Shasthaak

Tusk Two-Blade's page

164 posts. Organized Play character for miteke.


Full Name

Tusk Two-Blade (141936-18 core)

Race

| Climb +3, Perc +0, Profession Soldier +4, Ride +1

Classes/Levels

| Active Conditions: none

Gender

N/G Male Half-orc Fighter/1 | HP: 13/13 | AC Norm/Tch/FF: 19/14/15 | CMB/CMD: +3/16 | F/R/W: +4/+4/+1 | Init: +4 | Speed 20 ft

Size

Medium

Age

Young

Special Abilities

Darkvision

Alignment

N/G

Deity

Sarenrae

Languages

Common, Orc

Occupation

Soldier

Homepage URL

google docs for Tusk

Strength 15
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 10
Charisma 8

About Tusk Two-Blade

Resource Tracking:

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Loot Held:
Wand of CLW uses:
Expedable uses:
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Involved in The Confirmation scenario

Main Stats:

Tusk two-blade (141936-18) N/G Male Half-Orc Fighter/1
Silver Crusade

Str 15, +2 (10[race] +5[7 points spent])
Dex 18, +4 (12[race] +6[10 points spent])
Con 14, +0 (10[race] +4[5 points spent])
Int 10, +0 (10[race] +0[0 points spent])
Wis 10, +0 (10[race] +0[0 points spent])
Cha 8, -1 (10[race] -2[-2 points spent])

HP 13 (+10[1d10] +2[con] +1[favored class])
Init +4 (+4[dex])
Senses Normal
Perception +0; 60' darkvision
Speed 20 ft.
Base Attack +1
Languages Common, Orc

Defense:

CMD +6 (10 +1[BAB] +2[str] +4[dex])
AC normal 21, touch 14, flat-footed 17 (10 +4[dex] +6[breast plate armor] +1[def of soc])
Fort +4 (+2[con] +2[fighter])
Ref +4 (+4[dex] +0[fighter])
Will +1 (+0[wis] +0[fighter] +1[legacy of sand])

Offense:

CMB +3 (+1[BAB] +2[str])
- Current CMB

Normal Attacks

  • +2/1d8+6 Orc double axe, Power Attack, 2 handed [crit 20/x3; S) (+1[BAB] +2[str] -1[power attack]/1d8 +3[str] +3[power attack])
  • [dice=To hit Orc double axe]1d20+2[/dice]
  • [dice=Damage]1d8+6[/dice]

    Two-Weapon Attacks

  • +0/1d8+4 Orc double axe [crit 20/x3; S) (+1[BAB] +2[str] -1[pwa] -2[twa]/1d8 +2[str] +2[pwa])
  • +0/1d8+3 2nd Orc double axe attack [crit 20/x3; S) (+1[BAB] +2[str] -1[pwa] -2[twa]/1d8 +1[1/2 str] +2[pwa])
  • [dice=To hit Orc double axe]1d20+0[/dice]
  • [dice=Damage]1d8+4[/dice]
  • [dice=To hit Orc double axe]1d20+0[/dice]
  • [dice=Damage]1d8+3[/dice]

    Ranged

  • +5/1d8+1 Composit Longbow, +1 [rng: 110 ft;crit 20/x3; P] (+1[BAB] +4[dex]/1d8 +1[str])
  • [dice=To hit bow]1d20+5[/dice]
  • [dice=Damage]1d8+1[/dice]

  • Skills:

    Skill Ranks 2 = 2[2+0[int]] * 1[fighter level]

