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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Fort: 1d20 + 12 ⇒ (4) + 12 = 16
Cascading Rapids hits Red and causes it to see stars. His second blow fails to connect and he raises his shield.
Blue jumps onto Cascading Rapids and tries to attach its teeth to him.
Teeth vs Cascading Rapids AC 24: 1d20 + 9 ⇒ (7) + 9 = 16 for Piercing: 1d4 + 4 ⇒ (1) + 4 = 5
You hear a soft bonk as the creature bounces off Cascading's shield. It tries again...
Teeth vs Cascading Rapids AC 24, MAP: 1d20 + 4 ⇒ (12) + 4 = 16 for Piercing: 1d4 + 4 ⇒ (2) + 4 = 6
Another bonk...
The air grows thick as the Planes of Metal and Air both bleed into the swamp once again. A small fissure opens, causing static electricity to build and, fueled by the increased presence of metal in the area, sparks begin to fly.
Achurius, Cascading Rapids, Cirri, Glenda, Lesley, Loompecker, Red, White, Blue, Yellow, Pink: 1d11 ⇒ 10
Achurius, Cascading Rapids, Cirri, Glenda, Lesley, Loompecker, Red, White, Blue, Pink: 1d10 ⇒ 4
Suddenly a lightning bolt shoots out at Yellow and Glenda!
Bzzap! DC 18 Basic Reflex: 3d4 ⇒ (4, 4, 1) = 9
Yellow Ref: 1d20 + 4 ⇒ (4) + 4 = 8
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COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions: Planar Instability (Disable)
DC 18 Arcana/Nature/Thievery (trained) to counter the planar energies (2 actions)
Successes: 0/3
Before your Turn:
DC 18 Reflex vs 9 Bzzzt!: Glenda
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Those with ** may go
Lesley Hart - AC 19 (20 w/buckler), 14/28 (Prone, OG)
Yellow (-9)
Achurius - AC 16, 33/33
Red (-6; Stunned 1)
Cascading Rapids - AC 22 (24 w/shield), 56/56 (AC 24; Shield: H5, 20/20)
Blue
Planar Instability
**Cirri Merryweather - AC 19, 44/44
Pink
Glenda Huckleberry - AC 21, 54/54
Loompecker - AC 20, 42/42
White
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![Drecissa](http://cdn.paizo.com/image/avatar/PZO90124-Drecissa_500.jpeg)
"Okay, first thing. We need to get close."
Cirri raises her hands. "Winds, waves, come to my aid!" swamp water begins to swish around her. Some of it turns into a watery javelin. She aims for the Yellow sphere hovering over Lesley.
Blast vs Yellow: 1d20 + 10 ⇒ (12) + 10 = 22
Piercing Damage: 1d8 + 2 ⇒ (6) + 2 = 8
"Okay. Wind, blow us to and fro!" The winds try to push Cirri, Loompecker, Glenda, and Achurius around. What will they do?
Cirri lets the wind shove her closer to the planar instability. "Next up, handling this thundercloud."
◆ Raise Kinetic Aura
◇ >Weapon Infusion<: Piercing Damage, Thrown
◇ Kinetic Blast vs Yellow
◆◆ >Four Winds<: Cirri, Loompecker, Glenda, and Achurius can Stride half their speed RIGHT NOW. I'd help Glenda but she is Prone and thus cannot Stride.
◇ Cirri Strides via Four Winds
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Cirri hurls a water javelin at Yellow and hits it! She then approaches the cloud but is suddenly hit by a bolt of lightning!
Bzzap!; DC 18 Basic Reflex: 3d4 ⇒ (1, 4, 1) = 6
Pink jumps onto Cascading Rapids and tries to attach itself to him.
Teeth vs Cascading Rapids AC 24: 1d20 + 9 ⇒ (18) + 9 = 27 for Piercing: 1d4 + 4 ⇒ (2) + 4 = 6
I'm assuming you're going to Shield Block that
It manages to get past his defenses and latch on. It then starts to gnaw...
Gnaw: 1d4 + 2 ⇒ (1) + 2 = 3
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COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions: Planar Instability (Disable)
DC 18 Arcana/Nature/Thievery (trained) to counter the planar energies (2 actions)
Successes: 0/3
Before your Turn:
DC 18 Reflex vs 9 Bzzzt!: Glenda
DC 18 Reflex vs 6 Bzzzt!: Cirri
DC 17 Basic Fortitude vs 3 Bludgeoning: Cascading Rapids
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Those with ** may go
Lesley Hart - AC 19 (20 w/buckler), 14/28 (Prone, OG)
Yellow (-17)
Achurius - AC 16, 33/33
Red (-6; Stunned 1)
Cascading Rapids - AC 22 (24 w/shield), 56/56 (AC 24; Shield: H5, 19/20; Grabbed by Pink, Escape DC 17)
Blue
Planar Instability
Cirri Merryweather - AC 19, 44/44
Pink (Attached to Cascading Rapids; OG)
**Glenda Huckleberry - AC 21, 54/54
**Loompecker - AC 20, 42/42
White
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CONDITIONS AND EFFECTS REFERENCE
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* If it hits a creature larger than itself, it attaches itself to it.
* It is similar to being grabbed but the creature grabbed is not immobilized. The tiny creature simply moves with it.
* Escape DC: 17
* Removing the creature other than via the Escape DC will cause 1 persistent bleed
* If you've played 03-01, this is similar to the bloodseekers in the marketplace (except that they're not concealed; and they don't get temp hp!)
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![Holy Vindicator](http://cdn.paizo.com/image/avatar/PZO1115-Vindicator_90.jpeg)
◆◆ >Four Winds<: Cirri, Loompecker, Glenda, and Achurius can Stride half their speed RIGHT NOW.
Achurius lets the winds carry him a bit to the west.
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![Lirianne](http://cdn.paizo.com/image/avatar/PZO9295-Lirianne_500.jpeg)
+1 Triggerbrand - Melee Attack: 1d20 + 11 ⇒ (3) + 11 = 14 vs Red, OG
Damage: 1d6 ⇒ 1 S damage
Missing to hit, she raises shield. She also sees Cascading Rapids being crowded with tiny circular creature. "Help our friend over there!"
◆ Stand
◆ Strike
◆ Raise a Buckler Shield (+1 to AC)
↺ Shield Block (triggered if she would take physical damage from an attack)