| Malgrim Gryh |
I did a Kinetic Whip which is a melee attack with with the reach of a normal whip and counts as a reach weapon instead of a ranged attack. That is why I did not add in PBS. It lasts until the beginning of my next turn so I can take AoO's with it.
| Malgrim Gryh |
In my orders I picked White. It was in the line where I gave the total to hit and damage.
| miteke |
Sorry for all the questions. I miss stuff a bit, but when I'm sick I miss stuff a lot. Including the fact that I should have allowed the rest
of you to go at the same time to quicken things. To sped things up a tiny bit the Shaitan's AC are 24, Obherak's is 25.
Malgrim plasters White for 44. It hurt but it is still standing.
❖❖❖❖❖❖ Combat Card Round 3 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Seif (-0 HP) (-0 HP)
Shadow (-0 HP)
Urah (-0 HP, fly) Remember you can have Urah do something useful.
Blue Shaitan (-7 HP, stone skin)
Red Shaitan (-0 HP, stone skin)
Green Shaitan (-0 HP, stone skin)
White Shaitan (-44 HP, stone skin)
Black Shaitan (-30 HP, stone skin, shaken 2 rounds)
Gnasher (-44 HP, fly, 1 mirror image, raging)
Obherak (-7 HP, stone skin)
Malgrim Gryh (-0 HP)
❖❖❖ Round 4 ❖❖❖
Remember that the room is terraced and each of those tiers is a 5' climb.
| Seif-al-Din ibn-Subhi |
Seif-al-Din 5' steps back, and defensively casts Bless.
Concentration: 1d20 + 18 ⇒ (5) + 18 = 23.
Shadow 5' steps, and goes to town on Blue!
Bite, Bless: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23, for 1d8 + 9 + 1d6 ⇒ (8) + 9 + (1) = 18 non-lethal Magical Silver damage.
Grab, Bless: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37.
Claw, Bless: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23, for 1d6 + 9 + 1d6 ⇒ (3) + 9 + (4) = 16 non-lethal Magical Silver damage, +1d6 ⇒ 4 Acid damage.
Grab, Bless: 1d20 + 17 + 1 ⇒ (4) + 17 + 1 = 22.
Claw, Bless: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31, for 1d6 + 9 + 1d6 ⇒ (6) + 9 + (5) = 20 non-lethal Magical Silver damage, +1d6 ⇒ 5 Acid damage.
Grab, Bless: 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24.
Claw, Bless, BoF: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25, for 1d6 + 9 + 1d6 ⇒ (6) + 9 + (2) = 17 non-lethal Magical Silver damage, +1d6 ⇒ 5 Acid damage.
Grab, Bless: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29.
| miteke |
Green gets feline handled to the tune of 31 NL and 14 damage, and gets a big tiger hug. Urah cowers near the top of the room.
White shoves Malgrim and he flies into one of the stair-like walls, threatening to merge with it.
bull rush white on Malgrim: 1d20 + 20 ⇒ (15) + 20 = 35; DC 20 Reflex save or suffer stone curse
Blue attempts the same thing on Shadow, not liking the licking he is getting, but fails miserably. Green rushes to his aid and attempts the same trick.
bull rush blue on Shadow: 1d20 + 20 ⇒ (5) + 20 = 25
bull rush green on Shadow: 1d20 + 20 ⇒ (14) + 20 = 34; DC 20 Reflex save or suffer stone curse
Black attempts the trick on Gnasher after slipping through the stone and magically ending up next to him.
bull rush green on Gnasher, shaken, earth mastery: 1d20 + 20 - 2 - 4 ⇒ (20) + 20 - 2 - 4 = 34; DC 20 Reflex save or suffer stone curse
mirror image: 1d2 ⇒ 1
And Red tries on Seif.
bull rush red on Seif: 1d20 + 20 ⇒ (14) + 20 = 34; DC 20 Reflex save or suffer stone curse
❖❖❖❖❖❖ Combat Card Round 3 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Stone Curse (Su) If a shaitan wins a bull rush check by 5 or more and pushes its target into a stone barrier, the target must make a DC 20 Reflex save or be forced into the barrier as if the target had cast meld into stone until the victim makes a successful DC 20 Fortitude save as a full-round action to exit the stone.
Bold may go.
Gnasher (-44 HP, fly, 1 mirror image, bless, raging; DC 20 Reflex save or suffer stone curse)
Obherak (-7 HP, stone skin)
Malgrim Gryh (-0 HP, bless; DC 20 Reflex save or suffer stone curse)
❖❖❖ Round 4 ❖❖❖
Seif (-0 HP, bless) (-0 HP; DC 20 Reflex save or suffer stone curse)
Shadow (-0 HP, bless, grappled; DC 20 Reflex save or suffer stone curse)
Urah (-0 HP, bless, fly) Remember you can have Urah do something useful.
Blue Shaitan (-7 HP, stone skin)
Red Shaitan (-0 HP, stone skin)
Green Shaitan (-31 NL, -14 HP, stone skin, grappled)
White Shaitan (-44 HP, stone skin)
Black Shaitan (-30 HP, stone skin, shaken 1 rounds)
Remember that the room is terraced and each of those tiers is a 5' climb.
| miteke |
Green gets feline handled to the tune of 31 NL and 14 damage, and gets a big tiger hug. Urah cowers near the top of the room.
