Orc double axe, cold iron
Breastplate, masterwork, decorated with bone fragments
Composit Longbow, +1 str (I guess this is called mighty?)
40 arrows, cold iron
Potion of CLW
Oil of Bless Weapon
4 loaf of bread
2 hunk of cheese
5 orc trail rations
4 alchemist fire
4 acid flask
Wand of CLW (50 ch)
Racial Traits, Traits, Class Abilities, and Feats:
+2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score (dex) of their choice at creation to represent their varied nature.
Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-orcs have a base speed of 30 feet.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.
Legacy of Sand +1 Will ST
Defender of the Society +1 AC if wearing armor
2) Bravery +1
3) Armor Training 1
4) Replace Feat
5) Weapon Training 1
6) Bravery +2
7) Armor Training 2
8) Replace Feat
9) Weapon Training 2
10) Bravery +3
11) Armor Training 3
12) Replace Feat