth vs Cascading Rapids AC 24, MAP: 1d20 + 4 ⇒ (12) + 4 = 16 for Piercing: 1d4 + 4 ⇒ (2) + 4 = 6
Another bonk...
The air grows thick as the Planes of Metal and Air both bleed into the swamp once again. A small fissure opens, causing static electricity to build and, fueled by the increased presence of metal in the area, sparks begin to fly.
Achurius, Cascading Rapids, Cirri, Glenda, Lesley, Loompecker, Red, White, Blue, Yellow, Pink: 1d11 ⇒ 10
Achurius, Cascading Rapids, Cirri, Glenda, Lesley, Loompecker, Red, White, Blue, Pink: 1d10 ⇒ 4
Suddenly a lightning bolt shoots out at Yellow and Glenda!
Bzzap! DC 18 Basic Reflex: 3d4 ⇒ (4, 4, 1) = 9
Yellow Ref: 1d20 + 4 ⇒ (4) + 4 = 8
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions: Planar Instability (Disable)
DC 18 Arcana/Nature/Thievery (trained) to counter the planar energies (2 actions)
Successes: 0/3
Before your Turn:
DC 18 Reflex vs 9 Bzzzt!: Glenda
------------------
Those with ** may go
Lesley Hart - AC 19 (20 w/buckler), 14/28 (Prone, OG)
Yellow (-9)
Achurius - AC 16, 33/33
Red (-6; Stunned 1)
Cascading Rapids - AC 22 (24 w/shield), 56/56 (AC 24; Shield: H5, 20/20)
Blue
Planar Instability
**Cirri Merryweather - AC 19, 44/44
Pink
Glenda Huckleberry - AC 21, 54/54
Loompecker - AC 20, 42/42
White

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"Okay, first thing. We need to get close."
Cirri raises her hands. "Winds, waves, come to my aid!" swamp water begins to swish around her. Some of it turns into a watery javelin. She aims for the Yellow sphere hovering over Lesley.
Blast vs Yellow: 1d20 + 10 ⇒ (12) + 10 = 22
Piercing Damage: 1d8 + 2 ⇒ (6) + 2 = 8
"Okay. Wind, blow us to and fro!" The winds try to push Cirri, Loompecker, Glenda, and Achurius around. What will they do?
Cirri lets the wind shove her closer to the planar instability. "Next up, handling this thundercloud."
◆ Raise Kinetic Aura
◇ >Weapon Infusion<: Piercing Damage, Thrown
◇ Kinetic Blast vs Yellow
◆◆ >Four Winds<: Cirri, Loompecker, Glenda, and Achurius can Stride half their speed RIGHT NOW. I'd help Glenda but she is Prone and thus cannot Stride.
◇ Cirri Strides via Four Winds

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Cirri hurls a water javelin at Yellow and hits it! She then approaches the cloud but is suddenly hit by a bolt of lightning!
Bzzap!; DC 18 Basic Reflex: 3d4 ⇒ (1, 4, 1) = 6
Pink jumps onto Cascading Rapids and tries to attach itself to him.
Teeth vs Cascading Rapids AC 24: 1d20 + 9 ⇒ (18) + 9 = 27 for Piercing: 1d4 + 4 ⇒ (2) + 4 = 6
I'm assuming you're going to Shield Block that
It manages to get past his defenses and latch on. It then starts to gnaw...
Gnaw: 1d4 + 2 ⇒ (1) + 2 = 3
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions: Planar Instability (Disable)
DC 18 Arcana/Nature/Thievery (trained) to counter the planar energies (2 actions)
Successes: 0/3
Before your Turn:
DC 18 Reflex vs 9 Bzzzt!: Glenda
DC 18 Reflex vs 6 Bzzzt!: Cirri
DC 17 Basic Fortitude vs 3 Bludgeoning: Cascading Rapids
------------------
Those with ** may go
Lesley Hart - AC 19 (20 w/buckler), 14/28 (Prone, OG)
Yellow (-17)
Achurius - AC 16, 33/33
Red (-6; Stunned 1)
Cascading Rapids - AC 22 (24 w/shield), 56/56 (AC 24; Shield: H5, 19/20; Grabbed by Pink, Escape DC 17)
Blue
Planar Instability
Cirri Merryweather - AC 19, 44/44
Pink (Attached to Cascading Rapids; OG)
**Glenda Huckleberry - AC 21, 54/54
**Loompecker - AC 20, 42/42
White
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
* If it hits a creature larger than itself, it attaches itself to it.
* It is similar to being grabbed but the creature grabbed is not immobilized. The tiny creature simply moves with it.
* Escape DC: 17
* Removing the creature other than via the Escape DC will cause 1 persistent bleed
* If you've played 03-01, this is similar to the bloodseekers in the marketplace (except that they're not concealed; and they don't get temp hp!)

