Shasthaak

Tusk Two-Blade's page

621 posts. Organized Play character for miteke.


Full Name

Tusk Two-Blade (141936-18 core)

Race

| Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2

Classes/Levels

| Active Conditions:

Gender

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft

Size

Medium

Age

Young

Special Abilities

Darkvision

Alignment

N/G

Deity

Sarenrae

Languages

Common, Orc

Occupation

Soldier

Homepage URL

Google docs for Tusk

Strength 16
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 10
Charisma 8

About Tusk Two-Blade

Resource Tracking:

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Loot Held:
Kill tally: Tusk) 0
Wand of CLW uses:
Expendable uses:

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Tusk is a competitive sort, particularly when it comes to dwarves, always trying to prove his prowess and verbally keeps count of his kills. Has a distrust and dislike (and ignorance) for magics that are not of the healing, armor, or weapon variety. Also dislikes gambling. He likes shiny trinkets, compliments on his prowess, and his name which, he likes to point out, is because of his teeth. He gets bored with inactivity rather quickly and will make things happen if things slow down. He eat's like a goblin with an iron constitution when it comes to food - either that or his taste buds are all dead. He is a bit terse and irascible, though usually not offensively so. Prefers to take the middle watch.

Quirks:
Tends to contract his works like "'K, gonna get 'way now."

Main Stats:

Tusk two-blade (141936-18) N/G Male Half-Orc Fighter/5
Silver Crusade

Str 16, +2 {10[race] +5[7 points spent] +1[level 4]}
Dex 18, +4 {12[race] +6[10 points spent]}
Con 14, +2 {10[race] +4[5 points spent]}
Int 10, +0 {10[race] +0[0 points spent]}
Wis 10, +0 {10[race] +0[0 points spent]}
Cha 8, -1 {10[race] -2[-2 points spent]}

HP 49 {+34[5d10] +10[con] +5[favored class]}
Init +3 {+4[dex]}
Senses 60' darkvision
Speed 30 ft.
Base Attack +5
Languages Common, Orc

Defense:

CMD 23 {10 +5[BAB] +3[str] +4[dex] +1[RoP]}
Base AC normal 21, touch 15, flat-footed 16 {10 +4[dex] +6[breast plate armor] +1[RoP]}
Additional AC
Fort +8 {+2[con] +4[fighter] +1[resilient] +1[cloak]}
Ref +6 {+4[dex] +1[fighter] +1[cloak]}
Will +3 {+0[wis] +1[fighter] +1[ind faith] +1[cloak] (+1)[bravery/fear]}

Offense:

CMB +8 {+5[BAB] +3[str]}

Normal Attacks
+9/1d8+12 Orc double axe, Power Attack, 2 handed [crit 20/x3; S)
{+5[BAB] +3[str] +1[weapon training] +1[weapon focus] +1[mwork] -2[power attack]/1d8 +3[str] +1[weapon training] +2[weapon specialization] +6[power attack]}

  • [dice=to hit orc double axe]1d20+9[/dice]
  • [dice=slicing damage, adamantine or cold iron]1d8+12[/dice]; +1 if first hit from whetstone

    Two-Weapon Attacks
    +7/1d8+10 Orc double axe [crit 20/x3; S) {+5[BAB] +3[str] +1[weapon training] +1[weapon focus] +1[masterwork] -2[pwa] -2[twa]/1d8 +3[str] +1[weapon training] +2[weapon specialization] +4[pwa]}
    +7/1d8+10 2nd Orc double axe attack [crit 20/x3; S) {+5[BAB] +3[str] +1[weapon training] +1[weapon focus] +1[masterwork] -2[pwa] -2[twa]/1d8 +3[str][dbl slc] +1[weapon training] +2[weapon specialization] +4[pwa]}

  • [dice=to hit orc double axe]1d20+7[/dice]
  • [dice=slicing damage, adamantine]1d8+10[/dice]; +1 if first hit from whetstone
  • [dice=to hit orc double axe]1d20+7[/dice]
  • [dice=slicing damage, cold Iron]1d8+10[/dice]; +1 if first hit from whetstone