White shoves Malgrim and he flies into one of the stair-like walls, threatening to merge with it.
bull rush white on Malgrim: 1d20 + 20 ⇒ (9) + 20 = 29; DC 20 Reflex save or suffer stone curse
Blue attempts the same thing on Shadow, not liking the licking he is getting, but fails miserably. Green rushes to his aid and attempts the same trick.
bull rush blue on Shadow: 1d20 + 20 ⇒ (20) + 20 = 40
bull rush green on Shadow: 1d20 + 20 ⇒ (6) + 20 = 26; DC 20 Reflex save or suffer stone curse
Black attempts the trick on Gnasher after slipping through the stone and magically ending up next to him.
bull rush green on Gnasher, shaken, earth mastery: 1d20 + 20 - 2 - 4 ⇒ (16) + 20 - 2 - 4 = 30; DC 20 Reflex save or suffer stone curse
mirror image: 1d2 ⇒ 2
And Red tries on Seif.
bull rush red on Seif: 1d20 + 20 ⇒ (10) + 20 = 30; DC 20 Reflex save or suffer stone curse
❖❖❖❖❖❖ Combat Card Round 3 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Stone Curse (Su) If a shaitan wins a bull rush check by 5 or more and pushes its target into a stone barrier, the target must make a DC 20 Reflex save or be forced into the barrier as if the target had cast meld into stone until the victim makes a successful DC 20 Fortitude save as a full-round action to exit the stone.
Bold may go.
Gnasher (-44 HP, fly, 1 mirror image, bless, raging; DC 20 Reflex save or suffer stone curse)
Obherak (-7 HP, stone skin)
Malgrim Gryh (-0 HP, bless; DC 20 Reflex save or suffer stone curse)
❖❖❖ Round 4 ❖❖❖
Seif (-0 HP, bless) (-0 HP; DC 20 Reflex save or suffer stone curse)
Shadow (-0 HP, bless, grappled; DC 20 Reflex save or suffer stone curse)
Urah (-0 HP, bless, fly) Remember you can have Urah do something useful.
Blue Shaitan (-7 HP, stone skin)
Red Shaitan (-0 HP, stone skin)
Green Shaitan (-31 NL, -14 HP, stone skin, grappled)
White Shaitan (-44 HP, stone skin)
Black Shaitan (-30 HP, stone skin, shaken 1 rounds)
Remember that the room is terraced and each of those tiers is a 5' climb.
| 'Gnasher' Red Claw |
Don't forget Gnasher's fast healing :)
DC 20 Reflex save: 1d20 + 8 ⇒ (19) + 8 = 27
Fly: hover: 1d20 + 2 + 4 + 2 ⇒ (19) + 2 + 4 + 2 = 27
"Get off Gnasher" snarling at the Black Shaitan, Gnasher turns towards their leader. Lifting the bardiche, high, he growls, "Surrender or die!" As he chops repeatedly at Obherak.
1 mirror image, Blessing of Fervor:(extra attack) enlarged rage 2/22 - 41 HP (fast healing 3) ] AC19/T8/FF16, fast healing @ 3 Full Attack + 1 keen adamantine bardiche PA/RA, CS
attack: 1d20 + 18 ⇒ (18) + 18 = 36 for damage: 2d8 + 9 + 2 + 1 + 9 ⇒ (8, 1) + 9 + 2 + 1 + 9 = 30
attack: 1d20 + 13 ⇒ (18) + 13 = 31 for damage: 2d8 + 9 + 2 + 1 + 9 ⇒ (3, 8) + 9 + 2 + 1 + 9 = 32
attack, extra attack: 1d20 + 18 ⇒ (10) + 18 = 28 for damage: 2d8 + 9 + 2 + 1 + 9 ⇒ (2, 3) + 9 + 2 + 1 + 9 = 26
intimidate: 1d20 + 21 ⇒ (20) + 21 = 41( demoralize)
attack: confirm crit: 1d20 + 18 ⇒ (11) + 18 = 29 for damage: 2d8 + 9 + 2 + 1 + 9 ⇒ (1, 6) + 9 + 2 + 1 + 9 = 28
attack: confirm crit: 1d20 + 13 ⇒ (2) + 13 = 15 for damage: 2d8 + 9 + 2 + 1 + 9 ⇒ (6, 2) + 9 + 2 + 1 + 9 = 29
| miteke |
It takes two hits but black finally goes down and even Oberack feels the edge even as Gnasher heals.
❖❖❖❖❖❖ Combat Card Round 3 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Stone Curse (Su) If a shaitan wins a bull rush check by 5 or more and pushes its target into a stone barrier, the target must make a DC 20 Reflex save or be forced into the barrier as if the target had cast meld into stone until the victim makes a successful DC 20 Fortitude save as a full-round action to exit the stone.
Bold may go.
Need results from saves before Ohberak goes (see below to know whether you need to make a save or not).
Obherak (-33 HP, stone skin)
Malgrim Gryh (-0 HP, bless; DC 20 Reflex save or suffer stone curse)
❖❖❖ Round 4 ❖❖❖
Seif (-0 HP, bless) (-0 HP; DC 20 Reflex save or suffer stone curse)
Shadow (-0 HP, bless, grappled; DC 20 Reflex save or suffer stone curse)
Urah (-0 HP, bless, fly) Remember you can have Urah do something useful.
Blue Shaitan (-7 HP, stone skin)
Red Shaitan (-0 HP, stone skin)
Green Shaitan (-31 NL, -14 HP, stone skin, grappled)
White Shaitan (-44 HP, stone skin)
Black Shaitan (-30 HP, stone skin, shaken 1 rounds)
Gnasher (-41 HP, fly, 1 mirror image, bless, raging)
Remember that the room is terraced and each of those tiers is a 5' climb.
| Malgrim Gryh |
Reflex: 1d20 + 16 ⇒ (18) + 16 = 34
| miteke |
❖❖❖❖❖❖ Combat Card Round 3 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Malgrim Gryh (-0 HP, bless; DC 20 Reflex save or suffer stone curse)
❖❖❖ Round 4 ❖❖❖
Seif (-0 HP, bless) (-0 HP; DC 20 Reflex save or suffer stone curse)
Shadow (-0 HP, bless, grappled; DC 20 Reflex save or suffer stone curse)
Urah (-0 HP, bless, fly) Remember you can have Urah do something useful.