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◆◆ >Four Winds<: Cirri, Loompecker, Glenda, and Achurius can Stride half their speed RIGHT NOW.
Achurius lets the winds carry him a bit to the west.

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+1 Triggerbrand - Melee Attack: 1d20 + 11 ⇒ (3) + 11 = 14 vs Red, OG
Damage: 1d6 ⇒ 1 S damage
Missing to hit, she raises shield. She also sees Cascading Rapids being crowded with tiny circular creature. "Help our friend over there!"
◆ Stand
◆ Strike
◆ Raise a Buckler Shield (+1 to AC)
↺ Shield Block (triggered if she would take physical damage from an attack)

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Reflex: 1d20 + 11 ⇒ (16) + 11 = 27
Glenda moves towards the planar thing and tries to resolve it.
"Oh dear... would you mind going back to where you came from?" she says.
◆ Stride
◆◆ Counter nature: 1d20 + 7 ⇒ (5) + 7 = 12
Counter nature hero point: 1d20 + 7 ⇒ (1) + 7 = 8
(Second 1 on hero point reroll... figures..)

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[dice=Teeth vs Cascading Rapids AC 24]d20+9 for [dice=Piercing]d4+4
I'm assuming you're going to Shield Block that
I am going to Shield block that.

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Reflex: 1d20 + 9 ⇒ (5) + 9 = 14
Cirri squawks and hops around, but the metal rods and screws she carries around serve as potent conductors of lightning...

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"Maybe we should feed it muffins..." Glenda says, while Fishy shakes its head in shame.

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Glenda attempts to disable the planar rift but doesn't succeed. Loompecker moves up and attempts to disable it as well and manages to weaken it slightly.
White jumps onto Lesley and tries to bite her.
Teeth vs Lesley AC 19, OG: 1d20 + 9 ⇒ (9) + 9 = 18 for Piercing: 1d4 + 4 ⇒ (4) + 4 = 8
It then begins to gnaw on her.
Gnaw; DC 17 Basic Fortitude Save: 1d4 + 2 ⇒ (2) + 2 = 4
Lesley gets up and strikes at Red, but misses. She raises her shield.
Yellow jumps onto Cirri and tries to attach itself to her.
Teeth vs Cirri AC 19: 1d20 + 9 ⇒ (17) + 9 = 26 for Piercing: 1d4 + 4 ⇒ (4) + 4 = 8
It latches on and starts gnawing on her as well.
Gnaw vs Cirri; DC 17 Basic Fortitude Save: 1d4 + 2 ⇒ (3) + 2 = 5
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions: Planar Instability (Disable)
DC 18 Arcana/Nature/Thievery (trained) to counter the planar energies (2 actions)
Successes: 1/3
Before your Turn:
DC 18 Reflex vs Bzzzt!:
DC 17 Basic Fortitude vs 3 Bludgeoning: Cascading Rapids
DC 17 Basic Fortitude vs 4 Bludgeoning: Lesley
DC 17 Basic Fortitude vs 5 Bludgeoning: Cirri
------------------
Those with ** may go
Lesley Hart - AC 19 (20 w/buckler), 6/28 (AC 20; Grabbed by White, Escape DC 17)
Yellow (-17; Attached to Cirri, OG)
**Achurius - AC 16, 33/33
Red (-6; Stunned 1)
Cascading Rapids - AC 22 (24 w/shield), 56/56 (AC 24; Shield: H5, 19/20; Grabbed by Pink, Escape DC 17)
Blue
Planar Instability
Cirri Merryweather - AC 19, 30/44 (Grabbed by Yellow, Escape DC 17)
Pink (Attached to Cascading Rapids; OG)
Glenda Huckleberry - AC 21, 50/54
Loompecker - AC 20, 42/42
White (Attached to Lesley, OG)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
* If it hits a creature larger than itself, it attaches itself to it.
* It is similar to being grabbed but the creature grabbed is not immobilized. The tiny creature simply moves with it.
* Escape DC: 17
* Removing the creature other than via the Escape DC will cause 1 persistent bleed
* If you've played 03-01, this is similar to the bloodseekers in the marketplace (except that they're not concealed; and they don't get temp hp!)

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Whoops, missed that I get a save against the gnaw damage.
Fortitude: 1d20 + 10 ⇒ (17) + 10 = 27
The attack is almost entirely unsuccessful.
"There is a rock trying to bite me," Cascade notes in mild surprise.

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DC 17 Acrobatics to Escape: 1d20 + 8 ⇒ (19) + 8 = 27 Crit
DC 17 basic Fortitude save: 1d20 + 7 ⇒ (11) + 7 = 18 vs 4 B damage
"Get off of me!" Lesley tries to push away White who is clinging to her.