    Ranged
    +10/1d8+3 Composite Longbow, +2 [rng: 110 ft;crit 20/x3; P] {+5[BAB] +4[dex] +1[masterwork]/1d8 +3[str]}

  • [dice=To hit bow]1d20+10[/dice]
  • [dice=piercing damage]1d8+3[/dice]

  • Skills:

    Skill Ranks 10 {(2[fighter] +0[int]) * 4[fighter level]}

    Acrobatics +3 {+1[ranks] +4[dex] -2[ACP]}
    Appraise +0 {+0[ranks] +0[int]}
    Bluff -1 {+0[ranks] -1[cha]}
    Climb +5 {+1[ranks] +3[str] +3[class] -2[ACP]}
    Craft +0 {+0[ranks] +0[int] +3[class]}
    Diplomacy -1 {+0[ranks] -1[cha]}
    Disable Device N/A {+0[ranks] +4[dex] -2[ACP]}
    Disguise -1 {+0[ranks] -1[cha]}
    Escape Artist +3 {+1[ranks] +4[dex] -2[ACP]}
    Fly +2 {+0[ranks] +4[dex] -2[ACP]}
    Handle Animal N/A {+0[ranks] -1[cha] +3[class]}
    Heal +0 {+0[ranks] +0[wis]}
    Intimidate +5 {+1[ranks] -1[cha] +3[class] +2[half orc]}
    Knowledge
    - arcana N/A {+0[ranks] +0[int]}
    - dungeoneering N/A {+0[ranks] +0[int] +3[class]}
    - engineering +4 {+1[ranks] +0[int] +3[class]}
    - geography N/A {+0[ranks] +0[int]}
    - history N/A {+0[ranks] +0[int]}
    - local N/A {+0[ranks] +0[int]}
    - nature N/A {+0[ranks] +0[int]}
    - nobility N/A {+0[ranks] +0[int]}
    - planes N/A {+0[ranks] +0[int]}
    - religion N/A {+0[ranks] +0[int]}
    Linguistics N/A {+0[ranks] +0[int] - lng}
    Perception +1 {+1[ranks] +0[wis]}
    Profession
    - Soldier +4 {+1[ranks] +0[wis] +3[class]}
    Ride +6 {+1[ranks] +4[dex] +3[class] -2[ACP]}
    Sense Motive +0 {+0[ranks] +0[wis]}
    Sleight of Hand N/A {+0[ranks] +4[dex] -2[ACP]}
    Spellcraft N/A {+0[ranks] +0[int]}
    Stealth +2 {+0[ranks] +4[dex] -2[ACP]}
    Survival +4 {+1[ranks] +0[wis] +3[class]}
    Swim +5 {+1[ranks] +3[str] +3[class] -2[ACP]}
    Use Magic Device N/A {+0[ranks] -1[cha]}

    Notes:

  • Gear:

    Explorer's Outfit
    Orc Double Axe, cold iron masterwork / adamantine
    Composite Longbow, +2 str, adaptive
    39 Arrows, Cold Iron
    3 +1 Fey Bane Arrows
    Breastplate, Masterwork, +4 Max Dex {+3[breastplate] +1[armor training]}, -2 ACP {-4[breastplate] +1[masterwork] +1[armor training]}, increased speed[armor training]
    Belt Pouch
    Backpack
    Whetstone
    Cloak of Resistance, +1
    Ring of Protection, +1
    Wand of CLW (34 ch)
    Scroll of 5 Lesser Restoration
    Antitoxin
    Holy Water
    Potion of CLW
    Oil of Bless Weapon
    Oil of Magic Weapon
    4 Alchemist Fire
    4 Acid Flask
    Climber's Kit
    Bedroll
    2 Hunk of Cheese
    4 Loaf of Bread
    5 Trail Rations
    Pathfinder notebook and pencil

  • All expendables are well labelled in big letters. See this spreadsheet for weights, costs, and GP left over.