Blue Shaitan (-7 HP, stone skin)
Red Shaitan (-0 HP, stone skin)
Green Shaitan (-31 NL, -14 HP, stone skin, grappled)
White Shaitan (-44 HP, stone skin)
Black Shaitan (-30 HP, stone skin, shaken 1 rounds)
Gnasher (-71 HP, fly, 1 mirror image, bless, raging)
Obherak (-33 HP, stone skin)
Remember that the room is terraced and each of those tiers is a 5' climb.
| Malgrim Gryh |
Didn't I just make this save?
Reflex: 1d20 + 16 ⇒ (13) + 16 = 29
Concentration: 1d20 + 15 ⇒ (15) + 15 = 30
Malgrim steps back to avoid the flank and another whip of mud appears in his hand as he strikes at the same creature once more!
Mud (Earth/Water) Blast w/Elemental Overflow , Bless : 1d20 + 13 + 1 + 3 ⇒ (4) + 13 + 1 + 3 = 21
Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow: 10d6 + 16 + 6 ⇒ (4, 6, 5, 3, 2, 6, 2, 2, 6, 5) + 16 + 6 = 63
21 misses, or I would have hit for 63 magical bludgeoning damage.
| miteke |
Malgrim *barely* misses (yea, that second save was unnecessary. I needed to clean it off the combat card).
❖❖❖❖❖❖ Combat Card Round 3 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Seif (-0 HP, bless) (-0 HP)
Shadow (-0 HP, bless, grappled)
Urah (-0 HP, bless, fly) Remember you can have Urah do something useful.
Blue Shaitan (-7 HP, stone skin)
Red Shaitan (-0 HP, stone skin)
Green Shaitan (-31 NL, -14 HP, stone skin, grappled)
White Shaitan (-44 HP, stone skin)
Black Shaitan (-30 HP, stone skin, shaken 1 rounds)
Gnasher (-71 HP, fly, 1 mirror image, bless, raging)
Obherak (-33 HP, stone skin)
Malgrim Gryh (-0 HP, bless)
❖❖❖ Round 4 ❖❖❖
Remember that the room is terraced and each of those tiers is a 5' climb.
| Seif-al-Din ibn-Subhi |
Seif-al-Din 5' steps away, then concentrates, channelling primal energy into Shadow.
Concentration: 1d20 + 18 ⇒ (11) + 18 = 29.
Righteous Might.
The big cat's roars suddenly get deeper as it swells in size, achieving truly primeval proportions.
Shadow now has DR 5/Evil. Additionally, Seif-al-Din is pushed aside by Shadow's growth, conveniently displacing a further 5' away from the Shaitan.
Shadow then rips into Green!
Bite, Bless, RM: 1d20 + 15 + 1 + 2 - 1 ⇒ (6) + 15 + 1 + 2 - 1 = 23, for 2d6 + 9 + 1d6 + 2 ⇒ (6, 2) + 9 + (1) + 2 = 20 non-lethal Magical Silver damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (16) + 17 + 1 + 2 + 1 = 37.
Claw, Bless, RM: 1d20 + 15 + 1 + 2 - 1 ⇒ (8) + 15 + 1 + 2 - 1 = 25, for 1d8 + 9 + 1d6 + 2 ⇒ (8) + 9 + (4) + 2 = 23 non-lethal Magical Silver damage, +1d6 ⇒ 1 Acid damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (5) + 17 + 1 + 2 + 1 = 26.
Claw, Bless, RM: 1d20 + 15 + 1 + 2 - 1 ⇒ (6) + 15 + 1 + 2 - 1 = 23, for 1d8 + 9 + 1d6 + 2 ⇒ (5) + 9 + (4) + 2 = 20 non-lethal Magical Silver damage, +1d6 ⇒ 1 Acid damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (9) + 17 + 1 + 2 + 1 = 30.
Claw, Bless, RM, BoF: 1d20 + 15 + 1 + 2 - 1 ⇒ (10) + 15 + 1 + 2 - 1 = 27, for 1d8 + 9 + 1d6 + 2 ⇒ (4) + 9 + (1) + 2 = 16 non-lethal Magical Silver damage, +1d6 ⇒ 3 Acid damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (16) + 17 + 1 + 2 + 1 = 37.
| miteke |
Shadow grows even more fearsome and lashes out at green who is snagged by the claws but still up. 39 NL and 5 acid. That stone skin is doing its job, at least against the big furry. Blue slips into the floor and pops up behind shadow and next to Seif. Red moves into a flank on Malgrim. Since the stone curse thing was an abject failure, they concentrate on doing damage this time.
Attacks on Shadow
to hit scimitar, earth mastery, flank: 1d20 + 14 + 1 + 2 ⇒ (9) + 14 + 1 + 2 = 26 (-2 AC from grappled)
to hit slam, earth mastery, flank: 1d20 + 13 + 1 + 2 ⇒ (5) + 13 + 1 + 2 = 21
to hit slam, earth mastery, flank: 1d20 + 8 + 1 + 2 ⇒ (16) + 8 + 1 + 2 = 27
All miss the nimble creature.
Attacks on Malgrim
to hit scimitar, earth mastery, flank: 1d20 + 14 + 1 + 2 ⇒ (2) + 14 + 1 + 2 = 19
to hit slam, earth mastery, flank: 1d20 + 13 + 1 + 2 ⇒ (3) + 13 + 1 + 2 = 19
to hit slam, earth mastery, flank: 1d20 + 8 + 1 + 2 ⇒ (15) + 8 + 1 + 2 = 26
All miss the icy armored kineticist.
Attack on Gnasher
to hit slam, earth mastery, shaken, flank: 1d20 + 13 - 4 - 2 + 2 ⇒ (18) + 13 - 4 - 2 + 2 = 27
mirror image: 1d2 ⇒ 1
damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8
to hit slam, earth mastery, shaken, flank: 1d20 + 13 - 4 - 2 + 2 ⇒ (5) + 13 - 4 - 2 + 2 = 14
which pops the final (useless) image.
| miteke |
Gnasher heals 3 of the 8 damage he took.