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Leslie looks a little worse for wear and Achurius takes care of it.
heal: 2d10 + 16 ⇒ (8, 4) + 16 = 28

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Achurius sends Lesley some much needed healing.
Lesley - White is still attached since it wasn't your turn when you escaped. You'll have 2 actions in Rd 3
Red shakes its head to clear the cobwebs. It then attempts to bite Cascading,Lesley: 1d2 ⇒ 1
Jaws vs Cascading Rapids AC 24: 1d20 + 11 ⇒ (8) + 11 = 19 for Piercing: 1d10 + 6 ⇒ (7) + 6 = 13
Jaws vs Cascading Rapids AC 24, MAP: 1d20 + 6 ⇒ (17) + 6 = 23 for Piercing: 1d10 + 6 ⇒ (4) + 6 = 10
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions: Planar Instability (Disable)
DC 18 Arcana/Nature/Thievery (trained) to counter the planar energies (2 actions)
Successes: 1/3
Before your Turn:
DC 18 Reflex vs Bzzzt!:
------------------
Those with ** may go
Lesley Hart - AC 19 (20 w/buckler), 28/28 (AC 20; Grabbed by White, Escape DC 17; 2 actions in rd 3, escaped white in rd 3)
Yellow (-17; Attached to Cirri, OG)
Achurius - AC 16, 33/33
Red (-6)
**Cascading Rapids - AC 22 (24 w/shield), 55/56 (AC 24; Shield: H5, 19/20; Grabbed by Pink, Escape DC 17)
Blue
Planar Instability
Cirri Merryweather - AC 19, 28/44 (Grabbed by Yellow, Escape DC 17)
Pink (Attached to Cascading Rapids; OG)
Glenda Huckleberry - AC 21, 50/54
Loompecker - AC 20, 42/42
White (Attached to Lesley, OG)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
* If it hits a creature larger than itself, it attaches itself to it.
* It is similar to being grabbed but the creature grabbed is not immobilized. The tiny creature simply moves with it.
* Escape DC: 17
* Removing the creature other than via the Escape DC will cause 1 persistent bleed
* If you've played 03-01, this is similar to the bloodseekers in the marketplace (except that they're not concealed; and they don't get temp hp!)

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The biting rocks seem comparatively harmless, so Cascading Rapids concentrates his efforts on the hound.
Though he does at least attempt to shake off the pebble. "Off, please." This does not work.
◆ Raise Shield
◆ Flurry of Blows vs Red Fist (flanking): 1d20 + 11 ⇒ (4) + 11 = 15 for bludgeoning damage: 2d6 + 1 ⇒ (6, 1) + 1 = 8 and Fist (Agile, flanking): 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9 for bludgeoning damage: 2d6 + 1 ⇒ (3, 5) + 1 = 9. If both attacks hit the same target, combine damage for resistance/weakness. If either attack hits Red, DC 20 Fort vs Stunned 1 (Incap, Stunned 3 on crit failure).
◆ Escape Acrobatics (Slippery Prey): 1d20 + 12 - 8 ⇒ (1) + 12 - 8 = 5

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Cascading Rapids raises his shield and tries to punch the red dog. Unfortunately, the dog nimbly avoids both shots. He's also unable to escape the rock stuck to his arm.
Blue sees Pink enjoying itself on Cascading Rapids' arm and decides it wants to join the fun.
Teeth vs Cascading Rapids AC 24: 1d20 + 9 ⇒ (2) + 9 = 11 for Piercing: 1d4 + 4 ⇒ (1) + 4 = 5
Teeth vs Cascading Rapids AC 24, MAP: 1d20 + 4 ⇒ (8) + 4 = 12 for Piercing: 1d4 + 4 ⇒ (2) + 4 = 6
Teeth vs Cascading Rapids AC 24, MAP 2+: 1d20 - 1 ⇒ (20) - 1 = 19 for Piercing: 1d4 + 4 ⇒ (4) + 4 = 8
Net 3 damage after shield block
Blue manages to bite but doesn't have enough time to latch on...
Achurius, Cascading Rapids, Cirri, Glenda, Lesley, Loompecker, Red, White, Blue, Yellow, Pink: 1d11 ⇒ 7
Achurius, Cascading Rapids, Cirri, Glenda, Lesley, Loompecker, White, Blue, Yellow, Pink: 1d10 ⇒ 4
Red Ref: 1d20 + 6 ⇒ (7) + 6 = 13
The Planar instability sends out a pair of lightning bolts, zapping the Red dog, who doesn't get out of the way in time, and Glenda.
Bzzap!; DC 18 Basic Reflex: 3d4 ⇒ (3, 2, 3) = 8
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions: Planar Instability (Disable)
DC 18 Arcana/Nature/Thievery (trained) to counter the planar energies (2 actions)
Successes: 1/3
Before your Turn:
DC 18 Reflex vs 8 Bzzzt!: Glenda
------------------
Those with ** may go
Lesley Hart - AC 19 (20 w/buckler), 28/28 (AC 20; Grabbed by White, Escape DC 17; 2 actions in rd 3, escaped white in rd 3)
Yellow (-17; Attached to Cirri, OG)
Achurius - AC 16, 33/33
Red (-14)
Cascading Rapids - AC 22 (24 w/shield), 52/56 (AC 24; Shield: H5, 16/20; Grabbed by Pink, Escape DC 17)
Blue
Planar Instability
**Cirri Merryweather - AC 19, 28/44 (Grabbed by Yellow, Escape DC 17)
Pink (Attached to Cascading Rapids; OG)
Glenda Huckleberry - AC 21, 50/54
Loompecker - AC 20, 42/42
White (Attached to Lesley, OG)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
* If it hits a creature larger than itself, it attaches itself to it.
* It is similar to being grabbed but the creature grabbed is not immobilized. The tiny creature simply moves with it.
* Escape DC: 17
* Removing the creature other than via the Escape DC will cause 1 persistent bleed
* If you've played 03-01, this is similar to the bloodseekers in the marketplace (except that they're not concealed; and they don't get temp hp!)