  • Traits:

    Race Specials
  • +2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score (dex) of their choice at creation to represent their varied nature.
  • Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Half-orcs have a base speed of 30 feet.
  • Darkvision: Half-orcs can see in the dark up to 60 feet.
  • Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
  • Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
  • Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
  • Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.
  • Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.

    Starting Traits

  • Indomitable Faith (faith ) +1 Will ST
  • Resilient (combat)) +1 fort save

  • Class Abilities:

    Class Abilities
    2) Bravery +1
    3) Armor Training 1 (-1 ACP, +1 dex lid, increased speed in medium armor)
    4) Replace Feat (none)
    5) Weapon Training 1 (Axes)
    6) Bravery +2
    7) Armor Training 2 (-2 ACP, +2 dex lid, increased speed in heavy armor)
    8) Replace Feat
    9) Weapon Training 2
    10) Bravery +3
    11) Armor Training 3 (-3 ACP, +3 dex lid)
    12) Replace Feat

    Feats:

    Feats
  • 1) Two-Weapon Fighting
  • 1F) Power Attack
  • 2F) Double Slice
  • 3) Weapon Focus (Orc Double Axe)
  • 4F) Weapon Specialization (Orc Double Axe)
  • 5) Combat Reflexes

  • 6F) Improved Two-Weapon Fighting
  • 7) Stand Still
  • 8F) Improved Critical
  • 9) Critical Focus
  • 10F) Two-Weapon Defense
  • 11) Sickening Critical
  • 12F) Bleeding Critical
  • 13) Greater Improved Two-Weapon Fighting
  • 14F) Critical Mastery

  • Chronicles And Boons:

  • Chronicle 1: The Confirmation
  • - Confirmed Field Agent: Get Wayfinder for 1 PP, -1 PP cost to
    wayfinder enchancement vvanities
  • - Exlore, Report, Cooperate: Ask whether action is beneficial to success conditions.
  • - Friend of Janira: +1 knowledge rolls in Grand Lodge
  • Chronicle 2: Heroes for Highdelve
  • - Blessing of Aurelliax: Get additional gold for day job, roll twice on d20 and gain +1 luck bonus on all rolls for 1 minute, fire resistance 5 for 24 hours, or add 1d6 damage to natural attack, or gain ER 10 vs 1 fire attack.
  • - Highdelve's Hero: -150 gp to ring enchantment
  • Chronicle 3: The Shattered Shield
  • - Vaultkeeper: Bonuses to retrain to witch
  • - Whispers of Evil: Check box (3 left) at beginning of scenario to gain +1 circumstance bonus to perception and sens motive.
  • Chronicle 4: The Godsmouth Heracy
  • - Pharasma’s Blessing: Pharasma blesses you for your service to the Godsmouth Cathedral. You may reroll any single attack roll targeting an undead creature or any single saving throw against an undead creature’s ability or effect, always taking the result of the second roll. You must make this reroll before the results of the first roll are known. If Pharasma is your patron deity, you receive a +4 bonus on your reroll. Once this ability has been used, cross it off the Chronicle.
  • Chronicle 5: Fangwood Keep
  • - Study of Infinite Spells: Gain spells in spellbook
  • - Borderland Keep vanity: 15 PP to gin ability to forgo day job to recover 1 PP.
  • - equipment: Some partial charge wands
  • Chronicle 6: The Beggar's Pearl
  • - Hro of the Five Kings: When dealing with any dwarf from that region from now on, you gain a +2 circumstance bonus on all charisma-based checks.
  • Chronicle 7: The Cosmic Captive
  • - Elemental Conquest: +1 Insight bonus to ST vs Spells and effects of fire. On the elemental plan of fire, +1 to all ST. Swift action to heck box to make weapon flaming for one minutes.
  • - Ranginori's Debt: Check box (2 left) to cast spell (depending on current level)
  • Chronicle 8: The Many Fortunes of Grandmaster Torch