❖❖❖❖❖❖ Combat Card Round 4 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Gnasher (-76 HP, fly, bless, raging)
Obherak (-33 HP, stone skin, shaken 3 rounds)
Malgrim Gryh (-0 HP, bless)
❖❖❖ Round 5 ❖❖❖
Seif (-0 HP, bless) (-0 HP)
Shadow (-0 HP, bless, grappled, righteous might)
Urah (-0 HP, bless, fly) Remember you can have Urah do something useful.
Blue Shaitan (-7 HP, stone skin)
Red Shaitan (-0 HP, stone skin)
Green Shaitan (-70 NL, -19 HP, stone skin, grappled)
White Shaitan (-44 HP, stone skin)
Black Shaitan (-30 HP, stone skin)
Remember that the room is terraced and each of those tiers is a 5' climb.
| 'Gnasher' Red Claw |
Clipped by Obherak's Falchion, Gnasher instinctively moves up and back so he can swing his bardiche. Growling at the leader of the shaitan "Gnasher will add Obheraks blade to collection after Gnasher kill him. " As he speaks, he chops repeatedly at Obherak, But his vanity gets the better of him and only hits with the first.
Blessing of Fervor:(extra attack) enlarged rage 3/22 - 76 HP, AC19/T8/FF16, fast healing @ 3 5 ft move. Full Attack + 1 keen adamantine bardiche PA/RA, CS
attack: 1d20 + 18 ⇒ (17) + 18 = 35 for damage: 2d8 + 9 + 2 + 1 + 9 ⇒ (1, 6) + 9 + 2 + 1 + 9 = 28
attack: 1d20 + 13 ⇒ (1) + 13 = 14 for damage: 2d8 + 9 + 2 + 1 + 9 ⇒ (4, 3) + 9 + 2 + 1 + 9 = 28
attack, extra attack: 1d20 + 18 ⇒ (2) + 18 = 20 for damage: 2d8 + 9 + 2 + 1 + 9 ⇒ (3, 2) + 9 + 2 + 1 + 9 = 26
intimidate: 1d20 + 21 ⇒ (13) + 21 = 34( demoralize)
attack: confirm crit: 1d20 + 18 ⇒ (16) + 18 = 34 for damage: 2d8 + 9 + 2 + 1 + 9 ⇒ (4, 8) + 9 + 2 + 1 + 9 = 33
Wow not great rolls, I'm not sure Gnasher can move, but if there is a 5 ft move he can take to get a little distance from where the enemy is at right now, he will.
| miteke |
@Gnasher
Looking at the map, Gnasher can only do a 5' step by ascending at a 45 degree angle above black since black is in the way of all other attempts. This will require a DC 20 fly check to accomplish. The spell does provide you with a +8 fly skill (+3 from half of Urah's caster level, +4 from good maneuverability, +3 from dex, -2 from armor), but if you fail you will not move at all and the odds are not great. You could move east, but you would need to move at least 10' and would draw an AoO from Black, Obherak, and White if you did that. Not fun. You are kinda cornered.
Note: Black is resting on the steps which are 5' below Gnasher who is flying 5' above the step. Obherak is at the same level as Gnasher, on a step 5' above black's step. White is 10' below you, putting the top of his head at the level of the bottom of your feet. Hopefully that makes sense to you. I hate 3d fights!
| miteke |
So Gnasher floats his way over the top of Blach and gives Obherak a sound thwack. Obherak responds by Thwacking him back a couple of times.
to hit Gnasher, earth mastery, shaken: 1d20 + 25 - 4 - 2 ⇒ (6) + 25 - 4 - 2 = 25
slashing damage: 2d6 + 19 ⇒ (2, 4) + 19 = 25
fire damage: 1d6 ⇒ 5
to hit Gnasher, earth mastery, shaken, iterative: 1d20 + 25 - 4 - 2 - 5 ⇒ (8) + 25 - 4 - 2 - 5 = 22
slashing damage: 2d6 + 19 ⇒ (6, 2) + 19 = 27
fire damage: 1d6 ⇒ 6
to hit Gnasher, earth mastery, shaken, iterative: 1d20 + 25 - 4 - 2 - 10 ⇒ (5) + 25 - 4 - 2 - 10 = 14
slashing damage: 2d6 + 19 ⇒ (6, 3) + 19 = 28
fire damage: 1d6 ⇒ 5
Both of the titans look quite battered! One more good thwack to either of them will bring 'em down. Neither look particularly concerned though, either due to rage or overconfidence.
| miteke |
❖❖❖❖❖❖ Combat Card Round 4 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Malgrim Gryh (-0 HP, bless)
❖❖❖ Round 5 ❖❖❖
Seif (-0 HP, bless) (-0 HP)
Shadow (-0 HP, bless, grappled, righteous might)
Urah (-0 HP, bless, fly) Remember you can have Urah do something useful.
Blue Shaitan (-7 HP, stone skin)
Red Shaitan (-0 HP, stone skin)
Green Shaitan (-70 NL, -19 HP, stone skin, grappled)
White Shaitan (-44 HP, stone skin)
Black Shaitan (-30 HP, stone skin)
Gnasher (-139 HP, fly, bless, raging, 10' from ceiling just on top of black)
Obherak (-95 HP, stone skin, shaken 2 rounds)
Remember that the room is terraced and each of those tiers is a 5' climb.
| Seif-al-Din ibn-Subhi |
Concentration: 1d20 + 18 ⇒ (9) + 18 = 27.
Bone Fists.
Seif-al-Din casts another spell on Shadow, causing his feline companion to sprout sharp bone spurs, making them look even more like some primeval apex predator.
Shadow roars, and rips into the Shaitans around them!
Bite, Bless, RM, BF: 1d20 + 15 + 1 + 2 - 1 ⇒ (12) + 15 + 1 + 2 - 1 = 29, for 2d6 + 9 + 1d6 + 2 + 2 ⇒ (5, 1) + 9 + (5) + 2 + 2 = 24 non-lethal Magical Silver damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (16) + 17 + 1 + 2 + 1 = 37.