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Cirri frantically shakes her arm to shake off the Yellow rock.
Acrobatics to Escape: 1d20 + 7 ⇒ (7) + 7 = 14
No dice. More important is to stabilize this storm.
Thievery: 1d20 + 7 ⇒ (11) + 7 = 18
A few nuts and bolts should let the Metal stabilize the Air.
◆ Escape, fail
◆◆ Disable Planar Instability via Thievery

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Cirri attempts to remove the Yellow Rock but doesn't quite convince it to let go. She does, however, manage to weaken the planar rift further.
Achurius, Cascading Rapids, Cirri, Glenda, Lesley, Loompecker: 1d6 ⇒ 4
The planar rift reacts to your proximity and zaps Glenda a second time.
Bzzap!; DC 18 Basic Reflex: 3d4 ⇒ (1, 3, 3) = 7
Pink continues to happily gnaw at Cascading Rapids' arm.
Gnaw; DC 17 Basic Fortitude Save: 1d4 + 2 ⇒ (3) + 2 = 5
Gnaw; DC 17 Basic Fortitude Save: 1d4 + 2 ⇒ (2) + 2 = 4
Gnaw; DC 17 Basic Fortitude Save: 1d4 + 2 ⇒ (1) + 2 = 3
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions: Planar Instability (Disable)
DC 18 Arcana/Nature/Thievery (trained) to counter the planar energies (2 actions)
Successes: 2/3
Before your Turn:
DC 18 Reflex vs 8 Bzzzt!: Glenda
DC 18 Reflex vs 7 Bzzzt!: Glenda
DC 17 Basic Fortitude vs 5 Bludgeoning: Cascading Rapids
DC 17 Basic Fortitude vs 4 Bludgeoning: Cascading Rapids
DC 17 Basic Fortitude vs 3 Bludgeoning: Cascading Rapids
------------------
Those with ** may go
Lesley Hart - AC 19 (20 w/buckler), 28/28 (AC 20; Grabbed by White, Escape DC 17; 2 actions in rd 3, escaped white in rd 3)
Yellow (-17; Attached to Cirri, OG)
Achurius - AC 16, 33/33
Red (-14)
Cascading Rapids - AC 22 (24 w/shield), 52/56 (AC 24; Shield: H5, 16/20; Grabbed by Pink, Escape DC 17)
Blue
Planar Instability
Cirri Merryweather - AC 19, 28/44 (Grabbed by Yellow, Escape DC 17)
Pink (Attached to Cascading Rapids; OG)
**Glenda Huckleberry - AC 21, 50/54
**Loompecker - AC 20, 42/42
White (Attached to Lesley, OG)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
* If it hits a creature larger than itself, it attaches itself to it.
* It is similar to being grabbed but the creature grabbed is not immobilized. The tiny creature simply moves with it.
* Escape DC: 17
* Removing the creature other than via the Escape DC will cause 1 persistent bleed
* If you've played 03-01, this is similar to the bloodseekers in the marketplace (except that they're not concealed; and they don't get temp hp!)