    Acrobatics +1 (+0[ranks] +4[dex] -3[ACP])
    Appraise +0 (+0[ranks] +0[int])
    Bluff -1 (+0[ranks] -1[cha])
    Climb +3 (+1[ranks] +2[str] +3[class] -3[ACP])
    Craft +0 (+0[ranks] +0[int] +3[class])
    Diplomacy -1 (+0[ranks] -1[cha])
    Disable Device N/A (+0[ranks] +4[dex] -3[ACP])
    Disguise -1 (+0[ranks] -1[cha])
    Escape Artist +1 (+0[ranks] +4[dex] -3[ACP])
    Fly +1 (+0[ranks] +4[dex] -3[ACP])
    Handle Animal N/A (+0[ranks] -1[cha] +3[class])
    Heal +0 (+0[ranks] +0[wis])
    Intimidate +1 (+0[ranks] -1[cha] +3[class] +2[half orc])
    Knowledge
    - arcana N/A (+0[ranks] +0[int])
    - dungeoneering N/A (+0[ranks] +0[int] +3[class])
    - engineering N/A (+0[ranks] +0[int] +3[class])
    - geography N/A (+0[ranks] +0[int])
    - history N/A (+0[ranks] +0[int])
    - local N/A (+0[ranks] +0[int])
    - nature N/A (+0[ranks] +0[int])
    - nobility N/A (+0[ranks] +0[int])
    - planes N/A (+0[ranks] +0[int])
    - religion N/A (+0[ranks] +0[int])
    Linguistics N/A (+0[ranks] +0[int] - lng)
    Perception +0 (+0[ranks] +0[wis])
    Profession
    - Soldier +4 (+1[ranks] +0[wis] +3[class])
    Ride +1 (+0[ranks] +4[dex] +3[class] -3[ACP])
    Sense Motive +0 (+0[ranks] +0[wis])
    Sleight of Hand N/A (+0[ranks] +4[dex] -3[ACP])
    Spellcraft N/A (+0[ranks] +0[int])
    Stealth +1 (+0[ranks] +4[dex] -3[ACP])
    Survival +0 (+0[ranks] +0[wis] +3[class])
    Swim -1 (+0[ranks] +2[str] +3[class] -3[ACP])
    Use Magic Device N/A (+0[ranks] -1[cha])

    Notes:

  • Gear:

    Orc double axe, cold iron
    Breastplate, masterwork, decorated with bone fragments
    Composit Longbow, +1 str (I guess this is called mighty?)
    40 arrows, cold iron
    Belt pouch
    Masterwork Backpack
    Antitoxin
    Air Crystals
    Holy Water
    Potion of CLW
    Oil of Bless Weapon
    Bedroll
    Whetstone
    4 loaf of bread
    2 hunk of cheese
    5 orc trail rations
    applejack, gallon
    4 alchemist fire
    4 acid flask
    Wand of CLW (50 ch)
    ~500 gp

    Racial Traits, Traits, Class Abilities, and Feats:

    Race Specials
  • +2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score (dex) of their choice at creation to represent their varied nature.
  • Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Half-orcs have a base speed of 30 feet.
  • Darkvision: Half-orcs can see in the dark up to 60 feet.
  • Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
  • Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
  • Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
  • Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.
  • Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.

    Starting Traits

  • Legacy of Sand +1 Will ST
  • Defender of the Society +1 AC if wearing armor

    Class Abilities
    2) Bravery +1
    3) Armor Training 1
    4) Replace Feat
    5) Weapon Training 1
    6) Bravery +2
    7) Armor Training 2
    8) Replace Feat
    9) Weapon Training 2
    10) Bravery +3
    11) Armor Training 3
    12) Replace Feat

    Feats

  • 1) Two-Weapon Fighting
  • 1F) Power Attack
  • 2) Double Slice
  • 2F) Two-Weapon Defense
  • 3) Combat Reflexes
  • 4F) Bodyguard
  • 5) Step Up
  • 6F) Improved Two-Weapon Fighting
  • 7) In Harm's Way
  • 8F) Improved Critical
  • 9) Dodge
  • 10F) Mobility
  • 11) Greater Two-Weapon Fighting
  • 12) Two-Weapon Rend

  • Chronicles And Boons:

  • Chronicle 1: The Confirmation
  • Chronicle 2: Heroes for Highdelve
  • Chronicle 3: The Shattered Shield