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Atarlost wrote:

One thing to remember in balancing full casters:

Sorcerers suck. They don't have more than one spell known until the wizard has the next higher spell level. They are penalized for using metamagic other than as a contingency that isn't worth a feat. They pay twice as much for their pearl of power equivalent and pay far more for extra spells known than a wizard. Bloodlines are so bad for casters that eldritch heritage is more popular with fighters and barbarians than witches and wizards.

Sorcerer:Wizard::Monk:Barbarian. They're still full casters, but everything except the spell list is worse in every way. They're wizards for Timmy.

Mostly True But Fails Wizard is > Sorcerer But Monk > Barbarian


Headfirst wrote:

I love the idea of a caster that requires more than one attribute for spellcasting.

This is much more interesting than the original version, but I have to agree with some of the posters above: It's very powerful. It makes me wonder why anyone would play a sorcerer or wizard if they had access to an arcanist instead.

To fix this, I've got a suggestion that's going to make people M.A.D. :)

Instead of the arcane reservoir being based on class level, base it off of constitution. Maybe something like a maximum pool equal to 1/2 level plus Con modifier.

What this does is give players a reason to still be sorcerers and wizards: Those classes only require one attribute. You can crank that up to 18 or 20 and go to town. Arcanists, on the other hand, require you to spread out your attribute points for maximum versatility.

And isn't that really the point of the arcanist? Maximum versatility?

Move it to a d8 with fort also a good save, call it blood pool and blood arcana...

but then EA might sue.


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Ok just Finished reading the Changes so i would like to add instead o 1+ 1/2class level it should be Int mod + 1/2 class level (min of 1)

Quote:

0. Put the 5s Back

1. Give the arcanist bonus prepared spells as well.
2. Put a 0 one level up on all spell levels for both tables
3. Switch Spells Per Day with Spells Prepared.
Would you care to support your reasons for thinking these are the best changes that can be made?(I can see some of them I think, but others are odd.)

Ok the reason for putting the 5s bak is I would switch the is point 3 as is the reason for point 1.

For point 2 Since the Arcanist is in based and some what of a scholar I feel that they should gain access to spell levels at the same time as the other scholarly classes (druid; nature, cleric; religion/planes, wizard; arcana/planes, witch; ?), but i like the idea of limiting them in their casting so only giving them their bonus spells if any. And finally the reason for step 3 is we have classes that know a tone of spells but are limited in the casting and once the cast a spell its gone and we have classes that can cast a ton of spells but only know a few. We don't have is a caster that can cast from a large list of spells and there for who can be ready for anything, but is vary limited in what they in the number of spells they can cast. I think it would be fun to play and would work well in a low magic setting.


Just read the revision
0. Put the 5s Back
1. Give the arcanist bonus prepared spells as well.
2. Put a 0 one level up on all spell levels for both tables
3. Switch Spells Per Day with Spells Prepared.


1. Give the arcanist bonus prepared spells as well.
2. Put a 0 one level up on all spell levels for both tables
3. Switch Spells Per Day with Spells Prepared.
4. Blood Focus sucks so try something els maybe something like "Blood Pool" And "Blood Rights". (Think Magus but blood fueled.)


I'm going up-wards for this. I have one floor dedicated to each god or venerated outsider in the Azlanti Pantheon. Plus a labyrinth made of walls of force, a floor with constructs. And Lastly set of puzzles some of which are timed set in an extra dimensional space which the players must do separately.


Sharktopus anyone?


Oh I remember that presitge class it sucked 3.5. I could never see how giving up a spell slot was amazing when as an Elven Generalist with the Spell compendium I could do more things.


Seldriss wrote:

Something you seem to forget:

Mystra is dead.
No more Spellfire.

I dont know of anyone who consider 4th ed Realms canon.

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