Claw, Bless, RM, BF: 1d20 + 15 + 1 + 2 - 1 ⇒ (20) + 15 + 1 + 2 - 1 = 37, for 1d8 + 9 + 1d6 + 2 + 2 ⇒ (3) + 9 + (1) + 2 + 2 = 17 non-lethal Magical Silver damage, +1d6 ⇒ 1 Acid damage.
Crit Confirmation: 1d20 + 15 + 1 + 2 - 1 ⇒ (11) + 15 + 1 + 2 - 1 = 28, for 1d8 + 9 + 1d6 + 2 + 2 ⇒ (5) + 9 + (5) + 2 + 2 = 23 *ADDITIONAL* damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (3) + 17 + 1 + 2 + 1 = 24.
Claw, Bless, RM, BF: 1d20 + 15 + 1 + 2 - 1 ⇒ (13) + 15 + 1 + 2 - 1 = 30, for 1d8 + 9 + 1d6 + 2 + 2 ⇒ (8) + 9 + (2) + 2 + 2 = 23 non-lethal Magical Silver damage, +1d6 ⇒ 6 Acid damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (4) + 17 + 1 + 2 + 1 = 25.
Claw, Bless, RM, BF, BoF: 1d20 + 15 + 1 + 2 - 1 ⇒ (8) + 15 + 1 + 2 - 1 = 25, for 1d8 + 9 + 1d6 + 2 + 2 ⇒ (4) + 9 + (3) + 2 + 2 = 20 non-lethal Magical Silver damage, +1d6 ⇒ 6 Acid damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (13) + 17 + 1 + 2 + 1 = 34.
Starting on Green, then shifting to Blue when *fingers crossed* Green goes down.
| miteke |
Green does collapse under the fury of the attack, the critical hit bouncing it's head off one of the numerous hard surfaces around it. It is getting a lot less crowded over by Shadow.
Blue suffers additional injuries (taking 23 NL and 12 acid damage) and Shadow switches her grip to him, once again grappling.
❖❖❖❖❖❖ Combat Card Round 4 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Malgrim Gryh (-0 HP, bless)
❖❖❖ Round 5 ❖❖❖
Urah (-0 HP, bless, fly) Remember you can have Urah do something useful.
Blue Shaitan (-23 NL, -19 HP, stone skin, grappled)
Red Shaitan (-0 HP, stone skin)
Green Shaitan (out cold, stone skin)
White Shaitan (-44 HP, stone skin)
Black Shaitan (-30 HP, stone skin)
Gnasher (-139 HP, fly, bless, raging, 10' from ceiling just on top of black)
Obherak (-95 HP, stone skin, shaken 2 rounds)
Seif (-0 HP, bless) (-0 HP)
Shadow (-0 HP, bless, grappled, righteous might, bone fists)
Remember that the room is terraced and each of those tiers is a 5' climb.
| Malgrim Gryh |
Malgrim provokes as he turns and tries to blast Obherak to save Gnasher.
Gather Power, Empower and send a Composite Blast. Cast defensively, which I cannot fail at, to get the spell off. The Ranged attack will provoke.
Mud (Earth/Water) Blast w/Elemental Overflow , PBS , DA, Bless: 1d20 + 13 + 1 + 3 - 2 + 1 ⇒ (19) + 13 + 1 + 3 - 2 + 1 = 35
Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow , PBS . DA: 10d6 + 16 + 6 + 1 + 4 ⇒ (3, 4, 3, 2, 5, 2, 1, 1, 3, 5) + 16 + 6 + 1 + 4 = 56
I have the abilit to lob to avoid cover, but he may have it anyway. Still AC 35 likely hits. If it does I do 94 Magical Bludgeoning damage to Obherack.
| miteke |
Obherak gives a sigh of surprise and collapses, and when I say collapses I mean *collapses*, where his innerds and outerds are one. Urah floats down from his hiding place and cures Gnasher for
2d8 + 6 ⇒ (7, 2) + 6 = 15
The 4 remaining shaitan do what they can, each hoping to take Obherak's place as chief shaitan.
Attacks on Shadow
to hit scimitar, earth mastery: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
to hit scimitar, earth mastery, iterative: 1d20 + 15 + 1 - 5 ⇒ (9) + 15 + 1 - 5 = 20
All miss the elusive creature.
Attacks on Malgrim
to hit scimitar, earth mastery, flank: 1d20 + 15 + 1 + 2 ⇒ (3) + 15 + 1 + 2 = 21
to hit scimitar, earth mastery, flank, iterative: 1d20 + 15 + 1 + 2 - 5 ⇒ (16) + 15 + 1 + 2 - 5 = 29
to hit scimitar, earth mastery, flank: 1d20 + 15 + 1 + 2 ⇒ (19) + 15 + 1 + 2 = 37
damage: 1d8 + 8 ⇒ (7) + 8 = 15
to hit scimitar, earth mastery, flank, iterative: 1d20 + 15 + 1 + 2 - 5 ⇒ (4) + 15 + 1 + 2 - 5 = 17
One attack actually lands!
Attack on Gnasher
to hit slam, earth mastery: 1d20 + 14 - 4 ⇒ (16) + 14 - 4 = 26
damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11
to hit slam, earth mastery: 1d20 + 14 - 4 ⇒ (1) + 14 - 4 = 11
| miteke |
Gnasher heals up a bit and it is your turns again now that Obherak is down.
❖❖❖❖❖❖ Combat Card Round 45 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Malgrim Gryh (-15 HP, bless)
❖❖❖ Round 6 ❖❖❖
Gnasher (-132 HP, fly, bless, raging, 10' from ceiling just on top of black)
Seif (-0 HP, bless) (-0 HP)
Shadow (-0 HP, bless, grappled, righteous might, bone fists)
Urah (-0 HP, bless, fly) Remember you can have Urah do something useful.