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Reflex: 1d20 + 11 ⇒ (10) + 11 = 21
Reflex: 1d20 + 11 ⇒ (12) + 11 = 23
"Ooh.. yow! That hurts!" She waves Fishy and attempts to stop the planar instability. She then attempts to get the thing off Cirri.
◆◆ Nature: 1d20 + 7 ⇒ (16) + 7 = 23
◆ Blast Yellow E Blast: 1d20 + 11 ⇒ (2) + 11 = 13 Bldg: 1d8 ⇒ 7

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Loompecker almost gets the harmonics right but is off by a tiny bit. Glenda manages to avoid both zaps and hurls Fishy at the cloud, dispersing it. She then blasts Yellow on Cirri's arm. Yellow, having enough lets go on its own and zips off.
White starts gnawing on Lesley's arm before she convinces it to let go.
Gnaw; DC 17 Basic Fortitude Save: 1d4 + 2 ⇒ (2) + 2 = 4
Gnaw; DC 17 Basic Fortitude Save: 1d4 + 2 ⇒ (4) + 2 = 6
Gnaw; DC 17 Basic Fortitude Save: 1d4 + 2 ⇒ (3) + 2 = 5
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Conditions:
Fleeing: Yellow
Before your Turn:
DC 17 Basic Fortitude vs 5, 4, 3 Bludgeoning: Cascading Rapids (x3)
DC 17 Basic Fortitude vs 4, 6, 5 Bludgeoning: Lesley (x3)
------------------
Those with ** may go
**Lesley Hart - AC 19 (20 w/buckler), 28/28 (AC 20; 2 actions)
Yellow
**Achurius - AC 16, 33/33
Red (-14)
Cascading Rapids - AC 22 (24 w/shield), 52/56 (AC 24; Shield: H5, 16/20; Grabbed by Pink, Escape DC 17)
Blue
Planar Instability
Cirri Merryweather - AC 19, 28/44
Pink (Attached to Cascading Rapids; OG)
Glenda Huckleberry - AC 21, 43/54
Loompecker - AC 20, 42/42
White
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
* If it hits a creature larger than itself, it attaches itself to it.
* It is similar to being grabbed but the creature grabbed is not immobilized. The tiny creature simply moves with it.
* Escape DC: 17
* Removing the creature other than via the Escape DC will cause 1 persistent bleed
* If you've played 03-01, this is similar to the bloodseekers in the marketplace (except that they're not concealed; and they don't get temp hp!)

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Folks look pretty good, so he will attempt to get rid of the Planar Instability.
DC 18 Nature: 1d20 + 9 ⇒ (19) + 9 = 28
Looks like a crit if the DC is still 18.

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Folks look pretty good, so he will attempt to get rid of the Planar Instability.
[dice=DC 18 Nature] 1d20 + 9
Looks like a crit if the DC is still 18.
Glenda got rid of the instability last round

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DC 17 basic Fortitude save: 1d20 + 7 ⇒ (3) + 7 = 10 vs 4 B damage (Fail, 4 B damage)
DC 17 basic Fortitude save: 1d20 + 7 ⇒ (20) + 7 = 27 vs 6 B damage (Crit Success, no damage)
DC 17 basic Fortitude save: 1d20 + 7 ⇒ (10) + 7 = 17 vs 5 B damage (Success, 2 B damage)
"It would have been better if you ate the fat of my arm, not the flesh!" Lesley complains after getting rid of White who gnawed her arm and stepping back from it from Crit Success Escape.
She manipulates her weapon to turn it into ranged mode before shooting White.
+1 Triggerbrand - Ranged Attack, Nonlethal: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27 vs White
Damage: 1d4 ⇒ 3 B/P (concussive) damage plus Slinger's Precision: 1d4 ⇒ 2 precision damage
If Crit Hit: Damage is instead Fatal d8: 1d8 ⇒ 5 B/P (concussive) damage x2 plus 1d8 ⇒ 8 additional damage, plus Slinger's Precision
◆ Escape
◆ Interact to change weapon into ranged mode
◆ Strike (with Triggerbrand on ranged mode)

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Lesley shoots White and convinces it that it's better off being somewhere else. White gets the message and makes a break for it.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Conditions:
Fleeing: Yellow, White
Before your Turn:
DC 17 Basic Fortitude vs 5, 4, 3 Bludgeoning: Cascading Rapids (x3)
------------------
Those with ** may go
Lesley Hart - AC 19 (20 w/buckler), 22/28
**Achurius - AC 16, 33/33
Red (-14)
Cascading Rapids - AC 22 (24 w/shield), 52/56 (AC 24; Shield: H5, 16/20; Grabbed by Pink, Escape DC 17)
Blue
Cirri Merryweather - AC 19, 28/44
Pink (Attached to Cascading Rapids; OG)
Glenda Huckleberry - AC 21, 43/54
Loompecker - AC 20, 42/42
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
* If it hits a creature larger than itself, it attaches itself to it.
* It is similar to being grabbed but the creature grabbed is not immobilized. The tiny creature simply moves with it.
* Escape DC: 17
* Removing the creature other than via the Escape DC will cause 1 persistent bleed
* If you've played 03-01, this is similar to the bloodseekers in the marketplace (except that they're not concealed; and they don't get temp hp!)

