Ironperenti's Rise of the Runelords Campaign
Game Master
Ironperenti
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F Human Varisian Bard 8 hp 56|56 AC 16 | touch 11 | flat-footed 15 | F +3 R +7 W +8 | 30' |Init +1 | Perc +13
I hope you have a great party!
Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 23 23 | F/R/W: +13/8//15 +9/3/11 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/13 HP), heroism, height aware, weapon of awe, prayer, divine favor +3
No problem, and you have been a very faithful/consistent GM so a break now an then is tolerated encouraged.
Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12
Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12
I'll use the raven to relay a message about the ogres going up the east side
DM / GM / The man behind the curtain
I agree, I think Forest will move out to engage but will he do so with only a standard action remaining? He will only get to move out there and then be attacked plus if he moves in on one they will each get an attack of opportunity. So, does Forest move at the end of round three or wait until round 4 when he can move and attack?
Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 23 23 | F/R/W: +13/8//15 +9/3/11 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/13 HP), heroism, height aware, weapon of awe, prayer, divine favor +3
If he is unable to move and attack, he should wait. In which case I know what Runt will do.
Ranger 8 | HP 92/92 Nonlethal 0/92 | AC 31** T 18** FF 26** | CMB +15**, CMD 31** (33** vs. disarm/grapple) | F: +10, R: +10**, W: +6 (+2 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +19**/+14** (1d8+8/19-20 Slashing) ; Shield Bash +16**/+11** (1d6+6) Piercing ; Elven Longbow +13/+8 1d8+2P+1d6E | Speed 30/30ft | Stamina: 10/10 ; Push the Limits: 2/2 | Martial Flexibility: 0/5| Active Conditions: *Shield of Faith (4 Min), Bane (09/10); Battlecry, Haste)* |
We're leaving the casters all alone T.T
Ironperenti wrote: I agree, I think Forest will move out to engage but will he do so with only a standard action remaining? He will only get to move out there and then be attacked plus if he moves in on one they will each get an attack of opportunity. So, does Forest move at the end of round three or wait until round 4 when he can move and attack? I meant to move down the stairs till I could see what was down there, then continue with the same move action with the map uncovered and I could see where Forest is going. Didn't want to just drop a pog into the void and hope it was a legal stopping point.
Forest Hunter wrote: Moove 20' (so far) down the stairs
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DM / GM / The man behind the curtain
That's what I did. You were solid.
Note, I have a fellow player from a different game I have invited to join us to take the place left by Camil.
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ArcT 4 / Invest 4 | HP 82/82 | AC/T/FF 19/15/14 | FRW 5/11/7 | Speed 30' | Init +5 Perc +12 | Base Atk +5; CMB +5; CMD 20
Ironperenti wrote: That's what I did. You were solid.
Note, I have a fellow player from a different game I have invited to join us to take the place left by Camil.
Greetings!
I am "fellow player" - and my character, Konrad, is from Sandpoint.
This is possibly one of the coolest characters I have ever developed, and there have been a few, but I actually had no idea there were Prestige Class Archetypes until I started working on this. There are only TWO.
Konrad is a Thought Thief, an Arcane Trickster based on Psychic Magic.
Not a bad guy overall, any of you could have met him already. Friends with Amiko, generally fun, if a little cranky about how weird his grandfather is, and generally a little pompous about Magnimar, even if everyone knows he's a much bigger fish in a much smaller pond when he's in Sandpoint. His "specialized" skills aren't common knowledge in Sandpoint though.
Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 23 23 | F/R/W: +13/8//15 +9/3/11 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/13 HP), heroism, height aware, weapon of awe, prayer, divine favor +3
Forest Hunter wrote: We're leaving the casters all alone T.T My plan was for them to join us on the stairs and have Vale defend the flank at the top of the stairs. The corridor at the top is pretty defensible, and with the bends, it makes catching all of us in a spell difficult. But Z got dangerously brave and decided to hang out all by himself and may get cut off. Kizzy is close enough to join the pack.
F Human Varisian Bard 8 hp 56|56 AC 16 | touch 11 | flat-footed 15 | F +3 R +7 W +8 | 30' |Init +1 | Perc +13
Welcome Konrad!
I hope Iron can work you in before we are all ogre food.
