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Loot: holy water
Temporary Boons:
Wand of CLW charges used:
Wand of Heightened Awareness charges used: 1
Performance rounds users (24/day): 2
Lesser Metamagic Rod of Extend charges used (3/day): heroism, barkskin
1st level spells used (5/day): moment of greatness
2nd level spells used (4/day): heroism, barkskin
Spell Kenning (1/day): barkskin
Consumable uses: Cytillesh Spores, Magnesium
Character Portfolio reroll (1/chronicle):
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Standard Operating Procedures/Botting:
1) If going into a dungeon or place of probable conflict, cast heroism and use spell kenning to cast barkskin, both with the lesser metamagic rod of extend and alchemical power components to boost the caster level for duration.
2) If opening a door cast haunted fey aspect
3) In conflict move towards opponents and begin raging song as first action
4) Use CLW want to heal up to -3 or better after combat. Do not waste a charge if at -3 HP.
5) Attacks are made with raging and power attack scimitar, and spirit wisps
Syllyn is a crimson crested lizard man with breastplate armor and an adamantine scimitar. His hands are in constant motion, rapping out rhythms on his belt, shield, breastplate, table, whatever is at hand.
Bardic Knowledge allows use of Knowledge skill untrained, add 1/2 level to knowledge skills
[lore] - Lore Seeker: +1 trait bonus on Knowledge Arcane
[ssen] - Serpent's sense +2 handle animal reptiles, +2 perception
Gear:
Explorer's Outfit
Weapon Cord
Scimitar, adamantine +1 (want courageous enhancement!)
Breastplate, +1, -4 ACP
Heavy Steel Shield, +1, -1 ACP
Ring of Protection, +1
Cloak of resistance, +1
Sleeves of Many Garments
Belt of Giant Strength (+2)
Heavy Crossbow
2 Quivers of 10 cold iron quarrels
1 Quivor of 8 ghost salt blanched cold iron quarrels
Masterwork Backpack
Spell Component Pouch
Ioun Torch
Lesser Metamagic Rod of Extend
Spring-loaded Wrist Sheath
Wand of Cure Light Wounds (38 ch)
Wand of Heightened Awareness (46 ch)
Potion Sponge of Touch of the Sea
Potion of CLW
Oil of Bless Weapon
Scrolls of 5 Lesser Restoration, Comprehend Languages, 4 Identify, Expeditious Retreat, Disguise Self, Feather Step, Silent Image, 2 Chord of Shards, Share Language, Acute senses, Delay Poison, Invisibility, Pyrotechnics, Silence
Traveler's any-tool
Wayfinder
Antiplague
Antitoxin
Air Crystals
Holy Water
1 Soul Stimulant
2 Alchemist's Fires
4 Alkali Flask
Vermin Repellent
Smelling Salts
Climber's Kit
Cytillesh Spores (7 doses): +1 caster level for the purpose of duration charm or compulsion
Saltpeter (10 doses): +1 damage for fire spells
Magnesium (9 doses): +1 CL duration for transmutation spells
Pathfinder Chronicle (Arcana)
Pathfinder Chronicle (History)
Pathfinder Chronicle (Local)
Pathfinder Chronicle (Nature)
Pathfinder Chronicle (Nobility)
Serpent's sense +2 handle animal reptiles, +2 perception
Starting Traits
Magic's Might (Religion, Inner Sea gods): Your natural affinity for magic allows you to affect even those who resist it. You gain a +1 trait bonus on caster level checks to overcome spell resistance.
Magical Lineage (Magic/Ultimate Campaign): One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell (Confusion) when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.
5) Spell Kenning (Su): Cast any spell on the bard, cleric, or sorcerer/wizard spell list (expanded to include druid and witch via Expanded Spell Kenning feat)
7) Lore Master (Ex): May take 10 on any Knowledge skill check that he has ranks in. Once per day, may take 20 on any Knowledge skill check as a standard action.
8) Improved Uncanny Dodge (Ex): not flanked
9) Damage Reduction (Ex): 1 point of damage reduction
Confirmed Field Agent: Wayfinder for 1 PP or enhancement to -1 PP
Explore, Report, Cooperate: Free action to ask whether an action is good and cross off
Friend of Janira Gavix: +1 knowledge rolls in Absalom
The Wounded Wisp
Explore, Report, Cooperate: Free action to ask whether an action is good and cross off
Prized Find: +1 PP if failed to receive full
Crypt of the Everflame
Kassen’s Blessing: You carry a small charm from the spirit of Kassen. You may reroll a single attack roll, saving throw, or skill check after the roll is made but before the results are revealed. You must take the result of the second roll, even if it is worse. Once this ability has been used, cross it off the Chronicle.
Masks of the Living God
Inside Connection: You are familiar with the cult of Razmir and receive a +2 bonus on all Charisma-based skill checks against the faithful of Razmir.
Stolen Deeds: You have recovered several stolen deeds from the Razmiran stronghold. If you kept them for yourself, you find that having the paperwork makes securing the stolen properties easier. If you instead did what you could to return them to their proper owners, you develop a reputation as being a good neighbor. Either way, purchasing any property in Absalom costs 1 less PP than normal (minimum 1).
City of Golden Death
Kassen’s Boon: As a reward for setting his spirit to rest, Kassen offers you one last blessing. With this blessing, you may add 1d6 to a single d20 roll before the results of the roll are revealed. Alternatively, a spellcaster may recall any one spell or spell slot expended that round. Finally, the boon may be used to automatically stabilize if at negative hit points and dying. Once any one of these three abilities is used, cross this entire boon off the Chronicle sheet.
Dawn of the Scarlet Sun
Resources of Redemption: For your aid, the Church of Sarenrae assists you in acquiring tools of the faith. Treat your Fame score as 2 higher to determine your maximum item cost when purchasing any of the following: weapons with the bane undead, flaming, or flaming burst special ability; shields with the blinding special ability; crowns of blasting, necklaces of fireballs, phylacteries of faithfulness, staves of healing, or staves of illumination. Severing Ties
Nemesis of the Aspice: Force Aspice to reroll a d20
Cairn of Shadows Siege of Serpents
Pathfinder's Excellence (Combat, 2 checkboxes): Check box to make two attack rolls and take best. Double crit threat vs. Aspis.
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Raging Song:
Raging Song (Su): When the skald begins a raging song and then on each ally's turn, if the ally can hear the raging song, that ally must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects on that ally last for that ally's turn or until the song ends, whichever comes first.
Inspired Rage Effects:
Inspired Rage (Su) Affected allies gain a +2 morale bonus to Strength and Constitution and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma, Dexterity, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Spirit Totem(Su):
If you accept the rage you are surrounded by spirit wisps that harass your foes. These spirits make one slam attack each round against a living foe that is adjacent to you. The attack is +7/1d4+3 and does negative energy damage.
While raging, the spirits that surround you make it difficult for your enemies to see you. The spirits grant a 20% miss chance against ranged attacks and melee attacks made by creatures that are not adjacent to you (typically due to reach).