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Fortitude vs 5: 1d20 + 10 ⇒ (9) + 10 = 19 Success, 2 damage.
Fortitude vs 4: 1d20 + 10 ⇒ (6) + 10 = 16 Failure, 4 damage.
Fortitude vs 3: 1d20 + 10 ⇒ (20) + 10 = 30 Critical success, 0 damage.
"You are becoming most irksome."

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Achurius wrote:Folks look pretty good, so he will attempt to get rid of the Planar Instability.Glenda got rid of the instability last round
Ah, I just checked the combat tracker. I see you corrected that.
Seeing that the instability is gone, Achurius switches tracks and casts a 3 round force barrage on the bad doggie.
force damage on red: 3d4 + 3 ⇒ (4, 1, 3) + 3 = 11

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Achurius' force missiles all hit the doggie. Suddenly the doggie appears to dive into the earth and pops back up beside Achurius. It then tries to bite him.
Jaws vs Achurius AC 16: 1d20 + 11 ⇒ (8) + 11 = 19 for Piercing: 1d10 + 6 ⇒ (2) + 6 = 8
It manages to grab on to Achurius with its teeth, then tries to pull the cleric down.
Knockdown; Athletics vs Reflex DC 16: 1d20 + 11 ⇒ (1) + 11 = 12 GAH!
Somehow Achurius keeps his feet and pulls, causing the dog to fall instead!!
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Conditions:
Fleeing: Yellow, White
Before your Turn:
------------------
Those with ** may go
Lesley Hart - AC 19 (20 w/buckler), 22/28
Achurius - AC 16, 25/33
Red (-25; Prone; OG)
**Cascading Rapids - AC 22 (24 w/shield), 46/56 (AC 24; Shield: H5, 16/20; Grabbed by Pink, Escape DC 17)
Blue
Cirri Merryweather - AC 19, 28/44
Pink (Attached to Cascading Rapids; OG)
Glenda Huckleberry - AC 21, 43/54
Loompecker - AC 20, 42/42
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
* If it hits a creature larger than itself, it attaches itself to it.
* It is similar to being grabbed but the creature grabbed is not immobilized. The tiny creature simply moves with it.
* Escape DC: 17
* Removing the creature other than via the Escape DC will cause 1 persistent bleed
* If you've played 03-01, this is similar to the bloodseekers in the marketplace (except that they're not concealed; and they don't get temp hp!)

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Achrius is as bewildered as the dog is. One of those flukes of nature leaves him standing and the dog sprawled at his feet.
"Whaa?"

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"Perhaps there is a more straightforward method to deal with you vexatious... things."
Cascade attempts to smash the rude marble.
He then moves back, keeping his shield between him and the other one and prepared to pummel it if it approaches.
◆ Flurry of Blows vs Pink Fist: 1d20 + 11 ⇒ (9) + 11 = 20 for bludgeoning damage: 2d6 + 1 ⇒ (1, 6) + 1 = 8 and Fist: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10 for bludgeoning damage: 2d6 + 1 ⇒ (5, 6) + 1 = 12. If both attacks hit the same target, combine the damage. If at least one attack hits Pink, DC 20 Fort vs Stunned 1 (Incap, Stunned 3 on crit failure)
◆ Raise Shield
◆ Stride; if Pink is still up it moves with me, so I moved its token along
If the attack is a crit it disrupts the Move action.

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Fort vs DC 20: 1d20 + 8 ⇒ (12) + 8 = 20
Cascade tries to smash Pink. His first strike connects. Pink looks none the worse for wear. Cascade moves away with Pink still clinging happily to his arm.
Blue sees Cascade and Pink move away and jumps onto the leshy. It tries to attach itself as well.
Cascade tries to swat Blue out of the air but overbalances and almost falls on his face.
Teeth vs Cascade AC 24: 1d20 + 9 ⇒ (6) + 9 = 15 for Piercing: 1d4 + 4 ⇒ (3) + 4 = 7
Teeth vs Cascade AC 24, MAP: 1d20 + 4 ⇒ (19) + 4 = 23 for Piercing: 1d4 + 4 ⇒ (4) + 4 = 8
Blue bonks against Cascade's shield and doesn't get through.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Conditions:
Fleeing: Yellow, White
Before your Turn:
------------------
Those with ** may go
Lesley Hart - AC 19 (20 w/buckler), 22/28
Achurius - AC 16, 25/33
Red (-25; Prone; OG)
Cascading Rapids - AC 22 (24 w/shield), 46/56 (AC 24; Shield: H5, 16/20; Grabbed by Pink, Escape DC 17)
Blue
**Cirri Merryweather - AC 19, 28/44
Pink (-8; Attached to Cascading Rapids; OG)
Glenda Huckleberry - AC 21, 43/54
Loompecker - AC 20, 42/42
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
* If it hits a creature larger than itself, it attaches itself to it.
* It is similar to being grabbed but the creature grabbed is not immobilized. The tiny creature simply moves with it.
* Escape DC: 17
* Removing the creature other than via the Escape DC will cause 1 persistent bleed
* If you've played 03-01, this is similar to the bloodseekers in the marketplace (except that they're not concealed; and they don't get temp hp!)