Blue Shaitan (-23 NL, -19 HP, stone skin, grappled)
Red Shaitan (-0 HP, stone skin)
White Shaitan (-44 HP, stone skin)
Black Shaitan (-30 HP, stone skin)
Remember that the room is terraced and each of those tiers is a 5' climb.
Obherak (dead, Jim)
Green Shaitan (out cold, stone skin)
| Seif-al-Din ibn-Subhi |
Shadow continues to make sure Blue has a very bad day, taking out their annoyance on the smaller Shaitan.
Bite, Bless, RM, BF: 1d20 + 15 + 1 + 2 - 1 ⇒ (8) + 15 + 1 + 2 - 1 = 25, for 2d6 + 9 + 1d6 + 2 + 2 ⇒ (3, 4) + 9 + (4) + 2 + 2 = 24 non-lethal Magical Silver damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (6) + 17 + 1 + 2 + 1 = 27.
Claw, Bless, RM, BF: 1d20 + 15 + 1 + 2 - 1 ⇒ (20) + 15 + 1 + 2 - 1 = 37, for 1d8 + 9 + 1d6 + 2 + 2 ⇒ (1) + 9 + (1) + 2 + 2 = 15 non-lethal Magical Silver damage, +1d6 ⇒ 4 Acid damage.
Crit Confirmation: 1d20 + 15 + 1 + 2 - 1 ⇒ (9) + 15 + 1 + 2 - 1 = 26, for 1d8 + 9 + 1d6 + 2 + 2 ⇒ (4) + 9 + (2) + 2 + 2 = 19 *ADDITIONAL* damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (4) + 17 + 1 + 2 + 1 = 25.
Claw, Bless, RM, BF: 1d20 + 15 + 1 + 2 - 1 ⇒ (14) + 15 + 1 + 2 - 1 = 31, for 1d8 + 9 + 1d6 + 2 + 2 ⇒ (8) + 9 + (5) + 2 + 2 = 26 non-lethal Magical Silver damage, +1d6 ⇒ 3 Acid damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (12) + 17 + 1 + 2 + 1 = 33.
Claw, Bless, RM, BF, BoF: 1d20 + 15 + 1 + 2 - 1 ⇒ (1) + 15 + 1 + 2 - 1 = 18, for 1d8 + 9 + 1d6 + 2 + 2 ⇒ (6) + 9 + (2) + 2 + 2 = 21 non-lethal Magical Silver damage, +1d6 ⇒ 2 Acid damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (8) + 17 + 1 + 2 + 1 = 29.
| Malgrim Gryh |
Concentration Lvl 2 spell: 1d20 + 16 ⇒ (11) + 16 = 27
Malgrim concentrates and forms another whip of mud and lashes out at the enemy he had been attacking before turning on Obherak.
Gather Power, Create a whip and lash out at white.
Mud (Earth/Water) Blast w/Elemental Overflow , Bless: 1d20 + 13 + 1 + 3 ⇒ (19) + 13 + 1 + 3 = 36
Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow: 10d6 + 16 + 6 ⇒ (3, 1, 5, 4, 5, 2, 1, 4, 4, 2) + 16 + 6 = 53
36 probably hits White. So 53 Magical Bludgeoning damage that is affected by DR.
| 'Gnasher' Red Claw |
hover DC 15: 1d20 + 8 ⇒ (16) + 8 = 24
Giving a wolfish smile as Malgrim brings down the enemy's chief, Gnasher calls out, "Well done Malgrim." As he moves up and away from the Black Shaitan he asks, "Urah heal Gnasher again?" Shifting his bardiche he attacks the Black Shaitan repeatedly with his weapon.
Blessing of Fervor:(extra attack) enlarged rage 4/22 - 132 HP, AC19/T8/FF16, fast healing @ 3 5 ft move. Full Attack + 1 keen adamantine bardiche PA/RA, CS
attack: 1d20 + 18 ⇒ (1) + 18 = 19 for damage: 2d8 + 9 + 2 + 1 + 9 ⇒ (1, 1) + 9 + 2 + 1 + 9 = 23
attack: 1d20 + 13 ⇒ (7) + 13 = 20 for damage: 2d8 + 9 + 2 + 1 + 9 ⇒ (5, 3) + 9 + 2 + 1 + 9 = 29
attack, extra attack: 1d20 + 18 ⇒ (11) + 18 = 29 for damage: 2d8 + 9 + 2 + 1 + 9 ⇒ (5, 4) + 9 + 2 + 1 + 9 = 30
intimidate: 1d20 + 21 ⇒ (2) + 21 = 23( demoralize)
| miteke |
Blue does have a bad day, taking 74 NL and 7 acid and he passes out.
White takes 43 from Malgrim and does NOT pass out.
Gnasher struggles and only hits once for 30 damage who also does not pass out.
Urah floats cures Gnasher for 2d6 + 6 ⇒ (6, 2) + 6 = 14
The 3 remaining shaitan are getting desperate and focus on Malgrim.
Attacks on Malgrim
to hit scimitar, earth mastery, flank: 1d20 + 15 + 1 + 2 ⇒ (10) + 15 + 1 + 2 = 28
to hit scimitar, earth mastery, flank, iterative: 1d20 + 15 + 1 + 2 - 5 ⇒ (7) + 15 + 1 + 2 - 5 = 20
to hit scimitar, earth mastery, flank: 1d20 + 15 + 1 + 2 ⇒ (2) + 15 + 1 + 2 = 20
to hit scimitar, earth mastery, flank, iterative: 1d20 + 15 + 1 + 2 - 5 ⇒ (18) + 15 + 1 + 2 - 5 = 31
to hit scimitar, earth mastery, flank: 1d20 + 15 + 1 + 2 ⇒ (10) + 15 + 1 + 2 = 28
to hit scimitar, earth mastery, flank, iterative: 1d20 + 15 + 1 + 2 - 5 ⇒ (3) + 15 + 1 + 2 - 5 = 16
No dice!
| miteke |
Gnasher heals up a bit.