ArcT 4 / Invest 4 | HP 82/82 | AC/T/FF 19/15/14 | FRW 5/11/7 | Speed 30' | Init +5 Perc +12 | Base Atk +5; CMB +5; CMD 20
Kizzy Ilionescu wrote: Welcome Konrad!
I hope Iron can work you in before we are all ogre food.
Konrad is flying down now ... he should be able to shake things up at least a little.
DM / GM / The man behind the curtain
You will find Konrad to the east of the keep's lower level. I have him marked with a wing icon with the number 6 for 6 squares high or 30'. You can fly straight on top to assist Z or attack the ogres on the ground getting ready to climb the tower.
Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12
Kizzy Ilionescu wrote: Welcome Konrad!
I hope Iron can work you in before we are all ogre food.
Yeah...
Ranger 8 | HP 92/92 Nonlethal 0/92 | AC 31** T 18** FF 26** | CMB +15**, CMD 31** (33** vs. disarm/grapple) | F: +10, R: +10**, W: +6 (+2 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +19**/+14** (1d8+8/19-20 Slashing) ; Shield Bash +16**/+11** (1d6+6) Piercing ; Elven Longbow +13/+8 1d8+2P+1d6E | Speed 30/30ft | Stamina: 10/10 ; Push the Limits: 2/2 | Martial Flexibility: 0/5| Active Conditions: *Shield of Faith (4 Min), Bane (09/10); Battlecry, Haste)* |
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Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12
For those in the states... Happy Thanksgiving!
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DM / GM / The man behind the curtain
Happy Thanksgiving all!!!
Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 23 23 | F/R/W: +13/8//15 +9/3/11 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/13 HP), heroism, height aware, weapon of awe, prayer, divine favor +3
Thanks. Enjoying my long weekend.
Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 23 23 | F/R/W: +13/8//15 +9/3/11 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/13 HP), heroism, height aware, weapon of awe, prayer, divine favor +3
Are either of the doors near Runt open? If the ogres came through them, I doubt they would have closed the doors behind them and she should be able to see into the rooms.
DM / GM / The man behind the curtain
Opened the rooms around where you all are.
Ranger 8 | HP 92/92 Nonlethal 0/92 | AC 31** T 18** FF 26** | CMB +15**, CMD 31** (33** vs. disarm/grapple) | F: +10, R: +10**, W: +6 (+2 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +19**/+14** (1d8+8/19-20 Slashing) ; Shield Bash +16**/+11** (1d6+6) Piercing ; Elven Longbow +13/+8 1d8+2P+1d6E | Speed 30/30ft | Stamina: 10/10 ; Push the Limits: 2/2 | Martial Flexibility: 0/5| Active Conditions: *Shield of Faith (4 Min), Bane (09/10); Battlecry, Haste)* |
I'll get a post up this afternoon
Ranger 8 | HP 92/92 Nonlethal 0/92 | AC 31** T 18** FF 26** | CMB +15**, CMD 31** (33** vs. disarm/grapple) | F: +10, R: +10**, W: +6 (+2 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +19**/+14** (1d8+8/19-20 Slashing) ; Shield Bash +16**/+11** (1d6+6) Piercing ; Elven Longbow +13/+8 1d8+2P+1d6E | Speed 30/30ft | Stamina: 10/10 ; Push the Limits: 2/2 | Martial Flexibility: 0/5| Active Conditions: *Shield of Faith (4 Min), Bane (09/10); Battlecry, Haste)* |
were the l0rge corpses difficult terrain?
DM / GM / The man behind the curtain
F Human Varisian Bard 8 hp 56|56 AC 16 | touch 11 | flat-footed 15 | F +3 R +7 W +8 | 30' |Init +1 | Perc +13
Iron - Why do you have Battle Cry listed for 8 rounds; it lasts 1 minute which would be 10 rds, am I missing something or is that on oops?
ArcT 4 / Invest 4 | HP 82/82 | AC/T/FF 19/15/14 | FRW 5/11/7 | Speed 30' | Init +5 Perc +12 | Base Atk +5; CMB +5; CMD 20
Kizzy Ilionescu wrote: Iron - Why do you have Battle Cry listed for 8 rounds; it lasts 1 minute which would be 10 rds, am I missing something or is that on oops? Yeah, kinda like my FLY duration got reduced to the same as Z's ...