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"Thanks, everyone! Now, let the Four Winds blow you into- or out of- safety!"
Cirri spreads her wings as the winds carry her along. Achurius, Cascading Rapids and Loompecker also feel the breeze- will they follow?
Either way, the wind drops her off next to the Red hound. She forms a club made of water and bonks the hound with it. "Bad dog! Down!"
Water Blast: 1d20 + 10 ⇒ (6) + 10 = 16
Bludgeoning Damage: 1d8 + 2 ⇒ (3) + 2 = 5
◆◆ >Four Winds<: RIGHT NOW, Cirri, Achurius, Cascading Rapids and Loompecker can Stride half their speed.
- ◇ Cirri Strides via Four Winds
◆ Melee Kinetic Blast vs Red

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Argh. Paizo ate my post
Cirri lets the wind carry her next to the hound. She tries to bonk it with a club made of water but that's easier said than done. Pink, meanwhile, continues to happily gnaw on Cascade's arm.
Gnaw; DC 17 Basic Fortitude Save: 1d4 + 2 ⇒ (3) + 2 = 5
Gnaw; DC 17 Basic Fortitude Save: 1d4 + 2 ⇒ (2) + 2 = 4
Gnaw; DC 17 Basic Fortitude Save: 1d4 + 2 ⇒ (3) + 2 = 5
------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Special Conditions:
Fleeing: Yellow, White
Before your Turn:
DC 17 Basic Fortitude vs 5, 4, 5 Bludgeoning: Cascading Rapids (x3)
------------------
Those with ** may go
-4-
**Lesley Hart - AC 19 (20 w/buckler), 22/28
**Achurius - AC 16, 25/33
Red (-25; Prone; OG)
Cascading Rapids - AC 22 (24 w/shield), 46/56 (AC 24; Shield: H5, 16/20; Grabbed by Pink, Escape DC 17)
Blue
Cirri Merryweather - AC 19, 28/44
Pink (-8; Attached to Cascading Rapids; OG)
-3-
**Glenda Huckleberry - AC 21, 43/54
**Loompecker - AC 20, 42/42
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
* If it hits a creature larger than itself, it attaches itself to it.
* It is similar to being grabbed but the creature grabbed is not immobilized. The tiny creature simply moves with it.
* Escape DC: 17
* Removing the creature other than via the Escape DC will cause 1 persistent bleed
* If you've played 03-01, this is similar to the bloodseekers in the marketplace (except that they're not concealed; and they don't get temp hp!)

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The orc moves to reach the dog. Then he analyses it.
Esoteric lore: 1d20 + 11 ⇒ (4) + 11 = 15
Finally he strikes it.
Orc necksplitter: 1d20 + 9 ⇒ (9) + 9 = 18
Damage, Implement's empowerment: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
And any weakness or personal antithesis if lore succeeded

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Achurius aims a spiritual amament at blue, hoping it does not take it personally. Then considers that he would take it personally so he beats a retreat.
to hit: 1d20 + 9 ⇒ (12) + 9 = 21
damage, bludgeoning or spirit: 2d8 ⇒ (4, 2) = 6

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Fort vs 5: 1d20 + 10 ⇒ (19) + 10 = 29 Crit success, 0 damage
Fort vs 4: 1d20 + 10 ⇒ (16) + 10 = 26 Success, 2 damage
Fort vs 5: 1d20 + 10 ⇒ (5) + 10 = 15 Failure, 5 damage
The leshy lets the wind carry him away from one of the little mites and closer to the hound.

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Glenda tries to get the one on Cascading Rapids off it.
"Ooh mites... nasty!" She throws Fishy at it.
◆◆ E Blast K Blast: 1d20 + 11 ⇒ (2) + 11 = 13Bldg damage: 1d8 + 4 ⇒ (1) + 4 = 5
◆ E Blast K Blast: 1d20 + 6 ⇒ (8) + 6 = 14Bldg damage: 1d8 ⇒ 8