❖❖❖❖❖❖ Combat Card Round 6 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Malgrim Gryh (-15 HP, bless)
❖❖❖ Round 7 ❖❖❖
Gnasher (-115 HP, fly, bless, raging)
Seif (-0 HP, bless) (-0 HP)
Shadow (-0 HP, bless, grappled, righteous might, bone fists)
Urah (-0 HP, bless, fly) Remember you can have Urah do something useful.
Red Shaitan (-0 HP, stone skin)
White Shaitan (-77 HP, stone skin)
Black Shaitan (-60 HP, stone skin)
Remember that the room is terraced and each of those tiers is a 5' climb.
Obherak (dead, Jim)
Blue Shaitan (out cold, stone skin)
Green Shaitan (out cold, stone skin)
| Seif-al-Din ibn-Subhi |
Seif-al-Din casts Air Walk upon Shadow, and then the super-sized feline pounces on Red!
Bite, Bless, RM, BF: 1d20 + 15 + 1 + 2 - 1 + 2 ⇒ (5) + 15 + 1 + 2 - 1 + 2 = 24, for 2d6 + 9 + 1d6 + 2 + 2 ⇒ (6, 5) + 9 + (5) + 2 + 2 = 29 non-lethal Magical Silver damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (16) + 17 + 1 + 2 + 1 = 37.
Claw, Bless, RM, BF: 1d20 + 15 + 1 + 2 - 1 + 2 ⇒ (2) + 15 + 1 + 2 - 1 + 2 = 21, for 1d8 + 9 + 1d6 + 2 + 2 ⇒ (7) + 9 + (3) + 2 + 2 = 23 non-lethal Magical Silver damage, +1d6 ⇒ 5 Acid damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (16) + 17 + 1 + 2 + 1 = 37.
Claw, Bless, RM, BF: 1d20 + 15 + 1 + 2 - 1 + 2 ⇒ (15) + 15 + 1 + 2 - 1 + 2 = 34, for 1d8 + 9 + 1d6 + 2 + 2 ⇒ (2) + 9 + (2) + 2 + 2 = 17 non-lethal Magical Silver damage, +1d6 ⇒ 1 Acid damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (11) + 17 + 1 + 2 + 1 = 32.
Rake, Bless, RM, BF: 1d20 + 15 + 1 + 2 - 1 + 2 ⇒ (4) + 15 + 1 + 2 - 1 + 2 = 23, for 1d8 + 9 + 1d6 + 2 + 2 ⇒ (8) + 9 + (5) + 2 + 2 = 26 non-lethal Magical Silver damage
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (12) + 17 + 1 + 2 + 1 = 33.
Rake, Bless, RM, BF: 1d20 + 15 + 1 + 2 - 1 + 2 ⇒ (17) + 15 + 1 + 2 - 1 + 2 = 36, for 1d8 + 9 + 1d6 + 2 + 2 ⇒ (5) + 9 + (3) + 2 + 2 = 21 non-lethal Magical Silver damage
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (3) + 17 + 1 + 2 + 1 = 24.
Claw, Bless, RM, BF, BoF: 1d20 + 15 + 1 + 2 - 1 + 2 ⇒ (6) + 15 + 1 + 2 - 1 + 2 = 25, for 1d8 + 9 + 1d6 + 2 + 2 ⇒ (6) + 9 + (2) + 2 + 2 = 21 non-lethal Magical Silver damage, +1d6 ⇒ 5 Acid damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (19) + 17 + 1 + 2 + 1 = 40.
| Malgrim Gryh |
Concentration lvl 2 spell: 1d20 + 16 ⇒ (2) + 16 = 18
Malgrim fails to cast his spell as a hail of attacks come at him.
I am pretty sure I needed a 19. Moving on.
| 'Gnasher' Red Claw |
hover DC 15: 1d20 + 8 ⇒ (19) + 8 = 27
Nodding to Urah, "Thanks Urah!"
Gnasher returns his attention to the Black Shaitan, telling them, "Drop your weapons and live." As he lifts his bardiche and chops repeatedly.
Blessing of Fervor:(extra attack) enlarged rage 4/22 - 132 HP, AC19/T8/FF16, fast healing @ 3 5 ft move. Full Attack + 1 keen adamantine bardiche PA/RA, CS
attack: 1d20 + 18 ⇒ (8) + 18 = 26 for damage: 2d8 + 9 + 2 + 1 + 9 ⇒ (8, 1) + 9 + 2 + 1 + 9 = 30
attack: 1d20 + 13 ⇒ (3) + 13 = 16 for damage: 2d8 + 9 + 2 + 1 + 9 ⇒ (3, 1) + 9 + 2 + 1 + 9 = 25
attack, extra attack: 1d20 + 18 ⇒ (12) + 18 = 30 for damage: 2d8 + 9 + 2 + 1 + 9 ⇒ (2, 7) + 9 + 2 + 1 + 9 = 30
intimidate: 1d20 + 21 ⇒ (20) + 21 = 41( demoralize)
| miteke |
Red takes 64 NL and 6 acid damage.
Gnasher doesn't wait for an answer and drops black.
Attacks on Malgrim
to hit scimitar, earth mastery, flank: 1d20 + 15 + 1 + 2 ⇒ (6) + 15 + 1 + 2 = 24
to hit scimitar, earth mastery, flank, iterative: 1d20 + 15 + 1 + 2 - 5 ⇒ (18) + 15 + 1 + 2 - 5 = 31
to hit scimitar, earth mastery, flank: 1d20 + 15 + 1 + 2 ⇒ (15) + 15 + 1 + 2 = 33
to hit scimitar, earth mastery, flank, iterative: 1d20 + 15 + 1 + 2 - 5 ⇒ (13) + 15 + 1 + 2 - 5 = 26
Gnasher heals up a bit.