DM / GM / The man behind the curtain
@Kizzy: my apologies, I was thinking it was 1 rd per level.
@Konrad: Z cast fly after the fireball, you theoretically cast fly after the fireball. Therefore I made them equal. Since we hand waved your movement from the woods into the fort I thought it a close approximation.
F Human Varisian Bard 8 hp 56|56 AC 16 | touch 11 | flat-footed 15 | F +3 R +7 W +8 | 30' |Init +1 | Perc +13
Iron - that makes sense; thank you!
ArcT 4 / Invest 4 | HP 82/82 | AC/T/FF 19/15/14 | FRW 5/11/7 | Speed 30' | Init +5 Perc +12 | Base Atk +5; CMB +5; CMD 20
Ironperenti wrote: @Kizzy: my apologies, I was thinking it was 1 rd per level.
@Konrad: Z cast fly after the fireball, you theoretically cast fly after the fireball. Therefore I made them equal. Since we hand waved your movement from the woods into the fort I thought it a close approximation.
Ah, okay, I didn't think it was a hand=wave.
I thought we discussed it was Overland Flight and was going to last 9 hours or so ...
Konrad Valdemar wrote: Ironperenti wrote: I moved Konrad, he is now at the far right of the screen. He can just see the ogre threatening Zherxikas at a range of 70'. That is with a 60' move.
@Runt: the ogres are using two-handed ogre hooks so the rules don't seem to apply.
I am going to add names to the tokens to help Konrad see who is who.
Thank you!
Just FYI - Ointment is based on Overland Flight so duration should be 9hrs, not 5min
Let me just find the casting level for MM
EDIT - Konrad sees an Ogre attacking someone who looks like they're about to cast a spell; he stops in mid-air to cast Magic Missle at it.
[dice=MM@CL8(4 missles)]4d4 +4 I'm probably good either way, you can let me know.
Was certainly willing to expend the 2000+gp item to be flying for the rest of the team's time searching the fort, but up to you.
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DM / GM / The man behind the curtain
Overland flight, oops. I won’t bother tracking it then.
Merry Christmas!!!
ArcT 4 / Invest 4 | HP 82/82 | AC/T/FF 19/15/14 | FRW 5/11/7 | Speed 30' | Init +5 Perc +12 | Base Atk +5; CMB +5; CMD 20
Ironperenti wrote: Overland flight, oops. I won’t bother tracking it then.
Merry Christmas!!!
Wishing you a Very Merry Christmas as well!
Stay safe everyone!
F Human Varisian Bard 8 hp 56|56 AC 16 | touch 11 | flat-footed 15 | F +3 R +7 W +8 | 30' |Init +1 | Perc +13
Happy Holidays to all who are celebrating, and a general wish of peace and joy for all.
ArcT 4 / Invest 4 | HP 82/82 | AC/T/FF 19/15/14 | FRW 5/11/7 | Speed 30' | Init +5 Perc +12 | Base Atk +5; CMB +5; CMD 20
Apologies for being a touch distant all: happy not to have had to evacuate this past week though. Trying to catch up and hoping for the best these next few days.
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F Human Varisian Bard 8 hp 56|56 AC 16 | touch 11 | flat-footed 15 | F +3 R +7 W +8 | 30' |Init +1 | Perc +13
I hope you are safe - I can’t imagine being in a position where evacuation may be a necessity. I hope the next few days bring peace.
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DM / GM / The man behind the curtain
Sounds like you're in a bad location. Stay safe.
ArcT 4 / Invest 4 | HP 82/82 | AC/T/FF 19/15/14 | FRW 5/11/7 | Speed 30' | Init +5 Perc +12 | Base Atk +5; CMB +5; CMD 20
Ironperenti wrote: Sounds like you're in a bad location. Stay safe. Thanks all; hopefully we will make it out of this severe wind advisory soon. There's a lot to rebuild here :(
IP - thank you for inserting that intro again. Had tried that on December 2nd and I think it may have been too hard for Konrad to be heard.
Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12
ArcT 4 / Invest 4 | HP 82/82 | AC/T/FF 19/15/14 | FRW 5/11/7 | Speed 30' | Init +5 Perc +12 | Base Atk +5; CMB +5; CMD 20
Thank you :)
The whole thing is a little unreal
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