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Glenda hurls Fishy at Pink, hitting it both times. Pink finally decides it has had enough and lets go, zipping away.
Esoteric: 1d20 + 11 ⇒ (2) + 11 = 13
Achurius bonks Blue with a spiritual weapon. You see Blue jump, as if struck by something...
Loompecker attempts to recall what the doggie is vulnerable to but doesn't remember much. He still manages to hit it. Lesley steps up, changes modes on her weapon and stabs the doggie...
+1 Triggerbrand - Melee Attack, OG: 1d20 + 11 ⇒ (4) + 11 = 15 for Piercing Damage: 1d6 ⇒ 2
.. and misses...
Red gets up and tries to bite Cascade, Cirri, Lesley, Loompecker: 1d4 ⇒ 2
Jaws vs Cirri AC 19: 1d20 + 11 ⇒ (7) + 11 = 18 for Piercing: 1d10 + 6 ⇒ (8) + 6 = 14
It then dives into the earth and re-emerges some distance away.
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Special Conditions:
Fleeing: Yellow, White, Pink
Before your Turn:
------------------
Those with ** may go
Lesley Hart - AC 19 (20 w/buckler), 22/28
Achurius - AC 16, 25/33
Red (-37)
**Cascading Rapids - AC 22 (24 w/shield), 39/56 (AC 24; Shield: H5, 16/20)
Blue (-6)
Cirri Merryweather - AC 19, 28/44
Glenda Huckleberry - AC 21, 43/54
Loompecker - AC 20, 42/42
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
* If it hits a creature larger than itself, it attaches itself to it.
* It is similar to being grabbed but the creature grabbed is not immobilized. The tiny creature simply moves with it.
* Escape DC: 17
* Removing the creature other than via the Escape DC will cause 1 persistent bleed
* If you've played 03-01, this is similar to the bloodseekers in the marketplace (except that they're not concealed; and they don't get temp hp!)

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"Retreating? If you wish to cease hostilities you may do so at any time."
Until such time as it does, however, Cascade pursues.
◆ Raise Shield
◆ Stride
◆ Flurry of Blows Fist: 1d20 + 11 ⇒ (12) + 11 = 23 for nonlethal bludgeoning damage: 2d6 + 1 ⇒ (2, 5) + 1 = 8 and Fist: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27 for nonlethal bludgeoning damage: 2d6 + 1 ⇒ (5, 4) + 1 = 10. If both hit, combine damage. If at least one hits, DC 20 Fort vs Stunned 1 (Incap, Stunned 3 on crit failure)
↺ Shield Block or Stand Still, whichever comes up first
On crit, also disrupts Move action

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Cascade raises his shield and charges after the dog. A pair of blows later, the dog lets out a whimper and flees.
Blue jumps on Lesley and tries to attach itself.
Teeth vs Lesley AC 19: 1d20 + 9 ⇒ (16) + 9 = 25 for Piercing: 1d4 + 4 ⇒ (2) + 4 = 6
It latches on and begins to happily gnaw on her.
Gnaw; DC 17 Basic Fortitude Save: 1d4 + 2 ⇒ (4) + 2 = 6
Lesley Fort vs DC 17: 1d20 + 7 ⇒ (15) + 7 = 22
------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Special Conditions:
Fleeing: Yellow, White, Pink, Red
Before your Turn:
------------------
Those with ** may go
-5-
**Lesley Hart - AC 19 (20 w/buckler), 13/28
**Achurius - AC 16, 25/33
**Cascading Rapids - AC 22 (24 w/shield), 39/56 (AC 24; Shield: H5, 16/20)
Blue (-6)
-4-
**Cirri Merryweather - AC 19, 28/44
**Glenda Huckleberry - AC 21, 43/54
**Loompecker - AC 20, 42/42
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
* If it hits a creature larger than itself, it attaches itself to it.
* It is similar to being grabbed but the creature grabbed is not immobilized. The tiny creature simply moves with it.
* Escape DC: 17
* Removing the creature other than via the Escape DC will cause 1 persistent bleed
* If you've played 03-01, this is similar to the bloodseekers in the marketplace (except that they're not concealed; and they don't get temp hp!)

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Achurius sends the spiritual amament after blue again.
to hit: 1d20 + 9 ⇒ (19) + 9 = 28
damage, bludgeoning or spirit: 2d8 ⇒ (4, 5) = 9
Not done yet he also calls down the power of the void on it.
DC 19 fort save or 3d4 ⇒ (2, 2, 2) = 6 void damage.
*Sustain spiritual amament
**Cast void warp

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Achurius bonks Blue with enough force that it lets go of Lesley's arm and makes a run for it.
COMBAT OVER
Chief Thakkik catches wind of what happened and awards you with a returning +1 spear. The scamps, however, agree to stay away from the village but will not help as they do not trust the iruxis. Venture-Captain Lolly Adafish is disappointed that the scamps feel that way but accepts that you did your best.
FIN
Thanks for playing all!

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Cirri drinks some water to alleviate some of her wounds. "Are you sure you won't help?" She frowns. "Dad says you can't make friends with everyone, but it's worth trying." She sighs. "Oh well. Maybe we can try again in a few weeks."
Later that night, Cirri sits next to the elemental fan. What an odd contraption. And yet, so alluring. She can already feel the iron links on her belt tilting towards it.
I got the chronicles. Thanks GM.

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"What a pity. Working together you could accomplish great things.." Glenda says. "Oh well..."