❖❖❖❖❖❖ Combat Card Round 7 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Malgrim Gryh (-15 HP, bless)
❖❖❖ Round 8 ❖❖❖
Gnasher (-112 HP, fly, bless, raging)
Seif (-0 HP, bless) (-0 HP)
Shadow (-0 HP, bless, grappled, righteous might, bone fists)
Urah (-0 HP, bless, fly) Remember you can have Urah do something useful.
Red Shaitan (-64 NL, -6 HP, stone skin)
White Shaitan (-77 HP, stone skin)
Remember that the room is terraced and each of those tiers is a 5' climb.
Obherak (dead, Jim)
Black Shaitan (out cold, stone skin)
Blue Shaitan (out cold, stone skin)
Green Shaitan (out cold, stone skin)
| Seif-al-Din ibn-Subhi |
Concentration: 1d20 + 18 ⇒ (4) + 18 = 22.
Seif-al-Din hustles over, and pumps some healing into Gnasher.
CSW: 3d8 + 10 ⇒ (4, 8, 1) + 10 = 23.
Meanwhile, Shadow continues to mercilessly shred the red shaitan!
Bite, Bless, RM, BF: 1d20 + 15 + 1 + 2 - 1 ⇒ (5) + 15 + 1 + 2 - 1 = 22, for 2d6 + 9 + 1d6 + 2 + 2 ⇒ (3, 1) + 9 + (4) + 2 + 2 = 21 non-lethal Magical Silver damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (11) + 17 + 1 + 2 + 1 = 32.
Claw, Bless, RM, BF: 1d20 + 15 + 1 + 2 - 1 ⇒ (13) + 15 + 1 + 2 - 1 = 30, for 1d8 + 9 + 1d6 + 2 + 2 ⇒ (6) + 9 + (1) + 2 + 2 = 20 non-lethal Magical Silver damage, +1d6 ⇒ 1 Acid damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (5) + 17 + 1 + 2 + 1 = 26.
Claw, Bless, RM, BF: 1d20 + 15 + 1 + 2 - 1 ⇒ (13) + 15 + 1 + 2 - 1 = 30, for 1d8 + 9 + 1d6 + 2 + 2 ⇒ (6) + 9 + (5) + 2 + 2 = 24 non-lethal Magical Silver damage, +1d6 ⇒ 1 Acid damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (3) + 17 + 1 + 2 + 1 = 24.
Claw, Bless, RM, BF, BoF: 1d20 + 15 + 1 + 2 - 1 ⇒ (15) + 15 + 1 + 2 - 1 = 32, for 1d8 + 9 + 1d6 + 2 + 2 ⇒ (3) + 9 + (2) + 2 + 2 = 18 non-lethal Magical Silver damage, +1d6 ⇒ 6 Acid damage.
Grab, Bless, RM: 1d20 + 17 + 1 + 2 + 1 ⇒ (5) + 17 + 1 + 2 + 1 = 26.
| 'Gnasher' Red Claw |
hover DC 15: 1d20 + 8 ⇒ (10) + 8 = 18
Giving a snarl as the black Shaitan falls, Gnasher feels Sief-al Din's spell take hold. Nodding to his friend as he see's Shadow put down one of the two remaining two Shaitans. Shifting up and away from the remaining White shaitan, gnasher attacks them repeatedly with his bardiche.
Blessing of Fervor:(extra attack) enlarged rage 4/22 - 86 HP, AC19/T8/FF16, fast healing @ 3, 5 ft move. Full Attack + 1 keen adamantine bardiche PA/RA, CS
attack: 1d20 + 18 ⇒ (1) + 18 = 19 for damage: 2d8 + 9 + 2 + 1 + 9 ⇒ (6, 6) + 9 + 2 + 1 + 9 = 33
attack: 1d20 + 13 ⇒ (16) + 13 = 29 for damage: 2d8 + 9 + 2 + 1 + 9 ⇒ (7, 8) + 9 + 2 + 1 + 9 = 36
attack, extra attack: 1d20 + 18 ⇒ (12) + 18 = 30 for damage: 2d8 + 9 + 2 + 1 + 9 ⇒ (1, 2) + 9 + 2 + 1 + 9 = 24
intimidate: 1d20 + 21 ⇒ (7) + 21 = 28( demoralize)
| miteke |
The White Shaitan falls too and all foes are vanquished.
Obherak’s chamber is a reflection of his personality, repeating minimalist decor and a sense of almost oppressive precision and focus. The “cushions” strewn about the room are, in fact, clever stone sculptures—comforts for creatures made of stone like the shaitans, but strange features to other creatures.
There are many everburning torches, a block of incense of meditation, a pair of slippers of spider climbing, a bottle of air, and a figurine of wondrous power (onyx dog)
Level up! Your extra equipment is found in this chamber.
| 'Gnasher' Red Claw |
There are many everburning torches, a block of incense of meditation, a pair of slippers of spider climbing, a bottle of air, and a figurine of wondrous power (onyx dog)
Level up! Your extra equipment is found in this chamber.
What was Obherak's weapon? Or can we pick anything we want from this room and call it half price because we 'found it'?
| Seif-al-Din ibn-Subhi |
Seif-al-Din breathes a sigh of relief.
"Well. Glad that is over."
He then looks thoughtfully at the unconscious shaitans.
"Should we just forcibly evict them from this plane... or simply 'tidy things up' by ending them here?"
| Malgrim Gryh |
"I say we turn them over to the others on this plane to decide." Malgrim says. "I don't really know enough to decide their fate."
| 'Gnasher' Red Claw |
Considering Seif-al-Din's question, Gnasher nods in agreement with Malgrm. "If Shaitan unconscious tribe just drag them along. Let Lahapraset decide."
As Gnasher speaks the odd elf's name he wonders if she will 'just' show up like the last time.